![[image loading]](http://3.bp.blogspot.com/-94N3exLvadQ/Tjk8b0IfgHI/AAAAAAAAA2Q/QhbQ91tMeqE/s1600/new+kayle+sin.jpg)
+ Show Spoiler [Patch Notes] +
V1.0.0.138:
* Divine Blessing:
o Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205.
o Movement speed increased to 18/21/24/27/30% from 15/17/19/21/23%.
o Movement speed duration increased to 3 seconds from 2.5.
o Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
V1.0.0.124:
* Stats:
o Attack damage per level increased to 2.8 from 2.5.
o Attack speed per level increased to 2.5% from 2.0%.
* Reckoning:
o Now scales with 100% of Kayle's bonus attack damage in addition to a 1.0 ability power ratio.
o Damage amplification increased to 6/7/8/9/10% from 5% at all ranks.
V1.0.0.123:
* Holy Fervor:
o Armor and magic resistance reduction per stack increased to 3% from 2%.
o Fixed a bug where it was only reducing the target's base armor and magic resistance rather than the total armor and magic resistance.
* Fixed minor tooltip errors.
V1.0.0.122:
* General
o New model and animations!
o Community contest "Fresh Prince of Bel Air" /dance animation
o Attack damage per level reduced to 2.5 from 3
o Attack speed per level reduced to 2 from 2.3
o Recommended items updated
* Holy Fervor
o New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
* Reckoning
o Missile speed increased to 1300 from 1000
o Ability power ratio increased to 1.0 from 0.8
o Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
o Slow increased to 35% from 25%
o Damage amplification reduced to 5% from 8/10/12/14/16%
* Righteous Fury
o Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
o Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
o Increased splash range to 300 from 200
o Ability power ratio decreased to .2 to .3
o Mana cost reduced to 45 from 65
* Divine Blessing
o Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
o Movement speed duration reduced to 2.5 seconds from 10 seconds
o Movement speed boost increased to 15/17/19/21/23% from 12%
o Ability power ratio reduced to .35 from .5
o Cooldown increased to 15 seconds from 10 seconds
V1.0.0.116:
* Fixed a display issue with Kayle's Battleborn skin.
V1.0.0.106:
* Kayle now counts as a ranged attacker while using Righteous Fury.
V1.0.0.100:
* Reckoning: debuff and death recap tooltips have been corrected.
V1.0.0.97:
* Righteous Fury: tooltip adjusted to indicate the buff duration and attack range increase.
* Divine Blessing:
o Movement speed bonus reduced to a flat 12% from 10/12/14/16/18%.
o Mana cost increased to 60/65/70/75/80 from 50/55/60/65/70.
o Ability power ratio reduced to 0.5 from 0.6.
V1.0.0.96:
* Divine Blessing movement speed bonus reduced to 10/12/14/16/18% from 12/14/16/18/20%.
* Righteous Fury splash damage no longer affects turrets.
V1.0.0.94(b):
* Intervention:
o Cooldown reduced to 90/75/60 from 150/120/90.
o Duration reduced to 2/2.5/3 from 3/4/5.
V1.0.0.94:
* Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225.
* Righteous Fury:
o Ability power ratio reduced to 0.3 from 0.35.
o Base damage reduced to 4/10/16/22/28 from 8/14/20/26/32.
* Intervention cooldown increased to 120/105/90 from 90 at all ranks.
V1.0.0.87:
* Stats:
o Base damage reduced to 56.3 from 60.3.
o Base health reduced to 501 from 526.
o Health per level reduced to 93 from 98.
o Base attack speed slightly increased.
o Base armor reduced to 21 from 27.
o Armor per level reduced to 3.5 from 4.
o Magic resistance per level increased to 0.75 from 0.
o Mana regen per level increased to 0.065 from 0.06.
o Attack speed per level increased to 2.3 from 1.85.
o Normalized her attack timing between alternate attacks.
o Attack range increased to 125 from 100.
* Updated recommended items.
* Updated playing as and against tips.
* Holy Fervor (New Innate): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage.
* Reckoning:
o Damage reduce to 60/110/160/210/260 from 80/135/190/245/300.
o Ability Power ratio reduced to 0.8 from 1.0.
o While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to the target.
o It no longer interacts with Holy Fervor.
o Removed the attack speed debuff component.
* Divine Blessing:
o Healing increased to 65/105/145/185/225 from 60/95/130/165/200.
o Movement speed increased to 12/14/16/18/20% from 8/10/12/14/16%.
o Duration reduced to 10 seconds from 20.
o Cooldown reduced to 10 seconds from 15.
o Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
* Righteous Fury:
o Range increased by 50.
o It now deals the bonus damage as a separate magic damage source to her target. For nearby units, the splash damage is now magic damage.
o Base bonus damage increased to 8/14/20/26/32 from 6/12/18/24/30.
o Cooldown reduced to 22/21/20/19/18 seconds from 25 seconds.
o Mana cost reduced to 65 from 75.
* Intervention:
o Cooldown increased to 90 at all ranks from 90/75/60.
o Cast range reduced to 1200 from 1300.
V1.0.0.63:
* Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess).
V1.0.0.61:
* Attack speed per level increased to 1.65 from 1.5.
* Holy Fervor (reworked passive): when Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
* Reckoning: additional damage while Holy Fervor is active now accounts for damage dealt from ability power.
* Intervention:
o Cooldown increased to 90/75/60 from 75/60/45.
o Duration decreased to 3/4/5 seconds from 4/5/6.
V0.9.25.34:
* New sounds for all of her spells.
* Fixed tooltip for Righteous Fury.
V0.9.25.24:
* Righteous Fury:
o Adjusted values to be 6/12/18/24/30 damage with 20/25/30/35/40% cleave.
o Now instant cast.
* Intervention:
o Increased cast range from 800 to 1300.
o Increased invulnerability duration from 4 to 4/5/6.
o Modified mana cost from 80 to 100/75/50.
o Increased cooldown from 60/50/40 to 75/60/45.
* Holy Fervor:
o Name changed to Vengeance.
o Increased attack speed bonus per stack from 20% to 25%.
* Reckoning:
o Now deals a bonus 25% damage if Vengeance is active.
* Divine Blessing:
o Increased heal from 60/90/120/150/180 to 60/95/130/165/200.
* Updated recommended items.
V0.9.25.21: (Light Remake)
* Reckoning: Strikes a target dealing damage and slowing its movement speed and attack speed for 4 seconds.
o The movement speed reduction is now 20-30% down from 20%-40%.
o Removed the stun and double damage component after an ally dies.
* Divine Blessing: Blesses a target allied Champion, healing them and increasing their movement speed for 20 seconds.
o Changed the heal over time into a direct heal.
* Righteous Fury: Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack.
o Removed the bonus damage, and lowered the duration of the spell.
* Intervention (Ultimate): Bathes Kayle’s target in a holy light, rendering them immune to all damage for 4 seconds.
o The cooldown was increased, but it can now be cast upon allies.
* Passive – Holy Fervor: Kayle and nearby allied champions attack 10% faster. If an allied champion dies while under the effects of Holy Fervor, Kayle's Attack Speed is further increased as she attempts to avenge them.
V0.9.22.16:
* Reckoning damage modified to 80/140/200/260/320 from 90/150/210/265/325.
V0.9.22.15:
* Increased Movement Speed to 310 from 300.
* Reckoning damage increased from 65/130/195/260/325 to 90/150/210/265/325.
* Changed Spell Icons.
V0.8.22.115:
* Righteous Fury Ability Power ratio reduced from .5 to .35.
* Divine Blessing:
o Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205.
o Movement speed increased to 18/21/24/27/30% from 15/17/19/21/23%.
o Movement speed duration increased to 3 seconds from 2.5.
o Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
V1.0.0.124:
* Stats:
o Attack damage per level increased to 2.8 from 2.5.
o Attack speed per level increased to 2.5% from 2.0%.
* Reckoning:
o Now scales with 100% of Kayle's bonus attack damage in addition to a 1.0 ability power ratio.
o Damage amplification increased to 6/7/8/9/10% from 5% at all ranks.
V1.0.0.123:
* Holy Fervor:
o Armor and magic resistance reduction per stack increased to 3% from 2%.
o Fixed a bug where it was only reducing the target's base armor and magic resistance rather than the total armor and magic resistance.
* Fixed minor tooltip errors.
V1.0.0.122:
* General
o New model and animations!
o Community contest "Fresh Prince of Bel Air" /dance animation
o Attack damage per level reduced to 2.5 from 3
o Attack speed per level reduced to 2 from 2.3
o Recommended items updated
* Holy Fervor
o New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
* Reckoning
o Missile speed increased to 1300 from 1000
o Ability power ratio increased to 1.0 from 0.8
o Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
o Slow increased to 35% from 25%
o Damage amplification reduced to 5% from 8/10/12/14/16%
* Righteous Fury
o Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
o Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
o Increased splash range to 300 from 200
o Ability power ratio decreased to .2 to .3
o Mana cost reduced to 45 from 65
* Divine Blessing
o Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
o Movement speed duration reduced to 2.5 seconds from 10 seconds
o Movement speed boost increased to 15/17/19/21/23% from 12%
o Ability power ratio reduced to .35 from .5
o Cooldown increased to 15 seconds from 10 seconds
V1.0.0.116:
* Fixed a display issue with Kayle's Battleborn skin.
V1.0.0.106:
* Kayle now counts as a ranged attacker while using Righteous Fury.
V1.0.0.100:
* Reckoning: debuff and death recap tooltips have been corrected.
V1.0.0.97:
* Righteous Fury: tooltip adjusted to indicate the buff duration and attack range increase.
* Divine Blessing:
o Movement speed bonus reduced to a flat 12% from 10/12/14/16/18%.
o Mana cost increased to 60/65/70/75/80 from 50/55/60/65/70.
o Ability power ratio reduced to 0.5 from 0.6.
V1.0.0.96:
* Divine Blessing movement speed bonus reduced to 10/12/14/16/18% from 12/14/16/18/20%.
* Righteous Fury splash damage no longer affects turrets.
V1.0.0.94(b):
* Intervention:
o Cooldown reduced to 90/75/60 from 150/120/90.
o Duration reduced to 2/2.5/3 from 3/4/5.
V1.0.0.94:
* Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225.
* Righteous Fury:
o Ability power ratio reduced to 0.3 from 0.35.
o Base damage reduced to 4/10/16/22/28 from 8/14/20/26/32.
* Intervention cooldown increased to 120/105/90 from 90 at all ranks.
V1.0.0.87:
* Stats:
o Base damage reduced to 56.3 from 60.3.
o Base health reduced to 501 from 526.
o Health per level reduced to 93 from 98.
o Base attack speed slightly increased.
o Base armor reduced to 21 from 27.
o Armor per level reduced to 3.5 from 4.
o Magic resistance per level increased to 0.75 from 0.
o Mana regen per level increased to 0.065 from 0.06.
o Attack speed per level increased to 2.3 from 1.85.
o Normalized her attack timing between alternate attacks.
o Attack range increased to 125 from 100.
* Updated recommended items.
* Updated playing as and against tips.
* Holy Fervor (New Innate): 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage.
* Reckoning:
o Damage reduce to 60/110/160/210/260 from 80/135/190/245/300.
o Ability Power ratio reduced to 0.8 from 1.0.
o While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to the target.
o It no longer interacts with Holy Fervor.
o Removed the attack speed debuff component.
* Divine Blessing:
o Healing increased to 65/105/145/185/225 from 60/95/130/165/200.
o Movement speed increased to 12/14/16/18/20% from 8/10/12/14/16%.
o Duration reduced to 10 seconds from 20.
o Cooldown reduced to 10 seconds from 15.
o Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
* Righteous Fury:
o Range increased by 50.
o It now deals the bonus damage as a separate magic damage source to her target. For nearby units, the splash damage is now magic damage.
o Base bonus damage increased to 8/14/20/26/32 from 6/12/18/24/30.
o Cooldown reduced to 22/21/20/19/18 seconds from 25 seconds.
o Mana cost reduced to 65 from 75.
* Intervention:
o Cooldown increased to 90 at all ranks from 90/75/60.
o Cast range reduced to 1200 from 1300.
V1.0.0.63:
* Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess).
V1.0.0.61:
* Attack speed per level increased to 1.65 from 1.5.
* Holy Fervor (reworked passive): when Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
* Reckoning: additional damage while Holy Fervor is active now accounts for damage dealt from ability power.
* Intervention:
o Cooldown increased to 90/75/60 from 75/60/45.
o Duration decreased to 3/4/5 seconds from 4/5/6.
V0.9.25.34:
* New sounds for all of her spells.
* Fixed tooltip for Righteous Fury.
V0.9.25.24:
* Righteous Fury:
o Adjusted values to be 6/12/18/24/30 damage with 20/25/30/35/40% cleave.
o Now instant cast.
* Intervention:
o Increased cast range from 800 to 1300.
o Increased invulnerability duration from 4 to 4/5/6.
o Modified mana cost from 80 to 100/75/50.
o Increased cooldown from 60/50/40 to 75/60/45.
* Holy Fervor:
o Name changed to Vengeance.
o Increased attack speed bonus per stack from 20% to 25%.
* Reckoning:
o Now deals a bonus 25% damage if Vengeance is active.
* Divine Blessing:
o Increased heal from 60/90/120/150/180 to 60/95/130/165/200.
* Updated recommended items.
V0.9.25.21: (Light Remake)
* Reckoning: Strikes a target dealing damage and slowing its movement speed and attack speed for 4 seconds.
o The movement speed reduction is now 20-30% down from 20%-40%.
o Removed the stun and double damage component after an ally dies.
* Divine Blessing: Blesses a target allied Champion, healing them and increasing their movement speed for 20 seconds.
o Changed the heal over time into a direct heal.
* Righteous Fury: Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack.
o Removed the bonus damage, and lowered the duration of the spell.
* Intervention (Ultimate): Bathes Kayle’s target in a holy light, rendering them immune to all damage for 4 seconds.
o The cooldown was increased, but it can now be cast upon allies.
* Passive – Holy Fervor: Kayle and nearby allied champions attack 10% faster. If an allied champion dies while under the effects of Holy Fervor, Kayle's Attack Speed is further increased as she attempts to avenge them.
V0.9.22.16:
* Reckoning damage modified to 80/140/200/260/320 from 90/150/210/265/325.
V0.9.22.15:
* Increased Movement Speed to 310 from 300.
* Reckoning damage increased from 65/130/195/260/325 to 90/150/210/265/325.
* Changed Spell Icons.
V0.8.22.115:
* Righteous Fury Ability Power ratio reduced from .5 to .35.
+ Show Spoiler [Stats] +
Health 418 (+93)
Attack damage 53.3 (+2.8)
Health regen. 7.0 (+0.75)
Attack speed 0.638 (+2.5%)
Mana 255 (+40)
Armor 17 (+3.5)
Mana regen. 6.9 (+0.525)
Magic res. 30 (+0.75)
Range 125
Mov. speed 310
Abilities:
![[image loading]](http://images4.wikia.nocookie.net/__cb20091017175155/leagueoflegends/images/2/28/HolyFervor.jpg)
Passive - Holy Fervor: Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.
A rather boring passive but nonetheless a decent shred. 15% at max stacks
![[image loading]](http://images4.wikia.nocookie.net/__cb20091017175032/leagueoflegends/images/9/97/Reckoning.jpg)
Q - Reckoning: Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts more damage to the target. Damage increase applies to summoner spells and items used by Kayle.
* Cooldown: 8 seconds
* Range: 650
* Missile Speed: 1300
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power) (+1.0 per bonus attack damage)
Damage Amplification: 6 / 7 / 8 / 9 / 10%
Decent range slow that increases your damage and scales 1:1 with both AP and AD. This spell is what really allows Kayle to shine top lane, allows her to easily kite the bruisers while dealing increased damage all while being a powerful nuke.
![[image loading]](http://images3.wikia.nocookie.net/__cb20091017175038/leagueoflegends/images/b/bd/DivineBlessing.jpg)
W - Divine Blessing: Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.
* Cooldown: 15 seconds
* Range: 1200
Cost: 60 / 70 / 80 / 90 / 100 mana
Heal: 60 / 105 / 150 / 195 / 240 (+0.35 per ability power)
Movement Speed: 18 / 21 / 24 / 27 / 30%
A long range weak heal, primary use is really for the increased MS for easier kiting.
![[image loading]](http://images2.wikia.nocookie.net/__cb20091017175046/leagueoflegends/images/d/d9/RighteousFury.jpg)
E - Righteous Fury: Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. Splash and magic damage won't proc when attacking a tower directly.
* Cost: 45 mana
* Cooldown: 16 seconds
* Radius of Splash AoE: 300
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage
What makes Kayle, Kayle. Makes your auto attacks range and deal increased magic damage as well as splashing magic damage that scales with AD. Pretty damn strong.
![[image loading]](http://images4.wikia.nocookie.net/__cb20091017175054/leagueoflegends/images/b/b8/Intervention.jpg)
R - Intervention: Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.
* Range: 1200
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds
The other part of what makes Kayle, Kayle (just dont try to bubble hearth.) Really strong ultimate that a lot of people tend to use poorly. It is best to use this at the beginning of fights when that initial burst is going out because that is when EVERYONE blows every cooldown and usually on 1 person. Using this to keep someone at 75%+ is way better than keeping someone alive at 10%. Try to recognize who the target of burst is and get this on them asap. It has long ass range so it is good for saving. Intervention also does not stop CC.
Guides:
Top Lane Kayle:
Summoners: I take flash/ignite, Kayle really is a lane bully and ignite can pick up those early kills that really snowball your lane. Alternatively you could take exhaust or teleport but I don't think exhaust is necessary for fighting anyone, and teleport would likely cause you to miss out on kills but able to support your team in dragon fights more easily. Obviously up to personal preference.
Masteries: 21-8-1 is what I run, straight down the AD tree, reduced minion damage armor and HP5 in Def and reduced Flash cool down in utility.
I know Rincent runs some bizarre 19-11-1 set up that I have tried and personally dislike, he takes the - 2 dmg in Def and goes down the AD tree as far as 19 takes you. I don't find 11 in Def to be necessary but it works out for him so you should judge it yourself.
Runes: I run Flat AD Reds and Quints, flat armor yellows and MR level Blues. AS reds or quints could also make sense but I like the extra bit of nuke on Q and little extra damage on E. Also allows for easier last hitting.
Skill Order: E-Q-Q-W-Q-R: R>Q>E>W
E first to help jungler and to get level 2 before your lane opponent, once you hit 2 Q your enemy, turn on E and go to town. Q max is a bigger nuke, while being magic damage that scales with AD. Some people like to max E first, I find it to be less damage but more pushing power and by the time fights start you will have Q and E maxed or close to it anyway. W just for move speed, and don't W too much will run you oom. With Q on people you can chase/kite easily. W more for escapes or tower diving.
Starting Items:
![[image loading]](http://edge1.mobafire.com/images/item/boots-of-speed.gif)
![[image loading]](http://edge1.mobafire.com/images/item/health-potion.gif)
Pretty much non negotiable. I don't really know what else you would want to start with. Boots let you kite more easily, you don't need cloth to build anything and you shouldn't be taking damage, Dblade start doesn't let you kite as well and is more risky for not much gain. Just start boots + 3
Core Items:
![[image loading]](http://edge2.mobafire.com/images/item/dorans-blade.gif)
![[image loading]](http://edge2.mobafire.com/images/item/dorans-blade.gif)
![[image loading]](http://edge2.mobafire.com/images/item/berserkers-greaves.gif)
These should be your first purchases. I usually go 2 dblades then Zerkers but it doesnt matter the order really as long as you get them.
![[image loading]](http://images2.wikia.nocookie.net/__cb20091014182736/leagueoflegends/images/8/83/Infinity_Edge.gif)
![[image loading]](http://edge2.mobafire.com/images/item/phantom-dancer.gif)
Your "real" core, allows you to become a 2nd AD carry. Dishing out crazy single target and AoE Damage.
Late Game Options:
![[image loading]](http://edge2.mobafire.com/images/item/the-bloodthirster.gif)
![[image loading]](http://edge2.mobafire.com/images/item/guardian-angel.gif)
![[image loading]](http://leaguecraft.com/images/icons/items/item_97.jpg)
After Zerkers, IE, PD, BT and GA or QSS are finished, you have a good amount of last items to choose from, though this situation will be very rare.
![[image loading]](http://edge2.mobafire.com/images/item/last-whisper.gif)
![[image loading]](http://edge1.mobafire.com/images/item/trinity-force.gif)
![[image loading]](http://edge2.mobafire.com/images/item/hextech-gunblade.gif)
Top Lane Playstyle: At level 1 just farm with E off unless they are being aggressive. Push the lane slightly so you hit 2 before them, but not so much you are vulnerable to a level 2 gank. Also be aware of who the enemy jungler is etc. May not be a good idea to do this vs Lee Sin or Shaco.
When you hit level 2, immediately take Q and try to hit the enemy with it. Did you hit them? Turn on E and fight them till they run while kiting and or chasing. Are they running before Q range? Keep E off and zone them while last hitting. Kayle is a lane bully, bully your lane.
Rinse and repeat this. You will always slowly push your wave as Kayle, it is literally impossible not to. It is important that you have good ward coverage for yourself. More important than buying a BF Sword. I always keep Blue buff exit/entrance near baron warded, and tribush. Always keep these warded and you will always be safe. Exceptions are if you see enemy jungler bot lane or headed bot, if you see this, Kayle is a good counter jungler. Go take wolves/doublegols/wraiths or a buff if you can. However be aware of where your own lane and mid are, chances are if you head into jungle and they go MIA, that entrance is warded so you should gtfo.
Once you hit level 6 you can tower dive! Yay! How to do this as Kayle: Turn E on and push the wave to tower. Make sure enemy jungler is not coming to gank you (be aware, if you notice this is important.) Harass your lane opponent with Q and E on while they are under tower while not taking tower hits. If they don't CS then just turn E on and hit tower. The splash animation happens but it doesn't actually do damage when you hit towers so you won't draw aggro this way.
If they come to CS and you harass them below like 75%, W yourself, Q them, turn E on, ignite and Intervention yourself early. Do not wait to use intervention. Try to time it as the tower shot is hitting you to maximize damage reduction. You get 2 seconds to take 0 damage, make them count. This should generate a kill pretty much every time.
Tell your jungler easy ganks and dives top, your Q is awesome gank assistance and you can always use intervention on your jungler if they tank the turret. I very often get camped top lane because Kayle is so strong. Be sure to tell your team when the jungler is top (remember you are aware and have ward coverage.) This can lead to free Dragons and often times your mid and Jungler can come counter gank top leading to more kills. This all stems from being aware!
If you are facing a strong ganker like a Lee Sin or Shaco, it is better to farm until you can buy a Dblade and 2 wards before going balls deep. You need that ward coverage.
If you have an AP that doesn't need blue or want for some reason, speak up! CDR is super good on Kayle. More E uptime, more Q up time, shorter R cool down.
I have jungled Kayle a few times so I may add that in at some point but I really think she is strongest top lane and she definitely needs that farm.
As a side note: Don't play support Kayle.
This is my first guide on TL I hope it is comprehensive enough

http://www.teamliquid.net/forum/viewmessage.php?topic_id=166140 <- Old thread if anyone is interested for some reason
Edit1 - Added link to old thread