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[Champion] Nasus - Page 7

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Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
February 04 2013 00:03 GMT
#121
On February 04 2013 08:25 obesechicken13 wrote:
Show nested quote +
On February 04 2013 08:19 CatharsisUT wrote:
Hyfe posted it, I'm instantly a believer.

It does make TF a lot more attractive, though.

Who is Hyfe?


The guy who wrote the book on Nasus
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-02-04 00:16:33
February 04 2013 00:13 GMT
#122
mustn't have been a very good book because nasus is really unpopular and i don't know who he is hue hue

i have to update this guide when i get to playing nasus more
.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
Last Edited: 2013-02-04 01:08:49
February 04 2013 01:05 GMT
#123
http://www.solomid.net/guides.php?g=47017-hyfe-nasus-build-guide
101toss
Profile Blog Joined April 2010
3232 Posts
February 04 2013 02:02 GMT
#124
On February 04 2013 08:08 obesechicken13 wrote:
The on autoattack mod of Nasus' Q can crit now. http://na.leagueoflegends.com/board/showthread.php?t=3080900

Before it couldn't. This is weird. It really shouldn't imo. It leads to a lot more damage on lucky TriForce crits and I have no idea when it was stealth patched in... Little things like this make theorycrafting much harder.

Atma's now viable damage item?
Math doesn't kill champions and neither do wards
CatharsisUT
Profile Joined March 2011
United States487 Posts
February 04 2013 02:12 GMT
#125
On February 04 2013 11:02 101toss wrote:
Show nested quote +
On February 04 2013 08:08 obesechicken13 wrote:
The on autoattack mod of Nasus' Q can crit now. http://na.leagueoflegends.com/board/showthread.php?t=3080900

Before it couldn't. This is weird. It really shouldn't imo. It leads to a lot more damage on lucky TriForce crits and I have no idea when it was stealth patched in... Little things like this make theorycrafting much harder.

Atma's now viable damage item?


I mean, it's better, but you probably want glacial regardless since it's so strong on him. So do you really want to put more defensive gold into armor? And is crit really better than more CDR from something with a kindlegem? CDR is more reliable damage for Nasus, and it's so helpful on Wither.
101toss
Profile Blog Joined April 2010
3232 Posts
February 04 2013 02:54 GMT
#126
On February 04 2013 11:12 CatharsisUT wrote:
Show nested quote +
On February 04 2013 11:02 101toss wrote:
On February 04 2013 08:08 obesechicken13 wrote:
The on autoattack mod of Nasus' Q can crit now. http://na.leagueoflegends.com/board/showthread.php?t=3080900

Before it couldn't. This is weird. It really shouldn't imo. It leads to a lot more damage on lucky TriForce crits and I have no idea when it was stealth patched in... Little things like this make theorycrafting much harder.

Atma's now viable damage item?


I mean, it's better, but you probably want glacial regardless since it's so strong on him. So do you really want to put more defensive gold into armor? And is crit really better than more CDR from something with a kindlegem? CDR is more reliable damage for Nasus, and it's so helpful on Wither.

you would buy the money sword early and finish it as a 5th/6th item
Math doesn't kill champions and neither do wards
Amarok
Profile Joined August 2010
Australia2003 Posts
February 04 2013 05:41 GMT
#127
What about a sneaky IE late game to oneshot an unsuspecting AD/AP carry?
Fighting for peace is like screwing for virginity
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
February 04 2013 06:13 GMT
#128
Tried it with Sword of the Divine, it felt dumb and horribly inefficient but it certainly two-shots any squishies.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 04 2013 09:26 GMT
#129
Verified that all Q damage is now accounted for in a crit.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Eiii
Profile Blog Joined April 2009
United States2566 Posts
February 04 2013 10:03 GMT
#130
Jungle nasus.

Machete/5pot -> kindlegem -> glacial -> IE -> PD -> visage -> mogs? LW? fist?

move visage or fist up earlier as needed. Relies entirely on having a manaless mid so you can take every blue, and on your lanes not being fucking terrible.

if your lanes are fucking terrible, you would have to stop farming to assist them. this is not acceptable.

enjoy your 2k crits 30 minutes into the game!
:3
Haasts
Profile Joined October 2011
New Zealand4445 Posts
February 04 2013 20:35 GMT
#131
Hey 101toss, it's been great spectating yr jungle Nasus games, though I've never stumbled across one from the beginning.

Some random qns:
° Are the lifesteal quints non-negotiable, or could you get away with MS quints?
° You're maxing Wither over Siphoning Strike - any particular lanes etc you prefer to gank?
° With regards to Q farm, what's yr priority (Qing the small creeps when it's off cooldown before going back to AAing the big creep etc)? What are some decent targets for yr Q bonus at 10/20/30mins from the jungle?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2013 22:22 GMT
#132
if you guys want cdr you can have 40% with blue buff at level one.
-cdr quints blues
-4/5/21 masteries

might be worth doing because frozen fist and spirit visage are pretty shitty cost effectiveness and you have to spend a lot to get there might be worth just getting locket and spirit of the ancient golem and bulwark into trinity force or something.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-02-05 00:19:32
February 04 2013 23:52 GMT
#133
I just tried nasus jungle in a custom, solo, flat AD red/quint(not sure if optimal but w/e), taking heal to compensate for not getting any help whatsoever, leveling QEEWQ.

I managed to hit 180 Q damage and level 7 in 10 minutes jungle heroing(backing once at level 4). On wraiths& wolves, with blue buff and 4% CDR it's not unrealistic to be able to spirit fire, Q one, auto big creep, Q another small creep, auto big one, finish it with a last Q after kiting for about a second or two.

2 points in spirit fire is optimal I think because it gets every creep low enough to kill with an auto attack/Q and one of the small wraiths will die to bladed armor so long as you upgrade to spirit stone at level 4/5.

EDIT: Blind picking nasus jungle, we shall see how this goes.
Porouscloud - NA LoL
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-02-05 00:22:41
February 05 2013 00:02 GMT
#134
On February 05 2013 05:35 Haasts wrote:
Hey 101toss, it's been great spectating yr jungle Nasus games, though I've never stumbled across one from the beginning.

Some random qns:
° Are the lifesteal quints non-negotiable, or could you get away with MS quints?
° You're maxing Wither over Siphoning Strike - any particular lanes etc you prefer to gank?
° With regards to Q farm, what's yr priority (Qing the small creeps when it's off cooldown before going back to AAing the big creep etc)? What are some decent targets for yr Q bonus at 10/20/30mins from the jungle?

Lifesteal quints are optional, you could always go AS/AD for faster clearing or MS/CDR for better utility. I do buy boots of swiftness pretty often so in teamfights MS quints would be worth less. Lifesteal quints are so you don't need potions after the first 5 (not to mention it scales really well in the league of health belts).
Maxing wither over siphoning strike because your q scaling doesn't increase with leveling that up (only increases cdr, mana cost, and base damage). Since it's wither, I prefer ganking any lane that doesn't have a flash escape (i.e. not Riven), but I usually see myself mid since that's where wraith camp is (and nasus loves wraith camp). If any lane is overextended or needs help I'll still go there, but that's my preference.
Priority in jungle is to E the camp, q a small thing to death, autoattack the big one, q another small thing, repeat until big one is about to die, then q. I do find myself waiting for q cd to kill a big thing because I think it's worth the wait for +12 damage, especially when speccing into some cdr.

On February 05 2013 07:22 Slayer91 wrote:
if you guys want cdr you can have 40% with blue buff at level one.
-cdr quints blues
-4/5/21 masteries

might be worth doing because frozen fist and spirit visage are pretty shitty cost effectiveness and you have to spend a lot to get there might be worth just getting locket and spirit of the ancient golem and bulwark into trinity force or something.

If you really want cost effective cdr, you can just stack lockets. I am dead fuckin' serious. Although I prefer just going locket, cdr blues, and aegis, since 4 second on max rank q is good enough for me.

Note that this stuff is still undergoing lots of playtesting. Trying to fit in avarice blade on the build (I'm sticking it in after locket for now).

you can find my match history at: http://www.lolking.net/summoner/na/22853386#history
Math doesn't kill champions and neither do wards
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-02-05 01:02:17
February 05 2013 00:46 GMT
#135
I did the same test with the cdr runes/masteries thing so you start with 20% but I only got to 225 at 10 minutes. Clear speed isnt really cdr limited at the start so I guess thats why it's not much better.

4/5/21 or just 0/9/21 might be worth it. Get cdr boots+kindlegem into spirit of the ancient golem+locket into bulwark or trinity force.

you only need 15% bonus cdr so you drop the 4% and maybe 1 CDR blue or something so you're exactly at 40% with that.

The point is you don't have to wait to get items to get your CDR meaning you get it early and use it to stack Q Faster and invest in full tank rather than going through awkward builds like glacial and spirit visage when you mightn't want either of those items.

The other reasons to get max CDR are W being a 6.6 s cd spell with a 5 second duration and also but less importantly E being up 5 seconds every 7 as well

stacking lockets is a dumb idea when CDR comes pretty easily and cheaper from runes and masteries.
AD quints are VERY meh on nasus anyway and you're already getting cdr blues so going defensive spec and going 4 pots + a ward so you can not worry about early pressure since you can ward top early and just farm for 10 minutes seems pretty smart.

also, the maximum theoretical Q farm for 1 lane is 130 every 3 minutes, and you have to q on at least once per 5 seconds at that.
A full ring of small camps 36 and they respawn every minute so if you can kill 9 creeps a minute in the jungle you can get 108 every 3 minutes so it's actually pretty damn close even if the gold/xp is way off. You also need to Q every single creep to get 130 and it's easier to q every jungle minion.

Atmas doesn't seem to make a huge amount of sense. Might as well go the whole hog and get a trinity, its guaranteed boost damage from sheen proc and gives some nice other stats as well. Atmas is pretty meh since they nerfed it down to 1.5% and thats for people who really like AD and crit while nasus doesn't use AD that well.
rhs408
Profile Joined January 2011
United States904 Posts
Last Edited: 2013-02-05 02:43:51
February 05 2013 02:43 GMT
#136
I just tried crit nasus as well in a custom, had some fun and got up to 80% crit rate along with frozen fist, was able to 1v5 the enemy team in about 15 seconds. Not sure if it's actually viable for real games though - after buying sheen and then a single IE (which in itself would be difficult to get in a game vs semi-competent players), I wasn't anywhere near as dominating as I thought I would be. You're only getting that huge damage blow 25% of the time, which is not very reliable or effective for the gold investment you're putting into it, especially in team fights. So I still don't think I'd ever get an IE or an Atma's for Nasus unless I was ridiculously fed, although TF should be a very nice buy now.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-02-05 03:34:04
February 05 2013 03:31 GMT
#137
On February 05 2013 11:43 rhs408 wrote:
I just tried crit nasus as well in a custom, had some fun and got up to 80% crit rate along with frozen fist, was able to 1v5 the enemy team in about 15 seconds. Not sure if it's actually viable for real games though - after buying sheen and then a single IE (which in itself would be difficult to get in a game vs semi-competent players), I wasn't anywhere near as dominating as I thought I would be. You're only getting that huge damage blow 25% of the time, which is not very reliable or effective for the gold investment you're putting into it, especially in team fights. So I still don't think I'd ever get an IE or an Atma's for Nasus unless I was ridiculously fed, although TF should be a very nice buy now.

the reasoning of of an atma's over other damage items is the following:

1. you can buy the money sword early and farm it up, finishing up atma's once your health pool is massive
2. atma's gives 45 armor, making it much less of a liability than IE/Hydra/LW/GB/PD/SotD/most damage items.
3. the cost, TF requires 3.9k while atma's is 2.3k (before money sword bonus is factored in)
4. atma's and money sword offers crit unlike hydra and whisper, and as of now q scales off crit (this may changed, we'll see)

The argument that base ad doesn't matter on nasus is kinda faulty since 60+ bonus on q is still 60 bonus damage on Q and autoattacks. By this logic, you probably wouldn't need a damage item; might as well buy another health belt item
Math doesn't kill champions and neither do wards
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 05 2013 07:30 GMT
#138
Here's the jungle setup I've really liked out of all my tests tonight:

Runes: Crit Quints/Marks/Seals, Armor Glyphs
Masteries: 21/9/0
Summoner Spells: Smite/Ghost
Build: Machete -> Spirit Stone + Boots -> Glacial + Kindle Gem -> Ancient Golem + Swiftness Boots -> Spirit Visage + Frozen Heart -> Last Whisper -> IE
Skill Order: QEQW R>W>Q>E

You could definitely use Armor Seals and MR Glyphs if you wanted, but Nasus actually clears fine without Armor. I routinely ended with 4+ health potions when I got a leash. You could also abstain from the Crit entirely if you so chose, but I really like the crit for the one in six chance of nailing them with a 300-400 damage Q at level 5-7. It also feeds really nicely into IE as a last item (I crit an Olaf who built FH and Sunfire Cape for 900 damage while he was ulting and benefiting from Soraka's Armor buff).

The key to the item build is tankiness and CDR, and also CC reduction. FH + Golem + SV + Swiftness boots makes you a very tanky, difficult to kite foe, and allows you to spam wither and screw over enemy teams. This build is extremely strong given how much damage you can stack on your Q.

I take two points in Q early because the small amount of extra damage and cooldown reduction is noticeable when trying to stack its damage. From there I max W for ganking. Wither gets incredibly strong incredibly quickly, and makes for some really vicious ganks in any lane.

Jungle Nasus is really, really fun, and will definitely still work even if Riot nerfs this crit craziness.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-02-05 07:55:48
February 05 2013 07:55 GMT
#139
On February 05 2013 16:30 Seuss wrote:
Here's the jungle setup I've really liked out of all my tests tonight:

Runes: Crit Quints/Marks/Seals, Armor Glyphs
Masteries: 21/9/0
Summoner Spells: Smite/Ghost
Build: Machete -> Spirit Stone + Boots -> Glacial + Kindle Gem -> Ancient Golem + Swiftness Boots -> Spirit Visage + Frozen Heart -> Last Whisper -> IE
Skill Order: QEQW R>W>Q>E

You could definitely use Armor Seals and MR Glyphs if you wanted, but Nasus actually clears fine without Armor. I routinely ended with 4+ health potions when I got a leash. You could also abstain from the Crit entirely if you so chose, but I really like the crit for the one in six chance of nailing them with a 300-400 damage Q at level 5-7. It also feeds really nicely into IE as a last item (I crit an Olaf who built FH and Sunfire Cape for 900 damage while he was ulting and benefiting from Soraka's Armor buff).

The key to the item build is tankiness and CDR, and also CC reduction. FH + Golem + SV + Swiftness boots makes you a very tanky, difficult to kite foe, and allows you to spam wither and screw over enemy teams. This build is extremely strong given how much damage you can stack on your Q.

I take two points in Q early because the small amount of extra damage and cooldown reduction is noticeable when trying to stack its damage. From there I max W for ganking. Wither gets incredibly strong incredibly quickly, and makes for some really vicious ganks in any lane.

Jungle Nasus is really, really fun, and will definitely still work even if Riot nerfs this crit craziness.

rofl monte i was just about to post running crit reds when i saw this

also why not level 1 e? it helps your clear so much (brings everything down to q range)
Math doesn't kill champions and neither do wards
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 05 2013 08:03 GMT
#140
Because I had help. Solo E is better, but with help at wolves there's little reason to avoid Q.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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