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New short Q&A on battle.net forums - Page 3

Forum Index > SC2 General
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knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 18 2007 06:46 GMT
#41
crap. I'm starting to not like this already.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 18 2007 06:46 GMT
#42
Why pay attention to hawk, he can't even separate micro from macro. Listen more to FA and Manablue if you wanna read some sensible things. As for the rest, personally I never expected that they would not make workers auto mine and tbh, I don't care.

As for the multiple building select, people are aware right that the whole new toss way of producing units is hard enough as it is for example without wasting warp time and it would be totally unworkable without multi building select?

its SC2, not SCBW 2.0.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 18 2007 07:12 GMT
#43
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


Win.
Moonlight Shadow
wakpark
Profile Blog Joined March 2007
United States173 Posts
June 18 2007 07:29 GMT
#44
man i am looking forward to this game more and more.
The Black Keys / The White Stripes
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-06-18 07:53:10
June 18 2007 07:53 GMT
#45
you'll still have to adjust the rally every so often unless you want all your workers on one side

gosus will probably end up shifting that rally around right before the worker pops extensively to guarantee maximum mining efficiency in the early game and beyond, so basically all you whiners need to stop obsessing over every minor gameplay artifact in SC. there are some things that it makes no sense to keep except for some perverted sense of skill. for fucks sake, such a comparatively minor change like auto-rally doesn't mean you're suddenly going to be able to beat iloveoov.
aaaaa
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 18 2007 08:05 GMT
#46
if u wanna be cool at lan you can still hotkey your buildings individually =]
And all is illuminated.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 18 2007 08:06 GMT
#47
Many have said this, but i need to reiterate it. Starcraft 2 is going to be centered around macro a whole lot. Blizzard has said it themselves. They'll probably add certain things to make macro more complex. Like maybe three resources instead of two. I'm pretty sure they know what they are doing, if they remove something they are going to have to add something else that you need to pay attention to instead.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 18 2007 08:16 GMT
#48
On June 18 2007 13:23 XythOs wrote:
Show nested quote +
On June 18 2007 13:12 FrozenArbiter wrote:
High templar


Wasn't it the "Star Relic"?
Show nested quote +
Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.


This guy looks very ninjaish for a High Templar

The star relic is a flying machine.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
June 18 2007 08:47 GMT
#49
If you guys cry about rally points and shit-click buildings now, i don't wan't to be here when sc2 is released.

Seriously, when you start to fell in love with this game, was all you tought like "it's so cool to order each and everyone of my workers to mine"?
I'm not saying we don't need that, but im much more worried about other parts of this game. And just because Blizzard says they want to make it sooo competitive, doesn't mean it's going to be good.

So for the love of sc1...don't allways jump on every line blizzard posts. Have at least a little bit patience and don't get hyped up to much.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
June 18 2007 08:49 GMT
#50
I've heard a lot of complaints about how zerg have no chance anymore because they can't take advantage of the rally point auto-mine system, but it seems pretty simple just to devote one hatchery out of your 6-7 to drones and have that one rallied. It's not rocket science.
I live in perpetual fear of terrorists and studio gangsters
WebPublisher
Profile Joined May 2007
Canada44 Posts
June 18 2007 08:55 GMT
#51
On June 18 2007 17:49 5HITCOMBO wrote:
I've heard a lot of complaints about how zerg have no chance anymore because they can't take advantage of the rally point auto-mine system, but it seems pretty simple just to devote one hatchery out of your 6-7 to drones and have that one rallied. It's not rocket science.


What?

You only have one base?
wishterran
Profile Joined February 2004
United States1045 Posts
June 18 2007 09:06 GMT
#52
it's starcraft

there will be PLENTY of ways for the pros to separate themselves from the newbies.

multiple building selection and rally-mine will NOT turn newbies into pros, or even close the gap between them considerably.

if anything, minor changes like this will make TIMING and STRATEGY bigger factors in the outcome of the game and make HAND SPEED a slightly smaller factor.

personally, i think that's a good idea.
Manifesto7
Profile Blog Joined November 2002
Osaka27174 Posts
June 18 2007 09:07 GMT
#53
I sometimes wonder what possible announcement Blizzard could make that would NOT cause mouuntains of newbs to cry and hammer furiously at their keyboards. Then I realize it is an impossibility, and that the game developer's skin must be thick very early.
ModeratorGodfather
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
June 18 2007 09:11 GMT
#54
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 18 2007 09:14 GMT
#55
On June 18 2007 18:11 OrderlyChaos wrote:
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.


Don't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft.

The rest of us will be playing Starcraft 2.
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
June 18 2007 09:16 GMT
#56
I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make.

What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you.

That would make it quite WC3-ish.

However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait.
ㅋㄲㅈㅁ
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 18 2007 09:18 GMT
#57
Really not a big fan of this whole "mothership" and super unit types.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 18 2007 09:22 GMT
#58
On June 18 2007 18:16 Last Romantic wrote:
I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make.

What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you.

That would make it quite WC3-ish.

However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait.


The game has a LONG way to go before it can even remotely be called "WC3-ish". War3 dealt primarily with Heroes and gaining levels and using items and buffs and debuffs and healing/damage spells and shops and attacking neutral enemies. While that makes for a fun single-player experience (with regards to installation levels) and could perhaps be a cool addition to the campaign (persistent heroes that strengthen over missions), everybody knows that doesn't equate to a competitive, balanced, multiplayer experience.
Moderator
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 18 2007 09:22 GMT
#59
On June 18 2007 18:14 Excalibur_Z wrote:
Show nested quote +
On June 18 2007 18:11 OrderlyChaos wrote:
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.


Don't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft.

The rest of us will be playing Starcraft 2.
On that note, the clunkiness of the war3 engine comes down to 3 major factors

1) fps stuttering, which can be solved by getting a better computer
2) units don't turn around instantly, which has nothing to do with the game being 3d (and can be easily changed in the map editor)
3) unit movement speed is like having an army of fucking reavers in general, which again, has nothing to do with the game being 3d
aaaaa
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
June 18 2007 09:23 GMT
#60
I'm so glad the stupid whiners have already been taken care of in this thread. Good job TL!
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
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