1. Queen buff working completely as intended, Terran's raven control not up to par.
2. PvZ 2 base protoss have to wait on it to see.
Forum Index > SC2 General |
bhfberserk
Canada390 Posts
1. Queen buff working completely as intended, Terran's raven control not up to par. 2. PvZ 2 base protoss have to wait on it to see. | ||
Sawamura
Malaysia7602 Posts
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zezamer
Finland5701 Posts
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Grampz
United States2147 Posts
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s.a.y
Croatia3840 Posts
On July 29 2012 19:54 Grampz wrote: I guess browder is so bald we have to just call him by his initials now Wow, can not belive i laughed at that comment | ||
Gosi
Sweden9072 Posts
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Serelitz
Netherlands2895 Posts
On July 29 2012 20:08 Gosi wrote: So, anything new and worthy to hear? When ever I watch a DB interview it's just the same boring PC answers and then you just get mad when he talks about unit design and balance so you are better off not watching. ![]() Working on a transcript of questions now, bear with me. Maybe I'll sum up answers after that too if I have time. | ||
Serelitz
Netherlands2895 Posts
00:08 Dustin Browder, Game Director of Starcraft 2 00:14 How do you feel about the growth and success of e-sports? And what does it need to continue? -Blown away by what's happening in Starcraft 2. -Expected sizes of crowds of 50-60 people, maybe more in Korea. -Kept growing, growing growing, huge venues all over the world with thousands of people watching. -In terms of where it's going, Blizzard is in the dark. No master plan. 02:03 How close is the connection between Blizzard and the major events around the world? -Try to make a product that's viable for them to use -Go to events as much as possible -Also working with them a lot for WCS 02:55 Is there a struggle between the needs of the community and the needs of the company? -No. -Blizzard would balance the game even if e-sports didn't exist, for fans so that when Blizzard releases a new product those fans come back for more. 04:04 Is e-sports a byproduct of Starcraft 2? -Starcraft 2 was built for e-sports, Warcraft 3 was as well. Starcraft 2 had an advantage thanks to Brood War. -Even some of the story elements are influenced by it. 05:23 Do you have any plans to support the community more directly? -Lots of stuff done recently like TLMC/GSL/MLG maps into ladder, HotS battle reports with Day9. 06:38 What are your most memorable moments from the last two years of Starcraft 2? -Nestea vs Anypro's sunken rush, they discussed something like it in ~2008 but completely forgot about that until this match. -GSL October finals at Blizzcon crowd. 09:00 What is the Blizzard Vision for the WCS? -Create environment for non-pros to show off and maybe become pros. -Create tournaments in places where they aren't held as much. 10:06 Local players in the WCS -Try to convince players who otherwise wouldn't participate to join in tournaments and find new talent 10:42 Is WCS the replacement for Blizzcon this year? -Not the reasoning but certainly very nice bonus. 10:54 Will WCS continue after this season? -Not sure but that's the plan. 11:07 Any hope of auto tournaments returning to battle.net? -Absolutely, definitely on the list. -The list is very long and Blizzard knows that. 12:01 Will we see new ranking systems implemented in battle.net? -Ladder ranking is a Bell curve - Gold is closest to eachother in skill level, GM/master and bronze leagues are much more varied in skill level. -Possible solutions are more subdivisions (bronze 8,9,10), this goes for GM as well. But Grand Master does exist in a way for that. -Dustin Browder was diamond, now platinum. -The community has gotten better and that can be very demoralizing if you don't and get demoted despite getting better. 15:04 Why hide players' true rankings? -This is still being discussed a lot. -Showing MMR might demoralize people even more if they hit their 'true skill cap' - which of the 2 options is worse is still being discussed. 16:22 What about better stat tracking within battle.net? -Want it badly -Dustin Browder plays random because he has to be unbiased. 17:34 Does Blizzard ever look to the community for inspiration? -Yes, but infrequently and they want to do it more. 18:12 When can we play Heart of the Swarm beta? -Very Soon. -Number of variables like D3 and MoP patches and balance/battle.net changes that affect it. 18:45 How long will there be between beta and launch? -3 to 6 month beta is the goal. 19:00 What about Warcraft 4? -Later, much later. 'was gonig to say soon but that seems wrong'. -HotS first, LoV after, lots of battle.net changes to come in as well first. -No idea what to implement for multiplayer in LoV. 20:01 Did you ever envision the metagame developing to this point? -Metagame does what metagame does. -No specific metagame in mind. -They had vague ideas toward the end of the beta like Zerg units being weaker due to the larva mechanic and the '300/200 remax'. 21:45 When you make small changes to a unit is it intended to push players in that direction? -Never intentional. Done during beta but not for a live game. -Community can overreact to small changes and 'overuse' a unit after buffing though sometimes the community is right and the buff is way more than anticipated -Queen buff example, wasn't to buff Z but to give them a response to Hellions denying/controlling creep. 22:53 Thinking of the ZvP metagame, are you focusing on the 2 base dilemma faced by the Protoss players? -Deep sigh -More confidence in the community than in ourselves to solve things like this. -Community can sometimes be wrong or overlooking something with tunnelvision. -When mutas come into play, Phoenixes could be used way more even without the upgrade. 200/200 Protoss armies losing to mass muta, 'you dont have the money' doesnt work in that case. -Community has a right to panic and they should since that leads to solutions one way or another. 24:45 How do you feel about the changes made to the Queen at this point? -Terrans still doing runby's with hellions, and banshees and drops. -Not 100% sure -Everything looks balanced from ladder statistics, tournament statistics, tournament results. -Big change but Terran had been dominating for months. -Open to being wrong. 26:27 How do you feel about 'Ultimate Endgame', especially Infestor/Broodlord and Mothership/Archon? -We'll see -HotS coming up which may change that. -Starcraft 2 isn't considered as done. -MVP vs Squirtle, what if he yamato'd the mothership? What if he EMP'd it? Still so much potential possibilities. -Ravens and seeker missiles against zerg, hadn't expected to see it initially. Little sloppily executed by pro standard [in that first game where he saw that used], but with more practice pros might be able to make it work. -Pros are never done, the metagame is never finished, especially for the end game. 28:40 Final thoughts? -You're awesome. There you go. | ||
Rannasha
Netherlands2398 Posts
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iTzSnypah
United States1738 Posts
On July 29 2012 19:40 bhfberserk wrote: Terran's raven control not up to par. If DB foresee's ravens as the future, I'll foresee their price dropping to 150/150. Terran has terrible raven control because they take just to long to tech to. The 15:04 question is the only one worthwhile, unless DB has a weak answer. | ||
StarGalaxy
Germany744 Posts
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Bommes
Germany1226 Posts
DB never said that in any context, he just babbled about a single Raven strategy he saw that could have been executed better. But that applies to 100 different endgame strategies that you see each day on the ladder and in tournaments. In theory you can do a lot of stuff, but he never claimed anywhere in the interview that Ravens are supposed to be the late game answer for Terrans. I think everyone agrees that if you have amazing control and practised it for a year, Ravens can have their uses. But that doesn't change the fact that auto turrets are horrible to use and you can very, very easily get punished for using Ravens so its hard to incorporate them. I liked the interview quite a bit, I think Blizzard often gets too much hate. At the same time, I don't really agree with a lot of their design choices, but they have obviously done a great job overall and I'm not in a position to judge single design decisions because I don't know how they got there in the process of making the game. | ||
Toastie.NL
Netherlands232 Posts
He said that in the said game, an endgame scenario the terran used ravens in a way that DB found 'kinda sloppy' and that said Terran would do something cool if he had a few more weeks to practice it. The context was about endgame scenarios and their unpredicatability, don't try to make DB look like a moron just for teh sake of it. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. | ||
Wildmoon
Thailand4189 Posts
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Frex
Finland888 Posts
I wonder what happened to the vision that "zerg has softer max army which is easy to replenish", instead we have maxed army that most Terran and Protoss players are most afraid of. | ||
Toadvine
Poland2234 Posts
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Kaos_StarCraft
Australia92 Posts
If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" | ||
wcr.4fun
Belgium686 Posts
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bokchoi
Korea (South)9498 Posts
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Shilliwippen
Sweden57 Posts
On July 29 2012 21:08 Rokoz wrote: I wonder what happened to the vision that "zerg has softer max army which is easy to replenish", instead we have maxed army that most Terran and Protoss players are most afraid of. Yeah was thinking the same, Zerg mid-game is what feels most "Zergy", late game is more like some Meching Terran O.o | ||
Bojas
Netherlands2397 Posts
@ Serelitz Massive thanks, you saved me 20 minutes of my life. | ||
Wildmoon
Thailand4189 Posts
On July 29 2012 21:26 Kaos_StarCraft wrote: Wow whats with all the people riding DBs dick? If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" If only designing game is as easy as posting shit. The community need to be more mature. | ||
Black[CAT]
Malaysia2589 Posts
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Serelitz
Netherlands2895 Posts
On July 29 2012 21:49 Wildmoon wrote: Show nested quote + On July 29 2012 21:26 Kaos_StarCraft wrote: Wow whats with all the people riding DBs dick? If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" If only designing game is as easy as posting shit. The community need to be more mature. The guy has 12 posts and I'm sure he'll be banned soon enough. TL community is mature enough for a reason :p | ||
Wildmoon
Thailand4189 Posts
On July 29 2012 21:51 Black[CAT] wrote: Please just increase the range of Seeker missile. I am thinking about how much reducing Smissile's energy cost and increase Raven's movement speed will help. I think for its role Raven need to be more mobile. | ||
StarGalaxy
Germany744 Posts
On July 29 2012 20:57 Na_Dann_Ma_GoGo wrote: Show nested quote + On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. Why are you so mad? I didn't criticize the interview. The questions were good and DB answered them as good as he could. If he doesn't know when the beta starts he obviously can't tell us. Nothing wrong with that. But in the end my statement is still true. There was nothing surprising new in his answers and everything he said was already known/expected. So i informed the people that are considering watching the whole 30 minutes. If they are still interested good, if not i saved them 30 minutes. | ||
Assirra
Belgium4169 Posts
On July 29 2012 22:12 OrbitalPlane wrote: Show nested quote + On July 29 2012 20:57 Na_Dann_Ma_GoGo wrote: On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. Why are you so mad? I didn't criticize the interview. The questions were good and DB answered them as good as he could. If he doesn't know when the beta starts he obviously can't tell us. Nothing wrong with that. But in the end my statement is still true. There was nothing surprising new in his answers and everything he said was already known/expected. So i informed the people that are considering watching the whole 30 minutes. If they are still interested good, if not i saved them 30 minutes. Saying nothing of substance and saying nothing new is completely different tough. You made it sound like he was blabbering instead of answering the questions. | ||
karpo
Sweden1998 Posts
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MtlGuitarist97
United States1539 Posts
On July 29 2012 22:18 Assirra wrote: Show nested quote + On July 29 2012 22:12 OrbitalPlane wrote: On July 29 2012 20:57 Na_Dann_Ma_GoGo wrote: On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. Why are you so mad? I didn't criticize the interview. The questions were good and DB answered them as good as he could. If he doesn't know when the beta starts he obviously can't tell us. Nothing wrong with that. But in the end my statement is still true. There was nothing surprising new in his answers and everything he said was already known/expected. So i informed the people that are considering watching the whole 30 minutes. If they are still interested good, if not i saved them 30 minutes. Saying nothing of substance and saying nothing new is completely different tough. You made it sound like he was blabbering instead of answering the questions. It doesn't help that he sort of dodged half of the questions or just said that he feels that Terran is "balanced" overall due to tournament results. Hello Dustin, if you have watched any tournament you'd know that Terran has the least representation of any race and has only won a single tournament since the Queen buff. Terran has had the worst representation out of every race in the top 8 of every tournament, and if he wants to use tournament winnings as balance proof, he should at least do some studying or find out about each tournament before commenting on it. I don't care if he thinks the game is balanced, but using statistics that I can disprove by just going into liquidpedia and looking at the top 8 of the recent major tournaments is weak. I also am not a huge fan of their using the ladder statistics to make balance calls, as their are many maphackers/cheesers/smurfs on the ladder and they have never released how they "adjust" the win rates to account for the MMR system. It wasn't a bad interview, I was just particularly dissatisfied with how he answered the question of TvZ. It's not just a matter of cost efficiency if the Terran is on half the economy of the Zerg when he kills all those workers. I trust that Blzzard will balance the game eventually, but I wish that for the remainder of WoL they would nerf/revert the queen buff. That's just my $.02 on the interview though.I think that he did pretty well in that interview overall, but there were just a few things that I felt he left unanswered =/ | ||
StarGalaxy
Germany744 Posts
On July 29 2012 22:18 Assirra wrote: Show nested quote + On July 29 2012 22:12 OrbitalPlane wrote: On July 29 2012 20:57 Na_Dann_Ma_GoGo wrote: On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. Why are you so mad? I didn't criticize the interview. The questions were good and DB answered them as good as he could. If he doesn't know when the beta starts he obviously can't tell us. Nothing wrong with that. But in the end my statement is still true. There was nothing surprising new in his answers and everything he said was already known/expected. So i informed the people that are considering watching the whole 30 minutes. If they are still interested good, if not i saved them 30 minutes. Saying nothing of substance and saying nothing new is completely different tough. You made it sound like he was blabbering instead of answering the questions. What i meant to say is that there was no real specific content in his answers. It was not my intention to say that his answers did not make any sense. I am not a native speaker. So you say substance is the wrong word for that? What i mean for example: 10:54 Will WCS continue after this season? -Not sure but that's the plan. A detailed answer would be: We are planning on doing the next wcs in February with after the launch of HOTS. But he can't give that answer because (i assume) he doesn't have those specifics yet. And his answer is like exactly what everyone expected/assumed anyway. There was the blizzard tournament last year in polen. There is WCS this year, why wouldn't be there anything next year? His answer is why not if it goes well. But this answer does not give any inside, everbody (that don't work at blizzard) could have given that answer. I just expected some inside in this interview but there was no such thing imho. | ||
ZenithM
France15952 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
Are you kidding me? so funny DB talked for 30min and basically said nothing of substance. That's what you said and there's nothing but negativity in that statement. And it's not even true, Dustin Browder answers pretty much all questions. Nothing of substance implies there's nothing you can take away from this at all, which isn't the case. Next time stype "he didn't announce any specific tournament information and the like" if that's what you want to say. And don't be so "superior" about it. | ||
Yoshi Kirishima
United States10345 Posts
Love how he explained how blizzard employees play random (or maybe it's a cover up and they're actually required to play random?) and also explained the shirts (explains why david kim wears that terran shirt -- it's not a terran shirt, it's a WoL shirt) also he praised the community and stuff and said they would like to address many of the concerns showed in the questions LOL WC4 Really awesome interview, thanks! On July 29 2012 22:30 OrbitalPlane wrote: Show nested quote + On July 29 2012 22:18 Assirra wrote: On July 29 2012 22:12 OrbitalPlane wrote: On July 29 2012 20:57 Na_Dann_Ma_GoGo wrote: On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. This fucking mentality, what can I even say to that. Always the same people saying every interview is shit and those guys never say anything of substance but the moment guys like you find the slightest thing they can take out of context or misinterpret on purpose you will do so. E.g. the Raven "statement" in this case. Just fuck this. There's a reason Blizzard is so cautious with interviews, they know very well how the community likes to tear them apart for everything they say. Why are you so mad? I didn't criticize the interview. The questions were good and DB answered them as good as he could. If he doesn't know when the beta starts he obviously can't tell us. Nothing wrong with that. But in the end my statement is still true. There was nothing surprising new in his answers and everything he said was already known/expected. So i informed the people that are considering watching the whole 30 minutes. If they are still interested good, if not i saved them 30 minutes. Saying nothing of substance and saying nothing new is completely different tough. You made it sound like he was blabbering instead of answering the questions. What i meant to say is that there was no real specific content in his answers. It was not my intention to say that his answers did not make any sense. I am not a native speaker. So you say substance is the wrong word for that? What i mean for example: 10:54 Will WCS continue after this season? -Not sure but that's the plan. A detailed answer would be: We are planning on doing the next wcs in February with after the launch of HOTS. But he can't give that answer because (i assume) he doesn't have those specifics yet. ... as you said yourself, he probably doesn't have those specifics yet. And you know what? That counts as content right there. Simply knowing that it's planned to continue, but they don't know the specifics yet. But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. | ||
StarGalaxy
Germany744 Posts
On July 29 2012 22:35 Na_Dann_Ma_GoGo wrote: Dustin Browder answers pretty much all questions. I never said he didn't. read my post again. I said he didn't had real new shocking details in his answers that nobody knew before. Nothing of substance implies there's nothing you can take away from this at all. That's exactly what i am saying. There was nothing he said that i didn't know or expected already. As a result i didn't take away a lot in watching it. On July 29 2012 22:37 Yoshi Kirishima wrote: But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. This is my whole point. I felt that way at all other questions aswell. Feel free to pick one. | ||
Jojo131
Brazil1631 Posts
On July 29 2012 22:43 OrbitalPlane wrote: Show nested quote + On July 29 2012 22:35 Na_Dann_Ma_GoGo wrote: Dustin Browder answers pretty much all questions. I never said he didn't. read my post again. I said he didn't had real new shocking details in his answers that nobody knew before. That's exactly what i am saying. There was nothing he said that i didn't know or expected already. As a result i didn't take away a lot in watching it. Show nested quote + On July 29 2012 22:37 Yoshi Kirishima wrote: But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. This is my whole point. I felt that way at all other questions aswell. Feel free to pick one. slick cover up... lol Always nice to hear from the devs, but the questions are getting a bit repetitive if you've seen some of the gamespot interviews already. | ||
Neurosis
United States893 Posts
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Yoshi Kirishima
United States10345 Posts
On July 29 2012 22:43 OrbitalPlane wrote: Show nested quote + On July 29 2012 22:35 Na_Dann_Ma_GoGo wrote: Dustin Browder answers pretty much all questions. I never said he didn't. read my post again. I said he didn't had real new shocking details in his answers that nobody knew before. That's exactly what i am saying. There was nothing he said that i didn't know or expected already. As a result i didn't take away a lot in watching it. Show nested quote + On July 29 2012 22:37 Yoshi Kirishima wrote: But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. This is my whole point. I felt that way at all other questions aswell. Feel free to pick one. It's a little confusing because it seems you are exaggerating that there is 0% substance, because you say you "didn't take away a lot in watching it", meaning that you did take away some, even if it was very little, but you also say "that's exactly what i am saying" in response to "there's nothing you can take away from this at all". If you are exaggerating, then I don't think I need to provide any examples. I see what you are saying, that nothing was really shocking, but then again, the questions themselves weren't very shocking or unique neither. They may be interesting, but they are questions regarding things that have been discussed/mentioned before in any kind of form. If you're not exaggerating, then there's a lot you can take away, even things such as how they still don't know when Beta will come out, WC4 is still not in development and they are not even sure if they want to work on that next, they want to improve many things including stats/ranking/etc. but they have a long list of things to work on (implying they could use a bigger team and/or these areas are actually much more difficult to work on than the community believes it to be), queen change is working as intended and the reason for the queen buff is indeed that they felt zerg didn't have enough options to stop terran from opening and containing zergs with hellions all the time, etc. Either way, even if the information is not shocking, the questions weren't exploring new topics not already discussed decently before, and even if there was not a lot of new info, many concerns were clarified and some insight was provided regarding the way blizzard does things to address the community's concerns. | ||
StarGalaxy
Germany744 Posts
On July 29 2012 23:00 Yoshi Kirishima wrote: Show nested quote + On July 29 2012 22:43 OrbitalPlane wrote: On July 29 2012 22:35 Na_Dann_Ma_GoGo wrote: Dustin Browder answers pretty much all questions. I never said he didn't. read my post again. I said he didn't had real new shocking details in his answers that nobody knew before. Nothing of substance implies there's nothing you can take away from this at all. That's exactly what i am saying. There was nothing he said that i didn't know or expected already. As a result i didn't take away a lot in watching it. On July 29 2012 22:37 Yoshi Kirishima wrote: But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. This is my whole point. I felt that way at all other questions aswell. Feel free to pick one. It's a little confusing because it seems you are exaggerating that there is 0% substance, because you say you "didn't take away a lot in watching it", meaning that you did take away some, even if it was very little, but you also say "that's exactly what i am saying" in response to "there's nothing you can take away from this at all". If you are exaggerating, then I don't think I need to provide any examples. I see what you are saying, that nothing was really shocking, but then again, the questions themselves weren't very shocking or unique neither. They may be interesting, but they are questions regarding things that have been discussed/mentioned before in any kind of form. If you're not exaggerating, then there's a lot you can take away, even things such as how they still don't know when Beta will come out, WC4 is still not in development and they are not even sure if they want to work on that next, they want to improve many things including stats/ranking/etc. but they have a long list of things to work on (implying they could use a bigger team and/or these areas are actually much more difficult to work on than the community believes it to be), queen change is working as intended and the reason for the queen buff is indeed that they felt zerg didn't have enough options to stop terran from opening and containing zergs with hellions all the time, etc. You have a lot of good points here and i understand that my first post conceived so negatively. I think i watched every single interview with DB that is out there, and a lot of the "interesting facts" that you are listing were already answered there. They were not knew to me. =/ I said "didn't take away a lot in watching it" instead of anything, because you souldn't use those absulute statements. Never say never because there is always one exclusion (that is absurd and that you don't realize when you say it.) ![]() Either way, even if the information is not shocking, the questions weren't exploring new topics not already discussed decently before, and even if there was not a lot of new info, many concerns were clarified and some insight was provided regarding the way blizzard does things to address the community's concerns. This is very well said and i should have said it in that positive way in the first place. | ||
Talin
Montenegro10532 Posts
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Toadvine
Poland2234 Posts
On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. | ||
bhfberserk
Canada390 Posts
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ShamW0W
160 Posts
Completely anecdotal evidence but I'm much worse vs. Terran now (I play Zerg) than pre-queen patch. To me this doesn't mean that ZvT is unbalanced (my win rate is ~40% ZvT) it's just that I've not caught up to the current metagame. That said, with the Queen range and OL speed change I don't feel as completely helpless early game when the Terran has ~10 options on what their build could be. Instead, now when I lose to Terrans I generally feel like they played well (or they 11/11 cheesed me and I scouted poorly ![]() | ||
fuzzz
267 Posts
On July 29 2012 20:37 OrbitalPlane wrote: so funny DB talked for 30min and basically said nothing of substance. felt exactly the same. there are people who talk a bunch but say nothing at all. | ||
Kamwah
United Kingdom724 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On July 29 2012 23:14 Toadvine wrote: Show nested quote + On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P | ||
Xiphos
Canada7507 Posts
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: Show nested quote + On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. | ||
Account252508
3454 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On July 29 2012 23:34 Xiphos wrote: Show nested quote + On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? | ||
Zandar
Netherlands1541 Posts
On July 29 2012 21:26 Kaos_StarCraft wrote: Wow whats with all the people riding DBs dick? If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" What's wrong with you? The guy leads the team that made our favorite game. Not perfect, but still such a great game and it will be better and better. People like you just trash everything he says not matter what he would have said. | ||
red4ce
United States7313 Posts
PvZ 2 base protoss have to wait on it to see. We've been waiting for what, nearly the entire existence of professional SC2? | ||
Pimpmuckl
Germany528 Posts
"He's the DK." "Donkey Kong?" On topic: Hmm interesting read altough nothing of real news, i am not sure if this altitude of "pros will fix it" is the right way to go. By NO means do i whine about balance, i think its perfect right now, great games all over the place but that way of thinking is just... dunno doesn't excite me. | ||
Xiphos
Canada7507 Posts
On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote: Show nested quote + On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values . Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW. But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2. Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department. | ||
Frex
Finland888 Posts
On July 29 2012 23:43 monkybone wrote: Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread. Politics are 1000 times better making political decisions than all those people who constantly criticize them. Browder and Blizzard would have never made good games if the community wouldn't share their view despite that they are not good enough at actually balance the game. | ||
Markwerf
Netherlands3728 Posts
On July 30 2012 00:06 Rokoz wrote: Show nested quote + On July 29 2012 23:43 monkybone wrote: Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread. Politics are 1000 times better making political decisions than all those people who constantly criticize them. Browder and Blizzard would have never made good games if the community wouldn't share their view despite that they are not good enough at actually balance the game. arguably browder has made some pretty shitty games before as well with his command & conquer works.. Also the framework for this game was already set by just copying the best RTS ever, plus there is no competition in the competetive RTS market anymore so this game would still be the biggest RTS even if it wasn't that good. I'm not saying the guy is bad but hearing his interviews he just seems to miss a good grasp of what really makes the good RTS tick. Balancing a RTS game like this is really quite easy as it's just fiddling with the unit stats a little bit, based on what you hear from pro's and see in tournaments/ladder. Keeping strategic variety, making the game interesting and balancing across all levels is the difficult part, balance at the top end is really easy to achieve given some patience. | ||
Kyuki
Sweden1867 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
Oh whatever, I'll just stop commenting on this stuff now and fully Kyuki's advice: Screw the haters, thanks for the interview! | ||
Issamu
Brazil126 Posts
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Bagi
Germany6799 Posts
On July 29 2012 23:34 Xiphos wrote: Show nested quote + On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Chances are they couldn't do a better job at all. I always considered BW balance more of a "happy accident" rather than a miracle of game design. Just look at how many things are completely unintentional but end up working in favor of the game, for example muta stacking. Keep in mind, when BW was designed stuff like competitive RTS didn't even exist. | ||
Wildmoon
Thailand4189 Posts
On July 29 2012 23:34 Xiphos wrote: Show nested quote + On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Except the SC:BW lead designer is there at Blizzard to help him. Dustin is not alone. Rob Pardo(lead designer of SC:BW),Frank Pearce, Bob Fitch and many more. I think the SC2 team did a really good job so far but there will still be people who don't like it anyway. You can't please everyone. Everyone has his/her own opinion.:D | ||
Toadvine
Poland2234 Posts
On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: Show nested quote + On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P That is actually a very difficult question, one which I don't know how to answer. It's a lot easier to criticize specific decisions the SC2 team had made, than to point out a person who could make it all work right. And yes, SC2 is a very good RTS, probably one of the best in recent memory. So in that sense, Browder has proven his qualifications. Where he is out of his depth, is as an overseer of the most competitive e-sport on the planet. When I listen to his interviews, he still seems like he's balancing C&C for a relatively small online community, and thinking in terms that would make sense there, but are woefully misplaced for SC2. I mean, listen to him talk about Phoenix, and how maxed Protosses lose to mass Muta, and how they could've easily afforded some Phoenix with the range upgrade. That's the kind of naive counter-based thought process that would be fine for most RTSes, but for a game with as powerful of a pro community as SC2, it's just stupid and inadequate. There's a very good reason you don't see reactive Phoenix against Mutas, and the fact that Browder doesn't understand it even after 2 years of professional SC2, is, to me, more proof of how out of place he is. You can see this every time some kind of high level problem with the game gains traction in the community and he gets asked about it in an interview, and is surprised that this kind of thing even happens. See the MLG interview on Mothership vs Broodlord/Infestor for an example. On July 29 2012 23:43 monkybone wrote: Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread. The stuff he says is at about the level of a typical b.net forum poster. Listen to his opinion on Phoenix vs Muta again and repeat what you just said with a straight face. | ||
zezamer
Finland5701 Posts
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Wildmoon
Thailand4189 Posts
That is actually a very difficult question, one which I don't know how to answer. It's a lot easier to criticize specific decisions the SC2 team had made, than to point out a person who could make it all work right. And yes, SC2 is a very good RTS, probably one of the best in recent memory. So in that sense, Browder has proven his qualifications. Where he is out of his depth, is as an overseer of the most competitive e-sport on the planet. When I listen to his interviews, he still seems like he's balancing C&C for a relatively small online community, and thinking in terms that would make sense there, but are woefully misplaced for SC2. I mean, listen to him talk about Phoenix, and how maxed Protosses lose to mass Muta, and how they could've easily afforded some Phoenix with the range upgrade. That's the kind of naive counter-based thought process that would be fine for most RTSes, but for a game with as powerful of a pro community as SC2, it's just stupid and inadequate. There's a very good reason you don't see reactive Phoenix against Mutas, and the fact that Browder doesn't understand it even after 2 years of professional SC2, is, to me, more proof of how out of place he is. You can see this every time some kind of high level problem with the game gains traction in the community and he gets asked about it in an interview, and is surprised that this kind of thing even happens. See the MLG interview on Mothership vs Broodlord/Infestor for an example. Keep in mind that Dustin doesn't work alone. They have balance team which is lead by David Kim Who problably know about high level SC2 more than anyone here. Do you even believe that Dustin doesn't even watch high level SC game like us? It's his job. Blizzard won't keep him in the position if he doesn't do his work. People like to nitpick things. If you said even 1 little thing wrong they will try to pick you apart. I don't even see anything wrong with what he said in the interview eventhough I don't really like the state of TvZ right now but I agree with him that it needs time. | ||
Rhodon
United States51 Posts
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Wildmoon
Thailand4189 Posts
On July 30 2012 01:34 Rhodon wrote: This was a phenomenal interview! Good work interviewers with good questions. I feel as if I am the minority here but I am very happy in the way that Dustin Browder and his team have been with SC2 also I feel as if they hold off on many major changes (ie battle.net not balance) until there next major product. I'm also very hopeful that WCS becomes as staple tournament, the true Olympics of Starcraft. My main worry about that though is who is paying for it? Who is paying for all those plane trips and hotel rooms and the such for so many players from all over the world? I hope whoever it is they make all that money back and continue to reinvest in that tournament. Also I hope the prise pool for the World Championship is absolutely gignatic (ie $100,000 or more to first place) that would be the coolest ending to the tournament. Blizzard pays for all of it. I could be wrong though. | ||
BoX
United States214 Posts
No wonder Blizz is so hesitant to communicate with you @.@ I think Browder's "wait-and-see" methodology of dealing with issues in the game is the best way to approach balance in a game that is so complex. There's so much to go through before someone can confidently say, "yes, this is broken and there is NOTHING that can be done about it." If Blizzard implemented changes rapidly then the metagame would have no time at all to develop. Shit, half of the amazing stuff in BW was discovered because people lhad to scrounge out just that last tiny little advantage. That's how BW was balanced - over huge amounts of playtime. BW wasn't balanced because Blizzard interfered with it constantly. SC2 is rough, still has 2 expansions to go through, and needs a lot of settling before it can be polished. IMO. | ||
Serelitz
Netherlands2895 Posts
On July 30 2012 00:03 Xiphos wrote: Show nested quote + On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values . Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW. But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2. Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department. So you like roaches but dislike generic 1A units? Roaches are pretty much THE spammable generic 1A unit. I really don't get where you're coming from except distorted nostalgia. | ||
frontline-
Bulgaria281 Posts
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maybenexttime
Poland5580 Posts
On July 30 2012 00:53 Bagi wrote: Show nested quote + On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Chances are they couldn't do a better job at all. I always considered BW balance more of a "happy accident" rather than a miracle of game design. Just look at how many things are completely unintentional but end up working in favor of the game, for example muta stacking. Keep in mind, when BW was designed stuff like competitive RTS didn't even exist. But it's still possible to capture BW's spirit. Armies of Exigo did that better than SC2. That's because Blizzard were completely ignorant of BW after they ditched it (around the time they released WC3), whereas the developers of AoX were hardcore BW players for the most part. I remember how around beta someone asked Browder if they analyzed BW before designing SC2, and he outright lied that they did. Lied, because he couldn't name a single BW players aside from BoxeR at that time. The main problem is how arrogant Browder is. Just like other Blizzard developers, he nearly never admits his mistakes. He botched so many aspects of SC2, but will not fix them due to his pride. "Don't want deathballs? Go play BW"... | ||
dala
Sweden477 Posts
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CikaZombi
Serbia630 Posts
On July 30 2012 00:03 Xiphos wrote: Show nested quote + On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values . Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW. But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2. Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department. I believe that's only partialy true. The ideas for units in SC2 are mostly good in my opinion, each unit having something special about them that was either exploring new mechanics in SC2 or creating new synergies/bettering old units in some way. Most of the flak or uselessness of units comes from overnerfing some of these abilities which were either too strong or too weak (hard to balance) and from the new pathing/better AI and animation. Only a couple of units were very badly designed or typical 1A units and that should be fixed. But what we forget is BW had a lot of that too. Thing is, units had such bad AI (for instance dragoons which were either typical idiotic 1A units or poetry in motion in the hands of pro players) but that came not from brilliant design but from pathing and AI fallacies not the plethora of blink like skills they possessed (there was the range upgrade tho :D). Another thing is the game was much much slower and micro even from the most basic no special abilities units was promoted because they mattered and could be saved and be very useful throughout the entire game. For instance when you think of zealots in SC2 you think freaking A-move mobile wall, but in BW even tho they didn't have more inherent abilities they could be microed to much greater effect because the game was slower and everything was spread out, harder to control and not clumped for optimal damage. But that's the bed they made for themselves. They would rather die than give up some of improvements they build in the engine so they have to balance around that AND not changing core units (like marines). I swear if only they kept the maximum unit selection smaller (like I thought they will when I first saw SC2 alpha footage i thought you can select only 4x8 units) things would already be miles better. | ||
yeastiality
Canada374 Posts
On July 30 2012 01:52 Serelitz wrote: Show nested quote + On July 30 2012 00:03 Xiphos wrote: On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values . Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW. But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2. Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department. So you like roaches but dislike generic 1A units? Roaches are pretty much THE spammable generic 1A unit. I really don't get where you're coming from except distorted nostalgia. It's almost like making a slow armored unit without bonus damage against anything, and giving it a weak ability that requires multiple expensive and slow upgrades...isn't smart | ||
Xiphos
Canada7507 Posts
On July 30 2012 01:07 Wildmoon wrote: Show nested quote + On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Except the SC:BW lead designer is there at Blizzard to help him. Dustin is not alone. Rob Pardo(lead designer of SC:BW),Frank Pearce, Bob Fitch and many more. I think the SC2 team did a really good job so far but there will still be people who don't like it anyway. You can't please everyone. Everyone has his/her own opinion.:D If Rob Pardo have a place in this project to help DB, then I honestly don't know what goes around in the development of SC2. I fear for its legacy. On July 30 2012 01:52 Serelitz wrote: Show nested quote + On July 30 2012 00:03 Xiphos wrote: On July 29 2012 23:45 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Urgh. So because Dustin Browder has worked on other (successful) RTS titles, which actually adds to his qualification, you claim he ... I don't even really know what. "He changed the Terran race so drastically from its lore" What's that even supposed to mean and who says that has to do anything with his previous RTS titles he worked on in the past? What's so drastically different within the Terran lore now and back then. Do you want all the units from BW back and have a BW2 instead of Sc2? Also DB doesn't make the decisions all on his own, you know. And he especially doesn't have too much to say about the lore. You sound kinda like a prick when you act like you know better where a very successful, long-time RTS developer belongs to. What qualifies you to make such a claim? A big part of me wasn't expecting a BW2 but a better game in terms of designs and innovation. To which I was greatly disappointed. Many, many units aspects of the sequel are trumped by its big brother counterpart if we are talking about the entertainment values . Now I'm not saying that ALL angles are badly designed. There are some unit that have plenty room for maneuverability. To list them all: Stalker's blink ability, you can certainly accomplish much with this. Sentry's forcefield: clutch when utilized right. Pheonix is a worthy replacement for Corsairs because it offers something awesome and refreshing. Moving on to Zerg, oh yeah Roaches are really cool ideas that offer great ambushes and fun factor, then You got the Creep Spread which I really think lore-wise makes sense for a Zerg to gain an advantage while on it. Onto Terran, they got a unit that COULD be built by itself and I really like how the Ghost's Nuke is faster and easier to use than BW. But then the rest of the units are all the generic 1A ones that require little skills to control while in BW, pretty much more or less, every single facet of the game have those little intricacy listed above in SC2. Sequels are suppose to be an improvement upon the original one, I really do hope to see that philosophy to manifest itself in SC2 in the gameplay department. So you like roaches but dislike generic 1A units? Roaches are pretty much THE spammable generic 1A unit. I really don't get where you're coming from except distorted nostalgia. I said Roaches to throw a bone @ Zerg race's unit design. Otherwise, Zergs really have little to nothing of marvel with only Bannelings. You are just countering my points by...proving me right. And on the talk of nostalgia, I don't care even if SCVs, Probes, Zerglings, Zealots and etc. are taken out. But as long as the dynamics relations between the units is there with innovative control and designs, that's all that matters. On July 30 2012 00:53 Bagi wrote: Show nested quote + On July 29 2012 23:34 Xiphos wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P I would honestly just hire the original SC producers and directors. DB belongs into a whole another universe (CnCs) and he is better off ameliorating that series. I guess what I am saying is that he changed the Terran race so drastically from its lore. Chances are they couldn't do a better job at all. I always considered BW balance more of a "happy accident" rather than a miracle of game design. Just look at how many things are completely unintentional but end up working in favor of the game, for example muta stacking. Keep in mind, when BW was designed stuff like competitive RTS didn't even exist. There is an article on TL about the recreation of WarCraft. It mentioned that the design of limited control group was strategical and not because of some random chance. I wonder what other tweaks there and there were made by design. If BW was a truly 'accident', then I guess SC2 won't ever surpass itspredecessor. You can't beat luck. | ||
Serelitz
Netherlands2895 Posts
On July 30 2012 02:28 Xiphos wrote: I said Roaches to throw a bone @ Zerg race's unit design. Otherwise, Zergs really have little to nothing of marvel with only Bannelings. You are just countering my points by...proving me right. ... If BW was a truly 'accident', then I guess SC2 won't ever surpass itspredecessor. You can't beat luck. I said it because you were being inconsistent in your own argument. If you think the problem with SC2 is its' generic 1A units that's a solid opinion but not anything that's going to change. It's exactly those fundamental mechanical differences that seperate BW and SC2. IMO it's to make the game more accessible to less competitive players - the only reason my friends played BW at all was because it was so easy to pirate. The only other option if you're making a game focused 100% on competitiveness is to be F2P and SC2 didn't pick that business model. | ||
xuanzue
Colombia1747 Posts
On July 29 2012 20:26 Serelitz wrote: Transcript. Show nested quote + 00:08 Dustin Browder, Game Director of Starcraft 2 00:14 How do you feel about the growth and success of e-sports? And what does it need to continue? -Blown away by what's happening in Starcraft 2. -Expected sizes of crowds of 50-60 people, maybe more in Korea. -Kept growing, growing growing, huge venues all over the world with thousands of people watching. -In terms of where it's going, Blizzard is in the dark. No master plan. 02:03 How close is the connection between Blizzard and the major events around the world? -Try to make a product that's viable for them to use -Go to events as much as possible -Also working with them a lot for WCS 02:55 Is there a struggle between the needs of the community and the needs of the company? -No. -Blizzard would balance the game even if e-sports didn't exist, for fans so that when Blizzard releases a new product those fans come back for more. 04:04 Is e-sports a byproduct of Starcraft 2? -Starcraft 2 was built for e-sports, Warcraft 3 was as well. Starcraft 2 had an advantage thanks to Brood War. -Even some of the story elements are influenced by it. 05:23 Do you have any plans to support the community more directly? -Lots of stuff done recently like TLMC/GSL/MLG maps into ladder, HotS battle reports with Day9. 06:38 What are your most memorable moments from the last two years of Starcraft 2? -Nestea vs Anypro's sunken rush, they discussed something like it in ~2008 but completely forgot about that until this match. -GSL October finals at Blizzcon crowd. 09:00 What is the Blizzard Vision for the WCS? -Create environment for non-pros to show off and maybe become pros. -Create tournaments in places where they aren't held as much. 10:06 Local players in the WCS -Try to convince players who otherwise wouldn't participate to join in tournaments and find new talent 10:42 Is WCS the replacement for Blizzcon this year? -Not the reasoning but certainly very nice bonus. 10:54 Will WCS continue after this season? -Not sure but that's the plan. 11:07 Any hope of auto tournaments returning to battle.net? -Absolutely, definitely on the list. -The list is very long and Blizzard knows that. 12:01 Will we see new ranking systems implemented in battle.net? -Ladder ranking is a Bell curve - Gold is closest to eachother in skill level, GM/master and bronze leagues are much more varied in skill level. -Possible solutions are more subdivisions (bronze 8,9,10), this goes for GM as well. But Grand Master does exist in a way for that. -Dustin Browder was diamond, now platinum. -The community has gotten better and that can be very demoralizing if you don't and get demoted despite getting better. 15:04 Why hide players' true rankings? -This is still being discussed a lot. -Showing MMR might demoralize people even more if they hit their 'true skill cap' - which of the 2 options is worse is still being discussed. 16:22 What about better stat tracking within battle.net? -Want it badly -Dustin Browder plays random because he has to be unbiased. 17:34 Does Blizzard ever look to the community for inspiration? -Yes, but infrequently and they want to do it more. 18:12 When can we play Heart of the Swarm beta? -Very Soon. -Number of variables like D3 and MoP patches and balance/battle.net changes that affect it. 18:45 How long will there be between beta and launch? -3 to 6 month beta is the goal. 19:00 What about Warcraft 4? -Later, much later. 'was gonig to say soon but that seems wrong'. -HotS first, LoV after, lots of battle.net changes to come in as well first. -No idea what to implement for multiplayer in LoV. 20:01 Did you ever envision the metagame developing to this point? -Metagame does what metagame does. -No specific metagame in mind. -They had vague ideas toward the end of the beta like Zerg units being weaker due to the larva mechanic and the '300/200 remax'. 21:45 When you make small changes to a unit is it intended to push players in that direction? -Never intentional. Done during beta but not for a live game. -Community can overreact to small changes and 'overuse' a unit after buffing though sometimes the community is right and the buff is way more than anticipated -Queen buff example, wasn't to buff Z but to give them a response to Hellions denying/controlling creep. 22:53 Thinking of the ZvP metagame, are you focusing on the 2 base dilemma faced by the Protoss players? -Deep sigh -More confidence in the community than in ourselves to solve things like this. -Community can sometimes be wrong or overlooking something with tunnelvision. -When mutas come into play, Phoenixes could be used way more even without the upgrade. 200/200 Protoss armies losing to mass muta, 'you dont have the money' doesnt work in that case. -Community has a right to panic and they should since that leads to solutions one way or another. 24:45 How do you feel about the changes made to the Queen at this point? -Terrans still doing runby's with hellions, and banshees and drops. -Not 100% sure -Everything looks balanced from ladder statistics, tournament statistics, tournament results. -Big change but Terran had been dominating for months. -Open to being wrong. 26:27 How do you feel about 'Ultimate Endgame', especially Infestor/Broodlord and Mothership/Archon? -We'll see -HotS coming up which may change that. -Starcraft 2 isn't considered as done. -MVP vs Squirtle, what if he yamato'd the mothership? What if he EMP'd it? Still so much potential possibilities. -Ravens and seeker missiles against zerg, hadn't expected to see it initially. Little sloppily executed by pro standard [in that first game where he saw that used], but with more practice pros might be able to make it work. -Pros are never done, the metagame is never finished, especially for the end game. 28:40 Final thoughts? -You're awesome. There you go. Thank you very much | ||
Bagi
Germany6799 Posts
On July 30 2012 02:28 Xiphos wrote: There is an article on TL about the recreation of WarCraft. It mentioned that the design of limited control group was strategical and not because of some random chance. I wonder what other tweaks there and there were made by design. If BW was a truly 'accident', then I guess SC2 won't ever surpass itspredecessor. You can't beat luck. Well, just because they limited that doesn't mean that they foresaw the future metagame and balanced BW around that. I think its pretty silly to assume that BW as it is today had much to do with the original design at all. BW and SC2 are very different in the way that they're balanced, mostly because with SC2 there is so much more feedback that didn't exist with BW. The pro scene and the balance team are constantly changing things on both sides, trying to make for the best game possible. Ultimately the thing that made BW more "balanced" was the fact that mechanics matttered so much. You could always squeeze out wins just by having more APM and better macro than your opponent. I doubt it would be as balanced if stuff like MBS and auto-mining were added to the game. Whether you want your RTS to be based on mechanics or strategy is another thing entirely. | ||
CikaZombi
Serbia630 Posts
On July 30 2012 01:26 Toadvine wrote: Show nested quote + On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P That is actually a very difficult question, one which I don't know how to answer. It's a lot easier to criticize specific decisions the SC2 team had made, than to point out a person who could make it all work right. And yes, SC2 is a very good RTS, probably one of the best in recent memory. So in that sense, Browder has proven his qualifications. Where he is out of his depth, is as an overseer of the most competitive e-sport on the planet. When I listen to his interviews, he still seems like he's balancing C&C for a relatively small online community, and thinking in terms that would make sense there, but are woefully misplaced for SC2. I mean, listen to him talk about Phoenix, and how maxed Protosses lose to mass Muta, and how they could've easily afforded some Phoenix with the range upgrade. That's the kind of naive counter-based thought process that would be fine for most RTSes, but for a game with as powerful of a pro community as SC2, it's just stupid and inadequate. There's a very good reason you don't see reactive Phoenix against Mutas, and the fact that Browder doesn't understand it even after 2 years of professional SC2, is, to me, more proof of how out of place he is. You can see this every time some kind of high level problem with the game gains traction in the community and he gets asked about it in an interview, and is surprised that this kind of thing even happens. See the MLG interview on Mothership vs Broodlord/Infestor for an example. Show nested quote + On July 29 2012 23:43 monkybone wrote: Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread. The stuff he says is at about the level of a typical b.net forum poster. Listen to his opinion on Phoenix vs Muta again and repeat what you just said with a straight face. How long are you people are gonna take this and similar things that have been explained a 100 times before, most frequently in the same damn thread the interview was posted out of context to prove your point and/or discredit everything DB says. Enough. Someone might actually take you seriously if he had been following his interviews closely. The muta problem he addresses here is specifically after the initial harassment comes and the Protoss stabilizes, gets his third base and the zerg is maxed on muta/ling for some time. Now, the problem with going apeshit 3 freaking stargates and pump only pheonix is the switch to roaches that could just murder you, but if you already have a Sgate, put down another one chrono 10 pheonix, chrono the upgrade and fucking kite and murder his 2000/2000 in mutas. Slight exaggeration in this example aside, if youtry and miss the point in a time constrained interview in everything he or any other Blizzard representative says, they might as well be speaking Protoss to you because you wouldn't understand crap either way. | ||
Xiphos
Canada7507 Posts
On July 30 2012 02:34 Serelitz wrote: Show nested quote + On July 30 2012 02:28 Xiphos wrote: I said Roaches to throw a bone @ Zerg race's unit design. Otherwise, Zergs really have little to nothing of marvel with only Bannelings. You are just countering my points by...proving me right. ... If BW was a truly 'accident', then I guess SC2 won't ever surpass itspredecessor. You can't beat luck. I said it because you were being inconsistent in your own argument. If you think the problem with SC2 is its' generic 1A units that's a solid opinion but not anything that's going to change. It's exactly those fundamental mechanical differences that seperate BW and SC2. IMO it's to make the game more accessible to less competitive players - the only reason my friends played BW at all was because it was so easy to pirate. The only other option if you're making a game focused 100% on competitiveness is to be F2P and SC2 didn't pick that business model. + 1 on this post. On July 30 2012 02:41 Bagi wrote: Show nested quote + On July 30 2012 02:28 Xiphos wrote: There is an article on TL about the recreation of WarCraft. It mentioned that the design of limited control group was strategical and not because of some random chance. I wonder what other tweaks there and there were made by design. If BW was a truly 'accident', then I guess SC2 won't ever surpass itspredecessor. You can't beat luck. Well, just because they limited that doesn't mean that they foresaw the future metagame and balanced BW around that. I think its pretty silly to assume that BW as it is today had much to do with the original design at all. BW and SC2 are very different in the way that they're balanced, mostly because with SC2 there is so much more feedback that didn't exist with BW. The pro scene and the balance team are constantly changing things on both sides, trying to make for the best game possible. Ultimately the thing that made BW more "balanced" was the fact that mechanics matttered so much. You could always squeeze out wins just by having more APM and better macro than your opponent. I doubt it would be as balanced if stuff like MBS and auto-mining were added to the game. Whether you want your RTS to be based on mechanics or strategy is another thing entirely. I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. The non MBS and auto-mining aspect only comes into the play in terms of game pace to make comeback more possible. Every one can pretty much micro their units one way or another. Mutalisk micro? Practice the UMS for couple of hours and you'll have Jaedong-esque control. Vulture micro? UMS maps are made just for that. But the key is to be able to perform these things while macroing, keep on watch of the mineral lines for dual purpose: 1. harassment and 2. sending your guys to mine. That separates the good players from great players. But however, this doesn't mean that you can't have any strategical plays that can catch the top opponents off guard. In the case of players like TurN, Iris, Kwanro, Calm, Shine, Leta, Movie, and many more relies on their wonky and off the wall builds to hit at specific timings from the opposition's weak point. They make up their lack in multitask with the build and when they work, its really magical. | ||
TheDougler
Canada8304 Posts
On July 29 2012 21:26 Kaos_StarCraft wrote: Wow whats with all the people riding DBs dick? If only his game design was even half as good as his PR abilities. AHAHAA "best of 8" Dude it's not all fake. Listen to the story at 7:30, he even refers to the spinecrawler as a sunken. Why? Because he has as deep a history with the game as us and in BW they were sunken colonies not spinecrawlers. I think that's kind of an awesome little mistake. | ||
Orracle
United States314 Posts
On July 30 2012 01:42 BoX wrote: God damn someof you guys are so rude and vicious. No wonder Blizz is so hesitant to communicate with you @.@ I think Browder's "wait-and-see" methodology of dealing with issues in the game is the best way to approach balance in a game that is so complex. There's so much to go through before someone can confidently say, "yes, this is broken and there is NOTHING that can be done about it." If Blizzard implemented changes rapidly then the metagame would have no time at all to develop. Shit, half of the amazing stuff in BW was discovered because people lhad to scrounge out just that last tiny little advantage. That's how BW was balanced - over huge amounts of playtime. BW wasn't balanced because Blizzard interfered with it constantly. SC2 is rough, still has 2 expansions to go through, and needs a lot of settling before it can be polished. IMO. People are rude and vicious because they have heard the same beat around the bush philosophy every time from DB? I'm not saying Blizzard should just flip a coin of what buff they want to implement, but it comes down to designing the game for the players. D3 is a prime example. They leave everyone in the dark, and throw out these patches which cause constant problems. There's a reason why that game has the highest declining player base this year. The thing is, it needs to come down to the developers being open with the community. That's how Blizzard got successful in the first place. The queen buff had MASSIVE disapproval by pros all over for ZvT. This includes pro Zergs, Terrans and Protoss players realizing it's not the correct buff. This included so far, two months in a row of ZvT being over 5% internationally. Looking at the MMR statistics thread, it showed Zerg being ahead nearly every point in the game, with about a 60% WLR in ZvT and a Master/GM level. As soon as this buff got implemented, and they had such an uprise against it, they should have reverted it. What they did is equivalent to buffing marine DPS, and saying, "Well, we're going to wait it out and see how it goes." Edit: BW was a game that had literally an unlimited skill cap. Any race could always get better, to the point imbalances could have been made up by additional skill. | ||
FrogOfWar
Germany1406 Posts
On July 29 2012 21:22 Toadvine wrote: I can only imagine what a pro player, whose livelihood depends on the state of the game, feels when he watches an interview like this. You have my sympathies, guys. Last time I heard livelihood matters mentioned by progamers in connection with balance issues was in 2010. | ||
Bagi
Germany6799 Posts
On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. | ||
StarGalaxy
Germany744 Posts
On July 30 2012 02:58 CikaZombi wrote: The muta problem he addresses here is specifically after the initial harassment comes and the Protoss stabilizes, gets his third base and the zerg is maxed on muta/ling for some time. Yep Now, the problem with going apeshit 3 freaking stargates and pump only pheonix is the switch to roaches that could just murder you, This is not very accurate. You can't go reactionary double Stargate because you straight up die against mutas. Your first 2 phoenix wont do shit if you face 10 mutas and it will get even worse. You won't be able to build enough phoenix to match the muta numbers. (I have seen that work in some few cases (when you mix it with stalkers at the beginning) but i don't think its a good/strong way of dealing with it) Roach switches have nothing to do with it. but if you already have a Sgate, put down another one chrono 10 pheonix, chrono the upgrade and fucking kite and murder his 2000/2000 in mutas. this sounds easy how you write it. It takes quite some time after you can afford the fleet beacon after investing in 2 Stargates. The upgrade only comes into play if the zerg refuses to tech switch in late game. And they really should imho. I think a switch into brutlords that benefit from the ground melee upgrades (from zerglings) and the upgrades from air is the strongest answer. | ||
pmp10
3332 Posts
On July 29 2012 19:53 zezamer wrote: 24.50-26.30 tvz fine Can't watch it right now - did he say it's fine or will get fine with time? Because the former might be a bit controversial. | ||
Xiphos
Canada7507 Posts
On July 30 2012 03:14 Bagi wrote: Show nested quote + On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. And hence we got not so exciting unit afterward. p.s. the bolded part wouldn't actually be that bad as every single race would have their imbalances. p.p.s. plagues don't actually kill everything it touches | ||
Bagi
Germany6799 Posts
On July 30 2012 03:33 Xiphos wrote: Show nested quote + On July 30 2012 03:14 Bagi wrote: On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. And hence we got not so exciting unit afterward. p.s. the bolded part wouldn't actually be that bad as every single race would have their imbalances. p.p.s. plagues don't actually kill everything it touches Honestly, its impossible to say at this point whether it would be "that bad" or not. I'm thinking its more likely that ridiculously OP crap would pop up rather than not. I do know plague doesn't kill everything (or actually anything), I was just trying to go with the theme "make everything ridiculously OP". | ||
Wegandi
United States2455 Posts
On July 30 2012 03:37 Bagi wrote: Show nested quote + On July 30 2012 03:33 Xiphos wrote: On July 30 2012 03:14 Bagi wrote: On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. And hence we got not so exciting unit afterward. p.s. the bolded part wouldn't actually be that bad as every single race would have their imbalances. p.p.s. plagues don't actually kill everything it touches Honestly, its impossible to say at this point whether it would be "that bad" or not. I'm thinking its more likely that ridiculously OP crap would pop up rather than not. I do know plague doesn't kill everything (or actually anything), I was just trying to go with the theme "make everything ridiculously OP". Fungal is better than plague...why would any Zerg want that back? Those items you mentioned would be severely toned down because of the pathing in SC2 clumping so many units together. So...., if you put them in untouched, yes, it would be extremely OP for all the races. It would make fights much much quicker than they are, though a side effect of that is that positioning would become extremely important. | ||
whatevername
471 Posts
On July 30 2012 01:42 BoX wrote: BW wasnt even fundamentally balanced, we eventually balanced the game for a particular kind of map, right down to standard mineral types and distance of nats to thirds and so forth. Variation from that typically radically altered balance, and even on more standard maps there was typically 1-2 matchups that simply werent fair. Ultimately, it should be the community's job to recognize the geographical and resource advantages/disadvantages of each race and begin to create a basic balanced template for it. Realistically the game will never be balanced by strategy, but by fair and reasonable map tinkering we can do it.God damn someof you guys are so rude and vicious. No wonder Blizz is so hesitant to communicate with you @.@ I think Browder's "wait-and-see" methodology of dealing with issues in the game is the best way to approach balance in a game that is so complex. There's so much to go through before someone can confidently say, "yes, this is broken and there is NOTHING that can be done about it." If Blizzard implemented changes rapidly then the metagame would have no time at all to develop. Shit, half of the amazing stuff in BW was discovered because people lhad to scrounge out just that last tiny little advantage. That's how BW was balanced - over huge amounts of playtime. BW wasn't balanced because Blizzard interfered with it constantly. SC2 is rough, still has 2 expansions to go through, and needs a lot of settling before it can be polished. IMO. | ||
Bagi
Germany6799 Posts
On July 30 2012 03:44 Wegandi wrote: Show nested quote + On July 30 2012 03:37 Bagi wrote: On July 30 2012 03:33 Xiphos wrote: On July 30 2012 03:14 Bagi wrote: On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. And hence we got not so exciting unit afterward. p.s. the bolded part wouldn't actually be that bad as every single race would have their imbalances. p.p.s. plagues don't actually kill everything it touches Honestly, its impossible to say at this point whether it would be "that bad" or not. I'm thinking its more likely that ridiculously OP crap would pop up rather than not. I do know plague doesn't kill everything (or actually anything), I was just trying to go with the theme "make everything ridiculously OP". Fungal is better than plague...why would any Zerg want that back? Those items you mentioned would be severely toned down because of the pathing in SC2 clumping so many units together. So...., if you put them in untouched, yes, it would be extremely OP for all the races. It would make fights much much quicker than they are, though a side effect of that is that positioning would become extremely important. You can substitute plague with dark swarm, its not really the point. The point is that giving each race unbalanced stuff and expecting perfect balance afterwards is a little naive. | ||
densha
United States797 Posts
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Wegandi
United States2455 Posts
On July 30 2012 03:55 Bagi wrote: Show nested quote + On July 30 2012 03:44 Wegandi wrote: On July 30 2012 03:37 Bagi wrote: On July 30 2012 03:33 Xiphos wrote: On July 30 2012 03:14 Bagi wrote: On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. And hence we got not so exciting unit afterward. p.s. the bolded part wouldn't actually be that bad as every single race would have their imbalances. p.p.s. plagues don't actually kill everything it touches Honestly, its impossible to say at this point whether it would be "that bad" or not. I'm thinking its more likely that ridiculously OP crap would pop up rather than not. I do know plague doesn't kill everything (or actually anything), I was just trying to go with the theme "make everything ridiculously OP". Fungal is better than plague...why would any Zerg want that back? Those items you mentioned would be severely toned down because of the pathing in SC2 clumping so many units together. So...., if you put them in untouched, yes, it would be extremely OP for all the races. It would make fights much much quicker than they are, though a side effect of that is that positioning would become extremely important. You can substitute plague with dark swarm, its not really the point. The point is that giving each race unbalanced stuff and expecting perfect balance afterwards is a little naive. I agree, however, I think the point of the folks who enjoy those spells (and I do!), is that they are interesting, add unique cool mechanics that can be game changing and alter the pace of the game, but they aren't just spells or units that only have benefits. This is why I said no Zerg who is worth their salt would ever want plague over fungal. Fungal has no negatives. It is a snare, a major damage spell, and AoE, and relatively cheap (Lair, not Hive). It is not interesting in the least. There's not much tension. It also makes all the other units in the Zerg arsenal so much better - Broodlords, banelings, zerglings, roaches, etc. The point I'm making is people want unique, interesting mechanics in the game, not boring one dimensional (read: only good) mechanics and units. The reaver was a fun unit -- its drawback was extremely slow, randomness of its ball of death, required lots of attention / micro to be useful, etc. etc. Contrast that to the Colossus. It's night / day. I don't necessarily want the BW units back; I want something new, but something that hits all the great points and flavor that the BW units did. This is why I like the new Protoss harass unit. It adds more skill and 'oooh ahhh' moments. The war hound is a boring unit, same with the 'fire bat hellion', but the new spider mine is looking good, but I don't like it being a unit you build from the Factory. I'd rather make the spider mine more like the reaver. Make it an upgrade and let the hellion buy them for something like 50 minerals, but get rid of that countdown thing (if the opponent can see it...). | ||
larse
1611 Posts
(1) About the queen buff: DB: Queen buff is great and TvZ is balanced; (2) About PvZ 2-base dilemma: DB: Protoss players will figure out something new; (3) About Broodlord/Infestor composition, or Archon toilet: DB: HOTS new units may fix the problem. My Response: (1) What? Terran was dominated in TvZ before the queen buff? Did you ever read the TLPD winrate? It was f***ing 50%-50% before the queen buff. It was considered as the most balanced and less whined matchup of all time. DB's answer is such a shocker. (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. | ||
oxxo
988 Posts
Everything else was just the standard PR fluff. I feel like he says the exact same things for every interview. | ||
Bagi
Germany6799 Posts
On July 30 2012 04:23 oxxo wrote: Everything else was just the standard PR fluff. I feel like he says the exact same things for every interview. This is true. I find it difficult to take any direct balance comments from Blizzard, because I always feel like theres so much PR involved in it. Even if something was horribly broken, they would never directly admit it - maybe fix it in a later patch, but they would still act like everything was a-ok up front. | ||
Andre
Slovenia3523 Posts
On July 30 2012 03:14 Bagi wrote: Show nested quote + On July 30 2012 03:02 Xiphos wrote: I think that the thing that BW more balanced is because it was balanced upon unbalanced. Every single units have its like "omg this race is so imba!!!" but then your race have its imbalanced weapon in the repertoire to 'counter'. Yes, and that is exactly the "happy accident" I talked about earlier. Imagine them suddenly giving hellions spider mines, replacing motherships with recalling arbiters, replacing fungal with plague that kills pretty much everything it touches... Could the game be balanced after that? I think that 95% of the time it would not be. Somehow with BW all these imbalances align pretty much perfectly, and its mostly out of chance. I think balacing on imbalance is one of the hardest things you can do, especially when SC2 is much less mechanically dependant. People keep talking about the happy concidence when BW is mentioned but it's not that, it's just how it looks. BW is the way it is because blizzard was freaking lazy that's it, they stopped re-"balancing" it. It's hard to say now but let's go to like 2002, would you at that point of the game as blizzard say, yea the game is perfectly balanced let's not tweak anything. Scouts are fine, storms are fine, reavers are ok. Everything is fine, let's just pack and leave. No. Blizzard got lazy, didn't tweak the game(i'm not saying they should'have, quite the opposite), it's because of this and the fact that we did get lucky in the sense that there were no MAJOR, outstanding imbalances in the game that the pros(koreans, i bet if foreigners would play in such capacity as koreans and with the same mentality as forum-goers back then - bw wouldn't have gone the way it went with the korean influence) figured out the game. Leave the game alone for years, have a bunch of people studying it = game gets figured out, stands out as balanced. The reason I personally believe this is because I've seen it in numerous games. EQ/WoW comparison stands the most for me, there was a server in EQ that remained unchanged for ages and bunch of stuff was "IMBA" yet people adjusted to it and moved on, yet the same can't be said about WoW where you have a patch re-balance every other month for PvP -- and then people say it's a crappy unbalanced game. The more you "balance" the game, less time people focus on improving/adjusting to the game and more on whining and waiting for changes... But sure BW is perfect, as is the scout and the queen before Zero started using them. Imagine current Blizzard having BW1 in their hands throughout the game's history -- a lot of units would get changed certaintly. | ||
Toadvine
Poland2234 Posts
On July 30 2012 02:58 CikaZombi wrote: Show nested quote + On July 30 2012 01:26 Toadvine wrote: On July 29 2012 23:26 Na_Dann_Ma_GoGo wrote: On July 29 2012 23:14 Toadvine wrote: On July 29 2012 23:11 Talin wrote: Despite all that I think about SC2 development and direction (none of it being very good in my eyes), I still can't help but like Dustin Browder. ![]() He does seem like a nice, reasonable person. It's kind of unfortunate that he ended up in a position that is way out of his depth. What do you mean "way out of his depth"? Who would you recommend as a Lead RTS Designer? I mean there may be some other guys within Blizzard, but that doesn't really matter, as they'll share a similar vision and do communicate together anyways. And considering that other than Starcraft 2 there haven't been any great RTS lately and even less so RTS with that kind of gameplay, who's a better fit for Lead Designer? Or is there just none? ;P That is actually a very difficult question, one which I don't know how to answer. It's a lot easier to criticize specific decisions the SC2 team had made, than to point out a person who could make it all work right. And yes, SC2 is a very good RTS, probably one of the best in recent memory. So in that sense, Browder has proven his qualifications. Where he is out of his depth, is as an overseer of the most competitive e-sport on the planet. When I listen to his interviews, he still seems like he's balancing C&C for a relatively small online community, and thinking in terms that would make sense there, but are woefully misplaced for SC2. I mean, listen to him talk about Phoenix, and how maxed Protosses lose to mass Muta, and how they could've easily afforded some Phoenix with the range upgrade. That's the kind of naive counter-based thought process that would be fine for most RTSes, but for a game with as powerful of a pro community as SC2, it's just stupid and inadequate. There's a very good reason you don't see reactive Phoenix against Mutas, and the fact that Browder doesn't understand it even after 2 years of professional SC2, is, to me, more proof of how out of place he is. You can see this every time some kind of high level problem with the game gains traction in the community and he gets asked about it in an interview, and is surprised that this kind of thing even happens. See the MLG interview on Mothership vs Broodlord/Infestor for an example. On July 29 2012 23:43 monkybone wrote: Funny thing is that Browder is 1000 times better at balancing this game than anyone in this thread. The stuff he says is at about the level of a typical b.net forum poster. Listen to his opinion on Phoenix vs Muta again and repeat what you just said with a straight face. How long are you people are gonna take this and similar things that have been explained a 100 times before, most frequently in the same damn thread the interview was posted out of context to prove your point and/or discredit everything DB says. Enough. Someone might actually take you seriously if he had been following his interviews closely. The muta problem he addresses here is specifically after the initial harassment comes and the Protoss stabilizes, gets his third base and the zerg is maxed on muta/ling for some time. Now, the problem with going apeshit 3 freaking stargates and pump only pheonix is the switch to roaches that could just murder you, but if you already have a Sgate, put down another one chrono 10 pheonix, chrono the upgrade and fucking kite and murder his 2000/2000 in mutas. Slight exaggeration in this example aside, if youtry and miss the point in a time constrained interview in everything he or any other Blizzard representative says, they might as well be speaking Protoss to you because you wouldn't understand crap either way. Well, your understanding of PvZ is clearly similar to that of Dustin Browder, so no wonder you found a way to agree with him. Again, there is a reason why you don't see reactive Phoenix, and it has nothing to do with what you said. | ||
wcr.4fun
Belgium686 Posts
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larse
1611 Posts
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spbelky
United States623 Posts
I nearly died... great interview. I really hope they implement the automatic tournaments on bnet like they did in warcraft 3. | ||
Serelitz
Netherlands2895 Posts
On July 30 2012 03:52 whatevername wrote: Show nested quote + BW wasnt even fundamentally balanced, we eventually balanced the game for a particular kind of map, right down to standard mineral types and distance of nats to thirds and so forth. Variation from that typically radically altered balance, and even on more standard maps there was typically 1-2 matchups that simply werent fair. Ultimately, it should be the community's job to recognize the geographical and resource advantages/disadvantages of each race and begin to create a basic balanced template for it. Realistically the game will never be balanced by strategy, but by fair and reasonable map tinkering we can do it.On July 30 2012 01:42 BoX wrote: God damn someof you guys are so rude and vicious. No wonder Blizz is so hesitant to communicate with you @.@ I think Browder's "wait-and-see" methodology of dealing with issues in the game is the best way to approach balance in a game that is so complex. There's so much to go through before someone can confidently say, "yes, this is broken and there is NOTHING that can be done about it." If Blizzard implemented changes rapidly then the metagame would have no time at all to develop. Shit, half of the amazing stuff in BW was discovered because people lhad to scrounge out just that last tiny little advantage. That's how BW was balanced - over huge amounts of playtime. BW wasn't balanced because Blizzard interfered with it constantly. SC2 is rough, still has 2 expansions to go through, and needs a lot of settling before it can be polished. IMO. I guess we should be happy that all tournaments are consistently changing their map pools then ^^ | ||
StarGalaxy
Germany744 Posts
On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. | ||
hunts
United States2113 Posts
On July 30 2012 05:26 OrbitalPlane wrote: Show nested quote + On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when ret had I belive 30~ corruptors and something like 20 infestors, then he lost his army but rebuilt it because he had such a better economy than squirtle for most of the game? | ||
larse
1611 Posts
On July 30 2012 05:34 hunts wrote: Show nested quote + On July 30 2012 05:26 OrbitalPlane wrote: On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when ret had I belive 30~ corruptors and something like 20 infestors, then he lost his army but rebuilt it because he had such a better economy than squirtle for most of the game? Don't make it sound like he has other alternatives other than kill it before broodlord | ||
Satiinifi
Finland192 Posts
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Seiferz
United States640 Posts
On July 30 2012 05:39 Satiinifi wrote: I guess DB is watching different tournaments than I have been watching, as far as I've seen tvz is still disgusting I dunno, TvZ is pretty good these days. The good terrans are finding ways to handle it, and the bad ones aren't. At first I do think it was a little ridiculous but now I think it's in a good place. | ||
larse
1611 Posts
On July 30 2012 05:46 Seiferz wrote: Show nested quote + On July 30 2012 05:39 Satiinifi wrote: I guess DB is watching different tournaments than I have been watching, as far as I've seen tvz is still disgusting I dunno, TvZ is pretty good these days. The good terrans are finding ways to handle it, and the bad ones aren't. At first I do think it was a little ridiculous but now I think it's in a good place. It only gets better for like one or two weeks. And all we saw are some top top Terrans. I won't be too optimistic for other Terran players outside GSL. | ||
spbelky
United States623 Posts
On July 30 2012 05:46 Seiferz wrote: Show nested quote + On July 30 2012 05:39 Satiinifi wrote: I guess DB is watching different tournaments than I have been watching, as far as I've seen tvz is still disgusting I dunno, TvZ is pretty good these days. The good terrans are finding ways to handle it, and the bad ones aren't. At first I do think it was a little ridiculous but now I think it's in a good place. Yea, the good Terran and keep up with the good Zergs, but the fact that a bad Terran stands next to no chance vs a good Zerg, whereas a bad Zerg can still quite easily upset a good Terran... That's quite frustrating. Similarly, bad Zergs roflstomp bad Terrans, and that's where all the QQ comes from, I think. In any case, once beta pops out it won't matter much because we'll get a fresh start with the HotS metagame ![]() | ||
Satiinifi
Finland192 Posts
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RogerChillingworth
2913 Posts
On July 30 2012 05:55 Satiinifi wrote: ok if theres 3 terrans in the world that can win games the game is balanced I guess you being unable to win games = the game is imbalanced, then. | ||
Yoshi Kirishima
United States10345 Posts
On July 29 2012 23:10 OrbitalPlane wrote: Show nested quote + On July 29 2012 23:00 Yoshi Kirishima wrote: On July 29 2012 22:43 OrbitalPlane wrote: On July 29 2012 22:35 Na_Dann_Ma_GoGo wrote: Dustin Browder answers pretty much all questions. I never said he didn't. read my post again. I said he didn't had real new shocking details in his answers that nobody knew before. Nothing of substance implies there's nothing you can take away from this at all. That's exactly what i am saying. There was nothing he said that i didn't know or expected already. As a result i didn't take away a lot in watching it. On July 29 2012 22:37 Yoshi Kirishima wrote: But if you are talking about "no real specific content", like the kind given in that example, i'm not sure what other questions there were where he didn't give specific enough information for it to be informative. This is my whole point. I felt that way at all other questions aswell. Feel free to pick one. It's a little confusing because it seems you are exaggerating that there is 0% substance, because you say you "didn't take away a lot in watching it", meaning that you did take away some, even if it was very little, but you also say "that's exactly what i am saying" in response to "there's nothing you can take away from this at all". If you are exaggerating, then I don't think I need to provide any examples. I see what you are saying, that nothing was really shocking, but then again, the questions themselves weren't very shocking or unique neither. They may be interesting, but they are questions regarding things that have been discussed/mentioned before in any kind of form. If you're not exaggerating, then there's a lot you can take away, even things such as how they still don't know when Beta will come out, WC4 is still not in development and they are not even sure if they want to work on that next, they want to improve many things including stats/ranking/etc. but they have a long list of things to work on (implying they could use a bigger team and/or these areas are actually much more difficult to work on than the community believes it to be), queen change is working as intended and the reason for the queen buff is indeed that they felt zerg didn't have enough options to stop terran from opening and containing zergs with hellions all the time, etc. You have a lot of good points here and i understand that my first post conceived so negatively. I think i watched every single interview with DB that is out there, and a lot of the "interesting facts" that you are listing were already answered there. They were not knew to me. =/ I said "didn't take away a lot in watching it" instead of anything, because you souldn't use those absulute statements. Never say never because there is always one exclusion (that is absurd and that you don't realize when you say it.) ![]() Show nested quote + Either way, even if the information is not shocking, the questions weren't exploring new topics not already discussed decently before, and even if there was not a lot of new info, many concerns were clarified and some insight was provided regarding the way blizzard does things to address the community's concerns. This is very well said and i should have said it in that positive way in the first place. I forgot there were other interviews of him I haven't seen yet, and others may not have seen those neither, so I seemed to have enjoyed this more than you as a result. I agree with you, about using absolutes. I learned in school that absolutes are used to exaggerate things because you should be able to recognize the exaggeration, but I disagree with that, because if we're not using accurate language, then our communication is not being efficient. Words have definitions, and we communicate through those definitions. For example here, it's unclear originally whether you were exaggerating you didn't take away anything new, or if you just didn't take away much. But if someone really took away nothing, then how would he express it? I stay away from exaggerating with absolutes because of this. | ||
Probe1
United States17920 Posts
Please Blizzard, balance with a polishing tool, not a sledge hammer ![]() | ||
Demonhunter04
1530 Posts
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CikaZombi
Serbia630 Posts
On July 30 2012 03:20 OrbitalPlane wrote: Show nested quote + On July 30 2012 02:58 CikaZombi wrote: The muta problem he addresses here is specifically after the initial harassment comes and the Protoss stabilizes, gets his third base and the zerg is maxed on muta/ling for some time. Yep Show nested quote + Now, the problem with going apeshit 3 freaking stargates and pump only pheonix is the switch to roaches that could just murder you, This is not very accurate. You can't go reactionary double Stargate because you straight up die against mutas. Your first 2 phoenix wont do shit if you face 10 mutas and it will get even worse. You won't be able to build enough phoenix to match the muta numbers. (I have seen that work in some few cases (when you mix it with stalkers at the beginning) but i don't think its a good/strong way of dealing with it) Roach switches have nothing to do with it. Show nested quote + but if you already have a Sgate, put down another one chrono 10 pheonix, chrono the upgrade and fucking kite and murder his 2000/2000 in mutas. this sounds easy how you write it. It takes quite some time after you can afford the fleet beacon after investing in 2 Stargates. The upgrade only comes into play if the zerg refuses to tech switch in late game. And they really should imho. I think a switch into brutlords that benefit from the ground melee upgrades (from zerglings) and the upgrades from air is the strongest answer. The accent here is on ALREADY having a stargate. So perhaps a few residual pheonix as well remained after the initial harassment that couldn't face the mutas in those low numbers. So yeah, if zerg refuses to tech switch or does so slowly, you can build a couple more phenonixes, get the beacon (which you will need for later anyway) and lower the muta number by a significant amount. Then harass with them while teching up to whatever you need to after. (this was just an example I made up in 2 minutes to reply to the quoted ignorance, so it isn't supposed to be very accurate but a on the fly example fitting to justify DB's logic in a couple of his statements) | ||
MyFirstProbe
Netherlands294 Posts
-Dustin Browder was diamond, now platinum. I thought You werent allowed to talk about balance until you were masters? | ||
StarGalaxy
Germany744 Posts
On July 30 2012 05:34 hunts wrote: Show nested quote + On July 30 2012 05:26 OrbitalPlane wrote: On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when ret had I belive 30~ corruptors and something like 20 infestors, then he lost his army but rebuilt it because he had such a better economy than squirtle for most of the game? Seems like you watched a different game or through the glasses of a Zerg: Look at 21:30: Red has way over 20 brutlords, ~20 corruptors and ~10 infestors: the toss has a carrier only army with a ms and a few ht's to storm. so red basically fights with only half of his army (supply and valuewise). Red loses less in the fight despite what you were saying. rewatch it at 21:30 ++ And if you watch at the resources before the fight red has also less banked. (If i were mean i could say there was actually no single accurate point in your post.) | ||
Nekovivie
United Kingdom2599 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
On July 30 2012 23:40 OrbitalPlane wrote: Show nested quote + On July 30 2012 05:34 hunts wrote: On July 30 2012 05:26 OrbitalPlane wrote: On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when ret had I belive 30~ corruptors and something like 20 infestors, then he lost his army but rebuilt it because he had such a better economy than squirtle for most of the game? Seems like you watched a different game or through the glasses of a Zerg: Look at 21:30: Red has way over 20 brutlords, ~20 corruptors and ~10 infestors: http://www.youtube.com/watch?v=BcbtezDeTAY&feature=plcp the toss has a carrier only army with a ms and a few ht's to storm. so red basically fights with only half of his army (supply and valuewise). Red loses less in the fight despite what you were saying. rewatch it at 21:30 ++ And if you watch at the resources before the fight red has also less banked. (If i were mean i could say there was actually no single accurate point in your post.) Are you joking or what? Do you really look at that engagement and think it's unfair that Zerg comes out FAR ahead? In that fight there were only 12 Carriers, a couple HTs and the mothership. 1 Carrier was on the way to his army, but not there yet. And he had 5 more in production. Squirtle vortexes 2 carriers as well as what seems like 75% the Interceptors. A bit later a single corrupter also moves into the vortex. So then at that part it's roughly 18 Corrputers and some Infested Terrans fighting a mothership, a couple HTs and 10 Carriers with barely any Interceptors left. The mothership takes a lot fire from Infested Terrans and then also dies to the Corrupters, Squirtle's Storms aren't placed all too well, some deal at least decent damage though. And yeh of course at that part most of the carriers get taken out, although 4 can actually escape and take out the last remaining Corrupters of that battle. If you consider this anything but a godawful engagement by Squirtle than stop arguing. Because it was just that. His Vortex basically made his Carriers close to useless. | ||
StarGalaxy
Germany744 Posts
On July 31 2012 00:45 Na_Dann_Ma_GoGo wrote: Show nested quote + On July 30 2012 23:40 OrbitalPlane wrote: On July 30 2012 05:34 hunts wrote: On July 30 2012 05:26 OrbitalPlane wrote: On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when ret had I belive 30~ corruptors and something like 20 infestors, then he lost his army but rebuilt it because he had such a better economy than squirtle for most of the game? Seems like you watched a different game or through the glasses of a Zerg: Look at 21:30: Red has way over 20 brutlords, ~20 corruptors and ~10 infestors: http://www.youtube.com/watch?v=BcbtezDeTAY&feature=plcp the toss has a carrier only army with a ms and a few ht's to storm. so red basically fights with only half of his army (supply and valuewise). Red loses less in the fight despite what you were saying. rewatch it at 21:30 ++ And if you watch at the resources before the fight red has also less banked. (If i were mean i could say there was actually no single accurate point in your post.) Are you joking or what? Do you really look at that engagement and think it's unfair that Zerg comes out FAR ahead? In that fight there were only 12 Carriers, a couple HTs and the mothership. 1 Carrier was on the way to his army, but not there yet. And he had 5 more in production. Squirtle vortexes 2 carriers as well as what seems like 75% the Interceptors. A bit later a single corrupter also moves into the vortex. So then at that part it's roughly 18 Corrputers and some Infested Terrans fighting a mothership, a couple HTs and 10 Carriers with barely any Interceptors left. The mothership takes a lot fire from Infested Terrans and then also dies to the Corruptors, Squirtle's Storms aren't placed all too well, some deal at least decent damage though. And yeh of course at that part most of the carriers get taken out, although 4 can actually escape and take out the last remaining Corrupters of that battle. If you consider this anything but a godawful engagement by Squirtle than stop arguing. Because it was just that. His Vortex basically made his Carriers close to useless. You are twisting my words and it seems you don't get the point the ppl above me and i made. Pls quote if you think i said smth different. I said it was shocking that ret won that. i didn't say it was unfair. I think with a better engadgement and a better army composition (i would have build some archons for the vortex) the toss could have won that fight. But ONLY because ret had a really bad army composition for what he was facing. Imagine he had only 5 broodlords and 30 more Corruptors instead? Then it's not a matter of how well the toss plays, there is no way you can win that fight if the zerg doesn't make a big blunder. | ||
Typho0n
Canada276 Posts
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734pot
Australia294 Posts
On July 30 2012 05:26 OrbitalPlane wrote: Show nested quote + On July 30 2012 04:21 larse wrote: (2), (3) What exactly does he think protoss is going to do? No one knows, even Startale Protoss are struggling against Zerg. The carrier play doesn't work very well if it got scouted (which is very likely to be scouted). So it left Protoss no choice but to do all those mid-game timing pushes and all-ins. It's the famous phrase: "kill it before broodlord". The problem is not that Protoss can't win against Zerg on a 50-50 basis. It's just there is only one strategy: "kill it before broodlord". How stupid is that. And Dustin Browder is talking about muta in the interview. Does he even know what's a 2-base dilemma in PvZ? Even that NASL interviewer is much more knowledgeable than DB. I agree on the PvZ situation. The funny (or not so funnny) thing even if zerg doesn't scout the mass carriers they seem to win. The best example was red squritle in TSL4 on Metropolis. I thought Ret was dead because he was unware of the only air force. But then he killed the carriers without problems despite having mostly brutlords. :D That's so shocking. Same thing a while back also on Metropolis at HSC5 Nerchio against yonghwa. Nerchio didn't scout the toss going air but roflstomped him later anway. You mean when yonghwa for some reason decided to mass void rays and made only 1 carrier? That's a pretty poor example to support your point. | ||
NotaGoodName
4 Posts
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Beastyqt
Serbia516 Posts
DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. | ||
Brett
Australia3820 Posts
On July 29 2012 20:26 Serelitz wrote: Transcript. Show nested quote + 00:08 Dustin Browder, Game Director of Starcraft 2 00:14 How do you feel about the growth and success of e-sports? And what does it need to continue? -Blown away by what's happening in Starcraft 2. -Expected sizes of crowds of 50-60 people, maybe more in Korea. -Kept growing, growing growing, huge venues all over the world with thousands of people watching. -In terms of where it's going, Blizzard is in the dark. No master plan. 02:03 How close is the connection between Blizzard and the major events around the world? -Try to make a product that's viable for them to use -Go to events as much as possible -Also working with them a lot for WCS 02:55 Is there a struggle between the needs of the community and the needs of the company? -No. -Blizzard would balance the game even if e-sports didn't exist, for fans so that when Blizzard releases a new product those fans come back for more. 04:04 Is e-sports a byproduct of Starcraft 2? -Starcraft 2 was built for e-sports, Warcraft 3 was as well. Starcraft 2 had an advantage thanks to Brood War. -Even some of the story elements are influenced by it. 05:23 Do you have any plans to support the community more directly? -Lots of stuff done recently like TLMC/GSL/MLG maps into ladder, HotS battle reports with Day9. 06:38 What are your most memorable moments from the last two years of Starcraft 2? -Nestea vs Anypro's sunken rush, they discussed something like it in ~2008 but completely forgot about that until this match. -GSL October finals at Blizzcon crowd. 09:00 What is the Blizzard Vision for the WCS? -Create environment for non-pros to show off and maybe become pros. -Create tournaments in places where they aren't held as much. 10:06 Local players in the WCS -Try to convince players who otherwise wouldn't participate to join in tournaments and find new talent 10:42 Is WCS the replacement for Blizzcon this year? -Not the reasoning but certainly very nice bonus. 10:54 Will WCS continue after this season? -Not sure but that's the plan. 11:07 Any hope of auto tournaments returning to battle.net? -Absolutely, definitely on the list. -The list is very long and Blizzard knows that. 12:01 Will we see new ranking systems implemented in battle.net? -Ladder ranking is a Bell curve - Gold is closest to eachother in skill level, GM/master and bronze leagues are much more varied in skill level. -Possible solutions are more subdivisions (bronze 8,9,10), this goes for GM as well. But Grand Master does exist in a way for that. -Dustin Browder was diamond, now platinum. -The community has gotten better and that can be very demoralizing if you don't and get demoted despite getting better. 15:04 Why hide players' true rankings? -This is still being discussed a lot. -Showing MMR might demoralize people even more if they hit their 'true skill cap' - which of the 2 options is worse is still being discussed. 16:22 What about better stat tracking within battle.net? -Want it badly -Dustin Browder plays random because he has to be unbiased. 17:34 Does Blizzard ever look to the community for inspiration? -Yes, but infrequently and they want to do it more. 18:12 When can we play Heart of the Swarm beta? -Very Soon. -Number of variables like D3 and MoP patches and balance/battle.net changes that affect it. 18:45 How long will there be between beta and launch? -3 to 6 month beta is the goal. 19:00 What about Warcraft 4? -Later, much later. 'was gonig to say soon but that seems wrong'. -HotS first, LoV after, lots of battle.net changes to come in as well first. -No idea what to implement for multiplayer in LoV. 20:01 Did you ever envision the metagame developing to this point? -Metagame does what metagame does. -No specific metagame in mind. -They had vague ideas toward the end of the beta like Zerg units being weaker due to the larva mechanic and the '300/200 remax'. 21:45 When you make small changes to a unit is it intended to push players in that direction? -Never intentional. Done during beta but not for a live game. -Community can overreact to small changes and 'overuse' a unit after buffing though sometimes the community is right and the buff is way more than anticipated -Queen buff example, wasn't to buff Z but to give them a response to Hellions denying/controlling creep. 22:53 Thinking of the ZvP metagame, are you focusing on the 2 base dilemma faced by the Protoss players? -Deep sigh -More confidence in the community than in ourselves to solve things like this. -Community can sometimes be wrong or overlooking something with tunnelvision. -When mutas come into play, Phoenixes could be used way more even without the upgrade. 200/200 Protoss armies losing to mass muta, 'you dont have the money' doesnt work in that case. -Community has a right to panic and they should since that leads to solutions one way or another. 24:45 How do you feel about the changes made to the Queen at this point? -Terrans still doing runby's with hellions, and banshees and drops. -Not 100% sure -Everything looks balanced from ladder statistics, tournament statistics, tournament results. -Big change but Terran had been dominating for months. -Open to being wrong. 26:27 How do you feel about 'Ultimate Endgame', especially Infestor/Broodlord and Mothership/Archon? -We'll see -HotS coming up which may change that. -Starcraft 2 isn't considered as done. -MVP vs Squirtle, what if he yamato'd the mothership? What if he EMP'd it? Still so much potential possibilities. -Ravens and seeker missiles against zerg, hadn't expected to see it initially. Little sloppily executed by pro standard [in that first game where he saw that used], but with more practice pros might be able to make it work. -Pros are never done, the metagame is never finished, especially for the end game. 28:40 Final thoughts? -You're awesome. There you go. Cheers, much better than spending 30+ mins watching it ![]() | ||
Tuna17
United States1 Post
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Xiphos
Canada7507 Posts
On August 04 2012 22:15 Tuna17 wrote: People give DB a hard time but when it comes down to it blizzard will eventually get it right because they make good games. Very excited for HotS! Hope soon means a few weeks. They made ggs. Totally abolishing their precedent philosophy that is to only release a product once quality is ensured. | ||
Plansix
United States60190 Posts
On August 04 2012 16:36 Empire.Beastyqt wrote: Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league? DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. That job posting was not for the balance team and did state that is had anything to do with balancing SC2 prime. Stating that the applicant be in a least diamond league is just a way to make sure that they are hiring an active player. The major skills they were looking for were, writing, the ability use the map editor and the ability to work with a team. For all we know, they could be working on Blizzard-Dota. I love how false information created by the community just becomes truth and is repeated over and over. I found the interview to be fine. At no point did DB say that terran's raven control was sub-par. He stated that he was a Ravens and HSM used in a professional match(likely GSL) and thought it was compelling. He said that it did not look as refined as other strategies, but this was likely because the person using it does not get to that level of the game often. He was talking about how that is a problem in the late game, that most players do not get to the late game often and players do not get to practice in those situations as much as others. | ||
Andre
Slovenia3523 Posts
On August 04 2012 22:42 Xiphos wrote: Show nested quote + On August 04 2012 22:15 Tuna17 wrote: People give DB a hard time but when it comes down to it blizzard will eventually get it right because they make good games. Very excited for HotS! Hope soon means a few weeks. They made ggs. Totally abolishing their precedent philosophy that is to only release a product once quality is ensured. I'm not gonna ignore that there's plenty of quirks when blizzard releases new stuff, but they're still one of the sole studios that take their time. And don't say it's for anything else than ensuring the game is good, there are plenty of deadlines to be considered in game development... | ||
Plansix
United States60190 Posts
On August 04 2012 16:26 NotaGoodName wrote: So... we are letting somebody in platinum league determine balance issues? Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS. | ||
IRL_Sinister
Ireland621 Posts
24:45 How do you feel about the changes made to the Queen at this point? -Terrans still doing runby's with hellions, and banshees and drops. -Not 100% sure -Everything looks balanced from ladder statistics, tournament statistics, tournament results. -Big change but Terran had been dominating for months. -Open to being wrong. What the...? | ||
rd
United States2586 Posts
On August 04 2012 16:36 Empire.Beastyqt wrote: Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league? DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. Shouldn't we be rejoicing? DB has finally concluded that allowing the meta game to play out for more than 2 months is a better idea than knee-jerk buffing/nerfing units and never giving the meta game enough time to develop. | ||
Plansix
United States60190 Posts
On August 04 2012 23:46 rd wrote: Show nested quote + On August 04 2012 16:36 Empire.Beastyqt wrote: Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league? DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. Shouldn't we be rejoicing? DB has finally concluded that allowing the meta game to play out for more than 2 months is a better idea than knee-jerk buffing/nerfing units and never giving the meta game enough time to develop. I think people only want that when their race is doing well. | ||
multiversed
United States233 Posts
On August 04 2012 16:36 Empire.Beastyqt wrote: Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league? DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. oh yeah? i thought they repatched fungal like a week later one time. guess i'm an idiot though. please continue. this is all very productive. and entertaining. | ||
Snowbear
Korea (South)1925 Posts
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Dante_A_
United States161 Posts
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SupLilSon
Malaysia4123 Posts
On August 04 2012 23:21 Plansix wrote: Show nested quote + On August 04 2012 16:26 NotaGoodName wrote: So... we are letting somebody in platinum league determine balance issues? Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS. Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM. | ||
snively
United States1159 Posts
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Sabu113
United States11048 Posts
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Plansix
United States60190 Posts
On August 05 2012 01:29 SupLilSon wrote: Show nested quote + On August 04 2012 23:21 Plansix wrote: On August 04 2012 16:26 NotaGoodName wrote: So... we are letting somebody in platinum league determine balance issues? Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS. Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM. Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes. Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community. | ||
pmp10
3332 Posts
On August 05 2012 03:36 Plansix wrote: Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes. Wait - what? I like Artosis casting but I think the guy still tells terrans to mech against protoss. If everyone is biased then they simply need to hear everyones perspective. | ||
Evangelist
1246 Posts
1. The original idea behind the unit 2. A statistical analysis of the games where that unit is used and what it should and should not be dying to 3. Overall win rates Browder is actually overqualified, by those standards. You don't have to be a genius player to adjust some numbers on a unit. Most pro gamers couldn't design shit - their perspective is way too biased. | ||
Arghnews
United Kingdom169 Posts
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Yoshi Kirishima
United States10345 Posts
On August 04 2012 23:15 Plansix wrote: Show nested quote + On August 04 2012 16:36 Empire.Beastyqt wrote: Anyone remembers when blizzard was trying to hire people for their balance team and requirement was to be at least diamond league? DB has no clue what he is talking about, saying that protosses will have to figure something other then 2 base allins and they are doing it for LONG time now and thinking that terran raven micro is not good is hilarious. MKP can micro 50 marines like a boss, but he cant micro awful unit with useless spells, you tell him DB! Thing I hate the most is when they say "if we see that change is too good or too bad for some unit we will always be happy to say we made a mistake and change it back" when in fact that would NEVER happen because blizzard would never admit they made a mistake. They would always boost or nerf another unit than reverting change they made. Saying that HoTS will fix bl/inf is hilarious too, it can only create more imbalance with new units, first you need to fix old units in order to balance new ones. Even tho this is like 10th interview since last patch I have feeling I was watching same interview all 10 times, every answer is same, on their "statistics" terran is still doing amazing (god knows what they are looking probably paper league), even tho there are like 20 players in GM in EU that are terrans and 10 more being their smurfs, oh blizz.. That job posting was not for the balance team and did state that is had anything to do with balancing SC2 prime. Stating that the applicant be in a least diamond league is just a way to make sure that they are hiring an active player. The major skills they were looking for were, writing, the ability use the map editor and the ability to work with a team. For all we know, they could be working on Blizzard-Dota. I love how false information created by the community just becomes truth and is repeated over and over. I found the interview to be fine. At no point did DB say that terran's raven control was sub-par. He stated that he was a Ravens and HSM used in a professional match(likely GSL) and thought it was compelling. He said that it did not look as refined as other strategies, but this was likely because the person using it does not get to that level of the game often. He was talking about how that is a problem in the late game, that most players do not get to the late game often and players do not get to practice in those situations as much as others. Agreed. Also beastyqt, i would have to agree with browder about late game units not being micro'd as well as they could be. For example, in MVP vs Squirtle, MVP happened to stack all of his BCs in that one pivotal moment. Maybe he didn't notice the mothership coming in from the side and/or got cocky. His point is that since it's rarer to get to the later parts of the game, you don't have as much practice micro'ing or playing in such situations. I think that makes total sense. Also you're wrong about them not admitting mistakes. The thor change has been reverted, for example. To get a perfect game you need to both have good design and good balance. The new units' goals are to improve the design. Balance comes after that. Big enough balance changes can effect the design but... that is not something they ideally want to happen. | ||
SupLilSon
Malaysia4123 Posts
On August 05 2012 03:36 Plansix wrote: Show nested quote + On August 05 2012 01:29 SupLilSon wrote: On August 04 2012 23:21 Plansix wrote: On August 04 2012 16:26 NotaGoodName wrote: So... we are letting somebody in platinum league determine balance issues? Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS. Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM. Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes. Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community. I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros. | ||
Plansix
United States60190 Posts
On August 05 2012 07:35 SupLilSon wrote: Show nested quote + On August 05 2012 03:36 Plansix wrote: On August 05 2012 01:29 SupLilSon wrote: On August 04 2012 23:21 Plansix wrote: On August 04 2012 16:26 NotaGoodName wrote: So... we are letting somebody in platinum league determine balance issues? Well the man has a full time job and likely works over 50-70 hours a week. Most people making video games do not have a lot of time to play them. Platinum among my group of friends is known as the working stiff league. If we expect everyone to be masters a blizzard(which is the top 2%) of the ladder, we better be willing to wait must longer for balance patches and HotS. Regardless, you'd think they would hire some people who are high skilled RTS players to balance an RTS game around the high skilled bracket. David Kim hasn't had a GM account since like season 2 and overwhelming player testimony shows that Blizz hasn't been in talks with pros like they claimed. The recent "balance" changes to the game have highlighted why you can't have a group of platinum and diamond players balancing the game for the top 5% of GM. Blizzard has said they talk with high level players, but have also found their points of view to be bias and only so useful. They have spoken directly with "knowledgeable observers", which I assume means people like Artosis who have a broader understanding of the game. You would be hard pressed to find anyone in the world who watches more highlevel starcraft 2 than Artosis. This should not be shocking to people, as most professional sports and their rules are controlled by people who are not professional athletes. Skill is not directly related to design and you will find tons of game designers who are not top teir at the games they create. Staying in GM is a huge time commitment which is why you see mostly professional players in there. You cannot expect someone working full time in the gaming industry to keep an account of that level. Also, mechanical skill can decline over time, while your game understanding of the metagame may remain on the cutting edge. Really, all game designers are inherently less skilled at the games they create than community. I'm fairly certain a lot of Artosis' "cutting-edge" game knowledge comes from him being in direct contact with current pros. Yes, and unlike the professional players, who income and lively hood is based on how they preform, Artosis is less bias. Also, the vast majority of my knowledge is direct contact with people who know more about a subject that I do. That is how people get knowledge, either from some form of media/written record or directly from other people. Even if you gain knowledge by reading it yourself, someone else wrote the book. | ||
Ozell
Canada105 Posts
And yes, entertainment for an esports point of view is kinda important. | ||
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