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Active: 2036 users

The Hope of Protoss: The Scout - Page 9

Forum Index > BW General
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Prev 1 7 8 9 10 Next All
erikzbi
Profile Joined May 2011
China43 Posts
June 17 2011 09:25 GMT
#161
On June 12 2011 02:10 k.taeyang wrote:
Scout is slightly useful when it has the speed+range upgrade and only if used as an anti-air...

It's slow
It costs a lot of money
It takes a lot of time to build one
And it's weak...

That's why it's the most useless unit in BW




my point of view is exactly the same as k. taeyang.
Against T: terran can mass tank/vol/gol. scout does almost nothing
Against Zerg: might be a little useful against muta and overlord,
but i would MUCH rather prefer sairs with web
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
June 17 2011 09:39 GMT
#162
i find it abit funny cos the OP's icon is the scout haha.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 17 2011 10:47 GMT
#163
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
tangwhat
Profile Joined May 2010
New Zealand446 Posts
June 17 2011 11:19 GMT
#164
On June 17 2011 19:47 cursor wrote:
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!


best would never have to learn how to walloff!
Skelephile
Profile Joined June 2010
United States64 Posts
June 17 2011 17:10 GMT
#165
i dont see why protoss cant do a 2 stargate scout build like the terran 2 port wraith
its a bit more expensive, but scouts have shield regen and possibly with the upgrades at the fleet becon, could be amazing, and ya id also love to see distortion web used in pvt
Zerg desperately needs a sAviOr,
VGhost
Profile Blog Joined March 2011
United States3616 Posts
Last Edited: 2011-06-17 17:15:24
June 17 2011 17:14 GMT
#166
On June 18 2011 02:10 Skelephile wrote:
i dont see why protoss cant do a 2 stargate scout build like the terran 2 port wraith
its a bit more expensive, but scouts have shield regen and possibly with the upgrades at the fleet becon, could be amazing, and ya id also love to see distortion web used in pvt


Reason highlighted. Also it takes a bunch longer. While you're getting up your scouts, you'd get stomped by hydras/mutas/lings. (Also Terran can just throw up rines/bunkers/turrets if Zerg all-ins, while photon cannons are less effective.)

On June 17 2011 19:47 cursor wrote:
Honestly though, Blizzard should do one last patch for the Protoss.

Give the Scout energy, and a spell like Force Field... something to help balance things out a bit. Wall out those Lings super easy!!


Or just undo the storm nerf so it actually kills big things.
#4427 || I am not going to scan a ferret.
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
June 17 2011 18:38 GMT
#167
On June 13 2011 09:00 dukethegold wrote:
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.


Don't know if you have tried this - you can tame all the little neutral dudes with MC aswell,
like Ursadons and such. :D
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
June 17 2011 18:44 GMT
#168
i dont watch a lot of BW, i came from wc3 to sc2, but ive always loved the game, and have watched many OSL and MSL and pro league games, played fastest possible, and gone 0-20 on iccup. and tbh, i only seem to see ZvT, maybe the occasional ZvZ TvT, or P match up, but ive only really watched P in old vods. would love to see some P players doing better : ) PvT is a great match up imo, and from the little of what ive seen (TSL1 and 2 had a bit, but havent seen much from korea), so is PvZ
https://twitter.com/#!/IrisAnother
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-06-21 07:38:24
June 21 2011 07:03 GMT
#169
I think Dweb still should be used in a PvZ situation where P goes 2gate sairs and Z has gone greedy with simcity and static defense to defend an early expo.

I forget what game it was, but I saw this situation and I couldn't believe P refused to go Dweb

EDIT: found it



M18M drops Templar Archives and Robotics at around the 12 minute mark of the game (15 in the VOD). He uses them to go for DT drops, which prove little effective, and also preparing HTs for a frontal attack. His frontal attack fails to pierce for a combination of reasons - not enough observers (just bad gameplay) and because storms don't do anything against the massive amount of spaced out sunkens Soulkey had there (the interesting bit)*. Having failed, he drops a support bay sometime during that attack and has his first reavers around the 15-16 minute mark. However, by now Soulkey is firmly established in his early 4gas hive and M18M is too behind to accumulate the protoss tech ball needed, working on a late 3rd min-only and taking a very late 4th in desperation to catch up.

My beef is that I think that Dweb would work PERFECTLY in a situation like this, where Z is reliant primarily on static and semi-static (lurker) defense to protect a precariously greedy early 3rd/4th. When you're pumping sairs out 2gates, you cannot possibly tell me it isn't worth it to go Fleet Beacon and research web, as opposed to throwing down a Robo/Archives/Support Bay and investing in shuttle DT drops that are easily shut down, HT storms that don't work against sunkens, and reavers that are too little too late.

sorry for the wall of theorycraft, I always wanted to make a thread about this game in Strategy but I was too lazy to and this topic brought up the debate that I've been keeping to myself.

*well he also got flanked pretty damn hard by a gaggle of lurkerling but FOCUS LETS TALK ABOUT DWEB
keep it up, youll either be famous or homeless one day
bearbuddy
Profile Blog Joined February 2009
3442 Posts
June 21 2011 07:18 GMT
#170
Make mind control AoE~

\o/
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 21 2011 07:29 GMT
#171
On June 18 2011 03:38 Corrupt wrote:
Show nested quote +
On June 13 2011 09:00 dukethegold wrote:
I used to experiment with Mindcontrol a lot.

From what I recall, when you mindcontrol a unit, you gain all the spells of the MC'ed unit.

If you MC an enemy high templar with the amulet and stormed researched, all of your templars will instantly receive those upgrades for free.

If you MC a crackling, you will receive the adrenaline gland upgrade, assuming you have lings.

However, the attack/defense upgrades will not be transferred.

When you MC a unit of different race, it will be outside of your Protoss supply. If you MC a drone or SCV, you can build a Zerg or Terran army of your own as they will have their own supplies.

If you MC'ed a caster, it will retain all of its energy.

A Dark Archon will lose all of its shield the instant it casts MC, leaving it with 25hp.


Don't know if you have tried this - you can tame all the little neutral dudes with MC aswell,
like Ursadons and such. :D


They still wiggle/wander around though!

Hmm. Are there any pro games where MC is used in any of these ways (particularly on non-toss?)
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
June 21 2011 07:57 GMT
#172
It is sad when the supposedly anti-capital ship unit is demoted as a quick-fix desperation unit, that is, if you go have star and plan to go carrier/arbiter and suddenly you see your opponent rushing towards you, cancel and make scouts LOL. Stork learned this the hard way losing the recent OSL to Fantasy. On the other hand, scouts are great in UMS, especially Fastest Maps where you dedicate a 200/200 Scout army when your opponent tries to get Carrier/BC heavy.
As it is, the Scout has no role in BW. Its upgrades are astronomic, its role so specific but unclear, and there are better units that do the job. BM Scout still rocks though!
DONGJWA!
Late
Profile Joined August 2007
Latvia418 Posts
June 21 2011 08:12 GMT
#173


This game was pretty fun. Shows a possible use for scouts.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
June 21 2011 13:17 GMT
#174
With its very low cost, almost instantaneous building time, lightning fast speed, cheap useful upgrades, Einsteinesque AI and high damage output against ground units I wonder why the Scout isn't used more. Like for example today in

+ Show Spoiler +
Shy vs. Soulkey. After seeing how Shy's 3 Scouts absolutely DOMINATED Soulkey by killing

+ Show Spoiler +
1

units there cannot be any doubt left that Scouts are the future of PvZ.
vicariouscheese
Profile Joined June 2010
United States589 Posts
June 21 2011 13:45 GMT
#175
On June 21 2011 22:17 Fenrax wrote:
With its very low cost, almost instantaneous building time, lightning fast speed, cheap useful upgrades, Einsteinesque AI and high damage output against ground units I wonder why the Scout isn't used more. Like for example today in

+ Show Spoiler +
Shy vs. Soulkey. After seeing how Shy's 3 Scouts absolutely DOMINATED Soulkey by killing

+ Show Spoiler +
1

units there cannot be any doubt left that Scouts are the future of PvZ.


I know next to nothing about brood war, but this made me spit water all over my keyboard
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
June 21 2011 14:14 GMT
#176
http://www.teamliquid.net/replay/index.php?player1=inf&team1_race=&map=&description=&uploader=&player2=gosia&team2_race=&search=1
The Zodiac game.
Scouts are officially my trademark.
K thx bye. xD
Jragon
Profile Joined October 2010
Australia1471 Posts
June 22 2011 06:09 GMT
#177
On June 13 2011 08:14 xarthaz wrote:
Show nested quote +
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 22 2011 07:15 GMT
#178
I just went on iCCup and stoved someone

My scout got 17 kills by the end of the game :D

ALL HAIL THE SCOUT
Brad`
Profile Joined October 2010
Canada548 Posts
June 22 2011 07:22 GMT
#179
On June 22 2011 15:09 Jragon wrote:
Show nested quote +
On June 13 2011 08:14 xarthaz wrote:
On June 13 2011 02:17 gostunv wrote:
Ive always thought its harder for Toss players to be consistently good at the game because they have a smaller margin of error. Their units costs more than the other races so a single mistake is more costly than when others make a mistake.
It hurts a Toss lot more if they lose a shuttle to scourge with 2 reavers in it compared to a Terran who loses a dropship to scourge with two tanks in it. Of course this is theoretically speaking near the mid game.

Also against T, vults and tanks are so much more cost effective than toss units.

These are reasons why I think Bisu is so good at vZ with his great multi-tasking. He can keep crucial mistakes to a minimum.

All IMO obviously.

Remember, terrans and zergs workers are 20% less efficient than those of protoss, so terrans get hurt more if they lose stuff than protoss


You be trolling?

No? Its common knowledge.

http://wiki.teamliquid.net/starcraft/Mining
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2011-06-22 07:24:48
June 22 2011 07:24 GMT
#180
On June 12 2011 01:45 Hittegods wrote:
As a cool icon for long-time posters possibly? Also, what is this witchcraft?
Show nested quote +
Bonus: +14 (vs Armored Air)

Post count: 4062 at time of this writing.
Icon: probe.

Would I be wrong to assume that Hittegods' icon was a scout before his hubris called down the wrath of the mods?
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
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