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saw my handle. i was interested aha. reminds me of andromeda for some reason :D
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On June 16 2010 06:36 DreaM)XeRO wrote: saw my handle. i was interested aha. reminds me of andromeda for some reason :D The mains are a lot like Andromeda 
...i should update the OP with that!
EDIT: updated~
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Very nice work. My only suggestion would be to make the naturals a bit bigger other than that me likey. I never liked minerals right in the middle of any map because most of the time they are never taken. It's pointless really. ;/
Metropolis had parallel expos and it worked unlike the rest. I don't see it working here either. This would make a great 1v1 map.
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I like this one. Really need to start dabbling in the map editor some more -.-
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I think the gold minerals in the middle are a waste, I'm not really sure how you'd ever be able to take them.
I'm also a little unsure about the layout. 1v1 with vertical placements mean there really isn't much for expansion opportunities past your natural which could create imbalances. On the other hand Horizontal or cross positions gives you crazy expansion opportunities and you can cover up to 6 bases with only 2 relatively close ground chokes. I suppose the horizontal isn't a terribly big issue, but I think vertical placements might have problems.
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On June 16 2010 06:50 Logo wrote: I think the gold minerals in the middle are a waste, I'm not really sure how you'd ever be able to take them.
I'm also a little unsure about the layout. 1v1 with vertical placements mean there really isn't much for expansion opportunities past your natural which could create imbalances. On the other hand Horizontal or cross positions gives you crazy expansion opportunities and you can cover up to 6 bases with only 2 relatively close ground chokes.
There are plenty of opportunities to expand no matter which way you spawn. You just have to think outside the box and take them <:D
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At a first glance seems there is so little space to build stuff.
I would like the map was a little more open.
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On June 16 2010 06:55 fabiano wrote: At a first glance seems there is so little space to build stuff.
I would like the map was a little more open. The mains are actually a bit bigger than your average map :O
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this map looks great! i would remove the middle minerals and make the expansions beside middle gold though. This gives a little more space for the map and gives more value for those hard to defend expansions.
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Really looks like you put a lot of work into the design; artistically speaking it looks amazing. I really can't say much about balance as I'm not that good, but since it seems so similar in many ways to Metalopolis (by design) I doubt it's much less balanced than that.
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The thirds will be a lot more difficult to defend than on metropolis, the path to them is a bit convoluted (not sure how this would play out though).
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prodiG keeps making awesome maps :D nice work dude!
One thing though, are there no geysers at the middle gold?
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On June 16 2010 10:13 Subversion wrote: prodiG keeps making awesome maps :D nice work dude!
One thing though, are there no geysers at the middle gold? Nope, I wanted to keep it mineral only.
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Hey man, I really like this map! While this doesn't matter to most, I do like that it is aesthetically pleasing and the visuals have a touch of professionalism. As for the functionality of the map, I'm not really in a position to comment because I am not terribly good at the game itself. I agree with some of the others that the high-yield minerals in the middle of the map will be difficult to take, but I don't think that that merits their removal - the reward is clearly worth the risk if the expansion can be held, and the fact that there is only one high-yield mineral expansion means that it is worth controlling, even if you aren't mining at it. Therefore, in my somewhat naive opinion, I think the placement of the high-yield expansion is cool and interesting, and overall, the map is definitely one of the best community-designed levels that I've seen so far. Keep up the good work!
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I like that this map is everything that Metalopolis isn't. It feels a lot more constricted, easier to lock down expos, naturals aren't nearly as vulnerable. Looks great, can't wait to play it. =)
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I love it. The set-up of the main/natural is extremely pleasing to the eye, and depending on how the players spawn in relation to one another this could be a map of very diverse games.
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Looks really good, the X in the middle reminds me of X-Men :D
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Pretty impressive texture work
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