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Forum Index > SC2 General
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hhkx
Profile Joined October 2004
Canada757 Posts
June 19 2007 14:16 GMT
#101
blizzard is trying to make micro control easier, it allows u to focus on macro rather than micro
HappyFeetO_O
Profile Joined June 2007
China350 Posts
June 19 2007 14:40 GMT
#102
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


.....yes, that's what a lot of people want.

I wouldn't go about calling people idiots after some of the gems one can find in your post history...

Bird sings why the caged I know
lololol
Profile Joined February 2006
5198 Posts
June 19 2007 15:13 GMT
#103
On June 19 2007 23:40 HappyFeetO_O wrote:
Show nested quote +
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


.....yes, that's what a lot of people want.

I wouldn't go about calling people idiots after some of the gems one can find in your post history...



Guess what...
It's Stacraft 2!
It's Starcraft TWO!
It's Starcraft II!

It's a NEW game and if you fucking want SC:BW, guess what... YOU ALREADY HAVE IT!
I'll call Nada.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 19 2007 22:32 GMT
#104
On June 20 2007 00:13 lololol wrote:
Show nested quote +
On June 19 2007 23:40 HappyFeetO_O wrote:
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


.....yes, that's what a lot of people want.

I wouldn't go about calling people idiots after some of the gems one can find in your post history...



Guess what...
It's Stacraft 2!
It's Starcraft TWO!
It's Starcraft II!

It's a NEW game and if you fucking want SC:BW, guess what... YOU ALREADY HAVE IT!


if u want ez mode rts game go play WC3. we have that already.


Seriously. we have enough carebear easy rts games out there. shiny graphics stupid game mechanics and dumbed down controls so evry retarded 10 yr old can play them without having to try and learn the game.

bye Starcraft ,the most skilldependend and stratetic game ever made.

hi Starcraft ,carebear warcraft3 in space made for 10 year olds.



this killed evrything for me. i HATE warcarft3 (campaign was decent.rest sucked).if the gameplay feels even only a bit like warcraft i will never ever touch it.

there are masses of all those standart crap rts games out there. if they want to be different they remember their roots and what people love(d) about starcraft. and not copy what other games already did and all have.


but well blizzard isnt the same company anymore. they are on the best way to be like EA.look at WoW. Blizz is now bigger then ever before. but they lost their soul.
life of lively to live to life of full life thx to shield battery
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 19 2007 22:38 GMT
#105
tears, anyone?
Oh no
Manit0u
Profile Blog Joined August 2004
Poland17873 Posts
June 19 2007 22:46 GMT
#106
On June 19 2007 10:11 FirstBorn wrote:
No. I just want them to make starcraft players happy. They could make game with outstanding graphics, a easy gameplay and a noob-friendly interface which will attract a lot of players for those reasons and that will be played for 1-2 years OR they can make a game with an outstanding gameplay, that will follow the same strory and will have the same pace with BroodWar that will last as much or maybe more than it.


And I thought that StarCraft players will be happy when they'll get the possibility to lay their hands on a completely fresh game that picks up the storyline and perhaps the characters of it's predecessor why also adding some really nice and new features that will be great for both hardcore StarCraft players and all the new people that will get it.

I really should stay out of this topics... People that bash WC3 despite their complete lack of knowledge about it just make me very angry. And all this "almost SC pros" who claim that new UI features replacing this completely retarded and outdated SC UI are going to ruin the game make me really furious.
Time is precious. Waste it wisely.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-19 23:11:37
June 19 2007 23:08 GMT
#107
On June 20 2007 07:32 BeMannerDuPenner wrote:
Show nested quote +
On June 20 2007 00:13 lololol wrote:
On June 19 2007 23:40 HappyFeetO_O wrote:
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


.....yes, that's what a lot of people want.

I wouldn't go about calling people idiots after some of the gems one can find in your post history...



Guess what...
It's Stacraft 2!
It's Starcraft TWO!
It's Starcraft II!

It's a NEW game and if you fucking want SC:BW, guess what... YOU ALREADY HAVE IT!


if u want ez mode rts game go play WC3. we have that already.


Seriously. we have enough carebear easy rts games out there. shiny graphics stupid game mechanics and dumbed down controls so evry retarded 10 yr old can play them without having to try and learn the game.

bye Starcraft ,the most skilldependend and stratetic game ever made.

hi Starcraft ,carebear warcraft3 in space made for 10 year olds.



this killed evrything for me. i HATE warcarft3 (campaign was decent.rest sucked).if the gameplay feels even only a bit like warcraft i will never ever touch it.

there are masses of all those standart crap rts games out there. if they want to be different they remember their roots and what people love(d) about starcraft. and not copy what other games already did and all have.


but well blizzard isnt the same company anymore. they are on the best way to be like EA.look at WoW. Blizz is now bigger then ever before. but they lost their soul.


Yeah, you're a genious and completely right BAD UI = GOOD GAME, GOOD UI = War3...
Why don't you play Dune then, there you can't even select more than one unit, why waste your time with the noob stacraft game, where you can select 12 times as much units...
Damn retards.
I'll call Nada.
NatsuTerran
Profile Blog Joined June 2007
United States364 Posts
June 19 2007 23:27 GMT
#108
None of us wants to be able to select only 1 unit or have no attack-move or any of that. It's more about finding a balance between "too hard" and "bearable". I hate things like unlimited selection. They are in every other modern RTS and it really ruins the game for me. What's important to me is to have it thoroughly balanced, every or a majority of the units and abilities to have some practical use (i.e. no Scout or Valkyrie), and the ability to beat noobs with superior apm smash alone.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2007-06-19 23:55:50
June 19 2007 23:50 GMT
#109
On June 20 2007 08:27 NatsuTerran wrote:
... What's important to me is ... the ability to beat noobs with superior apm smash alone.

How is that in any way strategic?

There, i found what you're looking for - link - it even states precisely what you want:
If you are the competitive type, you can play the game for what it really is, a 'typing sport

Now can you spare us your idiotic ways?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
notdragoon
Profile Joined November 2006
66 Posts
June 19 2007 23:54 GMT
#110
mixed blessing.. knew they were going to ruin the game with all these upgrades. the core principals are being lost in this C&C/WC3 mess :/
Its not the size of the dog in the fight, its the size of the fight in the dog.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 19 2007 23:59 GMT
#111
According to you the core principles would be 12 unit selection and single building selection, not strategic depth, racial diversity, unit diversity within the race, encouragement of thinking creatively, multitasking or pace.

Is that about right?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 20 2007 00:20 GMT
#112
On June 20 2007 08:59 Doctorasul wrote:
According to you the core principles would be 12 unit selection and single building selection, not strategic depth, racial diversity, unit diversity within the race, encouragement of thinking creatively, multitasking or pace.

Is that about right?
Don't forget:

1) strong unit counters where units die in an eyeblink if left unattended
2) a player can get to high tech units VERY fast if they feel like not building an army (whereupon they may get rushed into the ground)
3) the need to expand aggressively and defend multiple areas of the map at once
aaaaa
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
June 20 2007 00:25 GMT
#113
On June 18 2007 12:27 havok wrote:
Show nested quote +
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


You mean microing?

But if you have your cc rallied on a mineral field, when you want an scv/probe/drone to build with and you don't pay attention when you build a new one, it'll go gather some minerals, so you'll have to either grab it as it's en route to the minerals or grab it after it's started mining which will waste your time.

So the retards will just hurt themselves using auto gathering, it'll also be easier to hit their economy with a dropoff if all their scv's being built run straight into your units and they have to choose a new rally.


no, if u wanna build something just get a worker from a min line.
Read this and you`re gay
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2007-06-20 01:01:24
June 20 2007 00:51 GMT
#114
On June 19 2007 23:40 HappyFeetO_O wrote:
Show nested quote +
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn\'t it? blizzard isn\'t stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they\'ve done so far or aim at will \'ruin\' the game.

god you guys are idiots =(


.....yes, that\'s what a lot of people want.

I wouldn\'t go about calling people idiots after some of the gems one can find in your post history...


yes, and they are the same people that bitched when starcraft was coming out. the same ones that were blown away years later, realizing that change (especially in the hands of a company like blizzard) can be amazing.

i'm not saying sc2 is absolutely guaranteed to be good, but look at it this way. how else can you classify a group of conservative people who immediately dismiss and write off a game that they know:

1) cannot be accurately judged yet with the limited information released (only one race has been illustrated for god's sake - from broodwar you should realize at least that without an understanding of all races, the beauty and intricate balance of the game is gone. in other words, knowing one race is not the equivalent of knowing 1/3 of the game)

2) is in the hands of one of the most successful gaming companies in history, the one that created the game on which you spend hours playing and posting on forums about, the one that has proudly described its express desire to create a 'competitive, fast-paced game' that will not disappoint starcraft fans, and the one that has released fifteen patches regularly for a ten-year-old game, following closely korean progaming and fan complaints. you have to be either completely insulting, ignorant, or incredibly short-sighted to not have a pretty solid faith in blizzard.

warcraft, wow, diablo, bw - having so many resounding successes in a row is not a fluke, and is only a testament to the company's quality control.

3) has not even reached alpha testing yet, and is apt to change drastically at every step along the way.



look at hawk's post - fine, it is somewhat reasonable (but still close-minded) to want a game that is basically identical to broodwar - but to say that a game is 'ruined' because of easier mechanics? i have nothing against constructive criticism, like complaints of gaudy graphics or repetitive attack types, but his thought was plain stupid, and unfortunately extremely prevalent in this forum.

and what are you trying to say about my post history? it's not stellar, but i'm pretty damn sure it's not worse than yours. don't try to play that card, you are going to embarrass yourself.
Moderatorsloppy little slug
QuanticHawk
Profile Blog Joined May 2007
United States32165 Posts
June 20 2007 01:10 GMT
#115
On June 20 2007 09:51 intrigue wrote:
Show nested quote +
On June 19 2007 23:40 HappyFeetO_O wrote:
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn\'t it? blizzard isn\'t stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they\'ve done so far or aim at will \'ruin\' the game.

god you guys are idiots =(


.....yes, that\'s what a lot of people want.

I wouldn\'t go about calling people idiots after some of the gems one can find in your post history...


yes, and they are the same people that bitched when starcraft was coming out. the same ones that were blown away years later, realizing that change (especially in the hands of a company like blizzard) can be amazing.

i'm not saying sc2 is absolutely guaranteed to be good, but look at it this way. how else can you classify a group of conservative people who immediately dismiss and write off a game that they know:

1) cannot be accurately judged yet with the limited information released (only one race has been illustrated for god's sake - from broodwar you should realize at least that without an understanding of all races, the beauty and intricate balance of the game is gone. in other words, knowing one race is not the equivalent of knowing 1/3 of the game)

2) is in the hands of one of the most successful gaming companies in history, the one that created the game on which you spend hours playing and posting on forums about, the one that has proudly described its express desire to create a 'competitive, fast-paced game' that will not disappoint starcraft fans, and the one that has released fifteen patches regularly for a ten-year-old game, following closely korean progaming and fan complaints. you have to be either completely insulting, ignorant, or incredibly short-sighted to not have a pretty solid faith in blizzard.

warcraft, wow, diablo, bw - having so many resounding successes in a row is not a fluke, and is only a testament to the company's quality control.

3) has not even reached alpha testing yet, and is apt to change drastically at every step along the way.



look at hawk's post - fine, it is somewhat reasonable (but still close-minded) to want a game that is basically identical to broodwar - but to say that a game is 'ruined' because of easier mechanics? i have nothing against constructive criticism, like complaints of gaudy graphics or repetitive attack types, but his thought was plain stupid, and unfortunately extremely prevalent in this forum.

and what are you trying to say about my post history? it's not stellar, but i'm pretty damn sure it's not worse than yours. don't try to play that card, you are going to embarrass yourself.


i dont think its close minded at all =p. i know its not even alpha, im not retarded. im just stating an opinion on what i see currently.

I don't get why everyones saying i want something identical to bw just because i think being able to bind all your gateways to one key is lame ._. i just think it really dumbs down macroing a whole lot. and i didnt even mention unit selection cap in this. but for the record, other threads i said id be fine seeing it betweem 24-50 or so. unlimited is just plain stupid.

yeah, youre still going to have to micro to be real efficent. but how much easier will it be to flank as a zerg? all you have to do it have a semi-circle around a blob and attack and half your work is cut out for you, there's so little timing involved. youll still ave to cast spells and what not, but flanking becomes 100x easier with this.

and i dont know why he's bitching about your post history =p
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
Last Edited: 2007-06-20 01:21:19
June 20 2007 01:16 GMT
#116
well yeah the way you put it now is a lot better compared to this
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


still, consider nydus worms, the protoss ability to warp in anywhere very quickly, and the units that transverse terrain. they all seem to point towards a game where speed is spent more on multitask and map-wide battles, instead of conventional ideas of simply microing, looking back, and macroing. it's pretty likely that any 'dumbing down' in an area will translate to a more challenging, evolved form of another aspect of the game (maybe even new aspects).
Moderatorsloppy little slug
caution.slip
Profile Blog Joined June 2007
United States775 Posts
June 20 2007 01:21 GMT
#117
unlimited unit selection means mouse users (a minority) will have an easier time and control groups can go towards more task oriented objectives like locking down 24 carriers, or other stuff.

Most bitching probably originates from people who have carved out a name for themselves using methods that will no longer be there. Fear that they will be unable to arise to new challenges and make a name for themselves in the new game. I say bring it on
Live, laugh, love
QuanticHawk
Profile Blog Joined May 2007
United States32165 Posts
June 20 2007 01:35 GMT
#118
On June 20 2007 10:16 intrigue wrote:
well yeah the way you put it now is a lot better compared to this
Show nested quote +
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


still, consider nydus worms, the protoss ability to warp in anywhere very quickly, and the units that transverse terrain. they all seem to point towards a game where speed is spent more on multitask and map-wide battles, instead of conventional ideas of simply microing, looking back, and macroing. it's pretty likely that any 'dumbing down' in an area will translate to a more challenging, evolved form of another aspect of the game (maybe even new aspects).


hahaha, i elaborated on the first page i think after i realized the flaming id catch for that. =p

like i said, its all just opinions based on observations. cant really give a solid opinion til beta is out.
and god, i really cant wait to see the new zerg units
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Manit0u
Profile Blog Joined August 2004
Poland17873 Posts
June 20 2007 03:13 GMT
#119
On June 20 2007 10:35 Hawk wrote:
Show nested quote +
On June 20 2007 10:16 intrigue wrote:
well yeah the way you put it now is a lot better compared to this
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


still, consider nydus worms, the protoss ability to warp in anywhere very quickly, and the units that transverse terrain. they all seem to point towards a game where speed is spent more on multitask and map-wide battles, instead of conventional ideas of simply microing, looking back, and macroing. it's pretty likely that any 'dumbing down' in an area will translate to a more challenging, evolved form of another aspect of the game (maybe even new aspects).


hahaha, i elaborated on the first page i think after i realized the flaming id catch for that. =p

like i said, its all just opinions based on observations. cant really give a solid opinion til beta is out.
and god, i really cant wait to see the new zerg units


Finally someone who actually learns on mistakes. Good job.
Time is precious. Waste it wisely.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 20 2007 03:36 GMT
#120
On June 20 2007 12:13 Manit0u wrote:
Show nested quote +
On June 20 2007 10:35 Hawk wrote:
On June 20 2007 10:16 intrigue wrote:
well yeah the way you put it now is a lot better compared to this
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


still, consider nydus worms, the protoss ability to warp in anywhere very quickly, and the units that transverse terrain. they all seem to point towards a game where speed is spent more on multitask and map-wide battles, instead of conventional ideas of simply microing, looking back, and macroing. it's pretty likely that any 'dumbing down' in an area will translate to a more challenging, evolved form of another aspect of the game (maybe even new aspects).


hahaha, i elaborated on the first page i think after i realized the flaming id catch for that. =p

like i said, its all just opinions based on observations. cant really give a solid opinion til beta is out.
and god, i really cant wait to see the new zerg units


Finally someone who actually learns on mistakes. Good job.

^

And I craaveeeee for more zerg :D.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
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