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Active: 1233 users

[Map] Redemption (2)

Forum Index > SC2 Maps & Custom Games
Post a Reply
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-05 04:03:55
July 04 2010 00:08 GMT
#1
[image loading]

This is my sixth map. View the rest of my projects by clicking the thread banner or this link!

[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]



The map's idea came from TL user TrueRedemption (see his image in the "Additional images" section. I saw it, asked him if I could make it, and after some changes and redesigning this is the final result. Personally, it reminds me somewhat of Destination.

The theme of the map is an abandoned space station that was studying or processing the spires that you see all over the map.

Features:

-Steppes of War-sized ramps at the natural to middle
-Xel'Naga Towers at 4th expansions
-Double wide ramps to the high ground middle
-LOS blockers in the middle for interesting tactics
-Gold expansions are 6M2G, all other expansions are 8M2G


+ Show Spoiler [Additional images] +

Version 1.0
[image loading]

+ Show Spoiler [Hi-Res screenshot of the map] +

[image loading]



Banner background. I thought htis looked really fucking cool~
[image loading]

Half Textured/Doodaded
[image loading]

Terrain v0.1
[image loading]

Explanation of features
[image loading]

Sketch
[image loading]
I was worried the original would be uninteresting and too easy to macro on. Now it's very similar to Destination

Original Design by TL User TruerrrrrrRedemption
[image loading]


+ Show Spoiler [Map analyzer results - Version 1.1] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



+ Show Spoiler [Known bugs and issues] +

-White paint and terran tarmac doodads do not appear in-game on lowest setting. This is apparently a bug with their respective actors, and if anyone knows a fix please PM me


+ Show Spoiler [Changelog] +

Version 1.1
-Fixed the 3rd
-Fixed a bug that made one of the geysers unbuildable
Version 1.0
-Posted thread! :}


Check out my other maps!
Ground Xero
Impervious - Featured in Micro Macro 2
Fighting Spirit - Featured in Micro Macro 2
Neo Tornado - Featured in Micro Macro 2
Neo Metalopolis

View all of my projects here!

Post feedback!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 04 2010 00:09 GMT
#2
Nice map bro dog, keep up the good work mannnn
qxc
Profile Blog Joined May 2009
United States550 Posts
July 04 2010 00:50 GMT
#3
looks sick. so many good custom maps coming out to check out
ProgamerDesigner of Aeon's End
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 04 2010 00:54 GMT
#4
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?
allowicious
Profile Blog Joined April 2007
United States972 Posts
July 04 2010 01:07 GMT
#5
One of the first user made maps I've seen that I haven't had any major complaints with. Looks pretty solid so far, and definitely playable. Good job!
lalalalala~~~
cheeseztoe
Profile Joined April 2010
Canada25 Posts
July 04 2010 01:11 GMT
#6
Love the map, how it looks and the whole abandoned theme of it. As a zerg player it reminds me of metalopolis, the whole friendly half crescent naturals expand thing. But I think that the gold expansions seem too easy to obtain and hold. There's only one choke point, and it can be reinforced quickly from your main.
Starcraft 2 IGN: Gecko
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 01:12 GMT
#7
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?

Yeah, they can. The map is pretty macro oriented with some great cheese/rush opportunities (lol, proxy gateways in the los blockers)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Megaphone
Profile Joined April 2010
United States64 Posts
July 04 2010 01:12 GMT
#8
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?


What's wrong with FE? Lots of people already do it on Lost Temple, Blistering Sands, etc.

You make it sound like expansions are a bad thing!
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 04 2010 01:17 GMT
#9
It's a cool map, and it does feel a lot like Metalopolis, but with the gold expos around the exterior instead of in the middle. I think the dynamic of everything around the perimeter will work well as a 2 player map.
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 01:33 GMT
#10
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
Last Edited: 2010-07-04 01:50:29
July 04 2010 01:50 GMT
#11
FOR MY 100th POST I SHALL BUMP THIS THREAD FOR GREAT JUSTICE


Yo dog Ima 7 rax you in the LOS blockers, god this map is hilariously fun looking~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 02:22 GMT
#12
On July 04 2010 10:33 funcmode wrote:
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.

thanks for spotting this :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 04 2010 02:25 GMT
#13
Good map. Nice work
133 221 333 123 111
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
July 04 2010 02:33 GMT
#14
Excellent map.I will enjoy this soon.....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 02:43 GMT
#15
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 03:16 GMT
#16
On July 04 2010 11:43 funcmode wrote:
Show nested quote +
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.

Unless playtesting proves the current setup to be bad, I'll be leaving it the way it is as I intended the gold to have a narrow choke like that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 04 2010 07:32 GMT
#17
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.
Writer
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 19:23 GMT
#18
On July 04 2010 16:32 TrueRedemption wrote:
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.

Thanks man, I'm glad you saw this. I was actually going to PM you the link today but looks like I don't have to :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 23:12 GMT
#19
I've fixed the issue funcmode discovered, as well as another bug (floodlight doodad placed inside a vespene geyser making it unbuildable)
Here's version 1.1 (Will update the OP asap)
[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]


Also, I've started working on my next project: Altar of Darkness. I've produced an Alpha design, but I'm not sure if I like it or not. I'm looking for some feedback, so if you're interested in helping post in [GE] prodiG's Map Thread (Page 4), or vote in the poll inside the spoiler:

[image loading]
+ Show Spoiler [Altar of Darkness alpha design] +

This is my alpha design for Altar of Darkness. What do you guys think? Should I change it or finish it?

Features:
Can't build in the red textured area between the natural choke and open middle area. (checkerboarded so you can place creep tumors and sensor towers, but nothing else)
The cliff around the 3rds will be non-pathable

Here's a poll for everyone who likes to lurk instead of post:
Poll: Altar of Darkness

Finish the map! (18)
 
69%

The design is crap, I'd never play this (8)
 
31%

Change <something> and it will be good (post) (0)
 
0%

26 total votes

Your vote: Altar of Darkness

(Vote): Finish the map!
(Vote): The design is crap, I'd never play this
(Vote): Change <something> and it will be good (post)




ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Chizambers
Profile Joined June 2010
United States126 Posts
July 04 2010 23:46 GMT
#20
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.
yup, I'm a nub.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-05 04:11:10
July 05 2010 00:37 GMT
#21
On July 05 2010 08:46 Chizambers wrote:
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.

Thanks, I noticed Blizzard maps have an incredibly high amount of detail in them, so I try to stay on par with that. By making visually attractive and gameplay balanced maps, I know I'm catering to both casual and hardcore players (which I guarantee is why Blizzard makes their maps so detailed like they do)

On average, I think I spend 40% of my time designing, creating the terrain and map features and debugging, and the rest goes into aesthetics. For example, Altar of Darkness is for all intents and purposes ready to play just as soon as I delete the command centers. I whipped that up in an hour, and I expect to have 3-5 more hours of tinkering with the textures and doodads until I am happy.

It's worth noting that I believe I had the hardest time texturing this map. The space platform tileset is so hard to get right :/


EDIT: The OP has been updated. New map analyzer images there, the 0.5% discrepancy is because you have to add cliffs in intervals of 2x2 instead of 1x1, which is hard to design around. (one side will be one square longer than the other.)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 10 2010 23:18 GMT
#22
Redemption is published and ready to be played : D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ViRo
Profile Joined May 2010
United States137 Posts
August 03 2010 19:31 GMT
#23
has this map been republished for release?
Rage.tv cup says that they will be using it but it's not up on B.net by what i can see.
The back door was open.....so.....
Sworn
Profile Blog Joined January 2010
Canada920 Posts
August 03 2010 20:21 GMT
#24
Wow it looks pretty balanced and fun the only thing I don't really like is the position of the xel naga towers they seem kinda outta place and not really viewing anything except the fourth base. Other than that seems like a great map.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 03 2010 20:23 GMT
#25
On August 04 2010 05:21 Sworn wrote:
Wow it looks pretty balanced and fun the only thing I don't really like is the position of the xel naga towers they seem kinda outta place and not really viewing anything except the fourth base. Other than that seems like a great map.

They can see that flanking route, very similar to Steppes of War.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
August 03 2010 20:24 GMT
#26
On August 04 2010 04:31 ViRo wrote:
has this map been republished for release?
Rage.tv cup says that they will be using it but it's not up on B.net by what i can see.

I have to update the loadscreen, but I will find an account to get it published on tonight once I'm home from work.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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