Unit voices, importance of recognition - Page 4
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Sephy90
United States1785 Posts
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MrGreyness
Australia35 Posts
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tancor
Barbados55 Posts
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Topazas
Lithuania86 Posts
We love old sounds becouse some of us heard it like 100.000 times. I'm sure that after first year of playing we all could repeat all those sneezes and other Zerg sounds, so I really don't see a problem here. | ||
lololol
5198 Posts
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yomi
United States773 Posts
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EchOne
United States2906 Posts
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iounas
409 Posts
old: http://www.starcraft2.com/features/protoss/immortal.xml new immortal at 2.40-- I like "there can be only one" sound especially.. They should make all his sounds sound like that.. | ||
Zergneedsfood
United States10671 Posts
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DannyJ
United States5110 Posts
The only unit voice i truly officially hate is the new High Templar. Much much worse than old. Oh and i want Overlord screaming back ![]() | ||
DwmC_Foefen
Belgium2186 Posts
THat said, I like actually like the terran voices en most of the toss's voices. (zealot is awesome... as long as he isn't getting attacked lol we cannot hold my ass there's 20 of you against 5lings wtf) But yeah zerg... uhg ![]() | ||
KungKras
Sweden484 Posts
I made a thread about it on the Battle.net forums. http://forums.battle.net/thread.html?topicId=23767542739&sid=5010 | ||
gngfn
United States1726 Posts
I also agree with basically everything that's been said in this thread about how sound effect quality seems to have suffered overall, particularly with respect to how "weak" the marine and siege tank attack sounds have become. Blizzard's creative direction in the post-WoW era has really suffered. ![]() | ||
Spawkuring
United States755 Posts
My main problem with the voices is that a lot of them don't act as enthusiastic as the ones in SC1. Compare the SC1 siege tank with the SC2 siege tank and you'll definitely see the difference even though it appears to be the same voice actor. The Zealot is another good example. The voice itself is perfectly fine in SC2, but the acting is weaker. Just compare the SC1 "MY LIFE FOR AIUR" with the SC2 "MylifeforAiur" where it sounds like the SC2 zealot is rushing his phrase instead of emphasizing on every syllable. I know it might sound less realistic, but I really think that Blizzard needs to increase on the "hamminess" of the acting, and by that I mean more enthusiasm and bombastic acting overall. Just look at the Thor. It's probably the only hammy voice in SC2, and guess what? It's also one of the most popular voices. The Protoss sound filters are also a lot weaker in SC2. They all sound "airy", which is fine in some cases, but I really don't want units like the carrier to sound airy. Everything about the carrier's voice should scream POWER, and I don't really get that feeling in this new one. Maybe it made some Protoss units hard to understand, but damn it sounded awesome. And I'm not just talking nostalgia here. Even when I first played the game, I still found the High Templar and Archon voices awesome despite the fact that they were sometimes hard to understand. So far the Immortal is the only voice that really carries any power. It's a shame that Blizzard seems satisfied with their work right now, but I really feel that they can do better, and it's obvious that many others feel the same way just going by the multiple threads on it. It seems like every fansite and forum has a strong consensus that the sound could use improvement, so I hope Blizzard swallows their pride and improves on it. I wouldn't mind a delay either, it's not like I was expecting SC2 any earlier than the fall/winter anyway. | ||
pzea469
United States1520 Posts
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CryGirl1921
Poland78 Posts
Still, I love Marauder voice - perfect. | ||
DannyJ
United States5110 Posts
[B] Still, I love Marauder voice - perfect. The Marauder is really loud and in your face every time you click him. Something SC1 units did more often. | ||
CryGirl1921
Poland78 Posts
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CharlieMurphy
United States22895 Posts
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Senix
Germany149 Posts
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