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Interview with DB @ NASL - Page 8

Forum Index > SC2 General
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Arghnews
Profile Joined June 2011
United Kingdom169 Posts
Last Edited: 2012-08-04 22:19:10
August 04 2012 22:18 GMT
#141
Agree, D.Browder ALWAYS DODGE THE DAMN QUESTION... Blizzard is fricking always doing their best to help the people but they're so busy. * Doggy eyes and sad face, weep*
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2012-08-04 22:29:41
August 04 2012 22:28 GMT
#142
On August 04 2012 23:15 Plansix wrote:
Show nested quote +
On August 04 2012 16:36 Empire.Beastyqt wrote:
Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league?

DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB!

Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made.

Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones.

Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz..


That job posting was not for the balance team and did state that is had anything to do with balancing SC2 prime. Stating that the applicant be in a least diamond league is just a way to make sure that they are hiring an active player. The major skills they were looking for were, writing, the ability use the map editor and the ability to work with a team. For all we know, they could be working on Blizzard-Dota. I love how false information created by the community just becomes truth and is repeated over and over.

I found the interview to be fine. At no point did DB say that terran's raven control was sub-par. He stated that he was a Ravens and HSM used in a professional match(likely GSL) and thought it was compelling. He said that it did not look as refined as other strategies, but this was likely because the person using it does not get to that level of the game often. He was talking about how that is a problem in the late game, that most players do not get to the late game often and players do not get to practice in those situations as much as others.


Agreed.

Also beastyqt, i would have to agree with browder about late game units not being micro'd as well as they could be. For example, in MVP vs Squirtle, MVP happened to stack all of his BCs in that one pivotal moment. Maybe he didn't notice the mothership coming in from the side and/or got cocky. His point is that since it's rarer to get to the later parts of the game, you don't have as much practice micro'ing or playing in such situations. I think that makes total sense.

Also you're wrong about them not admitting mistakes. The thor change has been reverted, for example.

To get a perfect game you need to both have good design and good balance. The new units' goals are to improve the design. Balance comes after that. Big enough balance changes can effect the design but... that is not something they ideally want to happen.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
August 04 2012 22:35 GMT
#143
On August 05 2012 03:36 Plansix wrote:
Show nested quote +
On August 05 2012 01:29 SupLilSon wrote:
On August 04 2012 23:21 Plansix wrote:
On August 04 2012 16:26 NotaGoodName wrote:
So... we are letting somebody in platinum league determine balance issues?


Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS.


Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM.


Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes.

Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community.


I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 05 2012 00:42 GMT
#144
On August 05 2012 07:35 SupLilSon wrote:
Show nested quote +
On August 05 2012 03:36 Plansix wrote:
On August 05 2012 01:29 SupLilSon wrote:
On August 04 2012 23:21 Plansix wrote:
On August 04 2012 16:26 NotaGoodName wrote:
So... we are letting somebody in platinum league determine balance issues?


Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS.


Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM.


Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes.

Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community.


I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros.

Yes, and unlike the professional players, who income and lively hood is based on how they preform, Artosis is less bias.

Also, the vast majority of my knowledge is direct contact with people who know more about a subject that I do. That is how people get knowledge, either from some form of media/written record or directly from other people. Even if you gain knowledge by reading it yourself, someone else wrote the book.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Ozell
Profile Joined March 2011
Canada105 Posts
August 05 2012 14:04 GMT
#145
Maybe, it led to a little "more" balance. But you know what, the matchup is now sooooooooo boring to watch. Queen buff made it so both races can skip early mid game entirely.

And yes, entertainment for an esports point of view is kinda important.
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