[H] TvZ lurker Drops - Page 2
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krndandaman
Mozambique16569 Posts
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FlameSworD
United States414 Posts
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StylishVODs
Sweden5331 Posts
Zerg can do alot of different 2hatch openings and it's hard to play against if you don't know what you're looking for. There are some different things you can notice in order to understand what build he uses. The 2hatch lurker openings he can do, opening with a 12hatch, are generally these:
The first thing you need to know in order to counter these things is to know whats coming. The answer is SCVscout and scans. With the scv you're looking for his gas timing in the main. If you're not able to scout his base before he's already put up the gas, you either need to scout faster next time, or judge from the healthbar of the pool + gas to know when he placed it. You can learn this by trying it on singleplayer. Each number represents the strategy from above:
So if he takes gas when pool is 50% you know that you don't need to play very safe with bunkers etc but rather preassure him early. If the gas goes up at the same time as the pool you have narrowed it down to two different options, based on that he uses lurkers ofcourse. The way to sort this out is to keep the scv alive longer or scan him asap. What you're looking for now is his gas in the expansion.
The way to deal with the strategies are following:
Good luck. | ||
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Gumper
United States16 Posts
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machinehead..
412 Posts
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Gumper
United States16 Posts
On June 16 2010 09:23 StylishVODs wrote: Hi Gumper. Zerg can do alot of different 2hatch openings and it's hard to play against if you don't know what you're looking for. There are some different things you can notice in order to understand what build he uses. The 2hatch lurker openings he can do, opening with a 12hatch, are generally these:
The first thing you need to know in order to counter these things is to know whats coming. The answer is SCVscout and scans. With the scv you're looking for his gas timing in the main. If you're not able to scout his base before he's already put up the gas, you either need to scout faster next time, or judge from the healthbar of the pool + gas to know when he placed it. You can learn this by trying it on singleplayer. Each number represents the strategy from above:
So if he takes gas when pool is 50% you know that you don't need to play very safe with bunkers etc but rather preassure him early. If the gas goes up at the same time as the pool you have narrowed it down to two different options, based on that he uses lurkers ofcourse. The way to sort this out is to keep the scv alive longer or scan him asap. What you're looking for now is his gas in the expansion.
The way to deal with the strategies are following:
Good luck. Where should I place my bunker in my main? I usually place one near my CC so it can cover my scvs but then the supply depots are in trouble. And also what happens if he does a dual drop on both my main and natural? Cleaning up the lurkers in the natural is really hard since the lurkers are behind the mineral line, and since its cramped, the marines get slaughtered since they will go in a line.(assume Fighting Spirit) | ||
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