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The Hope of Protoss: The Scout

Forum Index > BW General
Post a Reply
1 2 3 4 5 8 9 10 Next All
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-28 09:51:37
June 11 2011 16:40 GMT
#1
Ladies (all four of you) and Gentlemen

I humbly bring to your attention the least beloved unit of Brood War, one so forgotten that it rivals a particular capital ship in SC2.

The Scout.


[image loading]

[image loading] 275 Mineral
[image loading] 125 Gas
[image loading] 80
[image loading] 3

Attributes: Armored, Mechanical


[image loading]
Ground Attack: 8
Air Attack: 14e (x2 attacks)
Range: 4
Cooldown: 30 (vs Ground)
22 (vs Air)

Sight 8 (10 with super expensive upgrade)

[image loading] 150 hp
[image loading] 100 shield
[image loading] 0 Armor



It is known for two things:
The BM:

And the Stove:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=94911

Your esteemed selves may recall the glorious golden past, when you turtle on two base for 40 minutes and unleash a swarm of fury consisted of no less than 48 almighty Scouts, piloted by sons of Aiur. Your AI foes can only stare haplessly at your flying angels of death and put up a valiant but futile resistance.

Arrhh...The good times.

Yet, the present time is one of trial and difficulty. It has been three years since a Protoss won a championship. Indeed, the very last trophy added to the Protoss treasure trove was back on 2008/11/16, when Bisu defeated Jangbi for his golden badge.

A Metagame shift is necessary.

The Scout.
[image loading]
+ Show Spoiler +

Featuring Scout v.s. Scout


The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?

And what of Dark Archon? Disruption web? Will they also see the light of day and revive our pitiful race?
Hittegods
Profile Joined April 2007
Stockholm4642 Posts
June 11 2011 16:45 GMT
#2
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Bonus: +14 (vs Armored Air)
This neo violence, pure self defiance
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 16:47 GMT
#3
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
June 11 2011 16:48 GMT
#4
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-11 16:49:43
June 11 2011 16:49 GMT
#5
On June 12 2011 01:45 Hittegods wrote:
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Show nested quote +
Bonus: +14 (vs Armored Air)


Oops, I copy and pasted that part from SC2 liquipedia. >_>

mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-06-11 16:54:17
June 11 2011 16:53 GMT
#6
Yeah I agree, sometimes I think Toss is winning less medals compare to other race it because they have 1 unit short.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 11 2011 16:55 GMT
#7
On June 12 2011 01:48 One Page Memory wrote:
http://www.youtube.com/watch?v=wxbuEUWDJ-g

lmao that was hilarious to watch live
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Uldridge
Profile Blog Joined January 2011
Belgium5217 Posts
June 11 2011 16:55 GMT
#8
Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas..
Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.
Taxes are for Terrans
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 11 2011 16:57 GMT
#9
massed scouts rape everything a zerg has besides devourers/mutas. When muta microed they outrange hydras easy.

in PvT i think scouts should be used mid game to kill dropships.
manner
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 11 2011 16:59 GMT
#10
On June 12 2011 01:55 Uldridge wrote:
Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas..
Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.


it's actually kal vs forgg
WeMade FOX would be a deadly SC2 team.
ForTenPoints
Profile Joined February 2009
United States140 Posts
June 11 2011 17:01 GMT
#11
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 11 2011 17:03 GMT
#12
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 17:04 GMT
#13
On June 12 2011 02:01 ForTenPoints wrote:
Show nested quote +
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-06-11 18:57:36
June 11 2011 17:04 GMT
#14
On June 12 2011 02:01 ForTenPoints wrote:
Show nested quote +
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?

OK nevermind
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 11 2011 17:07 GMT
#15
I dont think you can have 2x protoss supplies. Never tried it but that would be weird. That would mean you could have 4 army (toss, toss, terran, zerg)
xarthaz
Profile Blog Joined August 2010
1704 Posts
June 11 2011 17:08 GMT
#16
yeah i think that was an error. the population increase is achieved by building supply buidings of other races. doesnt work with same race.
Aah thats the stuff..
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
June 11 2011 17:10 GMT
#17
Scout is slightly useful when it has the speed+range upgrade and only if used as an anti-air...

It's slow
It costs a lot of money
It takes a lot of time to build one
And it's weak...

That's why it's the most useless unit in BW


노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 11 2011 17:11 GMT
#18
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
June 11 2011 17:11 GMT
#19
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?


Wow, that's so wrong, I don't even...

You only get an extra 200 supply if you mind control a different race.
mutantmagnet
Profile Joined June 2009
United States3807 Posts
June 11 2011 17:11 GMT
#20
On June 12 2011 01:40 dukethegold wrote:
A Metagame shift is necessary.

The Scout.

The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?




If this is meant to be a post to address imbalance it's the wrong approach. You have to identify weaknesses at different times of the game and see how they can be addressed. If you can make a change with Scouts that smooths out the issue that is great. Just don't be a slave to fixing a unit that has a clear role.


Scouts are hard counters to Devourers, Battlecruisers, Carriers, and Wraiths without cloak protection. Each unit has very restrictive reasons to be fielded against Protoss, so Scouts don't become necessary.
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