• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?0FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster Weekly Cups (June 23-29): Reynor in world title form? HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation
Tourneys
HomeStory Cup 27 (June 27-29) SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
I made an ASL quiz HIRE A BITCOIN RECOVERY EXPERT // GRAVOY TECH NETW ASL20 Preliminary Maps Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 595 users

Unit voices, importance of recognition

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 21 2010 01:44 GMT
#1
Something has been bugging me for some time now. After playing several games in the sc2beta, I always felt that something was lacking. I didn't feel as attached or close to my units... like I didn't know them.

I think it has to do with the new unit voices, when they respond to you clicking on them or telling them to do something. Right now, if you played a sound wave for me of a zergling, then of a baneling, then of an infestor, I really wouldn't be able to tell you which was which. They all seem a little quieter, and less distinct.

I believe that we all took the voice director's ingenious work from SC1 and SCBW for granted. For a race like the Zerg, where everything just makes snarling noises with no discernable language, it must be incredibly difficult to create unit voices that are both distinguishable for the player, and fit the unit's personality. But they managed to do it. Please, take a walk down memory lane with me and listen to these incredibly well designed unit voices:

The "crunchy" zerglings


The "trumpeting" overlords


The "buzzing" drones


The "alien" queen


My point is, each unit sounds VERY different, and VERY distinguishable so that when you click on a unit, you know right away what you clicked on. In a race where nothing really has a language to identify itself easily (such as "ghost reporting" or "golaith online"), the way the creatures snarl becomes very important. And boy, did the sound designer from SC1 hit the bull's eye.

Now listen to some of the zerg units from Starcraft 2, and try to (honestly) tell me, can you distinguish between each unit easily?






Compare especially the new drone to the old drone, the new overlord to the old overlord, the infestor to the defiler (or the piercing queen from sc1). The new voices just sound really... similar.. and boring. They don't sound "alien" enough. Listen to the sc1 queen again and try to tell me that sound belongs to anything else besides the zerg queen. It's just so well done.

I know that the quality of sound (particularly attack and death sound effects) has been discussed several times, but i think the sound problem extends well beyond that. For you zerg players, just listen to the sounds you hear when you start up an sc2beta game vs an scbw game. Doesn't it sound really quiet, and kind of detached? Do you feel like you're really "feeling" your units? Haha, I probably sound really weird right now.

Anyways, the problem is probably most apparent for Zerg but even the voices of Protoss and Terran units seem to be lacking a bit. Compare the new zealot to the old zealot. The old zealot just seems way more bad-ass. Also , remember how the old high templar and dark templars used to sound? They were really distinguishable and unique. The new high templar and new dark templar all sound kind of like EVERY other voice in the protoss army. Seriously, listen:

Old high templar:


New high templar:


Holy crap, i miss the old high templar =[

This problem really extends to terrans as well, but not as much as it does Z and P. Sorry about such a long post, but I really hope blizzard doesn't overlook this. The sad thing is , I think they won't re-work the voices. It seems like they put a good amount of work into the voices... One can only hope
I want to become stronger. -Shindou Hikaru
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 21 2010 01:50 GMT
#2
There is a content patch coming, along with two expansions. It's possible some voice work will get replaced. I think it's a long shot though

Nonetheless, with years of experience, we'll get used to the sounds
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 21 2010 01:53 GMT
#3
On March 21 2010 10:50 theqat wrote:
There is a content patch coming, along with two expansions. It's possible some voice work will get replaced. I think it's a long shot though

Nonetheless, with years of experience, we'll get used to the sounds


Well I can see them changing up the attack sound effects and stuff (which will already be a huge improvement), but I honestly cant see them re-doing voices. That kind of stuff requires voice actors to come in and stuff.
I want to become stronger. -Shindou Hikaru
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
March 21 2010 01:54 GMT
#4
Not to mention the attack/death sounds are pretty much inferior across the board in SC2.
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
March 21 2010 01:59 GMT
#5
this is a good comparison. ive taken 2 classes in sound design at my school and IMO the sc1 sounds seem to better on so many levels. although i can tell the difference between the sc2 units... you're right, they lack variety. really the only one that stands out from the rest is the ultra, but it sounds like they just mixed a few different animal noises and added some form of reverb onto it. and also BW sounds for the units are much shorter and to the point, some of the sc2 are a bit longer. and please tell me that zergling doesnt fart my god lol. /// the best comparison though has got to be the high templar, the new one sounds so weak, i forgot how awesome the old high templar was.
In heaven, everything is fine.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 21 2010 02:05 GMT
#6
I'm glad a sound-design student agrees. here's another pretty good link:

I want to become stronger. -Shindou Hikaru
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 21 2010 02:10 GMT
#7
Having worked with sound engineering for well over a decade and then hearing the total lack of effort in the zerg and protoss... I am disappoint.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 21 2010 02:12 GMT
#8
On March 21 2010 11:05 TSL-Lore wrote:
I'm glad a sound-design student agrees. here's another pretty good link:

http://www.youtube.com/watch?v=G9fCQAyu-lc

The terran voices aren't too bad (though inferior), but once you get to zerg...
ughhh. Gross.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 21 2010 02:13 GMT
#9
+ Show Spoiler +
On March 21 2010 11:12 Comeh wrote:
Show nested quote +
On March 21 2010 11:05 TSL-Lore wrote:
I'm glad a sound-design student agrees. here's another pretty good link:

http://www.youtube.com/watch?v=G9fCQAyu-lc

The terran voices aren't too bad (though inferior), but once you get to zerg...
ughhh. Gross.


Yeah.. and its because terran voices are "easier" to do. They're more natural for voice actors. It takes some real effort to make zerg and protoss though (zerg more than protoss i bet)
I want to become stronger. -Shindou Hikaru
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2010-03-21 02:22:04
March 21 2010 02:16 GMT
#10
Actually I thought the SC2 zerg voices you posted were very similar for 1 unit and distinct from the others (the drone is obviously the worst and the Ultralisk the best in terms of SC2 differentiation from what you posted) but I agree that overall the difference is more subtle than it was in SC1. However, the only real test will be to listen to 1000+ hours of SC2 voices then do the comparison. I bet unfamiliarity plays a big role.

However, you seriously deserve props for effort in this post. Very nice to have all the videos. And the point is definitely taken that SC1 voices were more obvious in their distinction.

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Karas
Profile Joined March 2010
United States230 Posts
March 21 2010 02:23 GMT
#11
The only protoss voice I like is the new immortal, he sounds like a badass. I agree many of the voices just sound weaker than they did in SCI....the ghost, zealot, and high templar are the most noticeable to me.
Kiva128
Profile Joined July 2009
Canada41 Posts
March 21 2010 02:33 GMT
#12
SC2 Unit sounds are pretty bad especially Zerg! It's true they all sound the same and more than that they are boring as hell. If Blizzard doesn't fix this I hope someone mods it with the old sounds and that you can play on ladder with that.

While SC2 does a lot of things right, it fails hard in the sound department compared to SC1.
Exquisito
Profile Joined February 2010
United States55 Posts
March 21 2010 02:38 GMT
#13
Interesting post. After a good listen to both generations of SC I think you have a good point. I'm pretty sure the zerg sounds are not done by actors and they are just distorted sneezes and grunts (and I wouldn't be surprised if they actually said a word but just warped it a lot to make it sound "zerglish", sort of like the SC1 probe Easter egg sounds were "hello" or "what's your name")

On the other hand, isn't it possible the sounds just don't seem as distinctive because we've been playing SC for 10 years and SC2 for only a month?

As for changes, it brings up a question I've had in the back of my mind for a while: Just how many changes can we expect in resale 1.0? Is beta only about power balance, or can we expect improvement in other aspects of the game [effects, animations, maps, etc.]?

spawn more overlords
def0
Profile Joined February 2010
China13 Posts
Last Edited: 2010-03-21 02:40:16
March 21 2010 02:39 GMT
#14
On March 21 2010 11:33 Kiva128 wrote:
While SC2 does a lot of things right, it fails hard in the sound department compared to SC1.


This also happened in diablo.
marshmallow
Profile Joined May 2007
United States93 Posts
March 21 2010 02:42 GMT
#15
Most of the sound fx are subpar and weak. See also: lings and mutas hatching, the tank siege noise, infantry stimming, all attack sound fx from zerg, etc.

Heck, even clicking on the buildings and listening to their unique noises is better in SC1. Especially the Terran and Zerg ones.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 21 2010 02:51 GMT
#16
WOW, i didnt realize how much better sc1 unit sounds were. I guess playing so much SC2 made me forget even though i played bw avidly until i recieved a beta key....
well if this continues when the game is released, ill probably just replace the sounds with the old bw ones or something. Plus i'm sure people will also make sounds for us to dl and replace and stuff. SC2 is probably gonna be easily moddable in many ways
Kill the Deathball
Clow
Profile Blog Joined September 2008
Brazil880 Posts
Last Edited: 2010-03-21 02:55:47
March 21 2010 02:52 GMT
#17
I agree with the OP T_T
I think sound is so important, and it sucks in SC2...

Too bad they said they're mostly done with voices/sounds...


On March 21 2010 11:51 pzea469 wrote:
well if this continues when the game is released, ill probably just replace the sounds with the old bw ones or something. Plus i'm sure people will also make sounds for us to dl and replace and stuff. SC2 is probably gonna be easily moddable in many ways


Same here. I wish they used the old sounds for units that stayed the same, they're just so perfect.
(–_–) CJ Entusman #33
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 21 2010 02:54 GMT
#18
You are very right. I think the sounds are one of the main weak points of the game as of now.

Probably the most dramatic difference is the SC1 DT vs SC2 DT, and the SC2 archon is facepalmingly bad (maybe that's why they made it so useless? haha). Zerg and protoss sounds in general pretty much suck. I do like the terran sounds, though. The units all have pretty good personalities. I don't mind the change from the sc1 ghost to sc2 ghost like a lot of people have complained about. The sc2 ghost sounds like a punk/loner type ("solo operative, right...?"), which is quite parallel to the lore. One thing that's a little weird is the siege tank voice doesn't match the portrait very well.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-03-21 03:00:25
March 21 2010 02:59 GMT
#19
On March 21 2010 11:38 Exquisito wrote:
On the other hand, isn't it possible the sounds just don't seem as distinctive because we've been playing SC for 10 years and SC2 for only a month?


Part of the problem is that the vintage techniques used for sc1 and mixing techniques yielded massively different and characteristic sounds (Drone, Mutalisk, Defiler...), but in sc2 they're using the exact same method for virtually every single sound effect. They have differences but they still mesh together far, far too much and are overall extremely weak and uninspiring. The attack sounds for the Zerg are by far the worst sounds in the entire game, though. That's when you can actually hear them. I for one have the hardest goddamn time hearing the Mutalisk attack sound any more than this faint squishy sounding noise.

The Protoss voice acting is also notably bad.

If worse comes to worse I guess I'll mix my own sfx out of the masters of sfx - vintage RPG's.
TubbyIsAwsome
Profile Joined March 2010
United States3 Posts
Last Edited: 2010-03-21 03:01:58
March 21 2010 02:59 GMT
#20
Hearing the new Zerg sounds makes me sad. How could they mess up so bad on the sounds. Why do they make all of the units sound weaker and dull. They can't even get growls right.
Need more overlords.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 269
StarCraft: Brood War
Leta 899
Snow 140
Aegong 46
League of Legends
JimRising 689
Counter-Strike
summit1g10788
Super Smash Bros
Mew2King186
Heroes of the Storm
Khaldor141
Other Games
shahzam643
WinterStarcraft405
Maynarde157
NeuroSwarm106
Organizations
Other Games
gamesdonequick991
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 44
• OhrlRock 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1344
• masondota2415
Upcoming Events
Wardi Open
5h 15m
Replay Cast
18h 15m
Replay Cast
1d 4h
WardiTV European League
1d 10h
PiGosaur Monday
1d 18h
The PondCast
2 days
RSL Revival
3 days
WardiTV European League
3 days
RSL Revival
4 days
FEL
4 days
[ Show More ]
Korean StarCraft League
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.