I'm wondering if anyone has an opener vs zerg which you can seige expand while incorporating some harassment. This is obviously done when zerg gets their natural. Its tough to get that balance of getting your natural up quickly while taking advantage of harassment techniques. I've been having some trouble vs zerg with my mech play. I've made it my goal to try and get a 3rd set up, but it seems at that point they usually overwhelm me with muta harass. I'm 2500 diamond.
[H] TvZ Seige Expand
Forum Index > StarCraft 2 Strategy |
zhengsta
United States126 Posts
I'm wondering if anyone has an opener vs zerg which you can seige expand while incorporating some harassment. This is obviously done when zerg gets their natural. Its tough to get that balance of getting your natural up quickly while taking advantage of harassment techniques. I've been having some trouble vs zerg with my mech play. I've made it my goal to try and get a 3rd set up, but it seems at that point they usually overwhelm me with muta harass. I'm 2500 diamond. | ||
DryIce
New Zealand30 Posts
| ||
UKISS
United States29 Posts
| ||
ForTheDream
Germany1780 Posts
you can look for it at www.sc2rep.com (search SeleCt) , he used that build against Moonglade and MoMaN at FXOpen and in G4SC2-Finals. The reaper is for some harassment but mainly for getting scouting and some mapcontrol, you gotta have that badguy survive as long as possible to slow down creepspread or force 1 or 2 zergling pairs more. Hope you can make use of that Opening ![]() | ||
ROOTdrewbie
Canada1392 Posts
| ||
iAmJeffReY
United States4262 Posts
I reactor factory hellion harass, swap to reactor port for viking harass, drop vikings and eat up a queen to fuck up an inject cycle + score free drone/OL kills. I'll post a few random reps, some have the FE, some don't. It's a very transitionable push, as you can decide for blueflame hellions and no tanks, or a triple reactor rush, or a double reactor 1 tech lab tank marine hellion viking medic push. Circa 2700 master It's rapes on scrap, like rapes. Effective on any open natural map, or against any zerg that doesn't switch to heavy roach play immediately. ![]() vs 2500 master Z ![]() vs now 2500 master Z a game to show a transition ![]() vs2500 master Z on xelnaga horribly handled. ![]() vs 2800 master Z on xelnaga ![]() vs stupid 2500 master Z who goes fast infestor with no units? lol ![]() vs 2800 master Z on scrap he leaves once push hits due to army size ![]() vs 2600 master Z No clue what he was trying as the harass fucked him three ways til sunday. 10 min push hits 80 food vs 35. If harass goes well, it's pretty much a solid 1-1-1 with an expo, and 2 reactor to swap onto rax's. I've hammered out a build order now where I 3 marine -> reactor so I can start 2nd CC in base, swap fac, make the same hellions and starport and not miss a beat on any harass timing. Infact, it's so much stronger now | ||
NormandyBoy
France200 Posts
I give back the techlab to the factory when the banshee is over and start immediatly a tank and siege mode, this way it is done when my OC lands. The banshee allows you to gain map control, to prevent baneling from morphing next to your expo and to kill some drones. | ||
Wulf_Ector
Canada37 Posts
| ||
RukKus
United States197 Posts
Like above poster, I am practicing that right now. I feel this opener is along the same feel as Pookie's hellion, banshee, thor, marine opener. However, this opener pushes with more punch (Vikings hurt BAD!) 2 minutes sooner. In addition to that, it supply/vision blocks the Zerg so he cannot see it coming, which is even more devastating. Usually the Zerg relies on vision to prepare for pushes. I am very, very intrigued by this build and feel it is solid in its handling. DO you have a thread about this build? | ||
Deleted User 109835
629 Posts
| ||
QQmonster
Canada240 Posts
On February 06 2011 08:09 drewbie.root wrote: sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =] what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind) User was temp banned for this post. | ||
iAmJeffReY
United States4262 Posts
It's the harassment + map control the vikings give you that let's the push be so damn deadly. | ||
RukKus
United States197 Posts
On February 06 2011 13:38 iAmJeffReY wrote: Glad you guys like it. It's a solid variation I worked up off watching a game of ReqPhilibird like 2 months ago, he did triple reactor and I worked out some tanks into it. It's the harassment + map control the vikings give you that let's the push be so damn deadly. I tried this build on ladder 2 times and against my high diamond friend. He was raging hard. Won all three games. Question: Why is it that Zerg has so few units before 10 minutes? Terran and Protoss make units linearly whereas Zerg seems to hoard drones and resources til the last possible moment. The army chart all 3 games, the Zerg had very very very few units when I waltzed in (he wasnt able to see it coming because of lack of vision). Major QQ by Zerg. Is this the 4 gate version of TvZ? It sure seems like it. Also, would this build still work if a Zerg knew it was coming? EDIT: I must mention, All 3 games I didn't realize that you can fit Siege Mode into the build. I walked in with 2-3 unsieged tanks. Which is still devestating, but I can see how sieged tanks would offer more protection against the inevitable speedling/bling. I love this build because IF zerg has muta, there are only 2-3!!! | ||
Wulf_Ector
Canada37 Posts
| ||
iAmJeffReY
United States4262 Posts
It's just so damn effective. Of course, you still have to scan and scout and know what's up. If they blinding roach bling, stay back and viking harass until you get 3-4 tanks and then go. Etc | ||
ChuckJagoda
United States27 Posts
On February 06 2011 13:21 QQmonster wrote: what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind) Yeah you probably know better than ROOT.Drewbie, it's not like he's a progamer or anything; his opinion is essentially invalidated because it doesnt match yours. Posts like this is why there are so few pro posts in this section of the forum | ||
zhengsta
United States126 Posts
| ||
Starshaped
Sweden575 Posts
I saw your build and just in time, too! I had to go up against EmpireHobo in Zotac round 3, on Scrap Station. He's a 3,5k Zerg and I can never win on that map, let alone win TvZ, so I decided what the heck, I'll try your build. Here's the result: http://replayfu.com/r/3VXH2g Thanks for the awesome build, bro. I modified it a bit to make it more of an all-in, but really I had such a huge advantage it didn't really matter what I did beyond the initial harass. | ||
iAmJeffReY
United States4262 Posts
Starshaped, you're the man. Doesn't that shit dominate on scrap? They are clueless when you pop out those vikings to murder some OLs. How awesome lol. Thanks for anyone who liked the open! | ||
Antisocialmunky
United States5912 Posts
If you can't inflict damage, you're dead just like with every other build. PS: Are these newer than the ones you sent me? ![]() | ||
| ||