On July 05 2010 08:46 Chizambers wrote:
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.
I'm really liking Redemption. Very high quality, and looks very balanced as well. Your texture work is impressive too. I could learn a thing or two from the way you textured that map. I looked at some of your other maps too. All of them are top notch! Keep up the good work man.
Thanks, I noticed Blizzard maps have an incredibly high amount of detail in them, so I try to stay on par with that. By making visually attractive and gameplay balanced maps, I know I'm catering to both casual and hardcore players (which I guarantee is why Blizzard makes their maps so detailed like they do)
On average, I think I spend 40% of my time designing, creating the terrain and map features and debugging, and the rest goes into aesthetics. For example, Altar of Darkness is for all intents and purposes ready to play just as soon as I delete the command centers. I whipped that up in an hour, and I expect to have 3-5 more hours of tinkering with the textures and doodads until I am happy.
It's worth noting that I believe I had the hardest time texturing this map. The space platform tileset is so hard to get right :/
EDIT: The OP has been updated. New map analyzer images there, the 0.5% discrepancy is because you have to add cliffs in intervals of 2x2 instead of 1x1, which is hard to design around. (one side will be one square longer than the other.)