Cannot wait for the new season to start. Will buy a ticket again for sure
[GSL] All four new maps to be used in March GSL - Page 6
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Sewi
Germany1697 Posts
Cannot wait for the new season to start. Will buy a ticket again for sure | ||
Bryan_ep
Canada31 Posts
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Liquid`Jinro
Sweden33719 Posts
On February 15 2011 11:54 Markwerf wrote: Not so sure if i'm happy about this. First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo. Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases. What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game. I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool. Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon. I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^ Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect. | ||
FlashIsHigh
United States474 Posts
On February 15 2011 11:34 BeMannerDuPenner wrote: great news! gsl4 will be grrrreat I believe its technically GSL5 if you go by the champs; Fruitdealer, MC, Nestea, and MVP ![]() But yes im looking forward to both code A and Code S | ||
papaz
Sweden4149 Posts
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Fallen33
United States596 Posts
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Shamrock_
South Africa276 Posts
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Xadar
497 Posts
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ZeraToss
Germany1094 Posts
On February 16 2011 03:38 Liquid`Jinro wrote: I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^ Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect. this says all !!!! macro games are incoming | ||
Cyanocyst
2222 Posts
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legendre20
United States316 Posts
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Lobotomist
United States1541 Posts
/balance whine. That said, i'm glad they're adding the rest of these maps. Should be good. | ||
ChThoniC
United States536 Posts
games 7 and 8 | ||
Orome
Switzerland11984 Posts
On February 16 2011 03:38 Liquid`Jinro wrote: I think you are right about protoss being favored (and your reasoning for why, tho I would add the power of warp-in as well, as its greatly amplified by a big map), however I dont think there are enough strong protoss players in this GSL for the top 4 to be 3/4 toss ^^ Anyway, these new maps are a lot more fun to play than most old maps, and definitely less imbalanced than Steppes or Delta for instance. Sooooooooo, I think its worth it, even if they arent perfect. Are you winning games vs P on the new maps? Watching MVP vs Squirtle was depressing, it felt like there was very little MVP could have done. And I'm curious as to how Zerg's supposed to win ZvP on these maps. | ||
TemplarCo.
Mexico2870 Posts
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Robstickle
Great Britain406 Posts
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entropius
United States1046 Posts
On February 15 2011 17:52 FarbrorAbavna wrote: In testing, before the beta, blizz thought zerg got too strong on maps the size of shakuras or larger to the point where it got out of hand. It seems like creating three races with markedly different performance on different-sized maps is bad design. Shouldn't it be possible to balance the game such that Zerg aren't automatically massively favored on big maps and disfavored on small ones? The warp-in mechanic also makes protoss 4gates slightly wacky; with all the other races, the amount of stuff they can hit you with at any given point in the game depends on map distance, but not so with protoss, since even if they want to hit you with stuff that walked there from their bases they can warp in new guys to a proxy pylon while the old guys walk. | ||
KaizenOSU
United Kingdom33 Posts
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MangoTango
United States3670 Posts
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link0
United States1071 Posts
In short, Warp-gates are extremely IMBA on large maps. | ||
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