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Interview with DB @ NASL - Page 3

Forum Index > SC2 General
Post a Reply
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Toadvine
Profile Joined November 2010
Poland2234 Posts
July 29 2012 14:14 GMT
#41
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
bhfberserk
Profile Joined August 2011
Canada390 Posts
July 29 2012 14:16 GMT
#42
For those who are looking for answers you are not going to find any in this interview, but for those are are looking of what page blizzard is on about E-sport balance, Queen buff raven, PvZ this interview is actually pretty good. And it definitely shows blizzard is on top of these things.
ShamW0W
Profile Joined March 2010
160 Posts
July 29 2012 14:21 GMT
#43
I feel like his opinion on balance is pretty spot on and they're handling the current situation correctly. The queen change has definitely had an impact on the metagame but as the weeks have progressed I'm seeing Terrans not only adjust on ladder, but also in tournaments. You watch Major take down HyuN with some pretty awesome play and can see the potential for how TvZ should look these days.

Completely anecdotal evidence but I'm much worse vs. Terran now (I play Zerg) than pre-queen patch. To me this doesn't mean that ZvT is unbalanced (my win rate is ~40% ZvT) it's just that I've not caught up to the current metagame. That said, with the Queen range and OL speed change I don't feel as completely helpless early game when the Terran has ~10 options on what their build could be. Instead, now when I lose to Terrans I generally feel like they played well (or they 11/11 cheesed me and I scouted poorly ).
Half-Man Half-Amazing
fuzzz
Profile Joined October 2010
267 Posts
Last Edited: 2012-07-29 14:22:11
July 29 2012 14:21 GMT
#44
On July 29 2012 20:37 OrbitalPlane wrote:
so funny DB talked for 30min and basically said nothing of substance.

felt exactly the same. there are people who talk a bunch but say nothing at all.

usa lol
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
July 29 2012 14:24 GMT
#45
DB doesn't know anything lol.
Learn to count with CatsPajamas!
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 29 2012 14:26 GMT
#46
On July 29 2012 23:14 Toadvine wrote:
Show nested quote +
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 29 2012 14:34 GMT
#47
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 29 2012 23:14 Toadvine wrote:
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P


I would honestly just hire the original SC producers and directors.

DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-29 14:43:11
July 29 2012 14:43 GMT
#48
--- Nuked ---
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 29 2012 14:45 GMT
#49
On July 29 2012 23:34 Xiphos wrote:
Show nested quote +
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote:
On July 29 2012 23:14 Toadvine wrote:
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P


I would honestly just hire the original SC producers and directors.

DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore.


Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what.

"He changed the Terran race so drastically from its lore"
What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past?
What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2?
Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore.

You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim?
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
July 29 2012 14:55 GMT
#50
On July 29 2012 21:26 Kaos_StarCraft wrote:
Wow whats with all the people riding DBs dick?
If only his game design was even half as good as his PR abilities.

AHAHAA "best of 8"


What's wrong with you? The guy leads the team that made our favorite game. Not perfect, but still such a great game and it will be better and better.
People like you just trash everything he says not matter what he would have said.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
July 29 2012 14:57 GMT
#51
PvZ 2 base protoss have to wait on it to see.


We've been waiting for what, nearly the entire existence of professional SC2?
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
Last Edited: 2012-07-29 15:02:28
July 29 2012 15:01 GMT
#52
Reminds me of:
"He's the DK."
"Donkey Kong?"

On topic: Hmm interesting read altough nothing of real news, i am not sure if this altitude of "pros will fix it" is the right way to go.

By NO means do i whine about balance, i think its perfect right now, great games all over the place but that way of thinking is just... dunno doesn't excite me.
twitter.com/pimpmuckl
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 29 2012 15:03 GMT
#53
On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On July 29 2012 23:34 Xiphos wrote:
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote:
On July 29 2012 23:14 Toadvine wrote:
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P


I would honestly just hire the original SC producers and directors.

DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore.


Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what.

"He changed the Terran race so drastically from its lore"
What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past?
What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2?
Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore.

You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim?


A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values
.
Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW.

But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2.

Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Frex
Profile Joined March 2012
Finland888 Posts
July 29 2012 15:06 GMT
#54
On July 29 2012 23:43 monkybone wrote:
Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread.


Politics are 1000 times better making political decisions than all those people who constantly criticize them.

Browder and Blizzard would have never made good games if the community wouldn't share their view despite that they are not good enough at actually balance the game.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 29 2012 15:14 GMT
#55
On July 30 2012 00:06 Rokoz wrote:
Show nested quote +
On July 29 2012 23:43 monkybone wrote:
Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread.


Politics are 1000 times better making political decisions than all those people who constantly criticize them.

Browder and Blizzard would have never made good games if the community wouldn't share their view despite that they are not good enough at actually balance the game.


arguably browder has made some pretty shitty games before as well with his command & conquer works..

Also the framework for this game was already set by just copying the best RTS ever, plus there is no competition in the competetive RTS market anymore so this game would still be the biggest RTS even if it wasn't that good.
I'm not saying the guy is bad but hearing his interviews he just seems to miss a good grasp of what really makes the good RTS tick. Balancing a RTS game like this is really quite easy as it's just fiddling with the unit stats a little bit, based on what you hear from pro's and see in tournaments/ladder. Keeping strategic variety, making the game interesting and balancing across all levels is the difficult part, balance at the top end is really easy to achieve given some patience.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 29 2012 15:25 GMT
#56
Screw the haters, thanks for the interview! I really enjoyed it, and I'm happy that they dont bend over to instant balance whine and that it's part of their design almost. Letting the players and the game figure out itself partly.
Mada Mada Dane
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
July 29 2012 15:28 GMT
#57
Markwerf as far as I know C&C Red Alert 2 as well as Generals belong to the most liked C&C games?

Oh whatever, I'll just stop commenting on this stuff now and fully Kyuki's advice:

Screw the haters, thanks for the interview!
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Issamu
Profile Joined January 2011
Brazil126 Posts
July 29 2012 15:40 GMT
#58
The sound is so low at some points and then it suddenly gets so high... good interview though
"You break my record, now I break you" - Chong Li
Bagi
Profile Joined August 2010
Germany6799 Posts
July 29 2012 15:53 GMT
#59
On July 29 2012 23:34 Xiphos wrote:
Show nested quote +
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote:
On July 29 2012 23:14 Toadvine wrote:
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P


I would honestly just hire the original SC producers and directors.

DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore.

Chances are they couldn't do a better job at all.

I always considered BW balance more of a "happy accident" rather than a miracle of game design. Just look at how many things are completely unintentional but end up working in favor of the game, for example muta stacking.

Keep in mind, when BW was designed stuff like competitive RTS didn't even exist.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-07-29 16:13:06
July 29 2012 16:07 GMT
#60
On July 29 2012 23:34 Xiphos wrote:
Show nested quote +
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote:
On July 29 2012 23:14 Toadvine wrote:
On July 29 2012 23:11 Talin wrote:
Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder.


He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth.


What do you mean "way out of his depth"?

Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways.

And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer?

Or is there just none? ;P


I would honestly just hire the original SC producers and directors.

DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore.


Except the SC:BW lead designer is there at Blizzard to help him. Dustin is not alone. Rob Pardo(lead designer of SC:BW),Frank Pearce, Bob Fitch and many more. I think the SC2 team did a really good job so far but there will still be people who don't like it anyway. You can't please everyone. Everyone has his/her own opinion.:D
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