• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CEST 09:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach2[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon102Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Preview: Within Reach an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11905 users

How much of a cut does blizzard get from tourny? - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 24 Next All
Talack
Profile Joined September 2010
Canada2742 Posts
Last Edited: 2011-10-13 17:26:23
October 13 2011 17:22 GMT
#301
On October 14 2011 01:29 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


Spalding is also not maintaining the courts, the players or incharge of managing the league (i.e: b.net ladder). they are not incharge of maintaining anything other than producing a basketball. there is no comparison between those two. One is a piece of rubber that requires nothing more than a player, the other is an insanely complicated video game/online set up so that you may accomplish what the basketball players are doing which is entertaining.

Also:

I may be wrong here but I do believe that basketball/sports in general are public property and therefor you cannot charge anything just for playing the game. The NBA charges you for watching "their players" play the game at a high-skill level. They are not charging you to watch basketball, they're charging you to watch their players.

SC is not public property and therefor blizzard may charge for people using their product to make money. If they didn't at least show their presence and manage these tournaments with licensing fees and advertisement cuts then there is a chance that we'd have alot of crappy tournaments ruining the game to. I'm sure that blizzard isn't making hand-over-fist money off of tournaments/licensing fees and they probably even contribute more to the promotion/set-up of the tournaments than most other companies do.
Nuzoybot
Profile Joined May 2011
Netherlands52 Posts
October 13 2011 17:24 GMT
#302
On October 14 2011 02:06 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:58 terranghost wrote:
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.



That's why copyright matters. Because it's a copyright there is no substitute good for Starcraft. I'm not saying that Blizzard is charging too much. I paid $60 dollars for their game and I wouldn't arguably paid more so it would be silly of me to say that they're charging too much. It's the way they're charging that's nonsensical to me.

I'm saying that by making their game a copyright rather than a trademark, they're generating money by rent seeking.



They created value in creating starcraft.

If you say that they are extracting rents from the tournament organizers; the tournaments are the ones doing rent seeking: profiting from the value created by blizzard. It's not rent seeking when you are charging them for profiting from your property; in this case its just charging them a % of their revenues for the service of using your property.


valaki
Profile Joined June 2009
Hungary2476 Posts
October 13 2011 17:25 GMT
#303
I think this is really cheap by Blizzard. They decided that they'd go with the "always-online-BNET2" thing (which was absolutely not required, at all, they're still maintaining the Diablo, Warcraft and Starcraft servers without this kind of bullshit), then it's kinda meh to say that "b-but we have to get back something for providing you a server!", yeah you got 60$. And patching the game requires little to no manpower compared to the making of the game. This is exactly like when I decide to buy a product, pay once for it, I can use it for "personal needs" but has to pay AGAIN if I want to move to larger scales. But I guess this is the trend nowadays, Diablo 3 will cut 3-4 times before you get your IRL money.
ggaemo fan
MLG_Lee
Profile Joined July 2010
279 Posts
Last Edited: 2011-10-13 17:28:15
October 13 2011 17:25 GMT
#304
On October 14 2011 01:29 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

Clearly that's not what's happening in Basketball today, so this is purely an example... but Starcraft II was released last year. Just sayin.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:29 GMT
#305
On October 14 2011 02:24 Nuzoybot wrote:
Show nested quote +
On October 14 2011 02:06 Klondikebar wrote:
On October 14 2011 01:58 terranghost wrote:
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.



That's why copyright matters. Because it's a copyright there is no substitute good for Starcraft. I'm not saying that Blizzard is charging too much. I paid $60 dollars for their game and I wouldn't arguably paid more so it would be silly of me to say that they're charging too much. It's the way they're charging that's nonsensical to me.

I'm saying that by making their game a copyright rather than a trademark, they're generating money by rent seeking.



They created value in creating starcraft.

If you say that they are extracting rents from the tournament organizers; the tournaments are the ones doing rent seeking: profiting from the value created by blizzard. It's not rent seeking when you are charging them for profiting from your property; in this case its just charging them a % of their revenues for the service of using your property.




But Blizzard created $60 worth of value; the game. The additional value is created by the tournament organizers, the players, the casters, and the sponsors. The only reason Blizzard is getting that additional value is because there's a law saying they get it.

Maybe they should have charged more than $60 for the game.
#2throwed
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-10-13 17:31:55
October 13 2011 17:30 GMT
#306
On October 14 2011 02:25 MLG_Lee wrote:
Show nested quote +
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 17:40:46
October 13 2011 17:31 GMT
#307
On October 14 2011 02:25 MLG_Lee wrote:
Show nested quote +
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

Clearly that's not what's happening in Basketball today, so this is purely an example... but Starcraft II was released last year. Just sayin.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


Now I see what you're saying. I see your logic. Blizzard is still technically making basketballs but they also invented basketballs. I actually had a hard time wrapping my head around the fact that Starcraft 2 is a unique KIND of good and not just one of a kind...if that makes sense.

goddammit I hate being wrong...I hate it so hard. Oh well, at least I'm more informed for it.








but srsly goddammit
#2throwed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 13 2011 17:37 GMT
#308
On October 14 2011 02:25 valaki wrote:
I think this is really cheap by Blizzard. They decided that they'd go with the "always-online-BNET2" thing (which was absolutely not required, at all, they're still maintaining the Diablo, Warcraft and Starcraft servers without this kind of bullshit), then it's kinda meh to say that "b-but we have to get back something for providing you a server!", yeah you got 60$. And patching the game requires little to no manpower compared to the making of the game. This is exactly like when I decide to buy a product, pay once for it, I can use it for "personal needs" but has to pay AGAIN if I want to move to larger scales. But I guess this is the trend nowadays, Diablo 3 will cut 3-4 times before you get your IRL money.


All three of the games you named are 7-10 years old. We were on dial up then and I don't think they are going to back patch their games to make sure they need to be online all the time.

They upkeep battle.net and the match making system(one of the main and overlooked reasons we love starcraft), continue the patch the game and provide updates. They have a full time balance and esports team who's sole purpose is to support starcraft 2 and balance the game. If you think those guys are working for $22k a year with no health or dental, you are mistaken. And if you think patching takes no effort, you are also incorrect. Relic was very open about the balance and patch process with Company of Heroes. The most difficult part of patching(for them) was getting the patch to install without any issues. Not picking the values of the patch or what would be changed, but getting it to the game and applying the patch.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:39 GMT
#309
On October 14 2011 02:30 TBO wrote:
Show nested quote +
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...
#2throwed
TBO
Profile Joined September 2009
Germany1350 Posts
October 13 2011 17:42 GMT
#310
On October 14 2011 02:39 Klondikebar wrote:
Show nested quote +
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...


hm not sure how it is the USA, but in Germany it averages at ~45% of ticket price.
Jago
Profile Joined October 2010
Finland390 Posts
October 13 2011 17:43 GMT
#311
I cannot believe the amount of people here bitching at the rates Blizzard is charging. If you are so upset, go out, develop your own AAA-grade RTS, charge the public less and let the market decide whether it's your game or Starcraft 2 that deserve long-term popularity and survival.
Longshank
Profile Joined March 2010
1648 Posts
October 13 2011 17:47 GMT
#312
On October 14 2011 02:30 TBO wrote:
Show nested quote +
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Again, you mention giving parts of the money back to the players/teams and while I'm not against the idea, how do you suggest they would do that? I can't see a feasable way
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:48 GMT
#313
On October 14 2011 02:42 TBO wrote:
Show nested quote +
On October 14 2011 02:39 Klondikebar wrote:
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...


hm not sure how it is the USA, but in Germany it averages at ~45% of ticket price.


Just double checked my source, it was Star Wars Episode 1 that notoriously demanded 90% on opening weekend. I believe ~75% is more standard. And it decreases every weekend.
#2throwed
Crosswind
Profile Joined May 2010
United States279 Posts
October 13 2011 17:50 GMT
#314
I'm excited to see everybody here arguing that Blizzard made all of its money when they sold the copy of the game go to every thread demanding patch/BNet changes, and say: Blizzard doesn't owe you anything, you knew what you got when you paid $60 for it.

-Cross
TBO
Profile Joined September 2009
Germany1350 Posts
October 13 2011 17:51 GMT
#315
On October 14 2011 02:47 Longshank wrote:
Show nested quote +
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Again, you mention giving parts of the money back to the players/teams and while I'm not against the idea, how do you suggest they would do that? I can't see a feasable way


Well the same way as they do it in traditional sports, depending on results you get a share (which is way less lopsided than the prize money distribution), additionally matches played on stage/streamed on main stream give a bonus, it's really not that hard.
conz
Profile Joined July 2011
United Kingdom163 Posts
October 13 2011 17:56 GMT
#316
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.
TheRealDude: you were lucky you scouted
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 13 2011 18:03 GMT
#317
I would like their cut to be performance related. If you see something like IPL3 where lack of LAN does its best to destroy the tournament, they shouldn't be getting anything.

We can dream, right?
Did you ever say Yes to a single joy?
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-13 18:19:21
October 13 2011 18:14 GMT
#318
So I guess I paid $60.00 for an unbalanced piece of shit (reapers for fucking ever), and then the money I want to give to Sundance for actually producing content is given to Blizzard to fix their fuck-ups (patching and balancing, how novel).

I gotta say though, Sunny being smart enough to implement a Membership program. No ad revenue = no money for Blizzard, kudos to Sunny. Unless they somehow figure out a way to fuck that up too.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 18:19 GMT
#319
It's really sad to see so many Blizzard apologists scrambling to justify their actions. Blizzard are not integral to the functioning of the esports scene, the BW scene in Korea is a clear example that esports can function quite well without (and in some cases, despite) Blizzard's intervention. There is no way to justify taking half the ad revenue of every large tournament for having two people on salary making balance changes.

Hopefully privately held companies like Valve will take the long term approach and help generate self-sustaining sport based on their IPs instead of prematurely trying to milk the life out of them. So far, they seem to be doing much better job than Blizzard, let's hope the next step is to create some direct competitor to SC, otherwise Blizzard will never change given how spineless their customers are.
jaminski
Profile Joined September 2010
England84 Posts
October 13 2011 18:26 GMT
#320
either way blizzard are making a mint from sc and wow
[ Macrophobia ] [ EU Protoss ] [ Mid Master ]
Prev 1 14 15 16 17 18 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
hero 572
soO 538
Hyuk 417
BeSt 393
Shinee 36
Mind 35
Bale 24
Mong 11
ZergMaN 10
yabsab 9
Dota 2
monkeys_forever1137
XaKoH 537
XcaliburYe168
League of Legends
JimRising 525
Other Games
summit1g9558
olofmeister723
ceh9508
Happy167
Livibee162
Mew2King88
ArmadaUGS64
Organizations
Other Games
gamesdonequick574
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH364
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2296
League of Legends
• Rush1295
• Stunt438
Upcoming Events
Afreeca Starleague
2h 20m
Soma vs Jaedong
WardiTV Weekly
3h 20m
Monday Night Weeklies
8h 20m
Sparkling Tuna Cup
1d 2h
Afreeca Starleague
1d 2h
Leta vs Soulkey
PiGosaur Cup
1d 16h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
CranKy Ducklings
5 days
[ Show More ]
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.