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Active: 491 users

[M] Help me name my map!

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-07 21:59:28
May 17 2010 23:35 GMT
#1
[red]EDIT: Impervious is the name of the map! Search "Impervious" to create the game![red]

NOTE TO MOD: If a mod manages to see this, could you kindly rename the thread to something like "[M] (2) Impervious" ? I don't want to clutter the forum with a new thread


+ Show Spoiler [Old OP] +

I just finished version 1.0 of my first original map. However, I have no idea what to call it! Help me come up with a name and post any suggestions/feedback :D


Impervious v1.0
[image loading]
[image loading]
[image loading]

Pictures of progress
+ Show Spoiler +

Half the doodads done
[image loading]

Finished most of the texturing, added some doodads
[image loading]

Finalized terrain
[image loading]


Version 0.1 - Shrunk it down from here
[image loading]

Version 0.1 - Explanation of map features
[image loading]

Map sketch
[image loading]


Map Features
-Xel'Naga Towers can see each other - You know when you're being watched
-Two alternate paths of attack blocked by rocks
-Main path in a tight choke
-Your side of the map is relatively easy to control until air comes out
-Destructible rock @ the natural choke that can be broken to widen the area (Like Othello in BW)
-LOS Blockers hiding the cliff expansion and alternate paths from the middle ramps (You can't see them on the screenshots, they're too thin)

Changelog
+ Show Spoiler +

Version 1.0
* Named "Impervious"
Version 1.1
* Made the map 2 players. Oops.


I wanted to create a macro-oriented 1v1 map focusing on things like positioning, choosing your fights, and relatively standard play, and that's what I believe I have accomplished here~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-17 23:38:31
May 17 2010 23:38 GMT
#2
Hold the line?

I mean, the distance to both bases is quite big.. except for air/scalers. Also pretty ideal for banelings
Wut
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
May 17 2010 23:38 GMT
#3
Search to Belong.

Blue Friction.

Blue Rhythm.

Terrephobia.

Mandala.

Judith.
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
May 17 2010 23:39 GMT
#4
Impervius.
roark
Profile Joined April 2010
United States187 Posts
May 17 2010 23:40 GMT
#5
Tarpit, The Pits, Crude Well, Coal March, Derrick

I see two black water regions, this is what I'm thinking.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 17 2010 23:42 GMT
#6
On May 18 2010 08:38 Koffiegast wrote:
Hold the line?

I mean, the distance to both bases is quite big.. except for air/scalers. Also pretty ideal for banelings

It takes 38 seconds for a probe to get from one main ramp to the other 8D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
shieldbreak
Profile Joined February 2010
United States406 Posts
May 17 2010 23:47 GMT
#7
X-factor (the map looks like an X...original I know).
Many a sleepless nights were spent doing absolutely nothing.
Risu
Profile Joined May 2010
United Kingdom7 Posts
May 17 2010 23:53 GMT
#8
Corpse Island
"There'll be no treasure found here"
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
Last Edited: 2010-05-17 23:54:08
May 17 2010 23:53 GMT
#9
two gaping assholes version 1.00
Wishing you well.
Wire
Profile Joined July 2009
United States494 Posts
May 17 2010 23:54 GMT
#10
Frontline

is it me or does this look very terran biased? the gold minerals without some sort of destructible rocks can be very easy to float expo over early on
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
KrissirK
Profile Blog Joined February 2010
United States63 Posts
May 17 2010 23:55 GMT
#11
Name it after yourself
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 17 2010 23:55 GMT
#12
Hawkeye *you can see a couple of hawk kind of sideviews on the center of the map *
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 17 2010 23:56 GMT
#13
Make the middle area have a face on the top left and call it Python!



But for real, I think Insularity would be fitting
"You people need to just generally care a lot less about everything." -Zatic
blue_arrow
Profile Blog Joined July 2008
1971 Posts
Last Edited: 2010-05-17 23:58:57
May 17 2010 23:57 GMT
#14
the two triangular water areas in the opposite corners and the messy terrain makes the entire map look like a giant land bridge (known as an isthmus) that's falling apart, thus i'd call it:

Breaking Isthmus
Broken Isthmus
Isthmus Corrosion

you could make the triangles bigger and more messy to give it more of a land bridge look, as well as add more medium-height cliffs in the top left and bottom right corners to give the land bridge a more uniformly decaying look

just mah 2 cents
| MLIA | the weather sucks dick here
k20a
Profile Blog Joined December 2009
Canada412 Posts
May 17 2010 23:57 GMT
#15
The Mask
"It's like that one time Luke Skywalker threw the ring in to Mordor to kill Hitler, or something" - Tasteless
minus_human
Profile Blog Joined November 2006
4784 Posts
May 17 2010 23:58 GMT
#16
38 Seconds
AaronEB
Profile Joined May 2010
United States76 Posts
May 17 2010 23:59 GMT
#17
True Sight. Because both watchtowers can see each other.
I'm pretty sure that if you a drink for everything Day[9] says bejewjaler and baller you will get alcohol poisoning.
nbMifu
Profile Joined January 2010
Brazil170 Posts
May 18 2010 00:02 GMT
#18
What about "Double Vision"? Sounds nice, and relates to one watch tower being able to spot the other
Be kind, for everyone you meet is fighting a hard battle - Plato
sgeng
Profile Joined April 2010
United States78 Posts
May 18 2010 00:03 GMT
#19
Yin and Yang

Almost looks like the yin/yang symbol. Although it's slightly more squarish than circley.
yomi
Profile Blog Joined June 2004
United States773 Posts
May 18 2010 00:10 GMT
#20
Ho Playbook
1 2 3 4 Next All
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