New short Q&A on battle.net forums - Page 4
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Raidern
Brazil3811 Posts
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[X]Ken~D
377 Posts
On June 18 2007 18:22 Zanno wrote: 1) fps stuttering, which can be solved by getting a better computer 2) units don't turn around instantly, which has nothing to do with the game being 3d (and can be easily changed in the map editor) 3) unit movement speed is like having an army of fucking reavers in general, which again, has nothing to do with the game being 3d What do you think about loading? 3D games loads longer than 2D games because they got to transfer a lot of data to the GPU. I had a slow 2ghz computer with 2 GB RAM and WC3 took a while to load replays. On the other hand, I saw World of Warcraft on a top end computer (DX10 videocard) load almost instantly from one stage to another, but it was a different game. I like to watch a lot replays, but fear that all the loading will decrease my replay watching. Perhaps someone knows if there was new improvement in loading 3D games in hardware especially in hardware that supports Pixel Shader 2.0. | ||
Response
United States1936 Posts
On June 18 2007 18:18 NotSorry wrote: Really not a big fan of this whole "mothership" and super unit types. THANK YOU!!! I'm glad at least one person agrees with my view of the mothership....having one super unit is basically like having a hero which is exactly what Blizzard said they DIDN'T want to have. (makes it too much like wc3 which they also said they don't want) I feel that if you are going to make the mothership a unit....make it have a set control cost and make it expensive but DONT make it so you are only able to make one at a time...it makes no sense.... as if the protoss would say "okay we have this super strong weapon but we can only use ONE at a time because anymore would be unfair to the other races" i mean either take it out or take out the one at a time thing PLZ I hope people agree with me and im not just crazy and over-exaggerating a small thing | ||
hasuprotoss
United States4612 Posts
On June 18 2007 19:29 GoSuPlAyEr wrote: THANK YOU!!! I'm glad at least one person agrees with my view of the mothership....having one super unit is basically like having a hero which is exactly what Blizzard said they DIDN'T want to have. (makes it too much like wc3 which they also said they don't want) I feel that if you are going to make the mothership a unit....make it have a set control cost and make it expensive but DONT make it so you are only able to make one at a time...it makes no sense.... as if the protoss would say "okay we have this super strong weapon but we can only use ONE at a time because anymore would be unfair to the other races" i mean either take it out or take out the one at a time thing PLZ I hope people agree with me and im not just crazy and over-exaggerating a small thing Yeah, I know! The mothership has to creep and destroy neutral units to become st0ng! Z0/\/\G!! U R GENUS!!! </sarcasm> Please get over yourself. We have not even seen what it takes to build a mothership, much less if they are going to end up being a viable unit. What happens if they turn out to be the Scout of SC2? | ||
MaZza[KIS]
Australia2110 Posts
On June 18 2007 12:55 intrigue wrote: the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover. stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game. god you guys are idiots =( QFT There's no point of creating a "more fancy" version of the original sc. I say they should make it midway between wc3 and sc. That way you have a choice: sc, sc2 or wc3. I'm pretty sure they want sc to survive. I'm also pretty sure that on hype and storyline alone sc2 will sell like a motherfucker! | ||
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IntoTheWow
is awesome32274 Posts
On June 18 2007 18:07 Manifesto7 wrote: I sometimes wonder what possible announcement Blizzard could make that would NOT cause mouuntains of newbs to cry and hammer furiously at their keyboards. Then I realize it is an impossibility, and that the game developer's skin must be thick very early. People already cry whenever Blizzard patches the game. No wonder why the go 'boo-hoo' crazy with SC2. | ||
SoleSteeler
Canada5427 Posts
Remember it's not Starcraft. | ||
DTDominion
United States2148 Posts
I'm kinda wait or see on the Mothership. Multiple building select, even if it's different from StarCraft, is perfectly valid. It just creates the need for a new macro system. Unlimited unit select though way oversimplifies mass unit micro. Auto-gathering minerals, unless Zerg unit production changes, completely fucks them over. All the suggested ways of simplifying it don't work because as it stands, Zerg Drone count has to be very consciously controlled. Moreso than Terran and Protoss. I try to suppress my urge to get pissed off at every change. Because hey this is StarCraft 2, not StarCraft in 3D. But that doesn't automatically make every change valid either. | ||
Zanno
United States1484 Posts
On June 18 2007 20:38 DTDominion wrote: you'll probably end up having 1 or 2 control groups for your various forces on the maps and then several smaller control groups to micro properly. i know that's what i'm planning. can you seriously think of a situation in which you'd want your ENTIRE army to attack a single unit, even a carrier? 100 goliaths aren't going to be able to be in range all at once.I dunno. I'm kinda wait or see on the Mothership. Multiple building select, even if it's different from StarCraft, is perfectly valid. It just creates the need for a new macro system. Unlimited unit select though way oversimplifies mass unit micro. Auto-gathering minerals, unless Zerg unit production changes, completely fucks them over. All the suggested ways of simplifying it don't work because as it stands, Zerg Drone count has to be very consciously controlled. Moreso than Terran and Protoss. I try to suppress my urge to get pissed off at every change. Because hey this is StarCraft 2, not StarCraft in 3D. But that doesn't automatically make every change valid either. as for drones, don't you have to move the rally in the first place if you're going from drones to army regardless? | ||
lololol
5198 Posts
On June 18 2007 20:38 DTDominion wrote: I dunno. I'm kinda wait or see on the Mothership. Multiple building select, even if it's different from StarCraft, is perfectly valid. It just creates the need for a new macro system. Unlimited unit select though way oversimplifies mass unit micro. Auto-gathering minerals, unless Zerg unit production changes, completely fucks them over. All the suggested ways of simplifying it don't work because as it stands, Zerg Drone count has to be very consciously controlled. Moreso than Terran and Protoss. I try to suppress my urge to get pissed off at every change. Because hey this is StarCraft 2, not StarCraft in 3D. But that doesn't automatically make every change valid either. Sending your entire force on a-move is barely micro or you're gonna dodge lurker spines with all your marines at once by just giving them a move command or something...? | ||
Ftrunkz
Australia2474 Posts
have u guys read over the massive thread about protoss new unit production? from the looks of things and some of the concepts (that look fairly accurate at this point) apm and timing to build units etc. will be more important than ever, hell, we might even look back at sc1 and say "lol, you could queue units at any time in that newby game..." Macro is going to be more separated, even at the pro level, then ever before (assuming that they have new ways of terran production). and the game will still be fast paced, so thats not to say that it will now just be a macro oriented game, plus the fact with all the terrain-ignoring units we've seen such as the reaper and the Colossus. as people have said, stop just adding the concepts they came up with straight into bw... Yes is u added the protoss units they've given us now they would DEMOLISH zerg/terran in sc:bw, yes, if they made multiple building selection and auto-mining probes to bw, it would make the game much easier, but its an entirely new game and anyone bitching isn't look past the fact that these arnt the only things being changed... | ||
TheFoReveRwaR
United States10657 Posts
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Person514cs
1004 Posts
On June 18 2007 18:16 Last Romantic wrote: I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make. What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you. That would make it quite WC3-ish. However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait. Yeah, I am worry about that too. That would be insanely hard to master with one spell counter another spell then another spell counter the counter spell the fourth one reactivate the first spell and so on. That would be retarded. I rather have them keep the units simple, so it would be the same old location oriented battles. And for those who think that with the better interface you will be able to beat savior, think again. The better interface apply to him as well. With less time spend on moving his workers around. He will have more time to perfect his timing and his over all game plan. | ||
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Nyovne
Netherlands19135 Posts
2) rally workers automine doesn't shaft zerg half as hard as some of you state since zerg has if they dont change things like what? 10-13 workers max per 8 patches? That just means theyll have to micro/control those 10 units to their mineral patches. Let alone that this "fucks them over", taking a liiiiiiiiiiiiiiiiitle bit more control to optimize hardly requires qualifies are "fucking something over". (What cracks me up is that its the same people complaining it makes the game too easy and now they complain its unfair. Just looking to troll.) 3) Spells, even though I detest autocast spells, I wouldnt mind a bit more abilities as long as its not autocast. I just piss on the concept. It was just needed on medic heal or it wouldn't be workable in combat at least. 4) 1 extra strong unit for the protoss? Why give a toss (pun intended). Who knows it even viable and what the hell to get it produced as alot of people state. It just looks like a blockade breaker to me tbh. Just the black hole ircs me to no end as its cast and then kill way too much shit. Ah well, well see :p. | ||
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Zelniq
United States7166 Posts
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DTDominion
United States2148 Posts
On June 19 2007 01:35 lololol wrote: Sending your entire force on a-move is barely micro or you're gonna dodge lurker spines with all your marines at once by just giving them a move command or something...? I'm not saying you wouldn't need to micro Marines and Tanks and whatnot. But you can still have a master movement command to keep your army together for more easily. It's more about Protoss and Zerg though than Terran. Zerg's unit numbers are massive and thus take a skill to control. And Protoss armies often move around in large numbers, if not as big as Zerg. I'm not saying the unit selection should be more than 12, but taking it away is a huge huge mistake. | ||
Response
United States1936 Posts
On June 18 2007 19:31 hasuprotoss wrote: Yeah, I know! The mothership has to creep and destroy neutral units to become st0ng! Z0/\/\G!! U R GENUS!!! </sarcasm> Please get over yourself. We have not even seen what it takes to build a mothership, much less if they are going to end up being a viable unit. What happens if they turn out to be the Scout of SC2? me not liking the mothership makes me have an ego problem? "ok" | ||
fight_or_flight
United States3988 Posts
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Nyovne
Netherlands19135 Posts
On June 19 2007 08:49 fight_or_flight wrote: Starcraft 2 will be the most throughly tested game in history. That and WoW going through 4 betas lasting a year ![]() | ||
Luhh
Sweden2974 Posts
BW already had a ridiculous ceiling when it came to microing, positioning, move-fire commands, spells etc, and this must at least remain. So far, we know that attack-move will be more powerful, move-fire repeat commands less important, due to longer firing animations, better pathing and AI, lower cooldown on some units (like immortal and stalker). The dragoon was THE fire-move repeat unit in BW for instance. So hopefully they don't botch that, and this is at the core of the game. Not just microing with spells, but movement and positioning as well should matter (no, I'm not talking about highground advantages or things like that). For all we know, the zealot charge ability may prove a curse in some instances with a few breaking formation due to enemy lure feints. But thats easy enough to fix, just make them only activate charge from player command, not AI response to attack or proximity etc.. Still hopeful, but I'm still sceptical since basically all games released these past 3 years have been thouroughly bland mainstream retardedness for kids with the attention span of a goldfish. Edit: The mothership has to diediedie and warpray blows chunks also. Oh, the silversurfer (read soulhunter) units also sucks. That's already 3 static beam attackers... The colossus I can live with, since it makes sense in concept, but the rest can just die! | ||
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