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Unit voices, importance of recognition - Page 5

Forum Index > SC2 General
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True_Spike
Profile Joined July 2004
Poland3420 Posts
March 22 2010 11:16 GMT
#81
Most (like 90%) of the unit sounds in-game are terrible. They are plain, anti-climatic, hard to distinguish between each other and don't serve any real purpose. I really hoped they were just placeholders for the beta, because Blizzard screwed that up big time.
FUTL
Profile Joined September 2009
Vatican City State19 Posts
March 22 2010 11:34 GMT
#82
I actually like terran voices, but protoss and zerg voices are really bad - especially zerg
OverKillv7
Profile Joined January 2010
Canada23 Posts
March 22 2010 11:41 GMT
#83
I think of it this way, this is farther in the future of the starcraft universe and the dialects as well as the technology has evolved. This results in different voices, different sounds from units and so on.
I think everyone is just too much into the anti-change and don't want to give up SC1. I do admit some of the zerg sounds are very underwhelming and a couple protoss voices as well but they /are/ still good.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 22 2010 12:30 GMT
#84
terran voices are just fine...and after couple months of playing everyone will just get used to it.
http://www.twitch.tv/czelpredy
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
Last Edited: 2010-03-22 13:19:51
March 22 2010 13:19 GMT
#85
This problem extends to combat sounds also.

SC1's Siege tank ARCLITE CANNON still makes my brain feel the psychological pressure of battle when I play PvT.
Zealot PSI-BLADE was so sharp is SC1 you could feel it ripping through Terran armor and Zerg carapace.. now it's become dull and sounds like waving around a cheap toy-lightsaber.

I'm glad this thread was made, this has been on my mind since the first day I played SC2beta. Although there is small chance something will be done,,, hope dies last.
Lazix
Profile Joined March 2010
Australia378 Posts
March 22 2010 13:27 GMT
#86
On March 22 2010 20:41 OverKillv7 wrote: I think everyone is just too much into the anti-change and don't want to give up SC1.


I'm so sick of this damn argument - it has NOTHING to do with anti-change/nostalgia. The reasons the current SC2 sounds aren't being excepted have been explained in detail in not just this thread but others too. Drop it already!
Whalecore
Profile Joined March 2009
Norway1110 Posts
March 22 2010 14:10 GMT
#87
Old high templar vs new high templar - wow.. this is sick. New high templar sounds like an avarage old man with a walking stick.

Also zealot attack sound is weak in SC2. Sounds like he's swinging a stick through thin air. SC1 zealot attack is powerful stab vs metal sound.
Playgu
0neder
Profile Joined July 2009
United States3733 Posts
March 22 2010 14:26 GMT
#88
Blizzard better address this or people are going to drop SC2 after awhile instead of playing indefinitely. Sound design makes such a huge difference in atmosphere and how you feel while playing.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 22 2010 14:41 GMT
#89
now that you mention it.. SC2 sounds arent as "sharp" as SC:BW
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
March 22 2010 14:50 GMT
#90
Hey man, that new music I been hearin' while ma scv's be harvesting 'em minerals, that's the bomb I tell you
tancor
Profile Joined May 2009
Barbados55 Posts
March 22 2010 14:55 GMT
#91
How can this be so neglectful..I don't realy understand.

too many complaints thread open about unit voice ..but who cares

too many complaints thread open about unit models.. but who cares

nobody like hellion model ...who cares

nobody like carrier model...who cares..

zerg adjutant talk my grandmother ..who cares.

they don't care about us... this is so annoying
I love this game
lololol
Profile Joined February 2006
5198 Posts
March 22 2010 15:25 GMT
#92
The attack sounds aren't anywhere near as sharp as BW attacks. They quickly become annoying, especially when you're attacking destructible rocks with zealots, just for example. They sound so dull, they remind me of how annoying the buzzing of fly is.
I'll call Nada.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 22 2010 15:40 GMT
#93
I tried importing the sounds from SC1 and it seems that the volume is just too low. Anyway, the quality of the SC1 sounds in SC2 is still better.
Tenda
Profile Joined October 2009
United States146 Posts
March 22 2010 17:22 GMT
#94
One thing that really bugs me is the marine death noise, that gurgled gasp. I seriously thought for months that that was some sort of zergling grunt.
Also, the zergling attack sound is terrible, it sounds like they are mashing their feelers into pudding. I miss how every ling attack sounded like a punch in the face.
Slurgi
Profile Joined March 2010
United States118 Posts
March 23 2010 06:34 GMT
#95
This is my first post, and my opinion on sound is strong enough to encourage myself to register and add my own (mostly concurring with everyone else) opinions.

I remember my first games in the beta being generally pleased with visual distinguishment (a bit less so for zerg units on creep, and terran infantry), something that I was particularly concerned about. When RTS games moved to 3-d, most of them failed hard in this aspect, but SC2 did a reasonable job, all things considered. Units still aren't quite as distinct as SC1, but doing so is a pretty tall order.

Unfortunately, I've been especially displeased with the sound effects, like most other posters in this thread. I remember playing Starcraft on the family computer in our living room and my parents making me put on headphones whenever I was in the game for longer than 5 minutes. The in-game sounds are explosive, sharp, quick, and evocative of a real intergalactic war. I agree wholeheartedly with those that have stated that unit responses for all races are far too long in duration, with zerg units being indistinguishable and protoss units sounding FAR too human. I don't WANT to understand what the protoss units are saying. Give them antiquated latin-esque phrases, and throw them through hundreds of filters. We WANT this.

I also agree with the general sentiment on battle sounds. They're far too passive and quiet to get my adrenaline pumping like the original Starcraft. The "thud" of a zergling, the "crash" of zealot blades, the "boom" of a seige tank... these sounds were horrifying and they were LOUD. They filled out the entire dynamic spectrum, whereas the sounds of SC2 sound whimpy, low-fi, and coated with too much reverb. Units dying also feels pretty anticlimactic. I care a lot less about my marines when they just keel-over instead of SCREAMING in an epic explosive pile as they did in SC1.

Since we're on the topic of sound, I will say that I'm pretty happy with the music in SC2. Each race's one musical track that they've got right now "feel" right, and are the right combination of melody and ambiance. I'm a huge music nerd, a musician myself, and in-game music matters a lot to me. I just hope that the other music that each race gets is just as fitting as what I've heard so far.

I do really hope somebody from Blizzard reads this and takes the opinions within it very seriously. Even as a person who hopes to play the game semi-competitively (currently unemployed... I claimed to be a musician, remember?), this is one of my largest concerns for the game. Sound. Definitely sound.
marshmallow
Profile Joined May 2007
United States93 Posts
Last Edited: 2010-03-23 08:35:08
March 23 2010 08:34 GMT
#96
On March 22 2010 22:27 Lazix wrote:
I'm so sick of this damn argument - it has NOTHING to do with anti-change/nostalgia.


I'm always confused by this argument too. How many people literally don't play games besides SC? You can tell if a game has bad sound or art pretty quickly.

SC1 even has more satisfying mining noises than SC2, especially SCVs and drones.
tyreek
Profile Joined June 2009
United States141 Posts
March 23 2010 08:54 GMT
#97
Why is the sc2 zergling farting? -.-
STORMMMMMMUUUUUUUUU
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
March 23 2010 08:59 GMT
#98
I think terran is pretty ok, protoss too. Zerg sucks tho.
Lim Yo Hwan forever!
Johnny B
Profile Joined April 2009
United States76 Posts
March 23 2010 09:16 GMT
#99
I couldn't quite put my finger on how I felt about the Zerg announcer until my brother said, "Yep, there's Starscream again telling me I need more minerals."
My dad can beat your dad in StarCraft.
Synwave
Profile Joined July 2009
United States2803 Posts
March 23 2010 09:44 GMT
#100
Agree completely in that the sound is too wc3ish, its washed out and rather dull.
Love the music however. Just bored with the sound.
Also agree that of the 3 races the zerg lost out the most. I can not tell the difference between the units when I click them in the middle of a game at all. If Im passively listening I can but its difficult. Man I miss the sound of the hydra's deep gutteral breathing...so freaking creepy.
One unit that gets an A+ in my book though is the BC, its attack sounds devastating, its cannon firing is so awesome I research it just to hear it if I can get away with it in a ladder, and the unit acknowledgements are unique. Rest of the terran sounds fine to me, neither here nor there imo although the sieged tank sound is pretty wimpy.
Random doesn't give me toss very often but they are sort of two sides to me. On the one side I like their attack sounds, on the other side their acknowledgements are for lack of a better word...wimpy.
Frankly I wish they would give the zerg their old sounds back and the toss could really use new unit voicing, terran over all seem relatively fine to me.
♞Nerdrage is the cause of global warming♞
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