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motbob
United States12546 Posts
GOM recently sent out a press release. Part of this release was the following:
"신규 맵도 적용된다. 지난 GSTL(Global StarCraft® II Team League) Feb.에서 크레바스, 십자포화 SE, 종착역, 탈다림 제단 등 4개 맵을 적용해 박진감 넘치는 경기를 선보인데 힘입어, GSL Mar.에서도 동일한 4개의 신규 맵을 적용해 e스포츠 팬들의 호평을 이어갈 예정이다. GSL Mar. 코드 S의 최종 우승자를 가릴 결승전은 오는 3월 19일에 펼쳐질 예정이며, 우승자에게는 5천 만원, 준우승자에게는 2천 만원의 상금이 주어진다."
As far as I can tell, this section of the release states that all four of the new maps introduced in the GSTL will be used in the GSL. Previously, GOM had stated that two to four of the new maps would be used.
The March GSL, which is perhaps inaccurately named, begins on February 22nd.
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great news!
gsl4 will be grrrreat
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Here's what it comes up as when thrown in the google translator, if anyone is curious.
New maps will be applied. Last GSTL (Global StarCraft ® II Team League) Feb. crevasses in, crossfire SE, terminus, four maps, including taldarim altar to apply is introduced thanks to a thrilling game, GSL Mar. in the same four new maps Continue to apply to e-sports fans will be well received. GSL Mar. S Code to cover the eventual winner of the finals will be played on the following March 19 and 50 million won for the winner, junwooseungja who is given a prize of 20 million won. "
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Good news to have this finally confirmed. Would have been terrible to go back to Steppes...
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*edit*
Did not mean to double post, pelase delete this.
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being a member of a quality team just became MUCH MUCH more important
really hope Blizzard adds the GSL maps to ladder. game is already imbalanced anyways with current ladder map pool.
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Not so sure if i'm happy about this.
First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo. Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.
What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game. I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.
Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.
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Oh my goodness! This is excellent news! I cannot wait to see more play on these maps!
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On February 15 2011 11:34 BeMannerDuPenner wrote: great news!
gsl4 will be grrrreat it will be gsl 5
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On February 15 2011 11:54 Markwerf wrote: Not so sure if i'm happy about this.
First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo. Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.
What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game. I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.
We should probably run the tournament first to confirm any of this, yeah? I feel that Protoss will probably be the favored race on the new maps but I don't feel we can say for sure until we give it a shot.
Another thing is that even with Lalush's post in consideration, long games in SC2 are usually more entertaining than otherwise. The best games from GSTL were largely on the new maps.
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Lalush post shows in terms of numbers that you can't macro as hard.
But it is not perfect. It shows that number wise you'll be at a disadvantage if you macro too hard, but it doesn't take into account rush distances, choke points, defensive units and defensive positions. That stuff you can't put on paper.
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This is awesome! I love the new maps and how they play out. I definitely agree that we will see more zerg/protoss in the top 8 this season.
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40 minute long games gogogogo, I'm so glad they're using these the games on them in the GSTL were amazing.
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Loved the new maps, this might be the best GSL season yet.
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Thank god they confirmed this. It was very likely that they would be using the new maps, but there was a feeling of scepticism somewhere in my heart that they wouldn't.
Anything is better than Steppes of War/Blistering Sands/Delta Quadrant. They did remove Jungle Basin as well, yes?
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Gonna be the first season I buy a ticket then, great news.
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This is great news. I hope that other tournaments adopt the GSL maps, too. I know that TSL3 will be using come of the GSL maps.
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