• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:19
CEST 19:19
KST 02:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?4FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities I made an ASL quiz
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
RECOVER YOUR SCAMMED CRYPTO FUNDS HIRE iFORCE Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 612 users

The Hope of Protoss: The Scout - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2011-06-12 07:11:34
June 12 2011 06:54 GMT
#81
Racial balance/imbalance is dependent on the maps. Protoss-favoring maps have always existed and will always exist.

My impression, however, is that KESPA cycles out Protoss-favoring maps (like Central Plains) more readily than Terran or Zerg-favored maps. Consequently, Protoss is somewhat disadvantaged in professional play, and appears 'streaky'. (No, it's just that all the non-streaky players picked other races, lolz.)

Stork and Bisu look better than Jaedong and Flash when the map pool is slanted to Protoss.

On June 12 2011 04:27 oBlade wrote:
Show nested quote +
On June 12 2011 01:40 dukethegold wrote:
But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled

This is true in part, but they're not totally comparable. Both units have been used since many years ago. The scout too, as you note. Sometimes you could open scout instead of corsair if you were doing 1 base stargate vs Z.

Indeed; a Corsair's harassment can be blocked by a single spore to defend your overlords, whereas the scout forces in-base hydralisks until the Zerg has a Spire, because it can also attack ground. If I get back into playing BW, I'm going to try opening 1 base Stargate Corsair --> Scout, and cancel the Scout if my Corsair sees a hydra den. (The higher cost for the Scout, and extra 40 seconds of build time + longer flight time, are really inconvenient.)

However, 1 base Protoss openings are generally seen as underpowered for anything but a surprise play on modern macro maps, because they rely on ground units for defense, which can't apply proper pressure on maps with very long rush distances. Certainly 1 base Protoss PvZ is weak if Zerg does a more economic build than No-Gas Overpool and knows how to respond well.
My strategy is to fork people.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
June 12 2011 07:08 GMT
#82
The fact with using scouts is that they are too costly for their effectiveness. The 275 mins and 125 gas could be used somewhere else and get better results. We should ask blizz to patch the game and make scouts viable .

If they will really patch it, (one can dream) IMO they should make the AtG more powerful and the AtA less powerful so as not to overlap with the sair and speed upg. researched already.
WriterMovie, 진영화 : "StarCraft will never die".
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 12 2011 07:11 GMT
#83
On June 12 2011 15:54 Severedevil wrote:
Racial balance/imbalance is dependent on the maps. Protoss-favoring maps have always existed and will always exist.


Map considerations are something to think about. Only 5 maps in the history of BW with statistically acceptable deviations had balanced matchups across the board. (Tau Cross, Blue Storm, Fighting Spirit, Guillotine, Arcadia 2)


Yet it is unfair to suggest that the issues is primarily map dependent. Altering terrain doesn't take away from the aspects that make each race unique and it is these unique qualities that allow them to maximize map utilization to the detriment of the other races.

sylverfyre
Profile Joined May 2010
United States8298 Posts
June 12 2011 07:24 GMT
#84
Man, remember how they lowered scouts air to ground dps in patch 1.04? That shit was OP. ... completely op right? ...right?
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 09:30 GMT
#85
On June 12 2011 16:24 sylverfyre wrote:
Man, remember how they lowered scouts air to ground dps in patch 1.04? That shit was OP. ... completely op right? ...right?


Heard about that one, but what triggered that patch?
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 12 2011 09:46 GMT
#86
On June 12 2011 15:54 Severedevil wrote:
Indeed; a Corsair's harassment can be blocked by a single spore to defend your overlords, whereas the scout forces in-base hydralisks until the Zerg has a Spire, because it can also attack ground. If I get back into playing BW, I'm going to try opening 1 base Stargate Corsair --> Scout, and cancel the Scout if my Corsair sees a hydra den. (The higher cost for the Scout, and extra 40 seconds of build time + longer flight time, are really inconvenient.)

However, 1 base Protoss openings are generally seen as underpowered for anything but a surprise play on modern macro maps, because they rely on ground units for defense, which can't apply proper pressure on maps with very long rush distances. Certainly 1 base Protoss PvZ is weak if Zerg does a more economic build than No-Gas Overpool and knows how to respond well.

Think there was a game where some Protoss tried a 1-base Scout-DT build against JD in WCG not sure. Theorycraft-wise, Scout will kill the Overlord faster than a Corsair will, which could lead to more potential DT dmg. It'd be terribly difficult to execute though I imagine, not to mention all the gas needed.. Building a Scout would also be pretty useful in the event of a ling all-in (if you already have Stargate that is..)

Much vs Bisu demonstrates a situation where Scouts would be a superior choice vs Carriers, rather than mass goons or DA/MC, since the map structure of Plasma makes it difficult for Dragoons to fight Carriers, and the time needed to have DA/MC ready would take a bit long. Pretty much the only situation you'd want to go Scouts in a PvP though.

Think there was that game between Kal and ForGG where Scouts saved Kal (not sure of the details). Bisu used Scouts in several PvTs, like his infamous game vs Hwasin and I think a game vs Nada on Monty Hall.
Writerptrk
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
June 12 2011 09:55 GMT
#87
On June 12 2011 10:57 dukethegold wrote:
Show nested quote +
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.
manner
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 12:30 GMT
#88
On June 12 2011 18:55 d_so wrote:
Show nested quote +
On June 12 2011 10:57 dukethegold wrote:
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.


So it all comes down to the cost. The cost of the Scout is indeed insane, not to mention the 3 supplies. It was probably nerfed in the past due to its dominance during an era when island maps were popular.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 12 2011 13:25 GMT
#89
Stacked air is just asking to get plagued though.
WriterXiao8~~
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
June 12 2011 14:22 GMT
#90
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game
VGhost
Profile Blog Joined March 2011
United States3613 Posts
Last Edited: 2011-06-12 14:37:18
June 12 2011 14:37 GMT
#91
On June 12 2011 14:59 mutantmagnet wrote:
...Sadly the majority of Protoss wins came before patch 1.08 which is a very troubling fact.
This fact is compounded by Protoss losing to Terrans more so than they were expected to be. The power gap between T and P is the smallest of the three when looking at all progamers but the gap exists.

This has the consequence of saying on one hand the game offers all the races the tools needed to win because the races can win with unfavorable odds. On the other hand it also says that Protoss is underperforming. Protss has only become a champion once post patch 1.08 in their most unfavorable match up. Protoss have also fallen below expectations of the progamer group performance in proving they are favored to win against Terran.


The 1.08 change I think was most critical to lowering P success was the heavy storm nerf. (I played P at the time and I'm still a little bitter about it.) It's now 112 damage where before it was... I want to say twice that, but that might be exaggerating. Obviously changing it back would be a huge change (one-shot tanks, lurkers, etc.) and would mess up the balance for a little bit, but I don't know what it would do in the long term.

Also, looking at the liquipedia page is interesting: Terran got buffed, Protoss got nerfed, and Zerg... probably got nerfed overall but not by much.
#4427 || I am not going to scan a ferret.
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
June 12 2011 14:47 GMT
#92
I think scouts have been tried and tested. Probably not worth that kind of investment since they will require a mass to be useful. Getting to that kind of mass requires much resources and leaves you open to attack very easily.

Moreover, they are easily countered.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 12 2011 15:05 GMT
#93
On June 12 2011 23:22 saritenite wrote:
Show nested quote +
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game


There was another game with Rainbow I think when he actually build a sizable Terran army too.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 12 2011 15:19 GMT
#94
On June 13 2011 00:05 Xiphos wrote:
Show nested quote +
On June 12 2011 23:22 saritenite wrote:
On June 12 2011 08:31 zlosynus wrote:
Btw. concerning mind control, is there a pro game in which protoss mind controls an SVC/drone and use it to produce units of another race?


Hiya vs Free on Triathlon. Hiya went 3 port wraith into nukes, Free MC'd an scv in return and tries to build a CC. was so good, that game


There was another game with Rainbow I think when he actually build a sizable Terran army too.


I think it was IntoTheRainbow vs Cloud, the only pro-game in which a player actually controlled armies of two different races. Rainbow build nothing but tanks, but had a substantial number of them to support his goons.

Stork also did it against ggplay, but he only made lings out of the hatcheries.
oBlade
Profile Blog Joined December 2008
United States5524 Posts
June 12 2011 15:22 GMT
#95
On June 12 2011 21:30 dukethegold wrote:
Show nested quote +
On June 12 2011 18:55 d_so wrote:
On June 12 2011 10:57 dukethegold wrote:
On June 12 2011 09:54 d_so wrote:
u know how when a terran is way ahead in a tvt he builds 20 starports and masses wraiths? I want to see that in pvz


In that case, mass corsair would still be better with disruption web.

And as somebody else pointed out, cost for cost templar with storm can do that and better.

I personally think if Scout starts with 10 speed (same as corsair), it will have greater usage.


nah dude. i know it sounds retarded but massed up scouts with muta micro can beat everything zerg has, land or air. U micro the scouts and take out hydras one by one, then one shot overlords, attack ground against scourge. the only thing that can beat 24 scouts with muta micro is devourers + mutas or perhaps some sort of ensnare play.

Corsairs of course can't hit ground. That measly 7 ish damage or so starts really adding up when u have enough of them, plus it's common knowledge that scouts never die.

The reason I'm for this is cuz I saw it on an MBC Game show, the one where they have all those weird replays. Even if it was a low level game (though the Toss had reallllly nice micro), I think it is feasible and is only limited by resources. Given enough resources and pro level micro, I think it can be an effective strat.


So it all comes down to the cost. The cost of the Scout is indeed insane, not to mention the 3 supplies. It was probably nerfed in the past due to its dominance during an era when island maps were popular.

Right, in most situations if you tried to transition to scouts, you'd just die to the zerg while you gave up map control and army. Corsairs are just so cheap that you can incorporate them into your play basically anytime you want. If you get enough out of them, it's possible to add carriers but your zerg friend will be answering with mass air and casters (your units will be purple, green, and red, especially if you are stacking them to micro). The fact that 22-24 scouts is good is a nice thought, but you can never get there fluidly.

Also, in the case of mass air PvZ, sairs are not only cheaper but doubtless better because of what they do en masse to stacked air. Even if you aren't playing with devourers and carriers, that's what sairs are good at in midgame PvZ to begin with.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
S.O.U.L
Profile Joined March 2011
Latvia149 Posts
June 12 2011 15:36 GMT
#96
lol scouts, are not used because theyre slow, but they deal big damage, and theyre too expensive!
thats why sairs rock ^^
CezA
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 12 2011 15:47 GMT
#97
I can see Scouts being used in a way that you mass them up from ONE Stargate in PvZ after halt on Corsairs productions. Or add another StarGate to produce them faster but no more than 2 Stargate. Only efficient way I can see them to work is to stay in-base to defend against Drops but after Zerg get Hive tech, you are screwed because of Dark Swarm.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
fatfail
Profile Blog Joined December 2010
United States386 Posts
June 12 2011 17:13 GMT
#98
On June 12 2011 07:10 DMXD wrote:
Show nested quote +
On June 12 2011 06:41 littlefighter wrote:
Can someone explain why forge fe isn't used more frequently in pvp and pvt?

Wasn't sure where to ask this question but this thread was about new protoss ideas.


There is a pretty cool build in pvp where you go for a dt rush into forge expansion and also fast nex>>>>>forge fe.



When you forge fe in pvt and pvp, your opponent can safely fe without the forge.
Kong fan... <3 Stork <3 Jangbi <3 Yellow <3 Fantasy
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
June 12 2011 17:17 GMT
#99
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
Masheyoon
Profile Joined October 2009
United States781 Posts
June 12 2011 17:54 GMT
#100
Speaking of mind control, one thing I'm surprised progamers haven't utilized is mind controlling a shuttle (preferably with a reaver or two inside ;D) in PvP. Even though players don't always go reavers in PvP, the addition of Feedback still seems like it might pay off anyway.
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#20
FunKaTv 278
SteadfastSC268
BRAT_OK 145
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FunKaTv 278
SteadfastSC 268
MaxPax 149
BRAT_OK 145
MindelVK 14
StarCraft: Brood War
Calm 3655
Rain 3031
Hyuk 1264
Horang2 1232
EffOrt 898
Shine 794
BeSt 611
Mini 596
Soma 430
firebathero 372
[ Show more ]
Stork 318
Soulkey 158
Dewaltoss 110
Rush 101
Sharp 42
sas.Sziky 41
soO 33
Terrorterran 32
Rock 23
Free 21
sorry 18
scan(afreeca) 12
Shinee 5
Bale 3
Stormgate
RushiSC46
Dota 2
Gorgc7349
qojqva3579
Counter-Strike
fl0m2212
Super Smash Bros
Mew2King133
Other Games
singsing2231
FrodaN1712
ceh9617
Lowko379
Fuzer 306
KnowMe275
mouzStarbuck193
ArmadaUGS153
Trikslyr76
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV497
League of Legends
• TFBlade1588
• masondota2518
Other Games
• Shiphtur319
• imaqtpie241
Upcoming Events
Replay Cast
6h 41m
Wardi Open
17h 41m
PiGosaur Monday
1d 6h
The PondCast
1d 16h
Replay Cast
2 days
RSL Revival
2 days
WardiTV European League
2 days
Replay Cast
3 days
RSL Revival
3 days
WardiTV European League
3 days
[ Show More ]
FEL
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
FEL
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.