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Active: 598 users

The Hope of Protoss: The Scout

Forum Index > BW General
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dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-28 09:51:37
June 11 2011 16:40 GMT
#1
Ladies (all four of you) and Gentlemen

I humbly bring to your attention the least beloved unit of Brood War, one so forgotten that it rivals a particular capital ship in SC2.

The Scout.


[image loading]

[image loading] 275 Mineral
[image loading] 125 Gas
[image loading] 80
[image loading] 3

Attributes: Armored, Mechanical


[image loading]
Ground Attack: 8
Air Attack: 14e (x2 attacks)
Range: 4
Cooldown: 30 (vs Ground)
22 (vs Air)

Sight 8 (10 with super expensive upgrade)

[image loading] 150 hp
[image loading] 100 shield
[image loading] 0 Armor



It is known for two things:
The BM:

And the Stove:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=94911

Your esteemed selves may recall the glorious golden past, when you turtle on two base for 40 minutes and unleash a swarm of fury consisted of no less than 48 almighty Scouts, piloted by sons of Aiur. Your AI foes can only stare haplessly at your flying angels of death and put up a valiant but futile resistance.

Arrhh...The good times.

Yet, the present time is one of trial and difficulty. It has been three years since a Protoss won a championship. Indeed, the very last trophy added to the Protoss treasure trove was back on 2008/11/16, when Bisu defeated Jangbi for his golden badge.

A Metagame shift is necessary.

The Scout.
[image loading]
+ Show Spoiler +

Featuring Scout v.s. Scout


The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?

And what of Dark Archon? Disruption web? Will they also see the light of day and revive our pitiful race?
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
June 11 2011 16:45 GMT
#2
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Bonus: +14 (vs Armored Air)
This neo violence, pure self defiance
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 16:47 GMT
#3
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
June 11 2011 16:48 GMT
#4
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-11 16:49:43
June 11 2011 16:49 GMT
#5
On June 12 2011 01:45 Hittegods wrote:
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Show nested quote +
Bonus: +14 (vs Armored Air)


Oops, I copy and pasted that part from SC2 liquipedia. >_>

mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-06-11 16:54:17
June 11 2011 16:53 GMT
#6
Yeah I agree, sometimes I think Toss is winning less medals compare to other race it because they have 1 unit short.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 11 2011 16:55 GMT
#7
On June 12 2011 01:48 One Page Memory wrote:
http://www.youtube.com/watch?v=wxbuEUWDJ-g

lmao that was hilarious to watch live
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Uldridge
Profile Blog Joined January 2011
Belgium4768 Posts
June 11 2011 16:55 GMT
#8
Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas..
Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.
Taxes are for Terrans
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 11 2011 16:57 GMT
#9
massed scouts rape everything a zerg has besides devourers/mutas. When muta microed they outrange hydras easy.

in PvT i think scouts should be used mid game to kill dropships.
manner
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 11 2011 16:59 GMT
#10
On June 12 2011 01:55 Uldridge wrote:
Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas..
Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.


it's actually kal vs forgg
WeMade FOX would be a deadly SC2 team.
ForTenPoints
Profile Joined February 2009
United States140 Posts
June 11 2011 17:01 GMT
#11
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 11 2011 17:03 GMT
#12
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 11 2011 17:04 GMT
#13
On June 12 2011 02:01 ForTenPoints wrote:
Show nested quote +
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-06-11 18:57:36
June 11 2011 17:04 GMT
#14
On June 12 2011 02:01 ForTenPoints wrote:
Show nested quote +
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?

OK nevermind
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 11 2011 17:07 GMT
#15
I dont think you can have 2x protoss supplies. Never tried it but that would be weird. That would mean you could have 4 army (toss, toss, terran, zerg)
xarthaz
Profile Blog Joined August 2010
1704 Posts
June 11 2011 17:08 GMT
#16
yeah i think that was an error. the population increase is achieved by building supply buidings of other races. doesnt work with same race.
Aah thats the stuff..
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
June 11 2011 17:10 GMT
#17
Scout is slightly useful when it has the speed+range upgrade and only if used as an anti-air...

It's slow
It costs a lot of money
It takes a lot of time to build one
And it's weak...

That's why it's the most useless unit in BW


노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 11 2011 17:11 GMT
#18
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
June 11 2011 17:11 GMT
#19
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?


Wow, that's so wrong, I don't even...

You only get an extra 200 supply if you mind control a different race.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 11 2011 17:11 GMT
#20
On June 12 2011 01:40 dukethegold wrote:
A Metagame shift is necessary.

The Scout.

The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?




If this is meant to be a post to address imbalance it's the wrong approach. You have to identify weaknesses at different times of the game and see how they can be addressed. If you can make a change with Scouts that smooths out the issue that is great. Just don't be a slave to fixing a unit that has a clear role.


Scouts are hard counters to Devourers, Battlecruisers, Carriers, and Wraiths without cloak protection. Each unit has very restrictive reasons to be fielded against Protoss, so Scouts don't become necessary.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 11 2011 17:13 GMT
#21
On June 12 2011 02:11 koreasilver wrote:
Show nested quote +
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.
WriterXiao8~~
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
June 11 2011 17:15 GMT
#22
Unfortunately, everything Scouts can do, storms can do better for a smaller cost.
If you are not Bisu, chances are I hate you.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2011-06-11 17:26:04
June 11 2011 17:25 GMT
#23
On June 12 2011 02:11 mutantmagnet wrote:
Show nested quote +
On June 12 2011 01:40 dukethegold wrote:
A Metagame shift is necessary.

The Scout.

The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?




If this is meant to be a post to address imbalance it's the wrong approach. You have to identify weaknesses at different times of the game and see how they can be addressed. If you can make a change with Scouts that smooths out the issue that is great. Just don't be a slave to fixing a unit that has a clear role.


Scouts are hard counters to Devourers, Battlecruisers, Carriers, and Wraiths without cloak protection. Each unit has very restrictive reasons to be fielded against Protoss, so Scouts don't become necessary.


While scouts may be useful against some air units, pretty much anything a scout can do in a useful manner, a corsair can do better. Scouts are useless because the corsair is significantly more efficient and effective than a scout. Corsair improves on speed, cost, and damage. Scouts are just useless unless your playing air wars, then a scout corsair mix could be decent. Scouts only real purpose is humiliation.

EDIT: Typo
I like money. You like money too? We should hang out.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
June 11 2011 17:45 GMT
#24
This will never happen unfortunately... The scout only uses in BW are somewhat semidecent against Carriers and BC if they got the speed upgrade. But in a normal pvp you dont see carrier usage and in a normal pvt you never see BC.

Still it will be used mainly for BM'ing players like Fantasy who got terrible GG timing.

Stork and KHAN fan till 2012 ...
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
June 11 2011 17:49 GMT
#25
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?


I sincerely hope you are trolling since you have 2000 posts.
Pads
Profile Blog Joined January 2007
England3228 Posts
June 11 2011 18:02 GMT
#26
I use the scout if people have bad gg timing. Played a game a lilttle while ago where I had 7 starports pumping scouts. I nearly lost in the end, but didn't, so no worries . I also used dark archons in almost every pvz that hits late game. feedback vs defilers and maelstrom vs ultra ling is amazingly cost effective, and because of the range of these spells the darchon rarely dies.
#1 Kwanro[saM] fan!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2011-06-11 18:08:34
June 11 2011 18:05 GMT
#27
It has its uses, but no matter what there is a toss unit that does it better.
Edit: ninja
Has foreign StarCraft hit rock bottom?
reincremate
Profile Blog Joined May 2009
China2213 Posts
June 11 2011 18:18 GMT
#28
Scout are already OP. Cheaper than carriers but can attack both ground AND air? Nerf now.
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:22:25
June 11 2011 18:19 GMT
#29
On June 12 2011 02:13 Kipsate wrote:
Show nested quote +
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe (any other unit for that matter) when you have 200/200 psi?

I'm not suggesting that would somehow allow you to get 400/400 but it would be interesting to see what would happen.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 11 2011 18:21 GMT
#30
On June 12 2011 03:19 Tadah wrote:
Show nested quote +
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:25:00
June 11 2011 18:24 GMT
#31
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.
reincremate
Profile Blog Joined May 2009
China2213 Posts
June 11 2011 18:25 GMT
#32
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200

Has this been tested? I thought it would become 1/200 next to the 200/200 like it would with MC'ed Z or T units.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-06-11 18:32:52
June 11 2011 18:32 GMT
#33
On June 12 2011 03:24 Tadah wrote:
Show nested quote +
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 11 2011 18:36 GMT
#34
aw I miss central plains, those were the sickest PvPs ever lol
Writerptrk
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 11 2011 18:41 GMT
#35
[image loading]

what the hell is this i've never seen it in my life
prototype.
Profile Blog Joined July 2009
Canada4200 Posts
June 11 2011 18:47 GMT
#36
I can't believe so many people never played around with mind control before.
( ・´ー・`)
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:53:36
June 11 2011 18:50 GMT
#37
On June 12 2011 03:32 koreasilver wrote:
Show nested quote +
On June 12 2011 03:24 Tadah wrote:
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.


If Mind Controlled units could be added to your army even if its maxed-out then you could, provided you have a lot of DA's and/or patience keep mind controlling ad infinitum.

Edit: Seems you were replying to someone else so nevermind.
Catalan
Profile Joined June 2011
3 Posts
June 11 2011 18:58 GMT
#38
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200



Yea 201/200 and all the minerals that the probe ever mined.
right?
cive
Profile Blog Joined May 2010
Canada370 Posts
June 11 2011 18:58 GMT
#39
That "forgotten unit" which later became a crucial part of a match is Arbiter.

If anything, corsair's disruption web has far more potential than scout.
Play Terran
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-11 19:06:54
June 11 2011 19:06 GMT
#40
On June 12 2011 03:41 Kyuukyuu wrote:
[image loading]

what the hell is this i've never seen it in my life


The SC2 model :D

I thoughtlessly copy and pasted from a SC2 liquipedia lol.
Pads
Profile Blog Joined January 2007
England3228 Posts
June 11 2011 19:07 GMT
#41
On June 12 2011 03:58 Catalan wrote:
Show nested quote +
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200



Yea 201/200 and all the minerals that the probe ever mined.
right?

wrong... why would you get that?
#1 Kwanro[saM] fan!
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 11 2011 19:09 GMT
#42
Perhaps I was using the wrong approach. I should have remade the OP to ask for any hidden potential in the entire Protoss arsenal that can be exploited to change the metagame

Such as the disruptor web, mind control and the Scout.
oBlade
Profile Blog Joined December 2008
United States5584 Posts
June 11 2011 19:27 GMT
#43
On June 12 2011 01:40 dukethegold wrote:
But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled

This is true in part, but they're not totally comparable. Both units have been used since many years ago. The scout too, as you note. Sometimes you could open scout instead of corsair if you were doing 1 base stargate vs Z. Also, opening 1 scout or sair was possible vT on island maps (actually, vs any race). But like others have said, basically anything the scout does, the sair does better. Even if we saw another mass air PvZ, it would basically have to be sair/carrier again.

Dropships can just be stopped with goons, same as shuttles. If you could extract something from the fact that the scout can hit ground (drones), like making one instead of a sair vs Z, but if you FFEd it'll just get scourged, and the same thing is accomplished by reaver/sair which kills drones much better. It'd probably best be used in a protracted, caster based PvP, but even then, probably thrown out quite quickly. Maybe lategame PvT to snipe tanks and partly function as recalls, but you'll have no upgrades for it. In this case I think I'd prefer them to mass sairs (who would only be able to use dweb, and the argument usually is just to pump out high templar instead). But you have to upgrade carriers to really be on even ground anyway.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Catalan
Profile Joined June 2011
3 Posts
June 11 2011 19:34 GMT
#44
i remember the good old days before SCII when people actually post insightful strategic things other than what would happen if you mind control a probe.
hitthat
Profile Joined January 2010
Poland2267 Posts
June 11 2011 19:49 GMT
#45
If they buff ground damage of scout to, f.e. 15 or 18 to kill ground units faster, then it would be semi-usefull unit in some games against terrans.
Yet, it has pathetic ground attack.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 20:20 GMT
#46
Even the units that the scout is supposed to counter end up countering it. In large numbers devourer aoe owns scouts. In large numbers BC yamatos cut the scout force in half. Even 1v1 without yamato, it takes 2 scouts to beat a BC. And 2 scouts cost way more than a BC. Even carriers in large numbers and with good micro end up beating scouts (though I think scouts end up taking it if everything is max upgraded). I guess they take 3 scourge hits to kill which is nice... but that doesn't help much with its 275 mineral/125 gas price tag.

Scouts do so little damage air to ground, that they can't even harrass. (it cannot outdps 1 scv's repair)

But even beyond pointing out that it sucks absolutely, anything that the protoss might want to achieve could be done more effectively by another unit. Except defending no-goliath mech timing attacks from ForGG, I guess.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
okum
Profile Blog Joined February 2009
France5778 Posts
June 11 2011 20:37 GMT
#47
On June 12 2011 04:09 dukethegold wrote:
Perhaps I was using the wrong approach. I should have remade the OP to ask for any hidden potential in the entire Protoss arsenal that can be exploited to change the metagame

Speaking about PvZ in particular, the hidden potential in any protoss army is that it becomes very powerful if you let it accumulate instead of throwing away units randomly. Bisu figured it out this season. I think the other protoss players will get the drift in a year or so.
Flash fan before it was cool | Coiner of "jangbang"
aokces
Profile Joined October 2006
United States309 Posts
June 11 2011 20:58 GMT
#48
I would look to the Dark Archon for hidden potential instead of the scout.

Scouts will only be useful if:
1. They get patched (haha... patch 1.17 just for scouts)
2. Island maps become popular
NbSky
Profile Joined August 2007
Canada1023 Posts
June 11 2011 21:09 GMT
#49
"DADADADADADAA" rofl
Sandstorm@USEast | The Last Pride [EviL] GW2 | Nb.Sky
lungo
Profile Joined October 2005
Denmark276 Posts
June 11 2011 21:16 GMT
#50
DADADADADA, hahahaha, koreans commentator are awsome
as Arnold said: you have been erased! but dont worry!
Masheyoon
Profile Joined October 2009
United States781 Posts
June 11 2011 21:26 GMT
#51
On June 12 2011 01:48 One Page Memory wrote:
http://www.youtube.com/watch?v=wxbuEUWDJ-g


Could someone who understands Korean please translate what they're saying? I can't help but imagine it being something like this:

Commentator #1: "AHHH! Scouto! They make this sound when they fire, 'DADADADADA'! And again, look, 'DADADADADADADA'!"

Commentator #2: "THAT'S RIGHT! 'DADADADADADADA'! And again, 'DADADADADADADA'!"

dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 11 2011 21:26 GMT
#52
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.



Actually I am surprised Protoss haven't been using DA for feedback in PvT at all, sure you might say it's a waste of 2psi but the range and accuracy CANCELS out any potential EMPs which is probably more than worth it.
I don't need luck, luck is for noobs, good luck to you though
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 11 2011 21:32 GMT
#53
On June 12 2011 03:50 Tadah wrote:
Show nested quote +
On June 12 2011 03:32 koreasilver wrote:
On June 12 2011 03:24 Tadah wrote:
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.


If Mind Controlled units could be added to your army even if its maxed-out then you could, provided you have a lot of DA's and/or patience keep mind controlling ad infinitum.

Edit: Seems you were replying to someone else so nevermind.

That would make it 200+X/200. The supply limit will never change.

Even besides all this, practically a game will never go like that.
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 21:41 GMT
#54
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.
Lebesgue
Profile Joined October 2008
4542 Posts
June 11 2011 21:49 GMT
#55
How come people in the BW forum don't know what happens when you use mind control once you are maxed out :O

I hope it is trolling.

The fact that scouts are not used makes it so epic when they are used to bm the opponent :-)

ctl4
Profile Blog Joined December 2010
Canada11 Posts
June 11 2011 22:07 GMT
#56
In this age of mechanical skill/limits protoss users just dont have the tools to succeed and it shows in individual leagues.
I think that if there ever was some change in protoss that could make a better game for brood war it would be a speed increase on the high templar, i am not talking about making it into a zergling or a vulture, but at the speed it goes now protoss users lose many games just by having high templars, which trail the rest of the protoss army, and subsequently get picked off. having a high templar, which is faster would I think make protoss a race that could compete at the pro level, and I think through this we would again see protoss finalists, and gold medal winners.
Spread the word, it is a good idea.
DMXD
Profile Joined February 2008
United States4064 Posts
June 11 2011 22:10 GMT
#57
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.

Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 22:14 GMT
#58
On June 12 2011 07:10 DMXD wrote:
Show nested quote +
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.


It's pretty viable in PvP but against T, it's pointless since you can just put the nexus down and there isn't much T can do to stop you.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 22:30 GMT
#59
The cannon helps to snipe scvs when you're being bunker rushed though. It's safer than 12 nex and faster/safer than 1 gate expand -> 4 dragoons -> expand?_? maybe
Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 11 2011 22:42 GMT
#60
On June 12 2011 07:30 littlefighter wrote:
The cannon helps to snipe scvs when you're being bunker rushed though. It's safer than 12 nex and faster/safer than 1 gate expand -> 4 dragoons -> expand?_? maybe


It's not safer than 12nex at all. The delayed economy and gateway makes you vulnerable to a fast vulture runby. And just runby's of all sorts.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
DMXD
Profile Joined February 2008
United States4064 Posts
June 11 2011 22:48 GMT
#61
I also like to add that terrans these days like going barrack into Comand Center to soft counter fast next, going forge Fe put you really really behind against this.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
June 11 2011 22:58 GMT
#62
On June 12 2011 07:48 DMXD wrote:
I also like to add that terrans these days like going barrack into Comand Center to soft counter fast next, going forge Fe put you really really behind against this.

Not to mention that it could be raped with Siege Expo with a few extra marines, Tanks >>> Cannons
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 23:02 GMT
#63
Ah ok.

I asked because I had easy game going forge fe to dt on destination. But I see it can be easily soft countered by 1 rax expand.
zlosynus
Profile Blog Joined February 2010
Czech Republic339 Posts
June 11 2011 23:31 GMT
#64
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
Last Edited: 2011-06-11 23:34:18
June 11 2011 23:33 GMT
#65
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?

Yes, it's very old though, IntoTheRainbow vs Cloud, it was from like 2002 I think.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 11 2011 23:34 GMT
#66
Yes. I can't remember the players. I believe the match was on Roadrunner (it was badlands tileset)

The guy augmented his late game army by building a tank force to defend an important expansion.
Seraphic
Profile Joined September 2010
United States3849 Posts
June 11 2011 23:45 GMT
#67
Unless they finally bring another patch to BW. Scouts are going to remain unused.

Way too expensive, too much upgrades. Slow and pointless. -.-
Natus Vincere Fan | Team Secret Fan | SK Telecom T1 Fan | Lanaya the Templar Assassin <3
littlefighter
Profile Joined February 2011
43 Posts
June 11 2011 23:48 GMT
#68
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


stork vs ggplay, stork made a hatchery
VGhost
Profile Blog Joined March 2011
United States3613 Posts
June 12 2011 00:21 GMT
#69
On June 12 2011 07:07 ctl4 wrote:
In this age of mechanical skill/limits protoss users just dont have the tools to succeed and it shows in individual leagues.
I think that if there ever was some change in protoss that could make a better game for brood war it would be a speed increase on the high templar, i am not talking about making it into a zergling or a vulture, but at the speed it goes now protoss users lose many games just by having high templars, which trail the rest of the protoss army, and subsequently get picked off. having a high templar, which is faster would I think make protoss a race that could compete at the pro level, and I think through this we would again see protoss finalists, and gold medal winners.
Spread the word, it is a good idea.


Stork and Movie have both made finals in the last two years. While it's true that more random Zergs have done that (Calm, Kwanro, Yarnc, EffOrt, Hydra, great), the number of Terrans who aren't Flash that have done this is... fantasy. So are Protoss and Terran really falling equally behind Zerg? It's possible - I'd be inclined to say that sAviOr-Jaedong in a real way ushered in the Age of Zerg in a way that Boxer-oov created an Age of Terran, but that's not a researched argument.

What I just don't see significant reasons to worry about the balance of the game. The Zerg-wrecking machine that is Bisu (as well as the PvZ mad skills of Stork, Jangbi, free, Kal, Snow, etc. when any of them are on their game) show that there's not a balance issue that needs to be addressed... or at least if there is, I'm way short on ideas for things that could change without really causing other problems. (I'm going to assume that PvT remains mainly as usual - Protoss favored on an "average" map.)

I think the more plausible argument is that we *happen* to have great talents in the Terran and Zerg races right now, and not so much in Protoss. Forget the six dragons, if Flash had played Protoss, with his dedication and drive we'd be looking at five titles and counting for a Protoss player. But in the real world, there simply isn't a "complete" Protoss on the scene atm. Stork is streaky and often has weak PvZ even when playing well; Bisu's closest to the total thing but his other matchups are nothing like as strong as his PvZ. JangBi imo was the Real Deal and New Hope... up until that crushing lost to Luxury. I think we're beginning to see his resurrection. What we are seeing is a lot of good young Protoss players. KHAN rookies Grape and Brave are both promising, as was M18M before leaving for ACE. Sun's got potential. Horang2 continues to improve. There may be others as well.
#4427 || I am not going to scan a ferret.
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-06-12 00:55:14
June 12 2011 00:53 GMT
#70
On June 12 2011 07:07 ctl4 wrote:
In this age of mechanical skill/limits protoss users just dont have the tools to succeed and it shows in individual leagues.
I think that if there ever was some change in protoss that could make a better game for brood war it would be a speed increase on the high templar, i am not talking about making it into a zergling or a vulture, but at the speed it goes now protoss users lose many games just by having high templars, which trail the rest of the protoss army, and subsequently get picked off. having a high templar, which is faster would I think make protoss a race that could compete at the pro level, and I think through this we would again see protoss finalists, and gold medal winners.
Spread the word, it is a good idea.

Oh come on. P is fine. look at this seasons proleague. pvt is 55% pvz 50%. protoss is a great race with no weak matchup since the neo bisu build got popular. Compare this to Zerg who is 40% zvt and 50% zvp. and Terran 60% tvz 45% tvp. Clearly zerg has been the least capable race this season.

Your suggestion would make zvp just as bad as zvt is. there is no need for one race to have two of the hardest matchups in the game, one is already enough
Aah thats the stuff..
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 12 2011 00:54 GMT
#71
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz
manner
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-12 01:58:33
June 12 2011 01:57 GMT
#72
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.
Balfazar
Profile Joined November 2008
Australia483 Posts
Last Edited: 2011-06-12 04:09:19
June 12 2011 04:08 GMT
#73
On June 12 2011 09:21 VGhost wrote:
I think the more plausible argument is that we *happen* to have great talents in the Terran and Zerg races right now, and not so much in Protoss. Forget the six dragons, if Flash had played Protoss, with his dedication and drive we'd be looking at five titles and counting for a Protoss player. But in the real world, there simply isn't a "complete" Protoss on the scene atm. Stork is streaky and often has weak PvZ even when playing well; Bisu's closest to the total thing but his other matchups are nothing like as strong as his PvZ. JangBi imo was the Real Deal and New Hope... up until that crushing lost to Luxury. I think we're beginning to see his resurrection. What we are seeing is a lot of good young Protoss players. KHAN rookies Grape and Brave are both promising, as was M18M before leaving for ACE. Sun's got potential. Horang2 continues to improve. There may be others as well.


The problem is that people have been making the 'not as good players' argument for years now, at some point you have to ask why there aren't as many? Is it because the mechanics of the Protoss aren't allowing them to emerge?

As more time passes and the sample size grows larger and larger the random variance argument grows weaker and weaker.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
Last Edited: 2011-06-12 06:03:07
June 12 2011 05:59 GMT
#74
On June 12 2011 09:21 VGhost wrote:

+ Show Spoiler +
Stork and Movie have both made finals in the last two years. While it's true that more random Zergs have done that (Calm, Kwanro, Yarnc, EffOrt, Hydra, great), the number of Terrans who aren't Flash that have done this is... fantasy. So are Protoss and Terran really falling equally behind Zerg? It's possible - I'd be inclined to say that sAviOr-Jaedong in a real way ushered in the Age of Zerg in a way that Boxer-oov created an Age of Terran, but that's not a researched argument.


What I just don't see significant reasons to worry about the balance of the game. + Show Spoiler +
The Zerg-wrecking machine that is Bisu (as well as the PvZ mad skills of Stork, Jangbi, free, Kal, Snow, etc. when any of them are on their game) show that there's not a balance issue that needs to be addressed... or at least if there is, I'm way short on ideas for things that could change without really causing other problems. (I'm going to assume that PvT remains mainly as usual - Protoss favored on an "average" map.)

I think the more plausible argument is that we *happen* to have great talents in the Terran and Zerg races right now, and not so much in Protoss. Forget the six dragons, if Flash had played Protoss, with his dedication and drive we'd be looking at five titles and counting for a Protoss player. But in the real world, there simply isn't a "complete" Protoss on the scene atm. Stork is streaky and often has weak PvZ even when playing well; Bisu's closest to the total thing but his other matchups are nothing like as strong as his PvZ. JangBi imo was the Real Deal and New Hope... up until that crushing lost to Luxury. I think we're beginning to see his resurrection. What we are seeing is a lot of good young Protoss players. KHAN rookies Grape and Brave are both promising, as was M18M before leaving for ACE. Sun's got potential. Horang2 continues to improve. There may be others as well.


This is part of a write up I've been making to argue the merit for balance changes through SC2BW mod. Keep in mind this is only a portion of my 12 page MS Word Doc write up.

One must first look here (http://i.imgur.com/uxz19.png) to see the underlying influence of these changes. Evidence suggests each race has exactly one match up they are favored to win and one they are favored to lose. Evidence also suggests none of these races share the same favorable match ups. In aggregate this means while the races are out of balance, in the ecosystem of having all three races compete against each other, they are relatively balanced.
There is one major caveat to both theories of whether or not the game still has balance issues and that is the quality of the champions represented by each race. OSL(http://wiki.teamliquid.net/starcraft/OnGameNet_Starleague_%28OSL%29#Medals_won_per_Player)
MSL(http://wiki.teamliquid.net/starcraft/OnGameNet_Starleague_%28OSL%29#Medals_won_per_Player)
The general trend is supposed to be Z>>>P, P>T, T>>Z in professional play but when we get to the finals interesting trends emerge.
14 wins for Terrans and 6 wins for Zerg at the championship level
4 wins for Protoss and 7 wins for Terrans at the championship level
7 wins for Zerg and 3 wins for Protoss to determine who was number one.

Terrans were winning moreso in TvZ as expected but the majority of Zerg wins occurred after 2006 which suggest an adaptation has been occurring which bucks the trend of T>>Z
Zerg has been winning more than Protoss when they meet in the finals as expected. Sadly the majority of Protoss wins came before patch 1.08 which is a very troubling fact.
This fact is compounded by Protoss losing to Terrans more so than they were expected to be. The power gap between T and P is the smallest of the three when looking at all progamers but the gap exists.

This has the consequence of saying on one hand the game offers all the races the tools needed to win because the races can win with unfavorable odds. On the other hand it also says that Protoss is underperforming. Protss has only become a champion once post patch 1.08 in their most unfavorable match up. Protoss have also fallen below expectations of the progamer group performance in proving they are favored to win against Terran.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 12 2011 06:16 GMT
#75
the scout was the worst protoss unit in scbw
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
June 12 2011 06:24 GMT
#76
This thread makes me happy.
That "DADADADA" video makes me happy.
The scout makes me happy.
I love scouts xD
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
June 12 2011 06:27 GMT
#77
On June 12 2011 13:08 Balfazar wrote:
Show nested quote +
On June 12 2011 09:21 VGhost wrote:
I think the more plausible argument is that we *happen* to have great talents in the Terran and Zerg races right now, and not so much in Protoss. Forget the six dragons, if Flash had played Protoss, with his dedication and drive we'd be looking at five titles and counting for a Protoss player. But in the real world, there simply isn't a "complete" Protoss on the scene atm. Stork is streaky and often has weak PvZ even when playing well; Bisu's closest to the total thing but his other matchups are nothing like as strong as his PvZ. JangBi imo was the Real Deal and New Hope... up until that crushing lost to Luxury. I think we're beginning to see his resurrection. What we are seeing is a lot of good young Protoss players. KHAN rookies Grape and Brave are both promising, as was M18M before leaving for ACE. Sun's got potential. Horang2 continues to improve. There may be others as well.


The problem is that people have been making the 'not as good players' argument for years now, at some point you have to ask why there aren't as many? Is it because the mechanics of the Protoss aren't allowing them to emerge?

As more time passes and the sample size grows larger and larger the random variance argument grows weaker and weaker.

flash and jaedong are a huge problem for that argument. it's hard to talk about random variance when approximately half of the individual league finals slots for the past year+ are taken up by two players.

if protoss has a problem it's that pvz is so hard - the protoss who you would expect to be the ones to win leagues usually get eliminated by zergs (i don't have any statistics to back this up but i imagine they exist). to me, bisu's pvz (71.19%, what the fucking fuck) is sufficient to show that the problem isn't that protoss is underpowered, it's that it has an extremely difficult (and slightly unfavorable) matchup against the most common race in the scene. If you gave every protoss bisu's pvz and removed flash and jaedong i'm sure we'd see more protoss starleague wins.
brood war for life, brood war forever
LastWish
Profile Blog Joined September 2004
2013 Posts
June 12 2011 06:34 GMT
#78
What we might see is a Dark Archon usage in PvP:
1. Feedback templars
2. Mind Control shuttles with reavers

Sadly maelstrom is too weak of an ability against anything but zerg air. So in PvZ we can only see a lonely lategame DA feedbacking defilers... still I think reavers are more worth it but, if queens start to get used more it will become necessary.

I think Bisu may incorporate webs into his corsair play on some special map, but I don't see it as game-breaking.

Sorry scout there is not room for you... you are slow to make, too expensive, upgrades are hard to get, without the speed you are flying way too slow, you ground damage is poor, your low armor will get you easily killed by almost anything(including corsairs and valkyries).
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
June 12 2011 06:36 GMT
#79
The Scout is a slower, more expensive corsair. It's ground attack is basically a formality for the cost. The only advantage it really has is that it's a lot better against air units with a lot of armor, like battlecruisers. It's a very niche role: Anti-capital ships.

Also, the attacks sound like (are?) a machine gun and a missile, which aren't even protoss sound effects what the hell. It's way too low-tech for Protoss. It's be like marines using muskets, or Zerg.....I was going to "Zerglings absorbing people amoeba-style", but actually that'd be kind of awesome.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 12 2011 06:38 GMT
#80
2 base scouts are fun.
It's so weak to ensnare though...
Here's a scout story:
+ Show Spoiler +
[image loading]
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2011-06-12 07:11:34
June 12 2011 06:54 GMT
#81
Racial balance/imbalance is dependent on the maps. Protoss-favoring maps have always existed and will always exist.

My impression, however, is that KESPA cycles out Protoss-favoring maps (like Central Plains) more readily than Terran or Zerg-favored maps. Consequently, Protoss is somewhat disadvantaged in professional play, and appears 'streaky'. (No, it's just that all the non-streaky players picked other races, lolz.)

Stork and Bisu look better than Jaedong and Flash when the map pool is slanted to Protoss.

On June 12 2011 04:27 oBlade wrote:
Show nested quote +
On June 12 2011 01:40 dukethegold wrote:
But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled

This is true in part, but they're not totally comparable. Both units have been used since many years ago. The scout too, as you note. Sometimes you could open scout instead of corsair if you were doing 1 base stargate vs Z.

Indeed; a Corsair's harassment can be blocked by a single spore to defend your overlords, whereas the scout forces in-base hydralisks until the Zerg has a Spire, because it can also attack ground. If I get back into playing BW, I'm going to try opening 1 base Stargate Corsair --> Scout, and cancel the Scout if my Corsair sees a hydra den. (The higher cost for the Scout, and extra 40 seconds of build time + longer flight time, are really inconvenient.)

However, 1 base Protoss openings are generally seen as underpowered for anything but a surprise play on modern macro maps, because they rely on ground units for defense, which can't apply proper pressure on maps with very long rush distances. Certainly 1 base Protoss PvZ is weak if Zerg does a more economic build than No-Gas Overpool and knows how to respond well.
My strategy is to fork people.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 12 2011 07:08 GMT
#82
The fact with using scouts is that they are too costly for their effectiveness. The 275 mins and 125 gas could be used somewhere else and get better results. We should ask blizz to patch the game and make scouts viable .

If they will really patch it, (one can dream) IMO they should make the AtG more powerful and the AtA less powerful so as not to overlap with the sair and speed upg. researched already.
WriterMovie, 진영화 : "StarCraft will never die".
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 12 2011 07:11 GMT
#83
On June 12 2011 15:54 Severedevil wrote:
Racial balance/imbalance is dependent on the maps. Protoss-favoring maps have always existed and will always exist.


Map considerations are something to think about. Only 5 maps in the history of BW with statistically acceptable deviations had balanced matchups across the board. (Tau Cross, Blue Storm, Fighting Spirit, Guillotine, Arcadia 2)


Yet it is unfair to suggest that the issues is primarily map dependent. Altering terrain doesn't take away from the aspects that make each race unique and it is these unique qualities that allow them to maximize map utilization to the detriment of the other races.

sylverfyre
Profile Joined May 2010
United States8298 Posts
June 12 2011 07:24 GMT
#84
Man, remember how they lowered scouts air to ground dps in patch 1.04? That shit was OP. ... completely op right? ...right?
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 09:30 GMT
#85
On June 12 2011 16:24 sylverfyre wrote:
Man, remember how they lowered scouts air to ground dps in patch 1.04? That shit was OP. ... completely op right? ...right?


Heard about that one, but what triggered that patch?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 12 2011 09:46 GMT
#86
On June 12 2011 15:54 Severedevil wrote:
Indeed; a Corsair's harassment can be blocked by a single spore to defend your overlords, whereas the scout forces in-base hydralisks until the Zerg has a Spire, because it can also attack ground. If I get back into playing BW, I'm going to try opening 1 base Stargate Corsair --> Scout, and cancel the Scout if my Corsair sees a hydra den. (The higher cost for the Scout, and extra 40 seconds of build time + longer flight time, are really inconvenient.)

However, 1 base Protoss openings are generally seen as underpowered for anything but a surprise play on modern macro maps, because they rely on ground units for defense, which can't apply proper pressure on maps with very long rush distances. Certainly 1 base Protoss PvZ is weak if Zerg does a more economic build than No-Gas Overpool and knows how to respond well.

Think there was a game where some Protoss tried a 1-base Scout-DT build against JD in WCG not sure. Theorycraft-wise, Scout will kill the Overlord faster than a Corsair will, which could lead to more potential DT dmg. It'd be terribly difficult to execute though I imagine, not to mention all the gas needed.. Building a Scout would also be pretty useful in the event of a ling all-in (if you already have Stargate that is..)

Much vs Bisu demonstrates a situation where Scouts would be a superior choice vs Carriers, rather than mass goons or DA/MC, since the map structure of Plasma makes it difficult for Dragoons to fight Carriers, and the time needed to have DA/MC ready would take a bit long. Pretty much the only situation you'd want to go Scouts in a PvP though.

Think there was that game between Kal and ForGG where Scouts saved Kal (not sure of the details). Bisu used Scouts in several PvTs, like his infamous game vs Hwasin and I think a game vs Nada on Monty Hall.
Writerptrk
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 12 2011 09:55 GMT
#87
On June 12 2011 10:57 dukethegold wrote:
Show nested quote +
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.
manner
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 12:30 GMT
#88
On June 12 2011 18:55 d_so wrote:
Show nested quote +
On June 12 2011 10:57 dukethegold wrote:
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.


So it all comes down to the cost. The cost of the Scout is indeed insane, not to mention the 3 supplies. It was probably nerfed in the past due to its dominance during an era when island maps were popular.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 12 2011 13:25 GMT
#89
Stacked air is just asking to get plagued though.
WriterXiao8~~
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
June 12 2011 14:22 GMT
#90
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game
VGhost
Profile Blog Joined March 2011
United States3613 Posts
Last Edited: 2011-06-12 14:37:18
June 12 2011 14:37 GMT
#91
On June 12 2011 14:59 mutantmagnet wrote:
...Sadly the majority of Protoss wins came before patch 1.08 which is a very troubling fact.
This fact is compounded by Protoss losing to Terrans more so than they were expected to be. The power gap between T and P is the smallest of the three when looking at all progamers but the gap exists.

This has the consequence of saying on one hand the game offers all the races the tools needed to win because the races can win with unfavorable odds. On the other hand it also says that Protoss is underperforming. Protss has only become a champion once post patch 1.08 in their most unfavorable match up. Protoss have also fallen below expectations of the progamer group performance in proving they are favored to win against Terran.


The 1.08 change I think was most critical to lowering P success was the heavy storm nerf. (I played P at the time and I'm still a little bitter about it.) It's now 112 damage where before it was... I want to say twice that, but that might be exaggerating. Obviously changing it back would be a huge change (one-shot tanks, lurkers, etc.) and would mess up the balance for a little bit, but I don't know what it would do in the long term.

Also, looking at the liquipedia page is interesting: Terran got buffed, Protoss got nerfed, and Zerg... probably got nerfed overall but not by much.
#4427 || I am not going to scan a ferret.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 12 2011 14:47 GMT
#92
I think scouts have been tried and tested. Probably not worth that kind of investment since they will require a mass to be useful. Getting to that kind of mass requires much resources and leaves you open to attack very easily.

Moreover, they are easily countered.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 12 2011 15:05 GMT
#93
On June 12 2011 23:22 saritenite wrote:
Show nested quote +
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game


There was another game with Rainbow I think when he actually build a sizable Terran army too.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 15:19 GMT
#94
On June 13 2011 00:05 Xiphos wrote:
Show nested quote +
On June 12 2011 23:22 saritenite wrote:
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game


There was another game with Rainbow I think when he actually build a sizable Terran army too.


I think it was IntoTheRainbow vs Cloud, the only pro-game in which a player actually controlled armies of two different races. Rainbow build nothing but tanks, but had a substantial number of them to support his goons.

Stork also did it against ggplay, but he only made lings out of the hatcheries.
oBlade
Profile Blog Joined December 2008
United States5584 Posts
June 12 2011 15:22 GMT
#95
On June 12 2011 21:30 dukethegold wrote:
Show nested quote +
On June 12 2011 18:55 d_so wrote:
On June 12 2011 10:57 dukethegold wrote:
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.


So it all comes down to the cost. The cost of the Scout is indeed insane, not to mention the 3 supplies. It was probably nerfed in the past due to its dominance during an era when island maps were popular.

Right, in most situations if you tried to transition to scouts, you'd just die to the zerg while you gave up map control and army. Corsairs are just so cheap that you can incorporate them into your play basically anytime you want. If you get enough out of them, it's possible to add carriers but your zerg friend will be answering with mass air and casters (your units will be purple, green, and red, especially if you are stacking them to micro). The fact that 22-24 scouts is good is a nice thought, but you can never get there fluidly.

Also, in the case of mass air PvZ, sairs are not only cheaper but doubtless better because of what they do en masse to stacked air. Even if you aren't playing with devourers and carriers, that's what sairs are good at in midgame PvZ to begin with.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
S.O.U.L
Profile Joined March 2011
Latvia149 Posts
June 12 2011 15:36 GMT
#96
lol scouts, are not used because theyre slow, but they deal big damage, and theyre too expensive!
thats why sairs rock ^^
CezA
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 12 2011 15:47 GMT
#97
I can see Scouts being used in a way that you mass them up from ONE Stargate in PvZ after halt on Corsairs productions. Or add another StarGate to produce them faster but no more than 2 Stargate. Only efficient way I can see them to work is to stay in-base to defend against Drops but after Zerg get Hive tech, you are screwed because of Dark Swarm.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
fatfail
Profile Blog Joined December 2010
United States386 Posts
June 12 2011 17:13 GMT
#98
On June 12 2011 07:10 DMXD wrote:
Show nested quote +
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.



When you forge fe in pvt and pvp, your opponent can safely fe without the forge.
Kong fan... <3 Stork <3 Jangbi <3 Yellow <3 Fantasy
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
June 12 2011 17:17 GMT
#99
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.
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Masheyoon
Profile Joined October 2009
United States781 Posts
June 12 2011 17:54 GMT
#100
Speaking of mind control, one thing I'm surprised progamers haven't utilized is mind controlling a shuttle (preferably with a reaver or two inside ;D) in PvP. Even though players don't always go reavers in PvP, the addition of Feedback still seems like it might pay off anyway.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2011-06-12 19:45:33
June 12 2011 19:44 GMT
#101
On June 13 2011 02:54 Masheyoon wrote:
Speaking of mind control, one thing I'm surprised progamers haven't utilized is mind controlling a shuttle (preferably with a reaver or two inside ;D) in PvP. Even though players don't always go reavers in PvP, the addition of Feedback still seems like it might pay off anyway.


Outside of the fact that Mind Control needs to be researched (thus will come long after Storm, and Amulet(?) which you obviously will research asap).. Not to mention it takes a ton of energy to cast, and DA doesnt have Devour (did i mention Devour is OP? xD).. Of course 250/200 is a steep cost as well, and after that spell (Feedback/Mind Control) that investment is useless.

That much investment for something that *might* be useful is not very worth it imo. Im not saying its useless, just that it seems that something else is better in most situations.
Look. Only Forward. See. Only Victory.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 12 2011 19:52 GMT
#102
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl
Writerptrk
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2011-06-12 20:01:46
June 12 2011 19:56 GMT
#103
I think I'd rather have a corsair vs zerg, or a carrier for 60 more in game seconds PvT.

Corsair does splash damage, it's faster, cheaper, builds faster, can stun ground targets in AOE, etc. Against terran, you need a fleet beacon anyway for their super expensive extremely lengthy upgrade; I'd rather just go carriers.

You fly a bunch of scourge into 6 corsairs also none of them die because they 1 shot scourge in an area. You fly a bunch of scourge into slow scouts, they all die because their missles are single target and slow.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-12 20:29:54
June 12 2011 20:14 GMT
#104
On June 13 2011 04:52 ArvickHero wrote:
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl


Brilliant. What Protoss should do is mind control a vessel so he can emp another vessel which leads to a opening for recall.

Or you can use the mind control upgrade money to make another arbiter so you have two recalls...

Didn't Jaehoon mind control the vessel and only used it as a detector and didn't even emp with it?
TurboDreams
Profile Joined April 2009
United States427 Posts
June 12 2011 21:00 GMT
#105
Scouts are awesome, but sadly they are only capital ship killers. If it wasn't for the fact that Protoss already has already strong spells to deal with capital ships (Storm, Mind Control, Stasis) we actually might see them in use. (think Carriers in PvP or Late game BCs in TvP).
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 12 2011 21:28 GMT
#106
On June 13 2011 05:14 dukethegold wrote:
Show nested quote +
On June 13 2011 04:52 ArvickHero wrote:
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl


Brilliant. What Protoss should do is mind control a vessel so he can emp another vessel which leads to a opening for recall.

Or you can use the mind control upgrade money to make another arbiter so you have two recalls...

Didn't Jaehoon mind control the vessel and only used it as a detector and didn't even emp with it?

Pretty much yea it was just that one lol moment and then the Vessel never really saw much use afterwards..

And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero
Writerptrk
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
June 12 2011 21:39 GMT
#107
On June 13 2011 02:54 Masheyoon wrote:
Speaking of mind control, one thing I'm surprised progamers haven't utilized is mind controlling a shuttle (preferably with a reaver or two inside ;D) in PvP. Even though players don't always go reavers in PvP, the addition of Feedback still seems like it might pay off anyway.

Mind Control costs 150 mana and is expensive to research. By the time you have it, you probably won't see many reavers in PvP anyway, because Psionic Storm destroys them pretty hard.

(Oh, man, how cool would it be if robotic units were immune to psionic storm?)
My strategy is to fork people.
okum
Profile Blog Joined February 2009
France5778 Posts
June 12 2011 21:45 GMT
#108
On June 13 2011 06:39 Severedevil wrote:
(Oh, man, how cool would it be if robotic units were immune to psionic storm?)

Terran players worldwide would rejoice.
Flash fan before it was cool | Coiner of "jangbang"
littlefighter
Profile Joined February 2011
43 Posts
Last Edited: 2011-06-12 21:50:31
June 12 2011 21:50 GMT
#109
On June 13 2011 06:28 ArvickHero wrote:
And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero


I pretty sure that only applies to other Dark Archons.
VGhost
Profile Blog Joined March 2011
United States3613 Posts
June 12 2011 21:50 GMT
#110
On June 13 2011 02:17 gostunv wrote:
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.


It seems to me the risk is less due to the cost of the units (though the Terran units are less expensive, 400/300/6 vs 600+/300/10) than the production facilities involved and build time. Reavers and shuttle both come from the same building, and Protoss (for some reason) often don't build more than one robotics facility until late-game. Total build-time is "200" to rebuild the Protoss drop (plus the extra resources) where the Terran, even if we assume he has only one factory, rebuilds his drop in half that time - and additionally is more likely to have spare dropships, if not tanks, already floating around due to where the game is.

I haven't watched carefully, but Protoss who pump non-stop reaver/shuttle seem rare, even though it forms a very potent backbone to a macro PvZ a la free, Stork (or Bisu last night, for that matter). The reason is almost certainly the high mineral cost of reavers/scarabs/shuttles when zealots are practically a necessity for the matchup, but I do wonder about the decision.
#4427 || I am not going to scan a ferret.
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
June 12 2011 21:57 GMT
#111
On June 13 2011 06:45 okum wrote:
Show nested quote +
On June 13 2011 06:39 Severedevil wrote:
(Oh, man, how cool would it be if robotic units were immune to psionic storm?)

Terran players worldwide would rejoice.

Terran has zero robotic units, so I don't know why they'd care. Their mech units are all mechanical but not robotic.
My strategy is to fork people.
okum
Profile Blog Joined February 2009
France5778 Posts
June 12 2011 22:03 GMT
#112
On June 13 2011 06:57 Severedevil wrote:
Show nested quote +
On June 13 2011 06:45 okum wrote:
On June 13 2011 06:39 Severedevil wrote:
(Oh, man, how cool would it be if robotic units were immune to psionic storm?)

Terran players worldwide would rejoice.

Terran has zero robotic units, so I don't know why they'd care. Their mech units are all mechanical but not robotic.

I would have assumed robotic = mechanical, since this is an actual unit class (whereas your "robotic" category seems made up)
Flash fan before it was cool | Coiner of "jangbang"
Chef
Profile Blog Joined August 2005
10810 Posts
June 12 2011 22:04 GMT
#113
Scouts have a passive effect on the game. Their AA is so strong that it makes some units very unattractive for the other races to get en-mass. I often think just having one scout would be useful against a Terran who likes dropships tho, if only to hunt them down and make sure they don't continue to disrupt your play.
LEGEND!! LEGEND!!
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 12 2011 22:13 GMT
#114
On June 13 2011 07:03 okum wrote:
Show nested quote +
On June 13 2011 06:57 Severedevil wrote:
On June 13 2011 06:45 okum wrote:
On June 13 2011 06:39 Severedevil wrote:
(Oh, man, how cool would it be if robotic units were immune to psionic storm?)

Terran players worldwide would rejoice.

Terran has zero robotic units, so I don't know why they'd care. Their mech units are all mechanical but not robotic.

I would have assumed robotic = mechanical, since this is an actual unit class (whereas your "robotic" category seems made up)


The Probe and the Reaver are Robotic. Neither have pilots so they can be Broodling'd.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
June 12 2011 22:22 GMT
#115
Really? Protoss hasn't won an OSL/MSL since 2008? Wow...
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
June 12 2011 22:38 GMT
#116
What the fuck are all these SC2 trolls doing here.
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
MountainDewJunkie
Profile Blog Joined June 2009
United States10341 Posts
June 12 2011 22:40 GMT
#117
On June 13 2011 06:28 ArvickHero wrote:
Show nested quote +
On June 13 2011 05:14 dukethegold wrote:
On June 13 2011 04:52 ArvickHero wrote:
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl


Brilliant. What Protoss should do is mind control a vessel so he can emp another vessel which leads to a opening for recall.

Or you can use the mind control upgrade money to make another arbiter so you have two recalls...

Didn't Jaehoon mind control the vessel and only used it as a detector and didn't even emp with it?

Pretty much yea it was just that one lol moment and then the Vessel never really saw much use afterwards..

And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero

No, the the mana is what is it was before being mind controlled.

So much misinformation in this thread...
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
June 12 2011 22:48 GMT
#118
Nony has some vods in his TSL pack using 3star scouts in a normal TvP used in the fashion of wraiths, check it out.

Also there was 2 specific situations i recall where they would have been preferable. BeSt vs Flash on Fortress to stop himself being raped by drops constantly, and Stork vs Fantasy on Pathfinder. Stork could have used good scout micro to prevent the elevators into his base.
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
Last Edited: 2011-06-12 23:09:02
June 12 2011 23:08 GMT
#119
i am a scout and im proud of it

edit: actually scouts can be useful in pvt like a carrier switch but hits earlier but it requires crazy timing i think
xarthaz
Profile Blog Joined August 2010
1704 Posts
June 12 2011 23:14 GMT
#120
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss
Aah thats the stuff..
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 12 2011 23:17 GMT
#121
On June 13 2011 07:22 EtherealDeath wrote:
Really? Protoss hasn't won an OSL/MSL since 2008? Wow...


Im new to BW but when watching some old and classic/defining games and stuff all i can say is how? I mean there are some awesome protosses out there aren't there?

(sry for noobishness of a new BW spectator >.<)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Release
Profile Blog Joined October 2010
United States4397 Posts
June 12 2011 23:19 GMT
#122
On June 13 2011 08:17 ZeromuS wrote:
Show nested quote +
On June 13 2011 07:22 EtherealDeath wrote:
Really? Protoss hasn't won an OSL/MSL since 2008? Wow...


Im new to BW but when watching some old and classic/defining games and stuff all i can say is how? I mean there are some awesome protosses out there aren't there?

(sry for noobishness of a new BW spectator >.<)

group of death stopped Bisu from getting a silver this past MSL.
☺
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 12 2011 23:24 GMT
#123
On June 13 2011 08:19 Release wrote:
Show nested quote +
On June 13 2011 08:17 ZeromuS wrote:
On June 13 2011 07:22 EtherealDeath wrote:
Really? Protoss hasn't won an OSL/MSL since 2008? Wow...


Im new to BW but when watching some old and classic/defining games and stuff all i can say is how? I mean there are some awesome protosses out there aren't there?

(sry for noobishness of a new BW spectator >.<)

group of death stopped Bisu from getting a silver this past MSL.


I see well ill continue to spec and read some recaps of events and hope for protoss to show some awesomeness Protoss doesnt seem to win as much as the other races though I guess not enough amazing players choose protoss unfortunately
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 12 2011 23:31 GMT
#124
On June 13 2011 07:40 MountainDewJunkie wrote:
Show nested quote +
On June 13 2011 06:28 ArvickHero wrote:
On June 13 2011 05:14 dukethegold wrote:
On June 13 2011 04:52 ArvickHero wrote:
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl


Brilliant. What Protoss should do is mind control a vessel so he can emp another vessel which leads to a opening for recall.

Or you can use the mind control upgrade money to make another arbiter so you have two recalls...

Didn't Jaehoon mind control the vessel and only used it as a detector and didn't even emp with it?

Pretty much yea it was just that one lol moment and then the Vessel never really saw much use afterwards..

And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero

No, the the mana is what is it was before being mind controlled.

So much misinformation in this thread...

which is why I said "I'm not sure" before, no need to be such a dick about it.
On June 13 2011 06:50 littlefighter wrote:
Show nested quote +
On June 13 2011 06:28 ArvickHero wrote:
And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero


I pretty sure that only applies to other Dark Archons.

Would be cool if someone could test this out lol
Writerptrk
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
June 12 2011 23:44 GMT
#125
On June 13 2011 08:31 ArvickHero wrote:
Show nested quote +
On June 13 2011 07:40 MountainDewJunkie wrote:
On June 13 2011 06:28 ArvickHero wrote:
On June 13 2011 05:14 dukethegold wrote:
On June 13 2011 04:52 ArvickHero wrote:
Jaehoon vs Ssak on Circuit Breakers, Jaehoon Mind Controls a Vessel rofl


Brilliant. What Protoss should do is mind control a vessel so he can emp another vessel which leads to a opening for recall.

Or you can use the mind control upgrade money to make another arbiter so you have two recalls...

Didn't Jaehoon mind control the vessel and only used it as a detector and didn't even emp with it?

Pretty much yea it was just that one lol moment and then the Vessel never really saw much use afterwards..

And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero

No, the the mana is what is it was before being mind controlled.

So much misinformation in this thread...

which is why I said "I'm not sure" before, no need to be such a dick about it.
Show nested quote +
On June 13 2011 06:50 littlefighter wrote:
On June 13 2011 06:28 ArvickHero wrote:
And I'm not sure, but I think if you MC a spellcaster it resets their mana to zero


I pretty sure that only applies to other Dark Archons.

Would be cool if someone could test this out lol


Actually, I'm pretty sure MC doesn't reset any other unit's energy. It only put's it's own shields to zero, sort of like an EMP without completely draining the DA's energy (so it's left with no shields, 25 health, and energy - 150).
WeMade FOX would be a deadly SC2 team.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-13 00:01:04
June 13 2011 00:00 GMT
#126
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.
littlefighter
Profile Joined February 2011
43 Posts
June 13 2011 00:16 GMT
#127
I confirmed that mind control only resets another dark archon's energy.

http://repdepot.net/replay.php?id=42416
Dakkas
Profile Joined October 2010
2550 Posts
June 13 2011 00:18 GMT
#128
On June 13 2011 09:00 dukethegold wrote:
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.


I can confirm everything said here is completely correct
Herro_Korea
Profile Blog Joined June 2009
310 Posts
Last Edited: 2011-06-13 00:55:26
June 13 2011 00:48 GMT
#129
does nobody remembers this gem build -> The Scout Build by SilverA123

+ Show Spoiler +
I do understand if nobody does x]


Topic of scouts usefulness was touched in his thread.

in pvz late game I sometimes start producing scouts instead of sairs with stargate, its not bad because they kill ovies much faster, and can be really annoying for zerg / they need to put spores around or place hydras at bases to protect the drones.
(-_(-_(-_-)_-)_-)
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
June 13 2011 01:26 GMT
#130
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.
710+ Posts with a Probe Icon =D
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 13 2011 01:41 GMT
#131
The biggest problem about scouts is getting the speed upgrade i feel. Gota get a fleet beacon then research.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 13 2011 03:37 GMT
#132
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.
Writerptrk
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 13 2011 03:49 GMT
#133
On June 13 2011 12:37 ArvickHero wrote:
Show nested quote +
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.
manner
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2011-06-13 03:54:38
June 13 2011 03:54 GMT
#134
As much as I hate to do this to the BW strategy forums... DADADADADADA

Also scouts won Rekrul a ton of money

http://www.teamliquid.net/replay/index.php?player1=rekrul&team1_race=Protoss&map=&description=&uploader=&player2=zephyr&team2_race=Terran&search=1
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gummy
Profile Blog Joined October 2010
United States2180 Posts
June 13 2011 05:05 GMT
#135
On June 13 2011 12:49 d_so wrote:
Show nested quote +
On June 13 2011 12:37 ArvickHero wrote:
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.

Sair reaver can be deadly if you can get like 1 observer, but you cant.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Frigo
Profile Joined August 2009
Hungary1023 Posts
June 13 2011 05:24 GMT
#136
On June 12 2011 01:57 d_so wrote:
massed scouts rape everything a zerg has besides devourers/mutas. When muta microed they outrange hydras easy.

in PvT i think scouts should be used mid game to kill dropships.


When my opponent goes scouts in ZvP, I take another two or three expansions and spam scourge and mutas. I don't remember any game I lost this way.
http://www.fimfiction.net/user/Treasure_Chest
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 13 2011 05:29 GMT
#137
On June 13 2011 12:49 d_so wrote:
Show nested quote +
On June 13 2011 12:37 ArvickHero wrote:
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.

Exactly what do you disagree with? DWeb wasn't used primarily because of how out-of-the-way Protosses had to go to use DWeb if they were going standard (standard being only getting 3 Corsairs, and a big ground army), but with Corsair/Reaver/Carrier (which maps do not favor currently, not to mention it is insanely hard to pull off) it was a very natural extension to simply upgrade DWeb (which they did). Now that +1 Corsairs are featured in every PvZ, it would be pretty natural for Protosses to simply upgrade DWeb if they can preserve their Corsairs well.

The problem being is, IF they can preserve their Corsairs well. Most Protoss progamers end up losing almost all their Corsairs by the mid-late game, so of course it's not worth it to spend money on the Fleet Beacon and research DWeb. But since progamers are always using Corsairs now, I feel that Corsair control/preservation will reach a very strong finesse (like Terrans and EMP, way better at it now than before) that will justify forays into DWeb tactics.

Incidentally, Kal also had notably used DWeb in a couple of PvZs earlier this year. Then he fell into a huge slump lol
Writerptrk
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
June 13 2011 05:31 GMT
#138
This post makes me lol.

Opportunities multiply as they are seized.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 13 2011 08:28 GMT
#139
On June 13 2011 14:29 ArvickHero wrote:
Show nested quote +
On June 13 2011 12:49 d_so wrote:
On June 13 2011 12:37 ArvickHero wrote:
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.

Exactly what do you disagree with? DWeb wasn't used primarily because of how out-of-the-way Protosses had to go to use DWeb if they were going standard (standard being only getting 3 Corsairs, and a big ground army), but with Corsair/Reaver/Carrier (which maps do not favor currently, not to mention it is insanely hard to pull off) it was a very natural extension to simply upgrade DWeb (which they did). Now that +1 Corsairs are featured in every PvZ, it would be pretty natural for Protosses to simply upgrade DWeb if they can preserve their Corsairs well.

The problem being is, IF they can preserve their Corsairs well. Most Protoss progamers end up losing almost all their Corsairs by the mid-late game, so of course it's not worth it to spend money on the Fleet Beacon and research DWeb. But since progamers are always using Corsairs now, I feel that Corsair control/preservation will reach a very strong finesse (like Terrans and EMP, way better at it now than before) that will justify forays into DWeb tactics.

Incidentally, Kal also had notably used DWeb in a couple of PvZs earlier this year. Then he fell into a huge slump lol


well, i disagree with several things. The first is the idea that Dwebb is a new idea to modern PvZ that will soon be utilized in pro play. +1 Corsair play (without reavers) has been played for almost 2 years now ever since 5 hatch hydra started crushing Sair Reaver. Some Protoss builds including the then-decent Jangbi would pump corsairs off of 2 stargates. And yet there have been very few games with Dwebb usage (though i have to admit i didnt watch the Kal games ur referring to).

Dwebb's decline in popularity goes further back imo than modern PvZ. Even during sair/reaver days, players suddenly just stopped upgrading Dwebb. I don't know why it happened, but after Andromeda I can't recall a single map where sair reaver was played with Dwebb.

I don't know why Dwebb suddenly stopped getting popular. But the "natural"-ness of Dwebb in today's PvZ is not a new thing. It should have been natural for the past year and a half or so, yet protoss seems to be deliberately skipping it.
manner
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 13 2011 08:46 GMT
#140
On June 12 2011 07:48 DMXD wrote:
I also like to add that terrans these days like going barrack into Comand Center to soft counter fast next, going forge Fe put you really really behind against this.


Just to ask, when did PvT fast nex have a forge with it? As far as I knew, it was always 12 nex and never forge nex. Or nex forge for that matter unless if you take into consideration this new upgrade kinda build P has been using lately. But still, the forge always came after the core was planted down.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 13 2011 08:52 GMT
#141
On June 13 2011 17:46 JMave wrote:
Show nested quote +
On June 12 2011 07:48 DMXD wrote:
I also like to add that terrans these days like going barrack into Comand Center to soft counter fast next, going forge Fe put you really really behind against this.


Just to ask, when did PvT fast nex have a forge with it? As far as I knew, it was always 12 nex and never forge nex. Or nex forge for that matter unless if you take into consideration this new upgrade kinda build P has been using lately. But still, the forge always came after the core was planted down.


no he's saying IF someone were to go forge fe it would get u super behind a rax/command opening. Someone was suggesting to go forge fe for some reason i can't recall
manner
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 13 2011 09:13 GMT
#142
On June 13 2011 17:52 d_so wrote:
Show nested quote +
On June 13 2011 17:46 JMave wrote:
On June 12 2011 07:48 DMXD wrote:
I also like to add that terrans these days like going barrack into Comand Center to soft counter fast next, going forge Fe put you really really behind against this.


Just to ask, when did PvT fast nex have a forge with it? As far as I knew, it was always 12 nex and never forge nex. Or nex forge for that matter unless if you take into consideration this new upgrade kinda build P has been using lately. But still, the forge always came after the core was planted down.


no he's saying IF someone were to go forge fe it would get u super behind a rax/command opening. Someone was suggesting to go forge fe for some reason i can't recall

Oh.. okay I saw that post.

Anyway, I don't think scouts will find their place. I think what's overlooked here is how it is supposed to fit into the flow of the game.

It is quite silly to me to be getting a scout just to counter dropship play, which is much more easily accomplished with goons. And I really can't wrap my mind around how scouts can work in PvZ. Unless you have such a significant advantage, massing scouts won't accomplish much. First you will most likely have to make scouts first over corsairs, which is so easily destroyed by scourge because it moves so slowly.

And in PvP... delayed reaver or storm tech is lethal and you will most probably get contained at best and be stuck on 1 base.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 13 2011 12:24 GMT
#143
we were all wrong; the hope of protoss is mass shuttles with hella reavers! Watch Shy vs Iris, and no this is not technically a spoiler.
manner
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
June 13 2011 12:38 GMT
#144
On June 12 2011 02:03 Essbee wrote:
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.


It's not useless.

Every game against P when I grab a third/fourth, I use those ccs for nuclear silos.... >.>

Also. Protoss doesn't need extra power units.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
June 13 2011 15:44 GMT
#145
On June 13 2011 21:38 Zergneedsfood wrote:
Show nested quote +
On June 12 2011 02:03 Essbee wrote:
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.


It's not useless.

Every game against P when I grab a third/fourth, I use those ccs for nuclear silos.... >.>

Also. Protoss doesn't need extra power units.

Also lockdown on arbs. I've seen FBH do really epic lockdown sequences on battlecruisiers (like 6/7 in 2 seconds).
oBlade
Profile Blog Joined December 2008
United States5584 Posts
June 13 2011 17:09 GMT
#146
That's a very old trick (application of cloning) also, mostly known from Boxer games. But these days going ghosts in TvT is slightly dubious. The list of transitions in TvT is long and incredibly gas heavy. Tanks -> dropship/tank -> BC/tank or wraith/tank. Basically if your opponent has any semblance of ground, the ghosts will be incredibly vulnerable and you can't employ them offensively. It's true if the opponent missteps and goes too far, you can catch a bunch of BCs out of position, but in general it's not much more than a desperate drawing technique: Even if you are getting outclassed to where your opponent has gone BCs and you haven't, a set of upgraded ghosts costs less gas relatively and their presence can make the guy with BCs want to be a little more careful (i.e., passive).

Anyway, I had another idea about the scout. If P goes 2-base arb and T is doing a fast vessel (adding a wraith to snipe obs) to answer that, P has some vulnerabilities in that an arb can die to a wraith. But vessels and wraiths both die quite easily to scouts. I think this is an application to actually think about (not like people earlier spamming about massing scouts) because in this case you at least wouldn't actually consider using a corsair for the same thing. A scout is great against a single wraith or vessel here and there; mass sairs are smarter against (rather, to deter) mass Z air.

So even if the guy is sieged up and forcing your dragoons to stay back while he moves in with his vessel to see if he can land an EMP on your arbiter, you can show him the scout and it will get a few shots off while the vessel runs away, leaving the arbiters safe. A lot of free EMP shots on arbiters could just be solved by better management, but even so, a new factor like having a scout in the mix reminds me of scourging the critical first vessels in ZvT.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
June 13 2011 17:22 GMT
#147
On June 14 2011 00:44 ShadeR wrote:
Show nested quote +
On June 13 2011 21:38 Zergneedsfood wrote:
On June 12 2011 02:03 Essbee wrote:
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.


It's not useless.

Every game against P when I grab a third/fourth, I use those ccs for nuclear silos.... >.>

Also. Protoss doesn't need extra power units.

Also lockdown on arbs. I've seen FBH do really epic lockdown sequences on battlecruisiers (like 6/7 in 2 seconds).


You guys will agree that the unit itself isn't standard in any matchup
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
June 13 2011 17:58 GMT
#148
On June 12 2011 01:40 dukethegold wrote:
Ladies (all four of you) and Gentlemen

I humbly bring to your attention the least beloved unit of Brood War, one so forgotten that it rivals a particular capital ship in SC2.

The Scout.

Least beloved unit is Infested Terran IMO. Write a guide about how to use THAT one, and I'll be amazed :p
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19237 Posts
June 13 2011 18:14 GMT
#149
Was really hoping this was a thread about Bisu. He really is the only hope.Most wins record here he comes.

Also, agree the scout only contributes to a cool TL icon.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
gaizka
Profile Blog Joined August 2008
United States991 Posts
June 13 2011 18:28 GMT
#150
No mention of Kal vs Forgg?
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
June 13 2011 18:32 GMT
#151
On June 14 2011 02:22 Essbee wrote:
Show nested quote +
On June 14 2011 00:44 ShadeR wrote:
On June 13 2011 21:38 Zergneedsfood wrote:
On June 12 2011 02:03 Essbee wrote:
The ghost is also pretty useless except for clutch nukes but we never see them nowadays.


It's not useless.

Every game against P when I grab a third/fourth, I use those ccs for nuclear silos.... >.>

Also. Protoss doesn't need extra power units.

Also lockdown on arbs. I've seen FBH do really epic lockdown sequences on battlecruisiers (like 6/7 in 2 seconds).


You guys will agree that the unit itself isn't standard in any matchup

Yeah pretty niche, much like the queen.
Assymptotic
Profile Joined February 2009
United States552 Posts
Last Edited: 2011-06-13 20:39:25
June 13 2011 20:34 GMT
#152
On June 14 2011 02:09 oBlade wrote:
That's a very old trick (application of cloning) also, mostly known from Boxer games. But these days going ghosts in TvT is slightly dubious. The list of transitions in TvT is long and incredibly gas heavy. Tanks -> dropship/tank -> BC/tank or wraith/tank. Basically if your opponent has any semblance of ground, the ghosts will be incredibly vulnerable and you can't employ them offensively. It's true if the opponent missteps and goes too far, you can catch a bunch of BCs out of position, but in general it's not much more than a desperate drawing technique: Even if you are getting outclassed to where your opponent has gone BCs and you haven't, a set of upgraded ghosts costs less gas relatively and their presence can make the guy with BCs want to be a little more careful (i.e., passive).

Anyway, I had another idea about the scout. If P goes 2-base arb and T is doing a fast vessel (adding a wraith to snipe obs) to answer that, P has some vulnerabilities in that an arb can die to a wraith. But vessels and wraiths both die quite easily to scouts. I think this is an application to actually think about (not like people earlier spamming about massing scouts) because in this case you at least wouldn't actually consider using a corsair for the same thing. A scout is great against a single wraith or vessel here and there; mass sairs are smarter against (rather, to deter) mass Z air.

So even if the guy is sieged up and forcing your dragoons to stay back while he moves in with his vessel to see if he can land an EMP on your arbiter, you can show him the scout and it will get a few shots off while the vessel runs away, leaving the arbiters safe. A lot of free EMP shots on arbiters could just be solved by better management, but even so, a new factor like having a scout in the mix reminds me of scourging the critical first vessels in ZvT.



The problem is that if you're building a scout from a stargate, that same stargate can't be making an arbiter, and Protoss need as many arbiters with saved up energy for recalls/statis as possible...arbiters take 160 seconds to build while the scout is about 80. This simply costs way too much time.
So close, and yet so far
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 13 2011 21:13 GMT
#153
On June 13 2011 17:28 d_so wrote:
Show nested quote +
On June 13 2011 14:29 ArvickHero wrote:
On June 13 2011 12:49 d_so wrote:
On June 13 2011 12:37 ArvickHero wrote:
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.

Exactly what do you disagree with? DWeb wasn't used primarily because of how out-of-the-way Protosses had to go to use DWeb if they were going standard (standard being only getting 3 Corsairs, and a big ground army), but with Corsair/Reaver/Carrier (which maps do not favor currently, not to mention it is insanely hard to pull off) it was a very natural extension to simply upgrade DWeb (which they did). Now that +1 Corsairs are featured in every PvZ, it would be pretty natural for Protosses to simply upgrade DWeb if they can preserve their Corsairs well.

The problem being is, IF they can preserve their Corsairs well. Most Protoss progamers end up losing almost all their Corsairs by the mid-late game, so of course it's not worth it to spend money on the Fleet Beacon and research DWeb. But since progamers are always using Corsairs now, I feel that Corsair control/preservation will reach a very strong finesse (like Terrans and EMP, way better at it now than before) that will justify forays into DWeb tactics.

Incidentally, Kal also had notably used DWeb in a couple of PvZs earlier this year. Then he fell into a huge slump lol


well, i disagree with several things. The first is the idea that Dwebb is a new idea to modern PvZ that will soon be utilized in pro play. +1 Corsair play (without reavers) has been played for almost 2 years now ever since 5 hatch hydra started crushing Sair Reaver. Some Protoss builds including the then-decent Jangbi would pump corsairs off of 2 stargates. And yet there have been very few games with Dwebb usage (though i have to admit i didnt watch the Kal games ur referring to).

Dwebb's decline in popularity goes further back imo than modern PvZ. Even during sair/reaver days, players suddenly just stopped upgrading Dwebb. I don't know why it happened, but after Andromeda I can't recall a single map where sair reaver was played with Dwebb.

I don't know why Dwebb suddenly stopped getting popular. But the "natural"-ness of Dwebb in today's PvZ is not a new thing. It should have been natural for the past year and a half or so, yet protoss seems to be deliberately skipping it.

... +1 corsair play didn't get massively popular until this season, not even a full year yet. Unless Protosses opened up Sair/Reaver or Sair/DT, Protosses usually never got any more than 3 Corsairs because they felt the delay in Templar tech was unnecessary (4 Gate 2 Archon, later 2 Gateway +1 Speedlot). 2Stargate builds were not unique to Jangbi either, and were usually part of a Reaver or DT build. And I never said DWeb was a new idea in PvZ, I am fully aware of their usage throughout the years.

There were two different followups to Sair/Reaver - Sair/Reaver/Carrier, or Splashtoss army composition (Dragoon/Zealot/Templar/Reaver). In the first followup, Protosses already had about 2 control groups of Corsairs complementing the Carriers/Reaver, and DWeb was necessary to allow the Reaver/Carrier army to engage the Zerg, In the second followup, the Corsairs were mostly either killed off or simply put aside to guard against doom drops by the time Protoss amassed the Splashtoss army, so Protosses saw no need to get DWeb.

It is only recently that critical mass +1 corsairs have been regularly featured in almost every PvZ, and Protosses (except for Bisu) still do not have the Corsair control/preservation to justify DWeb costs. But because massed corsairs are being regularly used now, inevitably the control level will increase too, and when 6+ +1 Corsairs being still alive in the mid-late become a regular sight, I feel that DWeb tactics will appear soon afterwards, at least as periodically as Queen usage.

And I remember Stork attempting a 12nex build w/ 1Gate/Forge to hold the expo from a bunker rush. But then Mind (i think) hit the perfect timing to break it.. but it works hilariously well in the lower level when your opponent sends out like 5+ SCVs before seeing the cannon (and then hesitating lol)
Writerptrk
ppshchik
Profile Joined September 2010
United States862 Posts
June 13 2011 22:03 GMT
#154
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.




0:13:15 - 0:16:00 Lx tried it before to counter early mutalisk harass but got overruned by Hydras since his Storm research was delayed.
Legends never die... they end up working in McDonalds.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2011-06-13 22:12:05
June 13 2011 22:11 GMT
#155
On June 14 2011 07:03 ppshchik wrote:
Show nested quote +
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.

Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.

Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.


http://www.youtube.com/watch?v=LVDTPIba1tw&feature=related

0:13:15 - 0:16:00 Lx tried it before to counter early mutalisk harass but got overruned by Hydras since his Storm research was delayed.


I am assuming that you are referring to DA maelstroming Muta groups. I suggest you to watch Violet vs Hyuk on HBR

http://www.youtube.com/embed/ORU7yGzBxJk

Here you can see Violet completely catching Hyuk's Mutalisk attempting to snipe the High Templars.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
oBlade
Profile Blog Joined December 2008
United States5584 Posts
June 14 2011 10:52 GMT
#156
On June 14 2011 05:34 Assymptotic wrote:
Show nested quote +
On June 14 2011 02:09 oBlade wrote:
That's a very old trick (application of cloning) also, mostly known from Boxer games. But these days going ghosts in TvT is slightly dubious. The list of transitions in TvT is long and incredibly gas heavy. Tanks -> dropship/tank -> BC/tank or wraith/tank. Basically if your opponent has any semblance of ground, the ghosts will be incredibly vulnerable and you can't employ them offensively. It's true if the opponent missteps and goes too far, you can catch a bunch of BCs out of position, but in general it's not much more than a desperate drawing technique: Even if you are getting outclassed to where your opponent has gone BCs and you haven't, a set of upgraded ghosts costs less gas relatively and their presence can make the guy with BCs want to be a little more careful (i.e., passive).

Anyway, I had another idea about the scout. If P goes 2-base arb and T is doing a fast vessel (adding a wraith to snipe obs) to answer that, P has some vulnerabilities in that an arb can die to a wraith. But vessels and wraiths both die quite easily to scouts. I think this is an application to actually think about (not like people earlier spamming about massing scouts) because in this case you at least wouldn't actually consider using a corsair for the same thing. A scout is great against a single wraith or vessel here and there; mass sairs are smarter against (rather, to deter) mass Z air.

So even if the guy is sieged up and forcing your dragoons to stay back while he moves in with his vessel to see if he can land an EMP on your arbiter, you can show him the scout and it will get a few shots off while the vessel runs away, leaving the arbiters safe. A lot of free EMP shots on arbiters could just be solved by better management, but even so, a new factor like having a scout in the mix reminds me of scourging the critical first vessels in ZvT.



The problem is that if you're building a scout from a stargate, that same stargate can't be making an arbiter, and Protoss need as many arbiters with saved up energy for recalls/statis as possible...arbiters take 160 seconds to build while the scout is about 80. This simply costs way too much time.

That would normally be right, for instance in the case of 1 basing vs Z when you can get a first corsair at a timing that can barely keep you even in the game or a scout that might just lead to you dying. But when you tech to arbs, you have a small window when the stargate is idling while your tribunal is building. Of course even at that, this requires knowing that the other guy is doing vessel/wraith from 2 CCs. Otherwise your scout won't be able to do much except... scout... for ninja expos. Your observers will mostly still be trying to keep the map clear of mines. At this point, the objection would be that on 2 bases you will be a little tight on resources from buying all the expensive stuff that leads up to arbs to begin with. The time is there if you read your opponent's build right.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 14 2011 13:10 GMT
#157
On June 14 2011 06:13 ArvickHero wrote:
Show nested quote +
On June 13 2011 17:28 d_so wrote:
On June 13 2011 14:29 ArvickHero wrote:
On June 13 2011 12:49 d_so wrote:
On June 13 2011 12:37 ArvickHero wrote:
On June 13 2011 10:26 iTzAnglory wrote:
Corsairs definitely have potential if the mechanics were like in StarCraft 2 with autocast, but unfortunately it is not. It is definitely too difficult to micro Corsairs along with your army in late game.

with a tiny bit of practice, Progamers can utilize DWeb as efficiently as any other spell. Bisu's Sair/Reaver/Carrier is a good reference to DWeb being used extremely well, and some Chinese progamers have developed a Dragoon/Corsair PvT style. It's just most don't choose to use Corsairs because it's not really needed, although I believe as PvZ evolves and Protosses in general catch up to Bisu's level of Corsair control/preservation, we'll be seeing DWeb tactics being incorporated mid-late game.


nah dude i disagree with this. Dwebb is not a new concept at the professional level; it had its chance during the Sair/Reaver craze and was featured by several prominent players including Bisu. But pro players have deliberately chosen to not upgrade it since.

Exactly what do you disagree with? DWeb wasn't used primarily because of how out-of-the-way Protosses had to go to use DWeb if they were going standard (standard being only getting 3 Corsairs, and a big ground army), but with Corsair/Reaver/Carrier (which maps do not favor currently, not to mention it is insanely hard to pull off) it was a very natural extension to simply upgrade DWeb (which they did). Now that +1 Corsairs are featured in every PvZ, it would be pretty natural for Protosses to simply upgrade DWeb if they can preserve their Corsairs well.

The problem being is, IF they can preserve their Corsairs well. Most Protoss progamers end up losing almost all their Corsairs by the mid-late game, so of course it's not worth it to spend money on the Fleet Beacon and research DWeb. But since progamers are always using Corsairs now, I feel that Corsair control/preservation will reach a very strong finesse (like Terrans and EMP, way better at it now than before) that will justify forays into DWeb tactics.

Incidentally, Kal also had notably used DWeb in a couple of PvZs earlier this year. Then he fell into a huge slump lol


well, i disagree with several things. The first is the idea that Dwebb is a new idea to modern PvZ that will soon be utilized in pro play. +1 Corsair play (without reavers) has been played for almost 2 years now ever since 5 hatch hydra started crushing Sair Reaver. Some Protoss builds including the then-decent Jangbi would pump corsairs off of 2 stargates. And yet there have been very few games with Dwebb usage (though i have to admit i didnt watch the Kal games ur referring to).

Dwebb's decline in popularity goes further back imo than modern PvZ. Even during sair/reaver days, players suddenly just stopped upgrading Dwebb. I don't know why it happened, but after Andromeda I can't recall a single map where sair reaver was played with Dwebb.

I don't know why Dwebb suddenly stopped getting popular. But the "natural"-ness of Dwebb in today's PvZ is not a new thing. It should have been natural for the past year and a half or so, yet protoss seems to be deliberately skipping it.

... +1 corsair play didn't get massively popular until this season, not even a full year yet. Unless Protosses opened up Sair/Reaver or Sair/DT, Protosses usually never got any more than 3 Corsairs because they felt the delay in Templar tech was unnecessary (4 Gate 2 Archon, later 2 Gateway +1 Speedlot). 2Stargate builds were not unique to Jangbi either, and were usually part of a Reaver or DT build. And I never said DWeb was a new idea in PvZ, I am fully aware of their usage throughout the years.

There were two different followups to Sair/Reaver - Sair/Reaver/Carrier, or Splashtoss army composition (Dragoon/Zealot/Templar/Reaver). In the first followup, Protosses already had about 2 control groups of Corsairs complementing the Carriers/Reaver, and DWeb was necessary to allow the Reaver/Carrier army to engage the Zerg, In the second followup, the Corsairs were mostly either killed off or simply put aside to guard against doom drops by the time Protoss amassed the Splashtoss army, so Protosses saw no need to get DWeb.

It is only recently that critical mass +1 corsairs have been regularly featured in almost every PvZ, and Protosses (except for Bisu) still do not have the Corsair control/preservation to justify DWeb costs. But because massed corsairs are being regularly used now, inevitably the control level will increase too, and when 6+ +1 Corsairs being still alive in the mid-late become a regular sight, I feel that DWeb tactics will appear soon afterwards, at least as periodically as Queen usage.

And I remember Stork attempting a 12nex build w/ 1Gate/Forge to hold the expo from a bunker rush. But then Mind (i think) hit the perfect timing to break it.. but it works hilariously well in the lower level when your opponent sends out like 5+ SCVs before seeing the cannon (and then hesitating lol)


i see.. so when i asked why did protoss stop getting Dwebb after Andromeda, is it cuz they all went splashtoss instead of reaver carrier follow up? Does that also imply that every game I see Dwebb is a game where the Toss attempted to go Reaver/Carrier? If so, then the starcraft ive been watching for the past 2+ years makes a lot more sense now. thanks for that.
manner
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 14 2011 17:58 GMT
#158
On June 14 2011 02:58 Zato-1 wrote:
Show nested quote +
On June 12 2011 01:40 dukethegold wrote:
Ladies (all four of you) and Gentlemen

I humbly bring to your attention the least beloved unit of Brood War, one so forgotten that it rivals a particular capital ship in SC2.

The Scout.

Least beloved unit is Infested Terran IMO. Write a guide about how to use THAT one, and I'll be amazed :p


Dude, we are discussing how to help Protoss. Infested Terran is totally imba against Protoss fyi.
ffreakk
Profile Joined September 2010
Singapore2155 Posts
June 14 2011 18:05 GMT
#159
On June 15 2011 02:58 dukethegold wrote:
Show nested quote +
On June 14 2011 02:58 Zato-1 wrote:
On June 12 2011 01:40 dukethegold wrote:
Ladies (all four of you) and Gentlemen

I humbly bring to your attention the least beloved unit of Brood War, one so forgotten that it rivals a particular capital ship in SC2.

The Scout.

Least beloved unit is Infested Terran IMO. Write a guide about how to use THAT one, and I'll be amazed :p


Dude, we are discussing how to help Protoss. Infested Terran is totally imba against Protoss fyi.


Im sure Kal agrees xD
Look. Only Forward. See. Only Victory.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 14 2011 19:52 GMT
#160
On June 12 2011 01:48 One Page Memory wrote:
http://www.youtube.com/watch?v=wxbuEUWDJ-g



Never fails to entertain me. Thanks for the find. ^^
kiss kiss fall in love
erikzbi
Profile Joined May 2011
China43 Posts
June 17 2011 09:25 GMT
#161
On June 12 2011 02:10 k.taeyang wrote:
Scout is slightly useful when it has the speed+range upgrade and only if used as an anti-air...

It's slow
It costs a lot of money
It takes a lot of time to build one
And it's weak...

That's why it's the most useless unit in BW




my point of view is exactly the same as k. taeyang.
Against T: terran can mass tank/vol/gol. scout does almost nothing
Against Zerg: might be a little useful against muta and overlord,
but i would MUCH rather prefer sairs with web
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 17 2011 09:39 GMT
#162
i find it abit funny cos the OP's icon is the scout haha.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 17 2011 10:47 GMT
#163
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
tangwhat
Profile Joined May 2010
New Zealand446 Posts
June 17 2011 11:19 GMT
#164
On June 17 2011 19:47 cursor wrote:
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!


best would never have to learn how to walloff!
Skelephile
Profile Joined June 2010
United States64 Posts
June 17 2011 17:10 GMT
#165
i dont see why protoss cant do a 2 stargate scout build like the terran 2 port wraith
its a bit more expensive, but scouts have shield regen and possibly with the upgrades at the fleet becon, could be amazing, and ya id also love to see distortion web used in pvt
Zerg desperately needs a sAviOr,
VGhost
Profile Blog Joined March 2011
United States3613 Posts
Last Edited: 2011-06-17 17:15:24
June 17 2011 17:14 GMT
#166
On June 18 2011 02:10 Skelephile wrote:
i dont see why protoss cant do a 2 stargate scout build like the terran 2 port wraith
its a bit more expensive, but scouts have shield regen and possibly with the upgrades at the fleet becon, could be amazing, and ya id also love to see distortion web used in pvt


Reason highlighted. Also it takes a bunch longer. While you're getting up your scouts, you'd get stomped by hydras/mutas/lings. (Also Terran can just throw up rines/bunkers/turrets if Zerg all-ins, while photon cannons are less effective.)

On June 17 2011 19:47 cursor wrote:
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!


Or just undo the storm nerf so it actually kills big things.
#4427 || I am not going to scan a ferret.
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
June 17 2011 18:38 GMT
#167
On June 13 2011 09:00 dukethegold wrote:
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.


Don't know if you have tried this - you can tame all the little neutral dudes with MC aswell,
like Ursadons and such. :D
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 17 2011 18:44 GMT
#168
i dont watch a lot of BW, i came from wc3 to sc2, but ive always loved the game, and have watched many OSL and MSL and pro league games, played fastest possible, and gone 0-20 on iccup. and tbh, i only seem to see ZvT, maybe the occasional ZvZ TvT, or P match up, but ive only really watched P in old vods. would love to see some P players doing better : ) PvT is a great match up imo, and from the little of what ive seen (TSL1 and 2 had a bit, but havent seen much from korea), so is PvZ
https://twitter.com/#!/IrisAnother
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-06-21 07:38:24
June 21 2011 07:03 GMT
#169
I think Dweb still should be used in a PvZ situation where P goes 2gate sairs and Z has gone greedy with simcity and static defense to defend an early expo.

I forget what game it was, but I saw this situation and I couldn't believe P refused to go Dweb

EDIT: found it



M18M drops Templar Archives and Robotics at around the 12 minute mark of the game (15 in the VOD). He uses them to go for DT drops, which prove little effective, and also preparing HTs for a frontal attack. His frontal attack fails to pierce for a combination of reasons - not enough observers (just bad gameplay) and because storms don't do anything against the massive amount of spaced out sunkens Soulkey had there (the interesting bit)*. Having failed, he drops a support bay sometime during that attack and has his first reavers around the 15-16 minute mark. However, by now Soulkey is firmly established in his early 4gas hive and M18M is too behind to accumulate the protoss tech ball needed, working on a late 3rd min-only and taking a very late 4th in desperation to catch up.

My beef is that I think that Dweb would work PERFECTLY in a situation like this, where Z is reliant primarily on static and semi-static (lurker) defense to protect a precariously greedy early 3rd/4th. When you're pumping sairs out 2gates, you cannot possibly tell me it isn't worth it to go Fleet Beacon and research web, as opposed to throwing down a Robo/Archives/Support Bay and investing in shuttle DT drops that are easily shut down, HT storms that don't work against sunkens, and reavers that are too little too late.

sorry for the wall of theorycraft, I always wanted to make a thread about this game in Strategy but I was too lazy to and this topic brought up the debate that I've been keeping to myself.

*well he also got flanked pretty damn hard by a gaggle of lurkerling but FOCUS LETS TALK ABOUT DWEB
keep it up, youll either be famous or homeless one day
bearbuddy
Profile Blog Joined February 2009
3442 Posts
June 21 2011 07:18 GMT
#170
Make mind control AoE~

\o/
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 21 2011 07:29 GMT
#171
On June 18 2011 03:38 Corrupt wrote:
Show nested quote +
On June 13 2011 09:00 dukethegold wrote:
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.


Don't know if you have tried this - you can tame all the little neutral dudes with MC aswell,
like Ursadons and such. :D


They still wiggle/wander around though!

Hmm. Are there any pro games where MC is used in any of these ways (particularly on non-toss?)
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
June 21 2011 07:57 GMT
#172
It is sad when the supposedly anti-capital ship unit is demoted as a quick-fix desperation unit, that is, if you go have star and plan to go carrier/arbiter and suddenly you see your opponent rushing towards you, cancel and make scouts LOL. Stork learned this the hard way losing the recent OSL to Fantasy. On the other hand, scouts are great in UMS, especially Fastest Maps where you dedicate a 200/200 Scout army when your opponent tries to get Carrier/BC heavy.
As it is, the Scout has no role in BW. Its upgrades are astronomic, its role so specific but unclear, and there are better units that do the job. BM Scout still rocks though!
DONGJWA!
Late
Profile Joined August 2007
Latvia418 Posts
June 21 2011 08:12 GMT
#173


This game was pretty fun. Shows a possible use for scouts.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 21 2011 13:17 GMT
#174
With its very low cost, almost instantaneous building time, lightning fast speed, cheap useful upgrades, Einsteinesque AI and high damage output against ground units I wonder why the Scout isn't used more. Like for example today in

+ Show Spoiler +
Shy vs. Soulkey. After seeing how Shy's 3 Scouts absolutely DOMINATED Soulkey by killing

+ Show Spoiler +
1

units there cannot be any doubt left that Scouts are the future of PvZ.
vicariouscheese
Profile Joined June 2010
United States589 Posts
June 21 2011 13:45 GMT
#175
On June 21 2011 22:17 Fenrax wrote:
With its very low cost, almost instantaneous building time, lightning fast speed, cheap useful upgrades, Einsteinesque AI and high damage output against ground units I wonder why the Scout isn't used more. Like for example today in

+ Show Spoiler +
Shy vs. Soulkey. After seeing how Shy's 3 Scouts absolutely DOMINATED Soulkey by killing

+ Show Spoiler +
1

units there cannot be any doubt left that Scouts are the future of PvZ.


I know next to nothing about brood war, but this made me spit water all over my keyboard
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
June 21 2011 14:14 GMT
#176
http://www.teamliquid.net/replay/index.php?player1=inf&team1_race=&map=&description=&uploader=&player2=gosia&team2_race=&search=1
The Zodiac game.
Scouts are officially my trademark.
K thx bye. xD
Jragon
Profile Joined October 2010
Australia1471 Posts
June 22 2011 06:09 GMT
#177
On June 13 2011 08:14 xarthaz wrote:
Show nested quote +
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 22 2011 07:15 GMT
#178
I just went on iCCup and stoved someone

My scout got 17 kills by the end of the game :D

ALL HAIL THE SCOUT
Brad`
Profile Joined October 2010
Canada548 Posts
June 22 2011 07:22 GMT
#179
On June 22 2011 15:09 Jragon wrote:
Show nested quote +
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2011-06-22 07:24:48
June 22 2011 07:24 GMT
#180
On June 12 2011 01:45 Hittegods wrote:
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Show nested quote +
Bonus: +14 (vs Armored Air)

Post count: 4062 at time of this writing.
Icon: probe.

Would I be wrong to assume that Hittegods' icon was a scout before his hubris called down the wrath of the mods?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
Jragon
Profile Joined October 2010
Australia1471 Posts
June 28 2011 09:17 GMT
#181
On June 22 2011 16:22 Brad` wrote:
Show nested quote +
On June 22 2011 15:09 Jragon wrote:
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining


This game is so beautifully nuanced, even if unintentional
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 28 2011 09:59 GMT
#182
On June 28 2011 18:17 Jragon wrote:
Show nested quote +
On June 22 2011 16:22 Brad` wrote:
On June 22 2011 15:09 Jragon wrote:
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining


This game is so beautifully nuanced, even if unintentional


Them probes are soulless husks, coldblooded warriors.

Anybody else find it ironic that the only Protoss unit with good AI is the probe?
Jragon
Profile Joined October 2010
Australia1471 Posts
June 29 2011 02:16 GMT
#183
On June 28 2011 18:59 dukethegold wrote:
Show nested quote +
On June 28 2011 18:17 Jragon wrote:
On June 22 2011 16:22 Brad` wrote:
On June 22 2011 15:09 Jragon wrote:
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining


This game is so beautifully nuanced, even if unintentional


Them probes are soulless husks, coldblooded warriors.

Anybody else find it ironic that the only Protoss unit with good AI is the probe?


Probes are cute.

It should be the same AI, only different acceleration and deceleration.

http://wiki.teamliquid.net/starcraft/Mining

Liquipedia is pretty good; those gifs really highlight what a big difference 18% is


"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 29 2011 03:29 GMT
#184
Probes being better at mining actually balances the game. If you think about it, Protoss units are more expensive than T's or Z's units at the same level/tier.

Also the build and forget mechanic also helps.
WriterMovie, 진영화 : "StarCraft will never die".
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
June 29 2011 04:20 GMT
#185
On June 29 2011 11:16 Jragon wrote:
Show nested quote +
On June 28 2011 18:59 dukethegold wrote:
On June 28 2011 18:17 Jragon wrote:
On June 22 2011 16:22 Brad` wrote:
On June 22 2011 15:09 Jragon wrote:
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining


This game is so beautifully nuanced, even if unintentional


Them probes are soulless husks, coldblooded warriors.

Anybody else find it ironic that the only Protoss unit with good AI is the probe?


Probes are cute.

It should be the same AI, only different acceleration and deceleration.

http://wiki.teamliquid.net/starcraft/Mining

Liquipedia is pretty good; those gifs really highlight what a big difference 18% is



The wiki gif is only true for that patch, take the patch below the one being mined and you will notice the zerg is faster (test it yourself). You will notice the drone does a turn around and doesn't even need to decelerate, whereas the probe will. However, for most patches, wiki is right and the probe is fastest. I remember there was a guide on which minerals are best to mine for a certain race on maps like BGH and python, despite how close they may seem.

I also recall someone said mining speed of a particular mineral patch is not based on workers but the size of the cc/nexus/hatch, although I am unsure of its validity.
The World God Only Knows
champignones
Profile Joined September 2008
Panama160 Posts
Last Edited: 2011-06-29 04:37:40
June 29 2011 04:37 GMT
#186
it all depends about efectivity i mean why would i spend a ton of money on something that doesnt bring me any advantage whatsoever, instead i spend on little cheap one that are effective. thats what make units like the scout useless, his benefits are very little compared to cheaper things that does the same thing in major quantities.
you shouldnt worry if everybody ignore you, you should be worry when they dont anymore.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-06-29 05:42:08
June 29 2011 05:12 GMT
#187
On June 12 2011 16:08 c3rberUs wrote:
The fact with using scouts is that they are too costly for their effectiveness. The 275 mins and 125 gas could be used somewhere else and get better results. We should ask blizz to patch the game and make scouts viable .

If they will really patch it, (one can dream) IMO they should make the AtG more powerful and the AtA less powerful so as not to overlap with the sair and speed upg. researched already.


Would the players, KeSPA, and whoever else is in charge allow and/or agree on a "patch" for BW?

Technically they could edit the maps and edit the stats of the scout through Staredit (you can make it so Scouts start with the speed upgrade for example).

The only issue (well tediousness) with doing that is that this needs to be done for every single map and there needs to be no errors (all maps needs to be checked so that they have the right settings).

The downside is that the BW has had not a single gameplay patch/change ever 2001(patch 1.08 was last balance one right?) so that means that'd be it could be really strange since the game has been played the same for nearly ten years.

Obviously if they ever agree on changes for the game, the Scout seems like a good candidate for a buff (either it starts with speed upgrade already, builds slightly faster, costs slightly less, deals more ground damage, etc).

___________

Though in terms of a patch, I wouldn't mind if Blizzard added new interface options for observers(they'd also need to add actual observer slots) like in SC2 (since resources and supply have been covered already, how about things like tech progress and things like that)? The question is how hard would it be to implement and/or if it's even possible with the SC engine.

Edit - How do they make resources/supply show up on the bottom right corner sometimes in Korean broadcasts? Program that runs in the background that manages to obtain those values from SC then overlays them over the screen?
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
June 29 2011 06:42 GMT
#188
You know, before i actually saw what reaver corsair was, i assumed you used the corsairs D-Webs to neutralize like sunkens and hydra balls while u dance reaver around. So i definately think D-Webs will be the next leap in protoss fighting; i hope Bisu leads it ^^
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
ketomai
Profile Joined June 2007
United States2789 Posts
June 29 2011 06:56 GMT
#189
On June 29 2011 15:42 OSM.OneManArmy wrote:
You know, before i actually saw what reaver corsair was, i assumed you used the corsairs D-Webs to neutralize like sunkens and hydra balls while u dance reaver around. So i definately think D-Webs will be the next leap in protoss fighting; i hope Bisu leads it ^^


People have been doing this for a long time w/ sair-reaver. It's just that people don't go hardcore sair reaver that often anymore. If you go all Sair-reaver and don't mass transition into gateway units, you can get a fleet beacon then transition to carriers too. One example of sair-reaver getting to dwebs is Nal_ra vs Savior @ blizzcon iirc.
Dakkas
Profile Joined October 2010
2550 Posts
June 29 2011 09:38 GMT
#190
On June 22 2011 16:22 Brad` wrote:
Show nested quote +
On June 22 2011 15:09 Jragon wrote:
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining


Mind = blown
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 29 2011 15:31 GMT
#191
On June 29 2011 15:42 OSM.OneManArmy wrote:
You know, before i actually saw what reaver corsair was, i assumed you used the corsairs D-Webs to neutralize like sunkens and hydra balls while u dance reaver around. So i definately think D-Webs will be the next leap in protoss fighting; i hope Bisu leads it ^^


The Chinese player Legend actually uses D-Webs in PvT. I'll see if I can find VODs/Replays later.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
June 29 2011 15:57 GMT
#192
Only thing Scouts are useful for is taking down Battlecruisers or Carriers, i don't see them doing anything else well. They MIGHT work as a transition from a FE vs a mech terran with no anti air, like making 2-5 scouts to keep him on his backfoot then macroing up a ground army.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
ffreakk
Profile Joined September 2010
Singapore2155 Posts
June 29 2011 16:46 GMT
#193
I dont know, i feel that the time taken to make 2-5 scouts and the time it takes for them to get to his base is enough for him to move his backfoot in front of our face already :p

/theory
Look. Only Forward. See. Only Victory.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 29 2011 16:53 GMT
#194
On June 12 2011 01:48 One Page Memory wrote:
http://www.youtube.com/watch?v=wxbuEUWDJ-g

Exactly what I was going to post. Bravo.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
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