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[GSL] All four new maps to be used in March GSL - Page 6

Forum Index > Community News and Headlines
133 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
February 15 2011 17:16 GMT
#101
Awesome!
Cannot wait for the new season to start. Will buy a ticket again for sure
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Bryan_ep
Profile Joined January 2008
Canada31 Posts
February 15 2011 18:33 GMT
#102
Honestly this kinda sucks for those players that want to ladder. I mean when you ladder you wont get these maps then your forced to play on them in the GSL and worse local tourneys prob start using them too just to mimic the GSL.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 15 2011 18:38 GMT
#103
On February 15 2011 11:54 Markwerf wrote:
Not so sure if i'm happy about this.

First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo.
Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.

What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game.
I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.

Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.

I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^

Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FlashIsHigh
Profile Blog Joined December 2009
United States474 Posts
February 15 2011 18:39 GMT
#104
On February 15 2011 11:34 BeMannerDuPenner wrote:
great news!

gsl4 will be grrrreat


I believe its technically GSL5 if you go by the champs; Fruitdealer, MC, Nestea, and MVP
But yes im looking forward to both code A and Code S
KT Flash// WhiteRa/Scarlett/Naniwa/MC/Huk/Nony
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-02-15 19:26:12
February 15 2011 19:24 GMT
#105
gonna be nice to see how balance turns out on bigger maps. im expecting more zergs and toss make it to later stages.
Fallen33
Profile Blog Joined April 2007
United States596 Posts
February 15 2011 19:55 GMT
#106
Excellent, now we should be able to see how the changing of maps will effect gameplay, since it will be used at the highest level for testing.
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
February 15 2011 20:06 GMT
#107
I just think that with the insane distances it give Protoss enough time to mass up its insanely powerful units, rendering a lot of attacks useless. But I guess we'll see.
This is my rifle, this is my gun; this is for fighting, this is for fun
Xadar
Profile Joined October 2010
497 Posts
February 15 2011 20:07 GMT
#108
I'm not exactly sure about that. On the one hand, i think it is very good to kick maps like Steppes, Blistering and so on. But on the other hand, i think that they slightly overreacted with the size of those. I think they should scale that a little down and take the size of maps like Shakuras (which is, in my opinion, the best map atm).
ZeraToss
Profile Joined January 2011
Germany1094 Posts
February 15 2011 20:13 GMT
#109
On February 16 2011 03:38 Liquid`Jinro wrote:
Show nested quote +
On February 15 2011 11:54 Markwerf wrote:
Not so sure if i'm happy about this.

First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo.
Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.

What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game.
I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.

Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.

I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^

Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.


this says all !!!! macro games are incoming
"Personality should be irrelevant. This is a computer game tournament, not a dating show." EGIdrA on "introduce yourself and say something about your personality" Idra <3
Cyanocyst
Profile Joined October 2010
2222 Posts
February 15 2011 20:21 GMT
#110
Sick. Excited. Wanna See more of Crossfire, don't particularly think its good for Zerg, however i think it would be interesting for TvP if it goes to the late game.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
legendre20
Profile Joined November 2010
United States316 Posts
February 15 2011 20:21 GMT
#111
Awesome, those maps were really well done. Hopefully they implement them in the map pool on battle net!
"Sen, lings are OP" - HelloKittySS /// <3 http://www.twitch.tv/legendre20 <3
Lobotomist
Profile Joined May 2010
United States1541 Posts
February 15 2011 21:08 GMT
#112
Can't say I'm a huge fan of Tal'darim altar. The map is just simply enormous, and your third only has one gas. ZvP on this map is pretty rediculous, as it's impossible to stop a protoss from gettin on three bases, while your three base economy is noticeably weaker than usual.

/balance whine.

That said, i'm glad they're adding the rest of these maps. Should be good.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
February 15 2011 21:23 GMT
#113
Great! Anyone who doesn't like this needs to watch (GSTL spoilers) + Show Spoiler +
games 7 and 8
from the GSTL.
i c u
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
February 15 2011 21:27 GMT
#114
On February 16 2011 03:38 Liquid`Jinro wrote:
Show nested quote +
On February 15 2011 11:54 Markwerf wrote:
Not so sure if i'm happy about this.

First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo.
Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.

What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game.
I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.

Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.

I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^

Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect.


Are you winning games vs P on the new maps? Watching MVP vs Squirtle was depressing, it felt like there was very little MVP could have done. And I'm curious as to how Zerg's supposed to win ZvP on these maps.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
February 15 2011 21:38 GMT
#115
Very good, but I still would want some iCCup maps in GSL's map pool but still good news :D
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Robstickle
Profile Joined April 2010
Great Britain406 Posts
February 15 2011 23:56 GMT
#116
How the hell is Idra going to train now?
entropius
Profile Joined June 2010
United States1046 Posts
February 16 2011 00:50 GMT
#117
On February 15 2011 17:52 FarbrorAbavna wrote:

In testing, before the beta, blizz thought zerg got too strong on maps the size of shakuras or larger to the point where it got out of hand.



It seems like creating three races with markedly different performance on different-sized maps is bad design. Shouldn't it be possible to balance the game such that Zerg aren't automatically massively favored on big maps and disfavored on small ones?

The warp-in mechanic also makes protoss 4gates slightly wacky; with all the other races, the amount of stuff they can hit you with at any given point in the game depends on map distance, but not so with protoss, since even if they want to hit you with stuff that walked there from their bases they can warp in new guys to a proxy pylon while the old guys walk.
KaizenOSU
Profile Joined February 2011
United Kingdom33 Posts
February 16 2011 01:42 GMT
#118
might balance out zerg abit... i look foward to seeing how the pros handle it befoer i attmept it ^_^
No progress? No purpose...
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
February 16 2011 02:40 GMT
#119
WOO no more Jungle Basin and Steppes! Yay! :D
"One fish, two fish, red fish, BLUE TANK!" - Artosis
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-02-16 03:10:24
February 16 2011 03:04 GMT
#120
All 4 maps are heavily protoss favored because of the warp-in mechanic. They have the best of both worlds since they benefit from the defenders' advantage of long travel times and yet give their opponent zero defender advantage with instant warp ins.

In short, Warp-gates are extremely IMBA on large maps.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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