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[GSL] All four new maps to be used in March GSL - Page 4

Forum Index > Community News and Headlines
133 CommentsPost a Reply
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caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2011-02-15 06:14:21
February 15 2011 06:13 GMT
#61
doesnt anyone else think this is bad for the community in general? the opinion that the maps are too big aside (I dont have much of an opinion on the GSL maps), this will create a rift in the community between GSL and ladder/all the other tourneys that use ladder maps.

Yes, Blizz needs to be more on top of the game so to speak and be proactive with generating new maps, but I'm not sure if I like this.
Salvation a la mode and a cup of tea...
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
February 15 2011 06:20 GMT
#62
I think this makes it more likely to see these maps make it on Blizz ladder.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
atombombforpeace
Profile Joined December 2008
United States408 Posts
February 15 2011 06:32 GMT
#63
So are these maps just being added to the current map pool, or are any maps being removed?
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
February 15 2011 06:34 GMT
#64
On February 15 2011 15:32 atombombforpeace wrote:
So are these maps just being added to the current map pool, or are any maps being removed?


I believe they removed Blistering, Steppes and one other map in exchange for these new maps.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Ajunta
Profile Joined October 2010
Germany522 Posts
February 15 2011 06:45 GMT
#65
great news! The new maps are awesome, the epicness of GSTL proved it.
And we finally have a start date, thank you! I've been looking for a date for the start of GSL March for 4 days, how hard can it be for GOM to post it in their calendar ?!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
February 15 2011 07:01 GMT
#66
On February 15 2011 15:34 Demonace34 wrote:
Show nested quote +
On February 15 2011 15:32 atombombforpeace wrote:
So are these maps just being added to the current map pool, or are any maps being removed?


I believe they removed Blistering, Steppes and one other map in exchange for these new maps.


Blistering, Steppes, Jungle and Delta.

Xelnaga, Scrap Station, Metalopolis, Lost Temple, and Shakuras are being kept.

I wonder why 9 maps is becoming the standard pool size for SC2, when it it's 4 or 5 for SC1 tournaments. I suppose more maps and down-voting is better for everyone involved than fewer maps with no downvoting, though.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-02-15 07:16:30
February 15 2011 07:05 GMT
#67
On February 15 2011 16:01 Ribbon wrote:
Show nested quote +
On February 15 2011 15:34 Demonace34 wrote:
On February 15 2011 15:32 atombombforpeace wrote:
So are these maps just being added to the current map pool, or are any maps being removed?


I believe they removed Blistering, Steppes and one other map in exchange for these new maps.


Blistering, Steppes, Jungle and Delta.

Xelnaga, Scrap Station, Metalopolis, Lost Temple, and Shakuras are being kept.

I wonder why 9 maps is becoming the standard pool size for SC2, when it it's 4 or 5 for SC1 tournaments. I suppose more maps and down-voting is better for everyone involved than fewer maps with no downvoting, though.

Generally, SC1 tournaments are at most Bo3 or Bo5, so it would be reasonable for them to have fewer maps. GSL tournaments go up to a Bo7 in the finals, so they probably need more maps to be used throughout the tournament.

However, SC1 Proleague does use a pool of 7 maps for it's Bo7 format. Also, the GSTL finals was a Bo9, and all 9 maps were used that night. Generally, tournament organizers probably don't want map repeats, so they probably have a map pool that is large enough to allow for no repeats.
ㅇㅅㅌㅅ
TzaTzers
Profile Joined April 2009
United States589 Posts
February 15 2011 07:14 GMT
#68
On February 15 2011 11:54 Markwerf wrote:
Not so sure if i'm happy about this.

First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo.
Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases.

What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game.
I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool.

Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon.


Well they've already tried small maps, why not try large maps and see what the outcome is, then maybe they can find out which is better or some common ground
"Why did the colossus fall over? because he was imbalanced..."
JayDee_
Profile Joined June 2010
548 Posts
February 15 2011 07:17 GMT
#69
Finally, Pro League level maps. All of these stock 1v1 maps are far too small to produce complex gameplay. Now we will see those who are skilled at all aspects of SC2 rise to the top. The likes of Rain circa GSL 3 should never surface again.
CooDu
Profile Blog Joined September 2010
Australia899 Posts
February 15 2011 07:39 GMT
#70
Was hoping for this, good to see it confirmed. Looking forward to GSL4 quite a lot.
Just a simple guy, going wherever this journey takes me.
Cep
Profile Joined November 2010
Germany41 Posts
Last Edited: 2011-02-15 07:46:00
February 15 2011 07:44 GMT
#71
Love it. Finally more macro games and much more different openings that can really change the dynamic of the game. But i'm still a little disappointed that Legacy of the Void and Gettysburg haven't made it. Those maps are awesome.
And finally we'll really get a picture of which players are great. I expect Nada to perform much better now while other players, mostly terrans and 2 base timing players, will fall behind macro wise.
I also don't worry of Protoss being super dominant just because the maps are bigger now. I mean, what has changed patch wise? Nothing. It's just that T and Z have to adjust their play against P. And bigger maps just help.

I'm just worried about the quality of Code A games. Yes, there are new players with great potential, but also many awful players from last season. Remembering those bad matches on small maps, i guess we'll see now awful matches on big maps. They just torture us longer.

I really hope Blizzard would take those maps into the ladder map pool. LT changes are ok, but the other maps are just slightly better,or, to say, not that worse than the ones who dropped out.



Edit: It will be GSL 5 btw =/
eyeEX
Profile Joined June 2010
United States64 Posts
February 15 2011 07:59 GMT
#72
I AM SO EXCITE!

Seriously, these maps were great. The GSTL was amazing, even though there weren't as many zerg's as I would like to see. I cannot wait for the next season. And GSL is on cable in Korea now?!?! Wonderful.
ìX
NHY
Profile Joined October 2010
1013 Posts
February 15 2011 08:08 GMT
#73
They are GSTL 1 maps minus Lost Temple (Total of 8) :

Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis
Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE

http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1
Ingruz
Profile Joined May 2010
Italy380 Posts
February 15 2011 08:24 GMT
#74
very good news! I hope that will put some pressure on Blizzard mapmakers, that is want the people wants!
My life for Aiur!
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-02-15 08:55:32
February 15 2011 08:52 GMT
#75
On February 15 2011 13:47 FrostedMiniWeet wrote:
... and I have no idea why Blizzard thought it would be a good idea to remove the large maps in the beta instead of balance the game for them.

...

In testing, before the beta, blizz thought zerg got too strong on maps the size of shakuras or larger to the point where it got out of hand.

On topic: This is great and hopefully it will show just what is imbalanced and what isnt with maps of this size. No doubt though the overall entertainment value will go up. Games might drag on longer when there are 2 players not that great but it will still be better than the rush fests and other crap we've had to deal with on the current maps and considering the players in code s I see this as a non issue. Code A on the other hand...

On February 15 2011 17:08 NHY wrote:
They are GSTL 1 maps minus Lost Temple (Total of 8) :

Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis
Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE

http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1

That's fantastic! No more lost temple with retarded cliff drops. This is indeed turning out a great day!
Do you really want chat rooms?
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
February 15 2011 08:58 GMT
#76
Sweet! I loved the games on the new maps.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
kuroshiro
Profile Joined October 2010
United Kingdom378 Posts
Last Edited: 2011-02-15 09:19:20
February 15 2011 09:06 GMT
#77
On February 15 2011 11:56 norlock wrote:
Show nested quote +
On February 15 2011 11:34 BeMannerDuPenner wrote:
great news!

gsl4 will be grrrreat

it will be gsl 5


GSL 2, in fact.

(The first three were the GSL open)

On topic: Definitely good news. Saying that these maps are bad is just as premature as saying that these maps are amazing. It's all far too early in the day to call, but imho, we've got enough data points on the maps that are being left out and it's time to take a gander at something new - these maps are as good a place as any to start looking.

Hoping for a great GSL - tentatively gonna tip Nestea for the first ever season double :o (GSTL+GSL).
I am you, and you are me.
Scheefe
Profile Joined May 2010
Netherlands226 Posts
February 15 2011 09:10 GMT
#78
Excellent, love the bigmaps with no close spawn, macro games all the way.
Your hero is standing at a bad posistion and deserved to die.
Angelbelow
Profile Joined September 2010
United States3728 Posts
February 15 2011 09:12 GMT
#79
Slightly offtopic, but what were the bigger maps that blizzard took out during the beta? Would they be worth a revisit?
You may delay, but time will not. Current Music obsession: Opeth
Scheefe
Profile Joined May 2010
Netherlands226 Posts
February 15 2011 09:15 GMT
#80
+ Show Spoiler +
On February 15 2011 17:08 NHY wrote:
They are GSTL 1 maps minus Lost Temple (Total of 8) :

Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis
Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE

http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1


That's fantastic! No more lost temple with retarded cliff drops. This is indeed turning out a great day!


They also edited Metalopolis with a smaller ramp so it takes more buildings to block off. In case they didnt change that last time I read about it.
Your hero is standing at a bad posistion and deserved to die.
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