Unit voices, importance of recognition - Page 2
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paper
13196 Posts
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J-Flip
Canada2 Posts
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AppleTart
United States1261 Posts
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Murlox
France1699 Posts
Well, yeah, never noticed the zergling were farting (so is the infestor). Sigh. All these sounds are so bad that I can't refrain myself from thinking they are placeholders. I mean, they all sound the same, this is not blizzard standard. | ||
sleeepy
Canada777 Posts
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Simple
United States801 Posts
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EchOne
United States2906 Posts
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ScrapUSA
United States37 Posts
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Manifesto7
Osaka27140 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=116465 | ||
Half
United States2554 Posts
But in that same regard, the Zerg are also objectively less distinctive, especially the drone and zergling. The drone and zergling in Sc2...ESPECIALLY the zergling, need a huge rework. | ||
Whiplash
United States2928 Posts
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brocoli
Brazil264 Posts
protoss is not shadowy enough, it feels like they are really talking, and not telepathing. A major rework would be nice =( I did like the new mutalisk and some terran voices, though. | ||
Noxide
United States2870 Posts
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Mellotron
United States329 Posts
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HowardRoark
1146 Posts
Unfortunately, Bill Roper is not longer at Blizzard, and that ought to explain both the low overall quality from the sound department, aswell as the stale feel of SC2, esp Zerg. Damn, with him at the helm, he would NEVER have implemented the ...roach... | ||
Lazix
Australia378 Posts
I can see someone jumping on the SC2 scene, visiting a site like this and the first tutorial he will read will instruct him to download this .zip file right here containing the SC1 sounds with an explanation on why these sounds will better aid you in game and the SC2 sounds wont cut it. Then the issue will be raised with Blizzard and will they see this as legal... but I might be jumping the gun here. | ||
0neder
United States3733 Posts
The new Ultralisk does sound like a huge beast, although I don't think he sounds right. Does anyone know what the SC1 sound designers are doing now? Blizz should re-hire them if they want to get this right. | ||
Tom Phoenix
1114 Posts
Q. Are the voices and effects present in the beta finalized, or are they subject to change? A. We are mostly done with the voice and effects. However, based on feedback we are taking a look at a few of the attack and hit sound effects to ensure they have the right "umph" to be noticeable during frantic gameplay. Of course, Blizzard is notorious for changing their minds and voices do not take that long to change. So perhaps they might change them. At the very least, they are changing the sound of the Zerg Queen: Q. Do you agree with players about the zerg voice, or are you happy with it? A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit). | ||
ghrur
United States3786 Posts
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rotinegg
United States1719 Posts
Here's my argument: they lack INTENSITY. Everything was bass-heavy and very loud in sc1. A big battle was fun because you heard all sorts of noises, like storms going off, dragoons dying, zerglings clawing, hydras spitting, zealots stabbing, etc etc... and it was so intense I would get so caught up in the battle that I would stare at it in awe and forget to macro, even to this day. All the sounds in sc2 sound like they not only recorded sub-par sounds to begin with, but then took those sub-par copies and cut out the bass and filtered them through an echo chamber, making them all sound very airy and quiet. Zealots no longer sound manly, and zerglings hitting my buildings no longer sets off my alarms. When I heard carriers deploying intercepters I would automatically think 'Oh Im fucked' but now i don't even hear them. The list goes on, and it would take more than 1 post to list them all. It has gotten to the point that I turn off sound when I play sc2 (especially because the zerg's "we require more MINERALZZZZZZZZZZZZZZZZZZ" is so damn annoying), and just play music from itunes, which has NEVER happened ONCE when I played sc1. Long story short, the sounds have to go, every element of the game should be adding to its entertainment value, not detract from it. If I were to put a number on entertainment value, I would say gameplay adds 40 graphics adds 30 ladder system adds another 10 and sound subtracts fucking -10000. That is how bad it is, so overall the experience of playing sc2 in terms of the excitement it generates is nowhere near sc1 | ||
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