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Unit voices, importance of recognition - Page 4

Forum Index > SC2 General
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Sephy90
Profile Blog Joined January 2010
United States1785 Posts
March 21 2010 13:11 GMT
#61
I immediately noticed the difference in the sounds between the two games, and I have to say I was just disgusting at how shitty the sc2 unit sounds were with all 3 races. They lack creativity, variety, and emotion. I can barely tell the difference between a sc2 stalker, dark templar, and high templar,(btw it pained me deeply at how hard they butchered the dt and ht voices among with others). and for me, being a zerg player, was completely disappointed the units... it's just so boring. I was just thinking of playing the game with mute, because I can't stand that god awful zerg advisor. But I'm glad at least they kept the toss advisor and probe sounds the same from what I can tell, also the zealot doesn't sound as intimidating anymore. I love the sc1 sounds so much that I even put it to where whenever I receive an IM from AIM I get the sound of a hydralisk being born, yeah it's nerdy but I love it and it makes me hard.
"So I turned the lights off at night and practiced by myself"
MrGreyness
Profile Joined March 2010
Australia35 Posts
March 21 2010 13:27 GMT
#62
Yeah the sound isn't really the strongest part of SC2. I liked it when the game told you when you were fighting enemies with a simple 'Your forces have engaged the enemy' rather than having your unit say something like 'We cannot hold.' 'Prismatic core failing.' Which causes you to go oh crap! and madly rush to check out whats happening and see 5 void rays and an army of zealot fighting 2 marines or something.
tancor
Profile Joined May 2009
Barbados55 Posts
March 21 2010 13:39 GMT
#63
I agree currently sounds sucks, the old voice(starcraft2.com) was great.why they needs to change ..come on blizzz turn back to old sounds...
I love this game
Topazas
Profile Joined March 2010
Lithuania86 Posts
March 21 2010 13:48 GMT
#64
I don't think Zerg sounds are boring.

We love old sounds becouse some of us heard it like 100.000 times.

I'm sure that after first year of playing we all could repeat all those sneezes and other Zerg sounds, so I really don't see a problem here.

lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-03-21 14:02:00
March 21 2010 14:01 GMT
#65
The new voicing is terrible when compared to BW T_T
I'll call Nada.
yomi
Profile Blog Joined June 2004
United States773 Posts
March 21 2010 14:06 GMT
#66
Can't be that hard to have an option for the classic sounds can it?
EchOne
Profile Blog Joined January 2008
United States2906 Posts
March 21 2010 14:09 GMT
#67
As strong as the BW sounds were, we can't simply replace SC2's sounds with them since SC2 features a bevy of new units. Essentially if the community wanted to make a sound replacement mod, they'd have to assemble a sound team and create the sounds from scratch. I wouldn't put it past our kickass community though.
面白くない世の中, 面白くすればいいさ
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-03-21 14:20:59
March 21 2010 14:18 GMT
#68
At least new immortals sound badass.

old: http://www.starcraft2.com/features/protoss/immortal.xml

new immortal at 2.40-- I like "there can be only one" sound especially.. They should make all his sounds sound like that..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
March 21 2010 14:21 GMT
#69
This reminds me of some sounds from WC3...and all I remember was that the sounds in WC3 really bored the crap put of me.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2010-03-21 14:44:45
March 21 2010 14:44 GMT
#70
I agree overall with you all about the less memorable units sounds. However, im reluctant to really feel that passionate about it because im sure 10 years of hearing the old sounds have made me pretty biased.

The only unit voice i truly officially hate is the new High Templar. Much much worse than old.

Oh and i want Overlord screaming back
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
Last Edited: 2010-03-21 14:57:28
March 21 2010 14:46 GMT
#71
LOOOOOOOOL I didn't know sc2 zerglings farted lolol :p

THat said, I like actually like the terran voices en most of the toss's voices. (zealot is awesome... as long as he isn't getting attacked lol we cannot hold my ass there's 20 of you against 5lings wtf)

But yeah zerg...

uhg
KungKras
Profile Joined August 2008
Sweden484 Posts
March 21 2010 19:01 GMT
#72
I'm pretty dissapointed by the sound as well. Especially Terran 1 not being in there somewhere.

I made a thread about it on the Battle.net forums.

http://forums.battle.net/thread.html?topicId=23767542739&sid=5010
"When life gives me lemons, I go look for oranges"
gngfn
Profile Joined January 2009
United States1726 Posts
March 21 2010 19:20 GMT
#73
The new HT sounds extremely similar to roughly 1/4 of all the bosses in WoW. Seriously, listen to Algalon's voice and tell me it's not nearly identical. This is what happens when you get used to stuff like voicing being a secondary, polish-related consideration rather than integral to the game.

I also agree with basically everything that's been said in this thread about how sound effect quality seems to have suffered overall, particularly with respect to how "weak" the marine and siege tank attack sounds have become. Blizzard's creative direction in the post-WoW era has really suffered.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2010-03-21 19:28:26
March 21 2010 19:22 GMT
#74
The High Templar, Dark Templar, Archon, and Zerg Announcer are the only voices I would say are genuinely bad from an objective standpoint.

My main problem with the voices is that a lot of them don't act as enthusiastic as the ones in SC1. Compare the SC1 siege tank with the SC2 siege tank and you'll definitely see the difference even though it appears to be the same voice actor. The Zealot is another good example. The voice itself is perfectly fine in SC2, but the acting is weaker. Just compare the SC1 "MY LIFE FOR AIUR" with the SC2 "MylifeforAiur" where it sounds like the SC2 zealot is rushing his phrase instead of emphasizing on every syllable.

I know it might sound less realistic, but I really think that Blizzard needs to increase on the "hamminess" of the acting, and by that I mean more enthusiasm and bombastic acting overall. Just look at the Thor. It's probably the only hammy voice in SC2, and guess what? It's also one of the most popular voices. The Protoss sound filters are also a lot weaker in SC2. They all sound "airy", which is fine in some cases, but I really don't want units like the carrier to sound airy. Everything about the carrier's voice should scream POWER, and I don't really get that feeling in this new one. Maybe it made some Protoss units hard to understand, but damn it sounded awesome. And I'm not just talking nostalgia here. Even when I first played the game, I still found the High Templar and Archon voices awesome despite the fact that they were sometimes hard to understand. So far the Immortal is the only voice that really carries any power.

It's a shame that Blizzard seems satisfied with their work right now, but I really feel that they can do better, and it's obvious that many others feel the same way just going by the multiple threads on it. It seems like every fansite and forum has a strong consensus that the sound could use improvement, so I hope Blizzard swallows their pride and improves on it. I wouldn't mind a delay either, it's not like I was expecting SC2 any earlier than the fall/winter anyway.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 22 2010 06:02 GMT
#75
Some are saying that the toss voices aren't that bad, but i really think they need to be reworked. Not only do they need to sound a lot less human, but i would also like to hear a lot more of their native language. Hell, i wouldnt mind complete replacement of english into their native language. I'm also kind of hoping to have the option to go full toss language with english subtitles on the toss campaign.
Kill the Deathball
CryGirl1921
Profile Joined February 2010
Poland78 Posts
Last Edited: 2010-03-22 07:16:14
March 22 2010 07:15 GMT
#76
For me zerg voices should be redone, same for most protoss and terran. Bring back Overmind sounds !!

Still, I love Marauder voice - perfect.
BluBla
DannyJ
Profile Joined March 2010
United States5110 Posts
March 22 2010 07:19 GMT
#77
[B]
Still, I love Marauder voice - perfect.


The Marauder is really loud and in your face every time you click him. Something SC1 units did more often.
CryGirl1921
Profile Joined February 2010
Poland78 Posts
March 22 2010 07:24 GMT
#78
I think thats why I really like it. So used to those SC1 voices. Every one deep, loud and characteristic
BluBla
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 22 2010 10:34 GMT
#79
Also, in ScBw. Mutalisks have a 'shattering' sound they make when they attack. Bring it back!
..and then I would, ya know, check em'. (Aka SpoR)
Senix
Profile Joined October 2004
Germany149 Posts
March 22 2010 10:55 GMT
#80
Sentries sound like a zerg unit. That annoys me the most.
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