New short Q&A on battle.net forums - Page 3
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knyttym
United States5797 Posts
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Nyovne
Netherlands19135 Posts
As for the multiple building select, people are aware right that the whole new toss way of producing units is hard enough as it is for example without wasting warp time and it would be totally unworkable without multi building select? its SC2, not SCBW 2.0. | ||
useLess
United States4781 Posts
On June 18 2007 12:55 intrigue wrote: the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover. stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game. god you guys are idiots =( Win. | ||
wakpark
United States173 Posts
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Zanno
United States1484 Posts
gosus will probably end up shifting that rally around right before the worker pops extensively to guarantee maximum mining efficiency in the early game and beyond, so basically all you whiners need to stop obsessing over every minor gameplay artifact in SC. there are some things that it makes no sense to keep except for some perverted sense of skill. for fucks sake, such a comparatively minor change like auto-rally doesn't mean you're suddenly going to be able to beat iloveoov. | ||
freelander
Hungary4707 Posts
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crazie-penguin
United States1253 Posts
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Liquid`Jinro
Sweden33719 Posts
On June 18 2007 13:23 XythOs wrote: Wasn't it the "Star Relic"? This guy looks very ninjaish for a High Templar The star relic is a flying machine. | ||
Jayson X
Switzerland2431 Posts
Seriously, when you start to fell in love with this game, was all you tought like "it's so cool to order each and everyone of my workers to mine"? I'm not saying we don't need that, but im much more worried about other parts of this game. And just because Blizzard says they want to make it sooo competitive, doesn't mean it's going to be good. So for the love of sc1...don't allways jump on every line blizzard posts. Have at least a little bit patience and don't get hyped up to much. | ||
5HITCOMBO
Japan2239 Posts
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WebPublisher
Canada44 Posts
On June 18 2007 17:49 5HITCOMBO wrote: I've heard a lot of complaints about how zerg have no chance anymore because they can't take advantage of the rally point auto-mine system, but it seems pretty simple just to devote one hatchery out of your 6-7 to drones and have that one rallied. It's not rocket science. What? You only have one base? | ||
wishterran
United States1045 Posts
there will be PLENTY of ways for the pros to separate themselves from the newbies. multiple building selection and rally-mine will NOT turn newbies into pros, or even close the gap between them considerably. if anything, minor changes like this will make TIMING and STRATEGY bigger factors in the outcome of the game and make HAND SPEED a slightly smaller factor. personally, i think that's a good idea. | ||
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Manifesto7
Osaka27149 Posts
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OrderlyChaos
United States1115 Posts
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Excalibur_Z
United States12235 Posts
On June 18 2007 18:11 OrderlyChaos wrote: I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before. Don't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft. The rest of us will be playing Starcraft 2. | ||
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Last Romantic
United States20661 Posts
What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you. That would make it quite WC3-ish. However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait. | ||
NotSorry
United States6722 Posts
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Excalibur_Z
United States12235 Posts
On June 18 2007 18:16 Last Romantic wrote: I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make. What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you. That would make it quite WC3-ish. However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait. The game has a LONG way to go before it can even remotely be called "WC3-ish". War3 dealt primarily with Heroes and gaining levels and using items and buffs and debuffs and healing/damage spells and shops and attacking neutral enemies. While that makes for a fun single-player experience (with regards to installation levels) and could perhaps be a cool addition to the campaign (persistent heroes that strengthen over missions), everybody knows that doesn't equate to a competitive, balanced, multiplayer experience. | ||
Zanno
United States1484 Posts
On June 18 2007 18:14 Excalibur_Z wrote: On that note, the clunkiness of the war3 engine comes down to 3 major factorsDon't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft. The rest of us will be playing Starcraft 2. 1) fps stuttering, which can be solved by getting a better computer 2) units don't turn around instantly, which has nothing to do with the game being 3d (and can be easily changed in the map editor) 3) unit movement speed is like having an army of fucking reavers in general, which again, has nothing to do with the game being 3d | ||
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Carnac
Germany / USA16648 Posts
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