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Active: 627 users

Unit voices, importance of recognition - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
Velr
Profile Blog Joined July 2008
Switzerland10681 Posts
March 23 2010 10:45 GMT
#101
Fun thing is...

The only Unit-Sound for Zerg that really stands out.... Is the Overlord crapping creep (and maybe the Queen injecting Larva)... Which for some weird reason make more noise than any other thing any Zerg unit does...
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 23 2010 16:56 GMT
#102
On March 23 2010 19:45 Velr wrote:
Fun thing is...

The only Unit-Sound for Zerg that really stands out.... Is the Overlord crapping creep (and maybe the Queen injecting Larva)... Which for some weird reason make more noise than any other thing any Zerg unit does...


This is true, I think the Overlord generating creep is a little over the top. Blizz needs to get it right, make the sounds that truly matter to the player louder, and tone down the sounds that are less of a critical event. For example, if 12 zealots are in my base slashing at my hatchery, i better hear it like knives and forks clattering against plates (like in SC1)
I want to become stronger. -Shindou Hikaru
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 23 2010 20:40 GMT
#103
I think this thread has a certain commonality with this one http://www.teamliquid.net/forum/viewmessage.php?topic_id=117007
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 23 2010 20:43 GMT
#104
On March 24 2010 05:40 Kinky wrote:
I think this thread has a certain commonality with this one http://www.teamliquid.net/forum/viewmessage.php?topic_id=117007

This topic deals about the crapiness of SC2 sound.
That topic deals about crappy sound not being heard from a distance.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 23 2010 20:54 GMT
#105
the ultralisk sounds pretty freakin cool, but other than that - id agree
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TSL-Lore
Profile Joined January 2009
United States412 Posts
March 23 2010 20:59 GMT
#106
On March 24 2010 05:43 lolaloc wrote:
Show nested quote +
On March 24 2010 05:40 Kinky wrote:
I think this thread has a certain commonality with this one http://www.teamliquid.net/forum/viewmessage.php?topic_id=117007

This topic deals about the crapiness of SC2 sound.
That topic deals about crappy sound not being heard from a distance.


Actually, i wrote this topic to address primarily the unit voices, not sound in general. Sound effects have been discussed at length in many previous threads.
I want to become stronger. -Shindou Hikaru
Roniii
Profile Joined March 2010
United States289 Posts
March 23 2010 21:10 GMT
#107
To quote the SC1 HT "You think as I do."
you think as i do
ZooG
Profile Joined January 2008
Sweden618 Posts
March 23 2010 22:19 GMT
#108
agree completly with the op, also the sounds from units weapons and such arent at the lvl they were in SC:BW. When a sieged tank hits your unit in BW you basicly shit your pants compared to the sounds in SC2 where you barely notice it... i really hope theyve got new sounds for the release...
"Rain, also a name for a meteorological condition" -Artosis
MeruFM
Profile Joined February 2010
United States167 Posts
March 23 2010 22:29 GMT
#109
Wow

After hearing them, there really is a distinctly sharp pitch in all the voices of the original game that's absent in SC2.
Pretty intriguing though I'm not sure how to fix this problem. Maybe just put the old voices into the new game? There's some low-res quality about it but I'm sure they can be remastered.
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 23 2010 22:31 GMT
#110
So because you aren't used to the new sounds you don't like them?

In a year people will look back and laugh at threads like this.
Reaper9
Profile Joined January 2010
United States1724 Posts
March 23 2010 22:46 GMT
#111
I have listened to the sounds, and some do need improvement.
Ghost- Badass, but rather young. Mengsk must be filtering his ghost program again.
Protoss- Indeed they sound too human. A example you guys might not like, but can agree with, is like the Elites from Halo. Once you understood them, (2 onwards) they stopped being as cool.
Zerg- Nice vids, shuffle up the sounds, and see if any Starcraft fan can identify them XD.
I post only when my brain works.
Belano
Profile Blog Joined May 2009
Sweden657 Posts
March 23 2010 22:58 GMT
#112
I'll actually have to disagree. I I think that the voices are totally fine, sure some of the sc1 sounds are better but in my opinion some of the sc2 voices are better than their sc1 counterpart. I really like the new ghost and carrier for example and the old Ultra sounds like someone moving a sofa where as now they actually sound like the big ass creepy animals they are.
Bring back 1 supply roaches.
Piousflea
Profile Joined February 2010
United States259 Posts
March 24 2010 01:58 GMT
#113
SC1 sounds were all loud, rude, and over-the-top.

In SC2, only the Marauder has the SC1 rudeness to it. Pretty much everything else sounds toned down. I am almost offended by how wimpy the Zerglings sound - although roaches and hydras actually aren't bad.

Also, the SC2 attack sounds are REALLY quiet. Whether it's zealots, tanks, mutalisks, or carriers, in SC1 you could wear a blindfold and still tell pretty much how a battle is going. SC2 you really can't. This could be pretty easily changed, just by making attack sounds a lot louder compared to ambient stuff like harvesting and background music.
Seek, behold, and reveal the truth
Skee
Profile Joined March 2010
Canada702 Posts
March 24 2010 04:19 GMT
#114
The worst part is that the Archon went from sounding like an eraged god to sounding like a very lame electric blanket monster.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 24 2010 04:55 GMT
#115
The only unit sounds I really love from SC2 are:

Battlecruiser
Thor
Immortal

The rest are either OK or terrible. I hate how all the Zerg units all sound like the same thing but at a different pitch, they've lost any resemblance of character they once had in Starcraft.
♞
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
Last Edited: 2010-03-24 05:24:25
March 24 2010 05:21 GMT
#116
overall what we want to say is that the voices in sc2 are pansified versions of the testosterone filled gut gripping voices of broodwar. when a zealot spoke in broodwar, i could imagine the dirt and scars on him. he was not a dude you would want to mess around with. the zerglings were also very intimidating when with that huge BAK BAK BAK sound they made when they attacked and the sound interceptors made when coming out of the carrier would just go over everything else in the battle field except for maybe the siege tank shots. all those things added the terror to each individual unit's role and identity.

the vulture had a less of a bang to in its attack but it illustrated its fast harrasing role, while the spider mine gave you that high tech terror feel. but i always felt that the siege tank voice and sounds was the epitome of the whole theme of starcraft unit voices. there was nothing better than "DELIGHTED TO SIR!!!" "READY TO ROLL OUT!!" and yes i had to type that in caps.

then you had the archon, which was also very intimidating. he had much shorter and more meaningful lines than the monologues of like 6+ words we hear from the protoss voices in sc2. POWER OVERWHELMING. WE BURRRRRRN.
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 24 2010 05:26 GMT
#117
I really think this thread says alot. Really well done. And 100% about taking SC1 unit voices/ alerts for granted. I love SC2... but as a whole its one of the weakest parts of the games. Thank you for making such a great post.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
March 24 2010 05:31 GMT
#118
i honestly would love it if they would reuse the sc1 sounds for sc2.
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