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The Hope of Protoss: The Scout - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 11 2011 17:13 GMT
#21
On June 12 2011 02:11 koreasilver wrote:
Show nested quote +
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.
WriterXiao8~~
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
June 11 2011 17:15 GMT
#22
Unfortunately, everything Scouts can do, storms can do better for a smaller cost.
If you are not Bisu, chances are I hate you.
Chimpalimp
Profile Joined May 2010
United States1135 Posts
Last Edited: 2011-06-11 17:26:04
June 11 2011 17:25 GMT
#23
On June 12 2011 02:11 mutantmagnet wrote:
Show nested quote +
On June 12 2011 01:40 dukethegold wrote:
A Metagame shift is necessary.

The Scout.

The last remaining unit to have no impact on the pro-scene. Valkyrie has found its place in TvT and TvZ. Queen has found a place in ZvT. While those two previous forgotten units have significantly boosted the power of Terran and Zerg, what of the Protoss?

It was left behind to rot.

But if the Valkyrie and Queen can fulfill their theorycraft roles as BW metagame becomes more sophisticated and the players becomes more skilled, surely so can the Scout!

But how?




If this is meant to be a post to address imbalance it's the wrong approach. You have to identify weaknesses at different times of the game and see how they can be addressed. If you can make a change with Scouts that smooths out the issue that is great. Just don't be a slave to fixing a unit that has a clear role.


Scouts are hard counters to Devourers, Battlecruisers, Carriers, and Wraiths without cloak protection. Each unit has very restrictive reasons to be fielded against Protoss, so Scouts don't become necessary.


While scouts may be useful against some air units, pretty much anything a scout can do in a useful manner, a corsair can do better. Scouts are useless because the corsair is significantly more efficient and effective than a scout. Corsair improves on speed, cost, and damage. Scouts are just useless unless your playing air wars, then a scout corsair mix could be decent. Scouts only real purpose is humiliation.

EDIT: Typo
I like money. You like money too? We should hang out.
SkelA
Profile Blog Joined January 2007
Macedonia13086 Posts
June 11 2011 17:45 GMT
#24
This will never happen unfortunately... The scout only uses in BW are somewhat semidecent against Carriers and BC if they got the speed upgrade. But in a normal pvp you dont see carrier usage and in a normal pvt you never see BC.

Still it will be used mainly for BM'ing players like Fantasy who got terrible GG timing.

Stork and KHAN fan till 2012 ...
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
June 11 2011 17:49 GMT
#25
On June 12 2011 02:04 Xiphos wrote:
Show nested quote +
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?


I sincerely hope you are trolling since you have 2000 posts.
Pads
Profile Blog Joined January 2007
England3228 Posts
June 11 2011 18:02 GMT
#26
I use the scout if people have bad gg timing. Played a game a lilttle while ago where I had 7 starports pumping scouts. I nearly lost in the end, but didn't, so no worries . I also used dark archons in almost every pvz that hits late game. feedback vs defilers and maelstrom vs ultra ling is amazingly cost effective, and because of the range of these spells the darchon rarely dies.
#1 Kwanro[saM] fan!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2011-06-11 18:08:34
June 11 2011 18:05 GMT
#27
It has its uses, but no matter what there is a toss unit that does it better.
Edit: ninja
Has foreign StarCraft hit rock bottom?
reincremate
Profile Blog Joined May 2009
China2216 Posts
June 11 2011 18:18 GMT
#28
Scout are already OP. Cheaper than carriers but can attack both ground AND air? Nerf now.
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:22:25
June 11 2011 18:19 GMT
#29
On June 12 2011 02:13 Kipsate wrote:
Show nested quote +
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe (any other unit for that matter) when you have 200/200 psi?

I'm not suggesting that would somehow allow you to get 400/400 but it would be interesting to see what would happen.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 11 2011 18:21 GMT
#30
On June 12 2011 03:19 Tadah wrote:
Show nested quote +
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:25:00
June 11 2011 18:24 GMT
#31
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.
reincremate
Profile Blog Joined May 2009
China2216 Posts
June 11 2011 18:25 GMT
#32
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200

Has this been tested? I thought it would become 1/200 next to the 200/200 like it would with MC'ed Z or T units.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-06-11 18:32:52
June 11 2011 18:32 GMT
#33
On June 12 2011 03:24 Tadah wrote:
Show nested quote +
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 11 2011 18:36 GMT
#34
aw I miss central plains, those were the sickest PvPs ever lol
Writerptrk
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 11 2011 18:41 GMT
#35
[image loading]

what the hell is this i've never seen it in my life
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
June 11 2011 18:47 GMT
#36
I can't believe so many people never played around with mind control before.
( ・´ー・`)
Tadah
Profile Joined February 2010
Sweden120 Posts
Last Edited: 2011-06-11 18:53:36
June 11 2011 18:50 GMT
#37
On June 12 2011 03:32 koreasilver wrote:
Show nested quote +
On June 12 2011 03:24 Tadah wrote:
On June 12 2011 03:21 xxpack09 wrote:
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200


Somewhat expected I suppose. But at least it would make it possible for 400/400 and more, albeit a bit more difficult.

How? How would that make it any possible for 400/400? It's not like you can build a pylon and increase your food at that point. It would make as much sense for a Zerg to use the extractor trick, get an extra drone, make a hatchery, and somehow end up with a higher maximum food count. Regardless of whose it was, when you mind control a probe then it's a probe, no different from any other probe.


If Mind Controlled units could be added to your army even if its maxed-out then you could, provided you have a lot of DA's and/or patience keep mind controlling ad infinitum.

Edit: Seems you were replying to someone else so nevermind.
Catalan
Profile Joined June 2011
3 Posts
June 11 2011 18:58 GMT
#38
On June 12 2011 03:21 xxpack09 wrote:
Show nested quote +
On June 12 2011 03:19 Tadah wrote:
On June 12 2011 02:13 Kipsate wrote:
On June 12 2011 02:11 koreasilver wrote:
On June 12 2011 02:04 Xiphos wrote:
On June 12 2011 02:01 ForTenPoints wrote:
On June 12 2011 01:47 Xiphos wrote:
I think that Protoss should utilize Dark Archons more in their games. In PvZ, kills defilers, stop Mutas and freeze mass lings. In PvT, mind control tanks to hit themselves. PvP, get a bigger army to increase the pop from 200 to 400.



How does the last thing work? Are you suggesting that one toss mind controls 100 dragoons somehow?


Mind control a probe, rebuild a 200 army?

You've never actually mind controlled a probe before, have you.


es oke I mean look

I mc 1 probe, I can make 400/400
I mc 2 probes I can make 600/600

PROFIT.

ES AWESOME.


What if you try to mind control your opponents probe when you have 200/200 psi?


201/200



Yea 201/200 and all the minerals that the probe ever mined.
right?
cive
Profile Blog Joined May 2010
Canada370 Posts
June 11 2011 18:58 GMT
#39
That "forgotten unit" which later became a crucial part of a match is Arbiter.

If anything, corsair's disruption web has far more potential than scout.
Play Terran
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2011-06-11 19:06:54
June 11 2011 19:06 GMT
#40
On June 12 2011 03:41 Kyuukyuu wrote:
[image loading]

what the hell is this i've never seen it in my life


The SC2 model :D

I thoughtlessly copy and pasted from a SC2 liquipedia lol.
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