• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CEST 12:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon105.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
Is the larve respawn broken? MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3326 users

[Map] Ground Xero

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-27 19:15:08
June 15 2010 21:33 GMT
#1
[image loading]

Inspired by Metalopolis, takes place in a demolished city environment. Macro-Oriented map.

[image loading]

+ Show Spoiler [Features] +

Easy to take natural
[image loading]

Andromeda-style main with cliff behind natural. LOS Blockers for proxy and hidden tech
[image loading]

Watchtowers over the 3rd and outer lane of the map
[image loading]

Fire!
[image loading]

Destructible Tower in middle blocking the base. If you want the base, forfeit the vision.
[image loading]

[image loading]



+ Show Spoiler [Load Screen] +

Load Screen image
[image loading]

In-Game
[image loading]


+ Show Spoiler [Known bugs] +

Tarmac appears under the road, apparently the tarmac actor is bugged :/
[image loading]


+ Show Spoiler [Progress] +

Expansions placed, map is half textured, outside areas doodaded up
[image loading]

Map theme / out of bounds scenery
[image loading]

Terrain v0.1
[image loading]

Concept
[image loading]


+ Show Spoiler [Changelog] +

Version 1.0
-Added destructible tower
-Changed the name to "Ground Xero" from "Ground Zero" because the map turned out to look like an X
Version 1.1
-Fixed destructible tower
-Removed 2 mineral patches, added 2 geysers to center
-Removed broken Terran Tarmac doodads from intersections. Will re-add in later patch if the actors get fixed (they're bugged, apparently.)
-Added custom load screen
-Added trees blocking the edge of the middle facing the low-ground expansions under it. Units will have a harder time shooting down those expansions.
-Debating switching low-ground expansions to the other side of that area, just under the watchtower.


Feedback is appreciated! Check out my other projects!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
June 15 2010 21:36 GMT
#2
saw my handle. i was interested
aha. reminds me of andromeda for some reason
:D
cw)minsean(ru
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-15 21:40:36
June 15 2010 21:37 GMT
#3
On June 16 2010 06:36 DreaM)XeRO wrote:
saw my handle. i was interested
aha. reminds me of andromeda for some reason
:D

The mains are a lot like Andromeda

...i should update the OP with that!

EDIT: updated~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-06-15 21:42:03
June 15 2010 21:41 GMT
#4
Very nice work. My only suggestion would be to make the naturals a bit bigger other than that me likey. I never liked minerals right in the middle of any map because most of the time they are never taken. It's pointless really. ;/

Metropolis had parallel expos and it worked unlike the rest. I don't see it working here either. This would make a great 1v1 map.
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 15 2010 21:42 GMT
#5
I like this one. Really need to start dabbling in the map editor some more -.-
Life is Good.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-15 21:52:32
June 15 2010 21:50 GMT
#6
I think the gold minerals in the middle are a waste, I'm not really sure how you'd ever be able to take them.

I'm also a little unsure about the layout. 1v1 with vertical placements mean there really isn't much for expansion opportunities past your natural which could create imbalances. On the other hand Horizontal or cross positions gives you crazy expansion opportunities and you can cover up to 6 bases with only 2 relatively close ground chokes. I suppose the horizontal isn't a terribly big issue, but I think vertical placements might have problems.
Logo
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 15 2010 21:53 GMT
#7
On June 16 2010 06:50 Logo wrote:
I think the gold minerals in the middle are a waste, I'm not really sure how you'd ever be able to take them.

I'm also a little unsure about the layout. 1v1 with vertical placements mean there really isn't much for expansion opportunities past your natural which could create imbalances. On the other hand Horizontal or cross positions gives you crazy expansion opportunities and you can cover up to 6 bases with only 2 relatively close ground chokes.


There are plenty of opportunities to expand no matter which way you spawn. You just have to think outside the box and take them <:D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 15 2010 21:55 GMT
#8
At a first glance seems there is so little space to build stuff.

I would like the map was a little more open.
"When the geyser died, a probe came out" - SirJolt
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 15 2010 21:56 GMT
#9
On June 16 2010 06:55 fabiano wrote:
At a first glance seems there is so little space to build stuff.

I would like the map was a little more open.

The mains are actually a bit bigger than your average map :O
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 15 2010 22:09 GMT
#10
this map looks great! i would remove the middle minerals and make the expansions beside middle gold though. This gives a little more space for the map and gives more value for those hard to defend expansions.
hi
goofoffjw
Profile Joined June 2010
United States20 Posts
June 16 2010 00:13 GMT
#11
Really looks like you put a lot of work into the design; artistically speaking it looks amazing. I really can't say much about balance as I'm not that good, but since it seems so similar in many ways to Metalopolis (by design) I doubt it's much less balanced than that.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 16 2010 00:19 GMT
#12
The thirds will be a lot more difficult to defend than on metropolis, the path to them is a bit convoluted (not sure how this would play out though).
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
June 16 2010 00:24 GMT
#13
really nice map bravo!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 16 2010 01:13 GMT
#14
prodiG keeps making awesome maps :D nice work dude!

One thing though, are there no geysers at the middle gold?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 16 2010 01:20 GMT
#15
On June 16 2010 10:13 Subversion wrote:
prodiG keeps making awesome maps :D nice work dude!

One thing though, are there no geysers at the middle gold?

Nope, I wanted to keep it mineral only.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
MD_Vegetables
Profile Joined June 2010
United States43 Posts
June 16 2010 02:16 GMT
#16
Hey man, I really like this map! While this doesn't matter to most, I do like that it is aesthetically pleasing and the visuals have a touch of professionalism. As for the functionality of the map, I'm not really in a position to comment because I am not terribly good at the game itself. I agree with some of the others that the high-yield minerals in the middle of the map will be difficult to take, but I don't think that that merits their removal - the reward is clearly worth the risk if the expansion can be held, and the fact that there is only one high-yield mineral expansion means that it is worth controlling, even if you aren't mining at it. Therefore, in my somewhat naive opinion, I think the placement of the high-yield expansion is cool and interesting, and overall, the map is definitely one of the best community-designed levels that I've seen so far. Keep up the good work!
"50 seconds is a lifetime - seriously, most dogs are born, have puppies, and die in the time it takes to build a Reactor is Starcraft 2." - Day[9]
Leoj
Profile Joined January 2010
United States396 Posts
June 16 2010 02:26 GMT
#17
I like that this map is everything that Metalopolis isn't. It feels a lot more constricted, easier to lock down expos, naturals aren't nearly as vulnerable. Looks great, can't wait to play it. =)
GreatestThreat
Profile Joined May 2010
United States631 Posts
June 16 2010 02:46 GMT
#18
I love it. The set-up of the main/natural is extremely pleasing to the eye, and depending on how the players spawn in relation to one another this could be a map of very diverse games.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 16 2010 02:48 GMT
#19
Looks really good, the X in the middle reminds me of X-Men :D
G4MR | I mod day9, djwheat and GLHF's stream
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 16 2010 03:21 GMT
#20
Pretty impressive texture work
ESV Mapmaking!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 175
SHIN 148
Lowko105
Ryung 92
ProTech34
StarCraft: Brood War
Horang2 754
Hyuk 551
BeSt 310
Larva 197
Rush 162
Zeus 161
Soulkey 127
Hyun 112
Soma 103
ggaemo 99
[ Show more ]
EffOrt 88
hero 88
Pusan 80
Light 64
Dewaltoss 56
ZerO 50
Last 49
ToSsGirL 47
Killer 47
Mind 44
Movie 35
Aegong 33
Shine 30
scan(afreeca) 29
sorry 29
Free 26
Noble 24
[sc1f]eonzerg 22
Barracks 18
Bale 14
Sacsri 14
IntoTheRainbow 13
Purpose 9
League of Legends
JimRising 559
Counter-Strike
olofmeister1214
shoxiejesuss613
Super Smash Bros
Mew2King68
Westballz19
Other Games
ceh9534
crisheroes259
Happy179
Pyrionflax99
BEARDiaguz13
Organizations
Other Games
gamesdonequick661
Dota 2
PGL Dota 2 - Main Stream187
StarCraft: Brood War
UltimateBattle 27
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 82
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2072
Upcoming Events
Kung Fu Cup
36m
Replay Cast
13h 36m
CrankTV Team League
1d
Bombastic Starleague
1d 9h
The PondCast
1d 23h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.