1. Queen buff working completely as intended, Terran's raven control not up to par.
2. PvZ 2 base protoss have to wait on it to see.
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bhfberserk
Canada390 Posts
1. Queen buff working completely as intended, Terran's raven control not up to par. 2. PvZ 2 base protoss have to wait on it to see. | ||
Sawamura
Malaysia7602 Posts
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zezamer
Finland5701 Posts
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Grampz
United States2147 Posts
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s.a.y
Croatia3840 Posts
On July 29 2012 19:54 Grampz wrote: I guess browder is so bald we have to just call him by his initials now Wow, can not belive i laughed at that comment | ||
Gosi
Sweden9072 Posts
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Serelitz
Netherlands2895 Posts
On July 29 2012 20:08 Gosi wrote: So, anything new and worthy to hear? When ever I watch a DB interview it's just the same boring PC answers and then you just get mad when he talks about unit design and balance so you are better off not watching. ![]() Working on a transcript of questions now, bear with me. Maybe I'll sum up answers after that too if I have time. | ||
Serelitz
Netherlands2895 Posts
00:08 Dustin Browder, Game Director of Starcraft 2 00:14 How do you feel about the growth and success of e-sports? And what does it need to continue? -Blown away by what's happening in Starcraft 2. -Expected sizes of crowds of 50-60 people, maybe more in Korea. -Kept growing, growing growing, huge venues all over the world with thousands of people watching. -In terms of where it's going, Blizzard is in the dark. No master plan. 02:03 How close is the connection between Blizzard and the major events around the world? -Try to make a product that's viable for them to use -Go to events as much as possible -Also working with them a lot for WCS 02:55 Is there a struggle between the needs of the community and the needs of the company? -No. -Blizzard would balance the game even if e-sports didn't exist, for fans so that when Blizzard releases a new product those fans come back for more. 04:04 Is e-sports a byproduct of Starcraft 2? -Starcraft 2 was built for e-sports, Warcraft 3 was as well. Starcraft 2 had an advantage thanks to Brood War. -Even some of the story elements are influenced by it. 05:23 Do you have any plans to support the community more directly? -Lots of stuff done recently like TLMC/GSL/MLG maps into ladder, HotS battle reports with Day9. 06:38 What are your most memorable moments from the last two years of Starcraft 2? -Nestea vs Anypro's sunken rush, they discussed something like it in ~2008 but completely forgot about that until this match. -GSL October finals at Blizzcon crowd. 09:00 What is the Blizzard Vision for the WCS? -Create environment for non-pros to show off and maybe become pros. -Create tournaments in places where they aren't held as much. 10:06 Local players in the WCS -Try to convince players who otherwise wouldn't participate to join in tournaments and find new talent 10:42 Is WCS the replacement for Blizzcon this year? -Not the reasoning but certainly very nice bonus. 10:54 Will WCS continue after this season? -Not sure but that's the plan. 11:07 Any hope of auto tournaments returning to battle.net? -Absolutely, definitely on the list. -The list is very long and Blizzard knows that. 12:01 Will we see new ranking systems implemented in battle.net? -Ladder ranking is a Bell curve - Gold is closest to eachother in skill level, GM/master and bronze leagues are much more varied in skill level. -Possible solutions are more subdivisions (bronze 8,9,10), this goes for GM as well. But Grand Master does exist in a way for that. -Dustin Browder was diamond, now platinum. -The community has gotten better and that can be very demoralizing if you don't and get demoted despite getting better. 15:04 Why hide players' true rankings? -This is still being discussed a lot. -Showing MMR might demoralize people even more if they hit their 'true skill cap' - which of the 2 options is worse is still being discussed. 16:22 What about better stat tracking within battle.net? -Want it badly -Dustin Browder plays random because he has to be unbiased. 17:34 Does Blizzard ever look to the community for inspiration? -Yes, but infrequently and they want to do it more. 18:12 When can we play Heart of the Swarm beta? -Very Soon. -Number of variables like D3 and MoP patches and balance/battle.net changes that affect it. 18:45 How long will there be between beta and launch? -3 to 6 month beta is the goal. 19:00 What about Warcraft 4? -Later, much later. 'was gonig to say soon but that seems wrong'. -HotS first, LoV after, lots of battle.net changes to come in as well first. -No idea what to implement for multiplayer in LoV. 20:01 Did you ever envision the metagame developing to this point? -Metagame does what metagame does. -No specific metagame in mind. -They had vague ideas toward the end of the beta like Zerg units being weaker due to the larva mechanic and the '300/200 remax'. 21:45 When you make small changes to a unit is it intended to push players in that direction? -Never intentional. Done during beta but not for a live game. -Community can overreact to small changes and 'overuse' a unit after buffing though sometimes the community is right and the buff is way more than anticipated -Queen buff example, wasn't to buff Z but to give them a response to Hellions denying/controlling creep. 22:53 Thinking of the ZvP metagame, are you focusing on the 2 base dilemma faced by the Protoss players? -Deep sigh -More confidence in the community than in ourselves to solve things like this. -Community can sometimes be wrong or overlooking something with tunnelvision. -When mutas come into play, Phoenixes could be used way more even without the upgrade. 200/200 Protoss armies losing to mass muta, 'you dont have the money' doesnt work in that case. -Community has a right to panic and they should since that leads to solutions one way or another. 24:45 How do you feel about the changes made to the Queen at this point? -Terrans still doing runby's with hellions, and banshees and drops. -Not 100% sure -Everything looks balanced from ladder statistics, tournament statistics, tournament results. -Big change but Terran had been dominating for months. -Open to being wrong. 26:27 How do you feel about 'Ultimate Endgame', especially Infestor/Broodlord and Mothership/Archon? -We'll see -HotS coming up which may change that. -Starcraft 2 isn't considered as done. -MVP vs Squirtle, what if he yamato'd the mothership? What if he EMP'd it? Still so much potential possibilities. -Ravens and seeker missiles against zerg, hadn't expected to see it initially. Little sloppily executed by pro standard [in that first game where he saw that used], but with more practice pros might be able to make it work. -Pros are never done, the metagame is never finished, especially for the end game. 28:40 Final thoughts? -You're awesome. There you go. | ||
Rannasha
Netherlands2398 Posts
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iTzSnypah
United States1738 Posts
On July 29 2012 19:40 bhfberserk wrote: Terran's raven control not up to par. If DB foresee's ravens as the future, I'll foresee their price dropping to 150/150. Terran has terrible raven control because they take just to long to tech to. The 15:04 question is the only one worthwhile, unless DB has a weak answer. | ||
StarGalaxy
Germany744 Posts
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Bommes
Germany1226 Posts
DB never said that in any context, he just babbled about a single Raven strategy he saw that could have been executed better. But that applies to 100 different endgame strategies that you see each day on the ladder and in tournaments. In theory you can do a lot of stuff, but he never claimed anywhere in the interview that Ravens are supposed to be the late game answer for Terrans. I think everyone agrees that if you have amazing control and practised it for a year, Ravens can have their uses. But that doesn't change the fact that auto turrets are horrible to use and you can very, very easily get punished for using Ravens so its hard to incorporate them. I liked the interview quite a bit, I think Blizzard often gets too much hate. At the same time, I don't really agree with a lot of their design choices, but they have obviously done a great job overall and I'm not in a position to judge single design decisions because I don't know how they got there in the process of making the game. | ||
Toastie.NL
Netherlands232 Posts
He said that in the said game, an endgame scenario the terran used ravens in a way that DB found 'kinda sloppy' and that said Terran would do something cool if he had a few more weeks to practice it. The context was about endgame scenarios and their unpredicatability, don't try to make DB look like a moron just for teh sake of it. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. | ||
Wildmoon
Thailand4189 Posts
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Frex
Finland888 Posts
I wonder what happened to the vision that "zerg has softer max army which is easy to replenish", instead we have maxed army that most Terran and Protoss players are most afraid of. | ||
Toadvine
Poland2234 Posts
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Kaos_StarCraft
Australia92 Posts
If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" | ||
wcr.4fun
Belgium686 Posts
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bokchoi
Korea (South)9498 Posts
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