New short Q&A on battle.net forums - Page 2
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Bond(i2)
Canada926 Posts
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Liquid`Jinro
Sweden33719 Posts
So far the more details they announce about the new mechanics the less worried I become (ie straight up multiple building selection would worry me, but protoss seems to have some pretty interesting ways of actually using it + you cant even click/drag buildings so I mean, I really can't wait to find out more). The mothership, while I'm not in love with it, is not something worth worrying about in the least imo.. The multiple-building selection is the only real thing I'm worried about but much less so than I initially was. P.S A lot of people in this topic need to ride the catapult D.S P.P.S TalentedTom style D.D.S P.P.P.S That means what you write physically hurts my brain D.D.D.S | ||
rockstar101
United States32 Posts
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Liquid`Jinro
Sweden33719 Posts
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QuanticHawk
United States32058 Posts
On June 18 2007 13:07 RebelHeart wrote: ffs, you guys better left click on move and left click on the area you want to move to everytime you move a unit. and you better left click on attack and then left click on the unit you want to attack for each unit you're attacking. if you use right click for any of these functions then you're just a fucking hypocrite then aren't you OH MANS, YOU GOTS ME FIGURED OUT. must you be such a tool every time you post? | ||
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NeoIllusions
United States37500 Posts
On June 18 2007 13:18 Hawk wrote: OH MANS, YOU GOTS ME FIGURED OUT. must you be such a tool every time you post? Says the guy who thinks macro will become obsolete because of a rally-mine function. What do you expect when you jump to the fucking conclusion like that. | ||
XythOs
Germany520 Posts
On June 18 2007 13:12 FrozenArbiter wrote: High templar Wasn't it the "Star Relic"? Star Relic: When it comes to casting spells the Star Relic makes the High Templar look like an armature. It'll be able to create a cloak field that will conceal even buildings, and fire a fusion beam that slowly damages a target until it dies -and when it dies it'll explode and cause damage to everything around it. Remember the larger the target the bigger the boom. This guy looks very ninjaish for a High Templar | ||
Sudyn
United States744 Posts
As for Protoss and Terran, they have to do the same with their Gates/Facts/Barracks, otherwise they can queue a Goon/Tank in every one, go back to each Gateway/Fact individually and cancel it for a Zeal, which makes it a pain anyway. | ||
lololol
5198 Posts
On June 18 2007 12:55 intrigue wrote: the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover. stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game. god you guys are idiots =( Completely agree, artifical interface limitations are a very dumb way of making the game harder, you should be fighting your opponent, not the interface or some neutral creeps ![]() So you can't find the difference between a living unit that looks very much like the one in sc1 and a flying ship?!? Not to mention there is a picture of the star relic in another thread. P.S. Hawk, must you be such a tool every time you post? | ||
QuanticHawk
United States32058 Posts
On June 18 2007 13:23 NeoIllusions wrote: Says the guy who thinks macro will become obsolete because of a rally-mine function. What do you expect when you jump to the fucking conclusion like that. actually i said it in reference to the multiple building selection concept. i still think aut rally is retarded, but its not gonna kill macro. | ||
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NeoIllusions
United States37500 Posts
On June 18 2007 13:41 Hawk wrote: actually i said it in reference to the multiple building selection concept. i still think aut rally is retarded, but its not gonna kill macro. I think the fact remains that anyone who is already in the process of calling Blizzard dumb is going to get flamed. Shit like limitless unit selection seems retarded to SC players already but this is still the alpha stage, nothing is set in stone. | ||
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Zelniq
United States7166 Posts
If you people think wc3's macro is easy and insignificant due to auto-rally-gather and multiple building selection features then you're an idiot who doesn't understand WC3 at all. the pros with high APM will still outmacro lower APMs. Keep in mind Multiple Building Selection won't exactly make production as easy as you probably think it does, because of unit mixes and resource management. For the most part you're not going to just wanna build one kind of unit out of a type of building, you're going to wanna control how many build what, and that takes effort to do even if you split your buildings (like 3 factories into binding 1, 4 into binding 2). Also given that most of the time you should (if macroing well) not have an excess of resources so you'd have to spend carefully, which makes multiple building selection less useful. So really speed will still be a big deal for the most part, those who are faster will still macro more efficiently and be able to sort of 'micromanage' their buildings faster. For example, (using the example of current zerg units as we don't know the new ones), selecting all hatches, de-selecting 3 and then making zerglings. Then selecting all again and select 1 of the idle ones to make scourge. Then repeating that process to make defilers, and repeating again to make hydras from the last idle hatch. One thing i'm wondering about though is Zerg, how will worker rally point work then? you dont want your zerglings and what not rallying to minerals, unless they change the mechanics of production or have a special rally point for workers only, that could be a pain, that nexus and command centers won't have an issue with. As for unlimited unit selection, instead of just saying 'I don't like it' how about giving a reason why it's going to make the game worse. | ||
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ManaBlue
Canada10458 Posts
Here's an example: If you have 5 hatches set to one key and accidentally press "s" twice (like I do all the time because I'm awful at zerg) you now have 30 scourge that you didn't want and no larva! o_0 Obviously there are many things I'm not taking into account when I come up with this idea, because I can't separate myself from BW, having not played SC2. That is the flaw of thinking about this stuff as if it's a patch change to BW. Wait to learn more about the strategic and mechanical elements of the game before you trash such trivial aspects of it. | ||
Slayer91
Ireland23335 Posts
If you stop this and think of the important things that make starcraft so immortal: The pace, the balance, the simplicity, diversity and ease of use. Maybe you can change your mind. If they are nydus worms poping out everywhere, reapers harassing your probe line, you will need a ton of alot more speed to keep up supply and expands while defending that. | ||
pyrogenetix
China5094 Posts
fuckin right | ||
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Zelniq
United States7166 Posts
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Doctorasul
Romania1145 Posts
And I think these news are good news. Pros will always find ways to amaze us, bashing keys isn't all they do. | ||
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Excalibur_Z
United States12235 Posts
In War3, units are grouped by type. So if your Control Group #1 consists of 1 Mountain King, 3 Sorceresses, 3 Priests, and 5 Footmen, pressing Tab while this Control Group is selected would select the Sorceresses, allowing access to their specific abilities (Slow, Invisibility, Polymorph). When a unit's special ability is used via Subgroups, only one unit actually performs the action, compared to SC where casting Psi Storm with two Templar selected will have both cast at the same time, and this is to conserve caster mana/energy. However, when you issue any of the five major actions (Move, Stop, Attack, Patrol, Hold) it moves the entire group, not just the Sorceresses. Subgroups are a way to micro more quickly without having to use up precious Control Group real-estate (whereas in SC you would have to use a separate control group for a spellcaster unit to achieve a similar result). | ||
SoleSteeler
Canada5427 Posts
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darktreb
United States3016 Posts
Also, did you know the game is in pre-alpha and Blizzard is focusing on making the game DIFFERENT from WC3? Guess what, the "WC3 in space" complaints are retarded. Is there a way that Blizzard can bitch-slap everyone that complains about their pre-alpha game only to pretend they fully supported Bliz two years later when SC2 comes out and turns out to be great? | ||
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