Interview with DB @ NASL - Page 8
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Arghnews
United Kingdom169 Posts
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Yoshi Kirishima
United States10292 Posts
On August 04 2012 23:15 Plansix wrote: That job posting was not for the balance team and did state that is had anything to do with balancing SC2 prime. Stating that the applicant be in a least diamond league is just a way to make sure that they are hiring an active player. The major skills they were looking for were, writing, the ability use the map editor and the ability to work with a team. For all we know, they could be working on Blizzard-Dota. I love how false information created by the community just becomes truth and is repeated over and over. I found the interview to be fine. At no point did DB say that terran's raven control was sub-par. He stated that he was a Ravens and HSM used in a professional match(likely GSL) and thought it was compelling. He said that it did not look as refined as other strategies, but this was likely because the person using it does not get to that level of the game often. He was talking about how that is a problem in the late game, that most players do not get to the late game often and players do not get to practice in those situations as much as others. Agreed. Also beastyqt, i would have to agree with browder about late game units not being micro'd as well as they could be. For example, in MVP vs Squirtle, MVP happened to stack all of his BCs in that one pivotal moment. Maybe he didn't notice the mothership coming in from the side and/or got cocky. His point is that since it's rarer to get to the later parts of the game, you don't have as much practice micro'ing or playing in such situations. I think that makes total sense. Also you're wrong about them not admitting mistakes. The thor change has been reverted, for example. To get a perfect game you need to both have good design and good balance. The new units' goals are to improve the design. Balance comes after that. Big enough balance changes can effect the design but... that is not something they ideally want to happen. | ||
SupLilSon
Malaysia4123 Posts
On August 05 2012 03:36 Plansix wrote: Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes. Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community. I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros. | ||
Plansix
United States60190 Posts
On August 05 2012 07:35 SupLilSon wrote: I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros. Yes, and unlike the professional players, who income and lively hood is based on how they preform, Artosis is less bias. Also, the vast majority of my knowledge is direct contact with people who know more about a subject that I do. That is how people get knowledge, either from some form of media/written record or directly from other people. Even if you gain knowledge by reading it yourself, someone else wrote the book. | ||
Ozell
Canada105 Posts
And yes, entertainment for an esports point of view is kinda important. | ||
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