The only Unit-Sound for Zerg that really stands out.... Is the Overlord crapping creep (and maybe the Queen injecting Larva)... Which for some weird reason make more noise than any other thing any Zerg unit does...
Unit voices, importance of recognition - Page 6
Forum Index > SC2 General |
Velr
Switzerland10681 Posts
The only Unit-Sound for Zerg that really stands out.... Is the Overlord crapping creep (and maybe the Queen injecting Larva)... Which for some weird reason make more noise than any other thing any Zerg unit does... | ||
TSL-Lore
United States412 Posts
On March 23 2010 19:45 Velr wrote: Fun thing is... The only Unit-Sound for Zerg that really stands out.... Is the Overlord crapping creep (and maybe the Queen injecting Larva)... Which for some weird reason make more noise than any other thing any Zerg unit does... This is true, I think the Overlord generating creep is a little over the top. Blizz needs to get it right, make the sounds that truly matter to the player louder, and tone down the sounds that are less of a critical event. For example, if 12 zealots are in my base slashing at my hatchery, i better hear it like knives and forks clattering against plates (like in SC1) | ||
![]()
Kinky
United States4126 Posts
![]() | ||
ZenDeX
Philippines2916 Posts
On March 24 2010 05:40 Kinky wrote: I think this thread has a certain commonality with this one http://www.teamliquid.net/forum/viewmessage.php?topic_id=117007 ![]() This topic deals about the crapiness of SC2 sound. That topic deals about crappy sound not being heard from a distance. | ||
jcarlsoniv
United States27922 Posts
| ||
TSL-Lore
United States412 Posts
On March 24 2010 05:43 lolaloc wrote: This topic deals about the crapiness of SC2 sound. That topic deals about crappy sound not being heard from a distance. Actually, i wrote this topic to address primarily the unit voices, not sound in general. Sound effects have been discussed at length in many previous threads. | ||
Roniii
United States289 Posts
| ||
ZooG
Sweden618 Posts
| ||
MeruFM
United States167 Posts
After hearing them, there really is a distinctly sharp pitch in all the voices of the original game that's absent in SC2. Pretty intriguing though I'm not sure how to fix this problem. Maybe just put the old voices into the new game? There's some low-res quality about it but I'm sure they can be remastered. | ||
On_Slaught
United States12190 Posts
In a year people will look back and laugh at threads like this. | ||
Reaper9
United States1724 Posts
Ghost- Badass, but rather young. Mengsk must be filtering his ghost program again. Protoss- Indeed they sound too human. A example you guys might not like, but can agree with, is like the Elites from Halo. Once you understood them, (2 onwards) they stopped being as cool. Zerg- Nice vids, shuffle up the sounds, and see if any Starcraft fan can identify them XD. | ||
Belano
Sweden657 Posts
| ||
Piousflea
United States259 Posts
In SC2, only the Marauder has the SC1 rudeness to it. Pretty much everything else sounds toned down. I am almost offended by how wimpy the Zerglings sound - although roaches and hydras actually aren't bad. Also, the SC2 attack sounds are REALLY quiet. Whether it's zealots, tanks, mutalisks, or carriers, in SC1 you could wear a blindfold and still tell pretty much how a battle is going. SC2 you really can't. This could be pretty easily changed, just by making attack sounds a lot louder compared to ambient stuff like harvesting and background music. | ||
Skee
Canada702 Posts
| ||
Chuiu
3470 Posts
Battlecruiser Thor Immortal The rest are either OK or terrible. I hate how all the Zerg units all sound like the same thing but at a different pitch, they've lost any resemblance of character they once had in Starcraft. | ||
afg-warrior
Afghanistan328 Posts
the vulture had a less of a bang to in its attack but it illustrated its fast harrasing role, while the spider mine gave you that high tech terror feel. but i always felt that the siege tank voice and sounds was the epitome of the whole theme of starcraft unit voices. there was nothing better than "DELIGHTED TO SIR!!!" "READY TO ROLL OUT!!" and yes i had to type that in caps. then you had the archon, which was also very intimidating. he had much shorter and more meaningful lines than the monologues of like 6+ words we hear from the protoss voices in sc2. POWER OVERWHELMING. WE BURRRRRRN. | ||
CursOr
United States6335 Posts
| ||
onewingedmoogle
Canada434 Posts
| ||
| ||