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As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Bonus: +14 (vs Armored Air)
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I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
Another thing that Protoss needs to abuse is Hallucinations. Fake all in with units to force the enemy to go out of position but then flank their army or something.
Scouts could used if you try to mass them like Carriers because they are made faster and don't require the minerals to produce interceptors.
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On June 12 2011 01:45 Hittegods wrote:As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Oops, I copy and pasted that part from SC2 liquipedia. >_>
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Yeah I agree, sometimes I think Toss is winning less medals compare to other race it because they have 1 unit short.
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lmao that was hilarious to watch live
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Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas.. Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.
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massed scouts rape everything a zerg has besides devourers/mutas. When muta microed they outrange hydras easy.
in PvT i think scouts should be used mid game to kill dropships.
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On June 12 2011 01:55 Uldridge wrote: Dark Archon for Vessel Mind Control? Should work with arbiter tech. But then again, all that gas.. Scouts are usefull sometimes. Watch Kal vs Light. Epic clutch defense.
it's actually kal vs forgg
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On June 12 2011 01:47 Xiphos wrote: I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?
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The ghost is also pretty useless except for clutch nukes but we never see them nowadays.
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On June 12 2011 02:01 ForTenPoints wrote:Show nested quote +On June 12 2011 01:47 Xiphos wrote: I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?
Mind control a probe, rebuild a 200 army?
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On June 12 2011 02:01 ForTenPoints wrote:Show nested quote +On June 12 2011 01:47 Xiphos wrote: I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow? OK nevermind
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I dont think you can have 2x protoss supplies. Never tried it but that would be weird. That would mean you could have 4 army (toss, toss, terran, zerg)
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yeah i think that was an error. the population increase is achieved by building supply buidings of other races. doesnt work with same race.
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Scout is slightly useful when it has the speed+range upgrade and only if used as an anti-air...
It's slow It costs a lot of money It takes a lot of time to build one And it's weak...
That's why it's the most useless unit in BW
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On June 12 2011 02:04 Xiphos wrote:Show nested quote +On June 12 2011 02:01 ForTenPoints wrote:On June 12 2011 01:47 Xiphos wrote: I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow? Mind control a probe, rebuild a 200 army? You've never actually mind controlled a probe before, have you.
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On June 12 2011 02:04 Xiphos wrote:Show nested quote +On June 12 2011 02:01 ForTenPoints wrote:On June 12 2011 01:47 Xiphos wrote: I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.
How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow? Mind control a probe, rebuild a 200 army?
Wow, that's so wrong, I don't even...
You only get an extra 200 supply if you mind control a different race.
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On June 12 2011 01:40 dukethegold wrote: A Metagame shift is necessary.
The Scout.
The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?
It was left behind to rot.
But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!
But how?
If this is meant to be a post to address imbalance it's the wrong approach. You have to identify weaknesses at different times of the game and see how they can be addressed. If you can make a change with Scouts that smooths out the issue that is great. Just don't be a slave to fixing a unit that has a clear role.
Scouts are hard counters to Devourers, Battlecruisers, Carriers, and Wraiths without cloak protection. Each unit has very restrictive reasons to be fielded against Protoss, so Scouts don't become necessary.
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