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[GSL] All four new maps to be used in March GSL - Page 7

Forum Index > Community News and Headlines
133 CommentsPost a Reply
Prev 1 5 6 7 All
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
February 16 2011 04:00 GMT
#121
I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^

Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.


Mech play mech play mech play?
Oh Jinro you will try to show your fans some more of your sexy mech play right? :D
And hopefully own everyone and win GSL5.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 16 2011 04:27 GMT
#122
On February 15 2011 17:08 NHY wrote:
They are GSTL 1 maps minus Lost Temple (Total of 8) :

Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis
Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE

http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1


If you're cutting Lost Temple, I see no reason to not also cut Metalopolis.

I think they should just use custom versions with close spawns disabled. Blizzard's job is to make Zerg able to play on close spawns, but the GSL's job is to get maps balanced however possible, even in messy stupid ways.
link0
Profile Joined March 2010
United States1071 Posts
February 16 2011 05:13 GMT
#123
On February 16 2011 13:00 Yoshi Kirishima wrote:
Show nested quote +
I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^

Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.


Mech play mech play mech play?
Oh Jinro you will try to show your fans some more of your sexy mech play right? :D
And hopefully own everyone and win GSL5.


Unfortunately, Mech play is weak on large maps as well because of the reinforcement delay. I've won plenty of 200/200 vs 200/200 battles vs toss where I have the perfect army comps and get off money EMPs, but my surviving army would get cleaned up immediately by the 15 chargelots that get warped during or immediately after the battle. Terran just cannot rebuild after a large battle as fast as Toss.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
hitman133
Profile Joined October 2010
United States1425 Posts
February 16 2011 05:43 GMT
#124
I like the map, but man, TvT with tanks and vikings line on these maps are ridiculous
suejak
Profile Joined March 2010
Japan545 Posts
February 16 2011 06:03 GMT
#125
On February 16 2011 08:56 Robstickle wrote:
How the hell is Idra going to train now?

Wow, you're totally right. I hadn't even thought of that.

I guess he's gonna have to make some friends or something like that.
Are you human?
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
February 16 2011 06:46 GMT
#126
Yuck huge maps suck.
Games in SC2 shouldn't be 40 min or longer unless yer close to stalemate or turtle-Terrans. Imho
Keep the speed in the game, less macro and space

Yes, I am a Zerg
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
Baibars
Profile Joined May 2010
Germany29 Posts
Last Edited: 2011-02-16 10:29:18
February 16 2011 10:26 GMT
#127
totally had the wrong browser tab, sorry
You will notice, my postcount is quite low. That is because I'm a new community member. I started playing when SC2 came out, so please don't judge me too hard on that. I just try to be part of it. 2500 ish Diamond Protoss
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-02-16 11:44:22
February 16 2011 11:40 GMT
#128
On February 15 2011 11:54 Markwerf wrote:
Not so sure if i'm happy about this.

First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo.
Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.

What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game.
I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.

Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.


edit: read it wrong, sorry.
Either way I'm pretty sure zerg has the easiest time in a macro game.

Zergs with many bases only harvest the gas, to make gas intensive units for the late game. They still benefit greatly by having multiple bases.
The maps are in the custom map pool, there's nothing stopping you from playing them.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Teeny
Profile Joined March 2010
Austria885 Posts
February 16 2011 13:34 GMT
#129
Good news. The new maps are awesome compared to the previous ones.
Moosy
Profile Joined October 2010
Canada396 Posts
February 16 2011 16:16 GMT
#130
now if huk could make up and down matches <3
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-02-16 16:31:10
February 16 2011 16:30 GMT
#131
On February 15 2011 12:18 Ribbon wrote:
I feel that the GSL maps might be a little overrated (Number of good games on a GSL Map: Squirtle vs MVP), but they beat Steppes, Delta, Jungle, and Blistering.

I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though.


Number of good games on Blizzard maps throughout the history of SC2: 0

GSL maps win.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
TheSwamp
Profile Joined November 2010
United States1497 Posts
February 16 2011 17:25 GMT
#132
I'm going to miss Jungle. It was such a fair map in every match up :p It's good to see that gsl is trying to push the macro game more. Hopefully there won't be as many crap players in code A now.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
usethis2
Profile Joined December 2010
2164 Posts
February 20 2011 06:53 GMT
#133
I've heard that Crevasse now has only one gas geyser in the backyard natural because Toss seems way too strong on that map.
excellionx
Profile Joined December 2010
United States85 Posts
February 20 2011 09:29 GMT
#134
finally, non trash maps for gsl
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