[GSL] All four new maps to be used in March GSL - Page 2
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Dopnopnopnop
Canada24 Posts
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kitaman27
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United States9245 Posts
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kickinhead
Switzerland2069 Posts
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Ribbon
United States5278 Posts
I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though. | ||
Taf the Ghost
United States11751 Posts
And, yes, they're huge, but the games actually haven't been insanely longer. There's just more of an option for longer games. And 1 mistake doesn't end the game. Like MVP vs Boxer, + Show Spoiler + on any normal Blizzard map, MVP loses that after his attempt at the 3rd gets killed We're still going to see rush games, but they'll take more skill/timing than they used to. | ||
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Xxio
Canada5565 Posts
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
On February 15 2011 12:18 Ribbon wrote: I feel that the GSL maps might be a little overrated (Number of good games on a GSL Map: Squirtle vs MVP), but they beat Steppes, Delta, Jungle, and Blistering. I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though. Crevasse changes are intreguing....all in all this is the GSL to watch. | ||
dc302
Australia576 Posts
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ch33psh33p
7650 Posts
On February 15 2011 12:18 Ribbon wrote: I feel that the GSL maps might be a little overrated (Number of good games on a GSL Map: Squirtle vs MVP), but they beat Steppes, Delta, Jungle, and Blistering. I wouldn't have minded Crevasse being thrown out and replaced with a whole new map, though. MVP v Bomber? They've only been used in one teamleague, relax. | ||
Karthane
United States1183 Posts
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darklordjac
Canada2231 Posts
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schimmetje
Netherlands1104 Posts
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red_b
United States1267 Posts
no matter how bad your maps are... theyre still better than steppes of war. I mean seriously, it's about time that tournaments quit using the unit tester as an official map. | ||
biskit
Australia355 Posts
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monitor
United States2404 Posts
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FLuE
United States1012 Posts
I just feel the game is way worse off if a map is a bit to big then a bit to small, especially with the current patch and metagame. And what people need to understand, it isn't as much about the number of expansions or even the macro, it is the recovery time. On those small maps you are really just gearing up to a moment where there is either a big single battle or a big single mistake in build order and the game is basically over. The bigger maps will be more forgiving and you might actually see more "comeback" games and I think the chances of a better player coming out victorious on a larger map increase. However, it could really change the game up and I could see protoss being very strong with Warpgate but we don't know that for sure. Gateway units will be able to rally into the fight fast but your bigger units now have to rally even further, so it creates an interesting dynamic. Picking off rallying collossi or thors for example is a much more viable strategy on the bigger maps. Time will tell, but I think the tl;dr - Might as well try the bigger maps because even if they are bad they can't be worse than some of the garbage maps they've been using. | ||
kash2k
139 Posts
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kommunalka
United States550 Posts
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Diamond
United States10796 Posts
On February 15 2011 13:33 kommunalka wrote: Anyone doubting these maps' ability to produce exciting games need not look further than the GSTL. I can even 100% agree with this. The GTSL games were out of hand on the GSL maps. | ||
eviltomahawk
United States11135 Posts
I for one am excited to see some more exciting BW-esque macro games on Taldarim and Terminus. So far, most of the games that I've seen on those maps have been quite good, and they're all quite refreshing to watch after having tons of games on the old Blizzard maps, which are getting stale from overuse. | ||
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