• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:52
CEST 03:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star6Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star ASL21 Strategy, Pimpest Plays Discussions Data needed BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1979 users

[Map] Redemption (2)

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-07-05 04:03:55
July 04 2010 00:08 GMT
#1
[image loading]

This is my sixth map. View the rest of my projects by clicking the thread banner or this link!

[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]



The map's idea came from TL user TrueRedemption (see his image in the "Additional images" section. I saw it, asked him if I could make it, and after some changes and redesigning this is the final result. Personally, it reminds me somewhat of Destination.

The theme of the map is an abandoned space station that was studying or processing the spires that you see all over the map.

Features:

-Steppes of War-sized ramps at the natural to middle
-Xel'Naga Towers at 4th expansions
-Double wide ramps to the high ground middle
-LOS blockers in the middle for interesting tactics
-Gold expansions are 6M2G, all other expansions are 8M2G


+ Show Spoiler [Additional images] +

Version 1.0
[image loading]

+ Show Spoiler [Hi-Res screenshot of the map] +

[image loading]



Banner background. I thought htis looked really fucking cool~
[image loading]

Half Textured/Doodaded
[image loading]

Terrain v0.1
[image loading]

Explanation of features
[image loading]

Sketch
[image loading]
I was worried the original would be uninteresting and too easy to macro on. Now it's very similar to Destination

Original Design by TL User TruerrrrrrRedemption
[image loading]


+ Show Spoiler [Map analyzer results - Version 1.1] +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



+ Show Spoiler [Known bugs and issues] +

-White paint and terran tarmac doodads do not appear in-game on lowest setting. This is apparently a bug with their respective actors, and if anyone knows a fix please PM me


+ Show Spoiler [Changelog] +

Version 1.1
-Fixed the 3rd
-Fixed a bug that made one of the geysers unbuildable
Version 1.0
-Posted thread! :}


Check out my other maps!
Ground Xero
Impervious - Featured in Micro Macro 2
Fighting Spirit - Featured in Micro Macro 2
Neo Tornado - Featured in Micro Macro 2
Neo Metalopolis

View all of my projects here!

Post feedback!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
July 04 2010 00:09 GMT
#2
Nice map bro dog, keep up the good work mannnn
qxc
Profile Blog Joined May 2009
United States550 Posts
July 04 2010 00:50 GMT
#3
looks sick. so many good custom maps coming out to check out
ProgamerDesigner of Aeon's End
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 04 2010 00:54 GMT
#4
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?
allowicious
Profile Blog Joined April 2007
United States972 Posts
July 04 2010 01:07 GMT
#5
One of the first user made maps I've seen that I haven't had any major complaints with. Looks pretty solid so far, and definitely playable. Good job!
lalalalala~~~
cheeseztoe
Profile Joined April 2010
Canada25 Posts
July 04 2010 01:11 GMT
#6
Love the map, how it looks and the whole abandoned theme of it. As a zerg player it reminds me of metalopolis, the whole friendly half crescent naturals expand thing. But I think that the gold expansions seem too easy to obtain and hold. There's only one choke point, and it can be reinforced quickly from your main.
Starcraft 2 IGN: Gecko
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 01:12 GMT
#7
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?

Yeah, they can. The map is pretty macro oriented with some great cheese/rush opportunities (lol, proxy gateways in the los blockers)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Megaphone
Profile Joined April 2010
United States64 Posts
July 04 2010 01:12 GMT
#8
On July 04 2010 09:54 Snowfield wrote:
Looks god, but first expansions looks very easy to take, and ramp seems very small there, so people can just build at expo ramp and FE?


What's wrong with FE? Lots of people already do it on Lost Temple, Blistering Sands, etc.

You make it sound like expansions are a bad thing!
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 04 2010 01:17 GMT
#9
It's a cool map, and it does feel a lot like Metalopolis, but with the gold expos around the exterior instead of in the middle. I think the dynamic of everything around the perimeter will work well as a 2 player map.
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 01:33 GMT
#10
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
Last Edited: 2010-07-04 01:50:29
July 04 2010 01:50 GMT
#11
FOR MY 100th POST I SHALL BUMP THIS THREAD FOR GREAT JUSTICE


Yo dog Ima 7 rax you in the LOS blockers, god this map is hilariously fun looking~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 02:22 GMT
#12
On July 04 2010 10:33 funcmode wrote:
The 3rd at the bottom of the map is closer to the natural than the third at the top of the map (hence why mapanalyzer determines the top 3rd to be the gold instead. Besides that minor issue which should be a simple fix, 'tis a nice map.

thanks for spotting this :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 04 2010 02:25 GMT
#13
Good map. Nice work
133 221 333 123 111
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50843 Posts
July 04 2010 02:33 GMT
#14
Excellent map.I will enjoy this soon.....
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
funcmode
Profile Joined June 2010
Australia720 Posts
July 04 2010 02:43 GMT
#15
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 03:16 GMT
#16
On July 04 2010 11:43 funcmode wrote:
Show nested quote +
On July 04 2010 11:22 prodiG wrote:
thanks for spotting this :D


You're welcome.

Just had another quick look around the map and I think that the choke to the gold expansions might be a bit too narrow (it's hard to tell exactly how wide it is just from the screenshots) - especially with that biodome there. At least I think that's what that doodad is called. Might be a good idea to widen that area up a little too.

Unless playtesting proves the current setup to be bad, I'll be leaving it the way it is as I intended the gold to have a narrow choke like that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 04 2010 07:32 GMT
#17
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.
Writer
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 19:23 GMT
#18
On July 04 2010 16:32 TrueRedemption wrote:
Really great map, you definitely realized the concept of my rough sketch and then improved it. Keep up the incredible work, you are directly contributing to the evolution of the game even without the Beta being up.

Thanks man, I'm glad you saw this. I was actually going to PM you the link today but looks like I don't have to :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 04 2010 23:12 GMT
#19
I've fixed the issue funcmode discovered, as well as another bug (floodlight doodad placed inside a vespene geyser making it unbuildable)
Here's version 1.1 (Will update the OP asap)
[image loading]

+ Show Spoiler [Hi-Res version 1.1] +

[image loading]


Also, I've started working on my next project: Altar of Darkness. I've produced an Alpha design, but I'm not sure if I like it or not. I'm looking for some feedback, so if you're interested in helping post in [GE] prodiG's Map Thread (Page 4), or vote in the poll inside the spoiler:

[image loading]
+ Show Spoiler [Altar of Darkness alpha design] +

This is my alpha design for Altar of Darkness. What do you guys think? Should I change it or finish it?

Features:
Can't build in the red textured area between the natural choke and open middle area. (checkerboarded so you can place creep tumors and sensor towers, but nothing else)
The cliff around the 3rds will be non-pathable

Here's a poll for everyone who likes to lurk instead of post:
Poll: Altar of Darkness

Finish the map! (18)
 
69%

The design is crap, I'd never play this (8)
 
31%

Change <something> and it will be good (post) (0)
 
0%

26 total votes

Your vote: Altar of Darkness

(Vote): Finish the map!
(Vote): The design is crap, I'd never play this
(Vote): Change <something> and it will be good (post)




ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Chizambers
Profile Joined June 2010
United States126 Posts
July 04 2010 23:46 GMT
#20
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.
yup, I'm a nub.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
00:00
CLEM vs SOLAR bo7 TLMC
Clem vs Solar
PiGStarcraft481
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft481
SpeCial 151
Nina 77
RuFF_SC2 66
StarCraft: Brood War
GuemChi 6249
Artosis 694
Dota 2
monkeys_forever874
Counter-Strike
fl0m1602
minikerr10
Other Games
summit1g11164
JimRising 518
C9.Mang0480
hungrybox400
Day[9].tv307
Trikslyr165
Maynarde113
Organizations
Other Games
gamesdonequick1019
BasetradeTV374
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH201
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki17
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1664
• Day9tv307
Upcoming Events
RSL Revival
9m
CranKy Ducklings5
GSL
6h 9m
Afreeca Starleague
8h 9m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
9h 9m
RSL Revival
1d 8h
Replay Cast
1d 22h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
CranKy Ducklings
2 days
[ Show More ]
Escore
3 days
RSL Revival
3 days
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.