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Active: 1037 users

Unit voices, importance of recognition - Page 3

Forum Index > SC2 General
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Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
March 21 2010 04:47 GMT
#41
Good point, I never noticed how difficult the zerg sounds are to differentiate compared to how they were i sc1.

And we require more minerlzzzz is terribad.
Flames
Profile Blog Joined March 2010
United States105 Posts
March 21 2010 04:53 GMT
#42
I'm having a hard time distinguishing the new zergling and drone... They sound so similar!
The new ultralisk is just horrible. I loved the Brood War Ultralisk...much more menacing.

The sounds in beta seem to be really really low, like all the units have strep throat or something. I hope this gets fixed.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
EchOne
Profile Blog Joined January 2008
United States2906 Posts
Last Edited: 2010-03-21 04:58:33
March 21 2010 04:54 GMT
#43
I don't know if all these people recommending that Blizzard magically re-acquire 10 year old personnel to attack this issue are being facetious or not. This kind of feedback does not help at all. More actionable feedback would be along the lines of specifically identifying problem areas and proposing steps to fix them.

I know this has been done and repeated in plenty of posts, but I'll add to it for the sake of contribution. Combat effects should have high attack and brevity so as not to mesh together. Voices and effects of various units should be distinct from those of other units. Some ways to accomplish this:

-Have voice actors exaggerate. Think of the Vulture pilot... he's a raucous asshole, and the voice actor goes out of his way to make him sound even more unpleasant. No raucous asshole in real life would talk like that even half of the time... the voice actor acts in extremes.
-Keep lines with words terse. Ditch long lines like "Victory is the only truth that matters!" in favor of lines with half as many syllables. 5 syllables should be the cap for most.
-Vary pitch, timbre, filters, or all three significantly for Zerg "voices"
-Ditch subtlety. We don't need to hear chirping birds or the crisp enunciation of words. We need a high attack, near instant confirmation that when we're selecting the correct units in our lightning fast string of orders to various unit types.
-More liberal application of filters should be fine. I don't care if I can barely make out what my Archon is saying. He's a bloody alien anyways.

EDIT: The note on bass on the previous page is a good point too. I remember pissing off my neighbors on a few occasions just by playing Brood War without headphones. After talking to them it seemed all they were really hearing was mad bass rumbling.
面白くない世の中, 面白くすればいいさ
Sight
Profile Blog Joined February 2010
United States148 Posts
March 21 2010 05:00 GMT
#44
First: Holy shit the zergling farts like fifty times. WTF I don't want my zerglings farting. Anyways I agree with posts above. Game sounds shouldn't be subtle. Maybe if you want to be subtle in the "extra sounds" when you click on a unit 17 times, that's ok. But otherwise, wtf are you doing, I want to know which unit i'm clicking on
0neder
Profile Joined July 2009
United States3733 Posts
March 21 2010 05:01 GMT
#45
On March 21 2010 13:40 rotinegg wrote:
Here's my argument: they lack INTENSITY. Everything was bass-heavy and very loud in sc1. A big battle was fun because you heard all sorts of noises, like storms going off, dragoons dying, zerglings clawing, hydras spitting, zealots stabbing, etc etc... and it was so intense I would get so caught up in the battle that I would stare at it in awe and forget to macro, even to this day.

Zealots no longer sound manly, and zerglings hitting my buildings no longer sets off my alarms. When I heard carriers deploying intercepters I would automatically think 'Oh Im fucked' but now i don't even hear them. The list goes on, and it would take more than 1 post to list them all.

Long story short, the sounds have to go, every element of the game should be adding to its entertainment value, not detract from it. If I were to put a number on entertainment value, I would say gameplay adds 40 graphics adds 30 ladder system adds another 10 and sound subtracts fucking -10000. That is how bad it is, so overall the experience of playing sc2 in terms of the excitement it generates is nowhere near sc1


QFT. No intensity in most of the SC2 unit sounds. This intensity really got my heart rate up, upped my APM (however low it was), and I would say might be the #1 thing outside of game design itself that made the game last so long.

SC2 graphics are great, but if the sounds don't change, it will be a much less atmospheric game to play. Blizzard is the one that decided to make SC2. They are the ones saying they want it to be an e-sport. They are the ones who say the fans have a say. Hopefully the SC2 sound designers and engineers can swallow their pride and listen to our valid feedback.

Less realism, more intensity, more bass. Please!
Spawkuring
Profile Joined July 2008
United States755 Posts
March 21 2010 05:07 GMT
#46
Sound in general was a lot louder and more intense in SC1 than SC2. The sound in SC2 is just a lot quieter overall. The Hydralisk is a good example: very loud in the original, but in the sequel all you really hear from them are very subtle hissing noises.

The Ultralisk is also a big disappointment. When you made an Ultralisk in SC1, they would ROAR! They roared when they were made, they roared every time you selected them, and they roared every time they attacked. It might have been redundant, but it sounded incredibly powerful and fitting for such a large creature. Then you have the SC2 Ultralisk, which again just does subtle hissing noises like the Hydralisk, and doesn't roar at all when they attack.

And yet ANOTHER example of this is the Mutalisk. Mutalisks in SC2 actually do make a roaring noise when they attack, but you'll notice that it's a lot quieter in SC2 than the original. I don't know what Blizzard is going for here, but this strange new direction for the sound isn't good at all, and it's not just a matter of nostalgia either; even from an objective standpoint, many of these voices and sounds are just flat out bad. I'm really hoping that Blizzard doesn't rush the beta out the door, because even if the game is fun, there's a lot of small problems that don't cripple the game, but make for a less immersive and enjoyable gaming experience.
Sayer
Profile Joined August 2009
United States403 Posts
Last Edited: 2010-03-21 05:22:59
March 21 2010 05:14 GMT
#47
Yeah, and dont forget "YOU SHOULD REQUIRE MORE MINERAHLZZZ"

It sounds really annoying

edit: nvm someone above me already mentioned it.
251
Profile Blog Joined March 2008
United States1401 Posts
Last Edited: 2010-03-21 05:19:11
March 21 2010 05:15 GMT
#48
LOL omg the fart noises from the zergling and infestor. Never knew.

Yeah all the Zerg sounds definitely sound too similar. I also don't like how happy and positive the announcer is for Terran. Upgrade, complete! instead of being monotone and serious. Nitpicking maybe but it adds a lot to the mood of the game. I also do not like how adolescent and wimpy the new Ghost sounds.

And it still sounds like a lot of effects are lacking from the Protoss. They sound way too human and have far fewer native Protoss language quotes it seems.
"If you can chill..........then chill."
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-22 10:37:42
March 21 2010 05:18 GMT
#49
The zerg advisor (queen? voice) is notoriously bad/annoying. And I totally agree, that all the zerg sounds seem to be the same sound effects with their pitch tweaked, sped up, polarized, or whatever. They need to basically just try to emulate the scbw sounds and just spice em up a bit.

And I totally agree with the OP's sentiments about lings being 'crunchy', drones being 'buzzy', etc in SCBW. They had a goal when they made that game, they took a basic premise like; "OK this unit is buzzing around like a busy little worker bee, let's try and capture that feeling with sounds for this guy".

Also, Hydra definitely sounds 'slithery'/serpentlike, and mutas make a screeching sound when moving and a shattering sound when attacking, which wasn't mentioned in the op.
..and then I would, ya know, check em'. (Aka SpoR)
Kiva128
Profile Joined July 2009
Canada41 Posts
Last Edited: 2010-03-21 05:23:08
March 21 2010 05:22 GMT
#50
I just hope Blizzard reads threads like this and comes to their senses. Starting to think they don't really care about the sounds and are more concerned with trying to make it a successful e-sport which I don't mind but strong sounds make it way more entertaining to watch as a spectator.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-21 05:59:44
March 21 2010 05:56 GMT
#51
Yea I really miss that distinct overlord scream.

BLEARRHHH!!!!

is now

ooOOOugh....

And why do ultra attacks sound like SCISSORS???? wheres that ROAR we're expecting?

I also hate how the HT is so much harder to see because of how incredibly dull it looks. No more blue trails signifying its presence, it's just a zealot with a cape now.

I've actually just accepted the minerawlzzzzzzzzz...Not loving it but it doesn't irk me anymore at least. Grandma zerg knows best.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 21 2010 06:08 GMT
#52
Grandma zerg knows best.


LOL man i gotta remember that one
I want to become stronger. -Shindou Hikaru
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
March 21 2010 06:23 GMT
#53
That video from the first page really brought the problem home to me. Must have taken a while to make, but does very well illustrate the extensive problem.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
Madcatcf
Profile Joined March 2006
Vietnam77 Posts
March 21 2010 09:35 GMT
#54
SC1 zealot voice was badass while SC2 zealot voice is like a pansy trying to be dangerous.
I miss the SC1 hydra attack sound too.
"If you believe that dreams can come true be prepared for the occasional nightmare"
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 21 2010 09:37 GMT
#55
This reminds me of the headcrab sound being the same in HL1 and HL2.

Why oh why didn't Blizz do the same with SC2 Zerg...

Anyway, Valve did a great job with the HL2 Zombie sound. Hope Blizz sound team revamps the sounds!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 21 2010 12:16 GMT
#56
This is Beta... Haven't ppl played game beta's before? They are unpolished versions of the game. I played WC3 beta and it did not even have hero abilities. Some sounds were also fixed.

IMO Zerg always had the worst voice and it can't be helped, you can't understand them x_x
Hi!
yomi
Profile Blog Joined June 2004
United States773 Posts
March 21 2010 12:38 GMT
#57
Terran units:

Overall they sound a lot less masculine (in tone and word choice) and decisive. The beginning of the sound file isn't as immediately recognizable, you don't instantly know what you selected from the sound of it. Why do they always sound like they're questioning my orders? Why do they panic when they're in a firefight?

"WE CAN'T HOLD 'EM I'M TAKING FIRE SHIT I SIGNED UP TO FIGHT THE GALACTIC BATTLE FOR THE SURVIVAL OF MY RACE BUT IM REALLY FUCKING NERVOUS RIGHT NOW BRO, ARE U SURE ABOUT THIS LOL?"

These guys are taking orders from the supreme allied high commander of the universe charged with commanding the most important battles in the race's history and sound like they are just shooting the shit and saying whatever's on their mind, or else questioning your orders with 20 second long responses in the middle of a huge fire fight.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-21 12:58:54
March 21 2010 12:57 GMT
#58
im glad this thread was made

the sc1 sounds were 100 times better, and im not just saying that because im used to the sc1 sounds, been playing sc2 for a month now and my opinion didnt change at all :S

On March 21 2010 13:47 Jonoman92 wrote:
Good point, I never noticed how difficult the zerg sounds are to differentiate compared to how they were i sc1.

And we require more minerlzzzz is terribad.

YES, YES THIS OMG I HATE THAT SOUND
seriously i was gonna be a zerg user from the vods and so then i heard that sound and no way man t.t cant listen to that shit
Progamerpls no copy pasterino
iounas
Profile Joined July 2008
409 Posts
March 21 2010 13:07 GMT
#59
Protoss sounds like humans.. They need more sound effects and distortion and also some better quotes and wisdom on templars.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
March 21 2010 13:09 GMT
#60
All the zerg sounds are gurgling and grunts. In BroodWar they were yelling and screeching and had extremely easy to tell voices. So sad.
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