• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:00
CEST 19:00
KST 02:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon108
StarCraft 2
General
Updated Continental Flags System & New Global Flag StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion Where can I find Flash replays that work? a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8815 users

New short Q&A on battle.net forums - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 18 2007 06:46 GMT
#41
crap. I'm starting to not like this already.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
June 18 2007 06:46 GMT
#42
Why pay attention to hawk, he can't even separate micro from macro. Listen more to FA and Manablue if you wanna read some sensible things. As for the rest, personally I never expected that they would not make workers auto mine and tbh, I don't care.

As for the multiple building select, people are aware right that the whole new toss way of producing units is hard enough as it is for example without wasting warp time and it would be totally unworkable without multi building select?

its SC2, not SCBW 2.0.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 18 2007 07:12 GMT
#43
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


Win.
Moonlight Shadow
wakpark
Profile Blog Joined March 2007
United States173 Posts
June 18 2007 07:29 GMT
#44
man i am looking forward to this game more and more.
The Black Keys / The White Stripes
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-06-18 07:53:10
June 18 2007 07:53 GMT
#45
you'll still have to adjust the rally every so often unless you want all your workers on one side

gosus will probably end up shifting that rally around right before the worker pops extensively to guarantee maximum mining efficiency in the early game and beyond, so basically all you whiners need to stop obsessing over every minor gameplay artifact in SC. there are some things that it makes no sense to keep except for some perverted sense of skill. for fucks sake, such a comparatively minor change like auto-rally doesn't mean you're suddenly going to be able to beat iloveoov.
aaaaa
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 18 2007 08:05 GMT
#46
if u wanna be cool at lan you can still hotkey your buildings individually =]
And all is illuminated.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 18 2007 08:06 GMT
#47
Many have said this, but i need to reiterate it. Starcraft 2 is going to be centered around macro a whole lot. Blizzard has said it themselves. They'll probably add certain things to make macro more complex. Like maybe three resources instead of two. I'm pretty sure they know what they are doing, if they remove something they are going to have to add something else that you need to pay attention to instead.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 18 2007 08:16 GMT
#48
On June 18 2007 13:23 XythOs wrote:
Show nested quote +
On June 18 2007 13:12 FrozenArbiter wrote:
High templar


Wasn't it the "Star Relic"?
Show nested quote +
Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.


This guy looks very ninjaish for a High Templar

The star relic is a flying machine.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
June 18 2007 08:47 GMT
#49
If you guys cry about rally points and shit-click buildings now, i don't wan't to be here when sc2 is released.

Seriously, when you start to fell in love with this game, was all you tought like "it's so cool to order each and everyone of my workers to mine"?
I'm not saying we don't need that, but im much more worried about other parts of this game. And just because Blizzard says they want to make it sooo competitive, doesn't mean it's going to be good.

So for the love of sc1...don't allways jump on every line blizzard posts. Have at least a little bit patience and don't get hyped up to much.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
June 18 2007 08:49 GMT
#50
I've heard a lot of complaints about how zerg have no chance anymore because they can't take advantage of the rally point auto-mine system, but it seems pretty simple just to devote one hatchery out of your 6-7 to drones and have that one rallied. It's not rocket science.
I live in perpetual fear of terrorists and studio gangsters
WebPublisher
Profile Joined May 2007
Canada44 Posts
June 18 2007 08:55 GMT
#51
On June 18 2007 17:49 5HITCOMBO wrote:
I've heard a lot of complaints about how zerg have no chance anymore because they can't take advantage of the rally point auto-mine system, but it seems pretty simple just to devote one hatchery out of your 6-7 to drones and have that one rallied. It's not rocket science.


What?

You only have one base?
wishterran
Profile Joined February 2004
United States1045 Posts
June 18 2007 09:06 GMT
#52
it's starcraft

there will be PLENTY of ways for the pros to separate themselves from the newbies.

multiple building selection and rally-mine will NOT turn newbies into pros, or even close the gap between them considerably.

if anything, minor changes like this will make TIMING and STRATEGY bigger factors in the outcome of the game and make HAND SPEED a slightly smaller factor.

personally, i think that's a good idea.
Manifesto7
Profile Blog Joined November 2002
Osaka27178 Posts
June 18 2007 09:07 GMT
#53
I sometimes wonder what possible announcement Blizzard could make that would NOT cause mouuntains of newbs to cry and hammer furiously at their keyboards. Then I realize it is an impossibility, and that the game developer's skin must be thick very early.
ModeratorGodfather
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
June 18 2007 09:11 GMT
#54
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
June 18 2007 09:14 GMT
#55
On June 18 2007 18:11 OrderlyChaos wrote:
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.


Don't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft.

The rest of us will be playing Starcraft 2.
Moderator
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
June 18 2007 09:16 GMT
#56
I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make.

What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you.

That would make it quite WC3-ish.

However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait.
ㅋㄲㅈㅁ
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 18 2007 09:18 GMT
#57
Really not a big fan of this whole "mothership" and super unit types.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
June 18 2007 09:22 GMT
#58
On June 18 2007 18:16 Last Romantic wrote:
I don't care really about the multiple buildings and automatic workers. Even if Zerg gets somewhat screwed over by rallies. Simplified interface does not a Warcraft 3 make.

What I do worry about, however, is Blizzard thinking that "since they have to devote less handspeed to macro, let's have them devote MORE handspeed to micro!" and then give every unit 2/3 special abilities/upgrades/what have you.

That would make it quite WC3-ish.

However, it's still at least a year, probably 2, maybe 3 until release. So just sit and wait.


The game has a LONG way to go before it can even remotely be called "WC3-ish". War3 dealt primarily with Heroes and gaining levels and using items and buffs and debuffs and healing/damage spells and shops and attacking neutral enemies. While that makes for a fun single-player experience (with regards to installation levels) and could perhaps be a cool addition to the campaign (persistent heroes that strengthen over missions), everybody knows that doesn't equate to a competitive, balanced, multiplayer experience.
Moderator
Zanno
Profile Blog Joined February 2007
United States1484 Posts
June 18 2007 09:22 GMT
#59
On June 18 2007 18:14 Excalibur_Z wrote:
Show nested quote +
On June 18 2007 18:11 OrderlyChaos wrote:
I'm actually liking the features listed here. I've had several arguments with my brother about putting artificial limitations into the game to make it "more similar" to the BW. I don't see the need to conform so strictly with what people are used to in order to appease the masses. I'd rather have pros who master a different game rather than SC:BW with nicer graphics. This means new gameplay mechanics (like the changes listed here), as well as new units, even maybe a few new aspects that might not have been there before.


Don't forget, you're also arguing with people who were too naive or ignorant to see that the game was going to be in 3D despite their outcries. If those people want Starcraft, they can play Starcraft.

The rest of us will be playing Starcraft 2.
On that note, the clunkiness of the war3 engine comes down to 3 major factors

1) fps stuttering, which can be solved by getting a better computer
2) units don't turn around instantly, which has nothing to do with the game being 3d (and can be easily changed in the map editor)
3) unit movement speed is like having an army of fucking reavers in general, which again, has nothing to do with the game being 3d
aaaaa
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
June 18 2007 09:23 GMT
#60
I'm so glad the stupid whiners have already been taken care of in this thread. Good job TL!
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 162
UpATreeSC 40
StarCraft: Brood War
Shuttle 1357
EffOrt 1118
Mini 730
Soma 618
actioN 473
Rush 435
Larva 312
Light 302
BeSt 217
Snow 145
[ Show more ]
Dewaltoss 140
hero 114
firebathero 112
Zeus 58
sorry 56
Barracks 55
Liquid`Ret 53
Sexy 26
Shine 26
ToSsGirL 25
JYJ 24
Bale 23
soO 22
Trap 19
zelot 15
Rock 12
Sacsri 8
Terrorterran 7
Dota 2
Gorgc8769
qojqva2242
Dendi905
420jenkins201
Counter-Strike
Fnx 807
pashabiceps803
x6flipin396
ceh9392
Heroes of the Storm
crisheroes5569
Grubby4366
Liquid`Hasu418
Other Games
Beastyqt520
B2W.Neo456
byalli434
Khaldor188
DeMusliM178
Liquid`VortiX146
KnowMe141
ArmadaUGS114
C9.Mang088
BRAT_OK 81
TKL 70
Trikslyr55
Railgan10
Organizations
Other Games
WardiTV250
BasetradeTV195
Dota 2
PGL Dota 2 - Main Stream155
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH252
• StrangeGG 77
• mYiSmile122
• Reevou 4
• intothetv
• Migwel
• AfreecaTV YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix12
• blackmanpl 11
• 80smullet 8
• Azhi_Dahaki6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV408
League of Legends
• Nemesis3393
• TFBlade887
Other Games
• Shiphtur294
Upcoming Events
PiGosaur Cup
7h
Kung Fu Cup
18h
The PondCast
1d 17h
OSC
1d 20h
OSC
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
AI Arena Tournament
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.