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Pro Korean gamer (Code S & A) comments on Zerg - Page 4

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Acritter
Profile Joined August 2010
Syria7637 Posts
November 11 2012 08:53 GMT
#61
For a while now I've been opposed to saying things are "imbalanced", because that seems to always get people up in arms. So instead, I posit that Infestors are an example of bad game design, and Zerg should be redesigned and rebalanced to reduce reliance on them. They encourage homogenous army compositions, force turtling, destroy micro, and destroy any semblance of variation between matchups. They need to be heavily changed and replaced with other viable compositions. I know that I am still eagerly awaiting Hydralisk hit squads, among other things, and I hope that HotS will deliver in full.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Roynalf
Profile Joined August 2011
Finland886 Posts
November 11 2012 08:54 GMT
#62
Dark in SKTelecomT1???!?!?!?!?!?
(V) (;,,;) (V) Woopwoopwoopwoop
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 11 2012 08:55 GMT
#63
It's about time.
Sup
Chylith
Profile Joined April 2011
Canada167 Posts
November 11 2012 09:02 GMT
#64
On November 11 2012 17:53 Laurens wrote:
Show nested quote +
On November 11 2012 17:43 Chylith wrote:
On November 11 2012 17:39 Laurens wrote:
On November 11 2012 17:19 mcc wrote:
On November 11 2012 17:05 scarper65 wrote:
I still don't understand why blizzard nerfed ghosts while leaving infestors untouched. Just bring the old ghosts back and there wouldn't be any problems.

TvZ is actually the smaller issue. Terrans at least have ravens so there is a potential late game in TvZ that can be attempted with reasonable success rates. PvZ is one big all-in fest, because no Protoss will go into late game willingly.


lol bullshit, TvZ is definitely worse.

TvZ 8-23 code S
PvZ 5-10

No comment one way or another regarding which is worse, however all those rates show is that there were:
1. less PvZ played in code S than TvZ.
2. that protoss won more games relative to terran vs zerg.
If protoss won all 5 of those games with immortal/sentry allins for example, that would actually prove his point of PvZ being one big "all-in fest" quite nicely.

What I don't agree with however is that TvZ is a smaller issue. I think both matchups are quite flawed right now and ravens having potential late game is quite inaccurate due to the massive amount of gas and bases needed to acquire enough ravens to beat a brood/infestor deathball relative to how many it takes to build up that same brood/infestor deathball.


Yeah for sure, I just get really annoyed when people claim PvZ is more of an issue.

Those 8 terran wins were mostly 2rax or the zerg fucking up (e.g. RorO leaving 6 ultras + the rest of his army in his nydus.)

Protoss at least has a viable allin (unbeatable, according to the creator of the build), terran only has 11/11 which isn't nearly as succesful.
Then in the lategame protoss has a hero unit that can help them win the engagement.
Not to mention they can beat zerg before lategame anyway (Rain 4-1 DRG OSL)

Terran has nothing vs the zerg lategame, we have to hope for zerg mistakes.

And now some clueless people will quote and say raven/ghost, sigh.

Don't get me wrong here, I think both PvZ and TvZ are huge issues right now. ;p
Protoss' "viable allin" is only unbeatable when parting uses it and that's, to quote someone else, "because parting just never makes a mistake when executing it. ever."
As for the mothership, that's not really a solution unless the zerg fucks up horribly and fails to properly split his units.
So that's as much hoping for mistakes as terran does in the late game.
Goddamnit this is the most retarded thing I will read all week and it's only fucking tuesday. ~Hawk
keglu
Profile Joined June 2011
Poland485 Posts
November 11 2012 09:04 GMT
#65
On November 11 2012 17:17 FlukyS wrote:

Nope the problem with ghosts was you got ghosts and you could kill everything late game Zerg had for energy. Infestors are countered directly by splitting your units and by making ghosts and getting a good set of EMPs off.


Can you be more biased? Counter to infestors is splitting but emp cant be countered by splitting?
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 11 2012 09:05 GMT
#66
On November 11 2012 17:55 avilo wrote:
It's about time.

LOL!

Sorry, just sounds really great coming from you, no offence.

Honestly, Zerg really does need some serious tweaking, and bitching about the game can be good to an extent, but everyone - from bronze to pro - needs to buck up and work hard to win.
Rescawen
Profile Joined April 2010
Finland1028 Posts
November 11 2012 09:06 GMT
#67
I geniunely want to see what happens in the IM house when nestea and MVP debate about balance and how quickly it escalates to the the comparison of GSL championships.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
November 11 2012 09:07 GMT
#68
infestas=boring... as a spectator and a player. Someone posted plaguu and dude, I really, really, really want that zerg plaguu spell. Seriously I used to watch TvZ vods in korean just for the casters combined yell "plaguu and gg"... Come on blizzard, plz take your heads out of your own asses. You are definitely not the brilliant people who perceive yourselves to be. Dustin Browder please be smarter and more flexible than you currently are... most of the community thinks you are a joke!
Its going to be a glorious day, I feel my luck could change
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
November 11 2012 09:10 GMT
#69
On November 11 2012 18:04 keglu wrote:
Can you be more biased? Counter to infestors is splitting but emp cant be countered by splitting?


Eh did you even read what I wrote, I said it was imbalanced in PvZ and ZvZ. And yes it is counted by splitting but still snipe is fine in that case and its still worth it.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
Last Edited: 2012-11-11 09:13:48
November 11 2012 09:13 GMT
#70
On November 11 2012 17:53 Laurens wrote:
Show nested quote +
On November 11 2012 17:43 Chylith wrote:
On November 11 2012 17:39 Laurens wrote:
On November 11 2012 17:19 mcc wrote:
On November 11 2012 17:05 scarper65 wrote:
I still don't understand why blizzard nerfed ghosts while leaving infestors untouched. Just bring the old ghosts back and there wouldn't be any problems.

TvZ is actually the smaller issue. Terrans at least have ravens so there is a potential late game in TvZ that can be attempted with reasonable success rates. PvZ is one big all-in fest, because no Protoss will go into late game willingly.


lol bullshit, TvZ is definitely worse.

TvZ 8-23 code S
PvZ 5-10

No comment one way or another regarding which is worse, however all those rates show is that there were:
1. less PvZ played in code S than TvZ.
2. that protoss won more games relative to terran vs zerg.
If protoss won all 5 of those games with immortal/sentry allins for example, that would actually prove his point of PvZ being one big "all-in fest" quite nicely.

What I don't agree with however is that TvZ is a smaller issue. I think both matchups are quite flawed right now and ravens having potential late game is quite inaccurate due to the massive amount of gas and bases needed to acquire enough ravens to beat a brood/infestor deathball relative to how many it takes to build up that same brood/infestor deathball.


Yeah for sure, I just get really annoyed when people claim PvZ is more of an issue.

Those 8 terran wins were mostly 2rax or the zerg fucking up (e.g. RorO leaving 6 ultras + the rest of his army in his nydus.)

Protoss at least has a viable allin (unbeatable, according to the creator of the build), terran only has 11/11 which isn't nearly as succesful.
Then in the lategame protoss has a hero unit that can help them win the engagement.
Not to mention they can beat zerg before lategame anyway (Rain 4-1 DRG OSL)

Terran has nothing vs the zerg lategame, we have to hope for zerg mistakes.

And now some clueless people will quote and say raven/ghost, sigh.

Because I thought we are talking about general design, not current metagame stats. It is not so long ago that Taeja had 70+% winrate against zerg. TvZ is much better design-wise than PvZ and thus easier to fix properly. The problem with PvZ is more fundamental and persists for much longer, it just got progressively worse for protoss over time not so quickly as TvZ. Illustrating it is just watching more skilled terrans/protoss play less skilled zergs in macro game. In both zergs win disproportionately, but in TvZ you can see that the skill difference has much bigger impact on the result than in PvZ.

Ravens (unlike ghosts) are successfully used in late game. Protoss has basically one slightly stronger raven that can get neuralled and gg. To sum it up, winrates non-withstanding PvZ has fundamental flaws much deeper than TvZ and in the end as a spectator I care more about good design of the matchups than specific winrates some specific month.
Poopi
Profile Blog Joined November 2010
France12906 Posts
November 11 2012 09:14 GMT
#71
On November 11 2012 16:07 Alokiya wrote:
To be fair, Korean pros are often fairly hyperbolic when they speak about balance. Mvp said throughout 2011 that terran was the weakest race, or he lacked confidence because his opponent's race is so strong. You have to take a lot of balance statements with a grain of salt unless specifics are given, because really, it's little more than whining without them.

People forget so fast... I'm pretty sure that this was before the amulet HT nerf and when big maps got introduced to GSL, and yes at that time terrans struggled a lot. In fact, amulet was nerfed shortly after.

WriterMaru
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2012-11-11 09:21:41
November 11 2012 09:20 GMT
#72
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
momonami5
Profile Joined July 2011
United States109 Posts
November 11 2012 09:22 GMT
#73
god of zergs has spoken.
NesquiKGG
Profile Joined February 2012
100 Posts
November 11 2012 09:27 GMT
#74
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


Then tell me how Lucifron was able to 3-0 Nerchio and 4-1 Stephano?
I cheated on my fears, broke up with my doubts, got engaged to my faith and now I'm marrying my dreams.
Prog455
Profile Joined April 2012
Denmark970 Posts
November 11 2012 09:33 GMT
#75
On November 11 2012 16:13 happyness wrote:
Show nested quote +
On November 11 2012 16:07 Alokiya wrote:
To be fair, Korean pros are often fairly hyperbolic when they speak about balance. Mvp said throughout 2011 that terran was the weakest race, or he lacked confidence because his opponent's race is so strong. You have to take a lot of balance statements with a grain of salt unless specifics are given, because really, it's little more than whining without them.


I agree, and really we shouldn't even be concerned with balance until it gets really out of hand(like when terran made up over half of Code S).

Instead we should ask: is it good game design for a race to focus on massing a particular spellcaster for 90% of all games?


Like 8 Zergs in ro16?
Poopi
Profile Blog Joined November 2010
France12906 Posts
November 11 2012 09:33 GMT
#76
On November 11 2012 18:27 NesquiKGG wrote:
Show nested quote +
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


Then tell me how Lucifron was able to 3-0 Nerchio and 4-1 Stephano?

I didn't see the games but I guess they played badly enough for it to happen.
Plus LucifroN is the terran version of Stephano when the latter is at his top (ie : not losing games to NeOangel and the likes).
WriterMaru
PopoChampion
Profile Joined November 2010
Australia91 Posts
November 11 2012 09:37 GMT
#77
Posting something like this is like posting a compilation of zerg players' complaints a long time ago. Compiling it doesn't make it any more valid. Also, showing MVP's stream from several months ago when, yes, the patch was the same, but the metagame was completely different, doesn't make any sense. Also, that screenshot was taken from when queens were still at their old range, so getting to late game was harder for zerg because of less creep and less defensive capabilities. If this is the kind of argument you are posing then I can say that Leenock was streaming only a few days ago, and when he opened 15 pool against a protoss going nexus first then forge then pylon as opposed to forge then gateway (this is greedier as it allows protoss to continue probe production sooner) the protoss walled off with two gateways so that Leenock's lings couldn't enter the base (he was getting away with being greedy). Leenock then typed "imba" and deleted it so that the stream could see. Clearly, protoss is imba, right?
RageCommodore
Profile Joined September 2011
Germany912 Posts
Last Edited: 2012-11-11 09:41:30
November 11 2012 09:40 GMT
#78
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


Still, the answers by terran players (and yourself) on how to fix this issue for Zerg are hardly productive in most cases. All we get is things like "make the race harder to play" and "remove infestors". It's a very rare case that any progamer provides a solution to the problem, because let's face it: remove the BL/Infestor synergy (or nerf it), and Zerg wil become significantly weaker late- and midgame because the Infestor is currently the unit 90% of Zerg strategy is designed around. That's like removing/ heavily nerfing the medivac or the siege tank. I mean what would you buff to make up for the infestor with fungal and IT spawn? BL's would be basically useless against modern Protoss play because it would become so hard to protect them from Blinkstalkers/Vortex, hell even Storms or VR's (which would become viable vs Zerg again). Also vs Terran, what prevents Terrans from a) endlessly stutter stepping vs Ultras or b) stimming under Brood Lords? I understand that the Infestor is way too strong in it's current form an that there needs to be a nerf, but as you said, I'm just a noob and don't really know how the issue could be helped.
I just can't hear it anymore that progamers are just stating "Zerg is ridiculous and needs to be made harder to play" without providing any ideas on how to change Zerg in the detail without making it significantly inferior to other races.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
xelnaga_empire
Profile Joined March 2012
627 Posts
November 11 2012 09:43 GMT
#79
On November 11 2012 18:37 PopoChampion wrote:
Posting something like this is like posting a compilation of zerg players' complaints a long time ago. Compiling it doesn't make it any more valid. Also, showing MVP's stream from several months ago when, yes, the patch was the same, but the metagame was completely different, doesn't make any sense. Also, that screenshot was taken from when queens were still at their old range, so getting to late game was harder for zerg because of less creep and less defensive capabilities. If this is the kind of argument you are posing then I can say that Leenock was streaming only a few days ago, and when he opened 15 pool against a protoss going nexus first then forge then pylon as opposed to forge then gateway (this is greedier as it allows protoss to continue probe production sooner) the protoss walled off with two gateways so that Leenock's lings couldn't enter the base (he was getting away with being greedy). Leenock then typed "imba" and deleted it so that the stream could see. Clearly, protoss is imba, right?


Nope, screenshot was taken after buffs were made to Queen. The screenshot was done with the latest balance changes, albeit, the new metagame hadn't deveoped yet.

Regardless, there are quite a few comments from the pros and even Nestea chimes in.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
Last Edited: 2012-11-11 09:45:28
November 11 2012 09:44 GMT
#80
On November 11 2012 18:20 aTnClouD wrote:
I get eye cancer whenever I see people posting on tl solutions on how to deal against infestors. Top tier progamers know what they are talking about and the current win rates speak for themselves alone. Your opinion on the game is almost irrelevant compared to theirs. Everything has been tried over and over and it doesn't work, yet random noobs pop out and go like "derp progamers can counter so easily with flank and ghosts I am so smart111". Also what the interviews hint the most is not only the fact zerg is overpowered but also that it's way easier to play since most of them say that an equal skill level zerg doesn't lose. This is way worse than just having a slightly unbalanced unit in my opinion.


You can double flank from the front with mass Ghosts and Ravens, because those two units will solve everything!

Blizzard won't do anything about this because all they are focused on is whether the numbers are balanced. They are seemingly oblivious to the fact that Fungal is, regardless of its balance, a stupidly boring and frustrating spell - to players and spectators both. This point is further verified by their "solutions" for the current problems in the coming expansion; the Tempest might possibly maybe probably (not) solve some issues but it's not fun to use or watch. Abilities and units need to be balanced and fun - something that Blizzard seems to have completely forgotten about.

The sad state of communication from Blizzard about the current meta-game and frankly on a general basis is disappointing to say the least. All they do is pop in once every three months and give some vague statement or two and go dark again. Perhaps they might indirectly nerf Fungal by giving rocks an additional point of armor? Who knows...
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