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I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^
Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.
Mech play mech play mech play? Oh Jinro you will try to show your fans some more of your sexy mech play right? :D And hopefully own everyone and win GSL5.
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If you're cutting Lost Temple, I see no reason to not also cut Metalopolis.
I think they should just use custom versions with close spawns disabled. Blizzard's job is to make Zerg able to play on close spawns, but the GSL's job is to get maps balanced however possible, even in messy stupid ways.
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On February 16 2011 13:00 Yoshi Kirishima wrote:Show nested quote +I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^
Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect. Mech play mech play mech play? Oh Jinro you will try to show your fans some more of your sexy mech play right? :D And hopefully own everyone and win GSL5.
Unfortunately, Mech play is weak on large maps as well because of the reinforcement delay. I've won plenty of 200/200 vs 200/200 battles vs toss where I have the perfect army comps and get off money EMPs, but my surviving army would get cleaned up immediately by the 15 chargelots that get warped during or immediately after the battle. Terran just cannot rebuild after a large battle as fast as Toss.
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I like the map, but man, TvT with tanks and vikings line on these maps are ridiculous
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On February 16 2011 08:56 Robstickle wrote: How the hell is Idra going to train now? Wow, you're totally right. I hadn't even thought of that.
I guess he's gonna have to make some friends or something like that.
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Yuck huge maps suck. Games in SC2 shouldn't be 40 min or longer unless yer close to stalemate or turtle-Terrans. Imho Keep the speed in the game, less macro and space
Yes, I am a Zerg
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totally had the wrong browser tab, sorry
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On February 15 2011 11:54 Markwerf wrote: Not so sure if i'm happy about this.
First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo. Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.
What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game. I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.
Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.
edit: read it wrong, sorry. Either way I'm pretty sure zerg has the easiest time in a macro game.
Zergs with many bases only harvest the gas, to make gas intensive units for the late game. They still benefit greatly by having multiple bases. The maps are in the custom map pool, there's nothing stopping you from playing them.
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Good news. The new maps are awesome compared to the previous ones.
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now if huk could make up and down matches <3
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On February 15 2011 12:18 Ribbon wrote: I feel that the GSL maps might be a little overrated (Number of good games on a GSL Map: Squirtle vs MVP), but they beat Steppes, Delta, Jungle, and Blistering.
I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though.
Number of good games on Blizzard maps throughout the history of SC2: 0
GSL maps win.
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I'm going to miss Jungle. It was such a fair map in every match up :p It's good to see that gsl is trying to push the macro game more. Hopefully there won't be as many crap players in code A now.
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I've heard that Crevasse now has only one gas geyser in the backyard natural because Toss seems way too strong on that map.
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finally, non trash maps for gsl
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