• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:15
CET 10:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge0[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2124 users

[H] TvZ Seige Expand

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
zhengsta
Profile Joined February 2011
United States126 Posts
February 05 2011 22:57 GMT
#1
Hi Guys,
I'm wondering if anyone has an opener vs zerg which you can seige expand while incorporating some harassment. This is obviously done when zerg gets their natural. Its tough to get that balance of getting your natural up quickly while taking advantage of harassment techniques. I've been having some trouble vs zerg with my mech play. I've made it my goal to try and get a 3rd set up, but it seems at that point they usually overwhelm me with muta harass. I'm 2500 diamond.
DryIce
Profile Joined January 2011
New Zealand30 Posts
February 05 2011 23:00 GMT
#2
The first thing that comes to mind with any factory opening as harassment is reactored or blue flame hellions into an expand, which can be quite cool. Mech play isn't too bad against mutas, I think you just need a couple of missile turrets and earlier thors in the back of your base.
UKISS
Profile Blog Joined May 2010
United States29 Posts
February 05 2011 23:03 GMT
#3
http://wiki.teamliquid.net/starcraft2/Siege_Expand_(vs._Zerg) this + follow up with map dependent transition, as for mutas, if you're going mech, early armory -> thor, bio, you should already have an engi and upgrading -> turrets ~ 9 mins
Go beyond the impossible and kick reason to the curb!
ForTheDream
Profile Blog Joined August 2010
Germany1780 Posts
February 05 2011 23:03 GMT
#4
you can watch some recent games of SeleCTs TvZ where he opens up a single reaper into factory expand, he doesnt follow his Opening up with Mech though, but with a BioTankMedivac Mix.
you can look for it at www.sc2rep.com (search SeleCt) , he used that build against Moonglade and MoMaN at FXOpen and in G4SC2-Finals.
The reaper is for some harassment but mainly for getting scouting and some mapcontrol, you gotta have that badguy survive as long as possible to slow down creepspread or force 1 or 2 zergling pairs more.
Hope you can make use of that Opening
In BurNIng we trust.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
February 05 2011 23:09 GMT
#5
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]
www.root-gaming.com
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-02-05 23:21:45
February 05 2011 23:20 GMT
#6
I've got a semi all in rush that you expo behind (about 8-9 min) a 4-5 viking landed, 2-4 hellions, 10-15 marines, medic, and about 10 scvs and 2 tanks push that hits at 10 minutes, tanks having siege.


I reactor factory hellion harass, swap to reactor port for viking harass, drop vikings and eat up a queen to fuck up an inject cycle + score free drone/OL kills.

I'll post a few random reps, some have the FE, some don't. It's a very transitionable push, as you can decide for blueflame hellions and no tanks, or a triple reactor rush, or a double reactor 1 tech lab tank marine hellion viking medic push.
Circa 2700 master

It's rapes on scrap, like rapes. Effective on any open natural map, or against any zerg that doesn't switch to heavy roach play immediately.

[image loading]
vs 2500 master Z
[image loading]
vs now 2500 master Z a game to show a transition
[image loading]
vs2500 master Z on xelnaga horribly handled.
[image loading]
vs 2800 master Z on xelnaga
[image loading]
vs stupid 2500 master Z who goes fast infestor with no units? lol
[image loading]
vs 2800 master Z on scrap he leaves once push hits due to army size
[image loading]
vs 2600 master Z No clue what he was trying as the harass fucked him three ways til sunday. 10 min push hits 80 food vs 35.

If harass goes well, it's pretty much a solid 1-1-1 with an expo, and 2 reactor to swap onto rax's.

I've hammered out a build order now where I 3 marine -> reactor so I can start 2nd CC in base, swap fac, make the same hellions and starport and not miss a beat on any harass timing. Infact, it's so much stronger now
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
NormandyBoy
Profile Joined May 2010
France200 Posts
February 05 2011 23:26 GMT
#7
You can do the 1 hellion/4 marines push, then get a banshee, and then siege tanks. Start your CC as the same time as your banshee, you should build the techlab on your factory as soon as your hellion is done.
I give back the techlab to the factory when the banshee is over and start immediatly a tank and siege mode, this way it is done when my OC lands.
The banshee allows you to gain map control, to prevent baneling from morphing next to your expo and to kill some drones.
Wulf_Ector
Profile Joined January 2011
Canada37 Posts
February 06 2011 02:27 GMT
#8
JeffReY, that is a fantastic opener, I am practicing it as we speak and it is doing wonders for my TvZ game.
RukKus
Profile Joined October 2010
United States197 Posts
February 06 2011 02:46 GMT
#9
Jeffrey,
Like above poster, I am practicing that right now. I feel this opener is along the same feel as Pookie's hellion, banshee, thor, marine opener. However, this opener pushes with more punch (Vikings hurt BAD!) 2 minutes sooner. In addition to that, it supply/vision blocks the Zerg so he cannot see it coming, which is even more devastating. Usually the Zerg relies on vision to prepare for pushes. I am very, very intrigued by this build and feel it is solid in its handling. DO you have a thread about this build?
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
February 06 2011 02:50 GMT
#10
--- Nuked ---
QQmonster
Profile Joined September 2010
Canada240 Posts
February 06 2011 04:21 GMT
#11
On February 06 2011 08:09 drewbie.root wrote:
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]


what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind)



User was temp banned for this post.
EX-top 10 guildwars player yeye XD
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 04:38 GMT
#12
Glad you guys like it. It's a solid variation I worked up off watching a game of ReqPhilibird like 2 months ago, he did triple reactor and I worked out some tanks into it.

It's the harassment + map control the vikings give you that let's the push be so damn deadly.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
RukKus
Profile Joined October 2010
United States197 Posts
Last Edited: 2011-02-06 05:15:05
February 06 2011 05:12 GMT
#13
On February 06 2011 13:38 iAmJeffReY wrote:
Glad you guys like it. It's a solid variation I worked up off watching a game of ReqPhilibird like 2 months ago, he did triple reactor and I worked out some tanks into it.

It's the harassment + map control the vikings give you that let's the push be so damn deadly.


I tried this build on ladder 2 times and against my high diamond friend. He was raging hard. Won all three games.

Question: Why is it that Zerg has so few units before 10 minutes? Terran and Protoss make units linearly whereas Zerg seems to hoard drones and resources til the last possible moment. The army chart all 3 games, the Zerg had very very very few units when I waltzed in (he wasnt able to see it coming because of lack of vision). Major QQ by Zerg.

Is this the 4 gate version of TvZ? It sure seems like it.

Also, would this build still work if a Zerg knew it was coming?

EDIT: I must mention, All 3 games I didn't realize that you can fit Siege Mode into the build. I walked in with 2-3 unsieged tanks. Which is still devestating, but I can see how sieged tanks would offer more protection against the inevitable speedling/bling. I love this build because IF zerg has muta, there are only 2-3!!!
Micro... Kill Kill! Macro ... Build Build! ... Micro ... Kill Kill! Macro ... Build Build... Stim...RAAAAAGE!
Wulf_Ector
Profile Joined January 2011
Canada37 Posts
February 06 2011 05:28 GMT
#14
The problem I had with following up hellions with banshees was that zerg would get out super fast mutas and the banshee harass had to end... with vikings there's no such limit, because even if he gets 3 out you're still fine to waltz around and annoy him.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 06:04 GMT
#15
That's the key, is that through the harass you force so much spending on queens/drones/spines and slings that the spire is delayed, and after, the mutas delayed. Most I've had pop when I execute well was 5, and the marine viking is enough to deter it away.

It's just so damn effective. Of course, you still have to scan and scout and know what's up. If they blinding roach bling, stay back and viking harass until you get 3-4 tanks and then go. Etc
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ChuckJagoda
Profile Joined January 2011
United States27 Posts
Last Edited: 2011-02-06 06:37:48
February 06 2011 06:32 GMT
#16
Cant wait to try that build out tomorrow ^^

On February 06 2011 13:21 QQmonster wrote:
Show nested quote +
On February 06 2011 08:09 drewbie.root wrote:
sorry but siege tanks and harass don't really mix, i would suggest opening 1 rax cc before gas and pressuring a bit with marines, maybe trying to get a bunker up then fall back to a bunker at your nat and taking double gas after you start your cc and going blue flame hellions into tank/thor. it's really safe agaisnt everything, the only thing that is a bit annoying is if the z drops a roach warren as soon as their pool finishes and makes like 4-5 roach just to harass you, you will have a bunker up but on some maps they can just go around it and harass. if you see them going roach then just make 1 tank and it will nullify them, roaches are pretty bad so even if you are slowed a tiny bit you shouldn't be behind the zerg at all =]


what are you retarded? the tanks enable you to do harrassment because they make your natural unbreakable while you spend your money harrassing instead of defending. You can also do siege tank drops which on some maps rape face (lost temple, delta quadrant and shakuras pleateau come to mind)



Yeah you probably know better than ROOT.Drewbie, it's not like he's a progamer or anything; his opinion is essentially invalidated because it doesnt match yours.

Posts like this is why there are so few pro posts in this section of the forum

All things go, all things grow
zhengsta
Profile Joined February 2011
United States126 Posts
February 06 2011 06:55 GMT
#17
thanks for all the interesting concepts. i'll modify my play a little bit. if anyone would like to practice with me heres my info zhengsta.488
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2011-02-06 15:29:30
February 06 2011 15:24 GMT
#18
Iamjeffery,

I saw your build and just in time, too! I had to go up against EmpireHobo in Zotac round 3, on Scrap Station. He's a 3,5k Zerg and I can never win on that map, let alone win TvZ, so I decided what the heck, I'll try your build.

Here's the result: http://replayfu.com/r/3VXH2g

Thanks for the awesome build, bro. I modified it a bit to make it more of an all-in, but really I had such a huge advantage it didn't really matter what I did beyond the initial harass.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 06 2011 16:06 GMT
#19
Well hot damn I never knew people would take this thing and run with it. Now, I might have to make up a little guide for anyone who wants some almost exact timings.

Starshaped, you're the man. Doesn't that shit dominate on scrap? They are clueless when you pop out those vikings to murder some OLs.

How awesome lol. Thanks for anyone who liked the open!
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-06 18:59:02
February 06 2011 18:57 GMT
#20
You should stop calling it an all-in, otherwise people will get the wrong idea. :-p It is not really an all-in, its just a really nice 1 base opening to terrorizing both zerg's ground and air really quickly. All you have to do is to inflict enough damage that you can cut some hellions for a CC.

If you can't inflict damage, you're dead just like with every other build.

PS: Are these newer than the ones you sent me?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech22
StarCraft: Brood War
Britney 9449
Shuttle 936
Jaedong 608
Larva 359
Killer 287
Zeus 222
Leta 180
EffOrt 172
Soma 127
Rush 87
[ Show more ]
ZerO 81
Light 77
yabsab 36
ToSsGirL 27
Hm[arnc] 8
Noble 6
Mind 6
ivOry 3
Dota 2
XaKoH 431
febbydoto13
League of Legends
JimRising 549
C9.Mang0153
Reynor85
Counter-Strike
shoxiejesuss541
zeus204
Other Games
summit1g17805
ceh9443
Fuzer 276
crisheroes75
rGuardiaN72
Dewaltoss19
ZerO(Twitch)3
Organizations
Dota 2
PGL Dota 2 - Main Stream4697
PGL Dota 2 - Secondary Stream3625
StarCraft: Brood War
UltimateBattle 92
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH211
• LUISG 26
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1356
• Stunt475
• HappyZerGling167
Other Games
• Scarra1236
Upcoming Events
Wardi Open
2h 45m
Monday Night Weeklies
7h 45m
Replay Cast
13h 45m
WardiTV Korean Royale
1d 2h
BSL: GosuLeague
1d 11h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.