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[M] Help me name my map!

Forum Index > SC2 Maps & Custom Games
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-07 21:59:28
May 17 2010 23:35 GMT
#1
[red]EDIT: Impervious is the name of the map! Search "Impervious" to create the game![red]

NOTE TO MOD: If a mod manages to see this, could you kindly rename the thread to something like "[M] (2) Impervious" ? I don't want to clutter the forum with a new thread


+ Show Spoiler [Old OP] +

I just finished version 1.0 of my first original map. However, I have no idea what to call it! Help me come up with a name and post any suggestions/feedback :D


Impervious v1.0
[image loading]
[image loading]
[image loading]

Pictures of progress
+ Show Spoiler +

Half the doodads done
[image loading]

Finished most of the texturing, added some doodads
[image loading]

Finalized terrain
[image loading]


Version 0.1 - Shrunk it down from here
[image loading]

Version 0.1 - Explanation of map features
[image loading]

Map sketch
[image loading]


Map Features
-Xel'Naga Towers can see each other - You know when you're being watched
-Two alternate paths of attack blocked by rocks
-Main path in a tight choke
-Your side of the map is relatively easy to control until air comes out
-Destructible rock @ the natural choke that can be broken to widen the area (Like Othello in BW)
-LOS Blockers hiding the cliff expansion and alternate paths from the middle ramps (You can't see them on the screenshots, they're too thin)

Changelog
+ Show Spoiler +

Version 1.0
* Named "Impervious"
Version 1.1
* Made the map 2 players. Oops.


I wanted to create a macro-oriented 1v1 map focusing on things like positioning, choosing your fights, and relatively standard play, and that's what I believe I have accomplished here~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-17 23:38:31
May 17 2010 23:38 GMT
#2
Hold the line?

I mean, the distance to both bases is quite big.. except for air/scalers. Also pretty ideal for banelings
Wut
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
May 17 2010 23:38 GMT
#3
Search to Belong.

Blue Friction.

Blue Rhythm.

Terrephobia.

Mandala.

Judith.
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
May 17 2010 23:39 GMT
#4
Impervius.
roark
Profile Joined April 2010
United States187 Posts
May 17 2010 23:40 GMT
#5
Tarpit, The Pits, Crude Well, Coal March, Derrick

I see two black water regions, this is what I'm thinking.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 17 2010 23:42 GMT
#6
On May 18 2010 08:38 Koffiegast wrote:
Hold the line?

I mean, the distance to both bases is quite big.. except for air/scalers. Also pretty ideal for banelings

It takes 38 seconds for a probe to get from one main ramp to the other 8D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
shieldbreak
Profile Joined February 2010
United States406 Posts
May 17 2010 23:47 GMT
#7
X-factor (the map looks like an X...original I know).
Many a sleepless nights were spent doing absolutely nothing.
Risu
Profile Joined May 2010
United Kingdom7 Posts
May 17 2010 23:53 GMT
#8
Corpse Island
"There'll be no treasure found here"
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
Last Edited: 2010-05-17 23:54:08
May 17 2010 23:53 GMT
#9
two gaping assholes version 1.00
Wishing you well.
Wire
Profile Joined July 2009
United States494 Posts
May 17 2010 23:54 GMT
#10
Frontline

is it me or does this look very terran biased? the gold minerals without some sort of destructible rocks can be very easy to float expo over early on
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
KrissirK
Profile Blog Joined February 2010
United States63 Posts
May 17 2010 23:55 GMT
#11
Name it after yourself
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 17 2010 23:55 GMT
#12
Hawkeye *you can see a couple of hawk kind of sideviews on the center of the map *
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 17 2010 23:56 GMT
#13
Make the middle area have a face on the top left and call it Python!



But for real, I think Insularity would be fitting
"You people need to just generally care a lot less about everything." -Zatic
blue_arrow
Profile Blog Joined July 2008
1971 Posts
Last Edited: 2010-05-17 23:58:57
May 17 2010 23:57 GMT
#14
the two triangular water areas in the opposite corners and the messy terrain makes the entire map look like a giant land bridge (known as an isthmus) that's falling apart, thus i'd call it:

Breaking Isthmus
Broken Isthmus
Isthmus Corrosion

you could make the triangles bigger and more messy to give it more of a land bridge look, as well as add more medium-height cliffs in the top left and bottom right corners to give the land bridge a more uniformly decaying look

just mah 2 cents
| MLIA | the weather sucks dick here
k20a
Profile Blog Joined December 2009
Canada412 Posts
May 17 2010 23:57 GMT
#15
The Mask
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
minus_human
Profile Blog Joined November 2006
4784 Posts
May 17 2010 23:58 GMT
#16
38 Seconds
AaronEB
Profile Joined May 2010
United States76 Posts
May 17 2010 23:59 GMT
#17
True Sight. Because both watchtowers can see each other.
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
nbMifu
Profile Joined January 2010
Brazil170 Posts
May 18 2010 00:02 GMT
#18
What about "Double Vision"? Sounds nice, and relates to one watch tower being able to spot the other
Be kind, for everyone you meet is fighting a hard battle - Plato
sgeng
Profile Joined April 2010
United States78 Posts
May 18 2010 00:03 GMT
#19
Yin and Yang

Almost looks like the yin/yang symbol. Although it's slightly more squarish than circley.
yomi
Profile Blog Joined June 2004
United States773 Posts
May 18 2010 00:10 GMT
#20
Ho Playbook
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 18 2010 00:12 GMT
#21
Twin Frenzy

Twin is an allusion to the Two Towers (No, not the World Trade Center); of course, it also refers to the twin pathes surrounding the main one. Frenzy is just a general term to describe a scurry for resources, as this map is designed to be.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 18 2010 00:13 GMT
#22
Drops of Aiur
LUCK IS NO EXCUSE
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 18 2010 00:16 GMT
#23
How am I supposed to pick?
I'll have to put a poll in the OP with the best names I've seen so far :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
May 18 2010 00:17 GMT
#24
On May 18 2010 08:39 JustQuitWarcraftIII wrote:
Impervius.

Imitation is the sincerest form of flattery. Too bad your spelling is terrible.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
goswser
Profile Blog Joined May 2009
United States3546 Posts
May 18 2010 00:17 GMT
#25
Cemetery Rock
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 18 2010 00:20 GMT
#26
New Zealand?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 18 2010 00:22 GMT
#27
you gotta choose a real badass korean style name in english that makes absolutely no sense!

I'm fucking uncreative though
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 18 2010 00:25 GMT
#28
Slam Bucket Thunderstrike would clearly be the best name.
Savior broke my heart ;_; || twitch.tv/onnings
Whyzguy
Profile Joined June 2008
Canada263 Posts
May 18 2010 00:26 GMT
#29
Lonely Sandbar
Ruins of Atlantis
Waterlogged
"He who throws dirt, is losing ground." - Fortune Cookie [May 2011]
illu
Profile Blog Joined December 2008
Canada2531 Posts
May 18 2010 00:27 GMT
#30
How about something... "simple"?

Like "Ancestor".
:]
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 18 2010 00:37 GMT
#31
It's gotta be something related to turtling, so I voted hold the line. This map seems like it would really reward defensive play.
Mob
Profile Joined April 2010
Austria152 Posts
May 18 2010 03:15 GMT
#32
i just saw "300" again a few days ago. this map reminds of the feeling i get when seeing the set where the action takes place.
so..how about

the "hot gates" ?
yadda!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 18 2010 04:06 GMT
#33
"Hold the Line" looks like it's going to win :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Triscuit
Profile Blog Joined April 2010
United States722 Posts
May 18 2010 04:07 GMT
#34
The first thing I saw when I looked at that map was

"Beachfront Property"

Because of the sandy looking tileset and the watery background. I like it.
Gogleion
Profile Blog Joined June 2009
United States534 Posts
May 18 2010 04:11 GMT
#35
Atlantis
EffOrt. That is all.
keNNabis
Profile Joined April 2009
Canada159 Posts
May 18 2010 04:14 GMT
#36
I think Impervious suits the map most.
I ARE VANCOUVER CANUCK
ooni
Profile Blog Joined March 2010
Australia1498 Posts
May 18 2010 04:14 GMT
#37
broken bridges
Hi!
MindRush
Profile Joined April 2010
Romania916 Posts
May 18 2010 04:17 GMT
#38
Long Road Home
Obsfucation
Snakepath
Oblivion
Long Shot
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
love1another
Profile Blog Joined December 2009
United States1844 Posts
May 18 2010 04:19 GMT
#39
i second double-vision.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
ccou
Profile Joined December 2008
United States681 Posts
May 18 2010 04:32 GMT
#40
On May 18 2010 13:19 love1another wrote:
i second double-vision.

Wake up Mr. B!
Darcius
Profile Joined January 2010
Canada16 Posts
May 18 2010 04:34 GMT
#41
The naming choice is simple.

With such a hard to defend third expansion, the name is obvious.

"Fuck You, Zerg"
ohN
Profile Blog Joined November 2009
United States1075 Posts
May 18 2010 04:37 GMT
#42
While that golden mineral only looks interesting, the lack of an easy 3rd base with gas makes this map hell for zerg.
And uh, none of your names sound decent imo. Just try to think of something original. I don't have any suggestions.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-18 04:41:05
May 18 2010 04:39 GMT
#43
Nice map design, as a BW Protoss player who abused 12 nexus constantly, (and sometimes 14 nex on SC2), I really like this map. Haha jokes, I just love macro maps.

How about "Prodigy" as the map name?
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
EnderW
Profile Joined March 2010
United States170 Posts
May 18 2010 04:48 GMT
#44
I think you should name it "Yoshi's Cookie"
Learn from the mistakes of others, because you wont live long enough to make them all yourself.
Ovi
Profile Joined April 2010
164 Posts
Last Edited: 2010-05-18 04:59:47
May 18 2010 04:59 GMT
#45
On May 18 2010 08:53 Khol wrote:
two gaping assholes version 1.00

Why hasnt this one been taken into consideration? Its fairly accurate.

The map looks beautiful and has good thoughts behind it etc, but i feel like there needs to be more maps with more open areas etc. To me this map seems to be favouring turtle play or air dominance play mb alittle too much.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
May 18 2010 05:00 GMT
#46
Jorge W. Bosh TOWN
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
May 18 2010 05:03 GMT
#47
tanks on the around the middle crossing = ownz
since 98'
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 18 2010 06:09 GMT
#48
On May 18 2010 13:39 sluggaslamoo wrote:
Nice map design, as a BW Protoss player who abused 12 nexus constantly, (and sometimes 14 nex on SC2), I really like this map. Haha jokes, I just love macro maps.

How about "Prodigy" as the map name?

This is actually awesome. How am I supposed to pick
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 18 2010 06:31 GMT
#49
I would go for "Abandoned Mine".
It looks like that to me, with the 2 big holes in the ground and the hard third.

Or "Cave of Swallows":
Source: http://en.wikipedia.org/wiki/Cave_of_Swallows
Bankai - Correlation does not imply causation
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2010-05-18 08:01:47
May 18 2010 07:58 GMT
#50
Needs more Shakespeare play names IMO.
edit:
On May 18 2010 15:31 NeoLearner wrote:

Or "Cave of Swallows":

I'm sorry but this is worse than naming a progaming team "fingerbang" D:.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Whyzguy
Profile Joined June 2008
Canada263 Posts
May 19 2010 04:56 GMT
#51
"Impervious" is winning.

tbh I don't see the impervious-ness. In fact it kinda has a shaky/uncertain feel to it. Impervious to attacks? iunno. It's a cool sounding word I guess =p

Voted "Twin Frenzy"
"He who throws dirt, is losing ground." - Fortune Cookie [May 2011]
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
May 19 2010 04:58 GMT
#52
Perils of Sithis.
"Time to put the mustard on the hotdog. -_-"
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 20 2010 19:41 GMT
#53
I've decided to call it Impervious :>
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
May 20 2010 21:09 GMT
#54
LOL.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
iCCup.Nove
Profile Joined March 2010
United States260 Posts
Last Edited: 2010-05-20 21:17:02
May 20 2010 21:16 GMT
#55
nvm name chosen.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-20 21:19:10
May 20 2010 21:17 GMT
#56
On May 21 2010 06:09 Impervious wrote:
LOL.

You just got a map named after you :D

EDIT: You can now find the map on SC2Mapster.com (or see the OP)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Impervious
Profile Blog Joined March 2009
Canada4200 Posts
May 20 2010 21:51 GMT
#57
I saw that.

It looks like it'll be a crazy macro-map. The gold expansion looks like the best candidate for a 3rd..... At least, I know I'd go for it.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-05-21 21:03:12
May 21 2010 19:31 GMT
#58
On May 21 2010 06:51 Impervious wrote:
I saw that.

It looks like it'll be a crazy macro-map. The gold expansion looks like the best candidate for a 3rd..... At least, I know I'd go for it.....

That was sort of the idea. I wanted it to be more about macro, positioning, choosing your fights and that kind of strategy~

EDIT: Version 1.1 is up.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
CorwinOfAmber
Profile Joined May 2010
United States2 Posts
June 09 2010 17:07 GMT
#59
I really enjoyed how you showed pictures of the mapping progress. Other than that this looks like a sweet map ill have to play it when the game comes back up
SkCom
Profile Joined May 2010
Canada229 Posts
June 09 2010 17:14 GMT
#60
wastelands
borderlands
sandstorm
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 09 2010 18:02 GMT
#61
--- Nuked ---
KungfuJunkie
Profile Joined June 2010
United States7 Posts
June 10 2010 18:00 GMT
#62
Hi everyone, new poster long time follower of TL. With the beta being down I've created a custom melee map and was looking for naming suggestions and feedback.

[image loading]

[image loading]

features of this map include:

- un-choked mains
- close naturals with spread out minerals
- hi-yeilds between each base
- high ground with large ramps overlooking the expansions
- empty middle with a lot of little islands, nydus-able in the middle.
- watch towers requiring a drop-ship which overlook the high ground and hi-yeild
- corridor around the outer parameter which is out of watchtower sight and highground siege range

Names for consideration:

D-pad, Unnatural, ... [yours here]
random, like raptor
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 10 2010 18:05 GMT
#63
Due to the large black areas in the water, I vote "Gulf of Mexico"
Hasta La Victoria Siempre | 톤
CroOk
Profile Joined June 2010
United States58 Posts
June 10 2010 18:44 GMT
#64
KungFuJunkie, your map reminds me of like a tournement, or a platform game.

Feeding Frenzy
Gladiator Gulf

what were the dimensions of the map

And ProdiG what were the dimensions of your map
Nony's #1 Fan
KungfuJunkie
Profile Joined June 2010
United States7 Posts
June 10 2010 20:25 GMT
#65
Thanks for the reply crook. The map dims are 144 x 144.

I tried to do something different from all the other maps out there.

Hopefully this map isn't to Zerg friendly. I can't wait to play on it.
random, like raptor
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
June 10 2010 20:34 GMT
#66
Lonely Island
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 02 2010 16:24 GMT
#67
--- Nuked ---
ELA
Profile Joined April 2010
Denmark4608 Posts
August 02 2010 16:29 GMT
#68
Call it B.O.B.

Or... Jeff
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
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