NOTE TO MOD: If a mod manages to see this, could you kindly rename the thread to something like "[M] (2) Impervious" ? I don't want to clutter the forum with a new thread
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I just finished version 1.0 of my first original map. However, I have no idea what to call it! Help me come up with a name and post any suggestions/feedback :D
Impervious v1.0
![[image loading]](http://img7.imageshack.us/img7/7199/67043769.jpg)
![[image loading]](http://img163.imageshack.us/img163/6564/60886114.jpg)
![[image loading]](http://img245.imageshack.us/img245/8712/27390300.jpg)
Pictures of progress
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Half the doodads done
![[image loading]](http://img257.imageshack.us/img257/3396/1v1mapv02textureddoodad.jpg)
Finished most of the texturing, added some doodads
![[image loading]](http://img175.imageshack.us/img175/1204/1v1mapv02textured.jpg)
Finalized terrain
![[image loading]](http://img168.imageshack.us/img168/9893/1v1mapv02.jpg)
Version 0.1 - Shrunk it down from here
![[image loading]](http://img263.imageshack.us/img263/4251/1v1map.jpg)
Version 0.1 - Explanation of map features
![[image loading]](http://img266.imageshack.us/img266/4782/1v1mapstuff.jpg)
Map sketch
![[image loading]](http://img52.imageshack.us/img52/9907/1v1mapsketch.jpg)
Map Features
-Xel'Naga Towers can see each other - You know when you're being watched
-Two alternate paths of attack blocked by rocks
-Main path in a tight choke
-Your side of the map is relatively easy to control until air comes out
-Destructible rock @ the natural choke that can be broken to widen the area (Like Othello in BW)
-LOS Blockers hiding the cliff expansion and alternate paths from the middle ramps (You can't see them on the screenshots, they're too thin)
Changelog
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Version 1.0
* Named "Impervious"
Version 1.1
* Made the map 2 players. Oops.
I wanted to create a macro-oriented 1v1 map focusing on things like positioning, choosing your fights, and relatively standard play, and that's what I believe I have accomplished here~