• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:19
CEST 03:19
KST 10:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW General Discussion Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11602 users

Pro Korean gamer (Code S & A) comments on Zerg - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Poopi
Profile Blog Joined November 2010
France12972 Posts
November 11 2012 09:44 GMT
#81
On November 11 2012 18:40 RageCommodore wrote:
Show nested quote +
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


Still, the answers by terran players (and yourself) on how to fix this issue for Zerg are hardly productive in most cases. All we get is things like "make the race harder to play" and "remove infestors". It's a very rare case that any progamer provides a solution to the problem, because let's face it: remove the BL/Infestor synergy (or nerf it), and Zerg wil become significantly weaker late- and midgame because the Infestor is currently the unit 90% of Zerg strategy is designed around. That's like removing/ heavily nerfing the medivac or the siege tank. I mean what would you buff to make up for the infestor with fungal and IT spawn? BL's would be basically useless against modern Protoss play because it would become so hard to protect them from Blinkstalkers/Vortex, hell even Storms or VR's (which would become viable vs Zerg again). Also vs Terran, what prevents Terrans from a) endlessly stutter stepping vs Ultras or b) stimming under Brood Lords? I understand that the Infestor is way too strong in it's current form an that there needs to be a nerf, but as you said, I'm just a noob and don't really know how the issue could be helped.
I just can't hear it anymore that progamers are just stating "Zerg is ridiculous and needs to be made harder to play" without providing any ideas on how to change Zerg in the detail without making it significantly inferior to other races.

Zerg was able to win back in the days without infestors, but anyways reversing the queen buff would be a good start since it prevented zergs from going to the lategame as easily as nowadays.
WriterMaru
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
November 11 2012 09:47 GMT
#82
On November 11 2012 18:40 RageCommodore wrote:
Show nested quote +
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


Still, the answers by terran players (and yourself) on how to fix this issue for Zerg are hardly productive in most cases. All we get is things like "make the race harder to play" and "remove infestors". It's a very rare case that any progamer provides a solution to the problem, because let's face it: remove the BL/Infestor synergy (or nerf it), and Zerg wil become significantly weaker late- and midgame because the Infestor is currently the unit 90% of Zerg strategy is designed around. That's like removing/ heavily nerfing the medivac or the siege tank. I mean what would you buff to make up for the infestor with fungal and IT spawn? BL's would be basically useless against modern Protoss play because it would become so hard to protect them from Blinkstalkers/Vortex, hell even Storms or VR's (which would become viable vs Zerg again). Also vs Terran, what prevents Terrans from a) endlessly stutter stepping vs Ultras or b) stimming under Brood Lords? I understand that the Infestor is way too strong in it's current form an that there needs to be a nerf, but as you said, I'm just a noob and don't really know how the issue could be helped.
I just can't hear it anymore that progamers are just stating "Zerg is ridiculous and needs to be made harder to play" without providing any ideas on how to change Zerg in the detail without making it significantly inferior to other races.

It's not our job to balance the game, we have to play it, even though a lot of pros could do a much better job in the place of David Kim and Dustin Browder. Which is not so hard. Besides like many other pros I've given my suggestions several times so I am not even sure why I'm answering this.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
ButtCraft
Profile Joined March 2011
United States114 Posts
November 11 2012 09:48 GMT
#83
Coming from a terran player, the problem with the TvZ matchup is the heavy mineral cost of the ghost and/or the massability of infestors.

Sure, Terran has a counter to the infestor, but there isn't enough time/money to make enough ghosts in time to counter these big midgame infestor zergling armies.

The average infestor build has 5-8 infestors by 10:00-11:00. Infestors are so large that emp is lucky to hit 2 of them.

Conservatively, I think you need at least 5 ghosts to deal properly with 8 infestors (the zerg can micro too!)

The problem with making 5 ghosts by 10:00 or 11:00 is the cost. You simply won't have any minerals for marines. Ghosts are just way too expensive for how good of a unit they are imo.
Sometimes you just gotta say fuck it, and swing for the fuckin fences
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
November 11 2012 09:50 GMT
#84
On November 11 2012 18:47 aTnClouD wrote:
It's not our job to balance the game,


Every time a person retorts with, "Where are your ideas to solve X?", or something similar, I wonder if they ever stop to think...
Froadac
Profile Blog Joined July 2009
United States6733 Posts
November 11 2012 09:51 GMT
#85
On November 11 2012 18:48 ButtCraft wrote:
Coming from a terran player, the problem with the TvZ matchup is the heavy mineral cost of the ghost and/or the massability of infestors.

Sure, Terran has a counter to the infestor, but there isn't enough time/money to make enough ghosts in time to counter these big midgame infestor zergling armies.

The average infestor build has 5-8 infestors by 10:00-11:00. Infestors are so large that emp is lucky to hit 2 of them.

Conservatively, I think you need at least 5 ghosts to deal properly with 8 infestors (the zerg can micro too!)

The problem with making 5 ghosts by 10:00 or 11:00 is the cost. You simply won't have any minerals for marines. Ghosts are just way too expensive for how good of a unit they are imo.

I would tentatively agree in the tvz matchup, but cheapening them for tvp might be problematic.
nemonic
Profile Joined November 2011
132 Posts
November 11 2012 09:52 GMT
#86
So you're citing GSL-level Non-Zergs as a proof that Zerg is imba? Funnily, if you look at the particular Code S race distributions, then there's no sign of Zerg imbaness whatsoever. Even after the infamous Queen buff, the race distributions have even been pretty balanced. Considering the RO32 race distributions in 2012, then Zerg is even the less represented race.

This thread is just nonsense. Almost all of the cites come from players who cannot live up to their old achievements anymore, and just simply blame it on imbalance.
zdfgucker
Profile Joined August 2011
China594 Posts
Last Edited: 2012-11-11 09:53:18
November 11 2012 09:52 GMT
#87
On November 11 2012 18:40 RageCommodore wrote:
I mean what would you buff to make up for the infestor with fungal and IT spawn? BL's would be basically useless against modern Protoss play because it would become so hard to protect them from Blinkstalkers/Vortex, hell even Storms or VR's (which would become viable vs Zerg again). Also vs Terran, what prevents Terrans from a) endlessly stutter stepping vs Ultras or b) stimming under Brood Lords? I understand that the Infestor is way too strong in it's current form an that there needs to be a nerf, but as you said, I'm just a noob and don't really know how the issue could be helped.
I just can't hear it anymore that progamers are just stating "Zerg is ridiculous and needs to be made harder to play" without providing any ideas on how to change Zerg in the detail without making it significantly inferior to other races.


Gee, imagine zerg really had to techswitch in late game against toss! Kinda the way the race is supposed to be played, as only zerg can tech switch easily and quickly. And god forbid you had to use banelings in late game against terran and mix your army, sort of the way terran has to do it.

You Zergs had it easy for a long time now. Terran got nerfed into oblivion and toss had its overpowered things removed, now it's your turn. And I pray to god that you guys will have to suffer the nerf wrath heavily because it's not funny anymore how Zergs beat equal or superior opponents with ease.

Nerf infestors and give Zergs some time to adapt. The skill requirement for Zerg might increase again.
fLDm
xelnaga_empire
Profile Joined March 2012
627 Posts
November 11 2012 09:57 GMT
#88
On November 11 2012 18:52 .syd. wrote:
So you're citing GSL-level Non-Zergs as a proof that Zerg is imba? Funnily, if you look at the particular Code S race distributions, then there's no sign of Zerg imbaness whatsoever. Even after the infamous Queen buff, the race distributions have even been pretty balanced. Considering the RO32 race distributions in 2012, then Zerg is even the less represented race.

This thread is just nonsense. Almost all of the cites come from players who cannot live up to their old achievements anymore, and just simply blame it on imbalance.


You must have missed the quote from Nestea. Please read the quote from Nestea amongst all the other comments.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 11 2012 09:58 GMT
#89
On November 11 2012 18:48 ButtCraft wrote:
Coming from a terran player, the problem with the TvZ matchup is the heavy mineral cost of the ghost and/or the massability of infestors.

Sure, Terran has a counter to the infestor, but there isn't enough time/money to make enough ghosts in time to counter these big midgame infestor zergling armies.

The average infestor build has 5-8 infestors by 10:00-11:00. Infestors are so large that emp is lucky to hit 2 of them.

Conservatively, I think you need at least 5 ghosts to deal properly with 8 infestors (the zerg can micro too!)

The problem with making 5 ghosts by 10:00 or 11:00 is the cost. You simply won't have any minerals for marines. Ghosts are just way too expensive for how good of a unit they are imo.



Are you serious you want Ghosts cheaper than they are? Protoss would be annihilated with cheap Ghosts running around at the 8- 9 min mark of the game. Put a bit thought into what you a saying

Ghost snipe were nerfed to hard, a few months ago, all it needs is Blizz to bump it back up a little to help Terran deal with the late game.

We have seesawed from mass ghost to mass infestor. SC2 biggest problem is the "mass ball " syndrome. Its either mass marines, mass stalker , mass infestor and it looks like its here to stay unfortunatly.

As to infestor, heres hoping that when HOTS comes out they make some real changes to it. Its sad that during the Lone Star Clash that a caster was laughing because a Zerg player made Hydras during the game this unit needs to be looked at too imho
SamirDuran
Profile Joined May 2012
Philippines895 Posts
November 11 2012 10:03 GMT
#90
On November 11 2012 18:52 .syd. wrote:

This thread is just nonsense.

yeah progamers opinions are nonsense
Don't practice until you can get it right, practice until you can't get it wrong.
nemonic
Profile Joined November 2011
132 Posts
November 11 2012 10:04 GMT
#91
On November 11 2012 18:57 xelnaga_empire wrote:
Show nested quote +
On November 11 2012 18:52 .syd. wrote:
So you're citing GSL-level Non-Zergs as a proof that Zerg is imba? Funnily, if you look at the particular Code S race distributions, then there's no sign of Zerg imbaness whatsoever. Even after the infamous Queen buff, the race distributions have even been pretty balanced. Considering the RO32 race distributions in 2012, then Zerg is even the less represented race.

This thread is just nonsense. Almost all of the cites come from players who cannot live up to their old achievements anymore, and just simply blame it on imbalance.


You must have missed the quote from Nestea. Please read the quote from Nestea amongst all the other comments.


So what does his comment change? It's just his opinion and you're just picking the single opinion that proofs your point, ignoring the other 5 comments. Also he only refers to Inf/BL which is only one part of the metagame. His comment doesn't say anything about Zerg's strength overall. I'm just saying that at the level of play of all of the cited players, there's simple no statistical proof that allows the conclusion that Zerg is so imba.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 11 2012 10:05 GMT
#92
On November 11 2012 16:07 Alokiya wrote:
To be fair, Korean pros are often fairly hyperbolic when they speak about balance. Mvp said throughout 2011 that terran was the weakest race, or he lacked confidence because his opponent's race is so strong. You have to take a lot of balance statements with a grain of salt unless specifics are given, because really, it's little more than whining without them.



basically this, although I agree with the fact that in the current metagame, bL infestor is too strong, because its to easy to reach lategame, so either nerf lategame armies or nerf spellcasters /aoe damage from being the bulk of the army (infestors /Colossus/archons/Sentries)
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
November 11 2012 10:10 GMT
#93
the problem is that with infested terrans, broodlings and static defense it always seems like zerg has like 300-400 army supply, this is the core problem I feel.
stickyhands
Profile Joined May 2011
187 Posts
November 11 2012 10:11 GMT
#94
inb4 zerg whiners explaining how much these guys are clueless...

User was warned for this post
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-11 10:15:25
November 11 2012 10:14 GMT
#95
On November 11 2012 18:52 .syd. wrote:
So you're citing GSL-level Non-Zergs as a proof that Zerg is imba? Funnily, if you look at the particular Code S race distributions, then there's no sign of Zerg imbaness whatsoever. Even after the infamous Queen buff, the race distributions have even been pretty balanced. Considering the RO32 race distributions in 2012, then Zerg is even the less represented race.

This thread is just nonsense. Almost all of the cites come from players who cannot live up to their old achievements anymore, and just simply blame it on imbalance.

basically you're post says "lol basically players (that are playing in a 'best of' situation) results are fairly spread out evenly in race distributions, therefore the game is balanced"

Rofl

Nice really bad basis

On November 11 2012 19:11 stickyhands wrote:
inb4 zerg whiners explaining how much these guys are clueless...

you're really late for that.

like really really really late
Twitter: @zhurai | Site: http://zhurai.com
Giantt
Profile Joined December 2010
Bulgaria82 Posts
November 11 2012 10:16 GMT
#96
Zergs are boxed in to playing infestor only builds because of stupidly weak hydras and mutas working only if your opponent fell asleep - of course that eventually most will figure out how to use them to their maximum potential and it would seem imbalanced - after all it took 2 years of practice. Let Terrans and Protoss players sweat a while figuring out solutions. I play on EU GM level and can tell you that the top Terrans have figured it out. For Protoss I think the issue is non-existent - players need to change their mindset away from the "before broodlord push - fingers crossed it works" to more balanced style of pokes, harrasment with macro and tech behind.
Poopi
Profile Blog Joined November 2010
France12972 Posts
November 11 2012 10:17 GMT
#97
On November 11 2012 19:16 Giantt wrote:
Zergs are boxed in to playing infestor only builds because of stupidly weak hydras and mutas working only if your opponent fell asleep - of course that eventually most will figure out how to use them to their maximum potential and it would seem imbalanced - after all it took 2 years of practice. Let Terrans and Protoss players sweat a while figuring out solutions. I play on EU GM level and can tell you that the top Terrans have figured it out. For Protoss I think the issue is non-existent - players need to change their mindset away from the "before broodlord push - fingers crossed it works" to more balanced style of pokes, harrasment with macro and tech behind.

They haven't figured it out, you are just way below their level I guess.
Because if they had figured it out, they would not be trashed by almost every same level zerg they encounter.
WriterMaru
RageCommodore
Profile Joined September 2011
Germany912 Posts
November 11 2012 10:18 GMT
#98
On November 11 2012 18:52 zdfgucker wrote:
Show nested quote +
On November 11 2012 18:40 RageCommodore wrote:
I mean what would you buff to make up for the infestor with fungal and IT spawn? BL's would be basically useless against modern Protoss play because it would become so hard to protect them from Blinkstalkers/Vortex, hell even Storms or VR's (which would become viable vs Zerg again). Also vs Terran, what prevents Terrans from a) endlessly stutter stepping vs Ultras or b) stimming under Brood Lords? I understand that the Infestor is way too strong in it's current form an that there needs to be a nerf, but as you said, I'm just a noob and don't really know how the issue could be helped.
I just can't hear it anymore that progamers are just stating "Zerg is ridiculous and needs to be made harder to play" without providing any ideas on how to change Zerg in the detail without making it significantly inferior to other races.


Gee, imagine zerg really had to techswitch in late game against toss! Kinda the way the race is supposed to be played, as only zerg can tech switch easily and quickly. And god forbid you had to use banelings in late game against terran and mix your army, sort of the way terran has to do it.

You Zergs had it easy for a long time now. Terran got nerfed into oblivion and toss had its overpowered things removed, now it's your turn. And I pray to god that you guys will have to suffer the nerf wrath heavily because it's not funny anymore how Zergs beat equal or superior opponents with ease.

Nerf infestors and give Zergs some time to adapt. The skill requirement for Zerg might increase again.


Ant what exactly would you tech switch to? About half of the units that Zerg has are useless against P lategame. You can't make Hydras against AoE tech, Roaches just evaporate vs a maxed Toss army (even with better upgrades), Lings have too few life to handle the damage output, Ultras just get slaughtered if the Toss made any Immortals... just tell me to what you would techswitch if you face the typical lategam Toss army with Archons, Colossi, Blinkstalkers, Sentries and a mothership.
Just tell me how many games you have seen where Zergs have won lategame without using the dreaded BL/Festor combo- there should be next to none.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
SlixSC
Profile Joined October 2012
666 Posts
Last Edited: 2012-11-11 10:19:11
November 11 2012 10:18 GMT
#99
On November 11 2012 18:52 .syd. wrote:
So you're citing GSL-level Non-Zergs as a proof that Zerg is imba? Funnily, if you look at the particular Code S race distributions, then there's no sign of Zerg imbaness whatsoever. Even after the infamous Queen buff, the race distributions have even been pretty balanced. Considering the RO32 race distributions in 2012, then Zerg is even the less represented race.

This thread is just nonsense. Almost all of the cites come from players who cannot live up to their old achievements anymore, and just simply blame it on imbalance.



You are quite the funny one, you cite the GSL Ro32 trying to prove that there is no imbalance and conveniently ignore the Ro16, in which, just by the way, Zerg is the most represented race.

Zerg was the least represented race in the Ro32 but they are now the most represented race in the Ro16. Do you know what this means? It means they were significantly more succesful than the other two races. As a matter of fact, the TvZ win rate in the GSL Ro32 is bigger than 60% in favor of Zerg. Yet you are using the GSL Ro32 to make an argument for how Zerg isn't imbalanced. I mean don't you see how this is a self-defeating argument?
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 11 2012 10:24 GMT
#100
Blizzard please star to listen to the truth and go out of your isolation, watch progames and CHANGE something about the game to make it fair and balanced!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
CranKy Ducklings SOOP176
CranKy Ducklings117
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE244
Nina 151
ProTech93
StarCraft: Brood War
NaDa 42
Bale 12
League of Legends
Doublelift5767
JimRising 450
Counter-Strike
summit1g10025
taco 233
Other Games
C9.Mang0454
Maynarde156
Mew2King54
UpATreeSC46
JuggernautJason17
Organizations
Dota 2
PGL Dota 2 - Main Stream149
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt227
Upcoming Events
HomeStory Cup
9h 41m
Replay Cast
22h 41m
HomeStory Cup
1d 9h
OSC
1d 11h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.