• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:53
CEST 23:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1370 users

[Map] Redemption (2)

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-05 04:03:55
July 04 2010 00:08 GMT
#1
[image loading]

This is my sixth map. View the rest of my projects by clicking the thread banner or this link!

[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]



The map's idea came from TL user TrueRedemption (see his image in the "Additional images" section. I saw it, asked him if I could make it, and after some changes and redesigning this is the final result. Personally, it reminds me somewhat of Destination.

The theme of the map is an abandoned space station that was studying or processing the spires that you see all over the map.

Features:

-Steppes of War-sized ramps at the natural to middle
-Xel'Naga Towers at 4th expansions
-Double wide ramps to the high ground middle
-LOS blockers in the middle for interesting tactics
-Gold expansions are 6M2G, all other expansions are 8M2G


+ Show Spoiler [Additional images] +

Version 1.0
[image loading]

+ Show Spoiler [Hi-Res screenshot of the map] +

[image loading]



Banner background. I thought htis looked really fucking cool~
[image loading]

Half Textured/Doodaded
[image loading]

Terrain v0.1
[image loading]

Explanation of features
[image loading]

Sketch
[image loading]
I was worried the original would be uninteresting and too easy to macro on. Now it's very similar to Destination

Original Design by TL User TruerrrrrrRedemption
[image loading]


+ Show Spoiler [Map analyzer results - Version 1.1] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



+ Show Spoiler [Known bugs and issues] +

-White paint and terran tarmac doodads do not appear in-game on lowest setting. This is apparently a bug with their respective actors, and if anyone knows a fix please PM me


+ Show Spoiler [Changelog] +

Version 1.1
-Fixed the 3rd
-Fixed a bug that made one of the geysers unbuildable
Version 1.0
-Posted thread! :}


Check out my other maps!
Ground Xero
Impervious - Featured in Micro Macro 2
Fighting Spirit - Featured in Micro Macro 2
Neo Tornado - Featured in Micro Macro 2
Neo Metalopolis

View all of my projects here!

Post feedback!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 04 2010 00:09 GMT
#2
Nice map bro dog, keep up the good work mannnn
qxc
Profile Blog Joined May 2009
United States550 Posts
July 04 2010 00:50 GMT
#3
looks sick. so many good custom maps coming out to check out
ProgamerDesigner of Aeon's End
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 04 2010 00:54 GMT
#4
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?
allowicious
Profile Blog Joined April 2007
United States972 Posts
July 04 2010 01:07 GMT
#5
One of the first user made maps I've seen that I haven't had any major complaints with. Looks pretty solid so far, and definitely playable. Good job!
lalalalala~~~
cheeseztoe
Profile Joined April 2010
Canada25 Posts
July 04 2010 01:11 GMT
#6
Love the map, how it looks and the whole abandoned theme of it. As a zerg player it reminds me of metalopolis, the whole friendly half crescent naturals expand thing. But I think that the gold expansions seem too easy to obtain and hold. There's only one choke point, and it can be reinforced quickly from your main.
Starcraft 2 IGN: Gecko
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 01:12 GMT
#7
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?

Yeah, they can. The map is pretty macro oriented with some great cheese/rush opportunities (lol, proxy gateways in the los blockers)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Megaphone
Profile Joined April 2010
United States64 Posts
July 04 2010 01:12 GMT
#8
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?


What's wrong with FE? Lots of people already do it on Lost Temple, Blistering Sands, etc.

You make it sound like expansions are a bad thing!
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 04 2010 01:17 GMT
#9
It's a cool map, and it does feel a lot like Metalopolis, but with the gold expos around the exterior instead of in the middle. I think the dynamic of everything around the perimeter will work well as a 2 player map.
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 01:33 GMT
#10
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
Last Edited: 2010-07-04 01:50:29
July 04 2010 01:50 GMT
#11
FOR MY 100th POST I SHALL BUMP THIS THREAD FOR GREAT JUSTICE


Yo dog Ima 7 rax you in the LOS blockers, god this map is hilariously fun looking~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 02:22 GMT
#12
On July 04 2010 10:33 funcmode wrote:
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.

thanks for spotting this :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 04 2010 02:25 GMT
#13
Good map. Nice work
133 221 333 123 111
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51032 Posts
July 04 2010 02:33 GMT
#14
Excellent map.I will enjoy this soon.....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 02:43 GMT
#15
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 03:16 GMT
#16
On July 04 2010 11:43 funcmode wrote:
Show nested quote +
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.

Unless playtesting proves the current setup to be bad, I'll be leaving it the way it is as I intended the gold to have a narrow choke like that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 04 2010 07:32 GMT
#17
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.
Writer
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 19:23 GMT
#18
On July 04 2010 16:32 TrueRedemption wrote:
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.

Thanks man, I'm glad you saw this. I was actually going to PM you the link today but looks like I don't have to :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 23:12 GMT
#19
I've fixed the issue funcmode discovered, as well as another bug (floodlight doodad placed inside a vespene geyser making it unbuildable)
Here's version 1.1 (Will update the OP asap)
[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]


Also, I've started working on my next project: Altar of Darkness. I've produced an Alpha design, but I'm not sure if I like it or not. I'm looking for some feedback, so if you're interested in helping post in [GE] prodiG's Map Thread (Page 4), or vote in the poll inside the spoiler:

[image loading]
+ Show Spoiler [Altar of Darkness alpha design] +

This is my alpha design for Altar of Darkness. What do you guys think? Should I change it or finish it?

Features:
Can't build in the red textured area between the natural choke and open middle area. (checkerboarded so you can place creep tumors and sensor towers, but nothing else)
The cliff around the 3rds will be non-pathable

Here's a poll for everyone who likes to lurk instead of post:
Poll: Altar of Darkness

Finish the map! (18)
 
69%

The design is crap, I'd never play this (8)
 
31%

Change <something> and it will be good (post) (0)
 
0%

26 total votes

Your vote: Altar of Darkness

(Vote): Finish the map!
(Vote): The design is crap, I'd never play this
(Vote): Change <something> and it will be good (post)




ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Chizambers
Profile Joined June 2010
United States126 Posts
July 04 2010 23:46 GMT
#20
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.
yup, I'm a nub.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
19:30
Patches' Patch Clash #7
RotterdaM486
Liquipedia
BSL
19:00
RO8 - Day 4
DragOn vs Dewalt
TerrOr vs OyAji
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 486
ProTech89
StarCraft: Brood War
Britney 20251
Zeus 69
NaDa 17
Artosis 0
Dota 2
NeuroSwarm91
League of Legends
JimRising 526
Other Games
gofns14834
summit1g11454
tarik_tv10850
Grubby4831
FrodaN4751
Liquid`RaSZi2871
shahzam422
KnowMe342
Liquid`Hasu165
QueenE70
kaitlyn52
Dewaltoss50
Organizations
Other Games
gamesdonequick1022
BasetradeTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 44
• musti20045 28
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2115
• masondota21246
Other Games
• imaqtpie1151
• WagamamaTV348
• Shiphtur294
• tFFMrPink 16
Upcoming Events
OSC
2h 7m
Universe Titan Cup
13h 7m
Rogue vs Percival
Wardi Open
14h 7m
Monday Night Weeklies
18h 7m
Replay Cast
1d 2h
Kung Fu Cup
1d 13h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
[ Show More ]
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
4 days
Maestros of the Game
4 days
Replay Cast
5 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
6 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W8
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.