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The Hope of Protoss: The Scout - Page 3

Forum Index > BW General
Post a Reply
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Pads
Profile Blog Joined January 2007
England3228 Posts
June 11 2011 19:07 GMT
#41
On June 12 2011 03:58 Catalan wrote:
Show nested quote +
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200



Yea 201/200 and all the minerals that the probe ever mined.
right?

wrong... why would you get that?
#1 Kwanro[saM] fan!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 11 2011 19:09 GMT
#42
Perhaps I was using the wrong approach. I should have remade the OP to ask for any hidden potential in the entire Protoss arsenal that can be exploited to change the metagame

Such as the disruptor web, mind control and the Scout.
oBlade
Profile Blog Joined December 2008
United States5778 Posts
June 11 2011 19:27 GMT
#43
On June 12 2011 01:40 dukethegold wrote:
But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled

This is true in part, but they're not totally comparable. Both units have been used since many years ago. The scout too, as you note. Sometimes you could open scout instead of corsair if you were doing 1 base stargate vs Z. Also, opening 1 scout or sair was possible vT on island maps (actually, vs any race). But like others have said, basically anything the scout does, the sair does better. Even if we saw another mass air PvZ, it would basically have to be sair/carrier again.

Dropships can just be stopped with goons, same as shuttles. If you could extract something from the fact that the scout can hit ground (drones), like making one instead of a sair vs Z, but if you FFEd it'll just get scourged, and the same thing is accomplished by reaver/sair which kills drones much better. It'd probably best be used in a protracted, caster based PvP, but even then, probably thrown out quite quickly. Maybe lategame PvT to snipe tanks and partly function as recalls, but you'll have no upgrades for it. In this case I think I'd prefer them to mass sairs (who would only be able to use dweb, and the argument usually is just to pump out high templar instead). But you have to upgrade carriers to really be on even ground anyway.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Catalan
Profile Joined June 2011
3 Posts
June 11 2011 19:34 GMT
#44
i remember the good old days before SCII when people actually post insightful strategic things other than what would happen if you mind control a probe.
hitthat
Profile Joined January 2010
Poland2268 Posts
June 11 2011 19:49 GMT
#45
If they buff ground damage of scout to, f.e. 15 or 18 to kill ground units faster, then it would be semi-usefull unit in some games against terrans.
Yet, it has pathetic ground attack.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 20:20 GMT
#46
Even the units that the scout is supposed to counter end up countering it. In large numbers devourer aoe owns scouts. In large numbers BC yamatos cut the scout force in half. Even 1v1 without yamato, it takes 2 scouts to beat a BC. And 2 scouts cost way more than a BC. Even carriers in large numbers and with good micro end up beating scouts (though I think scouts end up taking it if everything is max upgraded). I guess they take 3 scourge hits to kill which is nice... but that doesn't help much with its 275 mineral/125 gas price tag.

Scouts do so little damage air to ground, that they can't even harrass. (it cannot outdps 1 scv's repair)

But even beyond pointing out that it sucks absolutely, anything that the protoss might want to achieve could be done more effectively by another unit. Except defending no-goliath mech timing attacks from ForGG, I guess.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
okum
Profile Blog Joined February 2009
France5778 Posts
June 11 2011 20:37 GMT
#47
On June 12 2011 04:09 dukethegold wrote:
Perhaps I was using the wrong approach. I should have remade the OP to ask for any hidden potential in the entire Protoss arsenal that can be exploited to change the metagame

Speaking about PvZ in particular, the hidden potential in any protoss army is that it becomes very powerful if you let it accumulate instead of throwing away units randomly. Bisu figured it out this season. I think the other protoss players will get the drift in a year or so.
Flash fan before it was cool | Coiner of "jangbang"
aokces
Profile Joined October 2006
United States309 Posts
June 11 2011 20:58 GMT
#48
I would look to the Dark Archon for hidden potential instead of the scout.

Scouts will only be useful if:
1. They get patched (haha... patch 1.17 just for scouts)
2. Island maps become popular
NbSky
Profile Joined August 2007
Canada1023 Posts
June 11 2011 21:09 GMT
#49
"DADADADADADAA" rofl
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
lungo
Profile Joined October 2005
Denmark276 Posts
June 11 2011 21:16 GMT
#50
DADADADADA, hahahaha, koreans commentator are awsome
as Arnold said: you have been erased! but dont worry!
Masheyoon
Profile Joined October 2009
United States781 Posts
June 11 2011 21:26 GMT
#51
On June 12 2011 01:48 One Page Memory wrote:


Could someone who understands Korean please translate what they're saying? I can't help but imagine it being something like this:

Commentator #1: "AHHH! Scouto! They make this sound when they fire, 'DADADADADA'! And again, look, 'DADADADADADADA'!"

Commentator #2: "THAT'S RIGHT! 'DADADADADADADA'! And again, 'DADADADADADADA'!"

dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 11 2011 21:26 GMT
#52
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.



Actually I am surprised Protoss haven't been using DA for feedback in PvT at all, sure you might say it's a waste of 2psi but the range and accuracy CANCELS out any potential EMPs which is probably more than worth it.
I don't need luck, luck is for noobs, good luck to you though
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 11 2011 21:32 GMT
#53
On June 12 2011 03:50 Tadah wrote:
Show nested quote +
On June 12 2011 03:32 koreasilver wrote:
On June 12 2011 03:24 Tadah wrote:
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.


If Mind Controlled units could be added to your army even if its maxed-out then you could, provided you have a lot of DA's and/or patience keep mind controlling ad infinitum.

Edit: Seems you were replying to someone else so nevermind.

That would make it 200+X/200. The supply limit will never change.

Even besides all this, practically a game will never go like that.
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 21:41 GMT
#54
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.
Lebesgue
Profile Joined October 2008
4542 Posts
June 11 2011 21:49 GMT
#55
How come people in the BW forum don't know what happens when you use mind control once you are maxed out :O

I hope it is trolling.

The fact that scouts are not used makes it so epic when they are used to bm the opponent :-)

ctl4
Profile Blog Joined December 2010
Canada11 Posts
June 11 2011 22:07 GMT
#56
In this age of mechanical skill/limits protoss users just dont have the tools to succeed and it shows in individual leagues.
I think that if there ever was some change in protoss that could make a better game for brood war it would be a speed increase on the high templar, i am not talking about making it into a zergling or a vulture, but at the speed it goes now protoss users lose many games just by having high templars, which trail the rest of the protoss army, and subsequently get picked off. having a high templar, which is faster would I think make protoss a race that could compete at the pro level, and I think through this we would again see protoss finalists, and gold medal winners.
Spread the word, it is a good idea.
DMXD
Profile Joined February 2008
United States4064 Posts
June 11 2011 22:10 GMT
#57
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.

Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 22:14 GMT
#58
On June 12 2011 07:10 DMXD wrote:
Show nested quote +
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.


It's pretty viable in PvP but against T, it's pointless since you can just put the nexus down and there isn't much T can do to stop you.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 22:30 GMT
#59
The cannon helps to snipe scvs when you're being bunker rushed though. It's safer than 12 nex and faster/safer than 1 gate expand -> 4 dragoons -> expand?_? maybe
Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 22:42 GMT
#60
On June 12 2011 07:30 littlefighter wrote:
The cannon helps to snipe scvs when you're being bunker rushed though. It's safer than 12 nex and faster/safer than 1 gate expand -> 4 dragoons -> expand?_? maybe


It's not safer than 12nex at all. The delayed economy and gateway makes you vulnerable to a fast vulture runby. And just runby's of all sorts.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
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