Unit voices, importance of recognition - Page 5
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True_Spike
Poland3420 Posts
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FUTL
Vatican City State19 Posts
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OverKillv7
Canada23 Posts
I think everyone is just too much into the anti-change and don't want to give up SC1. I do admit some of the zerg sounds are very underwhelming and a couple protoss voices as well but they /are/ still good. | ||
PredY
Czech Republic1731 Posts
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kasumimi
Greece460 Posts
SC1's Siege tank ARCLITE CANNON still makes my brain feel the psychological pressure of battle when I play PvT. Zealot PSI-BLADE was so sharp is SC1 you could feel it ripping through Terran armor and Zerg carapace.. now it's become dull and sounds like waving around a cheap toy-lightsaber. I'm glad this thread was made, this has been on my mind since the first day I played SC2beta. Although there is small chance something will be done,,, hope dies last. | ||
Lazix
Australia378 Posts
On March 22 2010 20:41 OverKillv7 wrote: I think everyone is just too much into the anti-change and don't want to give up SC1. I'm so sick of this damn argument - it has NOTHING to do with anti-change/nostalgia. The reasons the current SC2 sounds aren't being excepted have been explained in detail in not just this thread but others too. Drop it already! | ||
Whalecore
Norway1110 Posts
Also zealot attack sound is weak in SC2. Sounds like he's swinging a stick through thin air. SC1 zealot attack is powerful stab vs metal sound. | ||
0neder
United States3733 Posts
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Pulimuli
Sweden2766 Posts
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Jimmy Raynor
902 Posts
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tancor
Barbados55 Posts
too many complaints thread open about unit voice ..but who cares too many complaints thread open about unit models.. but who cares nobody like hellion model ...who cares nobody like carrier model...who cares.. zerg adjutant talk my grandmother ..who cares. they don't care about us... this is so annoying | ||
lololol
5198 Posts
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ZenDeX
Philippines2916 Posts
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Tenda
United States146 Posts
Also, the zergling attack sound is terrible, it sounds like they are mashing their feelers into pudding. I miss how every ling attack sounded like a punch in the face. | ||
Slurgi
United States118 Posts
I remember my first games in the beta being generally pleased with visual distinguishment (a bit less so for zerg units on creep, and terran infantry), something that I was particularly concerned about. When RTS games moved to 3-d, most of them failed hard in this aspect, but SC2 did a reasonable job, all things considered. Units still aren't quite as distinct as SC1, but doing so is a pretty tall order. Unfortunately, I've been especially displeased with the sound effects, like most other posters in this thread. I remember playing Starcraft on the family computer in our living room and my parents making me put on headphones whenever I was in the game for longer than 5 minutes. The in-game sounds are explosive, sharp, quick, and evocative of a real intergalactic war. I agree wholeheartedly with those that have stated that unit responses for all races are far too long in duration, with zerg units being indistinguishable and protoss units sounding FAR too human. I don't WANT to understand what the protoss units are saying. Give them antiquated latin-esque phrases, and throw them through hundreds of filters. We WANT this. I also agree with the general sentiment on battle sounds. They're far too passive and quiet to get my adrenaline pumping like the original Starcraft. The "thud" of a zergling, the "crash" of zealot blades, the "boom" of a seige tank... these sounds were horrifying and they were LOUD. They filled out the entire dynamic spectrum, whereas the sounds of SC2 sound whimpy, low-fi, and coated with too much reverb. Units dying also feels pretty anticlimactic. I care a lot less about my marines when they just keel-over instead of SCREAMING in an epic explosive pile as they did in SC1. Since we're on the topic of sound, I will say that I'm pretty happy with the music in SC2. Each race's one musical track that they've got right now "feel" right, and are the right combination of melody and ambiance. I'm a huge music nerd, a musician myself, and in-game music matters a lot to me. I just hope that the other music that each race gets is just as fitting as what I've heard so far. I do really hope somebody from Blizzard reads this and takes the opinions within it very seriously. Even as a person who hopes to play the game semi-competitively (currently unemployed... I claimed to be a musician, remember?), this is one of my largest concerns for the game. Sound. Definitely sound. | ||
marshmallow
United States93 Posts
On March 22 2010 22:27 Lazix wrote: I'm so sick of this damn argument - it has NOTHING to do with anti-change/nostalgia. I'm always confused by this argument too. How many people literally don't play games besides SC? You can tell if a game has bad sound or art pretty quickly. SC1 even has more satisfying mining noises than SC2, especially SCVs and drones. | ||
tyreek
United States141 Posts
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Zoler
Sweden6339 Posts
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Johnny B
United States76 Posts
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Synwave
United States2803 Posts
Love the music however. Just bored with the sound. Also agree that of the 3 races the zerg lost out the most. I can not tell the difference between the units when I click them in the middle of a game at all. If Im passively listening I can but its difficult. Man I miss the sound of the hydra's deep gutteral breathing...so freaking creepy. One unit that gets an A+ in my book though is the BC, its attack sounds devastating, its cannon firing is so awesome I research it just to hear it if I can get away with it in a ladder, and the unit acknowledgements are unique. Rest of the terran sounds fine to me, neither here nor there imo although the sieged tank sound is pretty wimpy. Random doesn't give me toss very often but they are sort of two sides to me. On the one side I like their attack sounds, on the other side their acknowledgements are for lack of a better word...wimpy. Frankly I wish they would give the zerg their old sounds back and the toss could really use new unit voicing, terran over all seem relatively fine to me. | ||
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