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Active: 1490 users

[H] TvZ Seige Expand

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
zhengsta
Profile Joined February 2011
United States126 Posts
February 05 2011 22:57 GMT
#1
Hi Guys,
I'm wondering if anyone has an opener vs zerg which you can seige expand while incorporating some harassment. This is obviously done when zerg gets their natural. Its tough to get that balance of getting your natural up quickly while taking advantage of harassment techniques. I've been having some trouble vs zerg with my mech play. I've made it my goal to try and get a 3rd set up, but it seems at that point they usually overwhelm me with muta harass. I'm 2500 diamond.
DryIce
Profile Joined January 2011
New Zealand30 Posts
February 05 2011 23:00 GMT
#2
The first thing that comes to mind with any factory opening as harassment is reactored or blue flame hellions into an expand, which can be quite cool. Mech play isn't too bad against mutas, I think you just need a couple of missile turrets and earlier thors in the back of your base.
UKISS
Profile Blog Joined May 2010
United States29 Posts
February 05 2011 23:03 GMT
#3
http://wiki.teamliquid.net/starcraft2/Siege_Expand_(vs._Zerg) this + follow up with map dependent transition, as for mutas, if you're going mech, early armory -> thor, bio, you should already have an engi and upgrading -> turrets ~ 9 mins
Go beyond the impossible and kick reason to the curb!
ForTheDream
Profile Blog Joined August 2010
Germany1780 Posts
February 05 2011 23:03 GMT
#4
you can watch some recent games of SeleCTs TvZ where he opens up a single reaper into factory expand, he doesnt follow his Opening up with Mech though, but with a BioTankMedivac Mix.
you can look for it at www.sc2rep.com (search SeleCt) , he used that build against Moonglade and MoMaN at FXOpen and in G4SC2-Finals.
The reaper is for some harassment but mainly for getting scouting and some mapcontrol, you gotta have that badguy survive as long as possible to slow down creepspread or force 1 or 2 zergling pairs more.
Hope you can make use of that Opening
In BurNIng we trust.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 05 2011 23:09 GMT
#5
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]
www.root-gaming.com
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-02-05 23:21:45
February 05 2011 23:20 GMT
#6
I've got a semi all in rush that you expo behind (about 8-9 min) a 4-5 viking landed, 2-4 hellions, 10-15 marines, medic, and about 10 scvs and 2 tanks push that hits at 10 minutes, tanks having siege.


I reactor factory hellion harass, swap to reactor port for viking harass, drop vikings and eat up a queen to fuck up an inject cycle + score free drone/OL kills.

I'll post a few random reps, some have the FE, some don't. It's a very transitionable push, as you can decide for blueflame hellions and no tanks, or a triple reactor rush, or a double reactor 1 tech lab tank marine hellion viking medic push.
Circa 2700 master

It's rapes on scrap, like rapes. Effective on any open natural map, or against any zerg that doesn't switch to heavy roach play immediately.

[image loading]
vs 2500 master Z
[image loading]
vs now 2500 master Z a game to show a transition
[image loading]
vs2500 master Z on xelnaga horribly handled.
[image loading]
vs 2800 master Z on xelnaga
[image loading]
vs stupid 2500 master Z who goes fast infestor with no units? lol
[image loading]
vs 2800 master Z on scrap he leaves once push hits due to army size
[image loading]
vs 2600 master Z No clue what he was trying as the harass fucked him three ways til sunday. 10 min push hits 80 food vs 35.

If harass goes well, it's pretty much a solid 1-1-1 with an expo, and 2 reactor to swap onto rax's.

I've hammered out a build order now where I 3 marine -> reactor so I can start 2nd CC in base, swap fac, make the same hellions and starport and not miss a beat on any harass timing. Infact, it's so much stronger now
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
NormandyBoy
Profile Joined May 2010
France200 Posts
February 05 2011 23:26 GMT
#7
You can do the 1 hellion/4 marines push, then get a banshee, and then siege tanks. Start your CC as the same time as your banshee, you should build the techlab on your factory as soon as your hellion is done.
I give back the techlab to the factory when the banshee is over and start immediatly a tank and siege mode, this way it is done when my OC lands.
The banshee allows you to gain map control, to prevent baneling from morphing next to your expo and to kill some drones.
Wulf_Ector
Profile Joined January 2011
Canada37 Posts
February 06 2011 02:27 GMT
#8
JeffReY, that is a fantastic opener, I am practicing it as we speak and it is doing wonders for my TvZ game.
RukKus
Profile Joined October 2010
United States197 Posts
February 06 2011 02:46 GMT
#9
Jeffrey,
Like above poster, I am practicing that right now. I feel this opener is along the same feel as Pookie's hellion, banshee, thor, marine opener. However, this opener pushes with more punch (Vikings hurt BAD!) 2 minutes sooner. In addition to that, it supply/vision blocks the Zerg so he cannot see it coming, which is even more devastating. Usually the Zerg relies on vision to prepare for pushes. I am very, very intrigued by this build and feel it is solid in its handling. DO you have a thread about this build?
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
February 06 2011 02:50 GMT
#10
--- Nuked ---
QQmonster
Profile Joined September 2010
Canada240 Posts
February 06 2011 04:21 GMT
#11
On February 06 2011 08:09 drewbie.root wrote:
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]


what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind)



User was temp banned for this post.
EX-top 10 guildwars player yeye XD
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 04:38 GMT
#12
Glad you guys like it. It's a solid variation I worked up off watching a game of ReqPhilibird like 2 months ago, he did triple reactor and I worked out some tanks into it.

It's the harassment + map control the vikings give you that let's the push be so damn deadly.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
RukKus
Profile Joined October 2010
United States197 Posts
Last Edited: 2011-02-06 05:15:05
February 06 2011 05:12 GMT
#13
On February 06 2011 13:38 iAmJeffReY wrote:
Glad you guys like it. It's a solid variation I worked up off watching a game of ReqPhilibird like 2 months ago, he did triple reactor and I worked out some tanks into it.

It's the harassment + map control the vikings give you that let's the push be so damn deadly.


I tried this build on ladder 2 times and against my high diamond friend. He was raging hard. Won all three games.

Question: Why is it that Zerg has so few units before 10 minutes? Terran and Protoss make units linearly whereas Zerg seems to hoard drones and resources til the last possible moment. The army chart all 3 games, the Zerg had very very very few units when I waltzed in (he wasnt able to see it coming because of lack of vision). Major QQ by Zerg.

Is this the 4 gate version of TvZ? It sure seems like it.

Also, would this build still work if a Zerg knew it was coming?

EDIT: I must mention, All 3 games I didn't realize that you can fit Siege Mode into the build. I walked in with 2-3 unsieged tanks. Which is still devestating, but I can see how sieged tanks would offer more protection against the inevitable speedling/bling. I love this build because IF zerg has muta, there are only 2-3!!!
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Wulf_Ector
Profile Joined January 2011
Canada37 Posts
February 06 2011 05:28 GMT
#14
The problem I had with following up hellions with banshees was that zerg would get out super fast mutas and the banshee harass had to end... with vikings there's no such limit, because even if he gets 3 out you're still fine to waltz around and annoy him.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 06:04 GMT
#15
That's the key, is that through the harass you force so much spending on queens/drones/spines and slings that the spire is delayed, and after, the mutas delayed. Most I've had pop when I execute well was 5, and the marine viking is enough to deter it away.

It's just so damn effective. Of course, you still have to scan and scout and know what's up. If they blinding roach bling, stay back and viking harass until you get 3-4 tanks and then go. Etc
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ChuckJagoda
Profile Joined January 2011
United States27 Posts
Last Edited: 2011-02-06 06:37:48
February 06 2011 06:32 GMT
#16
Cant wait to try that build out tomorrow ^^

On February 06 2011 13:21 QQmonster wrote:
Show nested quote +
On February 06 2011 08:09 drewbie.root wrote:
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]


what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind)



Yeah you probably know better than ROOT.Drewbie, it's not like he's a progamer or anything; his opinion is essentially invalidated because it doesnt match yours.

Posts like this is why there are so few pro posts in this section of the forum

All things go, all things grow
zhengsta
Profile Joined February 2011
United States126 Posts
February 06 2011 06:55 GMT
#17
thanks for all the interesting concepts. i'll modify my play a little bit. if anyone would like to practice with me heres my info zhengsta.488
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-02-06 15:29:30
February 06 2011 15:24 GMT
#18
Iamjeffery,

I saw your build and just in time, too! I had to go up against EmpireHobo in Zotac round 3, on Scrap Station. He's a 3,5k Zerg and I can never win on that map, let alone win TvZ, so I decided what the heck, I'll try your build.

Here's the result: http://replayfu.com/r/3VXH2g

Thanks for the awesome build, bro. I modified it a bit to make it more of an all-in, but really I had such a huge advantage it didn't really matter what I did beyond the initial harass.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 16:06 GMT
#19
Well hot damn I never knew people would take this thing and run with it. Now, I might have to make up a little guide for anyone who wants some almost exact timings.

Starshaped, you're the man. Doesn't that shit dominate on scrap? They are clueless when you pop out those vikings to murder some OLs.

How awesome lol. Thanks for anyone who liked the open!
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-06 18:59:02
February 06 2011 18:57 GMT
#20
You should stop calling it an all-in, otherwise people will get the wrong idea. :-p It is not really an all-in, its just a really nice 1 base opening to terrorizing both zerg's ground and air really quickly. All you have to do is to inflict enough damage that you can cut some hellions for a CC.

If you can't inflict damage, you're dead just like with every other build.

PS: Are these newer than the ones you sent me?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
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