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I really don't like how Blizzard managed to ruin StarCraft II.
Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games. And i just hate how they try do make things "easier". We're not retards, i love BW because of the things that make it harder, like having to select each gate/fact/hatch etc to produce units.The fact that only zerg could produce 12 units at once was giving balance to the game, having all the races do that shit only ruins it.
Oh, and unlimited unit selection is crap too. If I wanna select 1234554355 units at once i use a hack, but i don't want to! This thing will ruin a lot in the game...
Now, the mothership... yeah it's cool, it can do that and that but why the fuck do they need a mothership if they already made new carriers! I really don't like super units and shit it just kills the balance and makes it easier for noobs.
Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years. I'm not really into playing just micro in sc2, there are a lot of UMS's for that. It's fucking annoying to know that i've busted my back so long to get a decent multitasking and macro and now blizzard just doesn't give a shit on that, so i'll just select my 200 gates and mass zeals for the win. And auto-mining sucks too, because it makes the game "easier".
I love StarCraft and play it for so many years because it's a constant challenge, i always need to pay attention to my expo ( no automining), to my unit production and my units, not just select 200/200 units and order attack to enemy base.
I feel like I'm maybe overreacting but I just don't like how things are evolving for sc2 atm.
edit: edited my post so it can be easier to read...
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On June 19 2007 10:11 FirstBorn wrote: Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years.
do you really think they could make everyone happy? lol
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On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards.....
Yes you are.
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I agree with others about the noob-friendly interface being bad for sc2. Do any of you really want to play a game you can master in a few monthes? Sure, some people will still have better macro/micro than others, but it couldn't be too far ahead. What else can you be doing other than macro/micro? It looks to me like players would be spending the entire time sitting and watching units fight.
As for the mothership, I think if it is overly powerful OR more or less useless like a scout it would be bad either way. What does SC have that is unviable? A few increase mana spells and the scout, that's it. Having too many useless units would make it just like a C&C game in which there are only 2 or 3 units worth buying in any situation.
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On June 19 2007 10:40 Aphelion wrote:Show nested quote +On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards..... Yes you are.
I thought the same
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Netherlands19135 Posts
On June 19 2007 10:11 FirstBorn wrote: I really don't like how Blizzard managed to ruin StarCraft II. Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games. And i just hate how they try do make things "easier". We're not retards, i love BW because of the things that make it harder, like having to select each gate/fact/hatch etc to produce units.The fact that only zerg could produce 12 units at once was giving balance to the game, having all the races do that shit only ruins it. Oh, and unlimited unit selection is crap too. If I wanna select 1234554355 units at once i use a hack, but i don't want to! This thing will ruin a lot in the game... Now, the mothership... yeah it's cool, it can do that and that but why the fuck do they need a mothership if they already made new carriers! I really don't like super units and shit it just kills the balance and makes it easier for noobs. Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years. I'm not really into playing just micro in sc2, there are a lot of UMS's for that. It's fucking annoying to know that i've busted my back so long to get a decent multitasking and macro and now blizzard just doesn't give a shit on that, so i'll just select my 200 gates and mass zeals for the win. And auto-mining sucks too, because it makes the game "easier". I love StarCraft and play it for so many years because it's a constant challenge, i always need to pay attention to my expo ( no automining), to my unit production and my units, not just select 200/200 units and order attack to enemy base. I feel like I'm maybe overreacting but I just don't like how things are evolving for sc2 atm. Gtfo. If you're going to be a whining cunt at least make the post readable by interspacing. I read the first 2 sentences, look at the rest and knew its not worth reading for both reasons.
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On June 19 2007 10:40 Aphelion wrote:Show nested quote +On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards..... Yes you are.
Wtf aphelion ? If there's something u wanna say just say it or stfu.
On June 19 2007 10:20 SoleSteeler wrote:Show nested quote +On June 19 2007 10:11 FirstBorn wrote: Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years.
do you really think they could make everyone happy? lol
No. I just want them to make starcraft players happy. They could make game with outstanding graphics, a easy gameplay and a noob-friendly interface which will attract a lot of players for those reasons and that will be played for 1-2 years OR they can make a game with an outstanding gameplay, that will follow the same strory and will have the same pace with BroodWar that will last as much or maybe more than it.
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On June 19 2007 12:40 FirstBorn wrote:Show nested quote +On June 19 2007 10:40 Aphelion wrote:On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards..... Yes you are. Wtf aphelion ? If there's something u wanna say just say it or stfu. Show nested quote +On June 19 2007 10:20 SoleSteeler wrote:On June 19 2007 10:11 FirstBorn wrote: Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years.
do you really think they could make everyone happy? lol No. I just want them to make starcraft players happy. They could make game with outstanding graphics, a easy gameplay and a noob-friendly interface which will attract a lot of players for those reasons and that will be played for 1-2 years OR they can make a game with an outstanding gameplay, that will follow the same strory and will have the same pace with BroodWar that will last as much or maybe more than it. Who says they aren't doing both? Or the latter?
And why be shit, he just called you a retard so I think he pretty much said what he wanted to say.
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I love all these noobs bitching about a game that's not even in it's Alpha Phase....
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On June 19 2007 12:50 Dave[9] wrote: I love all these noobs bitching about a game that's not even in it's Alpha Phase.... For some reason I'm annoyed to hell by it and have the urge to reply against each and every one of them.
It's a curse which should be a crusade.
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lots of pro rts types are fairly viable and infrequently considered i think, like being hugely spread out over the map with 10 expansions each in the ultimate war of wide-scale game management; a crazy blitz-like game with rediculously fast unit speeds on a small two-sided map, lasting like 8 minutes average or something, sort of like pingpong; or a game where the units move slugglishly as hell but the strategy is deep, with a huge unit variety and 5 or 6 unique races. and the game takes a good pace instead of by an enormous array of multitasking or the extatic speed of a relatively small number of things that are happening, by the extra skill and effort it takes to work the ui, and the extra room for perfection there is for every action and decision, half way to being turn-based. I think to anyone who's not a hypocrite and holds an open mind to the fact that a game doesn't have to be exactly like broodwar to be good, such wide-ranged rts ideas are quite viable for a real e-sport. i believe they could be good but i still wouldn't play them, and if i did i wouldn't want to play them more than i do broodwar. just because they're different. broodwar is another kind of rts which has a pretty big number of good viable unique quallities modern rts games lack. Some of you seem to have like two or three beefs with bw, and are willing to exchange the entire game, for something that's balanced, played on a professional level, and is part of the same franchise, completely different in every other way, so that these couple quallities can be removed. so far they've replaced or reduxed every single unit in the game as well as ass-fucking the ui system. maybe you just don't like broodwar's specific aspects as much as you like its basic quallities that make it a decent spectator sport, as much as i do. They don't like the risk of making new promotions for an old product -- or maybe it's aesthetically displeasing to them because they like putting their heart into new projects. but i think it could work. unfortunately i at this point dont' have great faith in sc2 not to replace bw at least outside of korea. maybe it will be a stepping stone for esports and bw can come back or something like it.
just because the game is in early stages doesn't mean we should remain quiet or completely unemotional about any huge mistake we think they're making.
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On June 19 2007 12:40 FirstBorn wrote:Show nested quote +On June 19 2007 10:40 Aphelion wrote:On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards..... Yes you are. Wtf aphelion ? If there's something u wanna say just say it or stfu. Show nested quote +On June 19 2007 10:20 SoleSteeler wrote:On June 19 2007 10:11 FirstBorn wrote: Don't understand me wrong I'm really waiting for StarCraft 2 but from what i see i'm not gonna like it. I really don't care if Blizzard wants to attract all the motherfucking gamers in the world into buying sc2, because it might not get me satisfied. I mean that the game should be liked by all the community, especially because there still is a community after 10 years.
do you really think they could make everyone happy? lol No. I just want them to make starcraft players happy. They could make game with outstanding graphics, a easy gameplay and a noob-friendly interface which will attract a lot of players for those reasons and that will be played for 1-2 years OR they can make a game with an outstanding gameplay, that will follow the same strory and will have the same pace with BroodWar that will last as much or maybe more than it.
Yes!!! You're completely right!!! USEFULL INTERFACE = BAD GAME!!! CRAPPY INTERFACE = GOOD GAME!!! RETARDED INTERFACE = AWESOME GAME!!! Now go play Dune, where you can't even select more than one unit at once, that must the best game ever and will be played even 100 years in the future!
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On June 19 2007 12:40 FirstBorn wrote:Show nested quote +On June 19 2007 10:40 Aphelion wrote:On June 19 2007 10:11 FirstBorn wrote: Multiple building selection is bullshit. This was the only thing that separated StarCraft from other meaningless RTS games..... We're not retards..... Yes you are. Wtf aphelion ? If there's something u wanna say just say it or stfu.
I obviously mean that you an absolute imbecile without an ounce of common sense, and that you should STFU unless you have something that is not absolutely retarded to say.
Happy now?
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On June 19 2007 14:15 zobz wrote: lots of pro rts types are fairly viable and infrequently considered i think, like being hugely spread out over the map with 10 expansions each in the ultimate war of wide-scale game management; a crazy blitz-like game with rediculously fast unit speeds on a small two-sided map, lasting like 8 minutes average or something, sort of like pingpong; or a game where the units move slugglishly as hell but the strategy is deep, with a huge unit variety and 5 or 6 unique races. and the game takes a good pace instead of by an enormous array of multitasking or the extatic speed of a relatively small number of things that are happening, by the extra skill and effort it takes to work the ui, and the extra room for perfection there is for every action and decision, half way to being turn-based. I think to anyone who's not a hypocrite and holds an open mind to the fact that a game doesn't have to be exactly like broodwar to be good, such wide-ranged rts ideas are quite viable for a real e-sport. i believe they could be good but i still wouldn't play them, and if i did i wouldn't want to play them more than i do broodwar. just because they're different. broodwar is another kind of rts which has a pretty big number of good viable unique quallities modern rts games lack. Some of you seem to have like two or three beefs with bw, and are willing to exchange the entire game, for something that's balanced, played on a professional level, and is part of the same franchise, completely different in every other way, so that these couple quallities can be removed. so far they've replaced or reduxed every single unit in the game as well as ass-fucking the ui system. maybe you just don't like broodwar's specific aspects as much as you like its basic quallities that make it a decent spectator sport, as much as i do. They don't like the risk of making new promotions for an old product -- or maybe it's aesthetically displeasing to them because they like putting their heart into new projects. but i think it could work. unfortunately i at this point dont' have great faith in sc2 not to replace bw at least outside of korea. maybe it will be a stepping stone for esports and bw can come back or something like it.
just because the game is in early stages doesn't mean we should remain quiet or completely unemotional about any huge mistake we think they're making. Interspace the text or noone will read it, just a tip I made like 6 posts up for someone else as well.
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On June 19 2007 12:50 Dave[9] wrote: I love all these noobs bitching about a game that's not even in it's Alpha Phase.... it's great, isn't it ^_^
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Starcraft isn't about pushing lots of buttons fast. If you want that, go learn piano; at least you'll sound good playing it unlike you do here bitching at tl.net.
The way I see it is that there will be many ways to hit places from behind, if a zerg nydus worms x3 and kills all your warpgates, are you screwed? maybe. Toss will probably just spread them out everywhere and then just warp units wherever. Do you want to try macroing 7 different gateways like that? No.
The game should be fast paced in its own right. By your argument you shouldn't even be able to hotkey more than 1 unit!! its SSSOOOOOOOOOOO easy to attack 10 groups of units a time.
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I read all 5 pages of this thread and it pisses me of that some people whine about every little fucking detail. All this new info sounds promissing and non of it is final so Blizz will make it perfect during all the testing.
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fuck i just want some more info lol, cmon blizzard!! >_< i'd really love to see a test match between two pros
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All this pre-release bitching reminds me of the bitching I saw before WoW patches. "OMG they are nerfing my mage spells". "OMG the new interface options blows".
Making the interface better does not make a game worst. The thing that makes a game competitive is the balance of the units and game mechanics. The thing that makes a game fun to play is the pace, variety of strategy (provided by good balance and mechanics) and a easy to use interface.
Auto-gathering is great, especially late game when you have 4 or 5 expos. And it will make it less painful for new players to get into the game.This doesn't ruin the micro economic management early game. Multiple building selection makes, for one thing, reinforcement rallying a whole lot easier, which is great. Still doesn't make producing the correct mix of units, at the right time, any easier.
And, "noob friendly" features doesn't mean that the pros get shafted. The more people that play a game, the more quickly (in general) bugs and imbalances gets fixed.
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WOW. I cant believe 4 questions could cause so much complaining. First of all, automine is nothing. it saves you like 1-2 seconds, of time to select and right click minerals, I dont see the problem.
Multiple building selection too, shouldnt be a problem. For zerg, I sometimes make the mistake of pressing ss when a hatch is selected, so I definitely wont be hot keying all buildings at once, but maybe 2 per hotkey, so i have more space for more unit hotkeys.
For protoss, if you select all your gateways and build all zealots, and 12 mutas unexpectedly decide they feel like raping your probes, not only will you have to wait for a zealot from each building to finish, but you now have to wait for whatever counter to those mutalisks you just purchased. by the time they come, the mutas have just about finished ur probes.
For unlimited unit selection, I still dont see what the problem is. Massing all your units without proper micro will cause WAY more losses versys any competent player, especially when using zerg, or any mass amount of units in general. hotkeying units seperately will allow focus firing vs important units VERY easy and fast compared to having to actually manually select those units in the middle of a battlefield. position your units, especially with units like zerglings would be much faster and more efficient if you could just press 3, and manually move that group into position, instead of having to select them manually.
Im not even gonna talk about the mothership, and really none of you can say anything about that unit either, considering the fact that its stats/effects arent final, AND youve seen almost NOTHING that the zerg or terran will have.
Considering how this game is pre-alpha, I wouldnt throw your temper tantrums just yet. Wait until changes to the game are less likely to happen, AFTER people have tested the game thoroughly.
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