• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:56
CEST 23:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End1Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
ASL Season 22 LIVESTREAM with English Commentary CSLAN 4 is Coming! [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10823 users

[Map] Ground Xero - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 16 2010 03:45 GMT
#21
Thanks for the feedback everyone. I think I've spent longer doodad'ing this map than any of my other ones~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 16 2010 03:51 GMT
#22
dear blizzard,

for ladder session 1 just use all the maps prodiG has made so far for the 1v1 map pool.

thank you
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 16 2010 04:20 GMT
#23
On June 16 2010 12:51 jamesr12 wrote:
dear blizzard,

for ladder session 1 just use all the maps prodiG has made so far for the 1v1 map pool.

thank you

Dear Blizzard,

Give me more than five slots to upload maps to. Damn straight I'm going to make more than five. T_T
(I'll probably upload any extra maps on a friend's account or something)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
June 16 2010 04:25 GMT
#24
Wow, middle with 10 gold minerals and no gas? Very odd. But I do like the idea of destructible vision tower. That's a cool gimmick.

But otherwise, very pretty. Mains are kinda huge, though.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
AskJoshy
Profile Blog Joined February 2010
United States1625 Posts
June 16 2010 04:44 GMT
#25
prodiG you've done it again, man. This map seriously looks like a really, really fun 2v2 map with good potential for some excellent macro-oriented 1v1 play. I may be speaking prematurely here, but I think I'd like to see this map get some use in our iCCup TV events. =)
Heroes, Hearthstone, and SC2 videos: http://www.youtube.com/AskJoshy
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 16 2010 14:20 GMT
#26
On June 16 2010 13:44 JoshSuth wrote:
prodiG you've done it again, man. This map seriously looks like a really, really fun 2v2 map with good potential for some excellent macro-oriented 1v1 play. I may be speaking prematurely here, but I think I'd like to see this map get some use in our iCCup TV events. =)

If you do end up using it, let me know. I'd love to see it played by some high-level players. I've only personally played it against some of the downloadable AI and I haven't found any outstanding or game-breaking problems with the map, but it's understandably hard to have a good game against AI that loses to my first push or AI that cheats and rapes me with a 40 unit ball of roach hydra muta in 8 minutes

I hope all of my future projects are received as well as this one! I plan on finishing Redemption next.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
June 16 2010 14:54 GMT
#27
Looks really nice, though for a macro oriented map a third expansion is going to be hard to take, especially if you spawn directly across from each other.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 16 2010 15:10 GMT
#28
On June 16 2010 13:20 prodiG wrote:
Show nested quote +
On June 16 2010 12:51 jamesr12 wrote:
dear blizzard,

for ladder session 1 just use all the maps prodiG has made so far for the 1v1 map pool.

thank you

Dear Blizzard,

Give me more than five slots to upload maps to. Damn straight I'm going to make more than five. T_T
(I'll probably upload any extra maps on a friend's account or something)


I'll gladly give my five slots away if you keep making good maps
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
June 16 2010 15:39 GMT
#29
I think this is the best-looking map I've seen so far.

The only comment I really have on what I feel could be improved is:

-The path from any base to any other base seems very choked in some places where it shouldn't be. It would be pretty easy to block someone in I feel. If you look at the highest elevation area in the middle, possibly consider widening (via a slant? to keep the X theme?) the areas immediately above the upper ramps and below the lower ramps. I think this would solve the problem. I like that the elevation dips low for the contested middle grounds.


Great-looking map though.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 17 2010 14:20 GMT
#30
On June 17 2010 00:39 mlbrandow wrote:
I think this is the best-looking map I've seen so far.

The only comment I really have on what I feel could be improved is:

-The path from any base to any other base seems very choked in some places where it shouldn't be. It would be pretty easy to block someone in I feel. If you look at the highest elevation area in the middle, possibly consider widening (via a slant? to keep the X theme?) the areas immediately above the upper ramps and below the lower ramps. I think this would solve the problem. I like that the elevation dips low for the contested middle grounds.


Great-looking map though.


When I designed the map, I wanted it to punish you for sitting in your base for too long, which would result in some aggression being necessary if you wanted to keep up with a good opponent. I think it works well, but I'll keep your suggestion/any other suggestions in mind once I can actually test the map
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
DJDemon
Profile Joined June 2010
United States39 Posts
June 19 2010 20:45 GMT
#31
The map looks great, can't wait to download it.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
June 19 2010 20:49 GMT
#32
Great to see another prodiG map. This guy knows how to make balanced maps, unlike 99% of the other stuff we see in the map section (rambles on about impossible to defend naturals and mains with 2 unblocked entrances).
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
EnderW
Profile Joined March 2010
United States170 Posts
June 19 2010 20:54 GMT
#33
looks like a really cool map, can't wait to try it out in some practice games when the beta is back!
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Challe
Profile Joined June 2010
Afghanistan58 Posts
June 19 2010 20:58 GMT
#34
is it possible to have cars going around the track and if you have your units inthe middle of the track when when the cars come by they can get hit and die? that would be awesome
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 19 2010 21:02 GMT
#35
On June 20 2010 05:58 Challe wrote:
is it possible to have cars going around the track and if you have your units inthe middle of the track when when the cars come by they can get hit and die? that would be awesome


+1, imperative for a good melee map experience
ESV Mapmaking!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 19 2010 22:11 GMT
#36
On June 20 2010 05:49 Whiplash wrote:
Great to see another prodiG map. This guy knows how to make balanced maps, unlike 99% of the other stuff we see in the map section (rambles on about impossible to defend naturals and mains with 2 unblocked entrances).


I *think* they're balanced. Time will tell

Not enough people are using drops or ferrying units around in sc2 so that's my excuse for everything
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-21 06:34:54
June 21 2010 06:34 GMT
#37
Here's a quick game of me dicking around vs GreenTea AI v0.48, it's super sloppy since i've forgotten my build but it shows some of the map features.

I think it turned out well
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 21 2010 07:06 GMT
#38
i really like it, but i must admit not liking the no gas expansion. feel thats the reason i always have to expand!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
June 21 2010 07:12 GMT
#39
On June 21 2010 16:06 Subversion wrote:
i really like it, but i must admit not liking the no gas expansion. feel thats the reason i always have to expand!

The only base with no gas is the one in the middle :o
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Christmastaflex
Profile Joined May 2010
United States35 Posts
Last Edited: 2010-06-21 07:13:41
June 21 2010 07:13 GMT
#40
--------------------------------------------------------------------------------
On June 16 2010 06:50 Logo wrote:
I think the gold minerals in the middle are a waste, I'm not really sure how you'd ever be able to take them.

I'm also a little unsure about the layout. 1v1 with vertical placements mean there really isn't much for expansion opportunities past your natural which could create imbalances. On the other hand Horizontal or cross positions gives you crazy expansion opportunities and you can cover up to 6 bases with only 2 relatively close ground chokes.
--------------------------------------------------------------------------------




There are plenty of opportunities to expand no matter which way you spawn. You just have to think outside the box and take them <:D


I think you should really take into consideration the criticism on the high yield. A 4 play map with 1 high yield containing no gas? Sure there are pleanty of other expansions to take, but at what point of the game does a player have a decision to make a pivotal move for a dangerous high yeild. Simple enough 1 hy for 4 players with no gas...ATLEAST add gas. Outside of that; I really appreciate the main//natural. Large base with alot of room for great drop harrass on both main and natural. However, I feel uncomforable with such tight travel lanes. Gains way to terran mech imo. Not much opportunity for flanking which makes Zerg ground Bantha Fodder. Against a turtling terran I see it being even more of a nightmare with the Main/Natural in comparison to the lane sizes. A siege tank on the ledge of the main is in range to shred units all the way to the next expansions ramp. I like the general cosmetics of the map but I would suggest amplifying the size of the map giving more room in the lanes. All in all thanks for the thread. Good Luck, I hope you submit more.
All you know about me is what I've sold you.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 2
Airneanach220
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub63
StarCraft: Brood War
scan(afreeca) 17
Dota 2
XaKoH 760
League of Legends
Doublelift4963
JimRising 362
Counter-Strike
summit1g6506
fl0m2292
Super Smash Bros
Mew2King102
Heroes of the Storm
Liquid`Hasu470
Other Games
gofns15564
Grubby2020
Liquid`RaSZi1735
Mlord456
elazer99
RotterdaM95
ROOTCatZ43
Organizations
Other Games
gamesdonequick1133
BasetradeTV68
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 165
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21719
Other Games
• imaqtpie1685
• Shiphtur378
Upcoming Events
OSC
2h 4m
Afreeca Starleague
12h 4m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
13h 4m
The Patches Monday
18h 4m
Afreeca Starleague
1d 12h
Sharp vs Shinee
Action vs Shine
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.