Yes, Blizz needs to be more on top of the game so to speak and be proactive with generating new maps, but I'm not sure if I like this.
[GSL] All four new maps to be used in March GSL - Page 4
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caradoc
Canada3022 Posts
Yes, Blizz needs to be more on top of the game so to speak and be proactive with generating new maps, but I'm not sure if I like this. | ||
Pudge_172
United States1378 Posts
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atombombforpeace
United States408 Posts
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Demonace34
United States2493 Posts
On February 15 2011 15:32 atombombforpeace wrote: So are these maps just being added to the current map pool, or are any maps being removed? I believe they removed Blistering, Steppes and one other map in exchange for these new maps. | ||
Ajunta
Germany522 Posts
And we finally have a start date, thank you! I've been looking for a date for the start of GSL March for 4 days, how hard can it be for GOM to post it in their calendar ?! | ||
Ribbon
United States5278 Posts
On February 15 2011 15:34 Demonace34 wrote: I believe they removed Blistering, Steppes and one other map in exchange for these new maps. Blistering, Steppes, Jungle and Delta. Xelnaga, Scrap Station, Metalopolis, Lost Temple, and Shakuras are being kept. I wonder why 9 maps is becoming the standard pool size for SC2, when it it's 4 or 5 for SC1 tournaments. I suppose more maps and down-voting is better for everyone involved than fewer maps with no downvoting, though. | ||
eviltomahawk
United States11135 Posts
On February 15 2011 16:01 Ribbon wrote: Blistering, Steppes, Jungle and Delta. Xelnaga, Scrap Station, Metalopolis, Lost Temple, and Shakuras are being kept. I wonder why 9 maps is becoming the standard pool size for SC2, when it it's 4 or 5 for SC1 tournaments. I suppose more maps and down-voting is better for everyone involved than fewer maps with no downvoting, though. Generally, SC1 tournaments are at most Bo3 or Bo5, so it would be reasonable for them to have fewer maps. GSL tournaments go up to a Bo7 in the finals, so they probably need more maps to be used throughout the tournament. However, SC1 Proleague does use a pool of 7 maps for it's Bo7 format. Also, the GSTL finals was a Bo9, and all 9 maps were used that night. Generally, tournament organizers probably don't want map repeats, so they probably have a map pool that is large enough to allow for no repeats. | ||
TzaTzers
United States589 Posts
On February 15 2011 11:54 Markwerf wrote: Not so sure if i'm happy about this. First of all I think the new maps are a bit overrated. I simply think they are just too big.. I definately think maps like steppes, blistering and LT/meta close spawn suck but the other end of the spectrum is just as bad imo. Sure at first it will be nice to see some more macro games but I think the post from Lalush earlier demonstrated nicely that you can't macro that hard in sc2. Because of the supply cap and way bases saturate there is simply no use in having more then 3 bases running at the same time, only terran can function with many more bases because they have a way to increase economy without supply usage (the OC). Ironically zerg especially can't use many bases that effectively because their required usage of queens forces them into having even more 'economy' into supply so they can't even benefit from 5 simultaneous bases. What will mostly happen with these maps imo is protoss owning. Builds like 16 nex or 1 gate FE vs terran or forge FE vs zerg seem to be extremely strong on these maps and with the way the game is protoss has by far the easiest time in a macro game. I would go as far as predicting that 3 out of the last 4 will be protoss with the new map pool. Last thing I dislike about it is that many GSL games I watch will be on maps that I hardly play myself making it a lot less fun for me to watch, I really hope the ladder will update with these maps soon. Well they've already tried small maps, why not try large maps and see what the outcome is, then maybe they can find out which is better or some common ground | ||
JayDee_
548 Posts
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CooDu
Australia899 Posts
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Cep
Germany41 Posts
And finally we'll really get a picture of which players are great. I expect Nada to perform much better now while other players, mostly terrans and 2 base timing players, will fall behind macro wise. I also don't worry of Protoss being super dominant just because the maps are bigger now. I mean, what has changed patch wise? Nothing. It's just that T and Z have to adjust their play against P. And bigger maps just help. I'm just worried about the quality of Code A games. Yes, there are new players with great potential, but also many awful players from last season. Remembering those bad matches on small maps, i guess we'll see now awful matches on big maps. They just torture us longer. I really hope Blizzard would take those maps into the ladder map pool. LT changes are ok, but the other maps are just slightly better,or, to say, not that worse than the ones who dropped out. Edit: It will be GSL 5 btw =/ | ||
eyeEX
United States64 Posts
Seriously, these maps were great. The GSTL was amazing, even though there weren't as many zerg's as I would like to see. I cannot wait for the next season. And GSL is on cable in Korea now?!?! Wonderful. | ||
NHY
1013 Posts
Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1 | ||
Ingruz
Italy380 Posts
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FarbrorAbavna
Sweden4856 Posts
On February 15 2011 13:47 FrostedMiniWeet wrote: ... and I have no idea why Blizzard thought it would be a good idea to remove the large maps in the beta instead of balance the game for them. ... In testing, before the beta, blizz thought zerg got too strong on maps the size of shakuras or larger to the point where it got out of hand. On topic: This is great and hopefully it will show just what is imbalanced and what isnt with maps of this size. No doubt though the overall entertainment value will go up. Games might drag on longer when there are 2 players not that great but it will still be better than the rush fests and other crap we've had to deal with on the current maps and considering the players in code s I see this as a non issue. Code A on the other hand... On February 15 2011 17:08 NHY wrote: They are GSTL 1 maps minus Lost Temple (Total of 8) : Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1 That's fantastic! No more lost temple with retarded cliff drops. This is indeed turning out a great day! | ||
Holgerius
Sweden16951 Posts
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kuroshiro
United Kingdom378 Posts
GSL 2, in fact. (The first three were the GSL open) On topic: Definitely good news. Saying that these maps are bad is just as premature as saying that these maps are amazing. It's all far too early in the day to call, but imho, we've got enough data points on the maps that are being left out and it's time to take a gander at something new - these maps are as good a place as any to start looking. Hoping for a great GSL - tentatively gonna tip Nestea for the first ever season double :o (GSTL+GSL). | ||
Scheefe
Netherlands226 Posts
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Angelbelow
United States3728 Posts
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Scheefe
Netherlands226 Posts
On February 15 2011 17:08 NHY wrote: They are GSTL 1 maps minus Lost Temple (Total of 8) : Shakuras Plateau, Scrap Station, Xel'Naga Caverns, Metalopolis Tal'Darim Altar, Crevasse, Crossfire SE, Terminus RE http://esports.gomtv.com/gsl/community/view.gom?msgid=7865&p=1 That's fantastic! No more lost temple with retarded cliff drops. This is indeed turning out a great day! They also edited Metalopolis with a smaller ramp so it takes more buildings to block off. In case they didnt change that last time I read about it. | ||
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