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Forum Index > SC2 General
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Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
June 18 2007 04:07 GMT
#21
Those guys who are complaining about the gathering rally, you do know u can change the rally...
roses are red violets are blue, Im schitzophrenic and so am i
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-06-18 04:11:59
June 18 2007 04:07 GMT
#22
Lol I've been preparing mentally for multiple building selection and auto-mine with rally points ever since they announced the game..

So far the more details they announce about the new mechanics the less worried I become (ie straight up multiple building selection would worry me, but protoss seems to have some pretty interesting ways of actually using it + you cant even click/drag buildings so I mean, I really can't wait to find out more).

The mothership, while I'm not in love with it, is not something worth worrying about in the least imo.. The multiple-building selection is the only real thing I'm worried about but much less so than I initially was.

P.S
A lot of people in this topic need to ride the catapult
D.S

P.P.S
TalentedTom style
D.D.S

P.P.P.S
That means what you write physically hurts my brain
D.D.D.S
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rockstar101
Profile Joined November 2006
United States32 Posts
June 18 2007 04:11 GMT
#23
What unit is his Avatar?

[image loading]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 18 2007 04:12 GMT
#24
High templar
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
QuanticHawk
Profile Blog Joined May 2007
United States32152 Posts
June 18 2007 04:18 GMT
#25
On June 18 2007 13:07 RebelHeart wrote:
Show nested quote +
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


Show nested quote +
On June 18 2007 13:01 Naib wrote:
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )


ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you


OH MANS, YOU GOTS ME FIGURED OUT.

must you be such a tool every time you post?
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 18 2007 04:23 GMT
#26
On June 18 2007 13:18 Hawk wrote:
Show nested quote +
On June 18 2007 13:07 RebelHeart wrote:
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


On June 18 2007 13:01 Naib wrote:
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )


ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you


OH MANS, YOU GOTS ME FIGURED OUT.

must you be such a tool every time you post?


Says the guy who thinks macro will become obsolete because of a rally-mine function. What do you expect when you jump to the fucking conclusion like that.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
XythOs
Profile Blog Joined February 2005
Germany520 Posts
June 18 2007 04:23 GMT
#27
On June 18 2007 13:12 FrozenArbiter wrote:
High templar


Wasn't it the "Star Relic"?
Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom.


This guy looks very ninjaish for a High Templar
Sudyn
Profile Joined May 2007
United States744 Posts
June 18 2007 04:23 GMT
#28
Still, it wouldn't be efficient to hotkey EVERY unit producing building at one time, ESPECIALLY for Zerg because they can't undo their mistake. They'd have to hotkey maybe 1/3 of their Hatcheries and devote those to Hydra production, another 1/3 to Lings, and another 1/3 to Mutas or something.

As for Protoss and Terran, they have to do the same with their Gates/Facts/Barracks, otherwise they can queue a Goon/Tank in every one, go back to each Gateway/Fact individually and cancel it for a Zeal, which makes it a pain anyway.
Gaetele banned?
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-18 04:39:31
June 18 2007 04:32 GMT
#29
On June 18 2007 12:55 intrigue wrote:
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.

stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.

god you guys are idiots =(


Completely agree, artifical interface limitations are a very dumb way of making the game harder, you should be fighting your opponent, not the interface or some neutral creeps

On June 18 2007 13:23 XythOs wrote:
Show nested quote +
On June 18 2007 13:12 FrozenArbiter wrote:
High templar


Wasn't it the "Star Relic"?


So you can't find the difference between a living unit that looks very much like the one in sc1 and a flying ship?!? Not to mention there is a picture of the star relic in another thread.



P.S. Hawk, must you be such a tool every time you post?
I'll call Nada.
QuanticHawk
Profile Blog Joined May 2007
United States32152 Posts
June 18 2007 04:41 GMT
#30
On June 18 2007 13:23 NeoIllusions wrote:
Show nested quote +
On June 18 2007 13:18 Hawk wrote:
On June 18 2007 13:07 RebelHeart wrote:
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


On June 18 2007 13:01 Naib wrote:
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )


ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you


OH MANS, YOU GOTS ME FIGURED OUT.

must you be such a tool every time you post?


Says the guy who thinks macro will become obsolete because of a rally-mine function. What do you expect when you jump to the fucking conclusion like that.


actually i said it in reference to the multiple building selection concept. i still think aut rally is retarded, but its not gonna kill macro.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 18 2007 04:53 GMT
#31
On June 18 2007 13:41 Hawk wrote:
Show nested quote +
On June 18 2007 13:23 NeoIllusions wrote:
On June 18 2007 13:18 Hawk wrote:
On June 18 2007 13:07 RebelHeart wrote:
On June 18 2007 12:22 Hawk wrote:
Sweet, starcraft for retards -_-. Wave bye bye to macroing everyone


On June 18 2007 13:01 Naib wrote:
Ah come on, no multiselection and auto gathering please =/ it takes out half the need for speed. Although it may be recompensated with waay bigger diversity of units in battles, thus bigger need for micro (first time I say this, but W3ish anyone? :S )


ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you


OH MANS, YOU GOTS ME FIGURED OUT.

must you be such a tool every time you post?


Says the guy who thinks macro will become obsolete because of a rally-mine function. What do you expect when you jump to the fucking conclusion like that.


actually i said it in reference to the multiple building selection concept. i still think aut rally is retarded, but its not gonna kill macro.


I think the fact remains that anyone who is already in the process of calling Blizzard dumb is going to get flamed. Shit like limitless unit selection seems retarded to SC players already but this is still the alpha stage, nothing is set in stone.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-06-18 05:03:57
June 18 2007 04:57 GMT
#32
the auto-gather rally point change is just fine, the game is still going to be macro focused, the more important things to worry about will be how to defend expos, where and when to build them, rather than having to make sure your workers are being sent to mine. you still have to remember to keep going back to your expos to constantly produce workers, that task is enough in and of itself. people don't get it that sc2 is not going to be anything like wc3.

If you people think wc3's macro is easy and insignificant due to auto-rally-gather and multiple building selection features then you're an idiot who doesn't understand WC3 at all.

the pros with high APM will still outmacro lower APMs. Keep in mind Multiple Building Selection won't exactly make production as easy as you probably think it does, because of unit mixes and resource management. For the most part you're not going to just wanna build one kind of unit out of a type of building, you're going to wanna control how many build what, and that takes effort to do even if you split your buildings (like 3 factories into binding 1, 4 into binding 2). Also given that most of the time you should (if macroing well) not have an excess of resources so you'd have to spend carefully, which makes multiple building selection less useful. So really speed will still be a big deal for the most part, those who are faster will still macro more efficiently and be able to sort of 'micromanage' their buildings faster. For example, (using the example of current zerg units as we don't know the new ones), selecting all hatches, de-selecting 3 and then making zerglings. Then selecting all again and select 1 of the idle ones to make scourge. Then repeating that process to make defilers, and repeating again to make hydras from the last idle hatch.

One thing i'm wondering about though is Zerg, how will worker rally point work then? you dont want your zerglings and what not rallying to minerals, unless they change the mechanics of production or have a special rally point for workers only, that could be a pain, that nexus and command centers won't have an issue with.

As for unlimited unit selection, instead of just saying 'I don't like it' how about giving a reason why it's going to make the game worse.
ModeratorBlame yourself or God
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
Last Edited: 2007-06-18 04:58:14
June 18 2007 04:57 GMT
#33
Obviously SC2 will be far different from BW in terms of mechanics. Stop thinking about auto-rally/multi building selection in the context of BW and try to think about the virtues of it in a game that functions in a very different way.

Here's an example:

If you have 5 hatches set to one key and accidentally press "s" twice (like I do all the time because I'm awful at zerg) you now have 30 scourge that you didn't want and no larva! o_0

Obviously there are many things I'm not taking into account when I come up with this idea, because I can't separate myself from BW, having not played SC2.

That is the flaw of thinking about this stuff as if it's a patch change to BW. Wait to learn more about the strategic and mechanical elements of the game before you trash such trivial aspects of it.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 18 2007 05:00 GMT
#34
Some of you need to stop thinking with your apm. Its not apm that separates players, you won't get beaten by a fastest newb just because he is a few seconds slower making units.

If you stop this and think of the important things that make starcraft so immortal: The pace, the balance, the simplicity, diversity and ease of use. Maybe you can change your mind.

If they are nydus worms poping out everywhere, reapers harassing your probe line, you will need a ton of alot more speed to keep up supply and expands while defending that.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
June 18 2007 05:01 GMT
#35
We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.

fuckin right
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
June 18 2007 05:03 GMT
#36
people fucking pissing me off thinking having high APM is not going to be important anymore, I want to slap them
ModeratorBlame yourself or God
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 18 2007 05:11 GMT
#37
I'm a "macro" player, macro in the crudest go-back-to-your-base-to-build-probes-pylons-and-gateways kind of way, I can manage multiple bases but I don't really have a feel for probe cutting or any of those advanced techniques. Most of the games that I win are through that "skill" alone, I rarely gather less resources than my opponent. When I try to do a timing attack or cheese, I fail more often than I succeed because I don't know what I'm doing. In many of my games I've seen my opponents be crushed by the wrong unit in great numbers, only because of better economy.

And I think these news are good news.

Pros will always find ways to amaze us, bashing keys isn't all they do.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 18 2007 05:15 GMT
#38
On June 18 2007 12:58 Hawk wrote:
Show nested quote +
On June 18 2007 12:54 Excalibur_Z wrote:
I can't say it's surprising that the game will have multiple-building selection, but it does beg the question of whether the Subgroup concept from War3 will return.


what's subgroup concept??



In War3, units are grouped by type. So if your Control Group #1 consists of 1 Mountain King, 3 Sorceresses, 3 Priests, and 5 Footmen, pressing Tab while this Control Group is selected would select the Sorceresses, allowing access to their specific abilities (Slow, Invisibility, Polymorph). When a unit's special ability is used via Subgroups, only one unit actually performs the action, compared to SC where casting Psi Storm with two Templar selected will have both cast at the same time, and this is to conserve caster mana/energy. However, when you issue any of the five major actions (Move, Stop, Attack, Patrol, Hold) it moves the entire group, not just the Sorceresses. Subgroups are a way to micro more quickly without having to use up precious Control Group real-estate (whereas in SC you would have to use a separate control group for a spellcaster unit to achieve a similar result).
Moderator
SoleSteeler
Profile Joined April 2003
Canada5468 Posts
June 18 2007 06:34 GMT
#39
zOMG Starcraft is ruined! It's for noobs only now!

darktreb
Profile Joined May 2007
United States3019 Posts
June 18 2007 06:42 GMT
#40
Did you know? By polishing the interface, allowing things such as unlimited selection, auto-gather resources, etc., Blizzard is not destroying the game. Guess what, remembering to check if your workers are harvesting resources is barely skill, it's something that you get used to doing after playing the game for a sufficient amount of time and it becomes reflex. If bashing the noob who can't do that is so important to you, stick to SC1. Junk like that shouldn't decide games, tactics, game feel, etc., should.

Also, did you know the game is in pre-alpha and Blizzard is focusing on making the game DIFFERENT from WC3? Guess what, the "WC3 in space" complaints are retarded. Is there a way that Blizzard can bitch-slap everyone that complains about their pre-alpha game only to pretend they fully supported Bliz two years later when SC2 comes out and turns out to be great?
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