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Unit voices, importance of recognition - Page 2

Forum Index > SC2 General
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paper
Profile Blog Joined September 2004
13196 Posts
March 21 2010 03:02 GMT
#21
i like how the sc2 zergling farts at 6 seconds
Hates Fun🤔
J-Flip
Profile Joined October 2009
Canada2 Posts
March 21 2010 03:04 GMT
#22
I agree. The Terran Thor, BC, and Raven all need better voices. The Protoss also sound less Protossy, they sound more human like. I think putting on more effects on the Protoss would improve their voices.In addition, most of the Zerg voices needs work.
AppleTart
Profile Blog Joined March 2010
United States1261 Posts
March 21 2010 03:11 GMT
#23
sc 2 archon sounds mentally challenged compared to sc1
always tired -_-
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 21 2010 03:21 GMT
#24
Aww paper got it before me :<

Well, yeah, never noticed the zergling were farting (so is the infestor). Sigh.

All these sounds are so bad that I can't refrain myself from thinking they are placeholders. I mean, they all sound the same, this is not blizzard standard.
Resistance ain't futile
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
March 21 2010 03:34 GMT
#25
SC2 protoss sounds like WC3 humans with a bad voice scrambler.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 21 2010 03:37 GMT
#26
i do hope the voices have distinct personalities. i fell in love with the firebats and ghosts because of the unit sounds
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 21 2010 03:37 GMT
#27
Maybe it's just me but I get the feeling that SC2 Protoss voices feature less of their native language compared to English. I remember in some thread someone posted the BW VO's of various Protoss units and I remember thinking... oh yeah they actually speak Protoss, nice.
面白くない世の中, 面白くすればいいさ
ScrapUSA
Profile Joined February 2010
United States37 Posts
March 21 2010 03:42 GMT
#28
While I agree 100% with the OP, and I can't help but feel Blizz just went through wayyyy less effort than with Starcraft 1 as far as voices go, the zergling is clearly noticeable. What other zerg unit farts every so often?
Manifesto7
Profile Blog Joined November 2002
Osaka27140 Posts
March 21 2010 03:45 GMT
#29
I agree with the sentiments in this thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=116465
ModeratorGodfather
Half
Profile Joined March 2010
United States2554 Posts
March 21 2010 03:55 GMT
#30
Well, our perception is certainly skewed, the Protoss being the best example. Objectively, protoss voices sound far more identical and less iconic in Sc1 then in Sc2. I still hate the new DT, but really, they all sounded extremely loud and angry and distorted, all save the archon and arbiter. The Sc2 voices are far more nuanced and distinct.

But in that same regard, the Zerg are also objectively less distinctive, especially the drone and zergling. The drone and zergling in Sc2...ESPECIALLY the zergling, need a huge rework.
Too Busy to Troll!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 21 2010 04:04 GMT
#31
Blizzard needs to fire their current SC2 sound team and replace them with the sc1 sound team
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
brocoli
Profile Joined February 2010
Brazil264 Posts
March 21 2010 04:04 GMT
#32
zerg is dull...
protoss is not shadowy enough, it feels like they are really talking, and not telepathing.
A major rework would be nice =(

I did like the new mutalisk and some terran voices, though.
Noxide
Profile Joined July 2009
United States2870 Posts
March 21 2010 04:07 GMT
#33
Yea seriously SC2 sounds are pretty sub par. Doubt they will throw in any changes though.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
Mellotron
Profile Blog Joined March 2010
United States329 Posts
Last Edited: 2010-03-21 04:16:36
March 21 2010 04:11 GMT
#34
I really dislike when people claim that complaints about SC2 sounds are due to nostalgia for the original game. There are many fundamental artistic choices that are simply off in the new voices and sounds. Besides, there is nothing wrong with learning what you like in a game, and then applying that same taste to its sequel. When i was new to Starcraft back in like 99 i loved the sounds and they really gave character to the units. I dont feel that way about SC2 sounds at all. They are embarrassingly bad in my opinion. Im shocked that Blizzard thought this was good enough. Not even the compression levels are set right. Some sounds are really loud and others are drowned out with no rhyme or reason. The only thing we can hope for is that we can add in our own sounds and have it not be considered a "hack".
Starcraft player since 1999
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 21 2010 04:17 GMT
#35
"I believe that we all took the voice director's ingenious work from SC1 and SCBW for granted."

Unfortunately, Bill Roper is not longer at Blizzard, and that ought to explain both the low overall quality from the sound department, aswell as the stale feel of SC2, esp Zerg. Damn, with him at the helm, he would NEVER have implemented the ...roach...
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Lazix
Profile Joined March 2010
Australia378 Posts
Last Edited: 2010-03-21 04:21:28
March 21 2010 04:20 GMT
#36
I think what is most disturbing is the SC1 sound effects (everything from Unit responses to the attacks) much better aid the player I think to such an extent that it will become the norm to import the SC1 sounds. From both a player and spectator perspective, the game can be hard to read at times and I think if more emphasis was put on distinguishable sounds it could give the game much better clarity, especially in large battles.

I can see someone jumping on the SC2 scene, visiting a site like this and the first tutorial he will read will instruct him to download this .zip file right here containing the SC1 sounds with an explanation on why these sounds will better aid you in game and the SC2 sounds wont cut it.

Then the issue will be raised with Blizzard and will they see this as legal... but I might be jumping the gun here.
0neder
Profile Joined July 2009
United States3733 Posts
March 21 2010 04:22 GMT
#37
I am the only one that thinks the SC2 zerg sounds are the same between units, just played at different speeds with different effects?

The new Ultralisk does sound like a huge beast, although I don't think he sounds right.

Does anyone know what the SC1 sound designers are doing now? Blizz should re-hire them if they want to get this right.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
March 21 2010 04:29 GMT
#38
While I agree to some extent with the sentiments expressed in this thread, Blizzard is sadly unlikely to do much:

Q. Are the voices and effects present in the beta finalized, or are they subject to change?

A. We are mostly done with the voice and effects. However, based on feedback we are taking a look at a few of the attack and hit sound effects to ensure they have the right "umph" to be noticeable during frantic gameplay.


Of course, Blizzard is notorious for changing their minds and voices do not take that long to change. So perhaps they might change them. At the very least, they are changing the sound of the Zerg Queen:

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
ghrur
Profile Blog Joined May 2009
United States3786 Posts
March 21 2010 04:36 GMT
#39
Idk, the zerg drones, infestors, and lings sound a lot alike, but the overlord sound is distinct given a little time. It does have that nasty, grimy, puky sound I suppose. The ultra doesn't sound that bad, it's distinguishable, but not like the BW ultra. The marine sounds pretty good. And BCs, IT'S A TRAP is golden.
darkness overpowering
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
March 21 2010 04:40 GMT
#40
I think all this hate on sc2 sounds is partially due to nostalgia coming from sc1, but honestly, from an objective, unbiased point of view, the new sound effects suck.

Here's my argument: they lack INTENSITY. Everything was bass-heavy and very loud in sc1. A big battle was fun because you heard all sorts of noises, like storms going off, dragoons dying, zerglings clawing, hydras spitting, zealots stabbing, etc etc... and it was so intense I would get so caught up in the battle that I would stare at it in awe and forget to macro, even to this day.

All the sounds in sc2 sound like they not only recorded sub-par sounds to begin with, but then took those sub-par copies and cut out the bass and filtered them through an echo chamber, making them all sound very airy and quiet. Zealots no longer sound manly, and zerglings hitting my buildings no longer sets off my alarms. When I heard carriers deploying intercepters I would automatically think 'Oh Im fucked' but now i don't even hear them. The list goes on, and it would take more than 1 post to list them all.

It has gotten to the point that I turn off sound when I play sc2 (especially because the zerg's "we require more MINERALZZZZZZZZZZZZZZZZZZ" is so damn annoying), and just play music from itunes, which has NEVER happened ONCE when I played sc1. Long story short, the sounds have to go, every element of the game should be adding to its entertainment value, not detract from it. If I were to put a number on entertainment value, I would say gameplay adds 40 graphics adds 30 ladder system adds another 10 and sound subtracts fucking -10000. That is how bad it is, so overall the experience of playing sc2 in terms of the excitement it generates is nowhere near sc1
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