New short Q&A on battle.net forums - Page 9
Forum Index > SC2 General |
TerranHasArrived
United States94 Posts
| ||
Funchucks
Canada2113 Posts
All of the base management cleverness could be automated away. Every player from the noobest noob on up could have bases that run as smoothly and efficiently as Oov's. Just select your build-order and production priorities from a drop-down list, and let it follow your script. It doesn't take much in the way of AI to out-manage a human player, when APM is what matters. It's a legitimate concern for people who want more Starcraft, and not just a good Starcraft-themed RTS. SC2 will undoubtedly be a good game, and lots of fun to play, it just might not play like Starcraft. Blizzard has proven they can make consistently good games, but not that they can consistently make games good for sport-like competition. I know I'll be buying it and playing it. I don't know if I'll be watching pro VODs. We'll see when it comes out. | ||
TerranHasArrived
United States94 Posts
| ||
tomatriedes
New Zealand5356 Posts
| ||
Funchucks
Canada2113 Posts
If, in your own games, your base always runs smoothly and you're never distracted by managing it, you're not going to be very impressed by people playing with a different configuration that gives them poorer control. When you play and it feels like you're supervising a short-bus field trip you develop an appreciation for watching a game where all of the units seem to be acting intelligently. | ||
paper
13196 Posts
On June 26 2007 14:08 Sr18 wrote: Especially considering the fact that every single argument has been used so many times already. I cringe now every time I read someone posting something along the lines of: "If a good interface is bad, why not make a very bad interface [/sarcasm]". It's almost as if the people using that line of thought think it is actually a viable argument T_T. QFMFT it seems like at least half the arguments (including those using sarcasm) here are based on this retarded notion that because sc utilizes some specific system, somehow adjusting this in some irrelevant aspect correlates with the quality of the game. i'm just afraid that blizzard is slowly closing the gap between higher and lower level players. if your sc macro can be labeled as 1 - 10, all this automation in sc2 closes the range to, say, 8 - 10. when macro becomes such a huge factor, microing becomes nearly pointless, and luck will have a hand in determining the battle. when you throw huge, equal armies at each other, how do you know who wins? i'm assuming a lot of things, but i think the point is still there. | ||
pheasantenergy
United States1 Post
| ||
Zrana1
Netherlands45 Posts
Some quality comments from the early days! "does anyone else think it's retarded to limit to one mothership?" :D | ||
TelecoM
United States10673 Posts
| ||
| ||