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How much of a cut does blizzard get from tourny?

Forum Index > SC2 General
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roymarthyup
Profile Joined April 2010
1442 Posts
October 12 2011 11:11 GMT
#1
This thought crossed my mind recently. MLG orlando is coming up soon and i was thinking. How much of the proffits of MLG actually go to blizzard?

I mean it seems unfair. If blizzard wants to make their own tournament they can, but they automatically get part of the profits of every other tournament instead of that money going to the players?

A tournament needs to survive, so if blizzard is taking a cut of the profits that really is taking a cut of what the players should be getting. The tournament isnt going to risk itself when it comes to money, its going to just reduce what it gives to the players in order to survive as long as blizzard is taking a cut.

I know its blizzards game. But in this environment what would be stopping a competitor from maybe making a better or equal game and then letting any tournament use that game free of charge with the thought that game sales would be enough to fund the company and you wouldnt need to take a cut from all the tournaments.

Then esports would switch to that game because 1) its better, or maybe its equal and 2) the tournaments no longer need to pay a large part of their money to the company. This way tournaments for that game could keep more money for themselves and give more money to the players.
ssartor
Profile Joined February 2011
United States129 Posts
October 12 2011 11:16 GMT
#2
I was under the impression that blizzard does not get a cut from tournaments. I could be wrong though.
"If you don't know, the thing to do is not to get scared, but to learn." — Ayn Rand (Atlas Shrugged)
NtroP
Profile Joined July 2010
United States174 Posts
Last Edited: 2011-10-12 11:23:11
October 12 2011 11:22 GMT
#3
Any tournament with a prize pool over a certain amount is required to pay blizz a significant chunk of all add revenue.

*edit

Being unspecific as I don't know if it's public knowledge or not.
NunedQ
Profile Joined March 2011
Germany235 Posts
October 12 2011 11:23 GMT
#4
yeah, if the prize pool is over 5k, Blizzard gets half (i think) of the ad revenue.
mnck
Profile Joined April 2010
Denmark1518 Posts
October 12 2011 11:24 GMT
#5
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!
@Munck
pPingu
Profile Joined September 2011
Switzerland2892 Posts
October 12 2011 11:25 GMT
#6
On October 12 2011 20:24 mnck wrote:
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!


TB limits his tournaments prizepool to 5000 to don't have to pay a part of the tournament money to blizzard.
ShoCK77
Profile Joined September 2010
45 Posts
October 12 2011 11:27 GMT
#7
On October 12 2011 20:25 pPingu wrote:
Show nested quote +
On October 12 2011 20:24 mnck wrote:
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!


TB limits his tournaments prizepool to 5000 to don't have to pay a part of the tournament money to blizzard.


yeah i think this is why MLG 1st place also gets 5000$
True_Spike
Profile Joined July 2004
Poland3421 Posts
Last Edited: 2011-10-12 11:30:45
October 12 2011 11:30 GMT
#8
On October 12 2011 20:27 yannick wrote:
Show nested quote +
On October 12 2011 20:25 pPingu wrote:
On October 12 2011 20:24 mnck wrote:
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!


TB limits his tournaments prizepool to 5000 to don't have to pay a part of the tournament money to blizzard.


yeah i think this is why MLG 1st place also gets 5000$


Total prize pool exceeds 5k though, so that cannot be the reason behind such a low prize pool (low for an event of such magnitude).
Tonem
Profile Joined January 2011
Australia91 Posts
October 12 2011 11:32 GMT
#9
I swear I read on the battlenet forums somewhere that they take half the prize pool for tourneys over $5k, but half the ad revenue makes a lot more sense lol.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 12 2011 11:34 GMT
#10
You have to purchase a license to run a tourney with a big ass prize pool (like the GSL). The contract for that license involves a decent chunk of change and some advertising I believe (the blizzard sign on the caster's desk at the GSL).

ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 11:34 GMT
#11
On October 12 2011 20:27 yannick wrote:
Show nested quote +
On October 12 2011 20:25 pPingu wrote:
On October 12 2011 20:24 mnck wrote:
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!


TB limits his tournaments prizepool to 5000 to don't have to pay a part of the tournament money to blizzard.


yeah i think this is why MLG 1st place also gets 5000$


It's a matter of the total prizepool, not 1st place only.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 12 2011 11:36 GMT
#12
Apparently 50% of Ad Revenue.
Artosis : Clide. idrA : Shut up.
mki
Profile Blog Joined November 2010
Poland882 Posts
Last Edited: 2011-10-12 11:38:25
October 12 2011 11:37 GMT
#13
Not sure how much it is in the states. Polish tournament organizers told me it's 10-15% from the entire prize pool IF it's over 5,000 USD.
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
aebriol
Profile Joined April 2010
Norway2066 Posts
October 12 2011 11:38 GMT
#14
Well, as long as 'ad revenue' doesn't include 'partnership revenue' it seems fair. If it includes all income, it sounds high. Wonder what's included.
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
October 12 2011 11:38 GMT
#15
Anyone who knows is under NDA so the exact details for what Blizzard gets won't be public knowledge. That said, SC2 tournaments are showing up all over so clearly it isn't impacting these leagues bad enough for them to not want to throw one.
Taengoo ♥
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
October 12 2011 11:39 GMT
#16
Could anyone point towards a source for the 50% cut? I've read it here now 4 times already without a source.. Before this turns into a "its 50%, look at the first page -.-"
월요 날 재미있
ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 11:39 GMT
#17
On October 12 2011 20:38 aebriol wrote:
Well, as long as 'ad revenue' doesn't include 'partnership revenue' it seems fair. If it includes all income, it sounds high. Wonder what's included.


It's Ad revenue.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 12 2011 11:39 GMT
#18
It is NOT always 50% of ad revenue. It is assessed in a case-by-case basis, 50% of ad revenue seems to be the standard for DreamHack and MLG I believe were the two that was stated for. It's certainly not for everything however.
suejak
Profile Joined March 2010
Japan545 Posts
October 12 2011 11:40 GMT
#19
Lots of empty-looking BS in this thread. Anybody have a source?
Are you human?
roymarthyup
Profile Joined April 2010
1442 Posts
October 12 2011 11:41 GMT
#20
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it
Broodwurst
Profile Joined June 2011
Germany1586 Posts
October 12 2011 11:41 GMT
#21
These tournaments make money with Blizzards game, of course they want a piece of that in return.
If your whole business is based on someone elses work i don't really see how you can expect anything else. Big tournaments are not just your local event that tries to cut even, they (aim to) make a profit.
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 12 2011 11:48 GMT
#22
On October 12 2011 20:41 Broodwurst wrote:
These tournaments make money with Blizzards game, of course they want a piece of that in return.
If your whole business is based on someone elses work i don't really see how you can expect anything else. Big tournaments are not just your local event that tries to cut even, they (aim to) make a profit.

They saw the return when we bought the bloody game. Remember back when people were angry that the game was going to be split in 3 parts and we'd have to pay for all 3 individually? Well apparently even that's not good enough.
ineq
Profile Joined March 2011
Sweden376 Posts
Last Edited: 2011-10-12 11:51:15
October 12 2011 11:49 GMT
#23
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


What if you did all the hard work for a game, lets call it Starcraft 2. And then another corporation comes along, lets call this MLG, and uses that product you made to make profits of their own, would you feel perfectly fine about that, even though they used your product, and you didnt make a dime?

That's like living in an apartment that's someone elses, but not paying them, cause you're doing all the housework.

How would the car-rental buisness work if you use that logic? You shouldnt have to pay the company, cause you're doing the driving, right?
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Verator
Profile Joined June 2010
United States283 Posts
October 12 2011 11:50 GMT
#24
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
Tonem
Profile Joined January 2011
Australia91 Posts
October 12 2011 11:52 GMT
#25
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 12 2011 11:54 GMT
#26
On October 12 2011 20:50 Verator wrote:
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.

I'll agree with you when esports gamers make as much as professional sports players.
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 12 2011 11:54 GMT
#27
On October 12 2011 20:52 Tonem wrote:
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

Show nested quote +
On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.

Yeah, this is the most solid source there is. It works for major broadcasted LANs, obviously tournaments with a different setup would have a different deal with Blizzard.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 12 2011 11:55 GMT
#28
Blizz should take some money from each tournament. Sure we all paid for the game, but that's just a one time purchase. If Blizz doesn't continue to generate profits, what incentive do they have to continue to support the game via server upkeep and patches and such. They need to continue to make money off of SC2, and this is a much better alternative than having an annual subscription.
I am terrible
ThyHate
Profile Joined September 2011
240 Posts
October 12 2011 11:55 GMT
#29
That's the difference between Blizzard and Riot...

Great game / Great esport support. Pick One.
Tektos
Profile Joined November 2010
Australia1321 Posts
Last Edited: 2011-10-12 12:06:38
October 12 2011 12:00 GMT
#30
On October 12 2011 20:54 ddrddrddrddr wrote:
Show nested quote +
On October 12 2011 20:50 Verator wrote:
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.

I'll agree with you when esports gamers make as much as professional sports players.


You're being incredibly vague there. Some less popular sports people actually have to work a full time job on the side so that they have money to play the sport. Not every professional sports player gets millions of dollars of wages that the elite few basketball/football/etc stars make. Until Starcraft can pull the viewers that the mainstream popular sports do, earnings of the professionals will never be as high as that.

View count is proportional to the earnings of the players. The sports where players earn the most bring millions of spectators. Starcraft doesn't.
ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 12:03 GMT
#31
On October 12 2011 20:54 ddrddrddrddr wrote:
Show nested quote +
On October 12 2011 20:50 Verator wrote:
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.

I'll agree with you when esports gamers make as much as professional sports players.


Just becuase it's on a different scale the rules don't change.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Paragleiber
Profile Joined June 2009
413 Posts
October 12 2011 12:04 GMT
#32
So even if Blizzard was to ask for 50% ad revenue, how do they even know how much ad revenue was created by a tournament? The tournament organizers could just give them a much lower number and then send them much less. I don't really see any reasonable way how Blizzard could control that efficiently.
http://www.twitter.com/Paragleiber
pezit
Profile Joined October 2010
Sweden302 Posts
October 12 2011 12:09 GMT
#33
Blizzard is soulless nowadays, and yes it used to be different.
Tektos
Profile Joined November 2010
Australia1321 Posts
October 12 2011 12:10 GMT
#34
On October 12 2011 21:04 Paragleiber wrote:
So even if Blizzard was to ask for 50% ad revenue, how do they even know how much ad revenue was created by a tournament? The tournament organizers could just give them a much lower number and then send them much less. I don't really see any reasonable way how Blizzard could control that efficiently.


General business ethics
Possibilities of legal action



Also evidence of ad revenue usually would be provided in some form I imagine.
Noocta
Profile Joined June 2010
France12578 Posts
October 12 2011 12:19 GMT
#35
Where compagny like Riot give money to tournaments for them to play their game. Blizzard take money out of tournaments because they use their game.

Weird way to promote e-sport.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Roblin
Profile Joined April 2010
Sweden948 Posts
October 12 2011 12:23 GMT
#36
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


@bolded text
to put it into perspective:
is it fair for random people to use something to make money where this "something" was not created or built by themselves without compensation to the ones creating or building it?

I can say:
I just dont feel its fair for GSL to earn money from a game that they didnt create and build.

and my question is: is it really so unfair?
I'm better today than I was yesterday!
DoublespeakUS
Profile Blog Joined August 2011
United States55 Posts
October 12 2011 12:25 GMT
#37
When you pay money to blizzard to play Starcraft 2, you aren't actually purchasing the game. You are purchasing an account so that you can play their game. You know that message that pops up when you first start your account but you click accept anyways without reading it?

You all agreed to this! Why are you complaining? A year and a half later and now this comes up on the forums, when this was common knowledge before the game was released. Blizzard owns Starcraft 2. They could very well run their own tournaments alone so they could take all the revenue, and not allow any other companies to run tournaments. Is that what you want? Or, do you want Blizzard to be open to multiple companies to compete and make high-production broadcasts of their game while giving the company who owns the game half or less of advertising revenue?

Blizzard isn't soulless. Blizzard has evolved. Like it or not, they will make a lot of money and grow. In fact, every company is doing this but they mask it with "this is for the community" context. Don't get me wrong, I dislike Blizzard's direction, but it's theirs to take. You can buy your account or not. You can watch these tournaments or not. I do believe however that Blizzard has plans and can see the "big picture" more than any us.

The only thing I wish Blizzard was doing would be to give a little kick to this esport. Similar to what Dota2 and Riot have done with their games.
MMA/Select/Thorzain
Cuiu
Profile Joined March 2011
Germany410 Posts
October 12 2011 12:27 GMT
#38
what support are you guys talking about?

no lan
you can not play from eu>kr>na
sc2 performance sucks
still no quad support
still no name change
awful chat function
awful custom games design
no overall stats we must use 3th party sites
maps are awful
tldr:bnet sucks

they give us every 3months some balance changes that they are made by one person maybe two?
Technical support is a joke (i can only speak about the german one)

i dont have a problem when they make money but give us pls something back.


User was warned for this post
TheBomb
Profile Joined October 2011
237 Posts
Last Edited: 2011-10-12 12:31:33
October 12 2011 12:29 GMT
#39
Blizzard are not promoting e-sports, they are actually hindering e-sports by taking 50% of the ad money from tournaments.

And BTW, if you purchase the game you can do whatever you want with it. You can set up tournaments and stuff and not have to pay blizzard, the only way Blizzard has to force tournament organizers to pay for this, is because there isn't LAN network. Otherwise pretty much the court would rule in favor of tournament organizers as they are providing the organization for people who've purchased the game to compete with each other and don't in any way rip off the blizzard product.

So right now Blizzard is forcing tournament organizers to pay them, because they have no other choice and because the community is too big and energetic and organized for there not to exist e-sports around starcraft 2
Starcraft 2 needs LAN support
DoublespeakUS
Profile Blog Joined August 2011
United States55 Posts
October 12 2011 12:32 GMT
#40
On October 12 2011 21:29 TheBomb wrote:
Blizzard are not promoting e-sports, they are actually hindering e-sports by taking 50% of the ad money from tournaments.

And BTW, if you purchase the game you can do whatever you want with it. You can set up tournaments and stuff and not have to pay blizzard, the only way Blizzard has to force tournament organizers to pay for this, is because there isn't LAN network. Otherwise pretty much the court would rule in favor of tournament organizers as they are providing the organization for people who've purchased the game to compete with each other and don't in any way rip off the blizzard product.

So right now Blizzard is forcing tournament organizers to pay them, because they have no other choice and because the community is too big and energetic and organized for there not to exist e-sports around starcraft 2



You never purchase the game. You purchase an account to play their game.
MMA/Select/Thorzain
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
October 12 2011 12:32 GMT
#41
On October 12 2011 20:52 Tonem wrote:
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

Show nested quote +
On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.

Should include Kennigit's response as he closed the thread tbh:

On July 25 2011 05:26 Kennigit wrote:
This isn't entirely accurate, and as far as i'm aware most tournament organizers are under NDA once they go over 5K so you won't get a proper explanation....its not as money grubbing as the OP makes it out to be. Closing, unless TB actually isn't under NDA (you can PM me).

Taengoo ♥
FaKeSC2
Profile Joined September 2011
Germany78 Posts
October 12 2011 12:33 GMT
#42
Has been said already, but it's true:

If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.
And Blizzard has invested a LOT more into this game than some game like FIFA2011 that gets released every year and also costs like 50$+.

"Blizzard got billions of dollars..." Is that a reason for companies like BASF to give money away for free? Blizzard made a game that is influencing our lives immensely. Especially teamliquid members are a lot into SC2 and therefore should be happy that there is this one single company called Blizzard who makes great strategy games. You want to play Age of Empires instead? Sure, go for it!
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
October 12 2011 12:34 GMT
#43
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it



Ok, this is effectively a 'Blizzard killing e-sports' thread.

Blizz created SC2 in order to make money - they have two options: 1) make money from SC2 as an e-sport (by taking tourney ad revenue) or 2) make money by catering to a purely casual market and REALLy killing e-sports.*

Yes, people (myself included) generally have reservations about their passion being owned but a corporate entity, but I see no evidence that this is having a negative effect on SC2 as an e-sport or otherwise. Throwing terms like 'souless' around does nothing but undermine your argument.

Whether SC2 is owned by a corporate entity that behaves as such by turning profit from its venture or not is irrelevant. What the point remains is how that venture remains sustainable, whether it can continue to develop: Blizz making money from it is key to SC2.

Indeed, for SC2 to be a financially sustainable venture e-sports must continue. Therefore it is within the interests of Blizz to do all that is possible to ensure that SC2 e-sports continue to grow.

And anyway, the money that Blizz makes from SC2 is either pumped back into SC2 development, pumped into future ventures, or as a returns share holders investments. Two out of these I am fine with, the other I'm currently indifferent to.

And those serves cost a bundle too.

*And, yes Blizz will be catering to this market anyway with the forthcoming custom map market place thing, but the e-sports core on the game will be a separate entity.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
tooDARKpark
Profile Joined June 2011
United States149 Posts
October 12 2011 12:36 GMT
#44
On October 12 2011 20:23 NunedQ wrote:
yeah, if the prize pool is over 5k, Blizzard gets half (i think) of the ad revenue.


This is precisely what I've heard on the subject, but I'd imagine there are and have been exceptions. And I really don't know what they do if there isn't any ad revenue, or if the ad revenue is non-profit. An example of non-profit ad revenue would be something like the Shoutcraft Invitational, where all of the ad revenue is simply channeled back into the prizepool for the next tournament.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
October 12 2011 12:39 GMT
#45
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 12 2011 12:40 GMT
#46
Another perspective on this, Dota2 doesn't count because there's only been one event and it was purely for publicity, but if you look at the games with companies paying money for tournaments (S2 with HoN, Riot with LoL, etc), they're all games that they get a continuous return from through microtransactions. Everyone who watches SC2 either already owns the game or is just a casual viewer who doesn't want to buy an RTS game they don't have time to dedicate to getting decent at. You could make an argument for HotS, but then what about when LotV is out?

So I have no problem with Blizzard doing this, as long as they don't get greedy. All of their games have methods of sustained revenue: WoW's subscription, SC2's tournaments and D3's real money auction house. Provided they don't make it so it's not financially viable to run a tournament over $5k, or they don't start selling new Marauder skins for $10, I'm personally fine with it.
Broodwurst
Profile Joined June 2011
Germany1586 Posts
October 12 2011 12:44 GMT
#47
On October 12 2011 20:48 ddrddrddrddr wrote:
Show nested quote +
On October 12 2011 20:41 Broodwurst wrote:
These tournaments make money with Blizzards game, of course they want a piece of that in return.
If your whole business is based on someone elses work i don't really see how you can expect anything else. Big tournaments are not just your local event that tries to cut even, they (aim to) make a profit.

They saw the return when we bought the bloody game.


You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2011-10-12 12:45:55
October 12 2011 12:45 GMT
#48
On October 12 2011 20:11 roymarthyup wrote:
what would be stopping a competitor from maybe making a better or equal game and then letting any tournament use that game free of charge


the fact that making said game would be near impossible?
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-10-12 12:47:33
October 12 2011 12:45 GMT
#49
50% of ad revenue is insanely high. I believe that Blizzard deserves a cut, just like the licensing fee from Kespa/GomTV. However it should be a token amount, to ensure quality. Blizzard benefits from tournaments even if they don't receive any monetary revenue; every single tournament is free advertising for them. If it wasn't for the tournament scene, I would've never picked up SC2. I started as a spectator and eventually become a player.

The NFL doesn't pay 50% of its ad revenue to Wilson just because the NFL broadcasts games of people using their product. SC2 is a bit different because the entire game is produced by the manufacture, so they probably do deserve a cut, but certainly not that much. Something like 5% of ad revenue or 10% of the prize pool (whichever is larger) would be much more appropriate.
FaKeSC2
Profile Joined September 2011
Germany78 Posts
Last Edited: 2011-10-12 12:48:00
October 12 2011 12:46 GMT
#50
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


That's not a real analogy. That's an analogy to computer manufacturers getting money from SC2 tournaments. A better anology would be the question if someone who invented the "game" of racing sports should get money for allowing people to "play" this racing sports game. Of course, the person who invented racing games probably lives some thousand years ago since it's such a basic idea.

EDIT: Broodwurst's analogy to music is very good. You buy the music but you're not allowed to make an event with it.
Zorkmid
Profile Joined November 2008
4410 Posts
October 12 2011 12:50 GMT
#51
On October 12 2011 21:45 RoboBob wrote:
50% of ad revenue is insanely high. I believe that Blizzard deserves a cut, just like the licensing fee from Kespa/GomTV. However it should be a token amount, to ensure quality. Blizzard benefits from tournaments even if they don't receive any monetary revenue; every single tournament is free advertising for them. If it wasn't for the tournament scene, I would've never picked up SC2. I started as a spectator and eventually become a player.

The NFL doesn't pay 50% of its ad revenue to Wilson just because the NFL broadcasts games of people using their product. SC2 is a bit different because the entire game is produced by the manufacture, so they probably do deserve a cut, but certainly not that much. Something like 5% of ad revenue or 10% of the prize pool (whichever is larger) would be much more appropriate.


I think a better analogy would be how much money it costs a football team team to use a stadium, not a football lol.
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
Last Edited: 2011-10-12 12:54:14
October 12 2011 12:53 GMT
#52
Can we stop the 50% ad revenue statement? Its never been a fact, and the one source (TB-thread) has been closed by Kennigit with the following statement. (thanks xBillehx post)

On July 25 2011 05:26 Kennigit wrote:
This isn't entirely accurate, and as far as i'm aware most tournament organizers are under NDA once they go over 5K so you won't get a proper explanation....its not as money grubbing as the OP makes it out to be. Closing, unless TB actually isn't under NDA (you can PM me).


Stop with the 50%. Really, without a source everyone might as well shout its 10% or 95%. This changes the discussion entirely, i think most people could live with 5% ad revenue, and none with 95%. Apparently 50% doesn't sit right with most people either.. Besides that i don't think Blizzard has one straight policy for all tournaments. They probably would segment their revenue gain.
IE 20% for tournaments from 5k - 10
30 % for tournaments 10K - 25K etc..
This due to the fact that most bigger tournaments get alot of revenue simply due to sponsors and higher viewer counts. Tournament organisation happy, blizzard happy. And thats not even a detailed specific contract - which the GSL probably has...

Without a source, (and apparently we won't get one since its NDA) this discussion is mute. The best thing you can argue is wether or not blizz should gain Anything from a tournament - Supporting the developement of SC2 and the cost of server bandwith (even though bnet sucks, it still costs money maintaining it).
월요 날 재미있
sVnteen
Profile Joined January 2011
Germany2238 Posts
October 12 2011 12:54 GMT
#53
nothing i think
not sure though
MY LIFE STARTS NOW ♥
DoublespeakUS
Profile Blog Joined August 2011
United States55 Posts
October 12 2011 12:56 GMT
#54
" All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard. The Game is protected by the copyright laws of the United States, international treaties and conventions, and other laws. The Game may contain materials licensed by third parties, and the licensors of those materials may enforce their rights in the event of any violation of this License Agreement. You have no interest, monetary or otherwise, in any feature or content contained in the Game or associated with the Account."

Blizzard EULA. Anyone who can log on battle.net signed this.

http://us.blizzard.com/en-us/company/legal/sc2eula.html

MMA/Select/Thorzain
ETisME
Profile Blog Joined April 2011
12387 Posts
October 12 2011 13:07 GMT
#55
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it

I feel exactly the same, I wouldn't mind as much if they actually spent this money to improve their game and doing more promotion for example.
But currently, I feel this whole game is almost entirely community-driven only, except for the most crucial parts:
Money
Balancing
What to implement onto the game (as in what features are installed)

Things that would really help out the community like clan support are just not here for no reason at all.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MarKeD
Profile Joined December 2010
Australia183 Posts
October 12 2011 13:10 GMT
#56
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.
marcesr
Profile Joined June 2008
Germany1383 Posts
October 12 2011 13:14 GMT
#57
I think financially the entire esports scene is rather unimportant for Blizzard.

Probably all the copies sold in a rather small market like Spain or Italy makes up for every tournament fee from an entire year.
Apom
Profile Blog Joined August 2011
France655 Posts
October 12 2011 13:14 GMT
#58
On October 12 2011 21:45 RoboBob wrote:
50% of ad revenue is insanely high. I believe that Blizzard deserves a cut, just like the licensing fee from Kespa/GomTV. However it should be a token amount, to ensure quality. Blizzard benefits from tournaments even if they don't receive any monetary revenue; every single tournament is free advertising for them. If it wasn't for the tournament scene, I would've never picked up SC2. I started as a spectator and eventually become a player.

The NFL doesn't pay 50% of its ad revenue to Wilson just because the NFL broadcasts games of people using their product. SC2 is a bit different because the entire game is produced by the manufacture, so they probably do deserve a cut, but certainly not that much. Something like 5% of ad revenue or 10% of the prize pool (whichever is larger) would be much more appropriate.

Actually it's not that high, ad revenue is only a portion of total revenue. It doesn't comprise subscriptions, participant/spectator passes, sales (e.g. food, t-shirts)... maybe not even partnerships.
Sated
Profile Blog Joined March 2011
England4983 Posts
October 12 2011 13:15 GMT
#59
--- Nuked ---
FairForever
Profile Joined February 2011
Canada2392 Posts
October 12 2011 13:16 GMT
#60
Seriously, people are complaining?

Blizzard created the game, they have a right to license and use the game as it is their property. Whether it sucks that they're doing it is a different story. But Blizzard's main goal is to make money, why would they intentionally forgo profits that they could obtain? That's a disservice to the people who own shares in the company.
marcesr
Profile Joined June 2008
Germany1383 Posts
October 12 2011 13:18 GMT
#61
On October 12 2011 22:10 MarKeD wrote:
Show nested quote +
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


I doubt many buy starcraft 2 for the single player (lol)


Maybe not for the singleplayer but the hardcore fans (us) who follow esports etc. make up for maybe 10 or 20% of all customers.

FairForever
Profile Joined February 2011
Canada2392 Posts
October 12 2011 13:18 GMT
#62
On October 12 2011 22:10 MarKeD wrote:
Show nested quote +
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


LOL

Except FaKeSC2 is right. Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?

BTW, Corporations are legally required to make the highest profit for their shareholders. So if Blizzard decided to "give back" they could actually be in violation of their duties to their shareholders.

See: http://en.wikipedia.org/wiki/Dodge_v._Ford_Motor_Company
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
Last Edited: 2011-10-12 13:21:23
October 12 2011 13:18 GMT
#63
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


I'm not arguing that it's OK for a company to licence software in such a way as to retain ownership and generate profit from its software (edit: indefinatley beyond the point of purchase), diminishing the rights of the consumer in the process.

This is something very different. I believe in the best circumstances that this kind of practice inhibits just as much as it promotes innovation. But those are my politics I guess.

If I wasn't clear, I support Blizz profiting from tourney ad revenue as it offers a sustainable means of income that feedsback into SC2 covering dev and server costs. Moreover, this would also ensure that Blizz's SC2 interests tally with those of e-sports. That I beleive is the most important thing.

Blizzard leasing SC2 to individual consumers (or any company for that matter) and Blizzard determining the terms of a broadcast/funded tourney are two very different things. One is the rights of an individual consumer the other the rights of another company equally out to make money.

Currently I beleive both Blizzards and e-sports tounry organises interests in SC2 are the same (or at least not too opposed) so I'm ok with things.

As I said, I'm fine with this ATM as I see no evidence that Blizz is killing e-sports. Until I do, I won't be changing my mind.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
Last Edited: 2011-10-12 13:20:51
October 12 2011 13:20 GMT
#64
Whoops double post
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
marcesr
Profile Joined June 2008
Germany1383 Posts
October 12 2011 13:22 GMT
#65
On October 12 2011 22:18 FairForever wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


LOL

Except FaKeSC2 is right. Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


Because one of Blizzards biggests strengths is the very big and loyal hardcore fanbase which is extremely helpful to hype their new games. In the first place they dont employ people like Dustin Browder because they are interested in the tournament fees but to keep their hardcore fanbase alive.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 12 2011 13:22 GMT
#66
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.
I am terrible
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
October 12 2011 13:25 GMT
#67
On October 12 2011 20:16 ssartor wrote:
I was under the impression that blizzard does not get a cut from tournaments. I could be wrong though.

Of course they take some money. They own Starcraft, so any tourney out there is just capitalizing off Blizzard's IP in a major way.

Record labels get a cut if you broadcast their music, and that isn't even on the same level of importance.
aebriol
Profile Joined April 2010
Norway2066 Posts
October 12 2011 13:26 GMT
#68
On October 12 2011 20:54 ddrddrddrddr wrote:
Show nested quote +
On October 12 2011 20:50 Verator wrote:
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.

I'll agree with you when esports gamers make as much as professional sports players.

What is defined as sport then?

Because some professional sport athletes aren't paid a lot ...

Lacrosse, Bandy, volleyball, badminton, womens soccer ... I am sure a lot more comes to mind.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
Last Edited: 2011-10-12 13:28:46
October 12 2011 13:27 GMT
#69
On October 12 2011 20:49 ineq wrote:
Show nested quote +
On October 12 2011 20:41 roymarthyup wrote:
But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


What if you did all the hard work for a game, lets call it Starcraft 2. And then another corporation comes along, lets call this MLG, and uses that product you made to make profits of their own, would you feel perfectly fine about that, even though they used your product, and you didnt make a dime?


Exactly. It's like the people who make sports equipment get a cut from the prize pool when tournaments use that equipment.

its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.


It's like if Ford made a car, and I bought it and took that car to a car race. Of course Ford should get a cut of the prize pool, right?
ElBlanco
Profile Joined July 2011
Australia140 Posts
October 12 2011 13:27 GMT
#70
Blizzard should definitely get some of the profits from these big tournaments as it is their game and they are spending a decent amount of money developing it. I think 50% is probably a little much.

They have to be careful. Yeah they want to make money from the pro scene but they don't want to encourage the tournaments to looks more towards other games like DOTA 2.

It's in blizzards interest to make sure the SC2 scene becomes as big as possible.
Lorch
Profile Joined June 2011
Germany3682 Posts
October 12 2011 13:27 GMT
#71
On October 12 2011 20:41 Broodwurst wrote:
These tournaments make money with Blizzards game, of course they want a piece of that in return.
If your whole business is based on someone elses work i don't really see how you can expect anything else. Big tournaments are not just your local event that tries to cut even, they (aim to) make a profit.


They make millions of dollar each month of of bloody wow, they made a shit lot with the game itself, and they'll make even more by splitting it in 3 parts. These tournaments help advertize their game and whatnot, and yet they want more. Imo blizzard is just a bunch of greedy bastards on the search for more money.
purecarnagge
Profile Joined August 2010
719 Posts
October 12 2011 13:28 GMT
#72
Blizzards game. Blizzards free to do w/e they want. Blizzard doesn't really care about e-sports unless it effects there bottom line. 50% of Ad Revenue doesn't make a tournament unprofitable. It does force people to charge for admission though etc etc.

If you don't like Blizzard, then stop supporting their product.
ShallNoiseUpon
Profile Joined August 2010
United States311 Posts
October 12 2011 13:28 GMT
#73
On October 12 2011 22:18 marcesr wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


I doubt many buy starcraft 2 for the single player (lol)


Maybe not for the singleplayer but the hardcore fans (us) who follow esports etc. make up for maybe 10 or 20% of all customers.



Stop making up statistics. You have no data to back this claim up.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2011-10-12 13:31:59
October 12 2011 13:30 GMT
#74
On October 12 2011 22:28 purecarnagge wrote:
Blizzards game. Blizzards free to do w/e they want. Blizzard doesn't really care about e-sports unless it effects there bottom line. 50% of Ad Revenue doesn't make a tournament unprofitable. It does force people to charge for admission though etc etc.

If you don't like Blizzard, then stop supporting their product.

Exactly. People forget that Blizzard is a company, and a publicly traded one at that. Companies have one goal: to make money. If they do anything nice, it's to build loyalty and make money. If they do anything you don't like, it's to make money.

Shocking I know. It's almost like we have this economic system in the first world that hinges on people wanting to make money.

On October 12 2011 22:28 ShallNoiseUpon wrote:
Show nested quote +
On October 12 2011 22:18 marcesr wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


I doubt many buy starcraft 2 for the single player (lol)


Maybe not for the singleplayer but the hardcore fans (us) who follow esports etc. make up for maybe 10 or 20% of all customers.



Stop making up statistics. You have no data to back this claim up.

Look at the season 1 statistics compared to now. A tiny amount of the original people who bought the game logged in once within the last few months.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
October 12 2011 13:32 GMT
#75
On October 12 2011 20:55 ThyHate wrote:
That's the difference between Blizzard and Riot...

Great game / Great esport support. Pick One.


More like great advertiser, Blizzard doesnt sponsor events because events get enough funding as is. Riot, on the other hand, needs events so it pays the prize and does everything to get viewers.
Mord
Profile Joined May 2011
Norway171 Posts
October 12 2011 13:33 GMT
#76
I have no problem with Blizzard taking a cut of the profits in exchange for using their product, but 50% of ad revenue seems pretty high.
Tofugrinder
Profile Joined September 2010
Austria899 Posts
October 12 2011 13:33 GMT
#77
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.

source?
MarKeD
Profile Joined December 2010
Australia183 Posts
October 12 2011 13:34 GMT
#78
On October 12 2011 22:18 FairForever wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


LOL

Except FaKeSC2 is right. Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?

BTW, Corporations are legally required to make the highest profit for their shareholders. So if Blizzard decided to "give back" they could actually be in violation of their duties to their shareholders.

See: http://en.wikipedia.org/wiki/Dodge_v._Ford_Motor_Company


Hardly, by properly supporting their products after sale, they can ensure their customer loyalty. However like I said competition isn't of big concern so they can basically get away with it. Yeah corporations are required to generate profit, but not every action has to be short term make money now. Oil companies pay to clean up their oil spills, yeah that cuts into their profits, but what do you think would happen if they didn't? Corporations have a responsibility to more than just shareholders.
ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 13:36 GMT
#79
On October 12 2011 22:10 MarKeD wrote:
Show nested quote +
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


Sure, Blizzard could easily afford to support and update SCII without this. But why should they?
Should they let another Corporation use their product for free? You obviously don't understand how buisness works. Just cause Blizzard wants to make money, they're not soulless or evil. Do you feel soulless every morning when you go to work to make money? Do you say no if you get a good opporunity to make more money..? Right. It's just on a different scale, friend.

Blizzard is doing right by the community, and more.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
xeus
Profile Joined September 2011
9 Posts
October 12 2011 13:36 GMT
#80
There are so many misconceptions about business and its ethics in this thread. Tournaments of a certain size are going to be for profit models. The profit to be made will most likely come through ad revenue, whether it be online streaming or product placement at the event. Either way, the revenue is being created due to the physical or electronic dissemination of Copyrighted materials and therefore Blizzard has all the right in the world to demand a cut. With the abundance of tournaments popping up its hard to believe Blizzard is using some sort of insane pricing model for its licensing fees.
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2011-10-12 13:37:34
October 12 2011 13:37 GMT
#81
On October 12 2011 22:34 MarKeD wrote:
Show nested quote +
On October 12 2011 22:18 FairForever wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


LOL

Except FaKeSC2 is right. Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?

BTW, Corporations are legally required to make the highest profit for their shareholders. So if Blizzard decided to "give back" they could actually be in violation of their duties to their shareholders.

See: http://en.wikipedia.org/wiki/Dodge_v._Ford_Motor_Company


Hardly, by properly supporting their products after sale, they can ensure their customer loyalty. However like I said competition isn't of big concern so they can basically get away with it. Yeah corporations are required to generate profit, but not every action has to be short term make money now. Oil companies pay to clean up their oil spills, yeah that cuts into their profits, but what do you think would happen if they didn't? Corporations have a responsibility to more than just shareholders.


Would not taking 50% make them profitable in the long-run?

Yeah right. Tournaments like MLG/Dreamhack will still exist and Blizzard will continue to make money. No one is not going to play SC2 because Blizzard charges these large companies a fee to play SC2.

Edit: Also oil companies are legally required to clean up their spills (Asset Retirement Obligation - recorded as a liability under the financial statements).
MarKeD
Profile Joined December 2010
Australia183 Posts
Last Edited: 2011-10-12 13:39:34
October 12 2011 13:37 GMT
#82
On October 12 2011 22:36 ineq wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


Sure, Blizzard could easily afford to support and update SCII without this. But why should they?
Should they let another Corporation use their product for free? You obviously don't understand how buisness works. Just cause Blizzard wants to make money, they're not soulless or evil. Do you feel soulless every morning when you go to work to make money? Do you say no if you get a good opporunity to make more money..? Right. It's just on a different scale, friend.

Blizzard is doing right by the community, and more.


anybody responding to me, please read the post i responded to I was speaking about them balancing and supporting the game.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
Last Edited: 2011-10-12 13:38:32
October 12 2011 13:38 GMT
#83
On October 12 2011 20:55 ThirdDegree wrote:
Blizz should take some money from each tournament. Sure we all paid for the game, but that's just a one time purchase. If Blizz doesn't continue to generate profits, what incentive do they have to continue to support the game via server upkeep and patches and such. They need to continue to make money off of SC2, and this is a much better alternative than having an annual subscription.


look at the crappy interface and features of SC2 ... I would rather pay a monthly fee and them give us the Bnet features PC games in 2011 should have
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 12 2011 13:41 GMT
#84
On October 12 2011 21:32 xBillehx wrote:
Show nested quote +
On October 12 2011 20:52 Tonem wrote:
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.

Should include Kennigit's response as he closed the thread tbh:

Show nested quote +
On July 25 2011 05:26 Kennigit wrote:
This isn't entirely accurate, and as far as i'm aware most tournament organizers are under NDA once they go over 5K so you won't get a proper explanation....its not as money grubbing as the OP makes it out to be. Closing, unless TB actually isn't under NDA (you can PM me).



It's probably case-by-case and negotiable.
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2011-10-12 13:45:36
October 12 2011 13:43 GMT
#85
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

WTF, this Blizzard love/hate thing is really going crazy. Other peoples hard work? You know that tournaments get ad revenue by streaming Starcraft games? You know, the game that was created by Blizzard? I can only imagine in what kind of Polly Pocket world people live if they honestly think that a company like Blizzard could just have other corporations use their content for free.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
October 12 2011 13:47 GMT
#86
On October 12 2011 22:34 MarKeD wrote:
Show nested quote +
On October 12 2011 22:18 FairForever wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


LOL

Except FaKeSC2 is right. Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?

BTW, Corporations are legally required to make the highest profit for their shareholders. So if Blizzard decided to "give back" they could actually be in violation of their duties to their shareholders.

See: http://en.wikipedia.org/wiki/Dodge_v._Ford_Motor_Company


Hardly, by properly supporting their products after sale, they can ensure their customer loyalty. However like I said competition isn't of big concern so they can basically get away with it. Yeah corporations are required to generate profit, but not every action has to be short term make money now. Oil companies pay to clean up their oil spills, yeah that cuts into their profits, but what do you think would happen if they didn't? Corporations have a responsibility to more than just shareholders.

No they don't. Take econ before you talk about it please.

Someone at Blizzard did a cost-benefit analysis. They then came upon a sweet spot for how much to charge tourneys so the tourney remains possible (thus giving Blizzard free advertising) and so Blizzard makes the maximum amount of money they can. That's really all there is to it.

And oil companies don't clean up spills out of some intrinsic corporate benevolence. Come on. For one they're legally obligated to do so or they will face massive fines to the point that cleaning would've been the better option. Oh, and two: if they don't clean spills, their company will get so much negative publicity that their profits would dramatically drop beyond the cost of cleanup.
Glockateer
Profile Joined June 2009
United States254 Posts
October 12 2011 13:51 GMT
#87
It is kind of sad people defend blizzards 50% policy. For a game that doesn't even include LAN support or name changes and made in 3 parts... that isn't enough money for them? Hell, at least give LAN support for large tounaments you are taking 50% of the ad revenue from. It is sad seeing delays, "disconnect" screens/lag and player drops every tournament because they are forced to play through battle.net 0.5.
GET SM4SHED
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 12 2011 13:53 GMT
#88
On October 12 2011 22:51 Glockateer wrote:
It is kind of sad people defend blizzards 50% policy. For a game that doesn't even include LAN support or name changes and made in 3 parts... that isn't enough money for them? Hell, at least give LAN support for large tounaments you are taking 50% of the ad revenue from. It is sad seeing delays, "disconnect" screens/lag and player drops every tournament because they are forced to play through battle.net 0.5.


Very few are defending the concrete 50% cut (which is highly debatable if it even is 50%), people are arguing if it's "right" of Blizzard to charge organizers for hosting tourneys
ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 13:58 GMT
#89
On October 12 2011 22:37 MarKeD wrote:
Show nested quote +
On October 12 2011 22:36 ineq wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.


Sure, Blizzard could easily afford to support and update SCII without this. But why should they?
Should they let another Corporation use their product for free? You obviously don't understand how buisness works. Just cause Blizzard wants to make money, they're not soulless or evil. Do you feel soulless every morning when you go to work to make money? Do you say no if you get a good opporunity to make more money..? Right. It's just on a different scale, friend.

Blizzard is doing right by the community, and more.


anybody responding to me, please read the post i responded to I was speaking about them balancing and supporting the game.


Yeah i know. And it has everything to do with buisness. Who the heck wants to keep working on something that doesnt generate income? No rational human beeing, that's for sure.

Essentially, they're making it viable to support a game for what is often 7-8+ years, be it by taking ad revenue or other ways, you really can't fault them for any of it. I've never seen any other company put as much effort into beeing ABLE to support their games for so long.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
October 12 2011 13:59 GMT
#90
On October 12 2011 22:51 Glockateer wrote:
It is kind of sad people defend blizzards 50% policy. For a game that doesn't even include LAN support or name changes and made in 3 parts... that isn't enough money for them? Hell, at least give LAN support for large tounaments you are taking 50% of the ad revenue from. It is sad seeing delays, "disconnect" screens/lag and player drops every tournament because they are forced to play through battle.net 0.5.


Stop saying its 50%! You're defending something that is completely unfounded. Source! How can you enter a discussion attacking a company based on false numbers? Attack them on the rest of your points if you like..
Glockateer wrote
It is kind of sad people defend blizzards 50% policy.


its kinda of sad people attack blizzard on something thats false. But if thats gonna be the case, let me join in: Its so sad blizzard has made $4billion dollars profit on SC2 and used it all on buying plots of canadian oilfields instead of expanding their HoTs team..

Ye this is fun.
월요 날 재미있
TeamBanished
Profile Joined September 2011
United States301 Posts
October 12 2011 14:22 GMT
#91
This game is still in it's infant stages, give it a couple years (just like BW) and if things are not improved, then I will complain.


For Aiur
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 12 2011 14:22 GMT
#92
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament


Blizzard also worked hard for 5 years to make this game. 5 years of lots of salaries to pay and other costs. It probably cost some tenths of millions of dollars to produce, and you are wondering why they want to earn money?

Remember, they don't make you pay a fee every month, while they do pay maintenance and almost flawless service every month.

So please try and understand this world a little better. It doesn't work on carrots.
Mess with the best, die like the rest.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
October 12 2011 14:24 GMT
#93
I was under the impression that Blizzard didn't make any money off these tournaments, unless it was their tournament.
Chameleons Cast No Shadows
doomed
Profile Joined May 2010
Australia420 Posts
October 12 2011 14:27 GMT
#94
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 12 2011 14:32 GMT
#95
this is outrageous i didn't know about that

how much money do they expect to make ?

aren't wow subscriptions already paying for their grand grand children's eductation and housing ?
Tyree
Profile Joined November 2010
1508 Posts
October 12 2011 14:33 GMT
#96
This is Blizzard's property. Without the game there is no tournament, they started making this game right after Warcraft 3 was released according to several interviews, that means that the company spent several years paying a full team of people to make a game. And now tournaments want to make money off it with no say from Blizzard?

Its no different than people putting up illegal streams of sports, tv shows, movies or even the GSL. You are taking something someone else made and making your own profit on it

I know its blizzards game. But in this environment what would be stopping a competitor from maybe making a better or equal game


And who would that be? What developer could hope to make a game even close to SC2? What developer out there has a track record for actually caring about their games, several years down the line to update them? Valve? Maybe, but they have almost no experience in making a RTS game and they still dont support their games as well as Blizzard has done

They are the only developer who could in some fantasy world, maybe might able to someday compete with Blizzard on the RTS front.
★ Top Gun ★
ineq
Profile Joined March 2011
Sweden376 Posts
October 12 2011 14:34 GMT
#97
On October 12 2011 23:32 Boonbag wrote:
this is outrageous i didn't know about that

how much money do they expect to make ?

aren't wow subscriptions already paying for their grand grand children's eductation and housing ?


Point? :O

If you made $10M, you wouldnt want to make that in to $20M?
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 12 2011 14:35 GMT
#98
On October 12 2011 23:34 ineq wrote:
Show nested quote +
On October 12 2011 23:32 Boonbag wrote:
this is outrageous i didn't know about that

how much money do they expect to make ?

aren't wow subscriptions already paying for their grand grand children's eductation and housing ?


Point? :O

If you made $10M, you wouldnt want to make that in to $20M?


its no easy job securing sponsors / adds / setting up a tournament

why on earth would you give money to blizzard for a work they don't do ?
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2011-10-12 14:38:00
October 12 2011 14:37 GMT
#99
On October 12 2011 23:35 Boonbag wrote:
Show nested quote +
On October 12 2011 23:34 ineq wrote:
On October 12 2011 23:32 Boonbag wrote:
this is outrageous i didn't know about that

how much money do they expect to make ?

aren't wow subscriptions already paying for their grand grand children's eductation and housing ?


Point? :O

If you made $10M, you wouldnt want to make that in to $20M?


its no easy job securing sponsors / adds / setting up a tournament

why on earth would you give money to blizzard for a work they don't do ?

Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.
Moderator
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 12 2011 14:38 GMT
#100
you guys are really... depressive to say the least

i'm pretty sure you all own iphones and such and buy music on itunes

jesus what a generation of fucking lamahs
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
Last Edited: 2011-10-12 14:41:46
October 12 2011 14:38 GMT
#101
On October 12 2011 22:59 Loxley wrote:
Show nested quote +
On October 12 2011 22:51 Glockateer wrote:
It is kind of sad people defend blizzards 50% policy. For a game that doesn't even include LAN support or name changes and made in 3 parts... that isn't enough money for them? Hell, at least give LAN support for large tounaments you are taking 50% of the ad revenue from. It is sad seeing delays, "disconnect" screens/lag and player drops every tournament because they are forced to play through battle.net 0.5.


Stop saying its 50%! You're defending something that is completely unfounded. Source! How can you enter a discussion attacking a company based on false numbers? Attack them on the rest of your points if you like..
Show nested quote +
Glockateer wrote
It is kind of sad people defend blizzards 50% policy.


its kinda of sad people attack blizzard on something thats false. But if thats gonna be the case, let me join in: Its so sad blizzard has made $4billion dollars profit on SC2 and used it all on buying plots of canadian oilfields instead of expanding their HoTs team..

Ye this is fun.


Now THAT I'd like source on!

Edit: BB code fail
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2011-10-12 14:42:24
October 12 2011 14:41 GMT
#102
On October 12 2011 22:22 ThirdDegree wrote:
Show nested quote +
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 12 2011 14:41 GMT
#103
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?
I am terrible
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
October 12 2011 14:49 GMT
#104
On October 12 2011 23:41 ThirdDegree wrote:
Show nested quote +
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?


Allow me:

There is no direct source from Blizz on this mystery 50% (that comes from TotalBiscuit and is unsubstantiated, though I don't distrust him).

There is a tournament form on battle.net:

http://eu.battle.net/sc2/en/community/esports/

So I would presume that there is some kind of general pro forma on percentages but for larger tourneys this would likely be some form of negotiation. But there is nothing in the public domain as to what this would be.



I'm unsurprised that tourny organisers have steered clear of this thread...
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
October 12 2011 14:51 GMT
#105
Threads like this always boil down to people arguing the validity of the EULA. LOTS of people feel that when they buy the game they are purchasing the right to use the intellectual property as they see fit (barring something extreme or harmful) but the reality is much more restrictive. Your 50-60 dollars buys you nothing more than the ability to play the game on Blizzard's terms, no matter how unreasonable. Changing this would require a MAJOR overhaul of intellectual property laws, an area very few if any of us have real expertise in.

So FOR NOW we should count our blessings that Blizzard is as "generous" as they are.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
October 12 2011 15:03 GMT
#106
On October 12 2011 23:49 Deleuze wrote:
Show nested quote +
On October 12 2011 23:41 ThirdDegree wrote:
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?


Allow me:

There is no direct source from Blizz on this mystery 50% (that comes from TotalBiscuit and is unsubstantiated, though I don't distrust him).



And it can't be substantiated, ever, unless Blizzard comes out and admits it, because if you agree to it, you get put under an NDA about it. I have my source, but in order to substantiate it I would have to reveal that source and the fact that they violated their NDA by telling me. Of course I'm not going to do that. From what I can tell, any conversation with Blizzard on the subject gets NDAed before it even begins, so if you don't decide to play ball, you still can't talk about it.

No surprise it's NDAed, considering how unpopular a notion it is. If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
zmansman17
Profile Joined March 2011
United States2567 Posts
October 12 2011 15:03 GMT
#107
On October 12 2011 20:23 NunedQ wrote:
yeah, if the prize pool is over 5k, Blizzard gets half (i think) of the ad revenue.



What? That's crazy!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
October 12 2011 15:04 GMT
#108
If BLizzard does take half of ad revenue, is this why there is no LAN like BW?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 12 2011 15:07 GMT
#109
Funny how other companies pay events to host their games or at least help with the prizepool but Blizzard on the other hand is taking everyone's money.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
FairForever
Profile Joined February 2011
Canada2392 Posts
October 12 2011 15:07 GMT
#110
On October 13 2011 00:03 TotalBiscuit wrote:
Show nested quote +
On October 12 2011 23:49 Deleuze wrote:
On October 12 2011 23:41 ThirdDegree wrote:
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?


Allow me:

There is no direct source from Blizz on this mystery 50% (that comes from TotalBiscuit and is unsubstantiated, though I don't distrust him).



And it can't be substantiated, ever, unless Blizzard comes out and admits it, because if you agree to it, you get put under an NDA about it. I have my source, but in order to substantiate it I would have to reveal that source and the fact that they violated their NDA by telling me. Of course I'm not going to do that. From what I can tell, any conversation with Blizzard on the subject gets NDAed before it even begins, so if you don't decide to play ball, you still can't talk about it.

No surprise it's NDAed, considering how unpopular a notion it is. If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.


Easy to say, but here's the thing.

LAN: Costs $ to implement, no one is going to buy the game to play LAN (in fact, if it becomes pirated, could hurt sales)

Look, I understand you have different motives from Blizzard. You seem like a nice guy (although Idra disagrees lol) with good motives on how to promote E-sports.

That's not Blizzard's job. Blizzard, as a corporation, needs to make as much $ as it can. And in that context these are pretty good business decisions.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2011-10-12 15:22:02
October 12 2011 15:21 GMT
#111
Blizzard should make a special version of SCII only for tournament play that makes the tournament valid.

Imagine MLG buying the LAN package from Blizzard. It costs 3000$. In game interface is slightly different to show the tournament validation. No extra fee needed to be payed from the organizers.. Clients expires in 15 days.

If a client like that gets pirated the in game interface will show from witch event it was pirated and they can sue the organizers.
Mess with the best, die like the rest.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-10-12 15:42:22
October 12 2011 15:41 GMT
#112
On October 13 2011 00:03 TotalBiscuit wrote:
If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.


They have created the entire platform upon which this whole things rests, they sell it with no monthly fee and support the game on a regular basis. They've cornered the market. I don't see how they don't deserve the money, Blizzard as an entity as put as least the same amount of work and resources into the business of SC2 as an eSport as all players, casters and organizers combined.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 12 2011 15:44 GMT
#113
On October 13 2011 00:41 Zorkmid wrote:
Show nested quote +
On October 13 2011 00:03 TotalBiscuit wrote:
If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.


They have created the entire platform upon which this whole things rests, they sell it with no monthly fee and support the game on a regular basis. They've cornered the market. I don't see how they don't deserve the money, Blizzard as an entity as put as least the same amount of work and resources into the business of SC2 as an eSport as all players, casters and organizers combined.


Well said.
"Its easy, just trust your CPU".-Boxer on being good at games
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 12 2011 15:53 GMT
#114
I disagree, they made a game, we as a community made an Esport.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
ddrddrddrddr
Profile Joined August 2010
1344 Posts
October 12 2011 15:59 GMT
#115
On October 12 2011 22:26 aebriol wrote:
Show nested quote +
On October 12 2011 20:54 ddrddrddrddr wrote:
On October 12 2011 20:50 Verator wrote:
Blizzard spent close to a decade and thousands of man-hours building the game, and other people are using it for profit. You don't bitch and moan that the NFL takes a cut of the profits in exchange for getting stadiums and dozens of TV deals and advertisements. You are getting permission to use their copywrited product for money, its the same as if you build a racing car off of the blueprints for a Ford car and then created a whole racing circuit from that car, of course Ford is going to make you represent them.

I'll agree with you when esports gamers make as much as professional sports players.

What is defined as sport then?

Because some professional sport athletes aren't paid a lot ...

Lacrosse, Bandy, volleyball, badminton, womens soccer ... I am sure a lot more comes to mind.

Right, and what corporations are leeching off their tournaments? Is there some company that automatically takes 50% (shut up about it being unsubstantiated, give me a better number) out of the revenues for doing nothing.
Longshank
Profile Joined March 2010
1648 Posts
Last Edited: 2011-10-12 16:01:52
October 12 2011 15:59 GMT
#116
On October 13 2011 00:03 TotalBiscuit wrote:
Show nested quote +
On October 12 2011 23:49 Deleuze wrote:
On October 12 2011 23:41 ThirdDegree wrote:
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?


Allow me:

There is no direct source from Blizz on this mystery 50% (that comes from TotalBiscuit and is unsubstantiated, though I don't distrust him).



No surprise it's NDAed, considering how unpopular a notion it is. If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.


I'm confused, how is your unwillingness to pay money for your online tournament in any way related to a mistake/tech issue over in the US or the existence of LAN?

What more do you expect them to do to support your particular event?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
October 12 2011 16:02 GMT
#117
I don't have the facts to back this up but blizzard tournaments are planned and orchestrated to distract from the failed policies of the obama administration.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ineq
Profile Joined March 2011
Sweden376 Posts
Last Edited: 2011-10-12 16:06:48
October 12 2011 16:04 GMT
#118
On October 12 2011 23:35 Boonbag wrote:
Show nested quote +
On October 12 2011 23:34 ineq wrote:
On October 12 2011 23:32 Boonbag wrote:
this is outrageous i didn't know about that

how much money do they expect to make ?

aren't wow subscriptions already paying for their grand grand children's eductation and housing ?


Point? :O

If you made $10M, you wouldnt want to make that in to $20M?


its no easy job securing sponsors / adds / setting up a tournament

why on earth would you give money to blizzard for a work they don't do ?


WHAT?? They did the work. They freakin' made Starcraft 2. It's a product like anything else.

For example; You pay your internet provider to use their product, MLG and Dreamhack pay Blizzard to use their product. It's simple really.

Radio/TV-stations pay Record companies every time they use their product in public media. Tournament organizers pay Blizzard every time they use their product in public media.

Makes sense to me atleast.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
andrewlt
Profile Joined August 2009
United States7702 Posts
October 12 2011 16:06 GMT
#119
On October 12 2011 23:41 opisska wrote:
Show nested quote +
On October 12 2011 22:22 ThirdDegree wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

Show nested quote +
On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling



Only countries with western style law systems for intellectual property actually have viable video game industries. There's a reason for that.

Le BucheRON
Profile Joined May 2010
Canada619 Posts
October 12 2011 16:08 GMT
#120
On October 13 2011 01:06 andrewlt wrote:
Show nested quote +
On October 12 2011 23:41 opisska wrote:
On October 12 2011 22:22 ThirdDegree wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling



Only countries with western style law systems for intellectual property actually have viable video game industries. There's a reason for that.



lol, so the reason Zaire doesn't have a thriving videogame industry is because of intellectual property laws? Intellectual property laws will be developed as the need arises. It wasn't like the makers of Pong were like, "Finally, we have some good legal protection for our game! Let's release this sucker!"
Guess who`s special?!
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2011-10-12 16:17:03
October 12 2011 16:15 GMT
#121
On October 13 2011 01:08 Le BucheRON wrote:
Show nested quote +
On October 13 2011 01:06 andrewlt wrote:
On October 12 2011 23:41 opisska wrote:
On October 12 2011 22:22 ThirdDegree wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling



Only countries with western style law systems for intellectual property actually have viable video game industries. There's a reason for that.



lol, so the reason Zaire doesn't have a thriving videogame industry is because of intellectual property laws? Intellectual property laws will be developed as the need arises. It wasn't like the makers of Pong were like, "Finally, we have some good legal protection for our game! Let's release this sucker!"



Actually, they were. Without those laws, they'd be working in some other industry. Most of the early pioneers in the videogame industry were people who quit their day jobs to make games, something they wouldn't do if the law didn't make it a viable profession.
FinBenton
Profile Joined March 2011
Finland870 Posts
Last Edited: 2011-10-12 16:22:56
October 12 2011 16:22 GMT
#122
50% cant be right, sounds absolutely madness. Nothing can approve that share. Normal game companies create a game, sell it, patch a couple of years for free and then releases a new game. These tournaments are free advertisement for blizzards game and that alone should be WAY enough for blizz.
LeKiNGG
Profile Joined August 2011
Canada110 Posts
October 12 2011 16:25 GMT
#123
Blizzard needs new monthly revenue since WoW is starting to decline, I think its one little way for them to compensate for it.

Still I think its fair that they do it, since they created the game...
IdrA and Stephano fighting!
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
October 12 2011 16:39 GMT
#124
On October 13 2011 00:21 ceaRshaf wrote:
Blizzard should make a special version of SCII only for tournament play that makes the tournament valid.

Imagine MLG buying the LAN package from Blizzard. It costs 3000$. In game interface is slightly different to show the tournament validation. No extra fee needed to be payed from the organizers.. Clients expires in 15 days.

If a client like that gets pirated the in game interface will show from witch event it was pirated and they can sue the organizers.


This seems like a smart idea, and a possibility in the future.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 12 2011 16:42 GMT
#125
Personally I have payed, in total, more money for tournament tickets than on the actual game.Since all the money earned by those tournaments are based on a 3rd party product it's sounds perfectly all right that they pay some fees to Blizzard.

Simpler put, every money made with something blizzard related has to be shared with them with no excuses. Don't know why we are even discussing this.
Mess with the best, die like the rest.
Sanchonator
Profile Joined September 2010
Australia490 Posts
October 12 2011 16:49 GMT
#126
On October 13 2011 01:39 Deleuze wrote:
Show nested quote +
On October 13 2011 00:21 ceaRshaf wrote:
Blizzard should make a special version of SCII only for tournament play that makes the tournament valid.

Imagine MLG buying the LAN package from Blizzard. It costs 3000$. In game interface is slightly different to show the tournament validation. No extra fee needed to be payed from the organizers.. Clients expires in 15 days.

If a client like that gets pirated the in game interface will show from witch event it was pirated and they can sue the organizers.


This seems like a smart idea, and a possibility in the future.


didnt blizzard provide a LAN server for WoW when MLG ran WoW tournaments?
TheBomb
Profile Joined October 2011
237 Posts
October 12 2011 16:51 GMT
#127
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


Yeah I agree with this statement 100%. Why is it that if something is in virtual reality, that doesn't eve have real value all of a sudden its okay to butcher us and steal our money for something that should be free.

I mean I'm really sick and tired of all the people defending this daylight robing these gaming companies are doing and everyone justifying it.

Ten years ago then made 5x more entertaining games with 5x less people and gave all the content for $40, but now somehow they've convinced people that earning hundreds of millions per game is too little and that gamers are bad and piracy is destroying the market, when the market has been growing each year by 10%-15% percent for that past 20 years. Its all lies.

Blizzard made 180 million on Starcraft 2 in profits, that is a lot of money, 10 years ago that would have ensured support of the game for 10 years, free servers until there were people playing and LAN support and not forcing tournaments to pay.

How did it become that 180 million in profits is now insignificant any why is the definition of a successful game now one that makes 1 billion in profit and not a game the blows your mind by how amazing it is.

Seriously Blizzard should not be sympathized to, they make huge money for their games and giving them 50% of the ad revenue from tournaments who barely exist and are very unstable overall isn't right, nor should be lawful, its basically extortion.
Starcraft 2 needs LAN support
Capook
Profile Joined April 2010
United States122 Posts
October 12 2011 16:56 GMT
#128
I hope the claims are true that blizz is taking a cut off ad revenue. Guys, blizzard designed sc2 with esports in mind. NEWS FLASH: This is not the way to make money off game sales. They did this because they want to make money off esports. If they aren't able to do that, there will be no sc3 (at least not designed for esports).

So, if you like esports, support blizzard making money off it for God's sake.
Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-10-12 16:59:59
October 12 2011 16:59 GMT
#129
Personally, I find all of this completely hilarious. Not only does Blizzard do jack shit to promote competitive SC2, screws with competitive balance for the sake of team games, releases B.Net0.2 missing half the features which the original Battle.net had 10 years ago, some of which are crucial for the development of the scene (shared replay viewing for instance), and they still have the gall to demand money from tournament organisers, who provide them with free and effective advertisement.

At times like these I kind of wish there was no BW, SC2 was released under a different name, and faded into obscurity like any other RTS, just like it should've based on its own merits.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 12 2011 17:03 GMT
#130
On October 13 2011 01:08 Le BucheRON wrote:
Show nested quote +
On October 13 2011 01:06 andrewlt wrote:
On October 12 2011 23:41 opisska wrote:
On October 12 2011 22:22 ThirdDegree wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling



Only countries with western style law systems for intellectual property actually have viable video game industries. There's a reason for that.



lol, so the reason Zaire doesn't have a thriving videogame industry is because of intellectual property laws? Intellectual property laws will be developed as the need arises. It wasn't like the makers of Pong were like, "Finally, we have some good legal protection for our game! Let's release this sucker!"


There is no country currently with the name Zaire.
Capook
Profile Joined April 2010
United States122 Posts
Last Edited: 2011-10-12 17:04:43
October 12 2011 17:04 GMT
#131
[mistake posted wrong thread]
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2011 17:04 GMT
#132
On October 13 2011 01:51 TheBomb wrote:
Show nested quote +
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


Yeah I agree with this statement 100%. Why is it that if something is in virtual reality, that doesn't eve have real value all of a sudden its okay to butcher us and steal our money for something that should be free.

I mean I'm really sick and tired of all the people defending this daylight robing these gaming companies are doing and everyone justifying it.

Ten years ago then made 5x more entertaining games with 5x less people and gave all the content for $40, but now somehow they've convinced people that earning hundreds of millions per game is too little and that gamers are bad and piracy is destroying the market, when the market has been growing each year by 10%-15% percent for that past 20 years. Its all lies.

Blizzard made 180 million on Starcraft 2 in profits, that is a lot of money, 10 years ago that would have ensured support of the game for 10 years, free servers until there were people playing and LAN support and not forcing tournaments to pay.

How did it become that 180 million in profits is now insignificant any why is the definition of a successful game now one that makes 1 billion in profit and not a game the blows your mind by how amazing it is.

Seriously Blizzard should not be sympathized to, they make huge money for their games and giving them 50% of the ad revenue from tournaments who barely exist and are very unstable overall isn't right, nor should be lawful, its basically extortion.


I think you are confused as to what extortion is.

Blizzard also supports the tournments by provided them with free licenses for their game, adds on battle.net and their website.

Also, Blizzard actively patchs the game and provides post sale support. If you think this is standard and should not be included, you need to listen to some interviews after the game developers conference(GDC). They constantly talk about the difficulty of supporting a game after release and justifying to their investors. The amount of post release support that Blizzard provides is only matched by Valve(who also happens to install as store on your computer when you play their games).

It is better that Blizzard makes money off of these tournments. It justifies the money spent of patching, support and upkeep of the whole system that SC2 needs. If Blizzard doesn't make money, the first question their investors will ask is: Why? And the second question they will ask is: Can we make money or how do we stop it?

Also, Blizzard did not make the car parts. They made the car and the track the cars race on. They also provided the seats for people to watch the race. MLG and the other tournments are the TV networks showing the race.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2011-10-12 17:07:40
October 12 2011 17:07 GMT
#133
On October 13 2011 01:51 TheBomb wrote:
Show nested quote +
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


Yeah I agree with this statement 100%. Why is it that if something is in virtual reality, that doesn't eve have real value all of a sudden its okay to butcher us and steal our money for something that should be free.

I mean I'm really sick and tired of all the people defending this daylight robing these gaming companies are doing and everyone justifying it.

Ten years ago then made 5x more entertaining games with 5x less people and gave all the content for $40, but now somehow they've convinced people that earning hundreds of millions per game is too little and that gamers are bad and piracy is destroying the market, when the market has been growing each year by 10%-15% percent for that past 20 years. Its all lies.

Blizzard made 180 million on Starcraft 2 in profits, that is a lot of money, 10 years ago that would have ensured support of the game for 10 years, free servers until there were people playing and LAN support and not forcing tournaments to pay.

How did it become that 180 million in profits is now insignificant any why is the definition of a successful game now one that makes 1 billion in profit and not a game the blows your mind by how amazing it is.

Seriously Blizzard should not be sympathized to, they make huge money for their games and giving them 50% of the ad revenue from tournaments who barely exist and are very unstable overall isn't right, nor should be lawful, its basically extortion.


180 million dollars means nothing to a big company. NOTHING! Remember blockbuster movies cost over 300 millions. So nobody cares that you think it's big bucks. And check this article from 2010,exactly before the release.

http://www.escapistmagazine.com/news/view/102140-Blizzard-Dropped-Over-100-Million-On-StarCraft-II

You say they made 180 millions (source plz?). Well they payed maybe half to make it (no official source) . And guess what, they expected to make 500 millions per expansion. UPS!


And about the virtual thing, last time I checked I could not multiplicate my car to an infinite number of copies.

By the way some people talk around here I am 100% that they did not earn one buck.

Mess with the best, die like the rest.
TheBomb
Profile Joined October 2011
237 Posts
October 12 2011 17:13 GMT
#134
On October 13 2011 02:07 ceaRshaf wrote:
Show nested quote +
On October 13 2011 01:51 TheBomb wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


Yeah I agree with this statement 100%. Why is it that if something is in virtual reality, that doesn't eve have real value all of a sudden its okay to butcher us and steal our money for something that should be free.

I mean I'm really sick and tired of all the people defending this daylight robing these gaming companies are doing and everyone justifying it.

Ten years ago then made 5x more entertaining games with 5x less people and gave all the content for $40, but now somehow they've convinced people that earning hundreds of millions per game is too little and that gamers are bad and piracy is destroying the market, when the market has been growing each year by 10%-15% percent for that past 20 years. Its all lies.

Blizzard made 180 million on Starcraft 2 in profits, that is a lot of money, 10 years ago that would have ensured support of the game for 10 years, free servers until there were people playing and LAN support and not forcing tournaments to pay.

How did it become that 180 million in profits is now insignificant any why is the definition of a successful game now one that makes 1 billion in profit and not a game the blows your mind by how amazing it is.

Seriously Blizzard should not be sympathized to, they make huge money for their games and giving them 50% of the ad revenue from tournaments who barely exist and are very unstable overall isn't right, nor should be lawful, its basically extortion.


180 million dollars means nothing to a big company. NOTHING! Remember blockbuster movies cost over 300 millions. So nobody cares that you think it's big bucks. And check this article from 2010,exactly before the release.

http://www.escapistmagazine.com/news/view/102140-Blizzard-Dropped-Over-100-Million-On-StarCraft-II

You say they made 180 millions (source plz?). Well they payed maybe half to make it (no official source) . And guess what, they expected to make 500 millions per expansion. UPS!


And about the virtual thing, last time I checked I could not multiplicate my car to an infinite number of copies.

By the way some people talk around here I am 100% that they did not earn one buck.



I'm talking about 180 million in profits, so it doesn't matter if they wasted 1 billion to make SC2, if they made 180 million in profits, that means it generated 1.18 billion revenue and that is big.
Starcraft 2 needs LAN support
MasterKush
Profile Joined April 2011
United Kingdom568 Posts
October 12 2011 17:15 GMT
#135
If you are going to link to an article - please read the whole thing.

Quoted from the Escapist Magazine article:

[UPDATE]The Wall Street Journal admitted it made an error with the $100 million figure. It turns out that amount was spent on World of Warcraft, not StarCraft II. Blizzard hasn't released its budget for StarCraft II, but it probably cost somewhere between $1 million and $1 billion.
"Because, maybe, unlike what every whining kid on the internet thinks, terran actually isn't the easiest race? Shocking, I know." - Liquid`Jinro
TheBomb
Profile Joined October 2011
237 Posts
October 12 2011 17:23 GMT
#136
On October 13 2011 02:15 MasterKush wrote:
If you are going to link to an article - please read the whole thing.

Quoted from the Escapist Magazine article:

[UPDATE]The Wall Street Journal admitted it made an error with the $100 million figure. It turns out that amount was spent on World of Warcraft, not StarCraft II. Blizzard hasn't released its budget for StarCraft II, but it probably cost somewhere between $1 million and $1 billion.

And what this guy said. Better read up on your articles buddy. Fact is it was WOW $100 million production cost and judging by that I'd say SC2 probably cost them about half of that.

And also my numbers are from Activision-Blizzard talk to shareholders about 6 months after the game was released, so it could actually be bigger right now.
Starcraft 2 needs LAN support
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 12 2011 17:23 GMT
#137
On October 13 2011 01:49 Sanchonator wrote:
Show nested quote +
On October 13 2011 01:39 Deleuze wrote:
On October 13 2011 00:21 ceaRshaf wrote:
Blizzard should make a special version of SCII only for tournament play that makes the tournament valid.

Imagine MLG buying the LAN package from Blizzard. It costs 3000$. In game interface is slightly different to show the tournament validation. No extra fee needed to be payed from the organizers.. Clients expires in 15 days.

If a client like that gets pirated the in game interface will show from witch event it was pirated and they can sue the organizers.


This seems like a smart idea, and a possibility in the future.


didnt blizzard provide a LAN server for WoW when MLG ran WoW tournaments?


Yes blizzard made private clients for tournament usage.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 12 2011 17:24 GMT
#138
On October 13 2011 02:15 MasterKush wrote:
If you are going to link to an article - please read the whole thing.

Quoted from the Escapist Magazine article:

[UPDATE]The Wall Street Journal admitted it made an error with the $100 million figure. It turns out that amount was spent on World of Warcraft, not StarCraft II. Blizzard hasn't released its budget for StarCraft II, but it probably cost somewhere between $1 million and $1 billion.


Read my post.

You say they made 180 millions (source plz?). Well they payed maybe half to make it (no official source)


I'm talking about 180 million in profits, so it doesn't matter if they wasted 1 billion to make SC2, if they made 180 million in profits, that means it generated 1.18 billion revenue and that is big.


Again, source please.

It's profit versus expectations. 18% profit is low. With that profit you can't grow (let's say launch 2 games now) you just maintain the current situation.
Mess with the best, die like the rest.
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
October 12 2011 17:26 GMT
#139
If they provide the tournament with a big support (advertisement in the Battle Net) and those things have a hughe impact on the viewer count they should totally get a part of the cake.
But only providing a computergame, even with support and balance, isnt enough to get 50%.
They already splittet the game in Parts wich probably doubles the provit.

On the other hand what this system does is that all the tournaments are either pretty smal or very hughe. And i think this is a good thing.
If you pass that 5k thing you wanna make a hughe step forward so somehow it forces them to get as awsome as MLG or IPL3...


F-
TheStonerer
Profile Joined June 2011
Canada278 Posts
October 12 2011 17:38 GMT
#140
On October 13 2011 02:03 Numy wrote:
Show nested quote +
On October 13 2011 01:08 Le BucheRON wrote:
On October 13 2011 01:06 andrewlt wrote:
On October 12 2011 23:41 opisska wrote:
On October 12 2011 22:22 ThirdDegree wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


This analogy isn't particularly relevant. If a car company took time to update my car with newer parts, keep it running, and fill it with gas, then I would have no problem with them taking a cut from racing profits. A car is a one time purchase and then it's out of the manufacturer's hands. Blizzard is spending time and money keeping server's running and updating the game. Eventually people will stop buying the game due to saturation, and will not make money off of it. When that time comes, they will stop supporting it, unless they have a business model that generates profits.

A one time purchase of $120 (let's say 60 for the game and 60 for the following 2 expansions) is a small price to play for what we hope to be 10+ years of entertainment. We don't pay to play on bnet, which costs money to maintain. This is just a case of internet entitlement, we get used to everything being free and then complain when we realize it's not.

We should also hear the pro's feelings on the subject, as they are really the ones affected.


This would be almost a relevant point. Except for the fact that the only reason why we need them to keep bnet online is that they won't let us play without it, even if it is perfectly technicaly possible". And a very big part of the reasons they need to publish patches is that the game was published in an unfinished state (I am not takling balance patches here, but the sheer amount of bug fixes and "intergace improvements" that are actually fixes for stuff that there was not enough time to make.)

Anyway, I think that many people are arguing in the wrong direction here. I am not blaming Blizzard of doing anything wrong, hell it's a company it's supposed to make as much money as possible. I am blaming the lawmakers, they are the ones that made this possible. I am actually try to use this particular issue to maybe motivate a couple of more people to think about whether the perception of "intellectual property" that is encoded into most of the western law systems, is the correct one - hoping that the fact that the it may be hurting something we all love, that is, ESPORTS!

PS:

On October 12 2011 21:44 Broodwurst wrote:
You do realize there's a difference between personal or corporate usage?
Just because you bought 1000 mp3s doesn't mean you can charge people for listening to them.


Yes, I do and I think that this is a also very much wrong.

EDIT: spelling



Only countries with western style law systems for intellectual property actually have viable video game industries. There's a reason for that.



lol, so the reason Zaire doesn't have a thriving videogame industry is because of intellectual property laws? Intellectual property laws will be developed as the need arises. It wasn't like the makers of Pong were like, "Finally, we have some good legal protection for our game! Let's release this sucker!"


There is no country currently with the name Zaire.

Don't be a douche just because he used the previous name of a country...
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 12 2011 17:45 GMT
#141
Can we please stop throwing around 50%? It's already been stated that the number is a case by case scenario.
I am terrible
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2011 17:46 GMT
#142
On October 13 2011 02:13 TheBomb wrote:
Show nested quote +
On October 13 2011 02:07 ceaRshaf wrote:
On October 13 2011 01:51 TheBomb wrote:
On October 12 2011 21:39 opisska wrote:
To everyone who promotes the point of view that it is fair for Blizzard to get revenue from tournaments played on their game, I would like to ask you to take a minute of your time and think about the follwoing analogy:

Would you consider it fair if car manufactureres got a part of the revenue from any racing event, because it is done using their products? I am quite confident that you wouldn't.

Seriously, this double measure has to stop. When something is electronic, it is suddenly never "yours". In order to play in the tournament, everyone had to buy the game. As much as every car racer had to buy a car to begin with. And that is the profit. That, and the sheer amount af advertisement that competition creates for the respective product. The fact that you buy sometihng and then you have to pay again in order to use it in a different way, is openly outrageous. If it was a physical product, everyone would think that it's absolutely crazy. But as long as it is something "virtual", suddenly everyone is so cool with that.... Why?


Yeah I agree with this statement 100%. Why is it that if something is in virtual reality, that doesn't eve have real value all of a sudden its okay to butcher us and steal our money for something that should be free.

I mean I'm really sick and tired of all the people defending this daylight robing these gaming companies are doing and everyone justifying it.

Ten years ago then made 5x more entertaining games with 5x less people and gave all the content for $40, but now somehow they've convinced people that earning hundreds of millions per game is too little and that gamers are bad and piracy is destroying the market, when the market has been growing each year by 10%-15% percent for that past 20 years. Its all lies.

Blizzard made 180 million on Starcraft 2 in profits, that is a lot of money, 10 years ago that would have ensured support of the game for 10 years, free servers until there were people playing and LAN support and not forcing tournaments to pay.

How did it become that 180 million in profits is now insignificant any why is the definition of a successful game now one that makes 1 billion in profit and not a game the blows your mind by how amazing it is.

Seriously Blizzard should not be sympathized to, they make huge money for their games and giving them 50% of the ad revenue from tournaments who barely exist and are very unstable overall isn't right, nor should be lawful, its basically extortion.


180 million dollars means nothing to a big company. NOTHING! Remember blockbuster movies cost over 300 millions. So nobody cares that you think it's big bucks. And check this article from 2010,exactly before the release.

http://www.escapistmagazine.com/news/view/102140-Blizzard-Dropped-Over-100-Million-On-StarCraft-II

You say they made 180 millions (source plz?). Well they payed maybe half to make it (no official source) . And guess what, they expected to make 500 millions per expansion. UPS!


And about the virtual thing, last time I checked I could not multiplicate my car to an infinite number of copies.

By the way some people talk around here I am 100% that they did not earn one buck.



I'm talking about 180 million in profits, so it doesn't matter if they wasted 1 billion to make SC2, if they made 180 million in profits, that means it generated 1.18 billion revenue and that is big.


This is not correct. If they spent 1 billion and only made back 180 million, that would be an bad investment. Why? Because you have to compare to other games with similar budgets and the amount they earn. If the money could have been better invested, the game did not provide the return that was expected.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 12 2011 17:51 GMT
#143
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.
age: 84 | location: california | sex: 잘함
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-10-12 17:53:32
October 12 2011 17:53 GMT
#144
On October 13 2011 02:51 jinorazi wrote:
i've come to realize blizzard cares more about making money than giving something back to the community.

A company that wants to make money? For its shareholders?

Unheard of!

:-P
Moderator
gentile
Profile Joined August 2007
Switzerland594 Posts
October 12 2011 17:53 GMT
#145
they EXIST and CREATE games in order to MAKE MONEY..so what?..as long as they keep making the best games out there I coudnt care less.
TheGlassface
Profile Joined November 2010
United States612 Posts
October 12 2011 17:55 GMT
#146
On October 13 2011 02:53 GMarshal wrote:
Show nested quote +
On October 13 2011 02:51 jinorazi wrote:
i've come to realize blizzard cares more about making money than giving something back to the community.

A company that wants to make money? For its shareholders?

Unheard of!

:-P


Hey, who never gets tired of snarky ass comments like this every single time this topic gets made?

I sure don't!

The point isn't the money. The point is what was done before with less.
The point is less is done now, with more.
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 12 2011 17:56 GMT
#147
On October 13 2011 02:53 GMarshal wrote:
Show nested quote +
On October 13 2011 02:51 jinorazi wrote:
i've come to realize blizzard cares more about making money than giving something back to the community.

A company that wants to make money? For its shareholders?

Unheard of!

:-P


yup, gotta make em happy so lets charge our customers more for less!

just sayin, they could have taken it down a notch (LAN or cross-region play, free name change or multiple names) but nahh, why give away something for free when they can be charged!
age: 84 | location: california | sex: 잘함
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2011 17:58 GMT
#148
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.

I have the Honor to be your Obedient Servant, P.6
TL+ Member
leo23
Profile Blog Joined November 2010
United States3075 Posts
October 12 2011 18:10 GMT
#149
On October 12 2011 23:38 Boonbag wrote:
you guys are really... depressive to say the least

i'm pretty sure you all own iphones and such and buy music on itunes

jesus what a generation of fucking lamahs


you really depress me with your generalizations
banelings
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 12 2011 18:12 GMT
#150
On October 13 2011 02:58 Plansix wrote:
Show nested quote +
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.
age: 84 | location: california | sex: 잘함
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 12 2011 18:20 GMT
#151
Here's a question, does anyone think that if SC2 was released as is by a different name under a different company it would have sold even 1/3 what it did or would anyone still be playing it a year after release aside from a tiny cult community like those that still play terrible C&C games?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 12 2011 18:25 GMT
#152
On October 13 2011 03:20 NotSorry wrote:
Here's a question, does anyone think that if SC2 was released as is by a different name under a different company it would have sold even 1/3 what it did or would anyone still be playing it a year after release aside from a tiny cult community like those that still play terrible C&C games?


This is about human psychology. There was a TED talk that handled this kind of topic. What the guy basically said was that people don't buy a product based on what it does, but based on the company history and political views.

Only if I could find the link. It was extremely interesting.

Mess with the best, die like the rest.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2011-10-12 18:37:07
October 12 2011 18:35 GMT
#153
On October 12 2011 21:34 Deleuze wrote:
Show nested quote +
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it



Ok, this is effectively a 'Blizzard killing e-sports' thread.

Blizz created SC2 in order to make money - they have two options: 1) make money from SC2 as an e-sport (by taking tourney ad revenue) or 2) make money by catering to a purely casual market and REALLy killing e-sports.*

Yes, people (myself included) generally have reservations about their passion being owned but a corporate entity, but I see no evidence that this is having a negative effect on SC2 as an e-sport or otherwise. Throwing terms like 'souless' around does nothing but undermine your argument.

Whether SC2 is owned by a corporate entity that behaves as such by turning profit from its venture or not is irrelevant. What the point remains is how that venture remains sustainable, whether it can continue to develop: Blizz making money from it is key to SC2.

Indeed, for SC2 to be a financially sustainable venture e-sports must continue. Therefore it is within the interests of Blizz to do all that is possible to ensure that SC2 e-sports continue to grow.

And anyway, the money that Blizz makes from SC2 is either pumped back into SC2 development, pumped into future ventures, or as a returns share holders investments. Two out of these I am fine with, the other I'm currently indifferent to.

And those serves cost a bundle too.

*And, yes Blizz will be catering to this market anyway with the forthcoming custom map market place thing, but the e-sports core on the game will be a separate entity.


For those who still support blizzard's management of sc2 as an esport, I'd like to say this. If you really think about it, do you really believe that blizzard has the best interests of sc2 as an esport in mind? In my opinion blizzard sees esports as just another way to generate some cash flow off their game. They don't really give a shit if it survives or not. If you look at what they've done since the release, you'll see that they've openly said that they've designed the game for esports, but in reality this is not the case at all. No lan support, no chat channels, patches major patches every 2 months, forcing tournament organizers to pay outrageous fees, not running a tournament themselves (which I would love to see), not putting money into esports, etc.... Blizzard is not a company that wants to support esports. They don't see the intrinsic value in it at all.

Compare blizzard to a company like riot and you'll see. True riot has terrible servers and alltogether made a worse game than blizzard, but look at what they've done with it. It's an esport in its own right because riot has supported it with their own money. On top of that playing the game is free and revenue is generated completely by players who want to support them because they are a great company. Don't get me wrong I love the starcraft franchise and it will always be my favorite, but the way that riot runs their business is reminiscent of the old days of blizzard (if they existed in the same form today).

In summary, yes blizzard needs to make money, but do they need to take so much money from its most loyal supporters?
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 12 2011 18:40 GMT
#154
I don't think anyone actually thinks Blizzard is doing a good job. We think they made a great game, but there's virtually no support behind it and a lot of the non-gameplay aspects suck. This is something we're going to have to live with. Anything else is just a dream.

Also I'm pretty sure there were people saying that the 50% ad revenue past 5k is just incorrect. I think it was one of the MLG guys? Not sure.
lalala
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2011 18:44 GMT
#155
On October 13 2011 03:12 jinorazi wrote:
Show nested quote +
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
IMSmooth
Profile Joined May 2011
United States679 Posts
October 12 2011 18:45 GMT
#156

On October 12 2011 23:38 Boonbag wrote:
you guys are really... depressive to say the least

i'm pretty sure you all own iphones and such and buy music on itunes

jesus what a generation of fucking lamahs



God damn kids and their skateboards!!! Playin that rap music and loitering too!!!

Blizzard has the right to do this. They control the servers and probably have something to secure this right in Terms of Agreement.

It's depressing to buy music on iTunes? What kind of entitled asshole are you?
"Get your shit done... THEN party" - NonY
Whias_k
Profile Joined June 2011
36 Posts
Last Edited: 2011-10-12 18:54:10
October 12 2011 18:53 GMT
#157
What big company's don't try to make money of never seizes to amaze me

So to be fair it should go like this

50% Blizzard they did make the game after all
50% The creators of the Internet
50% The creators of the PC

Blizzard you greedy bastards
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-10-12 19:09:37
October 12 2011 19:07 GMT
#158
On October 13 2011 03:44 Plansix wrote:
Show nested quote +
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)

to keep it on topic, i have no problem with blizzard's involvement, or lack of involvement with esport and tournaments. however, i say this because i have no information to base my view on. all that i can is hopefully blizzard does it in reasonable terms. for example taking 10% ad-revenue from MLG is no biggie but if they were to take 90% would be. there's a fine line, a balance between giving back to community and trying to increase revenue. with the release of sc2, it seems tilted towards making more money part.
age: 84 | location: california | sex: 잘함
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 12 2011 19:20 GMT
#159
In my nation there is a saying that the one who asks is not stupid but the one who pays is.

Look in the mirror and you see the face of a stupid, and stop complaining.
Playguuu
Profile Joined April 2010
United States926 Posts
October 12 2011 19:27 GMT
#160
I'd like to blame any blizzard grievances on WoW/Activision.
I used to be just like you, then I took a sweetroll to the knee.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 12 2011 19:33 GMT
#161
On October 12 2011 20:23 NunedQ wrote:
yeah, if the prize pool is over 5k, Blizzard gets half (i think) of the ad revenue.


WHAT?!?!?

Dustin Browder is the Don King of Starcraft.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
October 12 2011 20:25 GMT
#162
On October 13 2011 00:59 Longshank wrote:
I'm confused, how is your unwillingness to pay money for your online tournament in any way related to a mistake/tech issue over in the US or the existence of LAN?

What more do you expect them to do to support your particular event?


Zip up there, your bias is showing.

My event isn't the issue, if you think that it is then you are somewhat small-minded. The point is that Blizzard are taking money from events that should be a) used to fund more events b) given to the players and they are doing NOTHING to deserve it.

No, creating a game does not give you the god-given right to money from tournaments organised with it. I can think of no other eSports title past or present that has done this. Can anyone name one?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 12 2011 20:35 GMT
#163
As for LAN, there is currently a working LAN for Sc2 devolved by some kids in China, the work has already been done for blizzard all they would have to do is put it in the game.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Cosmology
Profile Joined September 2011
Canada360 Posts
October 12 2011 20:43 GMT
#164
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it

The tournament runners get a cut of Blizzard's hard work making the game.

They get money from micro transactions in D3, Subscriptions in WoW and tournament income from SC.
Somewhere, something amazing is waiting to be known.
Grampz
Profile Joined November 2010
United States2147 Posts
October 12 2011 20:45 GMT
#165
So blizz is making all of this money from the tournaments they don't run, and they can't even fix battle.net 2.0...WTF
Rizell
Profile Joined August 2010
Sweden237 Posts
October 12 2011 20:45 GMT
#166
On October 13 2011 00:03 TotalBiscuit wrote:
Show nested quote +
On October 12 2011 23:49 Deleuze wrote:
On October 12 2011 23:41 ThirdDegree wrote:
On October 12 2011 23:27 doomed wrote:
Gosh.. 5 pages and no one actually knows shit?! TL becomes no better than the Bnet forums sometimes.. why do people start threads like this with 0 information or source?! pointless!


Are you going to enlighten us?


Allow me:

There is no direct source from Blizz on this mystery 50% (that comes from TotalBiscuit and is unsubstantiated, though I don't distrust him).



And it can't be substantiated, ever, unless Blizzard comes out and admits it, because if you agree to it, you get put under an NDA about it. I have my source, but in order to substantiate it I would have to reveal that source and the fact that they violated their NDA by telling me. Of course I'm not going to do that. From what I can tell, any conversation with Blizzard on the subject gets NDAed before it even begins, so if you don't decide to play ball, you still can't talk about it.

No surprise it's NDAed, considering how unpopular a notion it is. If Blizzard wants that kind of money, they should probably do a little more to support their events. They could start by not black-listing entire venues internet connections and doing the sensible thing and implementing LAN. Then they might actually deserve that money.


Just wanted to highlight this again.. quite sick
So poor, cant' even pay attention.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
October 12 2011 20:51 GMT
#167
The only way I can ever see it improving, if is a Global ESports company were to be formed. (think KESPA type thing, but larger.. less.. dodgy) and they commissioned some developers to make, Esport RTS, Esport FPS ESport Fighter.. that way we could actually have a sport.. as it were, that didn't rely on companies whose first priority is profit. We're a grass roots sport, thats based on using current for profit titles, and without warning, blizzard could pull the plug on starcraft.. much like activision did on its "hugely popular" guitar hero series.. and we are shit out of luck, game is unplayable without battle.net and the corporation say so.

Until then, we are subject to whatever terms these companies force on us for using their stuff. Don't get me wrong I love starcraft, but as much as it's community driven (which i think it could be even further as far as patches went.. using the editor to change the balance and saving special versions of the maps for that reason.) we're still tied to our need for blizzard to do everything, and because they have to do everything for us, it's their right to make money from it. Hence why its not an open source game and there is no lan, they have complete control, they just give us permission to use it.
戦いの中に答えはある
darkest44
Profile Joined December 2010
United States1009 Posts
Last Edited: 2011-10-12 21:13:52
October 12 2011 20:51 GMT
#168
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.


That is utterly ridiculous and disgusting if true or even anywhere close to true. They are already getting incredible free advertising for their game, not to mention every player/caster/observer in the tournaments have already paid them $60 for their game copy so they can log in and play in the tournament and they still need to take half the ad revenue from these much smaller companies running tournaments? Starcraft games would not sell half as well without esports around it and the game would die out far sooner without esports instead of still sell copies 5-10 years later like BW did.

Blizzard has become such a scumbag greedy company since joining Activision and bobby kotick. This company already makes hundreds of millions of dollars a month from WoW subscriptions alone, forget about game sales and all the other stuff, the last thing they need to do is stick their greedy hands in the pockets of struggling companies 1/100th the size running tournaments, trying to grow esports while blizzard does jack all except run the yearly blizzcon tourney. Disgusting.
Neurosis
Profile Joined October 2010
United States893 Posts
October 12 2011 21:00 GMT
#169
Think of it this way. WoW pulls in a ton of constant profit because of subscriptions. Blizz somehow needed to think up a way to make SC2 at least somewhat comparable in terms of long term revenue. Sure they would make a good profit off of selling boxed copies at 60 dollars a pop, but that isn't a constant profit such as WoW. Advertising SC2 as an esport and then dipping into the tournament funds could potentially offer a comparable long term profit.

If you look at Diablo 3 they're pulling a similar trick. Instead of monthly subscriptions or esports they're now offering the real money auction house. Every time someone makes a sale over the AH Blizz gets a small cut. Once again, the goal seems to be to try and gain a more long term profit rather than simply just the sales off boxed copies. From a business standpoint it just doesn't make much sense to create games that don't offer long term money when they already have such a massive cash cow like WoW.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2011-10-12 21:10:21
October 12 2011 21:03 GMT
#170
On October 13 2011 03:45 IMSmooth wrote:

Show nested quote +
On October 12 2011 23:38 Boonbag wrote:
you guys are really... depressive to say the least

i'm pretty sure you all own iphones and such and buy music on itunes

jesus what a generation of fucking lamahs



God damn kids and their skateboards!!! Playin that rap music and loitering too!!!

Blizzard has the right to do this. They control the servers and probably have something to secure this right in Terms of Agreement.

It's depressing to buy music on iTunes? What kind of entitled asshole are you?


feeding companies such as apple is always depressive

things like blizzard's corporate rock band for instance makes me vomit

i'm very fine beeing an asshole feeling this way
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
Last Edited: 2011-10-12 21:04:19
October 12 2011 21:04 GMT
#171
On October 13 2011 05:25 TotalBiscuit wrote:
Show nested quote +
On October 13 2011 00:59 Longshank wrote:
I'm confused, how is your unwillingness to pay money for your online tournament in any way related to a mistake/tech issue over in the US or the existence of LAN?

What more do you expect them to do to support your particular event?



No, creating a game does not give you the god-given right to money from tournaments organised with it. I can think of no other eSports title past or present that has done this. Can anyone name one?


Man, I am a total fan, but i really can't see your point here. Tournaments make money for organizers and sponsors. They use games and it's players to bring audience. So unless there isn't a fee paid to the game creators, the actual content of the tournament, there is a win win situation for the tournament organizers.

It's like I buy 1000 movies, work hard on a fancy website and charge money for subscriptions. I could argue all day long that I worked hard to make the website, because in the end it doesn't matter. The product is not mine. My website would not exist without it's content, that i did not create.
Mess with the best, die like the rest.
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
Last Edited: 2011-10-12 21:10:48
October 12 2011 21:04 GMT
#172
On October 13 2011 05:25 TotalBiscuit wrote:
Show nested quote +
On October 13 2011 00:59 Longshank wrote:
I'm confused, how is your unwillingness to pay money for your online tournament in any way related to a mistake/tech issue over in the US or the existence of LAN?

What more do you expect them to do to support your particular event?


Zip up there, your bias is showing.

My event isn't the issue, if you think that it is then you are somewhat small-minded. The point is that Blizzard are taking money from events that should be a) used to fund more events b) given to the players and they are doing NOTHING to deserve it.

No, creating a game does not give you the god-given right to money from tournaments organised with it. I can think of no other eSports title past or present that has done this. Can anyone name one?


How about "tournament organizers are taking money that should be a) used to fund more game development b) given to the game developers". Blizzard created the game. Their money, their time, their work. They get to decide how other people get to profit from it.

Should Blizzard be taking this money? Would the StarCraft 2 competitive world be better off if Blizzard did not require their cut? I have a hard time imagining SC2 getting bigger, faster than it already has, but I don't know. Really, I have no idea.

However, if Blizzard's contribution to these tournaments is so negligible that they shouldn't get any money, tournament organizers should simply find another game, one of the many whose companies don't charge. Except that spectators don't want to watch another game. Spectators want to watch Blizzard's game. So, Blizzard has obviously made a significant contribution to these tournaments.

On October 13 2011 05:51 darkest44 wrote:
Show nested quote +
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.


That is utterly ridiculous and disgusting if true or even anywhere close to true. They are already getting incredible free advertising for their game and they need to take half the ad revenue from these much smaller companies running tournaments? Starcraft games would not sell half as well without esports around it and the game would die out far sooner without esports instead of still sell copies 5-10 years later like BW did.

Blizzard has become such a scumbag greedy company since joining Activision and bobby kotick. This company already makes hundreds of millions of dollars a month from WoW subscriptions alone, forget about game sales and all the other stuff, the last thing they need to do is stick their greedy hands in the pockets of struggling companies 1/100th the size running tournaments, trying to grow esports while blizzard does jack all except run the yearly blizzcon tourney. Disgusting.


Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.
darkest44
Profile Joined December 2010
United States1009 Posts
Last Edited: 2011-10-12 21:44:35
October 12 2011 21:06 GMT
#173
On October 13 2011 06:00 Neurosis wrote:
Think of it this way. WoW pulls in a ton of constant profit because of subscriptions. Blizz somehow needed to think up a way to make SC2 at least somewhat comparable in terms of long term revenue. Sure they would make a good profit off of selling boxed copies at 60 dollars a pop, but that isn't a constant profit such as WoW. Advertising SC2 as an esport and then dipping into the tournament funds could potentially offer a comparable long term profit.

If you look at Diablo 3 they're pulling a similar trick. Instead of monthly subscriptions or esports they're now offering the real money auction house. Every time someone makes a sale over the AH Blizz gets a small cut. Once again, the goal seems to be to try and gain a more long term profit rather than simply just the sales off boxed copies. From a business standpoint it just doesn't make much sense to create games that don't offer long term money when they already have such a massive cash cow like WoW.


How does it not make sense to create games that make huge profits just from box sales? That describes like 95% of the gaming industry, which apparently doesn't make sense. SC2 is not a mmo, it doesn't need to be milked like one, it made a profit the first day of its release. Not to mention it continues to sell copies because of its large community/success and it already got split 3 ways so they are in for 2 more huge pay days with hots/protoss expansion and that is plenty incentive to keep patching and keep people playing so they buy the next expansions. There are thousands and thousands of games that get patched/updated without a "constant stream of revenue" besides box sales or even expansions coming out for them.. where did this idea come that you don't make a profit unless you charge a monthly fee in some form or other rofl.

The sad thing is blizzard never had this idea that every game has to be milked to the nth degree and provide constant profits besides box sales long long after its released until activision/bobby kotick took over. Just look up bobby kotick and see how his quotes directly reflect on blizzards new greedy policies. Yes blizzard has a right to do this, but we can call them out for being insanely greedy for it. Blizzard used to be a company with heart that actually cared about their games and communities, not just making their rich owners ridiculously richer at the expense of small companies who are propping their game up for years by making it an esport.
Conquerer67
Profile Joined May 2011
United States605 Posts
October 12 2011 21:08 GMT
#174
I'm pretty sure that they get a small cut if the total prize pool is more than $5000.

I'm not sure of the exact percentage though, but they get they get their money in the form of tournament licenses.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
October 12 2011 21:10 GMT
#175
On October 13 2011 06:08 Conquerer67 wrote:
I'm pretty sure that they get a small cut if the total prize pool is more than $5000.

I'm not sure of the exact percentage though, but they get they get their money in the form of tournament licenses.


You haven't read this thread at all, have you?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 12 2011 21:11 GMT
#176
On October 13 2011 04:07 jinorazi wrote:
Show nested quote +
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheBomb
Profile Joined October 2011
237 Posts
October 12 2011 21:35 GMT
#177
On October 13 2011 03:35 Zerksys wrote:
Show nested quote +
On October 12 2011 21:34 Deleuze wrote:
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it



Ok, this is effectively a 'Blizzard killing e-sports' thread.

Blizz created SC2 in order to make money - they have two options: 1) make money from SC2 as an e-sport (by taking tourney ad revenue) or 2) make money by catering to a purely casual market and REALLy killing e-sports.*

Yes, people (myself included) generally have reservations about their passion being owned but a corporate entity, but I see no evidence that this is having a negative effect on SC2 as an e-sport or otherwise. Throwing terms like 'souless' around does nothing but undermine your argument.

Whether SC2 is owned by a corporate entity that behaves as such by turning profit from its venture or not is irrelevant. What the point remains is how that venture remains sustainable, whether it can continue to develop: Blizz making money from it is key to SC2.

Indeed, for SC2 to be a financially sustainable venture e-sports must continue. Therefore it is within the interests of Blizz to do all that is possible to ensure that SC2 e-sports continue to grow.

And anyway, the money that Blizz makes from SC2 is either pumped back into SC2 development, pumped into future ventures, or as a returns share holders investments. Two out of these I am fine with, the other I'm currently indifferent to.

And those serves cost a bundle too.

*And, yes Blizz will be catering to this market anyway with the forthcoming custom map market place thing, but the e-sports core on the game will be a separate entity.


For those who still support blizzard's management of sc2 as an esport, I'd like to say this. If you really think about it, do you really believe that blizzard has the best interests of sc2 as an esport in mind? In my opinion blizzard sees esports as just another way to generate some cash flow off their game. They don't really give a shit if it survives or not. If you look at what they've done since the release, you'll see that they've openly said that they've designed the game for esports, but in reality this is not the case at all. No lan support, no chat channels, patches major patches every 2 months, forcing tournament organizers to pay outrageous fees, not running a tournament themselves (which I would love to see), not putting money into esports, etc.... Blizzard is not a company that wants to support esports. They don't see the intrinsic value in it at all.

Compare blizzard to a company like riot and you'll see. True riot has terrible servers and alltogether made a worse game than blizzard, but look at what they've done with it. It's an esport in its own right because riot has supported it with their own money. On top of that playing the game is free and revenue is generated completely by players who want to support them because they are a great company. Don't get me wrong I love the starcraft franchise and it will always be my favorite, but the way that riot runs their business is reminiscent of the old days of blizzard (if they existed in the same form today).

In summary, yes blizzard needs to make money, but do they need to take so much money from its most loyal supporters?

I completely agree with this as well.

Yes Blizzard is a business and wants to make money, we all get that, some of us have or had businesses themselves or maybe will have. The point here is that Blizzard doesn't support e-sports, they've never had. Everything that has been created out of Blizzard games like e-sports from Brood War and Dota style games from WC3 editor its all been user created, blizzard had no clue about anything.

Now they are abusing the same community that made them great and recognizable and they are abusing it. They didn't put LAN in there because they just want to make money out it and if there is LAN no one in their right mind would pay Blizzard to host a tournament so they are forcing this online crap so that tournament organizers have to pay a fee to them.

They developed name changes and even put it once into the game, but now want to charge you for what should be a free and standard feature.

As far as I see it they are extorting money out of the tournament organizers by denying them the options to host an offline event. To me it seems as Blizzard have an unfair advantage over the issue as actually implementing LAN would be cheaper and shorter than not implementing LAN. These days LAN support is rudimentary to implement.
Starcraft 2 needs LAN support
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
October 12 2011 21:45 GMT
#178
On October 13 2011 06:35 TheBomb wrote:
Show nested quote +
On October 13 2011 03:35 Zerksys wrote:
On October 12 2011 21:34 Deleuze wrote:
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it



Ok, this is effectively a 'Blizzard killing e-sports' thread.

Blizz created SC2 in order to make money - they have two options: 1) make money from SC2 as an e-sport (by taking tourney ad revenue) or 2) make money by catering to a purely casual market and REALLy killing e-sports.*

Yes, people (myself included) generally have reservations about their passion being owned but a corporate entity, but I see no evidence that this is having a negative effect on SC2 as an e-sport or otherwise. Throwing terms like 'souless' around does nothing but undermine your argument.

Whether SC2 is owned by a corporate entity that behaves as such by turning profit from its venture or not is irrelevant. What the point remains is how that venture remains sustainable, whether it can continue to develop: Blizz making money from it is key to SC2.

Indeed, for SC2 to be a financially sustainable venture e-sports must continue. Therefore it is within the interests of Blizz to do all that is possible to ensure that SC2 e-sports continue to grow.

And anyway, the money that Blizz makes from SC2 is either pumped back into SC2 development, pumped into future ventures, or as a returns share holders investments. Two out of these I am fine with, the other I'm currently indifferent to.

And those serves cost a bundle too.

*And, yes Blizz will be catering to this market anyway with the forthcoming custom map market place thing, but the e-sports core on the game will be a separate entity.


For those who still support blizzard's management of sc2 as an esport, I'd like to say this. If you really think about it, do you really believe that blizzard has the best interests of sc2 as an esport in mind? In my opinion blizzard sees esports as just another way to generate some cash flow off their game. They don't really give a shit if it survives or not. If you look at what they've done since the release, you'll see that they've openly said that they've designed the game for esports, but in reality this is not the case at all. No lan support, no chat channels, patches major patches every 2 months, forcing tournament organizers to pay outrageous fees, not running a tournament themselves (which I would love to see), not putting money into esports, etc.... Blizzard is not a company that wants to support esports. They don't see the intrinsic value in it at all.

Compare blizzard to a company like riot and you'll see. True riot has terrible servers and alltogether made a worse game than blizzard, but look at what they've done with it. It's an esport in its own right because riot has supported it with their own money. On top of that playing the game is free and revenue is generated completely by players who want to support them because they are a great company. Don't get me wrong I love the starcraft franchise and it will always be my favorite, but the way that riot runs their business is reminiscent of the old days of blizzard (if they existed in the same form today).

In summary, yes blizzard needs to make money, but do they need to take so much money from its most loyal supporters?

I completely agree with this as well.

Yes Blizzard is a business and wants to make money, we all get that, some of us have or had businesses themselves or maybe will have. The point here is that Blizzard doesn't support e-sports, they've never had. Everything that has been created out of Blizzard games like e-sports from Brood War and Dota style games from WC3 editor its all been user created, blizzard had no clue about anything.

Now they are abusing the same community that made them great and recognizable and they are abusing it. They didn't put LAN in there because they just want to make money out it and if there is LAN no one in their right mind would pay Blizzard to host a tournament so they are forcing this online crap so that tournament organizers have to pay a fee to them.

They developed name changes and even put it once into the game, but now want to charge you for what should be a free and standard feature.

As far as I see it they are extorting money out of the tournament organizers by denying them the options to host an offline event. To me it seems as Blizzard have an unfair advantage over the issue as actually implementing LAN would be cheaper and shorter than not implementing LAN. These days LAN support is rudimentary to implement.


Bolded the part I am responding to in particular.

I do not think that this is a point we can discuss. There is no advantage in this issue, there is only whether Blizzard want to or do not want to. It is their game.

Whether it is smart or not to do what they do is a different argument altogether, but for the sake of clarity, this is not a negotiation.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 12 2011 21:49 GMT
#179
On October 13 2011 05:45 Grampz wrote:
So blizz is making all of this money from the tournaments they don't run, and they can't even fix battle.net 2.0...WTF


Why work or balance things when you can swim in your swimming pool and read all the haters on the forum? ^^

Jk jk jk, I guess they'll save that for the upcoming expansions.
Flying, sOs, free, Light, Soulkey & ZerO
qyk05328
Profile Joined June 2011
Germany635 Posts
October 12 2011 22:10 GMT
#180
On October 13 2011 05:51 Gingerninja wrote:
The only way I can ever see it improving, if is a Global ESports company were to be formed. (think KESPA type thing, but larger.. less.. dodgy) and they commissioned some developers to make, Esport RTS, Esport FPS ESport Fighter.. that way we could actually have a sport.. as it were, that didn't rely on companies whose first priority is profit. We're a grass roots sport, thats based on using current for profit titles, and without warning, blizzard could pull the plug on starcraft.. much like activision did on its "hugely popular" guitar hero series.. and we are shit out of luck, game is unplayable without battle.net and the corporation say so.

Until then, we are subject to whatever terms these companies force on us for using their stuff. Don't get me wrong I love starcraft, but as much as it's community driven (which i think it could be even further as far as patches went.. using the editor to change the balance and saving special versions of the maps for that reason.) we're still tied to our need for blizzard to do everything, and because they have to do everything for us, it's their right to make money from it. Hence why its not an open source game and there is no lan, they have complete control, they just give us permission to use it.


I have thought about the same thing and strongly agree with this sentiment. Starcraft 2 is so fun to watch not because of the game itself (which pretty much all agree is mediocre) but because it served as a focal point of a large community of very talented people, generating a (so far) self-sustainable ecosystem of players, casters and advertisers.

If some other company (or organization) would be able to bring these people together, I would think it is entirely feasible to achieve similar success. It's the community that makes SC so great, not Blizzard's stellar technology or creativity. Lots of indie developers with shoestring budgets have already demonstrated to be capable of making games that are engine-wise on par with SC2's multiplayer, lots of them actually surpass it.

Still, I don't really see a way to unite enough people to stand behind a new, unproven game, you need some authority figure to coalesce the unwashed masses into sticking with it long enough to create a competitive scene.

And as far as the hope that Activision/Blizzard's enlightened self-interest will help the future of esports, I would like to remind you the immortal words of Bobby Kotick himself.
suejak
Profile Joined March 2010
Japan545 Posts
October 12 2011 22:29 GMT
#181
On October 12 2011 22:33 Tofugrinder wrote:
Show nested quote +
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.

source?

Use of this figure needs to stop until somebody can prove it. The only source is TB, and Kennigit cast a lot of doubt on TB's claim. Kennigit even said that it's not "as money-grubbing as [people] make it seem."
Are you human?
Zooper31
Profile Joined May 2009
United States5710 Posts
October 12 2011 22:34 GMT
#182
On October 13 2011 07:29 suejak wrote:
Show nested quote +
On October 12 2011 22:33 Tofugrinder wrote:
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.

source?

Use of this figure needs to stop until somebody can prove it. The only source is TB, and Kennigit cast a lot of doubt on TB's claim. Kennigit even said that it's not "as money-grubbing as [people] make it seem."


Agreed we need a source of some information before we start ranting and raving about it.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 12 2011 22:36 GMT
#183
On October 13 2011 06:11 Plansix wrote:
Show nested quote +
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.
age: 84 | location: california | sex: 잘함
brum
Profile Joined January 2011
Hungary187 Posts
October 12 2011 22:36 GMT
#184
"You have to pay us money for advertising our own game"
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 12 2011 22:45 GMT
#185
On October 13 2011 07:36 jinorazi wrote:
Show nested quote +
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?
WriterXiao8~~
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 12 2011 22:53 GMT
#186
On October 13 2011 07:45 Kipsate wrote:
Show nested quote +
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.
age: 84 | location: california | sex: 잘함
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 12 2011 22:59 GMT
#187
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Mauldo
Profile Blog Joined January 2011
United States750 Posts
October 12 2011 23:19 GMT
#188
Oh hey guys, let's overreact and say Blizzard takes 50% of all ad revenue from tournaments with prize pools over 50% because TotalBiscuit ran his mouth in some thread. Too bad Kennigit closed it later because no one would know unless they went through the discussion with Blizzard, which puts them under a NDA.

Let's ignore that and light our torches and sharpen some pitchforks. Blizzard charges a chunk of the overall ad revenue to use their game. It's like oil companies charging us to use the petroleum they synthesize. We pay gas stations 3 dollars a gallon for gas to run our cars, the organizers pay Blizzard a % of their ad revenue for Starcraft 2 to run their tournaments on. Same basic concept.

Get a quote from someone who wants to break the NDA and tell us how much MLG or Dreamhack paid in ad revenue, and we can keep bitching. Until that happens though, any arguing over "Blizzard takes 50% percent of ad revenue?!?!?! My god?!?!" might as well be "Blizzard takes 100% of ad revenue AND half of the player's checks?!?!? OH MY GOD!?!?!" because you'll have just about as much backing and evidence for both claims.

Also, someone should keep a running tally of how many TL threads pop up and immediately get filled with overreaction. The argument over Blizzard taking a percentage of ad revenue, no matter how small, from tournaments is legit, sure. But this overreaction over 50% cuts is stupid.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 12 2011 23:19 GMT
#189
On October 13 2011 07:53 jinorazi wrote:
Show nested quote +
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 12 2011 23:28 GMT
#190
On October 13 2011 08:19 aksfjh wrote:
Show nested quote +
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?
Crisco
Profile Joined March 2011
1170 Posts
October 12 2011 23:29 GMT
#191
Just award first place 5k and a "gift" of additional money to avoid the ad revenue.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
October 12 2011 23:42 GMT
#192
people - its a business
businesses exist to make money
simple as that
I could care less if they never did anything for the communityy- you know why? BECAUSE THEY MAKE FUCKIN AWESOME GAMES!!
as long as people buy and play the game it doesn't matter that they charge fees from tournaments.
Long live the Boss Toss!
CallmeMuppet
Profile Joined May 2010
Ireland176 Posts
October 12 2011 23:44 GMT
#193
On October 13 2011 08:42 mrRoflpwn wrote:
people - its a business
businesses exist to make money
simple as that
I could care less if they never did anything for the communityy- you know why? BECAUSE THEY MAKE FUCKIN AWESOME GAMES!!
as long as people buy and play the game it doesn't matter that they charge fees from tournaments.


Pretty much this.
familyguy123
Profile Joined December 2010
92 Posts
October 12 2011 23:47 GMT
#194

If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?


..... the answer to that question is obviously no, but this is so incredibly off key i don't know where to start. first, you don't need to pay for the use of nike's football beyond the initial cost, and neither do you for sc2. there's no parallel, unless youre describing the use of nike footballs in NFL or other revenue-generating games, in which case i would assume the answer is yes. i know for a fact Spalding charges the NBA and if Nike were to have a monopoly (which I'm not sure it does...) it would charge them too.

but even if that weren't the case, it's not because nike is fulfilling some moral or legal obligation to football fans or players. it's just plain unenforceable. were it to be the case nike could ENFORCE this (like blizzard could enforce playing fees), then you can be sure as hell they would too, if it made business sense for them.

the only reason why blizzard doesn't for sc2 (even though it set a precedent with WoW) is that its a different business model. WoW is for the addicted and compulsive player, sc2 is going to be an eSport and needs a wide audience to gain traction in terms of tournament viewership, along with which comes more copies sold / ad revenues.

you can be sure as hell if sc2 were the same combination of addicting / unsuitable for mass viewership as WoW, theyd follow a subscriber model too.. but they don't. it's never about their moral obligation to you, and neither is it with Nike.

in fact, if you want to talk moral obligation, hell LEGAL obligation, Blizzard is legally and morally obligated to maximize its shareholders' profits. that obligation to those whose livelihoods depend on it (i.e. blizzard employees with stock options), or the equity owners who took risk in ownership of the business, ought to be compensated first and foremost. unless of course, pissing you off clashes with the customers' preferences in a way that threatens its own bottomline, but its never about you NOR SHOULD it be
Noyect
Profile Blog Joined July 2010
Sweden129 Posts
October 12 2011 23:49 GMT
#195
On October 13 2011 08:28 qyk05328 wrote:
If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?

If Nike is maintaining a football field for you that they mow once a month and a keep a staff of some 100+ people to maintain, then yeah. You definitely should.

Seriously, I don't get what's so hard to understand about this...
Longshank
Profile Joined March 2010
1648 Posts
October 12 2011 23:55 GMT
#196
On October 13 2011 05:25 TotalBiscuit wrote:
Show nested quote +
On October 13 2011 00:59 Longshank wrote:
I'm confused, how is your unwillingness to pay money for your online tournament in any way related to a mistake/tech issue over in the US or the existence of LAN?

What more do you expect them to do to support your particular event?


Zip up there, your bias is showing.

My event isn't the issue, if you think that it is then you are somewhat small-minded. The point is that Blizzard are taking money from events that should be a) used to fund more events b) given to the players and they are doing NOTHING to deserve it.

No, creating a game does not give you the god-given right to money from tournaments organised with it. I can think of no other eSports title past or present that has done this. Can anyone name one?


My bias? Que? What bias is that if I may ask?

I thought your words on how they would deserve the money if they supported the events better sounded kind of hollow seeing you refused to pay despite getting all support needed(which might have been none other than Battle.net/Client support). Still, what additional support were you looking for? Advertisement? Saying they're doing nothing to deserve it is plain wrong. They are providing the tool and platform off of which the tournament organizers are making money. How much that's worth is a different story and that has never been done before is irrelevant, e-sports has never been this big business before.

The 50% figure seems vague as well, and in reported cases not accurate at all. At the very least it seems to differ from case to case so if you had actually talked to Blizzard and shown that you wasn't trying to make a profit but was to distribute the ad-revenue among the players, chances are they would have settled for a lower figure. You didn't though but went for second hand information.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 12 2011 23:58 GMT
#197
On October 13 2011 08:47 familyguy123 wrote:
in fact, if you want to talk moral obligation, hell LEGAL obligation, Blizzard is legally and morally obligated to maximize its shareholders' profits. that obligation to those whose livelihoods depend on it (i.e. blizzard employees with stock options), or the equity owners who took risk in ownership of the business, ought to be compensated first and foremost. unless of course, pissing you off clashes with the customers' preferences in a way that threatens its own bottomline, but its never about you NOR SHOULD it be


Personal enrichment is a moral of very low import. Almost all other moral considerations would take precedence. Even considering that it's a group, the people making the decisions are taking the largest shares.

Sorry to make retarded moralistic arguments about a video game, but you started it!
BarbieHsu
Profile Joined September 2011
574 Posts
October 12 2011 23:59 GMT
#198
On October 13 2011 07:36 brum wrote:
"You have to pay us money for advertising our own game"


Just like when you buy a t-shirt with the brand plastered all over the front. Or a car even.

'Half of ad revenue" seems plausible. I wonder why everyone's waiting for a source when, like someone said on the first page, everyone who knows is under an NDA. Do you really think they'll have that kind of information readily available online?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-10-13 00:05:05
October 13 2011 00:00 GMT
#199
On October 13 2011 08:19 aksfjh wrote:
Show nested quote +
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
On October 13 2011 02:51 jinorazi wrote:
it makes perfect sense for them to be making money off of their creation but i guess the question is, how much is enough?

lets move on.
i've come to realize blizzard cares more about making money than giving something back to the community.


They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.
age: 84 | location: california | sex: 잘함
BarbieHsu
Profile Joined September 2011
574 Posts
October 13 2011 00:03 GMT
#200
On October 13 2011 08:42 mrRoflpwn wrote:
people - its a business
businesses exist to make money
simple as that
I could care less if they never did anything for the communityy- you know why? BECAUSE THEY MAKE FUCKIN AWESOME GAMES!!
as long as people buy and play the game it doesn't matter that they charge fees from tournaments.


Unless it's in the terms and conditions, or in some other written contract, could tournament organizers be sued for using some other person's game for the event? Is it fair use or something? Can they be sued? Anyone here know?

I hate intellectual property. It goes too far.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 00:04 GMT
#201
On October 13 2011 08:47 familyguy123 wrote:
Show nested quote +

If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?
+ Show Spoiler +
.... the answer to that question is obviously no, but this is so incredibly off key i don't know where to start. first, you don't need to pay for the use of nike's football beyond the initial cost, and neither do you for sc2. there's no parallel, unless youre describing the use of nike footballs in NFL or other revenue-generating games, in which case i would assume the answer is yes. i know for a fact Spalding charges the NBA and if Nike were to have a monopoly (which I'm not sure it does...) it would charge them too.

but even if that weren't the case, it's not because nike is fulfilling some moral or legal obligation to football fans or players. it's just plain unenforceable. were it to be the case nike could ENFORCE this (like blizzard could enforce playing fees), then you can be sure as hell they would too, if it made business sense for them.

the only reason why blizzard doesn't for sc2 (even though it set a precedent with WoW) is that its a different business model. WoW is for the addicted and compulsive player, sc2 is going to be an eSport and needs a wide audience to gain traction in terms of tournament viewership, along with which comes more copies sold / ad revenues.

you can be sure as hell if sc2 were the same combination of addicting / unsuitable for mass viewership as WoW, theyd follow a subscriber model too.. but they don't. it's never about their moral obligation to you, and neither is it with Nike.


in fact, if you want to talk moral obligation, hell LEGAL obligation, Blizzard is legally and morally obligated to maximize its shareholders' profits. + Show Spoiler +
that obligation to those whose livelihoods depend on it (i.e. blizzard employees with stock options), or the equity owners who took risk in ownership of the business, ought to be compensated first and foremost. unless of course, pissing you off clashes with the customers' preferences in a way that threatens its own bottomline, but its never about you NOR SHOULD it be


If you start liquidating all the company assets that too would increase the short term profits for the shareholders, but in the long term would be devastating for the company. In the same way, burning your clients goodwill by milking respected franchises dry would eventually ruin the company. However, by that time the higher management would have cached their options and left, only the shareholders would pay the bill. Would this be the responsible and moral way of conducting business or should we look beyond the next quarter profits?

I think you can look all around you and see where this business model leads.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-10-13 00:12:39
October 13 2011 00:04 GMT
#202
On October 13 2011 07:59 Toadvine wrote:
Show nested quote +
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.


Well, we don't know how this will even turn out. There have been other ventures like LoL and DotA 2 in the past where the developers throw themselves at the competitive scene only to fade in failure in the near future.

Imo, Blizzard is playing this safe and correctly. They're giving themselves plenty of breathing room and waiting to spend valuable development time on features they KNOW will sell, while focusing on the game fundamentals. It's a smart strategy and different from the Riot/Valve "guns blazing" one.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 13 2011 00:32 GMT
#203
On October 13 2011 09:00 jinorazi wrote:
Show nested quote +
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
[quote]

They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.


It is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane. My firm commonly refuses to offer legal advice pasted after a case is resolved. Our clients do not like it and expect to receive support after the case is over, but that is not how our firm works.

Also $100 is a small price to pay for the amount of support and entertainment I have and will received through SC2. It is the best $60 I have spent in about 5 years. And they aren't nickle and dimeing us as much as they could. They could charge for maps or per season. I am sure there a bunch of suits at Activision who are pushing for this all the time and Blizzard just won't do it.

Once again, we got a great game, massive support for Esports. We have people flying all over the world to play SC2 in front of huge, screaming crowds. Everything is amazing and no one is happy because Blizzard is making money and won't give us the ability to pirate their game...I mean LAN.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MVega
Profile Joined November 2010
763 Posts
October 13 2011 00:54 GMT
#204
I don't really understand why people think that Blizzard has to support eSports for their game to be a successful eSport. Capcom quite blatantly doesn't support Street Fighter or Marvel other than releasing costume DLC to nickel and dime consumers to death and those games are still wildly popular. Simply because they're the best current games in their genre. I really don't see any upcoming RTS game unseating StarCraft 2 to be perfectly honest, so as far as satisfying the RTS eSports enthusiasts it's either StarCraft or nothing. I can't really see any of the people who enjoy StarCraft giving up on it in favor of LoL/Dota 2 either because they're entirely different genres. Personally I watch SC for the fast paced action, quick decision making, and strategy. I don't really get that out of LoL/Dota 2.

We want eSports to be huge don't we? StarCraft has secured it's niche in the RTS eSports scene, Capcom pretty much has the fighting game scene locked down with it's games, I have no idea what's going on with shooters atm, and Dota 2 / LoL can battle it out over the moba (or whatever it's called) niche.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 13 2011 01:04 GMT
#205
On October 13 2011 09:04 aksfjh wrote:
Show nested quote +
On October 13 2011 07:59 Toadvine wrote:
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.


Well, we don't know how this will even turn out. There have been other ventures like LoL and DotA 2 in the past where the developers throw themselves at the competitive scene only to fade in failure in the near future.

Imo, Blizzard is playing this safe and correctly. They're giving themselves plenty of breathing room and waiting to spend valuable development time on features they KNOW will sell, while focusing on the game fundamentals. It's a smart strategy and different from the Riot/Valve "guns blazing" one.


When you say "game fundamentals" and "features that will sell", you mean the single-player campaign, right? Because that's the only thing I see them really focusing on. I'm not saying it's not a smart way of going about things. However, if a game like Dota2 can be just as competitive and successful spectator-wise as SC2, while providing a better platform for competitive play and tournament hosting, then it will easily surpass SC2. My point was, as much as many posters on this forum would like to believe it, E-sports can live on without SC2 just fine.

Besides, to be completely frank, Blizzard has seriously dropped the ball in regards to B.Net0.2 and Multiplayer design. Design-wise, SC2 with B.Net0.2 is a clear downgrade from BW and the original B.Net, save for graphics and interface. It's really just not that good. If not for the BW legacy and community, it would barely have seen any competitive play at all, I imagine. I know I wouldn't have watched 1 base all-ins on awful maps for 6 months if not for the perception that it's Starcraft after all, and things will improve eventually. And even now we're over a year past release and nearly 2/3rds of Code S are Terran.

I mean, if they seriously supported SC2 as a competitive game, I would have accepted them taking a chunk of tournament ad revenue. But right now, they're doing fuck all, and unfairly profitting from the hard work of others, in a fledgling and fragile industry. It's just a dick move, and if anyone was under any illusion of them caring about e-sports, this should dispel them entirely.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2011-10-13 01:13:55
October 13 2011 01:12 GMT
#206
My god, the absence of logic in this thread is astounding, it's in their interest for the scene to grow, if the cut was too substantial they'd be shooting themselves in the foot because they want the scene to prosper. If the SC2 scene doesn't grow then they are just as much if not more at a loss than we are, since it is their livelihood.

But more importantly, they have every single right to expect some form of compensation for you know, making and balancing the game. There hasn't been a single RTS game in the past two decades that has come even close to the level of perfection of the StarCraft games, it is insanely hard to make a game this balanced with this level of dynamicness/potential for creativity. We owe them one and frankly it's just plain ignorant and disrespectful to suggest that they don't deserve a cut for making such a brilliant game; its brilliance is the whole reason you are even posting on this website for pete's sake.
BarbieHsu
Profile Joined September 2011
574 Posts
October 13 2011 01:13 GMT
#207
Hmm. I was under the impression that because of bnet, their constant patches, the replays, that the ga0me was in fact designed FOR esports. I don't know. Am I wrong?
darkest44
Profile Joined December 2010
United States1009 Posts
October 13 2011 01:31 GMT
#208
http://i.imgur.com/bayFe.jpg
aksfjh
Profile Joined November 2010
United States4853 Posts
October 13 2011 01:46 GMT
#209
On October 13 2011 10:04 Toadvine wrote:
Show nested quote +
On October 13 2011 09:04 aksfjh wrote:
On October 13 2011 07:59 Toadvine wrote:
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.


Well, we don't know how this will even turn out. There have been other ventures like LoL and DotA 2 in the past where the developers throw themselves at the competitive scene only to fade in failure in the near future.

Imo, Blizzard is playing this safe and correctly. They're giving themselves plenty of breathing room and waiting to spend valuable development time on features they KNOW will sell, while focusing on the game fundamentals. It's a smart strategy and different from the Riot/Valve "guns blazing" one.


When you say "game fundamentals" and "features that will sell", you mean the single-player campaign, right? Because that's the only thing I see them really focusing on. I'm not saying it's not a smart way of going about things. However, if a game like Dota2 can be just as competitive and successful spectator-wise as SC2, while providing a better platform for competitive play and tournament hosting, then it will easily surpass SC2. My point was, as much as many posters on this forum would like to believe it, E-sports can live on without SC2 just fine.

Besides, to be completely frank, Blizzard has seriously dropped the ball in regards to B.Net0.2 and Multiplayer design. Design-wise, SC2 with B.Net0.2 is a clear downgrade from BW and the original B.Net, save for graphics and interface. It's really just not that good. If not for the BW legacy and community, it would barely have seen any competitive play at all, I imagine. I know I wouldn't have watched 1 base all-ins on awful maps for 6 months if not for the perception that it's Starcraft after all, and things will improve eventually. And even now we're over a year past release and nearly 2/3rds of Code S are Terran.

I mean, if they seriously supported SC2 as a competitive game, I would have accepted them taking a chunk of tournament ad revenue. But right now, they're doing fuck all, and unfairly profitting from the hard work of others, in a fledgling and fragile industry. It's just a dick move, and if anyone was under any illusion of them caring about e-sports, this should dispel them entirely.


XD
When you use pointed phrases like "BNET 0.2" we all see that you're just another "entitled" Blizzard basher. Even so, I'll address this point trying to clarify it for you. The original Battle.net was basically an IRC server with an interface for game negotiation. Compared to the new B.net, it was rather crude in terms of security and malleability. This new system seems to be designed from the ground up, giving friends the ability to communicate and interact across the most played PC games of this decade. Not only that, but it allows them to add features that would have NEVER been possible in the old system. Achievements, reliable stats, leagues/divisions, reliable matchmaking, and more that have yet to be imagined are things that the old system would have been hard pressed to incorporate. Just because 2-3 "features" disappeared because of this fundamental change in infrastructure doesn't mean that suddenly Blizzard doesn't care about esports and is taking a step back. They've laid the groundwork for extreme customization on their end, and we're likely to see many of those features you deem important to make it back in.

If you want to complain about the Code S Terrans, go to gomtv.net and complain about their tournament structure, since that is the biggest contributor to the sick skew and performance of competitors.

Also, I was pointing out that we don't KNOW if DotA 2 is/will be as popular. It's not even out yet and hasn't withstood the test of multiple events. Even LoL saw some numbers drop off recently. I know there are a lot of people turned off of DotA/LoL because of the whole 30 minute pregame veto nonsense, but there are also a lot of people who enjoy the genre. Those 2 big forces will battle it out over the next 3-12 months, as well as an overall evaluation of it's rewatchability.

The single player part is to maintain attention to WoL. Why would they shoot themselves in the foot by releasing irrelevant material that everybody will pine/lament over while there is an extremely competitive game in front of them? They're better off giving teasers of single player adventures, giving us a glimpse of an aspect that almost all of the SC2 playerbase will play (and is probably more finished) instead of sharing extremely experimental ideas that are likely NOT to make the cut.
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 13 2011 01:54 GMT
#210
I think its completely fair that they get some kind of compensation when a company uses their product as a means to make revenue.

I'm glad they do also, more income for blizzard which means more manpower in the SC2 headquarters which means more available time to get shit done and implemented in the game.

The OP raised the concern of an rts that doesn't take a chunk of the revenue swooping in and replacing SCII in all the tournaments and I think that is a silly idea. SC2 has a dedicated and established scene and following. No other rts is going to be able to conjure up a crowd large enough that a tournament could justify replacing SC2 with that rts.

People might look to riot in comparison and how they are pumping money in to the tournament scene for League of Legends. But that game is different in the sense that LoL players will continue to pump money into the game since their revenue source is based around microtransactions. As opposed to blizzard which has already gotten the majority of the money from sc2 in the initial game purchases. They don't have the same incentive as riot does to keep players interested in their game. They certainly have a reason to keep players playing, but it is not the same as League of Legends in the sense that Riot gets money when LoL players continue to play
=)=
Jiddra
Profile Joined October 2010
Sweden2685 Posts
October 13 2011 01:57 GMT
#211
It's good that Blizzard takes a financial claim in bigger tournaments. The serious remains, the scammers go away.

And if it is 50% of ad revenue, it's no big deal. A big tournament doesn't have the big money for supporting the event in ads. They have sponsors, or membership fees etc.

I am not young enough to know everything.
Tehs Tehklz
Profile Joined July 2011
United States330 Posts
October 13 2011 01:59 GMT
#212
On October 13 2011 07:59 Toadvine wrote:
Show nested quote +
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.


"Acting as if this is impossible"...? I never said that. I don't give a crap if LoL or DotA "eclipse" SC2. That is a whole different genre of games. That is baseball and SC2 is football. Their success is not mutually exclusive. They could be on prime time TV for all I care, I still wouldn't watch them because all those DotA games are terrible (the worst parts of MMO combat combined with the bad parts of RTS control? Ugh.) and, judging by the 3-hour bitch-fit that TL threw when IPL put LoL on, I'd say there are lots of people who agree. DotA succeeding doesn't mean SC2 fails. There are plenty of RTS fans who are always going to watch the best RTS. If you find one that is better than SC2 and whose company does more to promote it than Blizzard, let me know.

To sum up: I'm talking about AFL versus NFL and you bring up the MLB. Who gives a crap about the MLB? That is not even relevant to the discussion.

On October 13 2011 10:04 Toadvine wrote:
Show nested quote +
On October 13 2011 09:04 aksfjh wrote:
On October 13 2011 07:59 Toadvine wrote:
On October 13 2011 06:04 Tehs Tehklz wrote:
Then find a new game - a better game - for which to host tournaments. Go ahead. Do it right now. I'll wait here and you let me know when you find one.


People are already doing it. LoL often gets more stream viewers than SC2 at events, and one could argue it's not even especially competitive at the moment. You think the E-sports scene can't live without SC2, especially with Dota2 coming out? Don't be ridiculous.

If Riot and Valve support their games better for tournament play, and their games are popular enough, then they will easily eclipse SC2. You acting as if this is impossible is beyond hilarious.


Well, we don't know how this will even turn out. There have been other ventures like LoL and DotA 2 in the past where the developers throw themselves at the competitive scene only to fade in failure in the near future.

Imo, Blizzard is playing this safe and correctly. They're giving themselves plenty of breathing room and waiting to spend valuable development time on features they KNOW will sell, while focusing on the game fundamentals. It's a smart strategy and different from the Riot/Valve "guns blazing" one.


When you say "game fundamentals" and "features that will sell", you mean the single-player campaign, right? Because that's the only thing I see them really focusing on. I'm not saying it's not a smart way of going about things. However, if a game like Dota2 can be just as competitive and successful spectator-wise as SC2, while providing a better platform for competitive play and tournament hosting, then it will easily surpass SC2. My point was, as much as many posters on this forum would like to believe it, E-sports can live on without SC2 just fine.

Besides, to be completely frank, Blizzard has seriously dropped the ball in regards to B.Net0.2 and Multiplayer design. Design-wise, SC2 with B.Net0.2 is a clear downgrade from BW and the original B.Net, save for graphics and interface. It's really just not that good. If not for the BW legacy and community, it would barely have seen any competitive play at all, I imagine. I know I wouldn't have watched 1 base all-ins on awful maps for 6 months if not for the perception that it's Starcraft after all, and things will improve eventually. And even now we're over a year past release and nearly 2/3rds of Code S are Terran.

I mean, if they seriously supported SC2 as a competitive game, I would have accepted them taking a chunk of tournament ad revenue. But right now, they're doing fuck all, and unfairly profitting from the hard work of others, in a fledgling and fragile industry. It's just a dick move, and if anyone was under any illusion of them caring about e-sports, this should dispel them entirely.


Again, you keep talking about "esports" as if every game is the same. All genres were not created equal and just because you like watching RTS games doesn't mean you like watching fighting games or shooters or crappy RTS mods. When someone develops an RTS game better than Blizzard does, then Blizzard should worry about getting their game into tournaments, as Riot is paying LoL's way into events with DotA 2 on the horizon.

What do you think requires more hard work: running a tournament or developing a video game?
peekn
Profile Blog Joined June 2010
United States1152 Posts
Last Edited: 2011-10-13 02:02:21
October 13 2011 02:02 GMT
#213
This is a very good point to bring up, I wish that someone had some answers for it, I really can't sit and read the 10+ pages of this thread but I'm sure that it'll pop up somewhere.

Chances are it's not too big of a cut, but still I know that they are taking something, I mean they have to... I think that they want eSports to thrive just as much as the rest of us, so the probably calculate the correct amount so it doesn't interfere with anything that MLG or anything like it does.
Talack
Profile Joined September 2010
Canada2742 Posts
October 13 2011 02:08 GMT
#214
On October 13 2011 10:31 darkest44 wrote:
http://i.imgur.com/bayFe.jpg


Apple has this same problem right now. They have over 60 billion dollars in cash from last years "profit" (not revenue) alone and do not know what to do with it.

Companies don't make as much profit as you guys think to. For example, Apple makes 3.3 dollars for every 100 dollars that they recieve from sales (i.e: for every 100 dollars that you spend on an apple product, apple profits 3.3 dollars from it). As per their 2010 financial report.

Saying that blizzard spent 180 million developing sc2 and they are making billions off the sale is probably not true at all, they probably make a profit of 5-10 dollars per game sold at best.
Ownos
Profile Joined July 2010
United States2147 Posts
October 13 2011 02:12 GMT
#215
On October 12 2011 21:32 xBillehx wrote:
Show nested quote +
On October 12 2011 20:52 Tonem wrote:
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.

Should include Kennigit's response as he closed the thread tbh:

Show nested quote +
On July 25 2011 05:26 Kennigit wrote:
This isn't entirely accurate, and as far as i'm aware most tournament organizers are under NDA once they go over 5K so you won't get a proper explanation....its not as money grubbing as the OP makes it out to be. Closing, unless TB actually isn't under NDA (you can PM me).



Kennigits response would suggest that it's a case-by-case basis and they want to keep people hush on it. Guys like MLG/GSL and such probably get much more leeway.
...deeper and deeper into the bowels of El Diablo
branflakes14
Profile Joined July 2010
2082 Posts
October 13 2011 02:17 GMT
#216
On October 13 2011 10:13 BarbieHsu wrote:
Hmm. I was under the impression that because of bnet, their constant patches, the replays, that the ga0me was in fact designed FOR esports. I don't know. Am I wrong?


If it was designed for competitive play there'd be LAN and little to no patching. Patching undermines Blizzard's ability to balance the game. If they were wrong then why can't they be wrong now? And no, I don't care about piracy arguments regarding LAN since someone will probably mention it.
Warblade!
Profile Joined February 2010
United States29 Posts
October 13 2011 02:29 GMT
#217
On October 13 2011 11:17 branflakes14 wrote:
If it was designed for competitive play there'd be LAN and little to no patching. Patching undermines Blizzard's ability to balance the game. If they were wrong then why can't they be wrong now?


So THAT's what Blizzard was doing wrong. Who would've thought that mistake free development is the key to success? Take note guys - being perfect is all it takes to make a true competitive game.
Redmark
Profile Joined March 2010
Canada2129 Posts
October 13 2011 02:32 GMT
#218
On October 13 2011 11:29 Warblade! wrote:
Show nested quote +
On October 13 2011 11:17 branflakes14 wrote:
If it was designed for competitive play there'd be LAN and little to no patching. Patching undermines Blizzard's ability to balance the game. If they were wrong then why can't they be wrong now?


So THAT's what Blizzard was doing wrong. Who would've thought that mistake free development is the key to success? Take note guys - being perfect is all it takes to make a true competitive game.

He's also assuming that the community is somewhat competent at working problems out, and I don't see that being the case at all. Maybe in the Brood War days, but now everyone prefers complaining over playing. I don't think Blizzard can really afford to stop patching.
ElemUnit
Profile Joined May 2011
United States38 Posts
October 13 2011 02:57 GMT
#219
Can anyone find a source, more or less, or ask blizzard directly?
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
October 13 2011 03:01 GMT
#220
On October 13 2011 08:28 qyk05328 wrote:
Show nested quote +
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
[quote]

They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?


1) You aren't charged a monthly fee to play SC2.

2) Who the hell is willing to pay to watch you play football?

The context here has a lower limit. You can host a thousand bronze-silver-gold weeklies with a prize pool of $50 each, and Blizzard's not going to take any of your revenue off it.
FairForever
Profile Joined February 2011
Canada2392 Posts
October 13 2011 03:09 GMT
#221
On October 13 2011 09:04 qyk05328 wrote:
Show nested quote +
On October 13 2011 08:47 familyguy123 wrote:

If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?
+ Show Spoiler +
.... the answer to that question is obviously no, but this is so incredibly off key i don't know where to start. first, you don't need to pay for the use of nike's football beyond the initial cost, and neither do you for sc2. there's no parallel, unless youre describing the use of nike footballs in NFL or other revenue-generating games, in which case i would assume the answer is yes. i know for a fact Spalding charges the NBA and if Nike were to have a monopoly (which I'm not sure it does...) it would charge them too.

but even if that weren't the case, it's not because nike is fulfilling some moral or legal obligation to football fans or players. it's just plain unenforceable. were it to be the case nike could ENFORCE this (like blizzard could enforce playing fees), then you can be sure as hell they would too, if it made business sense for them.

the only reason why blizzard doesn't for sc2 (even though it set a precedent with WoW) is that its a different business model. WoW is for the addicted and compulsive player, sc2 is going to be an eSport and needs a wide audience to gain traction in terms of tournament viewership, along with which comes more copies sold / ad revenues.

you can be sure as hell if sc2 were the same combination of addicting / unsuitable for mass viewership as WoW, theyd follow a subscriber model too.. but they don't. it's never about their moral obligation to you, and neither is it with Nike.


in fact, if you want to talk moral obligation, hell LEGAL obligation, Blizzard is legally and morally obligated to maximize its shareholders' profits. + Show Spoiler +
that obligation to those whose livelihoods depend on it (i.e. blizzard employees with stock options), or the equity owners who took risk in ownership of the business, ought to be compensated first and foremost. unless of course, pissing you off clashes with the customers' preferences in a way that threatens its own bottomline, but its never about you NOR SHOULD it be


If you start liquidating all the company assets that too would increase the short term profits for the shareholders, but in the long term would be devastating for the company. In the same way, burning your clients goodwill by milking respected franchises dry would eventually ruin the company. However, by that time the higher management would have cached their options and left, only the shareholders would pay the bill. Would this be the responsible and moral way of conducting business or should we look beyond the next quarter profits?

I think you can look all around you and see where this business model leads.


This is bs. Why?

Because you're crazy if you think that MLG or IEM or whatever isn't going to prominently display SC2, the biggest and most popular RTS game at the moment. Blizzard can do this and maximize shareholder value in the long run because people are willing to pay.

Why can't Riot do this? If Riot did this companies wouldn't bother with LoL (in fact, some of them have to get paid in order to display the game). So this is smart strategy from Blizzard, since they've built up the brand enough that they can charge others to use it.

So this doesn't hurt long-term profitability while benefiting short-term profits. Doesn't sound like it hurts.

You may not be happy with it but people (including new customers, once they're older) are still going to buy Warcraft IV and SC3. I don't know of anyone who wouldn't buy those games because Blizzard charges a fee to tournaments.

The only argument is if these tournaments then choose not to host SC2, then marketing suffers, and less people buy SC2. But I doubt that would happen because Blizzard knows that these tournaments do make a profit off of showing SC2. Obviously I haven't taken all the fixed costs into account, but MLG only gives out 14k in prize money... they make $70 or whatever from each player pass alone. Then take into account the real money makers (spectator passes and sponsorship) and they've probably pulled a profit, even after taking into account the fees they owe Blizzard.
FairForever
Profile Joined February 2011
Canada2392 Posts
October 13 2011 03:12 GMT
#222
On October 13 2011 11:12 Ownos wrote:
Show nested quote +
On October 12 2011 21:32 xBillehx wrote:
On October 12 2011 20:52 Tonem wrote:
This is the best source I could find..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247210

On July 24 2011 23:25 TotalBiscuit wrote:
This is what I know. Yes, you can go over $5k with special dispensation from Blizzard. However, it is policy for them to then require 50% of your ad revenue. I know of several large tournaments that have had to do this. If SHOUTcraft Invitational were to do this, it would mean less money getting into the hands of players, which is completely against what the tournament is all about. It makes no sense for SCI to do this, rather than just run more than one event.

Should include Kennigit's response as he closed the thread tbh:

On July 25 2011 05:26 Kennigit wrote:
This isn't entirely accurate, and as far as i'm aware most tournament organizers are under NDA once they go over 5K so you won't get a proper explanation....its not as money grubbing as the OP makes it out to be. Closing, unless TB actually isn't under NDA (you can PM me).



Kennigits response would suggest that it's a case-by-case basis and they want to keep people hush on it. Guys like MLG/GSL and such probably get much more leeway.


Also Kennigit is saying that what TB is doing in disclosure is technically not allowed due to the NDA of the other party, essentially if subpoena'd (not that it would ever get to that place due to the low-risk nature) he would have to disclose his source or go to jail. (Most famous case of this is the two San Fran baseball reporters). So TL is right in ensuring that legal grounds are upheld on the forum.

http://nbcsports.msnbc.com/id/14946011/
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
October 13 2011 03:14 GMT
#223
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


??? it makes perfect sense. blizzard created sc2, other people are using blizzard's creation to make profits for themselves. yeah there's work in organizing tournaments but none of this would be possible without sc2. no matter what you think, it isn't absurd for blizzard to demand other organizers to pay them a sum for using their intellectual property to make money.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2011-10-13 03:19:23
October 13 2011 03:15 GMT
#224
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


So it's totally ok for someone to make money off of a product you made and continue to pay to support and balance without throwing you some of the revenue? They had no hand in making it, they don't pay teams of people to balance it, they don't pay for battle.net to keep running, they aren't funding Heart of the Swarm etc. Why should they make money off of YOUR product and then not give any of it to you?

Starcraft 2 belongs to Blizzard. It doesn't belong to the tournaments. Blizzard has every right to demand a cut of profits other people are making off their product.
aka: KTVindicare the Geeky Bartender
GP
Profile Blog Joined September 2010
United States1056 Posts
Last Edited: 2011-10-13 03:32:29
October 13 2011 03:27 GMT
#225
*double post*
GP
Profile Blog Joined September 2010
United States1056 Posts
October 13 2011 03:32 GMT
#226
On October 13 2011 08:28 qyk05328 wrote:
Show nested quote +
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
On October 13 2011 02:58 Plansix wrote:
[quote]

They will always be concerned with the bottom line. They are a business first and formost and that is was a responsable business does.

Well, you see, Blizzard employees people and provides a high quality product compaired to rest of the industry. It takes a lot of money and time to make the products they provide. If they arn't making money, they need to pull people off of supporting their game and work on cranking out a new product.

If you look at a lot(but not all) RTS games, you don't hear about balance patches nearly a full year after release. Blizzard is the exception to that rule and supports game years after release. They are still release patchs for Diablo 2, for god sakes. That game is over a decade old.



i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?

If Nike invented the game of football and you were broadcasting people playing football and making money from advertising, yes they would require ad revenue.

Broadcasting fees is standard procedure I don't get what people are getting uppity about. And I highly doubt it's half of ad revenue, TB is the only source from that and isn't very reliable, every reliable source is under NDA for a reason.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
October 13 2011 03:34 GMT
#227
They get like 60 dollars per participant.
"If you're not angry, you're not paying attention"
familyguy123
Profile Joined December 2010
92 Posts
October 13 2011 04:59 GMT
#228

If you start liquidating all the company assets that too would increase the short term profits for the shareholders, but in the long term would be devastating for the company. In the same way, burning your clients goodwill by milking respected franchises dry would eventually ruin the company. However, by that time the higher management would have cached their options and left, only the shareholders would pay the bill. Would this be the responsible and moral way of conducting business or should we look beyond the next quarter profits?

I think you can look all around you and see where this business model leads.


this is quite silly. nevermind your butchering of financial terminology, this is a) completely irrelevant and b) theoretically incorrect.

a) i'm not arguing whether it's bad to ostensibly support shareholders, and then bone them later. i'm arguing as a starting point, blizzard's moral fiber ought to be measured by whether their behavior is responsible to shareholders, not consumers.

so long as they're being socially responsible (irrelevant here), they shouldn't care what consumers say as long as they're return maximizing.

b) i don't think the premise of my argument requires me to defend myself against the hypothetical divestment of the sc2 business and the conflict of interest. there is no agency problem here, in theory.

a sale of sc2 advertising revenue rights could hurt or help shareholders, it depends on wholly on the price blizzard gets. if for instance, what they get paid was very high, say higher than they could reasonably expect in discounted cash flows over the life of sc2, then shareholders WIN. the cash received should come out in the form of dividends, and in this scenario the managers with 'cached' options win too because they get paid dividends too. stock price would fall, as analysts price in the lowered future discounted cash flows, but the dividends would more than make up for it.

conversely, if the price they get is terrible, dividends get paid, but the price would fall to a point overcoming gains. in this shareholders lose, but managers lose too. no RATIONAL manager would do what you've laid out. in fact, what you say makes no sense at all, because in either case options would lose their value.

there are of course agency problems in practice, and the assumption of 'rational' is not realistic either, but as a theoretical argument what you say is nothing more than nonsense, and irrelevant too.
familyguy123
Profile Joined December 2010
92 Posts
October 13 2011 05:00 GMT
#229
On October 13 2011 12:15 Vindicare605 wrote:
Show nested quote +
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


So it's totally ok for someone to make money off of a product you made and continue to pay to support and balance without throwing you some of the revenue? They had no hand in making it, they don't pay teams of people to balance it, they don't pay for battle.net to keep running, they aren't funding Heart of the Swarm etc. Why should they make money off of YOUR product and then not give any of it to you?

Starcraft 2 belongs to Blizzard. It doesn't belong to the tournaments. Blizzard has every right to demand a cut of profits other people are making off their product.


this guy is right. why is everyone here a hippie lol and they are they taking breaks from their occupy wall street protest


ICarrotU
Profile Joined February 2011
United States254 Posts
October 13 2011 05:12 GMT
#230
If you want Starcraft 2, or any other game like it, this is what it takes, so I don't mind whatsoever. They could instead put their efforts into making a new World of Warcraft expansion or some other ridiculously overpriced repetitive game that will sell millions of copies. Starcraft 2 has only sold 4.5 million copies to this day, Call of Duty Black Ops sold more than that in their week of release. So this is their way of making their money worth it other than just fan service. Unfortunately that's the way business works.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 13 2011 07:15 GMT
#231
Some people really have a flawed logic.

If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?


HAAHHAAAHAHAHAAAHAHAAHAHAHAAAHAHAH!!!!


Wait for iiiit.....HAHAHAHAHAHAHAHAAHA!!


If it was designed for competitive play there'd be LAN and little to no patching. Patching undermines Blizzard's ability to balance the game. If they were wrong then why can't they be wrong now? And no, I don't care about piracy arguments regarding LAN since someone will probably mention it.


Now Blizzard HAS TO add LAN, because this user doesn't care for piracy. Your logic will make your babies explode.


I think this thread needs to be closed. We are arguing on the obvious (well, not so obvious for some) and there are no sources for claims.


Mess with the best, die like the rest.
ELA
Profile Joined April 2010
Denmark4608 Posts
Last Edited: 2011-10-13 07:21:40
October 13 2011 07:19 GMT
#232
On October 13 2011 12:34 Arisen wrote:
They get like 60 dollars per participant.


Dude, do you have ANY fact/source to back that up? I hear all this random bullshit, but nothing concrete.. It ranges from 5% (lol) of prizepool, to fee per player, fee per viewer and god knows what

Do you realize, that all that Blizzard is stating on their tournament site, is that tournaments with a prizepool above 5000$, has to get a written permission from Blizzard - Nothing else.

If anyone has experience with this, has written proof from Blizzard, you know what to do;

www.wikileaks.com

Remember to erase your information in e-mails, date/time etc.

:-)
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
FairForever
Profile Joined February 2011
Canada2392 Posts
October 13 2011 07:24 GMT
#233
On October 13 2011 16:19 ELA wrote:
Show nested quote +
On October 13 2011 12:34 Arisen wrote:
They get like 60 dollars per participant.


Dude, do you have ANY fact/source to back that up? I hear all this random bullshit, but nothing concrete.. It ranges from 5% (lol) of prizepool, to fee per player, fee per viewer and god knows what

Do you realize, that all that Blizzard is stating on their tournament site, is that tournaments with a prizepool above 5000$, has to get a written permission from Blizzard - Nothing else.

If anyone has experience with this, has written proof from Blizzard, you know what to do;

www.wikileaks.com

Remember to erase your information in e-mails, date/time etc.

:-)


I would take this off. Regardless of your moral belief, someone posting on wikileaks confidential information under a NDA he or she signed is legally wrong (and if he or she didn't sign the NDA, then he has illegally obtained the information anyway). I'm not sure TL would be okay with promoting illegal behaviour =/.
terranghost
Profile Joined May 2010
United States980 Posts
October 13 2011 07:28 GMT
#234
On October 12 2011 22:10 MarKeD wrote:
Show nested quote +
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
ELA
Profile Joined April 2010
Denmark4608 Posts
Last Edited: 2011-10-13 07:39:34
October 13 2011 07:31 GMT
#235
On October 13 2011 16:24 FairForever wrote:
Show nested quote +
On October 13 2011 16:19 ELA wrote:
On October 13 2011 12:34 Arisen wrote:
They get like 60 dollars per participant.


Dude, do you have ANY fact/source to back that up? I hear all this random bullshit, but nothing concrete.. It ranges from 5% (lol) of prizepool, to fee per player, fee per viewer and god knows what

Do you realize, that all that Blizzard is stating on their tournament site, is that tournaments with a prizepool above 5000$, has to get a written permission from Blizzard - Nothing else.

If anyone has experience with this, has written proof from Blizzard, you know what to do;

www.wikileaks.com

Remember to erase your information in e-mails, date/time etc.

:-)


I would take this off. Regardless of your moral belief, someone posting on wikileaks confidential information under a NDA he or she signed is legally wrong (and if he or she didn't sign the NDA, then he has illegally obtained the information anyway). I'm not sure TL would be okay with promoting illegal behaviour =/.


You know, I was actually editing my post after reading this - But I'll be damned if I do.

I honestly believe that we, as e-sports fans, has the right to know if there are being transfered money from tournament organizers to Blizzard.. I dont think we need to know how much, but I think we have the right to know if this is happening

Also:

The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.


Also, see my sig :-)
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
XenoX101
Profile Joined February 2011
Australia729 Posts
October 13 2011 07:34 GMT
#236
People just want to have their cake and eat it too, the world doesn't work that way.
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-10-13 07:59:02
October 13 2011 07:38 GMT
#237
On October 13 2011 16:28 terranghost wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


It might be a technicality but you can very well host a major tournament without ever buying SC2 / Accepting the EULA. It's not the EULA/TOS which is important here but general copyright laws (and in Germany the UWG might be also of interest)

It's definitely fair for Blizzard to get a share but is it really fair that the players (who produce the content in the end) don't get their share too? Blizzard might have created the game but it's the players and their intellectual work put in a match who are the reason why people watch it and by taking the alleged 50% Blizzard is as much exploiting the players as companies making money off Starcraft II would be if they didn't pay their share to Blizzard. if Blizzard get 25% and the participating Teams/Players the other 25% e-Sport could really enter a golden era - which in the long run would even profit Blizzard again.
coolcor
Profile Joined February 2011
520 Posts
Last Edited: 2011-10-13 07:46:33
October 13 2011 07:44 GMT
#238
I just want to say a couple things about common arguments in this thread.

Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane.


For the same reason they supported broodwar, warcraft 3 and diablo 2 for years after release? Or that riot supports their rts games after release(DOW2 is a modern game and is still patched) Valve just released a free dlc co-op campaign with voice acting for portal 2 so I don't think it is fair to say we have to chose between tournament fees or no support companies seemed to have figured out a reason to support games without it.

People also keep saying stuff like this.
Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.


It is not just tournaments that are making money on starcraft though. Destiny, Husky and Day9 are all making enough to live without another job and they couldn't do that without blizzard so blizzard should demand some percent of ad revenue and if they don't they are being an irresponsible business that are not maximizing profit to their shareholders. Should blizzard start charging all the casters and players who make money off of streaming or youtube videos? And of course the streaming and video sites themselves also make a profit off of this content. Oh and the also pro teams and websites like team liquid don't forget about them.

Also Microsoft should start charging blizzard(plus every other business ever) a percent of revenue if they use or sell windows software to try and make a profit.

We don't even know if the tournaments are profitable the IGN guy said that MLG shouldn't brag about raising investment money because that means they are losing money. They might all just be hoping for future growth to make them profitable and that might not come.Would blizzard lower or eliminate fees for a tournament that loses money?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-10-13 07:53:40
October 13 2011 07:50 GMT
#239
On October 13 2011 16:28 terranghost wrote:
Show nested quote +
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


IMO most of the EULA, if not the whole thing, should be void. They took my money without any agreement, and obviously when you buy a product you are under the assumption that you are actually buying it, not licensing it. They certainly didn't even make me aware that a EULA existed when I paid for it. Don't know if that would fly in court or not, but selling someone something and then an hour later when they get home, forcing them to sign a lengthy contract to actually use what they just paid for, seems pretty shady. The whole "IF you do not agree to the terms of this agreement, you are not permitted to install copy or use the game" it really pisses me off, I just paid for it. They shouldn't be permitted to tell me what I can do with it as long as I'm not committing piracy. I'm no lawyer, just my opinion.
:)
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 13 2011 07:55 GMT
#240
On October 13 2011 14:00 familyguy123 wrote:
Show nested quote +
On October 13 2011 12:15 Vindicare605 wrote:
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


So it's totally ok for someone to make money off of a product you made and continue to pay to support and balance without throwing you some of the revenue? They had no hand in making it, they don't pay teams of people to balance it, they don't pay for battle.net to keep running, they aren't funding Heart of the Swarm etc. Why should they make money off of YOUR product and then not give any of it to you?

Starcraft 2 belongs to Blizzard. It doesn't belong to the tournaments. Blizzard has every right to demand a cut of profits other people are making off their product.


this guy is right. why is everyone here a hippie lol and they are they taking breaks from their occupy wall street protest




Actually. I'm a supporter of the Occupy Wall Street movement, because the people being protested DON'T actually contribute anything meaningful to society and yet demand money from the masses.

I'd appreciate it if you didn't quote my posts and then politicize them. Thank you.
aka: KTVindicare the Geeky Bartender
ICarrotU
Profile Joined February 2011
United States254 Posts
October 13 2011 07:56 GMT
#241
On October 13 2011 16:44 coolcor wrote:
I just want to say a couple things about common arguments in this thread.

Show nested quote +
Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


Show nested quote +
is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane.


For the same reason they supported broodwar, warcraft 3 and diablo 2 for years after release? Or that riot supports their rts games after release(DOW2 is a modern game and is still patched) Valve just released a free dlc co-op campaign with voice acting for portal 2 so I don't think it is fair to say we have to chose between tournament fees or no support companies seemed to have figured out a reason to support games without it.

People also keep saying stuff like this.
Show nested quote +
Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.


It is not just tournaments that are making money on starcraft though. Destiny, Husky and Day9 are all making enough to live without another job and they couldn't do that without blizzard so blizzard should demand some percent of ad revenue and if they don't they are being an irresponsible business that are not maximizing profit to their shareholders. Should blizzard start charging all the casters and players who make money off of streaming or youtube videos? And of course the streaming and video sites themselves also make a profit off of this content. Oh and the also pro teams and websites like team liquid don't forget about them.

Also Microsoft should start charging blizzard(plus every other business ever) a percent of revenue if they use or sell windows software to try and make a profit.

We don't even know if the tournaments are profitable the IGN guy said that MLG shouldn't brag about raising investment money because that means they are losing money. They might all just be hoping for future growth to make them profitable and that might not come.Would blizzard lower or eliminate fees for a tournament that loses money?


Riot and Valve have both implemented micro-transactions into their games and are making a killing, so those are poor examples.

I believe Blizzard not only continually updated WC3, Diablo 2 and others for the fans but also to form and grow a strong user base, which from the looks of it, has definitely worked.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 13 2011 08:10 GMT
#242
On October 13 2011 16:56 ICarrotU wrote:
Show nested quote +
On October 13 2011 16:44 coolcor wrote:
I just want to say a couple things about common arguments in this thread.

Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane.


For the same reason they supported broodwar, warcraft 3 and diablo 2 for years after release? Or that riot supports their rts games after release(DOW2 is a modern game and is still patched) Valve just released a free dlc co-op campaign with voice acting for portal 2 so I don't think it is fair to say we have to chose between tournament fees or no support companies seemed to have figured out a reason to support games without it.

People also keep saying stuff like this.
Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.


It is not just tournaments that are making money on starcraft though. Destiny, Husky and Day9 are all making enough to live without another job and they couldn't do that without blizzard so blizzard should demand some percent of ad revenue and if they don't they are being an irresponsible business that are not maximizing profit to their shareholders. Should blizzard start charging all the casters and players who make money off of streaming or youtube videos? And of course the streaming and video sites themselves also make a profit off of this content. Oh and the also pro teams and websites like team liquid don't forget about them.

Also Microsoft should start charging blizzard(plus every other business ever) a percent of revenue if they use or sell windows software to try and make a profit.

We don't even know if the tournaments are profitable the IGN guy said that MLG shouldn't brag about raising investment money because that means they are losing money. They might all just be hoping for future growth to make them profitable and that might not come.Would blizzard lower or eliminate fees for a tournament that loses money?


Riot and Valve have both implemented micro-transactions into their games and are making a killing, so those are poor examples.

I believe Blizzard not only continually updated WC3, Diablo 2 and others for the fans but also to form and grow a strong user base, which from the looks of it, has definitely worked.


Yea I was just going to bring up the in game transactions point for this guy but you beat me to it. Thanks for that.
aka: KTVindicare the Geeky Bartender
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 08:24 GMT
#243
The only source for the 50% number is Totalbiscuit who, if you read his twitter, seems to go out of his way to skew everything Blizzard does negatively. I take anything he says with a grain of salt.

Dakkas
Profile Joined October 2010
2550 Posts
October 13 2011 08:46 GMT
#244
On October 13 2011 09:32 Plansix wrote:
Show nested quote +
On October 13 2011 09:00 jinorazi wrote:
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
On October 13 2011 03:12 jinorazi wrote:
[quote]

i'm sorry if i sounded like an ignorant douche to be lectured about the obvious.

i'm glad blizzard keeps up with the old games, and frankly, its because people still play it and it doesn't exactly compare to say, games like age of empires 2 which no one plays anymore, there is no need for maintaining it. granted, blizzard dont need to but they do because, perhaps, they care - about their image or about their customers.

i'm just sayin, with the release of sc2, my view towards them did change a bit for the worse but that doesn't mean i hate em by any means. it just feels unfortunate but in the end its just business so it is what is but can't help myself to say something when people are chanting for paid name change - and blizzard is more than happy to do so. its something like this that bothers me.


The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.


It is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane. My firm commonly refuses to offer legal advice pasted after a case is resolved. Our clients do not like it and expect to receive support after the case is over, but that is not how our firm works.

Also $100 is a small price to pay for the amount of support and entertainment I have and will received through SC2. It is the best $60 I have spent in about 5 years. And they aren't nickle and dimeing us as much as they could. They could charge for maps or per season. I am sure there a bunch of suits at Activision who are pushing for this all the time and Blizzard just won't do it.

Once again, we got a great game, massive support for Esports. We have people flying all over the world to play SC2 in front of huge, screaming crowds. Everything is amazing and no one is happy because Blizzard is making money and won't give us the ability to pirate their game...I mean LAN.


This is a good post. The only people in here that are anti-Blizzard are the naive children that have real sense of the real corporate world and how businesses run. Heck these kids don't have any real concept of running because they're simply too narrow-minded to look at everything from someone else's perspective

Blizzard have done things wrong but they've done much more right.
Chewie
Profile Joined May 2010
Denmark708 Posts
Last Edited: 2011-10-13 08:59:44
October 13 2011 08:52 GMT
#245
On October 13 2011 17:24 Cataphract wrote:
The only source for the 50% number is Totalbiscuit who, if you read his twitter, seems to go out of his way to skew everything Blizzard does negatively. I take anything he says with a grain of salt.


I follow TB alot, and i totally disagree that he skews everything blizz does negatively.

Its strange to me how many people have this mentality of "Well its a corporation, why should they ever forgo profit where profit can be obtained?" May I just present the idea that money isnt everything, even if you are a corporation, whose main goal it is to make money. I mean, a few people do weigh every little thing they do with their life in money. But most people, I feel, choose a profession or a certain market because they care about that particular thing that they do. Because they care about the product itself, and the value it has that goes beyond the simple dollar value.

In this case, Im sure there are many blizz employees who care alot about having an impact on the future of esports.

If your sole, your very only ambition with a product is to make money, then I believe that products only end value will be the profit it makes you. Thats a poor description of Starcraft, the sport.
Executor1
Profile Joined April 2011
1353 Posts
October 13 2011 09:01 GMT
#246
On October 12 2011 20:55 ThyHate wrote:
That's the difference between Blizzard and Riot...

Great game / Great esport support. Pick One.

You dont think riot is taking ad revenue for all these tournament that they are forking over money for? I would be surprised if they didnt.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 13 2011 09:02 GMT
#247
Half the ad revenue makes no sense whatsoever.

20% maybe 30% is definitely pushing it IMO.
Twitter: @zhurai | Site: http://zhurai.com
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 13 2011 09:10 GMT
#248
On October 13 2011 18:02 zhurai wrote:
Half the ad revenue makes no sense whatsoever.

20% maybe 30% is definitely pushing it IMO.

Makes tons of sense for a tournament with large ad revenue. That's money. Corporation out there to make money. They have the power through EULA and others to force it legally.

For smaller tournament, sub 5k prizes for example, makes no sense (You are discouraging fan-led ventures for very little revenue gained). Hence, no contracts for them.

If this was onerous, you'd hear some rebellion from big name providers (MLG drops SC2, for instance). Corp. are in it to make money. Not abide by people's petty notions of how much profit is too much profit for other people.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 09:15 GMT
#249
On October 13 2011 12:09 FairForever wrote:
Show nested quote +
On October 13 2011 09:04 qyk05328 wrote:
On October 13 2011 08:47 familyguy123 wrote:
+ Show Spoiler +

If I buy a ball and play football with it, do I have to pay monthly fee to Nike for using it? Would Nike require half my ad revenue on any games played with it?
.... the answer to that question is obviously no, but this is so incredibly off key i don't know where to start. first, you don't need to pay for the use of nike's football beyond the initial cost, and neither do you for sc2. there's no parallel, unless youre describing the use of nike footballs in NFL or other revenue-generating games, in which case i would assume the answer is yes. i know for a fact Spalding charges the NBA and if Nike were to have a monopoly (which I'm not sure it does...) it would charge them too.

but even if that weren't the case, it's not because nike is fulfilling some moral or legal obligation to football fans or players. it's just plain unenforceable. were it to be the case nike could ENFORCE this (like blizzard could enforce playing fees), then you can be sure as hell they would too, if it made business sense for them.

the only reason why blizzard doesn't for sc2 (even though it set a precedent with WoW) is that its a different business model. WoW is for the addicted and compulsive player, sc2 is going to be an eSport and needs a wide audience to gain traction in terms of tournament viewership, along with which comes more copies sold / ad revenues.

you can be sure as hell if sc2 were the same combination of addicting / unsuitable for mass viewership as WoW, theyd follow a subscriber model too.. but they don't. it's never about their moral obligation to you, and neither is it with Nike.

in fact, if you want to talk moral obligation, hell LEGAL obligation, Blizzard is legally and morally obligated to maximize its shareholders' profits. + Show Spoiler +
that obligation to those whose livelihoods depend on it (i.e. blizzard employees with stock options), or the equity owners who took risk in ownership of the business, ought to be compensated first and foremost. unless of course, pissing you off clashes with the customers' preferences in a way that threatens its own bottomline, but its never about you NOR SHOULD it be


If you start liquidating all the company assets that too would increase the short term profits for the shareholders, but in the long term would be devastating for the company. In the same way, burning your clients goodwill by milking respected franchises dry would eventually ruin the company. However, by that time the higher management would have cached their options and left, only the shareholders would pay the bill. Would this be the responsible and moral way of conducting business or should we look beyond the next quarter profits?

I think you can look all around you and see where this business model leads.


Show nested quote +
This is bs. Why?

Because you're crazy if you think that MLG or IEM or whatever isn't going to prominently display SC2, the biggest and most popular RTS game at the moment. Blizzard can do this and maximize shareholder value in the long run because people are willing to pay.

Why can't Riot do this? If Riot did this companies wouldn't bother with LoL (in fact, some of them have to get paid in order to display the game). So this is smart strategy from Blizzard, since they've built up the brand enough that they can charge others to use it.

So this doesn't hurt long-term profitability while benefiting short-term profits. Doesn't sound like it hurts.

You may not be happy with it but people (including new customers, once they're older) are still going to buy Warcraft IV and SC3. I don't know of anyone who wouldn't buy those games because Blizzard charges a fee to tournaments.
Show nested quote +

The only argument is if these tournaments then choose not to host SC2, then marketing suffers, and less people buy SC2. But I doubt that would happen because Blizzard knows that these tournaments do make a profit off of showing SC2. Obviously I haven't taken all the fixed costs into account, but MLG only gives out 14k in prize money... they make $70 or whatever from each player pass alone. Then take into account the real money makers (spectator passes and sponsorship) and they've probably pulled a profit, even after taking into account the fees they owe Blizzard.


Yes, they will, just like they'll be buying the next guitar hero. Oh wait! They actually milked it dry for a few years and then laid off all the developers. You can talk all day about your omniscient "rational managers" and how they know what's best for the company, but all evidence suggests that this is a very short-sighted approach and in the long term hurts everybody.

To think that the same fate doesn't await Blizzard because they have some special place in Bobby Kotick's heart is simply naïve. In fact, everything so far suggests that it's already happening, only in slow motion.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 09:27 GMT
#250
On October 13 2011 16:38 TBO wrote:
Show nested quote +
On October 13 2011 16:28 terranghost wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


It might be a technicality but you can very well host a major tournament without ever buying SC2 / Accepting the EULA. It's not the EULA/TOS which is important here but general copyright laws (and in Germany the UWG might be also of interest)

It's definitely fair for Blizzard to get a share but is it really fair that the players (who produce the content in the end) don't get their share too? Blizzard might have created the game but it's the players and their intellectual work put in a match who are the reason why people watch it and by taking the alleged 50% Blizzard is as much exploiting the players as companies making money off Starcraft II would be if they didn't pay their share to Blizzard. if Blizzard get 25% and the participating Teams/Players the other 25% e-Sport could really enter a golden era - which in the long run would even profit Blizzard again.


This is precisely what I wanted to say with the ball analogy. It's the players' skill that should be rewarded most because they actually generate the product that people come to see. Pretty much everybody has already bought the game, why go to an event if the primary reason was to see Blizzard's content? They could just stay home and play the single player all day, I'm sure it will be at least 50% as fun.
Longshank
Profile Joined March 2010
1648 Posts
October 13 2011 10:04 GMT
#251
On October 13 2011 16:38 TBO wrote:
Show nested quote +
On October 13 2011 16:28 terranghost wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


It's definitely fair for Blizzard to get a share but is it really fair that the players (who produce the content in the end) don't get their share too? Blizzard might have created the game but it's the players and their intellectual work put in a match who are the reason why people watch it and by taking the alleged 50% Blizzard is as much exploiting the players as companies making money off Starcraft II would be if they didn't pay their share to Blizzard. if Blizzard get 25% and the participating Teams/Players the other 25% e-Sport could really enter a golden era - which in the long run would even profit Blizzard again.


The 25% / 25% deal would be great but it would be nigh on impossible to enforce in practice. How do you distribute the money among a 1024/512/256 player field? Is it Blizzard's or the organizers responibility? It would mean a crap ton of administrative work for a few buck in many cases. How about if a player drop out in ro128, he should get his share of the pool since he contributed to the content. There are a million different scenarios that would make this a nightmare to administrate.

And again, the 50% is from a guy who heard it from a guy but this was later shut down by a guy who's been in direct talks with Blizzard.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
October 13 2011 10:06 GMT
#252
Have anyone found a legit source on the cut Blizzard makes? all I see here is speculation...
50% of ad-revenue makes no sense to me, it's absurd.

I agree that Blizzard needs to make money to keep supporting the game, but I don't think it's that much...

off-topic: I see people here saying that LoL get more viewers than SC2 in tournaments... I don't believe it. would like to see any source to confirm that... doesn't make sense to me.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 13 2011 10:13 GMT
#253
On October 13 2011 19:06 ilbh wrote:
Have anyone found a legit source on the cut Blizzard makes? all I see here is speculation...
50% of ad-revenue makes no sense to me, it's absurd.

I agree that Blizzard needs to make money to keep supporting the game, but I don't think it's that much...

off-topic: I see people here saying that LoL get more viewers than SC2 in tournaments... I don't believe it. would like to see any source to confirm that... doesn't make sense to me.


In most tournaments LoL got more viewers, a stream link was embedded into the intro to the game and the stream embedded into their website. Advertising straight from the source.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 10:40 GMT
#254
On October 13 2011 19:04 Longshank wrote:
Show nested quote +
On October 13 2011 16:38 TBO wrote:
On October 13 2011 16:28 terranghost wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


It's definitely fair for Blizzard to get a share but is it really fair that the players (who produce the content in the end) don't get their share too? Blizzard might have created the game but it's the players and their intellectual work put in a match who are the reason why people watch it and by taking the alleged 50% Blizzard is as much exploiting the players as companies making money off Starcraft II would be if they didn't pay their share to Blizzard. if Blizzard get 25% and the participating Teams/Players the other 25% e-Sport could really enter a golden era - which in the long run would even profit Blizzard again.


The 25% / 25% deal would be great but it would be nigh on impossible to enforce in practice. How do you distribute the money among a 1024/512/256 player field? Is it Blizzard's or the organizers responibility? It would mean a crap ton of administrative work for a few buck in many cases. How about if a player drop out in ro128, he should get his share of the pool since he contributed to the content. There are a million different scenarios that would make this a nightmare to administrate.

And again, the 50% is from a guy who heard it from a guy but this was later shut down by a guy who's been in direct talks with Blizzard.



No, this quote comes from a guy who has single-handedly created three separate, 5000 dollar tournaments with his own money and who couldn't expand the prize pool for fear of Blizzard getting the lion's share of his only source of revenue. This puts him in the best position to speak about this matter, and thanks to Blizzard's NDA we won't get any better so we have to work with it.

And the guy who shut down the thread most likely didn't want for TL to burn any bridges with Blizzard, seeing how dependent TL is on having good relations with them. Which actually comes to show you how much you should respect TotalBiscuit for having the balls to say what he thinks instead of being a little corporate bitch like everybody else.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-10-13 11:11:47
October 13 2011 11:02 GMT
#255
Stop bringing up that Blizzard makes money through WoW and that they should just gauge their WoW-playing customers more to pay for SC2, I hope you see how ridiculous that is.

You honestly should want Blizzard to make money from e-sports: it incentivizes them to keep supporting the scene and have staff for multiplayer development and tournament support. It might be that Blizzard will neglect us anyway and then either the game will die or a different organization will take over, which will still have to be supported in some way and will have most likely less power to make changes than Blizzard given how battle.net is set-up, so I'm not sure if it's something you should want.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Longshank
Profile Joined March 2010
1648 Posts
October 13 2011 11:05 GMT
#256
On October 13 2011 19:40 qyk05328 wrote:
Show nested quote +
On October 13 2011 19:04 Longshank wrote:
On October 13 2011 16:38 TBO wrote:
On October 13 2011 16:28 terranghost wrote:
On October 12 2011 22:10 MarKeD wrote:
On October 12 2011 21:33 FaKeSC2 wrote:
If Blizzard doesn't get revenues from tournaments, they have no incentive to balance and support the game for the next 10-15 years.


Shouldn't they owe it to consumers? What did I actually pay for with this game? I doubt many buy starcraft 2 for the single player (lol), if we're paying full price for pretty much what is 3 games, of which the multilayer is the main reason for purchasing the game should be balanced and supported. The fact is blizzard could afford to do this quite easily, valve updated tf2 for many years for free, and at no point was in anywhere near as expensive as Starcraft 2. The fact is Blizzard-Activision is a souless corporation, out to make as much money as they possibly can. It's just sad to me that there aren't really any games that can compete with starcraft 2, so they get away with it.



Here lies your problem what is stopping others from making a game that competes with starcraft2. How much profit is too much profit? Keep in mind that Corporations and businesses make money in the form of profit? Workers make money in the form of salaries. I sure as hell wouldn't want someone coming up to me saying that I'm soulless for making money from where I work and that I now earn too much money from working so I have to start getting less. So why should we treat corporations that way? What they do with their product is their right. If you don't like it you can boycott the game apparently if they are soulless and evil you will get plenty of people to rally alongside you.

Would you rather them take some profit from tournaments or give us a monthly fee like WOW does. You must of been one of those people who gets to the terms and conditions and just pushes accept. I mean who cares what it says I just wanna play. Well if you read and thought they were soulless and didn't want to take part with this evil capitalism. Then let me put here the first paragraph of the terms and conditions.

THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED TO INSTALL, COPY OR USE THE GAME. IF YOU REJECT THE TERMS OF THIS AGREEMENT WITHIN THIRTY (30) DAYS AFTER YOUR PURCHASE, YOU MAY CALL (800) 757-7707 TO REQUEST A FULL REFUND OF THE PURCHASE PRICE.

They are even willing to give anti-capitalism guys a refund how nice.


It's definitely fair for Blizzard to get a share but is it really fair that the players (who produce the content in the end) don't get their share too? Blizzard might have created the game but it's the players and their intellectual work put in a match who are the reason why people watch it and by taking the alleged 50% Blizzard is as much exploiting the players as companies making money off Starcraft II would be if they didn't pay their share to Blizzard. if Blizzard get 25% and the participating Teams/Players the other 25% e-Sport could really enter a golden era - which in the long run would even profit Blizzard again.


The 25% / 25% deal would be great but it would be nigh on impossible to enforce in practice. How do you distribute the money among a 1024/512/256 player field? Is it Blizzard's or the organizers responibility? It would mean a crap ton of administrative work for a few buck in many cases. How about if a player drop out in ro128, he should get his share of the pool since he contributed to the content. There are a million different scenarios that would make this a nightmare to administrate.

And again, the 50% is from a guy who heard it from a guy but this was later shut down by a guy who's been in direct talks with Blizzard.


And the guy who shut down the thread most likely didn't want for TL to burn any bridges with Blizzard, seeing how dependent TL is on having good relations with them. Which actually comes to show you how much you should respect TotalBiscuit for having the balls to say what he thinks instead of being a little corporate bitch like everybody else.


Just wow. On the topic of burning bridges...
ineq
Profile Joined March 2011
Sweden376 Posts
October 13 2011 12:42 GMT
#257
On October 13 2011 05:51 darkest44 wrote:
Show nested quote +
On October 12 2011 20:36 ReaperX wrote:
Apparently 50% of Ad Revenue.


That is utterly ridiculous and disgusting if true or even anywhere close to true. They are already getting incredible free advertising for their game, not to mention every player/caster/observer in the tournaments have already paid them $60 for their game copy so they can log in and play in the tournament and they still need to take half the ad revenue from these much smaller companies running tournaments? Starcraft games would not sell half as well without esports around it and the game would die out far sooner without esports instead of still sell copies 5-10 years later like BW did.

Blizzard has become such a scumbag greedy company since joining Activision and bobby kotick. This company already makes hundreds of millions of dollars a month from WoW subscriptions alone, forget about game sales and all the other stuff, the last thing they need to do is stick their greedy hands in the pockets of struggling companies 1/100th the size running tournaments, trying to grow esports while blizzard does jack all except run the yearly blizzcon tourney. Disgusting.


To even include WoW in a discussion about SCII is utterly ridiculous and disgusting. They have NOTHING to do with eachother. And blaming a company for wanting to make money off their own product, even though they're making money from something completely different is just.. well i'm sure you can tell how stupid that is yourself.

It's obvious that you don't know why a corporation is even started in the first place.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
Adreme
Profile Joined June 2011
United States5574 Posts
October 13 2011 12:53 GMT
#258
On October 13 2011 17:10 Vindicare605 wrote:
Show nested quote +
On October 13 2011 16:56 ICarrotU wrote:
On October 13 2011 16:44 coolcor wrote:
I just want to say a couple things about common arguments in this thread.

Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane.


For the same reason they supported broodwar, warcraft 3 and diablo 2 for years after release? Or that riot supports their rts games after release(DOW2 is a modern game and is still patched) Valve just released a free dlc co-op campaign with voice acting for portal 2 so I don't think it is fair to say we have to chose between tournament fees or no support companies seemed to have figured out a reason to support games without it.

People also keep saying stuff like this.
Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.


It is not just tournaments that are making money on starcraft though. Destiny, Husky and Day9 are all making enough to live without another job and they couldn't do that without blizzard so blizzard should demand some percent of ad revenue and if they don't they are being an irresponsible business that are not maximizing profit to their shareholders. Should blizzard start charging all the casters and players who make money off of streaming or youtube videos? And of course the streaming and video sites themselves also make a profit off of this content. Oh and the also pro teams and websites like team liquid don't forget about them.

Also Microsoft should start charging blizzard(plus every other business ever) a percent of revenue if they use or sell windows software to try and make a profit.

We don't even know if the tournaments are profitable the IGN guy said that MLG shouldn't brag about raising investment money because that means they are losing money. They might all just be hoping for future growth to make them profitable and that might not come.Would blizzard lower or eliminate fees for a tournament that loses money?


Riot and Valve have both implemented micro-transactions into their games and are making a killing, so those are poor examples.

I believe Blizzard not only continually updated WC3, Diablo 2 and others for the fans but also to form and grow a strong user base, which from the looks of it, has definitely worked.


Yea I was just going to bring up the in game transactions point for this guy but you beat me to it. Thanks for that.


To be fair Riots LoL is a free game to play and you can unlock every single thing in the game aside from character skins for free. The micro transactions are either for lazy people or people who want to style up there champion and it works.
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
October 13 2011 13:00 GMT
#259
Online tournaments over $5000 do have to give a portion of the ad revenue, Offline tournaments do NOT have to give any revenue ( i believe )
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
shell
Profile Joined October 2010
Portugal2722 Posts
October 13 2011 13:15 GMT
#260
Don't forget they sold some millions of copies of SC2 and now everyone will buy HoTS and the next expansion and all the knew players that will get into SC2 because of streams, tournaments and events will buy not one but 3 games(even if they in the future will have a nice package and a lower price) it will mean that in the end of the SC2 life they will have sold millions of copies for every version and to that will add the revenue they get from events and tournaments..

I believe people should get a licence and market blizzard/activision brand but for the sake of the "sport" they shouldn't get nothing from the tournaments and events that on the big picture will spread their game and increase it's longevity to the fullest..

Do you guys think that BW would still sell or at least sell for so many years if it wasn't a esport? It's because of BW, that they created this rules, because they knew they would be able to milk the cow even further, but in my opinion this will be another hiccup in the growth of "SC2" and esports.

So yeah for once.. this actually kills esports!
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 13 2011 13:38 GMT
#261
On October 13 2011 17:46 Dakkas wrote:
Show nested quote +
On October 13 2011 09:32 Plansix wrote:
On October 13 2011 09:00 jinorazi wrote:
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
On October 13 2011 03:44 Plansix wrote:
[quote]

The reason for the paid name change it to keep people from changing their name over and over. It makes it more difficult for other players to report people when they can't do so by simply saying "player X is an ass-hat". It has other benfits as well, but mostly it keeps people locked to one idenity and allows them to address cheating/harrassment. Xbox live does the same thing, for the sole reason that a pay-wall prevents people constently switching their names.

And I don't feel you're are ignorant. I do think people hold Blizzard to an unreasonable standard. They have shown time and time again that they do care about the community, want SC2 to explode and are willing to support tournments all over the world. Esports is huge, people are making a living playing Starcraft and compeating in huge tournments. Everything is amazing and no one is happy.


blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.


It is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane. My firm commonly refuses to offer legal advice pasted after a case is resolved. Our clients do not like it and expect to receive support after the case is over, but that is not how our firm works.

Also $100 is a small price to pay for the amount of support and entertainment I have and will received through SC2. It is the best $60 I have spent in about 5 years. And they aren't nickle and dimeing us as much as they could. They could charge for maps or per season. I am sure there a bunch of suits at Activision who are pushing for this all the time and Blizzard just won't do it.

Once again, we got a great game, massive support for Esports. We have people flying all over the world to play SC2 in front of huge, screaming crowds. Everything is amazing and no one is happy because Blizzard is making money and won't give us the ability to pirate their game...I mean LAN.


This is a good post. The only people in here that are anti-Blizzard are the naive children that have real sense of the real corporate world and how businesses run. Heck these kids don't have any real concept of running because they're simply too narrow-minded to look at everything from someone else's perspective

Blizzard have done things wrong but they've done much more right.


Yes, because "real businesses" in the "real corporate world" are always ethical and run their businesses the best way.... right? You are the only one who sounds like a naive child.
oZe
Profile Joined January 2011
Sweden492 Posts
October 13 2011 13:55 GMT
#262
OMFG it's like nike or puma getting royalties for a football match or 100m dash. If players in the tournament play on their own accounts. Blizzard can just eff off. Since they provide nothing more than people already paid for in full. If they however provide a special lan version or local server or whatever they could charge for that.
The worst kinds of organized crime are religion & government.
ineq
Profile Joined March 2011
Sweden376 Posts
Last Edited: 2011-10-13 13:58:38
October 13 2011 13:56 GMT
#263
On October 13 2011 22:15 shell wrote:
Don't forget they sold some millions of copies of SC2 and now everyone will buy HoTS and the next expansion and all the knew players that will get into SC2 because of streams, tournaments and events will buy not one but 3 games(even if they in the future will have a nice package and a lower price) it will mean that in the end of the SC2 life they will have sold millions of copies for every version and to that will add the revenue they get from events and tournaments..

I believe people should get a licence and market blizzard/activision brand but for the sake of the "sport" they shouldn't get nothing from the tournaments and events that on the big picture will spread their game and increase it's longevity to the fullest..

Do you guys think that BW would still sell or at least sell for so many years if it wasn't a esport? It's because of BW, that they created this rules, because they knew they would be able to milk the cow even further, but in my opinion this will be another hiccup in the growth of "SC2" and esports.

So yeah for once.. this actually kills esports!


You can choose to look at it that way. I choose to look at it from a "better" angle. Even if Blizzard is greedy by taking ad revenue from events (they're not btw, it's standard business), they make it viable for themselves to keep improving the game. BW didn't see any patches in ages. Not because the game was perfect, but because KeSPA was making the money, not Blizzard. They stopped updating War3 when it dulled down in sales, but was still going strong in the competitive scene.

Do you see where i'm going? There's no point for Blizzard to keep building on something that won't give them anything in return. How can you not understand that Blizzard is a company, and like any other company, their priority is to make money, or they will eventually DIE.

That's like finishing a bottle of water, only to continue drinking when it's empty. It DOESNT work.

Edit; And to those who expect major corporations to continue making them happy without getting anything in return; Life's gonna kick you in the face. Alot.
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 13 2011 13:58 GMT
#264
To be fair Riots LoL is a free game to play and you can unlock every single thing in the game aside from character skins for free. The micro transactions are either for lazy people or people who want to style up there champion and it works.


Favebook games make more money than anything. Zynga is the biggest. It make more money than EA or Blizzard and only from free games.

Do you even know why most MMOs had to go the freemium way? Not because their managers though "Oh, it would be nice for our customers" but because that was the only way to survive in this world of free casual games.

Mess with the best, die like the rest.
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 14:42 GMT
#265
On October 13 2011 17:52 Chewie wrote:
Show nested quote +
On October 13 2011 17:24 Cataphract wrote:
The only source for the 50% number is Totalbiscuit who, if you read his twitter, seems to go out of his way to skew everything Blizzard does negatively. I take anything he says with a grain of salt.


I follow TB alot, and i totally disagree that he skews everything blizz does negatively.

Its strange to me how many people have this mentality of "Well its a corporation, why should they ever forgo profit where profit can be obtained?" May I just present the idea that money isnt everything, even if you are a corporation, whose main goal it is to make money. I mean, a few people do weigh every little thing they do with their life in money. But most people, I feel, choose a profession or a certain market because they care about that particular thing that they do. Because they care about the product itself, and the value it has that goes beyond the simple dollar value.

In this case, Im sure there are many blizz employees who care alot about having an impact on the future of esports.

If your sole, your very only ambition with a product is to make money, then I believe that products only end value will be the profit it makes you. Thats a poor description of Starcraft, the sport.



Well maybe not skews everything, but he often brings up the stuff he things is "bad", aka nerfing raids in WoW, or the real money AH in Diablo 3 and tweets about it sarcastically. And on the same token, he doesn't mention things that could be considered good at all. Such as making the real ID parties in WoW free to use.

Do I think Blizzard wants to make money? Absolutely.

Do I think Blizzard ONLY cares about money? No. They patched Diablo 2 10ish years after it was released. They still reset the ladder seasons.
gatorling
Profile Joined December 2010
United States30 Posts
Last Edited: 2011-10-13 15:00:07
October 13 2011 14:56 GMT
#266
On October 13 2011 22:55 oZe wrote:
OMFG it's like nike or puma getting royalties for a football match or 100m dash. If players in the tournament play on their own accounts. Blizzard can just eff off. Since they provide nothing more than people already paid for in full. If they however provide a special lan version or local server or whatever they could charge for that.


It's hard to draw comparisons to traditional sports but I think the one you made is inaccurate.
It's more similar to the NBA, NFL or MLB (basketball, american football , baseball) getting a cut of the ad revenues.

A vendor like Nike or Puma is more similar to Razr or..whoever makes the monitors. These products are ancillary to the game.

Blizzard controls the actual game, they control the mechanics, they control every new feature and rule that gets implemented in the game...
on top of that they control the servers that host the game.

And yes, you are right - we paid $60 (retail) to purchase the game and to purchase the privilege to play multi-player on their servers.

Do you really think that $60/copy is enough to sustain a team of software engineers, management + other Overhead costs to constantly evaluate the game and provide minor free updates?
Or that the one time cost of $60 is enough for server maintenance?

Also do you think that Blizzard, the creator of the game, is not entitled to a portion of revenues earned through advertising for game events?

Yes tournament organizers deserve compensation. Which is why it's not 100% of ad revenues and which is why smaller tournaments (ostensibly those with a <5k prize pool) are exempted.

But I think Blizzard is entitled to ad revenues generated by THEIR game.
Organizers are compensated through a portion of the ad revenue
Players are compensated through prize pools and individual sponsorships
Blizzard is compensated through ad revenues from major tournaments

Everyone gets paid for their work.
I really don't see a problem with it.
AT ALL.


Every company needs to make money. Some of those do so by selling a product and make non-recurring profits.
Others sell the base product for cheap and rely on ad-revenues for a steady income stream.
Blizzard is doing both. The $60 to offset the development cost (I mean..how long was SC2 in development again? That's a lot of years and a lot of engineers)
The ad-revenue stream is to make that huge risk they took on SC2 worth it..and to make first-class support for their product a profitable decision.
What is?
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2011-10-13 15:06:39
October 13 2011 15:05 GMT
#267
On October 12 2011 20:22 NtroP wrote:
Any tournament with a prize pool over a certain amount is required to pay blizz a significant chunk of all add revenue.

*edit

Being unspecific as I don't know if it's public knowledge or not.


You just have to go through blizzard and get a tournament license, which isn't a set cost anyways. I don't think it has anything to do with ad revenue specifically, has to do with how much viewership you plan on getting.

And for the most part, most tournaments don't have them, only the big ones like IEM, MLG, GSL, NASL, IPL, etc. end up going through blizzard. Local LAN's and what have you don't bother, nor do most online tournaments.
Follow me: www.twitter.com/zlasher
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 15:07 GMT
#268
I'm probably in the minority here but I firmly believe that Blizzard should get 0% of revenue for tournaments so, to me, whether it's 1% or 100% it's too much.

Blizzard made the game. Their reward for making the game is the $60 they get when we purchase the game.

Everyone else made esports. Kespa, IGN, MLG, the casters, the players, the fans should get the reward for that. Blizzard has done little to help esports (in my opinion) and in a lot of cases has even gotten in the way.
#2throwed
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 15:10 GMT
#269
On October 14 2011 00:07 Klondikebar wrote:
I'm probably in the minority here but I firmly believe that Blizzard should get 0% of revenue for tournaments so, to me, whether it's 1% or 100% it's too much.

Blizzard made the game. Their reward for making the game is the $60 they get when we purchase the game.

Everyone else made esports. Kespa, IGN, MLG, the casters, the players, the fans should get the reward for that. Blizzard has done little to help esports (in my opinion) and in a lot of cases has even gotten in the way.


None of those would exist without the game.

ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 13 2011 15:14 GMT
#270
On October 14 2011 00:07 Klondikebar wrote:
I'm probably in the minority here but I firmly believe that Blizzard should get 0% of revenue for tournaments so, to me, whether it's 1% or 100% it's too much.

Blizzard made the game. Their reward for making the game is the $60 they get when we purchase the game.

Everyone else made esports. Kespa, IGN, MLG, the casters, the players, the fans should get the reward for that. Blizzard has done little to help esports (in my opinion) and in a lot of cases has even gotten in the way.



And I guess movie cinemas should make money off films just by buying a DVD and screening it. Forget paying the production company to get the privilege of selling tickets because the movie gets FREE ADVERTISEMENT with that screening.

not
Mess with the best, die like the rest.
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
October 13 2011 15:20 GMT
#271
it is pretty pathetic... I mean imagine a football manufacturer charging revenue from a football event if the pricepool exceeded a specific amount and their ball was used.

I know Blizzard has a legal right due to Copyright (Copyright sucks anyways) - but it is still pretty dumb, they should be paying the tourneys for the exposure / advert value they get. In any other business it works like that, you use my product and i pay you to do it. ( i know its not the same, as their are not multiple SC's - but maybe there should be lol) - sigh sigh and double sigh
RumTalk
Profile Joined October 2010
Jamaica135 Posts
October 13 2011 15:23 GMT
#272
On October 12 2011 22:38 ToguRo wrote:
Show nested quote +
On October 12 2011 20:55 ThirdDegree wrote:
Blizz should take some money from each tournament. Sure we all paid for the game, but that's just a one time purchase. If Blizz doesn't continue to generate profits, what incentive do they have to continue to support the game via server upkeep and patches and such. They need to continue to make money off of SC2, and this is a much better alternative than having an annual subscription.


look at the crappy interface and features of SC2 ... I would rather pay a monthly fee and them give us the Bnet features PC games in 2011 should have


If people really believe the above then they are beyond help. You would rather a monthly fee? I played Wow for 5 years you know how much money that is? 900 dollars, to pay a sub fee in starcraft 2 that is going to be around for the very least 6 more years if you include expands. I dont actually think i have to say more, use you're brain before you post.
FairForever
Profile Joined February 2011
Canada2392 Posts
October 13 2011 15:25 GMT
#273
On October 14 2011 00:20 TWIX_Heaven wrote:
it is pretty pathetic... I mean imagine a football manufacturer charging revenue from a football event if the pricepool exceeded a specific amount and their ball was used.

I know Blizzard has a legal right due to Copyright (Copyright sucks anyways) - but it is still pretty dumb, they should be paying the tourneys for the exposure / advert value they get. In any other business it works like that, you use my product and i pay you to do it. ( i know its not the same, as their are not multiple SC's - but maybe there should be lol) - sigh sigh and double sigh


lol let's not be fooling ourselves here, 95% - 99% of people who bought this game didn't buy it because they saw it on MLG or IEM or whatever. Honestly the advertising Blizzard gets at these tournaments is relatively negligible (consider that if 5000 people showed up to watch LoL... and 5 of those people saw SC2 and bought it... that's negligible).

On the other hand, think of how much money MLG or IEM makes from showing SC2.

I'm lol'ing at the crying of people. Blizzard can do what it wants, it has a right to.

By the way, Copyright doesn't suck. That is one of the dumbest things I've heard. If we didn't have copyrights we would never have new drugs because there's no incentive for pharmaceutical companies to invest millions of dollars into something that, which succeeds (the probability is already low), won't make them profit. New inventions would be rare because they could be imitated easily. Everything would have to be government-funded for a no-copyright system to work, which is just ridiculous.

You go living in your anti-corporate world, the rest of us will deal with reality and some of the pains that come with it.
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 13 2011 15:28 GMT
#274
How is this debate still going on? All of the examples given comparing Blizzard to sports manufacturers do not make sense. When Nike sells a shoe, it's a one time purchase, and then the shoe is out of their hand. Blizzard continues to patch and support the game after release. If they have no financial incentive to do that, they won't. The $60 will only go so far, and if you want to keep playing the game with NO EXTRA CHARGE online for the next 10 years, you better hope Blizzard makes some money off of it. They aren't going to take a financial loss out of the goodness of their hearts
I am terrible
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 15:55:32
October 13 2011 15:53 GMT
#275
On October 14 2011 00:10 Cataphract wrote:
Show nested quote +
On October 14 2011 00:07 Klondikebar wrote:
I'm probably in the minority here but I firmly believe that Blizzard should get 0% of revenue for tournaments so, to me, whether it's 1% or 100% it's too much.

Blizzard made the game. Their reward for making the game is the $60 they get when we purchase the game.

Everyone else made esports. Kespa, IGN, MLG, the casters, the players, the fans should get the reward for that. Blizzard has done little to help esports (in my opinion) and in a lot of cases has even gotten in the way.


None of those would exist without the game.



And we reward them for making the game by paying them 60$ every time we buy it. Maybe they should be charging more for the game. Maybe that 60$ isn't enough of a reward. But I believe their reward comes when we actually buy the game. It should not come from tournament revenues.

If they want tournament revenues then they need to front money for tournaments. They shouldn't just get to sit back and collect money for zero additional work.

Don't get me wrong, I believe Blizzard is a profit maximizing corporation and I don't blame them for making every penny they can. But I think that squeezing money out of copyright law is rent seeking, not free market work. Blizzard is essentially increasing it's revenues by crying to the government for protection.
#2throwed
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
October 13 2011 16:05 GMT
#276
On October 13 2011 23:56 gatorling wrote:

+ Show Spoiler +

On October 13 2011 22:55 oZe wrote:
OMFG it's like nike or puma getting royalties for a football match or 100m dash. If players in the tournament play on their own accounts. Blizzard can just eff off. Since they provide nothing more than people already paid for in full. If they however provide a special lan version or local server or whatever they could charge for that.




It's hard to draw comparisons to traditional sports but I think the one you made is inaccurate.
It's more similar to the NBA, NFL or MLB (basketball, american football , baseball) getting a cut of the ad revenues.


Yes it is hard, but it does not mean that it is actually different, the difference lies in the idea of intellectual property, where a football itself is not copyrighted, starcraft 2 is (but other products enabling you to participate in a unique physical activity and sport may yet be invented and thus be able to be copyrighted and to have the same rules as starcraft apply to tournaments)


A vendor like Nike or Puma is more similar to Razr or..whoever makes the monitors. These products are ancillary to the game.

Blizzard controls the actual game, they control the mechanics, they control every new feature and rule that gets implemented in the game...
on top of that they control the servers that host the game.


But, the NBA, NFL ect are more like MLG, GSL, IPL ect no? They actually organize and deliver the content, and thus deserve the revenue, the guy who invented basketball wont get a nickel (because basketball is not a intellectual property - it is too old) In our example the inventor of the game requires money from the organizer, in order for the organizer to be able to hold a tourney of substantial size, which might not be down right wrong, the wrongness lies in the monopoly of decisions towards these issues, "how much money do we take, can we control the content, can we control the event" - this is bad, and they absolutely can.


And yes, you are right - we paid $60 (retail) to purchase the game and to purchase the privilege to play multi-player on their servers.

Do you really think that $60/copy is enough to sustain a team of software engineers, management + other Overhead costs to constantly evaluate the game and provide minor free updates?
Or that the one time cost of $60 is enough for server maintenance?


Really? So what, game companies who don't make e-sport games cant support themselves? Because it requires more money to maintain their game? Then put the price higher! They should not be able to make rules like this based on the assumption that otherwise they cant survive (they can, it's blizzard they have made billions and on games, games that did not have these rules mind you).

You are making a victim of blizzard, which is the wrong way to think about it imo. In fact the only reason they can demand these thing is because you can only play it online, and in loading it from the server you agree to their terms which basically states that you do not own the game you are playing, rather you are "renting" it, which means that if you alter the game or use it in ways not specified in the agreement you are breaking copyright law. Once a point in time, when you bought something, you actually owned it, it was yours - a physical little thing you could call yours that you could do with as you wanted. Now, you are just a consumer of a service. Imagine Blizzard turning the key shutting down B.net, you would never be able to play again, unless you brake the rules.


Also do you think that Blizzard, the creator of the game, is not entitled to a portion of revenues earned through advertising for game events?


Actually it works both ways, the tournaments have something to organize because blizzard made a game, but at the same time, blizzard get huge advertising value in their game being exposed to such a huge degree and in the way it is professionally presented (which hardly can be credited to blizzard no?) A lot of developers actually do the opposite and throw money AT tournaments to create more interest and maybe more players (revenue).


Yes tournament organizers deserve compensation. Which is why it's not 100% of ad revenues and which is why smaller tournaments (ostensibly those with a <5k prize pool) are exempted.


but theoretically the biggest event of the year could be a sub 5k price pool generating more revenue than the 5k+ events (think MLG vs NASL) then maybe one day Blizzard decides they want revenue from ALL events, and there is nothing you can do about it.


But I think Blizzard is entitled to ad revenues generated by THEIR game.
Organizers are compensated through a portion of the ad revenue
Players are compensated through prize pools and individual sponsorships
Blizzard is compensated through ad revenues from major tournaments

Everyone gets paid for their work.
I really don't see a problem with it.
AT ALL.


The problem is, straight up that you have no control or influence on these numbers or decisions, it is as if Blizzard created something which is holy and that we have to pay tribute in gratefulness of their greatness. IF these imposed rules did not exist i could "simply" make a similar game without these rules and reap the benefits, i cant however because of copyright, and that is eating away at creativity and new thinking, and instead creating protectionism and fear of "loosing" value.

think about it.


Every company needs to make money. Some of those do so by selling a product and make non-recurring profits.
Others sell the base product for cheap and rely on ad-revenues for a steady income stream.
Blizzard is doing both. The $60 to offset the development cost (I mean..how long was SC2 in development again? That's a lot of years and a lot of engineers)
The ad-revenue stream is to make that huge risk they took on SC2 worth it..and to make first-class support for their product a profitable decision.




Yeah they do and they.... well do. It is the way they do it that is questionable and in my oppinion bad for everyone except Blizzard ( maybe in the long run also Blizzard i think)

just my "im so tired of f***ing copyright" 2cents
Talack
Profile Joined September 2010
Canada2742 Posts
October 13 2011 16:06 GMT
#277
14 pages and not one single person has offered up any actual proof or evidence.

And why do people think that corporations have infinite money and never need to protect their product? Hate to say it but people are dicks, and blizzard has to go out of their way to protect themselves from being taken advantage of. It's called life and it's not like the movies at all.
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 16:14 GMT
#278
On October 14 2011 01:06 Talack wrote:
14 pages and not one single person has offered up any actual proof or evidence.

And why do people think that corporations have infinite money and never need to protect their product? Hate to say it but people are dicks, and blizzard has to go out of their way to protect themselves from being taken advantage of. It's called life and it's not like the movies at all.



And copyright law has it's place. The entire point of the thread is to discuss whether or not this is it's place though. When you're talking about a good with zero marginal cost to produce you're going to have an issue justifying charging not one, but TWO marginal prices.

NOTE: I'm not trying to sound like a snooty econ kid. Just trying to use the correct words so I can be as clear as possible.
#2throwed
MLG_Lee
Profile Joined July 2010
279 Posts
October 13 2011 16:15 GMT
#279
I've resisted posting in this thread because it does tread a thin line for me on a confidentiality/NDA level. So, NO, I can't and won't give out specific details of any of the deals between Blizzard or any publisher and organizers.

That said, 2 points:

1) You can't compare Nike or Adidas or Dr Pepper as SPONSORS of a sporting event to the actual Sport. Starcraft 2 is the sport, the game. Blizzard makes that. They own that intellectual property and, under any international, national, state/province or local law are entitled to do what they want with their IP. The NFL is exactly the same (_in_this_example_). If ESPN runs NFL footage, you damn well better bet that the NFL is getting a cut of the profits from that run, advertising or otherwise. FIFA, WSoP, NBA, MLB, hell even cricket, same thing. That's the way the "real" world is set up.

If we all want eSports to get big, to get more big dollar sponsorships and be a real viable business for all the organizers, the teams, the players and YOU as fans and the community, we have to, to some extent, conform to and work with how the rest of the world and traditional models are set up. That's just reality.

2) Blizzard, like the NFL, continues to INVEST in the betterment of its sport. It has a DEDICATED team of people who work on eSports in house. It has a DEDICATED team of people focused on competitive balance led by our favorite guy David Kim. You might disagree with what some of his/their decisions are, but respect the fact that he and the rest of those guys (esports and balance) work their asses off to balance the game. There's a panel at blizzcon about it. Watch it. And they do TONS of stuff behind the scenes that they will never publically talk about because they do NOT want the credit for it. They want organizers to get the credit. Community to get the credit because that's what moves this ball forward. All of these activities are not cheap. It's not just money either, It's time and effort, which in this day and age, is more valuable than money.


Saying that Blizzard should not get a cut of tournament profits (not prize money, PROFITS) is just not realistic. Not recognizing their efforts (no matter if you agree or disagree with them) is unappreciative. Flame the patch notes or nerfs all you want. But don't say they don't give back to you. Blizzard is one of a handful of publishers who actively focuses on what happens in eSports.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
October 13 2011 16:17 GMT
#280
On October 14 2011 00:25 FairForever wrote:
Show nested quote +
On October 14 2011 00:20 TWIX_Heaven wrote:
it is pretty pathetic... I mean imagine a football manufacturer charging revenue from a football event if the pricepool exceeded a specific amount and their ball was used.

I know Blizzard has a legal right due to Copyright (Copyright sucks anyways) - but it is still pretty dumb, they should be paying the tourneys for the exposure / advert value they get. In any other business it works like that, you use my product and i pay you to do it. ( i know its not the same, as their are not multiple SC's - but maybe there should be lol) - sigh sigh and double sigh


lol let's not be fooling ourselves here, 95% - 99% of people who bought this game didn't buy it because they saw it on MLG or IEM or whatever. Honestly the advertising Blizzard gets at these tournaments is relatively negligible (consider that if 5000 people showed up to watch LoL... and 5 of those people saw SC2 and bought it... that's negligible).

On the other hand, think of how much money MLG or IEM makes from showing SC2.

I'm lol'ing at the crying of people. Blizzard can do what it wants, it has a right to.

By the way, Copyright doesn't suck. That is one of the dumbest things I've heard. If we didn't have copyrights we would never have new drugs because there's no incentive for pharmaceutical companies to invest millions of dollars into something that, which succeeds (the probability is already low), won't make them profit. New inventions would be rare because they could be imitated easily. Everything would have to be government-funded for a no-copyright system to work, which is just ridiculous.

You go living in your anti-corporate world, the rest of us will deal with reality and some of the pains that come with it.


"Blizzard can do what it wants, it has the right to."
yes this is the problem

copyright DOES suck, if there were no Copyright the best /cheapest product would win, not the guy inventing it, copyright creates higher prices and less competition meaning less innovation. No one has copyright on the idea of a car, thus the best one wins, and everyone is happy. Instead we have monopolies created not by reason or by the idea of the best choice, instead they are created by ideas themselves, which hampers development. The example with pharmaceutical industries is straight up stupid, no copyright would mean tough competition and relying on improving and innovating instead of researching and monopolizing.

instead of spending billions on a single research project, people would be forced to improve upon what is already done, and in the process figure out new and better things (drugs fx), especially new drugs are often "discovered" while researching or improving completely different drugs.

just because we have a system in place by no means mean we should be contend.

And no i am not going back anywhere, i am staying in the corporate world, trying to change it bit by bit, inch by inch, post by post.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-10-13 16:20:34
October 13 2011 16:18 GMT
#281
On October 14 2011 00:28 ThirdDegree wrote:
How is this debate still going on? All of the examples given comparing Blizzard to sports manufacturers do not make sense. When Nike sells a shoe, it's a one time purchase, and then the shoe is out of their hand. Blizzard continues to patch and support the game after release. If they have no financial incentive to do that, they won't. The $60 will only go so far, and if you want to keep playing the game with NO EXTRA CHARGE online for the next 10 years, you better hope Blizzard makes some money off of it. They aren't going to take a financial loss out of the goodness of their hearts


Exactly all the comparisons to steam and valve are ridiculous. We may of waited a long time for SC2 but blizzard never promised it and gave a release date until they were sure it could be met they never gave us a balance patch without telling us when it was going to be there. Even if their are 1 or 2 examples of it happening its nothing like Valve.
Starcraft: Ghost for console what....

Valve Time

Valve games run on steam so how do they get their money? Not by charging you the loyal purchaser of Valve games but by charging other game makers to advertize on steam or getting revenue from them selling something on steam. Hmmm sounds familiar. Bizzard could of set up a monthly fee like they did with WOW which the pro players would have paid.

I think it is kind of sleezy to take that much money from tournaments. But that is blizzard's right. If you don't like it like I've already said boycott their game go on amazon.com sell your copy. Find people to boycott it with you. Chances are you won't find enough people here to boycott it.

+ Show Spoiler +
I double spoilered this because this thread has become stupid enough already of people bitching about random things that just don't matter. Read at your own risk.
+ Show Spoiler +
On October 13 2011 16:55 Vindicare605 wrote:
Show nested quote +
On October 13 2011 14:00 familyguy123 wrote:
On October 13 2011 12:15 Vindicare605 wrote:
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


So it's totally ok for someone to make money off of a product you made and continue to pay to support and balance without throwing you some of the revenue? They had no hand in making it, they don't pay teams of people to balance it, they don't pay for battle.net to keep running, they aren't funding Heart of the Swarm etc. Why should they make money off of YOUR product and then not give any of it to you?

Starcraft 2 belongs to Blizzard. It doesn't belong to the tournaments. Blizzard has every right to demand a cut of profits other people are making off their product.


this guy is right. why is everyone here a hippie lol and they are they taking breaks from their occupy wall street protest




Actually. I'm a supporter of the Occupy Wall Street movement, because the people being protested DON'T actually contribute anything meaningful to society and yet demand money from the masses.

I'd appreciate it if you didn't quote my posts and then politicize them. Thank you.
+ Show Spoiler +
I'm no supporter of Wall Street either but to argue that Wall Street has made no contribution to society... tell that to the thousands that still have a job because of Wall Street in ~9.1 unemployment. I respect their right to protest but IMO they are protesting the wrong place. The problem is not corporations are evil but it is that certain corporations are allowed to make money but when it comes time for them to take a loss Uncle Sam bails them out with your tax dollars (assuming you actually pay the federal income tax that is) it is not Wall Street and capitalism they should be mad at. It is crony capitalism or corporatism that you should be made at which means DC is where they would want to be


"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
oxxo
Profile Joined February 2010
988 Posts
October 13 2011 16:19 GMT
#282
On October 13 2011 22:38 SupLilSon wrote:
Show nested quote +
On October 13 2011 17:46 Dakkas wrote:
On October 13 2011 09:32 Plansix wrote:
On October 13 2011 09:00 jinorazi wrote:
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
On October 13 2011 04:07 jinorazi wrote:
[quote]

blizzard's claim (and advocates) regarding paid name change along with lack of LAN and no cross region play has been debunked by the community by providing better alternatives and more reasonable motive behind why blizzard did what they did with sc2. (id like to keep this short, explaining those will create a long post, pm if you'd like to hear those)


Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.


It is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane. My firm commonly refuses to offer legal advice pasted after a case is resolved. Our clients do not like it and expect to receive support after the case is over, but that is not how our firm works.

Also $100 is a small price to pay for the amount of support and entertainment I have and will received through SC2. It is the best $60 I have spent in about 5 years. And they aren't nickle and dimeing us as much as they could. They could charge for maps or per season. I am sure there a bunch of suits at Activision who are pushing for this all the time and Blizzard just won't do it.

Once again, we got a great game, massive support for Esports. We have people flying all over the world to play SC2 in front of huge, screaming crowds. Everything is amazing and no one is happy because Blizzard is making money and won't give us the ability to pirate their game...I mean LAN.


This is a good post. The only people in here that are anti-Blizzard are the naive children that have real sense of the real corporate world and how businesses run. Heck these kids don't have any real concept of running because they're simply too narrow-minded to look at everything from someone else's perspective

Blizzard have done things wrong but they've done much more right.


Yes, because "real businesses" in the "real corporate world" are always ethical and run their businesses the best way.... right? You are the only one who sounds like a naive child.


That has nothing to do with the reality of intellectual property/patents and running businesses. That is exactly the type of silly 'argument' he is talking about.
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 16:21 GMT
#283
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.
#2throwed
MLG_Lee
Profile Joined July 2010
279 Posts
October 13 2011 16:24 GMT
#284
On October 14 2011 01:21 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Trust.
Profile Joined October 2010
United States3 Posts
Last Edited: 2011-10-13 16:26:31
October 13 2011 16:24 GMT
#285
On October 14 2011 00:28 ThirdDegree wrote:
How is this debate still going on? All of the examples given comparing Blizzard to sports manufacturers do not make sense. When Nike sells a shoe, it's a one time purchase, and then the shoe is out of their hand. Blizzard continues to patch and support the game after release. If they have no financial incentive to do that, they won't. The $60 will only go so far, and if you want to keep playing the game with NO EXTRA CHARGE online for the next 10 years, you better hope Blizzard makes some money off of it. They aren't going to take a financial loss out of the goodness of their hearts


I agree with this. If blizzard didn't get any money after the $60 for selling the game; there would be no reason for them to patch the game.

Imagine esports if it didn't get patched at all from release. Would sc2 be as big in esports as it is right now?

I for one am not a fan of watching TvZ where it rarely gets past the early game with 5rr and bunker rushes, nor am i a fan of 4 gates every single game there is a protoss.

The only thing that the intial $60 pays for is the development of the game (if even that.) Everything else is the cost of maintaining the game itself (bnet servers, patches, community support, etc.) I for one don't know anyone that will work for free, if you are one of these ppl, give me a pm.
The basics are what makes you.
terranghost
Profile Joined May 2010
United States980 Posts
October 13 2011 16:29 GMT
#286
Also the football argument is not very good.
How many companies can legally make a football if they wanted to?
Lots
How many companies can legally make SC2 if they wanted to?
1

If Company A starts charging money for players and teams to use their footballs after they have it. The teams and NFL will just go to Company B

+ Show Spoiler +
On October 14 2011 01:19 oxxo wrote:
Show nested quote +
On October 13 2011 22:38 SupLilSon wrote:
On October 13 2011 17:46 Dakkas wrote:
On October 13 2011 09:32 Plansix wrote:
On October 13 2011 09:00 jinorazi wrote:
On October 13 2011 08:19 aksfjh wrote:
On October 13 2011 07:53 jinorazi wrote:
On October 13 2011 07:45 Kipsate wrote:
On October 13 2011 07:36 jinorazi wrote:
On October 13 2011 06:11 Plansix wrote:
[quote]

Wait, I am confused. You stay that their claims have been debunked by the community providing alternatives. So the community has said "It would be better THIS way" and that makes Blizzards reasoning invalid.
How the hell does that work exactly? I go into buy milk and they say it is $2 and I inform them "Look, Ive done the math and I know why our charging $2. Let me provide the reasonable alternative of $1, because what you are looking for isn't acceptable". That doesn't sound like something that would fly in the real world.

I would never argue that they don't want money and I am sure there is a bit of "Yeah, well we know they want this to be free, but we are charging for it." But still, I want money, so do they. They arn't charging me monthly or expecting me to pay per game.


as you've said, people will abuse the system if it were allowed, however there is absolutely no need to charge money for name change. allow one free name change per month or per season, a reasonable timeframe. people will BM, pretend to be other players, hack/cheat, whatever and all that will be done by the minority. why should everyone else pay for name change when it should be free (as it always has been pre-wow)? unlimited name change did no harm in the past, why all of a sudden does it cause harm now?

blizzard will do what they want and no ordinary person have control over it. i'm just sayin, why try to have the cake and eat it too? thats how i see it in my eyes and i'm just stating my opinion(shared with others) that it shouldn't be that way.


From a business point of view, if there is demand for a name change and people are willing to pay for it..

Then why should you have it be free?


exactly. thats my point, i dislike the fact that people are willing to pay extra for things that i feel, should be included as it has in the past.

and its a little glimpse of hope from me that blizzard will look past such thing and give something back to the community.


Millions of people play SC2 literally dozens of hours a month. They paid a 1 time fee of $50-60 for that HUGE chunk of time, and for an experience that is always being worked on by a design team. To contrast, people spent $50-60 on Portal 2, a game that people likely never even played for more than 20 hours. You can argue that things like name changes should be free, but you're already getting a LOT out of a game that you paid very little for considering how much time is invested. Don't get mad when they try to capitalize on the great deal you're getting.


i'm not sure where you're getting at, since starcraft is "more bang for the buck", its ok to pay more for extra features? might as well charge monthly fee to maintain their servers, right? you talk as if they had no idea they would continue to work on the game long after its release, and they forgot to include that extra cost with the final retail cost of the game.

sc2 isn't complete, game wise and battle.net wise. there's still flaws and more features to be introduced. while you might be happy with the current state, i see a lot more room to grow and i expect to see them in the upcoming future.

in the end (last expansion), getting a sc2 account will be close to $100(original + 2 expansions) unless some new rates are introduced (battlechest). but for those of us right now, we've spent 60 for original game and spend $20-$30(no idea how much they'll be, not free obviously) for each expansion.


It is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane. My firm commonly refuses to offer legal advice pasted after a case is resolved. Our clients do not like it and expect to receive support after the case is over, but that is not how our firm works.

Also $100 is a small price to pay for the amount of support and entertainment I have and will received through SC2. It is the best $60 I have spent in about 5 years. And they aren't nickle and dimeing us as much as they could. They could charge for maps or per season. I am sure there a bunch of suits at Activision who are pushing for this all the time and Blizzard just won't do it.

Once again, we got a great game, massive support for Esports. We have people flying all over the world to play SC2 in front of huge, screaming crowds. Everything is amazing and no one is happy because Blizzard is making money and won't give us the ability to pirate their game...I mean LAN.


This is a good post. The only people in here that are anti-Blizzard are the naive children that have real sense of the real corporate world and how businesses run. Heck these kids don't have any real concept of running because they're simply too narrow-minded to look at everything from someone else's perspective

Blizzard have done things wrong but they've done much more right.


Yes, because "real businesses" in the "real corporate world" are always ethical and run their businesses the best way.... right? You are the only one who sounds like a naive child.


That has nothing to do with the reality of intellectual property/patents and running businesses. That is exactly the type of silly 'argument' he is talking about.
Socialists will never learn.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 16:32:00
October 13 2011 16:29 GMT
#287
On October 14 2011 01:24 MLG_Lee wrote:
Show nested quote +
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.
#2throwed
terranghost
Profile Joined May 2010
United States980 Posts
October 13 2011 16:35 GMT
#288
On October 14 2011 01:29 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


They could be and if they decided to do so its their right to do so as long as they make you aware of it before hand. I knew about blizzard taking tournament revenue back in the beta I don't know how many people didn't.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 16:40 GMT
#289
On October 14 2011 01:35 terranghost wrote:
Show nested quote +
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


They could be and if they decided to do so its their right to do so as long as they make you aware of it before hand. I knew about blizzard taking tournament revenue back in the beta I don't know how many people didn't.


But they couldn't because they don't have copyright law protecting the use of their product. Trademarks and copyrights aren't protected in the same way. A trademark just means I can't make a basketball and stick the Spalding logo on it. A copyright would mean I could only use a Spalding basketball in the way they wanted and would have to pay them to use it in certain ways.

Blizzard has a copyright which means that even though they may only be making basketballs, they get to determine how those basketballs are used and they get to charge you multiple times for the same basketball.
#2throwed
Confuse
Profile Joined October 2009
2238 Posts
October 13 2011 16:44 GMT
#290
On October 14 2011 01:15 MLG_Lee wrote:
I've resisted posting in this thread because it does tread a thin line for me on a confidentiality/NDA level. So, NO, I can't and won't give out specific details of any of the deals between Blizzard or any publisher and organizers.

That said, 2 points:

1) You can't compare Nike or Adidas or Dr Pepper as SPONSORS of a sporting event to the actual Sport. Starcraft 2 is the sport, the game. Blizzard makes that. They own that intellectual property and, under any international, national, state/province or local law are entitled to do what they want with their IP. The NFL is exactly the same (_in_this_example_). If ESPN runs NFL footage, you damn well better bet that the NFL is getting a cut of the profits from that run, advertising or otherwise. FIFA, WSoP, NBA, MLB, hell even cricket, same thing. That's the way the "real" world is set up.

If we all want eSports to get big, to get more big dollar sponsorships and be a real viable business for all the organizers, the teams, the players and YOU as fans and the community, we have to, to some extent, conform to and work with how the rest of the world and traditional models are set up. That's just reality.

2) Blizzard, like the NFL, continues to INVEST in the betterment of its sport. It has a DEDICATED team of people who work on eSports in house. It has a DEDICATED team of people focused on competitive balance led by our favorite guy David Kim. You might disagree with what some of his/their decisions are, but respect the fact that he and the rest of those guys (esports and balance) work their asses off to balance the game. There's a panel at blizzcon about it. Watch it. And they do TONS of stuff behind the scenes that they will never publically talk about because they do NOT want the credit for it. They want organizers to get the credit. Community to get the credit because that's what moves this ball forward. All of these activities are not cheap. It's not just money either, It's time and effort, which in this day and age, is more valuable than money.


Saying that Blizzard should not get a cut of tournament profits (not prize money, PROFITS) is just not realistic. Not recognizing their efforts (no matter if you agree or disagree with them) is unappreciative. Flame the patch notes or nerfs all you want. But don't say they don't give back to you. Blizzard is one of a handful of publishers who actively focuses on what happens in eSports.


Very informative post. I wonder if this can get spotlighted in the op, since other than this there hasn't been any official stance on blizzard's profits?

With that said, looks like we won't be getting any specific details, but it's good to know tournament organizers aren't against Blizzard making some profits from the e-sports scene.
If we fear what we do not understand, then why is ignorance bliss?
gatorling
Profile Joined December 2010
United States30 Posts
October 13 2011 16:45 GMT
#291
Despite all the arguments for or against Blizzard profiting from gaming events the fact remains that Blizzard owns the IP for StarCraft2.

They can do whatever they want. But I trust them to make the best business decision and carefully balance profits with community and organizer sentiment. It is in Blizzard's best interest for E-Sports to grow and even more so for SC2 to be the quintessential E-sports game.
..but at the same time they want to profit from it.

That is the motivation for most businesses, to make money..to make profit....and a portion of that gets reinvested in the product (okay so maybe investment banks are an exception..since they don't seem to make much of anything besides international crisis)

Again, E-sports is a unique evolution in the sports area..there really isn't a perfect analogy for it.
It's a sport that is based around a game which is entirely controlled by a single corporation - which means that corporation has a lot of power when it comes to collecting its dues.

My advice?
Monitor E-sports and SC2's prominence as an E-sport and buy some ActiVision stock.
Blizzard is onto something here, make a great game and generate revenues from gamers purchasing the game AND from ad-revenues generated by the game.
That's an amazing growth area..

In fact I think I'll pick up a couple of shares now.
What is?
Neeh
Profile Joined August 2010
Norway458 Posts
October 13 2011 16:47 GMT
#292
So many butthurt idiots here throwing false shit around cause it's cool to hate on blizz these days.
If you don't have anything to back your arguments up, personal reasoning and opinion don't apply, keep your mouth shut! "I think, I heard, It's probably like this" is just going to make you loot silly nor is it helping anyone.

And then there's all the fail exampels, but there's enough people picking them apart..

jsemmens
Profile Blog Joined June 2011
United States439 Posts
October 13 2011 16:47 GMT
#293
Look at it this way. If it weren't for Blizzard, there would be no Starcraft tournaments held at all because the game would never have existed. When you run an SC2 tournament, you use software that was designed by the Blizzard company for your own profit, so it makes sense for Blizzard takes a cut since they helped you make that profit. As far as I know, this has not been an issue for any tournament organizers. So, I think they're getting their fair share for making everything possible.
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 16:54 GMT
#294
On October 14 2011 00:53 Klondikebar wrote:
Show nested quote +
On October 14 2011 00:10 Cataphract wrote:
On October 14 2011 00:07 Klondikebar wrote:
I'm probably in the minority here but I firmly believe that Blizzard should get 0% of revenue for tournaments so, to me, whether it's 1% or 100% it's too much.

Blizzard made the game. Their reward for making the game is the $60 they get when we purchase the game.

Everyone else made esports. Kespa, IGN, MLG, the casters, the players, the fans should get the reward for that. Blizzard has done little to help esports (in my opinion) and in a lot of cases has even gotten in the way.


None of those would exist without the game.



And we reward them for making the game by paying them 60$ every time we buy it. Maybe they should be charging more for the game. Maybe that 60$ isn't enough of a reward. But I believe their reward comes when we actually buy the game. It should not come from tournament revenues.

If they want tournament revenues then they need to front money for tournaments. They shouldn't just get to sit back and collect money for zero additional work.

Don't get me wrong, I believe Blizzard is a profit maximizing corporation and I don't blame them for making every penny they can. But I think that squeezing money out of copyright law is rent seeking, not free market work. Blizzard is essentially increasing it's revenues by crying to the government for protection.


There would be no tournament without the game. There would be no profit without the game.

Plus, you have NO idea what Blizzard is doing to help the GSL or MLG or any other large tournament. NONE. Neither do I. You can't just say Blizzard is putting in zero effort after they released the game and are just cashing checks sent to them because you don't know what kind of stuff they are doing behind the scenes.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-10-13 17:02:53
October 13 2011 16:58 GMT
#295
Copyright trademark it doesn't matter if they want to charge a basketball competion for the use of that ball they can do so. But to do so they must either tell you in advance or give you a contract to sign that offers you your money back after not having agreed with said contract.

And if copyrights and trademarks are different as you say they are then you have negated your own argument.

http://www.lawmart.com/searches/difference.htm

Patents are more similar to copyrights.
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:02 GMT
#296
On October 14 2011 01:54 Cataphract wrote:
There would be no tournament without the game. There would be no profit without the game.

Plus, you have NO idea what Blizzard is doing to help the GSL or MLG or any other large tournament. NONE. Neither do I. You can't just say Blizzard is putting in zero effort after they released the game and are just cashing checks sent to them because you don't know what kind of stuff they are doing behind the scenes.


The former is not necessarily true. Although I'll admit I don't really like the idea of an esports scene without startcraft.

The latter is half true. You're right that I don't know what Blizzard is doing in the background. But then, is it fair to ask me to reward them when I have no idea what they're doing?

I'm going to maintain that a subscription fee is the best way to reward them for constant efforts (behind the scenes or not).
#2throwed
TBO
Profile Joined September 2009
Germany1350 Posts
October 13 2011 17:05 GMT
#297
On October 14 2011 01:15 MLG_Lee wrote:
Saying that Blizzard should not get a cut of tournament profits (not prize money, PROFITS) is just not realistic. Not recognizing their efforts (no matter if you agree or disagree with them) is unappreciative. Flame the patch notes or nerfs all you want. But don't say they don't give back to you. Blizzard is one of a handful of publishers who actively focuses on what happens in eSports.


Is it really profits? Or rather revenue?
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 17:08:14
October 13 2011 17:06 GMT
#298
On October 14 2011 01:58 terranghost wrote:
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.



That's why copyright matters. Because it's a copyright there is no substitute good for Starcraft. I'm not saying that Blizzard is charging too much. I paid $60 dollars for their game and I wouldn't arguably paid more so it would be silly of me to say that they're charging too much. It's the way they're charging that's nonsensical to me.

I'm saying that by making their game a copyright rather than a trademark, they're generating money by rent seeking.



#2throwed
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-10-13 17:07:56
October 13 2011 17:07 GMT
#299
If you don't know what they do in the background google it. Blizzard income statement, Blizzard cash flows.
Activision-Blizzard is a corporation if you want to know what the money is spent on you can find out.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:09 GMT
#300
On October 14 2011 02:07 terranghost wrote:
If you don't know what they do in the background google it. Blizzard income statement, Blizzard cash flows.
Activision-Blizzard is a corporation if you want to know what the money is spent on you can find out.



OMG THAT'S COOL! I had no idea it was that easy to get!! Still doesn't hurt my argument but I'm gonna be gone for a while reading this thing...so cool.
#2throwed
Talack
Profile Joined September 2010
Canada2742 Posts
Last Edited: 2011-10-13 17:26:23
October 13 2011 17:22 GMT
#301
On October 14 2011 01:29 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


Spalding is also not maintaining the courts, the players or incharge of managing the league (i.e: b.net ladder). they are not incharge of maintaining anything other than producing a basketball. there is no comparison between those two. One is a piece of rubber that requires nothing more than a player, the other is an insanely complicated video game/online set up so that you may accomplish what the basketball players are doing which is entertaining.

Also:

I may be wrong here but I do believe that basketball/sports in general are public property and therefor you cannot charge anything just for playing the game. The NBA charges you for watching "their players" play the game at a high-skill level. They are not charging you to watch basketball, they're charging you to watch their players.

SC is not public property and therefor blizzard may charge for people using their product to make money. If they didn't at least show their presence and manage these tournaments with licensing fees and advertisement cuts then there is a chance that we'd have alot of crappy tournaments ruining the game to. I'm sure that blizzard isn't making hand-over-fist money off of tournaments/licensing fees and they probably even contribute more to the promotion/set-up of the tournaments than most other companies do.
Nuzoybot
Profile Joined May 2011
Netherlands52 Posts
October 13 2011 17:24 GMT
#302
On October 14 2011 02:06 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:58 terranghost wrote:
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.



That's why copyright matters. Because it's a copyright there is no substitute good for Starcraft. I'm not saying that Blizzard is charging too much. I paid $60 dollars for their game and I wouldn't arguably paid more so it would be silly of me to say that they're charging too much. It's the way they're charging that's nonsensical to me.

I'm saying that by making their game a copyright rather than a trademark, they're generating money by rent seeking.



They created value in creating starcraft.

If you say that they are extracting rents from the tournament organizers; the tournaments are the ones doing rent seeking: profiting from the value created by blizzard. It's not rent seeking when you are charging them for profiting from your property; in this case its just charging them a % of their revenues for the service of using your property.


valaki
Profile Joined June 2009
Hungary2476 Posts
October 13 2011 17:25 GMT
#303
I think this is really cheap by Blizzard. They decided that they'd go with the "always-online-BNET2" thing (which was absolutely not required, at all, they're still maintaining the Diablo, Warcraft and Starcraft servers without this kind of bullshit), then it's kinda meh to say that "b-but we have to get back something for providing you a server!", yeah you got 60$. And patching the game requires little to no manpower compared to the making of the game. This is exactly like when I decide to buy a product, pay once for it, I can use it for "personal needs" but has to pay AGAIN if I want to move to larger scales. But I guess this is the trend nowadays, Diablo 3 will cut 3-4 times before you get your IRL money.
ggaemo fan
MLG_Lee
Profile Joined July 2010
279 Posts
Last Edited: 2011-10-13 17:28:15
October 13 2011 17:25 GMT
#304
On October 14 2011 01:29 Klondikebar wrote:
Show nested quote +
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

Clearly that's not what's happening in Basketball today, so this is purely an example... but Starcraft II was released last year. Just sayin.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:29 GMT
#305
On October 14 2011 02:24 Nuzoybot wrote:
Show nested quote +
On October 14 2011 02:06 Klondikebar wrote:
On October 14 2011 01:58 terranghost wrote:
Trademarks in short are a way to identify your product but that doesn't mean you can't charge what you want for it. It just means it would be stupid to do so because their are enough people that could produce a Substitute Good and by one group charging extra for the product they have trademarked would be suicidal because people will just switch products. On the other hand if Blizzard charges too much and demands to much out of those who use their product people can't just switch to say Valve's version or EA game's version of SC2. Blizzard has the exclusive right to make sc2 and therefore to demand what they want from its use by the EULA. If you don't like it stop playing sell your game and boycott its continued use.



That's why copyright matters. Because it's a copyright there is no substitute good for Starcraft. I'm not saying that Blizzard is charging too much. I paid $60 dollars for their game and I wouldn't arguably paid more so it would be silly of me to say that they're charging too much. It's the way they're charging that's nonsensical to me.

I'm saying that by making their game a copyright rather than a trademark, they're generating money by rent seeking.



They created value in creating starcraft.

If you say that they are extracting rents from the tournament organizers; the tournaments are the ones doing rent seeking: profiting from the value created by blizzard. It's not rent seeking when you are charging them for profiting from your property; in this case its just charging them a % of their revenues for the service of using your property.




But Blizzard created $60 worth of value; the game. The additional value is created by the tournament organizers, the players, the casters, and the sponsors. The only reason Blizzard is getting that additional value is because there's a law saying they get it.

Maybe they should have charged more than $60 for the game.
#2throwed
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-10-13 17:31:55
October 13 2011 17:30 GMT
#306
On October 14 2011 02:25 MLG_Lee wrote:
Show nested quote +
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 17:40:46
October 13 2011 17:31 GMT
#307
On October 14 2011 02:25 MLG_Lee wrote:
Show nested quote +
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

Clearly that's not what's happening in Basketball today, so this is purely an example... but Starcraft II was released last year. Just sayin.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


Now I see what you're saying. I see your logic. Blizzard is still technically making basketballs but they also invented basketballs. I actually had a hard time wrapping my head around the fact that Starcraft 2 is a unique KIND of good and not just one of a kind...if that makes sense.

goddammit I hate being wrong...I hate it so hard. Oh well, at least I'm more informed for it.








but srsly goddammit
#2throwed
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 13 2011 17:37 GMT
#308
On October 14 2011 02:25 valaki wrote:
I think this is really cheap by Blizzard. They decided that they'd go with the "always-online-BNET2" thing (which was absolutely not required, at all, they're still maintaining the Diablo, Warcraft and Starcraft servers without this kind of bullshit), then it's kinda meh to say that "b-but we have to get back something for providing you a server!", yeah you got 60$. And patching the game requires little to no manpower compared to the making of the game. This is exactly like when I decide to buy a product, pay once for it, I can use it for "personal needs" but has to pay AGAIN if I want to move to larger scales. But I guess this is the trend nowadays, Diablo 3 will cut 3-4 times before you get your IRL money.


All three of the games you named are 7-10 years old. We were on dial up then and I don't think they are going to back patch their games to make sure they need to be online all the time.

They upkeep battle.net and the match making system(one of the main and overlooked reasons we love starcraft), continue the patch the game and provide updates. They have a full time balance and esports team who's sole purpose is to support starcraft 2 and balance the game. If you think those guys are working for $22k a year with no health or dental, you are mistaken. And if you think patching takes no effort, you are also incorrect. Relic was very open about the balance and patch process with Company of Heroes. The most difficult part of patching(for them) was getting the patch to install without any issues. Not picking the values of the patch or what would be changed, but getting it to the game and applying the patch.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:39 GMT
#309
On October 14 2011 02:30 TBO wrote:
Show nested quote +
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...
#2throwed
TBO
Profile Joined September 2009
Germany1350 Posts
October 13 2011 17:42 GMT
#310
On October 14 2011 02:39 Klondikebar wrote:
Show nested quote +
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...


hm not sure how it is the USA, but in Germany it averages at ~45% of ticket price.
Jago
Profile Joined October 2010
Finland390 Posts
October 13 2011 17:43 GMT
#311
I cannot believe the amount of people here bitching at the rates Blizzard is charging. If you are so upset, go out, develop your own AAA-grade RTS, charge the public less and let the market decide whether it's your game or Starcraft 2 that deserve long-term popularity and survival.
Longshank
Profile Joined March 2010
1648 Posts
October 13 2011 17:47 GMT
#312
On October 14 2011 02:30 TBO wrote:
Show nested quote +
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Again, you mention giving parts of the money back to the players/teams and while I'm not against the idea, how do you suggest they would do that? I can't see a feasable way
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 17:48 GMT
#313
On October 14 2011 02:42 TBO wrote:
Show nested quote +
On October 14 2011 02:39 Klondikebar wrote:
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Correct me if I'm wrong but I believe movie studios get 90% of ticket sale price on opening weekend. If Blizzard is getting more than 90% of tournament revenue than I have a hard time believing we'd even have the MLG...


hm not sure how it is the USA, but in Germany it averages at ~45% of ticket price.


Just double checked my source, it was Star Wars Episode 1 that notoriously demanded 90% on opening weekend. I believe ~75% is more standard. And it decreases every weekend.
#2throwed
Crosswind
Profile Joined May 2010
United States279 Posts
October 13 2011 17:50 GMT
#314
I'm excited to see everybody here arguing that Blizzard made all of its money when they sold the copy of the game go to every thread demanding patch/BNet changes, and say: Blizzard doesn't owe you anything, you knew what you got when you paid $60 for it.

-Cross
TBO
Profile Joined September 2009
Germany1350 Posts
October 13 2011 17:51 GMT
#315
On October 14 2011 02:47 Longshank wrote:
Show nested quote +
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Again, you mention giving parts of the money back to the players/teams and while I'm not against the idea, how do you suggest they would do that? I can't see a feasable way


Well the same way as they do it in traditional sports, depending on results you get a share (which is way less lopsided than the prize money distribution), additionally matches played on stage/streamed on main stream give a bonus, it's really not that hard.
conz
Profile Joined July 2011
United Kingdom163 Posts
October 13 2011 17:56 GMT
#316
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.
TheRealDude: you were lucky you scouted
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 13 2011 18:03 GMT
#317
I would like their cut to be performance related. If you see something like IPL3 where lack of LAN does its best to destroy the tournament, they shouldn't be getting anything.

We can dream, right?
Did you ever say Yes to a single joy?
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-13 18:19:21
October 13 2011 18:14 GMT
#318
So I guess I paid $60.00 for an unbalanced piece of shit (reapers for fucking ever), and then the money I want to give to Sundance for actually producing content is given to Blizzard to fix their fuck-ups (patching and balancing, how novel).

I gotta say though, Sunny being smart enough to implement a Membership program. No ad revenue = no money for Blizzard, kudos to Sunny. Unless they somehow figure out a way to fuck that up too.
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 18:19 GMT
#319
It's really sad to see so many Blizzard apologists scrambling to justify their actions. Blizzard are not integral to the functioning of the esports scene, the BW scene in Korea is a clear example that esports can function quite well without (and in some cases, despite) Blizzard's intervention. There is no way to justify taking half the ad revenue of every large tournament for having two people on salary making balance changes.

Hopefully privately held companies like Valve will take the long term approach and help generate self-sustaining sport based on their IPs instead of prematurely trying to milk the life out of them. So far, they seem to be doing much better job than Blizzard, let's hope the next step is to create some direct competitor to SC, otherwise Blizzard will never change given how spineless their customers are.
jaminski
Profile Joined September 2010
England84 Posts
October 13 2011 18:26 GMT
#320
either way blizzard are making a mint from sc and wow
[ Macrophobia ] [ EU Protoss ] [ Mid Master ]
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
October 13 2011 18:32 GMT
#321
50% of ad revenue would be totally crazy.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Birnd
Profile Joined January 2011
Germany42 Posts
Last Edited: 2011-10-13 18:34:46
October 13 2011 18:33 GMT
#322
After reading lots of posts there are 2, in my opinion, correct stances:

The Legal, its allowed by law to charge a fee on intellectual property, blizzard owns SC2 and can design a treaty within legal borders.

The Moral, Blizzard already made way more money than their expenses for this game and continues to milk money. This is what bugs alot of people, they charge u way more than their product is worth in labor and expenses so investors can make a huge profit without labor and no added real value.
SaturnAttack
Profile Joined September 2010
United States125 Posts
October 13 2011 18:33 GMT
#323
Absolutely despise Blizzard. It's tough trying to support the SC2 scene while Blizzard is stealing from it, and sabotaging it at every turn. I guess it's not good to be so hateful, but sometimes I question if I hate Blizzard more than I love the scene. It's just like MVC3/SF4. Great group of competitors, wonderful people supporting it, but the Company making it are nothing but idiotic trolls. At least they are miles ahead of Blizzard in how they handle esports. I don't see lack of LAN modes ruining any of their shows.

In my dream world Valve or somebody releases an alternative to SC2, and Blizzard stays out of this forever.
Longshank
Profile Joined March 2010
1648 Posts
October 13 2011 18:35 GMT
#324
On October 14 2011 02:51 TBO wrote:
Show nested quote +
On October 14 2011 02:47 Longshank wrote:
On October 14 2011 02:30 TBO wrote:
On October 14 2011 02:25 MLG_Lee wrote:
On October 14 2011 01:29 Klondikebar wrote:
On October 14 2011 01:24 MLG_Lee wrote:
On October 14 2011 01:21 Klondikebar wrote:
On October 14 2011 01:15 MLG_Lee wrote:

Starcraft 2 is the sport, the game.


You could make the case that Starcraft is the ball, not the sport. Starcraft isn't basketball, it's the basketball.


Sure and in 25yrs if Blizzard doesn't renew its' IP, then it would be free to use.

If there was a new version of BasketSPIKEBALL came out, and that became a new sport, then it would be subject to copyright, trademark and patent law for the duration of those laws. Your example reinforces this point, not takes away from it.

Namean?


Well my point is that copyright law is being improperly used here. Spalding is paid every time the NBA buys a basketball, they are not paid again just because those basketballs are used in a tournament.

Spalding has trademarked their ball and they own the rights to it but they still don't get to charge twice for the same ball.

And I'm going to say it again because I want to be clear about my position; I know that Blizzard is a profit maximizing firm and they should be rewarded for their work. I just don't think that extorting and bullying with copyright law is the way to do it.

I think that if Blizzard wants a continual revenue stream they need to charge a subscription fee. Subscription fees make more sense to an economist anyway. A copy of Starcraft 2 has zero additional production cost so it doesn't make sense to charge for it. But providing an additional hour of server time and an additional hour of development time does have a non-zero marginal cost so it makes sense to charge for time.


I don't think I'm getting my point thru to you. this isn't just copyright law. This is also general intellectual property law, licensing with some applications from patent law. Say Spalding invented the basketball 5 years ago. They would hold the rights to license out the basketball (Starcraft II). They would, most likely, charge royalties for the use of that basketball they invented.

So yes, you could say that they're being paid twice, but it's all part of the same deal. Spalding gets the upfront for selling the basketball to the NBA and then a royalty percentage on every time the NBA makes money using their basketball.

The guy who invented the BARCODE was supposedly making some obscene number of millions of dollars EVERY MONTH for 25 years (lifetime of his patent). And he was getting a fraction of a cent of every product sold that had a barcode on it as royalty.


I think most people don't question that Blizzard gets to get their share but the alleged percentage they get (which you obviously can't speak about, but which is sort of out in the public anyways) seems to be obscenely high - as in higher than film distributors get from the cinema tickets, especially considering that cinemas don't add any original content to the film, while tournament organisers and the players do. Don't you think it is unfair that the players don't get a share (even have to pay entrance fee), when it is them delivering the actual entertainment the audience wants to see? I think you brought up the NFL earlier, yes they and and all major sports leagues get a lot of money from the TV channels, but a part of that is redistributed to the teams/players - something which Blizzard doesn't do.


Again, you mention giving parts of the money back to the players/teams and while I'm not against the idea, how do you suggest they would do that? I can't see a feasable way


Well the same way as they do it in traditional sports, depending on results you get a share (which is way less lopsided than the prize money distribution), additionally matches played on stage/streamed on main stream give a bonus, it's really not that hard.


Then it would just be a more unfair form of tournament pay-outs, relying on luck of having your games featured on stream/stage. No thanks. I also don't know why the tournaments them self couldn't handle this, why involve Blizzard in the first place?

Warblade!
Profile Joined February 2010
United States29 Posts
Last Edited: 2011-10-13 18:48:19
October 13 2011 18:36 GMT
#325
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!
Pleiades
Profile Joined June 2010
United States472 Posts
October 13 2011 18:39 GMT
#326
From what I've read and seen, I'm assuming this only applies to countries except South Korea. Since GomTV has an exclusive license to broadcast SC2 in Korea, I think their license agreement with Blizzard is different on other major tournaments.

I myself don't have a problem with this, because it's just how the industry is changing. A few years ago episodic content or DLCs were basically nonexistent or no one was charging them. I don't get why people complain about money. It's not like Blizzard is forcing you to play their game or watch it. If you don't like the terms then don't get involved. Besides, there are many free content of SC2 broadcasts out on the web.
I love you sarge.... AHHHH
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
October 13 2011 18:42 GMT
#327
I'm afraid if anyone who knows anything says anything.. will be shipped off to nerd jail where I'm going to be punished by being made to play runescape for the rest of eternity.
Be the change you wish to see in the world ^-^V //
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-13 18:55:58
October 13 2011 18:55 GMT
#328
On October 14 2011 03:36 Warblade! wrote:
Show nested quote +
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


gh0un
Profile Joined March 2011
601 Posts
October 13 2011 18:58 GMT
#329
On October 14 2011 03:33 SaturnAttack wrote:
Absolutely despise Blizzard.


Absolutely agree. Blizzard sucks.
Sjk1
Profile Blog Joined June 2011
United Kingdom22 Posts
October 13 2011 19:20 GMT
#330
I Do not agree with this, I feel blizzard should not get any of the money from tournaments, unless they do something for the tournament, like give it LAN SUPPORT!

Or at least an in game announcement of the tournament, a bit more advertisement towards the tournament.
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 19:26 GMT
#331
On October 14 2011 04:20 Sjk1 wrote:
I Do not agree with this, I feel blizzard should not get any of the money from tournaments, unless they do something for the tournament, like give it LAN SUPPORT!

Or at least an in game announcement of the tournament, a bit more advertisement towards the tournament.


They do do in game advertisements for tournaments. I don't blame you for not being able to see them, the BN UI is pretty abysmal.
#2throwed
Alvar
Profile Joined October 2010
Sweden61 Posts
October 13 2011 19:43 GMT
#332
Awesome, case by case seem to be the best way, and it seems that big tournament organisers and Blizzard can both be happy this way. I hope Starcraft 2 becomes extremely profitable for Blizzard. TB can continue to make his tournaments with a 5k$ limit, that should be good enough.

The only thing I realy do hope (and judging by the post from MLG_Lee this is the way it is), is that the cut Blizzard takes is from profits, not revenue. Doesnt realy matter if both the organizers and Blizzard are happy, but it would make it easier to maximize the pricepools.

I want games like Starcraft II and Diablo III to be competitive in revenue to a game like world of warcraft so those games continue to be made. Most f2p and subscription-models used today need to die in a fire.
BirdKiller
Profile Joined January 2011
United States428 Posts
Last Edited: 2011-10-13 19:48:31
October 13 2011 19:47 GMT
#333
I'm on the side that Blizzard is morally right to do this. Starcraft 2 is their product and property, and for some other organization or person to take all the revenue / profits from it by organizing a tournament is silly.

Some people mentioned that Blizzard doesn't deserve to get a share due to gameplay, balance, or technical issues, but does that mean Blizzard should forfeit what it created and let others take advantage of Starcraft 2? To me, the intellectual property argument for Blizzard is in a separate and higher category or level of argument over the quality of the property.

Try bringing it to court, that Blizzard doesn't deserve to get a share, because the product is poor, despite Blizzard creating that product. You really think people outside of Blizzard and Starcraft 2 community are going to see that as a compelling argument?
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 13 2011 19:47 GMT
#334
On October 14 2011 03:58 gh0un wrote:
Show nested quote +
On October 14 2011 03:33 SaturnAttack wrote:
Absolutely despise Blizzard.


Absolutely agree. Blizzard sucks.

and yet you are still playing/watching their game, the hilarity..
PH
Profile Blog Joined June 2008
United States6173 Posts
October 13 2011 19:56 GMT
#335
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it

There needs to be a consistent source of revenue for Blizzard from this game. They sold a ton of copies at release, sure. But in order to continue supporting the game to the degree they have (what with how closely they work with tournament organizers, and the entire TEAM they continue to employ to balance the game), they need money to keep flowing in.

To be honest, you're just being naive.
Hello
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:00 GMT
#336
On October 14 2011 04:43 Alvar wrote:
Awesome, case by case seem to be the best way, and it seems that big tournament organisers and Blizzard can both be happy this way. I hope Starcraft 2 becomes extremely profitable for Blizzard. TB can continue to make his tournaments with a 5k$ limit, that should be good enough.

The only thing I realy do hope (and judging by the post from MLG_Lee this is the way it is), is that the cut Blizzard takes is from profits, not revenue. Doesnt realy matter if both the organizers and Blizzard are happy, but it would make it easier to maximize the pricepools.

I want games like Starcraft II and Diablo III to be competitive in revenue to a game like world of warcraft so those games continue to be made. Most f2p and subscription-models used today need to die in a fire.


Who gives a shit about being happy? Why does it matter if Blizzard is happy? Blizzard being profitable doesn't profit anyone else, ask anyone in the WoW community. TB should be able to make tournaments for whatever amount of money he wants, $5k is not "good enough" when it could be better.

THINGS COULD BE BETTER. Why be content with mediocrity?

f2p and subscription-models need to die? What the fuck kind of model is there that isn't f2p or subscription...
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:00 GMT
#337
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:01 GMT
#338
On October 14 2011 04:47 BirdKiller wrote:
I'm on the side that Blizzard is morally right to do this. Starcraft 2 is their product and property, and for some other organization or person to take all the revenue / profits from it by organizing a tournament is silly.

Some people mentioned that Blizzard doesn't deserve to get a share due to gameplay, balance, or technical issues, but does that mean Blizzard should forfeit what it created and let others take advantage of Starcraft 2? To me, the intellectual property argument for Blizzard is in a separate and higher category or level of argument over the quality of the property.

Try bringing it to court, that Blizzard doesn't deserve to get a share, because the product is poor, despite Blizzard creating that product. You really think people outside of Blizzard and Starcraft 2 community are going to see that as a compelling argument?


You started with morals and then brought up "bring it to court". Good job being illogical.
gh0un
Profile Joined March 2011
601 Posts
October 13 2011 20:01 GMT
#339
On October 14 2011 04:47 Assirra wrote:
Show nested quote +
On October 14 2011 03:58 gh0un wrote:
On October 14 2011 03:33 SaturnAttack wrote:
Absolutely despise Blizzard.


Absolutely agree. Blizzard sucks.

and yet you are still playing/watching their game, the hilarity..


Actually i am not. The hilarity of a guy that just assumes something.
Blizzard is greedy as hell and they dont deserve to have their products played.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
October 13 2011 20:02 GMT
#340
FIFA and the ATP get money from tournaments not run by them, and they even get money from video-games and football and tennis are in public domain. Don´t see why Blizzard can´t either.
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 20:03 GMT
#341
On October 14 2011 03:55 Hnnngg wrote:
Show nested quote +
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.
gatorling
Profile Joined December 2010
United States30 Posts
October 13 2011 20:03 GMT
#342

I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered...


Easy solution. Stop watching events with a 5k prize pool and E-mail sponsors telling them that you will not buy their products for sponsoring e-sport events where the game creator takes a portion of the ad revenues.

I'm surprised how many people are out there who want to legitimize one stream of profit (retail sales of a $60 game) but demonize the other (profiting from the game as a spectator sport).

I get the distinct feeling that people want Blizzard to promote and grow e-sports out of altruism and warm-fuzzy feelings and that growing e-sports because it will grow profits is inherently an awful evil thing.

If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.


One number I would like to see is how many of those dollars made from events will be re-invested into the game.






What is?
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 13 2011 20:03 GMT
#343
On October 14 2011 03:36 Warblade! wrote:
Show nested quote +
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


?????

You do realize that the NFL, NBA, FIFA, MLB don't own rights to their respective sports, they are simply LEAGUES. Whoever invented football, basketball, baseball, soccer, etc. isn't getting paid, nor are their families. If Blizzard created their own leagues and tournaments they should have every right to get paid for them. But blizzard should not be able to just demand money from any organization featuring SC2 at an event. The companies and players have already purchased Blizzard's game and that should be the end of where Blizzard can stick their greedy fingers. If Blizzard took an active role in promoting and nurturing the professional scene and actually seemed to give a fuck about consumer feedback then people might have a different view.

As it is, Blizzard has been unforgivably slow/reluctant/unwilling to listen to the community... and you wonder why people feel cheated when Blizzard is getting paid out the ass? Not to mention Blizzard has been the chief reason any of these events have had complications... no LAN really?

Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:05 GMT
#344
On October 14 2011 05:00 Treemonkeys wrote:
Show nested quote +
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:10 GMT
#345
On October 14 2011 05:03 gatorling wrote:
Show nested quote +

I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered...


Easy solution. Stop watching events with a 5k prize pool and E-mail sponsors telling them that you will not buy their products for sponsoring e-sport events where the game creator takes a portion of the ad revenues.

I'm surprised how many people are out there who want to legitimize one stream of profit (retail sales of a $60 game) but demonize the other (profiting from the game as a spectator sport).

I get the distinct feeling that people want Blizzard to promote and grow e-sports out of altruism and warm-fuzzy feelings and that growing e-sports because it will grow profits is inherently an awful evil thing.

If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.


One number I would like to see is how many of those dollars made from events will be re-invested into the game.



There is no THE esport game. Don't even try.

The market is going to do shit within measurable time, oh well.

Blizzard doesn't put in enough effort to earn anything other than the $60.00 I gave them. That's kind of the point. They are on the bottom of the list of people who deserve my money based on how much "work" they have put into esports. They put their work into single-player casual bullshit and sprinkled in their bnet0.2 and "balance" (ask AJ how Blizzard balances their shit), and I paid $60.00 for that.

I'll give them more money when they earn it.
Cataphract
Profile Joined August 2010
United States69 Posts
Last Edited: 2011-10-13 20:12:24
October 13 2011 20:10 GMT
#346
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:13 GMT
#347
On October 14 2011 05:03 Cataphract wrote:
Show nested quote +
On October 14 2011 03:55 Hnnngg wrote:
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.


How did Blizzard make more money from the single-player when everybody bought both the single-player and multiplayer?

Unless you mean if Blizzard only made a multiplayer game? I've heard LoL is just doing horrible with their exclusive multiplayer content.

And if they actually spent their time only with multiplayer, things could be so much better and I'd be happy to give Blizzard money for doing something right.
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 20:17 GMT
#348
On October 14 2011 05:13 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:03 Cataphract wrote:
On October 14 2011 03:55 Hnnngg wrote:
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.


How did Blizzard make more money from the single-player when everybody bought both the single-player and multiplayer?

Unless you mean if Blizzard only made a multiplayer game? I've heard LoL is just doing horrible with their exclusive multiplayer content.

And if they actually spent their time only with multiplayer, things could be so much better and I'd be happy to give Blizzard money for doing something right.



No, I am saying that if you polled everyone that bought Stacraft 2, more people would have bought it purely for the singleplayer campaign than to play just multiplayer.

You can't compare a F2P game(LoL) to SC2(Full box $60 game).

LoL is popular because its free.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:17 GMT
#349
On October 14 2011 05:10 Cataphract wrote:
Show nested quote +
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:17 GMT
#350
On October 14 2011 05:05 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.
http://shroomspiration.blogspot.com/
familyguy123
Profile Joined December 2010
92 Posts
Last Edited: 2011-10-13 20:24:13
October 13 2011 20:21 GMT
#351
On October 14 2011 05:03 SupLilSon wrote:
Show nested quote +
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


?????

You do realize that the NFL, NBA, FIFA, MLB don't own rights to their respective sports, they are simply LEAGUES. Whoever invented football, basketball, baseball, soccer, etc. isn't getting paid, nor are their families. If Blizzard created their own leagues and tournaments they should have every right to get paid for them. But blizzard should not be able to just demand money from any organization featuring SC2 at an event. The companies and players have already purchased Blizzard's game and that should be the end of where Blizzard can stick their greedy fingers. If Blizzard took an active role in promoting and nurturing the professional scene and actually seemed to give a fuck about consumer feedback then people might have a different view.

As it is, Blizzard has been unforgivably slow/reluctant/unwilling to listen to the community... and you wonder why people feel cheated when Blizzard is getting paid out the ass? Not to mention Blizzard has been the chief reason any of these events have had complications... no LAN really?



This is retarded. As soon as Blizzard isn't allowed to do this, then they lose their incentive to make the game and maintain SC2 infrastructure. Creating a game like sc2, maintaining in and advertising costs a shit ton and is very risky.

As long as they have the legal right to and the moral obligation to support their shareholders, and they are not doing anything socially irresponsble, they ought to be able to charge whatever the economics of their business justify. If MLG was getting robbed, period, then they ought to be able to negotiate with Blizzard. For instance, if Blizzard's alternative was to accept no MLG at the current revenue ad sharing percentage, and it would be unprofitable for them to do so, they would likely sign an agreement granting an exception.
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 20:21 GMT
#352
I wonder how many people in this thread are going to be glued to the MLG streams this weekend.

I stocked up on NOS and I plan to not move unless I catch on fire. I actually bought twice as much NOS as I normally do because they sponsor the MLG. One for me, one for esports, one for me, one for esports.
#2throwed
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:24 GMT
#353
On October 14 2011 05:17 Cataphract wrote:
Show nested quote +
On October 14 2011 05:13 Hnnngg wrote:
On October 14 2011 05:03 Cataphract wrote:
On October 14 2011 03:55 Hnnngg wrote:
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.


How did Blizzard make more money from the single-player when everybody bought both the single-player and multiplayer?

Unless you mean if Blizzard only made a multiplayer game? I've heard LoL is just doing horrible with their exclusive multiplayer content.

And if they actually spent their time only with multiplayer, things could be so much better and I'd be happy to give Blizzard money for doing something right.



No, I am saying that if you polled everyone that bought Stacraft 2, more people would have bought it purely for the singleplayer campaign than to play just multiplayer.

You can't compare a F2P game(LoL) to SC2(Full box $60 game).

LoL is popular because its free.


So, the singleplayer people spent $60.00 and the multiplayer people spent $60.00 + ad revenue from tournaments.

It sounds like in the long term that the multiplayer people would be more valuable. And we don't know how many people would've bought it anyway without singleplayer content and just quit. Even then, if only multiplayer people bought the game, it would be better for esports. We would've had SC2 in 2009 (those cinematics take months to make, yay single-player) and with the growth of esports within the last year, I'm not convinced Blizzard wouldn't be better of without single-player content.
Gann1
Profile Joined July 2009
United States1575 Posts
October 13 2011 20:24 GMT
#354
Anyone remember when game companies were happy if lots of people bought their game? Apparently that's not good enough anymore.
I drop suckas like Plinko
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 13 2011 20:26 GMT
#355
Government demands half of all ad revenues above 5,000 dollars for an event: "This will stymie growth!"
Private company demands half of all ad revenues above 5,000 dollars for an event: "They're trying to make money."
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:26 GMT
#356
On October 14 2011 05:17 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:28 GMT
#357
On October 14 2011 05:24 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:17 Cataphract wrote:
On October 14 2011 05:13 Hnnngg wrote:
On October 14 2011 05:03 Cataphract wrote:
On October 14 2011 03:55 Hnnngg wrote:
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.


How did Blizzard make more money from the single-player when everybody bought both the single-player and multiplayer?

Unless you mean if Blizzard only made a multiplayer game? I've heard LoL is just doing horrible with their exclusive multiplayer content.

And if they actually spent their time only with multiplayer, things could be so much better and I'd be happy to give Blizzard money for doing something right.



No, I am saying that if you polled everyone that bought Stacraft 2, more people would have bought it purely for the singleplayer campaign than to play just multiplayer.

You can't compare a F2P game(LoL) to SC2(Full box $60 game).

LoL is popular because its free.


So, the singleplayer people spent $60.00 and the multiplayer people spent $60.00 + ad revenue from tournaments.

It sounds like in the long term that the multiplayer people would be more valuable. And we don't know how many people would've bought it anyway without singleplayer content and just quit. Even then, if only multiplayer people bought the game, it would be better for esports. We would've had SC2 in 2009 (those cinematics take months to make, yay single-player) and with the growth of esports within the last year, I'm not convinced Blizzard wouldn't be better of without single-player content.


You don't seem to realize that the community does not get to set the terms on how Blizzard creates a product. Business does not operate out of altruism for esports, not Blizzard, not MLG, not GLS, not even pro players, not anyone.

Blizzard created a product that tournament organizers want, are willing to pay for, and can make money off of. End of story.
http://shroomspiration.blogspot.com/
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2011-10-13 20:32:23
October 13 2011 20:29 GMT
#358
On October 14 2011 05:26 MichaelJLowell wrote:
Government demands half of all ad revenues above 5,000 dollars for an event: "This will stymie growth!"
Private company demands half of all ad revenues above 5,000 dollars for an event: "They're trying to make money."



Wait...wait...are you really mikey lowell? Like, the awesome one?

*sigh* I have read your articles entirely too much.

BTW, private company provides service for said revenue. A voluntary transaction that makes both parties better off otherwise they wouldn't do it.

The government just points a gun at your head and says gimmie.
#2throwed
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:30 GMT
#359
On October 14 2011 05:26 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.
http://shroomspiration.blogspot.com/
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:31 GMT
#360
On October 14 2011 05:24 Gann1 wrote:
Anyone remember when game companies were happy if lots of people bought their game? Apparently that's not good enough anymore.


You mean back when esports didn't exist?
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:32 GMT
#361
On October 14 2011 05:28 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:24 Hnnngg wrote:
On October 14 2011 05:17 Cataphract wrote:
On October 14 2011 05:13 Hnnngg wrote:
On October 14 2011 05:03 Cataphract wrote:
On October 14 2011 03:55 Hnnngg wrote:
On October 14 2011 03:36 Warblade! wrote:
On October 14 2011 02:56 conz wrote:
Taking it away from the what's correct and legal, it's a shame because in a sense MLG and these bigger events are growing SC2 through advertising sc2, surely blizzard makes a ton off the people that watch the big crowds and hours of content then decide to buy or play the game. Doesn't seem fair.


What exactly would seem fair to you? For those of you having such an issue with a possible revenue stream for Blizzard off of these tournaments, do you also bombard the forums of the NFL, NBA, MLB, FIFA, etc. complaining whenever they take a cut of revenue from broadcasted content of their respective sports?

I think the point everyone is missing here is that the major tournaments themselves are doing quite well. We have MLG_Lee here personally defending Blizzard's right to a cut of the revenue and while he legally can't comment on it, I'm sure it's because he and the MLG are doing quite well regardless of that cut. And I'm sure it's the same for the GSL, IPL, Dreamhack, etc. I find it hilarious that people are trying to villify Blizzard so badly that they're missing the big picture that the eSports scene is EXPLODING right now.

EVERYONE involved with the major events are making money - from the organizers to the progamers to the sponsors and yes even Blizzard. As a fan, it blows my mind that people will find any reason to complain about the current tournament and eSports scene when we as fans have more content than ever before and the scene is on the verge of blowing up into the mainstream thanks to these amazing games of SC2, BarCrafts forming as a result and the burgeoning possibilities of having eSports on broadcast television (P.S. thanks Sundance/MLG for working on getting this done!).

If Blizzard were screwing things up as badly as the trolls are making them out to be, NONE of this would even be an issue. This would be a forum with 10 people discussing the merits of Supreme Commander or some other RTS as an esports game and how they're the only 10 people with the vision to see how it could maybe succeed as one with tournaments paying out hundreds of dollars to the top players!


Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).




I'm gonna go out on a limb and say more people bought Starcraft 2 for the singleplayer experience rather than the competitive multiplayer. I have a bunch of people on my realID friends list that own the game. Probably close to 10. 3 of them have ever laddered. 1 of them has watched the GSL.

Blizzard probably made more money from people that bought the game for the singleplayer only, than they do on people that only care about multiplayer. I read about people on forums that talk about how they don't even like to play the game on ladder, they prefer to watch it, but I can guarantee that all of them will play the Heart of the Swarm campaign.

I think this based on my experiences.

And for the record, I like both.


How did Blizzard make more money from the single-player when everybody bought both the single-player and multiplayer?

Unless you mean if Blizzard only made a multiplayer game? I've heard LoL is just doing horrible with their exclusive multiplayer content.

And if they actually spent their time only with multiplayer, things could be so much better and I'd be happy to give Blizzard money for doing something right.



No, I am saying that if you polled everyone that bought Stacraft 2, more people would have bought it purely for the singleplayer campaign than to play just multiplayer.

You can't compare a F2P game(LoL) to SC2(Full box $60 game).

LoL is popular because its free.


So, the singleplayer people spent $60.00 and the multiplayer people spent $60.00 + ad revenue from tournaments.

It sounds like in the long term that the multiplayer people would be more valuable. And we don't know how many people would've bought it anyway without singleplayer content and just quit. Even then, if only multiplayer people bought the game, it would be better for esports. We would've had SC2 in 2009 (those cinematics take months to make, yay single-player) and with the growth of esports within the last year, I'm not convinced Blizzard wouldn't be better of without single-player content.


You don't seem to realize that the community does not get to set the terms on how Blizzard creates a product. Business does not operate out of altruism for esports, not Blizzard, not MLG, not GLS, not even pro players, not anyone.

Blizzard created a product that tournament organizers want, are willing to pay for, and can make money off of. End of story.


Well that's hardly a good discussion.

Why be a realist when being on a forum, doesn't seems conducive.
lindn
Profile Joined July 2010
Sweden833 Posts
October 13 2011 20:32 GMT
#362
On October 12 2011 20:11 roymarthyup wrote:
This thought crossed my mind recently. MLG orlando is coming up soon and i was thinking. How much of the proffits of MLG actually go to blizzard?

I mean it seems unfair. If blizzard wants to make their own tournament they can, but they automatically get part of the profits of every other tournament instead of that money going to the players?

A tournament needs to survive, so if blizzard is taking a cut of the profits that really is taking a cut of what the players should be getting. The tournament isnt going to risk itself when it comes to money, its going to just reduce what it gives to the players in order to survive as long as blizzard is taking a cut.

I know its blizzards game. But in this environment what would be stopping a competitor from maybe making a better or equal game and then letting any tournament use that game free of charge with the thought that game sales would be enough to fund the company and you wouldnt need to take a cut from all the tournaments.

Then esports would switch to that game because 1) its better, or maybe its equal and 2) the tournaments no longer need to pay a large part of their money to the company. This way tournaments for that game could keep more money for themselves and give more money to the players.

Why are you assuming that blizzard does take money from tournaments when you don't even know or even have the slightest source that they do?

what is this thread, I don't even.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:33 GMT
#363
On October 14 2011 05:30 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:34 GMT
#364
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:36 GMT
#365
On October 14 2011 05:31 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:24 Gann1 wrote:
Anyone remember when game companies were happy if lots of people bought their game? Apparently that's not good enough anymore.


You mean back when esports didn't exist?


http://en.wikipedia.org/wiki/Electronic_sports#Doom

Totally didn't exist.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 13 2011 20:36 GMT
#366
Do they do this to all blizzard games? (WoW, WC3, etc)
Snitches get stiches
DusTerr
Profile Blog Joined January 2011
2520 Posts
October 13 2011 20:36 GMT
#367
On October 14 2011 05:17 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..

infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 20:37:53
October 13 2011 20:36 GMT
#368
It's really bullshit that they do this. Blizzard talks about eSports but aside from making the game itself what are they literally doing to help eSports? I can name tons of things which they've done which are negative effect towards competitive play, yet honestly nothing outside of the game itself which is positive. You could say the GSL, but i'd say 1. We don't know their extent of their financial help, 2. it seems to be intended to be a FOR profit venture despite it being completely free promotion for Blizzards game, and 3. the whole setup of the GSL and giving exclusivity to Gretech doesn't help eSports in the first place, it helps Blizzard. Again.

They are seriously choking the scene in it's growth period. It's ridiculous really i don't know why more people are not questioning it... this is the richest game developer in the world we are talking about right? And they are penny pinching and basically harming their own game in the long run for short term gains.

Edit: not to mention fairly poor response to hacks; if you're going to force people to use your shitty bnet 2 and force people to have money tournaments on there then at least make some effort for security. I wouldn't be surprised if there's been more cheating going on than what it seems, simply because it's so easy to hide.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:36 GMT
#369
On October 14 2011 05:33 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:37 GMT
#370
On October 14 2011 05:34 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.
suejak
Profile Joined March 2010
Japan545 Posts
October 13 2011 20:37 GMT
#371
On October 14 2011 05:10 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:03 gatorling wrote:

I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered...


Easy solution. Stop watching events with a 5k prize pool and E-mail sponsors telling them that you will not buy their products for sponsoring e-sport events where the game creator takes a portion of the ad revenues.

I'm surprised how many people are out there who want to legitimize one stream of profit (retail sales of a $60 game) but demonize the other (profiting from the game as a spectator sport).

I get the distinct feeling that people want Blizzard to promote and grow e-sports out of altruism and warm-fuzzy feelings and that growing e-sports because it will grow profits is inherently an awful evil thing.

If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.


One number I would like to see is how many of those dollars made from events will be re-invested into the game.



There is no THE esport game. Don't even try.

The market is going to do shit within measurable time, oh well.

Blizzard doesn't put in enough effort to earn anything other than the $60.00 I gave them. That's kind of the point. They are on the bottom of the list of people who deserve my money based on how much "work" they have put into esports. They put their work into single-player casual bullshit and sprinkled in their bnet0.2 and "balance" (ask AJ how Blizzard balances their shit), and I paid $60.00 for that.

I'll give them more money when they earn it.

Well, I much prefer this Blizzard to the old Blizzard, which let Bnet get overrun with bugs, maphacks, trainers, item dupes, and (perhaps?) rampant imbalance.

I mean, I dunno if you ever tried to play Diablo 1 on Battle.net, but wowwww. You had to have a cheater program to even play. And of course everybody on BW battle.net ladder for a while was a map-hacker. You actually had to use an alternate ladder.
Are you human?
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:38 GMT
#372
On October 14 2011 05:36 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


http://en.wikipedia.org/wiki/Moral_absolutism
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:38 GMT
#373
On October 14 2011 05:36 infinity2k9 wrote:Blizzard talks about eSports but aside from making the game itself what are they literally doing to help eSports?


Not sure if serious, but this is hilarious.
http://shroomspiration.blogspot.com/
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2011-10-13 20:47:04
October 13 2011 20:39 GMT
#374
On October 14 2011 05:29 Klondikebar wrote:

Wait...wait...are you really mikey lowell? Like, the awesome one?

*sigh* I have read your articles entirely too much.

<3

On October 14 2011 05:29 Klondikebar wrote:
BTW, private company provides service for said revenue. A voluntary transaction that makes both parties better off otherwise they wouldn't do it.

The government just points a gun at your head and says gimmie.

I chose my words very carefully to make the point about growth. All this talk about "growing e-sports", and nobody seems to care that Blizzard is placing a one-hundred-percent tax on advertising revenue above a threshold. I'm ignoring whether the government would be entitled to it.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 20:39 GMT
#375
On October 14 2011 05:36 FryktSkyene wrote:
Do they do this to all blizzard games? (WoW, WC3, etc)


WoW isn't balanced enough to be a sport but WC3 had LAN so no, they probably had issues collecting their revenue shares. Why do you think LAN disappeared? It wasn't because of piracy.
#2throwed
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:40 GMT
#376
On October 14 2011 05:36 DusTerr wrote:
Show nested quote +
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:41 GMT
#377
On October 14 2011 05:37 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


You wanting Blizzard to make an esport for free is as idealistic as it gets.
http://shroomspiration.blogspot.com/
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 20:45:24
October 13 2011 20:41 GMT
#378
On October 14 2011 05:36 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.

On October 14 2011 05:38 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:36 infinity2k9 wrote:Blizzard talks about eSports but aside from making the game itself what are they literally doing to help eSports?


Not sure if serious, but this is hilarious.


They make a game because they are game developers. It's a multiplayer game so they should ensure it's balanced regardless of eSports to keep people playing. You could say they went into the game specially with eSports in mind, but uh... what is the evidence of that despite them simply saying it's the case? We don't need to applaud them for making a game, everyone paid for it right didn't they, and It sold EXTREMELY well for a PC game these days too. It's a financial success for them. Good for them, but how about now give the competitive scene a break, not least because it will be likely better for them anyway.
DusTerr
Profile Blog Joined January 2011
2520 Posts
October 13 2011 20:42 GMT
#379
On October 14 2011 05:37 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:43 GMT
#380
On October 14 2011 05:41 infinity2k9 wrote:
Show nested quote +
On October 14 2011 05:36 Treemonkeys wrote:
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.


So you're actually going to argue that Starcraft 2 hasn't helped esports?
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:44 GMT
#381
On October 14 2011 05:42 DusTerr wrote:
Show nested quote +
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:46 GMT
#382
On October 14 2011 05:44 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.
http://shroomspiration.blogspot.com/
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2011-10-13 20:49:44
October 13 2011 20:49 GMT
#383
On October 14 2011 05:40 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game.
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:49 GMT
#384
On October 14 2011 05:46 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-13 20:53:48
October 13 2011 20:51 GMT
#385
On October 14 2011 05:49 Assirra wrote:
Show nested quote +
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 20:58:56
October 13 2011 20:55 GMT
#386
On October 14 2011 05:43 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:41 infinity2k9 wrote:
On October 14 2011 05:36 Treemonkeys wrote:
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.


So you're actually going to argue that Starcraft 2 hasn't helped esports?


They simply made a game, are you suggesting we should simply be happy because they manage to not make it completely broken for eSports (with constant patching); especially when they had BW as a base to go from in the first place. It's unfortunate they are the only developers producing an RTS which is appropriate for competitive play, but we don't have to just accept their actions because of that. Other people make eSports happen, and a scene completely out of Blizzards control was very helpful in keeping the Starcraft brand notorious and creating certain connections in everyones mind (like Korea and Starcraft). Yet Blizzard is quite happy to ignore that and even go to lawsuits, while even stealing ideas along the way where appropriate (they sure like their rocks on maps don't they, wonder how they thought up that).

It's beneficial both ways, or at least it should be, we are not forever in their debt for simply creating a game we all paid for.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:55 GMT
#387
On October 14 2011 05:49 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.
http://shroomspiration.blogspot.com/
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2011 20:57 GMT
#388
On October 14 2011 05:41 infinity2k9 wrote:
Show nested quote +
On October 14 2011 05:36 Treemonkeys wrote:
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.


First, is SC2 really the whole esports scene? If so, then WOW, Blizzard has REALLY done esports a HUGE service by pretty much totally creating what it is right now instead of suffocating it..
As someone else pointed out earlier, WoW had trouble becoming a serious esport b/c of balance issues. IE Blizzard stayed out of the esport aspect to much and that hurt WoW as an esport. I guess you want them to keep working to make SC2 as good and balanced as possible without any incentive? They made (imho) a really awesome game that's very fun to play and watch other's compete. How are they not entitled to a cut of the profits? Let's be realistic, every organization that cares about esports cares because it's profitable! (Of course there are individuals within each organization that are passionate about the gaming and competition, but ultimately $$$ is the bottom line. Period.).

Is it hurting esports that teams take a cut of a player's winnings? Does SlayerS have a SC2 team b/c they care about esports? NO. They do it for money!
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 20:59 GMT
#389
On October 14 2011 05:49 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 20:59 GMT
#390
On October 14 2011 05:55 infinity2k9 wrote:
Show nested quote +
On October 14 2011 05:43 Treemonkeys wrote:
On October 14 2011 05:41 infinity2k9 wrote:
On October 14 2011 05:36 Treemonkeys wrote:
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
[quote]

Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.


So you're actually going to argue that Starcraft 2 hasn't helped esports?


They simply made a game, are you suggesting we should simply be happy because they manage to not make it completely broken for eSports (with constant patching); especially when they had BW as a base to go from in the first place. It's unfortunate they are the only developers producing an RTS which is appropriate for competitive play, but we don't have to just accept their actions because of that. Other people make eSports happen, and a scene completely out of Blizzards control was very helpful in keeping the Starcraft brand notorious and creating certain connections in everyones mind (like Korea and Starcraft).

It's beneficial both ways, or at least it should be, we are not forever in their debt for simply creating a game we all paid for.


It is not a debt, it's an opportunity to make money. Those other people who make esports happen are making money off it too.
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 20:59 GMT
#391
On October 14 2011 05:55 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:01 GMT
#392
On October 14 2011 05:59 Cataphract wrote:
Show nested quote +
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2011-10-13 21:04:24
October 13 2011 21:02 GMT
#393
On October 14 2011 05:59 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:55 Treemonkeys wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?


Microsoft for the most part charges for their products based on usage. So if you have a Microsoft server with 10,000 customers connecting to it at a time you're going to have to pay a hell of a lot more than if you only had 100 customers connecting at a time. Any developer that makes products for Windows has paid Microsoft a relatively large amount of money as an opportunity to make even more money.
http://shroomspiration.blogspot.com/
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 13 2011 21:04 GMT
#394
On October 14 2011 06:01 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:07 GMT
#395
On October 14 2011 06:02 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:59 Hnnngg wrote:
On October 14 2011 05:55 Treemonkeys wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?


Microsoft for the most part charges for their products based on usage. So if you have a Microsoft server with 10,000 customers connecting to it at a time you're going to have to pay a hell of a lot more than if you only had 100 customers connecting at a time. Any developer that makes products for Windows has paid Microsoft a reflectively large amount of money as an opportunity to make even more money.


Reflectively large? As in hindsight determined it was too much? Blizzard is a multibillion dollar company, major tournaments aren't. Blizzard can afford to pay that money many times over, if MLG is getting 50% ad revenue taken away (allegedly) then they can't pay that many times over.

I'd like to see MLG have that money instead. In my mind, Blizzard has enough money from the stuff they do. Taking more money from other companies (MLG, ESL, IPL, etc.), who are insignificantly small in comparison seems like overkill.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 21:09:58
October 13 2011 21:08 GMT
#396
On October 14 2011 05:57 jnc wrote:
Show nested quote +
On October 14 2011 05:41 infinity2k9 wrote:
On October 14 2011 05:36 Treemonkeys wrote:
On October 14 2011 05:33 Hnnngg wrote:
On October 14 2011 05:30 Treemonkeys wrote:
On October 14 2011 05:26 Hnnngg wrote:
On October 14 2011 05:17 Treemonkeys wrote:
On October 14 2011 05:05 Hnnngg wrote:
On October 14 2011 05:00 Treemonkeys wrote:
On October 14 2011 03:55 Hnnngg wrote:
Time to inject a new opinion... I don't give a fuck what MLG Lee says or thinks. I don't want to indirectly pay Blizzard so they can make up their single-player casual bullshit. I want to pay for esports, and if any percentage of that goes to Blizzard, then the money is getting squandered for whatever Blizzard wants to spend it on (single-player casual bullshit).

Theorycrafting right now, but I don't want MLG to be "fine". Fine is bullshit when it can be Good. Blizzard is choking out their IP, scarcity is real and it's inefficient to use our limited funds for what Blizzard wants (single-player casual bullshit).

Blizzard isn't screwing up, but they aren't helping. Their patches and balancing is just fixing their original fuck-ups. They don't (or shouldn't) balance for meta-game. So they just need to balance for the original content, which they could've done before they even shipped it out instead of focusing on other things they did (single-player casual bullshit).


Plenty of other non-Blizzard epsorts for you to pay for then.

Also, you're idea of consistently more and more tournaments and content being "choking out their IP" seems pretty off to me.


Yeah, because of a fucked-up company I should just abandon a genre within esports.

Blizzard isn't making tournaments, Blizzcon is a joke. They are strangling grass-roots tournaments by forcing a 5k limit, you can't argue that the 5k limit helps anyone but Blizzard.

And Blizzard taking money (i.e. choking) from MLG/ESL/etc. means that money is not given to MLG/ESL/etc. So, we can either give our money for more MLG/ESL/etc. or we can give it to Blizzard for more single-player! Oh wait, they're going to make the next two games no matter how much money we give them, we're giving them money for SC3. Too bad they're going to waste that money again on single-player casual bullshit.


I'm not sure what your point is, there other other RTS games besides Blizzard games, they might not be esports because they suck. But you can either not pay tournaments at all or you can pay them and they are going to pay Blizzard. They don't have a problem with it like you do. Starcraft 2 has allowed them to make money, period. The expense of paying Blizzard is irrelevant when Blizzard has provided an entirely new area for profit that works.


Basically I'm under the threat of an ultimatum, good esports infrastructure from Blizzard! We don't know who has a problem with what, because there is an NDA. I wonder why... MLG/ESL/etc would also make money without SC2, SC2 isn't keeping esports alive, and esports would be fine without it.


Which is why I cannot fathom why you don't realize that Blizzard deal *works* for MLG and pretty much everyone else who matters. If it wasn't profitable, they wouldn't use it, they aren't forced into paying for SC2, they choose to. That simple.


Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


It's well within their moral right to charge for it. You are free to disagree, that is how morals are. There is no standard, just popular opinion.


Who cares what their moral right is frankly? It boils down to, does this actually help eSports: no. Does Blizzard even need this very very tiny income source? no. In the long run it seriously likely hurts them. They should just totally stay out of eSports... they are a game developer, but now they are taking a different role that really does NOT help any competitive game, and i don't believe any developer should take that level of control (and no others even do). They have the whole scene in a stranglehold from the start.


First, is SC2 really the whole esports scene? If so, then WOW, Blizzard has REALLY done esports a HUGE service by pretty much totally creating what it is right now instead of suffocating it..
As someone else pointed out earlier, WoW had trouble becoming a serious esport b/c of balance issues. IE Blizzard stayed out of the esport aspect to much and that hurt WoW as an esport. I guess you want them to keep working to make SC2 as good and balanced as possible without any incentive? They made (imho) a really awesome game that's very fun to play and watch other's compete. How are they not entitled to a cut of the profits? Let's be realistic, every organization that cares about esports cares because it's profitable! (Of course there are individuals within each organization that are passionate about the gaming and competition, but ultimately $$$ is the bottom line. Period.).

Is it hurting esports that teams take a cut of a player's winnings? Does SlayerS have a SC2 team b/c they care about esports? NO. They do it for money!


There's so much wrong with your post it's unbelievable, you have a warped view of things..

Firstly, what the fuck why should eSports be an incentive to balance their game? They should just do it because they are a game developer and they want people to play on their ladder, and more people to buy the game and its expansions. If they didn't patch it then it would be completely fucked and hurt their sales so of course they wouldn't do that.

How are they not entitled to a cut of the profits? They sold 4.5 million copies of the game and got 100% of it. Fair enough cut i think, not to mention their expansions and other plans like custom maps they have to make money. How many revenue streams does the richest developer in the world need to have from a single game.

Also you seriously think that people are in eSports for the money, which is just a ridiculous assertion.. the BW scene was totally non-profit. Why should something that's trying to be a sport have to be a profit venture. Every tournament played is simply free promotion for Blizzard's game. It helps their sales no doubt. Half of all BW copies were sold in South Korea thanks to the popularity of the competitive scene, not that you'd find Blizzard admitting that.

eSports HELPS Blizzard without the need for them to take cuts of the money when there already is very little money. It should be both ways but SC2 has been totally one way; everything in the direction to benefit Blizzard regardless of if it effects the expansion of the game. Even if you do think they should take a cut, why do it now when the scene is trying to grow when you could do it later when it's done better without the developer interference.

On October 14 2011 06:04 jnc wrote:
Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


It's not bigger than ever, it might seem that way because it's happening right now but.. it's not.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 13 2011 21:08 GMT
#397
On October 14 2011 06:07 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:02 Treemonkeys wrote:
On October 14 2011 05:59 Hnnngg wrote:
On October 14 2011 05:55 Treemonkeys wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
[quote]

Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?


Microsoft for the most part charges for their products based on usage. So if you have a Microsoft server with 10,000 customers connecting to it at a time you're going to have to pay a hell of a lot more than if you only had 100 customers connecting at a time. Any developer that makes products for Windows has paid Microsoft a reflectively large amount of money as an opportunity to make even more money.


Reflectively large? As in hindsight determined it was too much? Blizzard is a multibillion dollar company, major tournaments aren't. Blizzard can afford to pay that money many times over, if MLG is getting 50% ad revenue taken away (allegedly) then they can't pay that many times over.

I'd like to see MLG have that money instead. In my mind, Blizzard has enough money from the stuff they do. Taking more money from other companies (MLG, ESL, IPL, etc.), who are insignificantly small in comparison seems like overkill.


I'd like to see myself have that money instead.
http://shroomspiration.blogspot.com/
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:11 GMT
#398
On October 14 2011 06:04 jnc wrote:
Show nested quote +
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


I think that's too extremist. There aren't two routes that this is happening. It's not too much money, but it's still more than necessary. It's somewhere in the middle, which is inefficient for esports. Esports needs as much money as it can get, Blizzard doesn't. Blizzard isn't going to go under if we don't give them more money, they're just charged with getting more money to line the tailor-made pockets of their collective corporate overmind.

I'd rather line Sundance's tailor-made pockets.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 13 2011 21:12 GMT
#399
On October 14 2011 05:51 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 13 2011 21:14 GMT
#400
On October 14 2011 05:59 Treemonkeys wrote:
It is not a debt, it's an opportunity to make money. Those other people who make esports happen are making money off it too.


How do you know they are making money from it, you don't at all. It's in a growth period where money is being pooled in to try and build something but we don't have the info and it's too early to tell if that's even true. I think leaked info showed the GSL making a loss for a start, and i'm willing to bet NASL isn't going to make a profit either. There's not much profit in eSports there never has been and arguably it can easily be non-profit like the massively successful BW scene. Your posts are just pointless and inciting you don't actually have much of an argument except 'Blizzard can take the money so they should'.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:14 GMT
#401
On October 14 2011 06:08 Treemonkeys wrote:
Show nested quote +
On October 14 2011 06:07 Hnnngg wrote:
On October 14 2011 06:02 Treemonkeys wrote:
On October 14 2011 05:59 Hnnngg wrote:
On October 14 2011 05:55 Treemonkeys wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
[quote]

Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?


Microsoft for the most part charges for their products based on usage. So if you have a Microsoft server with 10,000 customers connecting to it at a time you're going to have to pay a hell of a lot more than if you only had 100 customers connecting at a time. Any developer that makes products for Windows has paid Microsoft a reflectively large amount of money as an opportunity to make even more money.


Reflectively large? As in hindsight determined it was too much? Blizzard is a multibillion dollar company, major tournaments aren't. Blizzard can afford to pay that money many times over, if MLG is getting 50% ad revenue taken away (allegedly) then they can't pay that many times over.

I'd like to see MLG have that money instead. In my mind, Blizzard has enough money from the stuff they do. Taking more money from other companies (MLG, ESL, IPL, etc.), who are insignificantly small in comparison seems like overkill.


I'd like to see myself have that money instead.


Well yeah, but if you had to choose between Blizzard and <insert Western Pro Gaming league here>, it's fairly obvious what would be better for esports.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 13 2011 21:14 GMT
#402
On October 14 2011 06:11 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:04 jnc wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
[quote]

Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


I think that's too extremist. There aren't two routes that this is happening. It's not too much money, but it's still more than necessary. It's somewhere in the middle, which is inefficient for esports. Esports needs as much money as it can get, Blizzard doesn't. Blizzard isn't going to go under if we don't give them more money, they're just charged with getting more money to line the tailor-made pockets of their collective corporate overmind.

I'd rather line Sundance's tailor-made pockets.


Then write a cheque directly to the dude if you're so desperate to white knight him.

This is how Sports work people. Take soccer, every year you pay FIFA for a footballing license then you pay UEFA for a European Footballing License then the National Association takes a cut of the TV money to do with as it pleases.
DusTerr
Profile Blog Joined January 2011
2520 Posts
October 13 2011 21:15 GMT
#403
On October 14 2011 05:51 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


So you wanted a stand-alone MP only version of the game? Have you played Bloodline Champions? I did, it was fun and pretty cool for an esport... but I (and several people I know) lost interest because there wasn't any SP... How is it doing as an esport now? You need to have people interested in the game for it to succeed! Esports is funded by sponsors. Sponsors give money based on viewrs (advertising revenue). More viewers (maybe people who maybe purchased SP but now like MP) = more esports.

Further, it's not like there's been only one balance patch. Imagine how many man hours ($$$) Blizzard would have needed to put in to get to where we are in terms of balance now! Consider that they are making balance changes based on statistics from thousands of games - and they still have in house testing before patches even hit the test server... as well as the statistics from the test server. It's been over a year and we're on patch 1.4 (and people still don't think we have balance) because balancing something like this is NOT as easy as making cinematics!
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-10-13 21:18:06
October 13 2011 21:16 GMT
#404
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


How about you turn that argument around look at it from Blizzard's point of view. Why should MLG receive all the profit for having people play a game that Blizzard spent millions of dollars to create and promote?
ThirdDegree
Profile Joined February 2011
United States329 Posts
October 13 2011 21:16 GMT
#405
There's a lot of talk about the growth of esports, but money is what makes esports grow. MLG making money, and then paying a cut to Blizzard, who then uses said money to provide post release support, is growth. I don't care how big and great a community is, if there is no money in it, there is no growth.
I am terrible
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:18 GMT
#406
On October 14 2011 06:12 FreudianTrip wrote:
Show nested quote +
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:20 GMT
#407
On October 14 2011 06:14 FreudianTrip wrote:
Show nested quote +
On October 14 2011 06:11 Hnnngg wrote:
On October 14 2011 06:04 jnc wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
[quote]

Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


I think that's too extremist. There aren't two routes that this is happening. It's not too much money, but it's still more than necessary. It's somewhere in the middle, which is inefficient for esports. Esports needs as much money as it can get, Blizzard doesn't. Blizzard isn't going to go under if we don't give them more money, they're just charged with getting more money to line the tailor-made pockets of their collective corporate overmind.

I'd rather line Sundance's tailor-made pockets.


Then write a cheque directly to the dude if you're so desperate to white knight him.

This is how Sports work people. Take soccer, every year you pay FIFA for a footballing license then you pay UEFA for a European Footballing License then the National Association takes a cut of the TV money to do with as it pleases.


Write a check for exclusive view of the content? I've actually already done that, being an MLG member I won't see commercials and therefore Blizzard won't get any ad revenue from me. But everyone isn't an MLG member, that means that Blizzard is still getting money for... something, nobody has said it yet, people say balancing but paying them money to fix their fuckups isn't right.
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
October 13 2011 21:22 GMT
#408
On October 14 2011 06:14 infinity2k9 wrote:
Show nested quote +
On October 14 2011 05:59 Treemonkeys wrote:
It is not a debt, it's an opportunity to make money. Those other people who make esports happen are making money off it too.


How do you know they are making money from it, you don't at all. It's in a growth period where money is being pooled in to try and build something but we don't have the info and it's too early to tell if that's even true. I think leaked info showed the GSL making a loss for a start, and i'm willing to bet NASL isn't going to make a profit either. There's not much profit in eSports there never has been and arguably it can easily be non-profit like the massively successful BW scene. Your posts are just pointless and inciting you don't actually have much of an argument except 'Blizzard can take the money so they should'.

GSL made well over $2.5m this past year off of foreigner subscriptions alone. (that was in the leaked user info) MLG increased their Starcraft 2 involvement from test run to pro circuit almost immediately, and it's basically become their biggest title, with plans to keep it going that direction next year. Dreamhack just shelled out a ton of cash for a hockey stadium. I'd argue that these organizations are making quite the profit, and Blizzards take from it is hardly affecting their events as they just keep getting bigger and better.
Taengoo ♥
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:24 GMT
#409
On October 14 2011 06:15 DusTerr wrote:
Show nested quote +
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


So you wanted a stand-alone MP only version of the game? Have you played Bloodline Champions? I did, it was fun and pretty cool for an esport... but I (and several people I know) lost interest because there wasn't any SP... How is it doing as an esport now? You need to have people interested in the game for it to succeed! Esports is funded by sponsors. Sponsors give money based on viewrs (advertising revenue). More viewers (maybe people who maybe purchased SP but now like MP) = more esports.

Further, it's not like there's been only one balance patch. Imagine how many man hours ($$$) Blizzard would have needed to put in to get to where we are in terms of balance now! Consider that they are making balance changes based on statistics from thousands of games - and they still have in house testing before patches even hit the test server... as well as the statistics from the test server. It's been over a year and we're on patch 1.4 (and people still don't think we have balance) because balancing something like this is NOT as easy as making cinematics!


I have played BLC, it hasn't succeeded because it's poor from a spectator point of view. It's just not a fun game to watch. I dare you to find SP from LoL, which people love watching. You don't need a SP for a successful game.

So they're using customers to save money they would spend on a balance team. And then they take our money from MLG so they continue to do... wait, weren't they the ones who are in charge of testing balance and using the money from MLG to pay for that? Then why are they using customers to.... GASP.

Balancing could've been done before launch, they decided to release an unbalanced game with a SP instead of a balanced MP game.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 21:28:28
October 13 2011 21:24 GMT
#410
On October 14 2011 06:16 Ysellian wrote:
Show nested quote +
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


How about you turn that argument around look at it from Blizzard's point of view. Why should MLG receive all the profit for having people play a game that Blizzard spent millions of dollars to create and promote?


MLG is clearly promotion for the game itself and everyone involved bought copies of the game, therefore paying for their development costs. It's just free advertisement potentially leading to more sales and continuing hype for the expansions. You say 'all the profit' like MLG is going to be raking in tons of money.

There is not much profit in eSports! I don't know how many times this has to be repeated. And again look at the BW scene if you want to see why leaving the scene alone to develop itself is preferable. To this day its still going strong with salaries, team houses, well funded events and good sponsors. There's no benefit to taking a cut other than to Blizzard, i don't understand how people can be so gung-ho for eSports constantly then arguing in favour of something that simply lines Blizzard's already massively fat pockets.

On October 14 2011 06:22 xBillehx wrote:
Show nested quote +
On October 14 2011 06:14 infinity2k9 wrote:
On October 14 2011 05:59 Treemonkeys wrote:
It is not a debt, it's an opportunity to make money. Those other people who make esports happen are making money off it too.


How do you know they are making money from it, you don't at all. It's in a growth period where money is being pooled in to try and build something but we don't have the info and it's too early to tell if that's even true. I think leaked info showed the GSL making a loss for a start, and i'm willing to bet NASL isn't going to make a profit either. There's not much profit in eSports there never has been and arguably it can easily be non-profit like the massively successful BW scene. Your posts are just pointless and inciting you don't actually have much of an argument except 'Blizzard can take the money so they should'.

GSL made well over $2.5m this past year off of foreigner subscriptions alone. (that was in the leaked user info) MLG increased their Starcraft 2 involvement from test run to pro circuit almost immediately, and it's basically become their biggest title, with plans to keep it going that direction next year. Dreamhack just shelled out a ton of cash for a hockey stadium. I'd argue that these organizations are making quite the profit, and Blizzards take from it is hardly affecting their events as they just keep getting bigger and better.


It's not $2.5m profit thought is it... now work out the costs of the prize money, the venues, the salaries to all the people involved, paying k-pop groups to perform, etc. $2.5m isn't as much as you think. Indications suggest the GSL certainly hasn't been as popular as expected and i'd expect that likely affects projected revenues as well.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 13 2011 21:25 GMT
#411
On October 14 2011 06:20 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:14 FreudianTrip wrote:
On October 14 2011 06:11 Hnnngg wrote:
On October 14 2011 06:04 jnc wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
[quote]

not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


I think that's too extremist. There aren't two routes that this is happening. It's not too much money, but it's still more than necessary. It's somewhere in the middle, which is inefficient for esports. Esports needs as much money as it can get, Blizzard doesn't. Blizzard isn't going to go under if we don't give them more money, they're just charged with getting more money to line the tailor-made pockets of their collective corporate overmind.

I'd rather line Sundance's tailor-made pockets.


Then write a cheque directly to the dude if you're so desperate to white knight him.

This is how Sports work people. Take soccer, every year you pay FIFA for a footballing license then you pay UEFA for a European Footballing License then the National Association takes a cut of the TV money to do with as it pleases.


Write a check for exclusive view of the content? I've actually already done that, being an MLG member I won't see commercials and therefore Blizzard won't get any ad revenue from me. But everyone isn't an MLG member, that means that Blizzard is still getting money for... something, nobody has said it yet, people say balancing but paying them money to fix their fuckups isn't right.


Yeah bro I'm sure Sundance is jumping for joy at your 9 bucks if all this money Blizzard is stealing is so terrible.
Ralethon
Profile Joined July 2011
United States141 Posts
October 13 2011 21:25 GMT
#412
On October 12 2011 20:24 mnck wrote:
Some facts and some sources would be nice. Otherwise this discussion seems pretty pointless!

Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:27 GMT
#413
On October 14 2011 06:25 FreudianTrip wrote:
Show nested quote +
On October 14 2011 06:20 Hnnngg wrote:
On October 14 2011 06:14 FreudianTrip wrote:
On October 14 2011 06:11 Hnnngg wrote:
On October 14 2011 06:04 jnc wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
[quote]

They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


Maybe when major tournaments stop using SC2 because it's too expensive we can all blame Blizzard for killing esports... Until then, what are you really complaining about? Esports is currently bigger than it's ever been and continuing to grow.


I think that's too extremist. There aren't two routes that this is happening. It's not too much money, but it's still more than necessary. It's somewhere in the middle, which is inefficient for esports. Esports needs as much money as it can get, Blizzard doesn't. Blizzard isn't going to go under if we don't give them more money, they're just charged with getting more money to line the tailor-made pockets of their collective corporate overmind.

I'd rather line Sundance's tailor-made pockets.


Then write a cheque directly to the dude if you're so desperate to white knight him.

This is how Sports work people. Take soccer, every year you pay FIFA for a footballing license then you pay UEFA for a European Footballing License then the National Association takes a cut of the TV money to do with as it pleases.


Write a check for exclusive view of the content? I've actually already done that, being an MLG member I won't see commercials and therefore Blizzard won't get any ad revenue from me. But everyone isn't an MLG member, that means that Blizzard is still getting money for... something, nobody has said it yet, people say balancing but paying them money to fix their fuckups isn't right.


Yeah bro I'm sure Sundance is jumping for joy at your 9 bucks if all this money Blizzard is stealing is so terrible.


Except they can't steal my money if I don't watch ads because I'm a member. It's quite beautiful.
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
October 13 2011 21:27 GMT
#414
On October 14 2011 06:24 infinity2k9 wrote:
Show nested quote +
On October 14 2011 06:16 Ysellian wrote:
On October 12 2011 20:41 roymarthyup wrote:
sigh thinking more and more about this makes me so sad at how blizzard is turning into this gigantic soulless corporation. i know not everything is soulless, but this one concept is just insane how they take the money that comes from other peoples hard work of creating and running a tournament

im high masters practicing alot cuz i wanna compete in tournamants for fun but i dunno how i feel about supporting such a concept... i just dont feel its fair for blizzard to take cuts from tournaments that they didnt create and build

i hope some company comes around and designs a super good esports game and doesnt charge money for tournaments to use it

or heck, blizzard with its billions of dollars should simply buy-out MLG and gomtv and every other tournament and simply run it themselves, and by that i mean blizzard would also be buying out all the employees of those other companies and having them run it for them.

I could actually support such a concept. If blizzard is running its own tournament, then sure, it gets all the money from it. I find that fair. And if blizzard buys out all the tournaments then it would make sense for them to get all the revenue from it. I see no problem with that.

But what blizzard is doing is taking cuts of tournament profits without buying out those tournaments... They are getting a cut of other peoples hard work... Sigh this concept i dont know if i can bring myself to support it


How about you turn that argument around look at it from Blizzard's point of view. Why should MLG receive all the profit for having people play a game that Blizzard spent millions of dollars to create and promote?


MLG is clearly promotion for the game itself and everyone involved bought copies of the game, therefore paying for their development costs. It's just free advertisement potentially leading to more sales and continuing hype for the expansions. You say 'all the profit' like MLG is going to be raking in tons of money.

There is not much profit in eSports! I don't know how many times this has to be repeated. And again look at the BW scene if you want to see why leaving the scene alone to develop itself is preferable. To this day its still going strong with salaries, team houses, well funded events and good sponsors. There's no benefit to taking a cut other than to Blizzard, i don't understand how people can be so gung-ho for eSports constantly then arguing in favour of something that simply lines Blizzard's already massively fat pockets.

In one country.
MoreSore
Profile Joined April 2011
Ireland73 Posts
October 13 2011 21:28 GMT
#415
wowza, i never knew that bliz gets a chunk of the tournament money, good that you brought this up
"More Loss, More Skill" WhiteRa
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-13 21:34:13
October 13 2011 21:31 GMT
#416
On October 14 2011 06:27 FreudianTrip wrote:
In one country.


Uhh.. why is that relevant? It's the working model. If there's interest in the country then the model will work anywhere. It's nobodies fault that there was not enough interest elsewhere to maintain a scene so what's the point in even saying it. If you are trying to suggest Blizzard's involvement could have made the BW scene even more successful please go on because i'd like to know how that conclusion could be made.

Also i laughed at the guy saying the money is good because it goes towards balancing the game. Firstly how much does it actually cost to do that, second if Blizzard literally charged for a balance patch would you be fine with it then as well?
Cataphract
Profile Joined August 2010
United States69 Posts
Last Edited: 2011-10-13 21:37:55
October 13 2011 21:33 GMT
#417
On October 14 2011 06:01 Hnnngg wrote:
Show nested quote +
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.

AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.

On October 14 2011 06:31 infinity2k9 wrote:
Show nested quote +
On October 14 2011 06:27 FreudianTrip wrote:
In one country.


Uhh.. why is that relevant? It's the working model. If there's interest in the country then the model will work anywhere. It's nobodies fault that there was not enough interest elsewhere to maintain a scene so what's the point in even saying it. If you are trying to suggest Blizzard's involvement could have made the BW scene even more successful please go on because i'd like to know how that conclusion could be made.

Also i laughed at the guy saying the money is good because it goes towards balancing the game. Firstly how much does it actually cost to do that, second if Blizzard literally charged for a balance patch would you be fine with it then as well?


You think David Kim just sits down one day in his office and decides on what needs to be changed and whips up the code himself? They have a TEAM of people that have the one job of balancing the game. They don't work for free.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:36 GMT
#418
On October 14 2011 06:33 Cataphract wrote:
Show nested quote +
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.

AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 13 2011 21:39 GMT
#419
On October 14 2011 06:18 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.
aka: KTVindicare the Geeky Bartender
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 13 2011 21:39 GMT
#420
On October 14 2011 06:36 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
[quote]

Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.

AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Ultimately the percentage doesn't matter. Either it's ok for Blizzard to skim revenue or it's not. If it is, then they skim what they want. If it isn't, then even 1% is too much.
#2throwed
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 21:39 GMT
#421
On October 14 2011 06:02 Treemonkeys wrote:
Show nested quote +
On October 14 2011 05:59 Hnnngg wrote:
On October 14 2011 05:55 Treemonkeys wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
On October 14 2011 05:32 Hnnngg wrote:
Why be a realist when being on a forum, doesn't seems conducive.


Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They already do that essentially they're just not called royalties they're called licenses.


So Microsoft charges Blizzard a fraction of every dollar they make? Or did Blizzard buy a license for a onetime fee? Or am I misunderstanding and Blizzard hasn't paid Microsoft anything?


Microsoft for the most part charges for their products based on usage. So if you have a Microsoft server with 10,000 customers connecting to it at a time you're going to have to pay a hell of a lot more than if you only had 100 customers connecting at a time. Any developer that makes products for Windows has paid Microsoft a relatively large amount of money as an opportunity to make even more money.


This is absolutely untrue. You can download the Windows SDK free of charge from Microsoft's website, start developing right away and then sell your application at whatever price you want with no cuts to Microsoft.
Cataphract
Profile Joined August 2010
United States69 Posts
October 13 2011 21:42 GMT
#422
On October 14 2011 06:36 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
On October 14 2011 05:34 Treemonkeys wrote:
[quote]

Good point.

What I want to know is why didn't SC2 come with the ability to travel the galaxy FOR REAL and see the real zerg, terran, and protoss? Blizzard has enough money that they could have made it happen, they are just fucking greedy so lets boycott them.

Who's with me?


Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.

ThomasHobbes
Profile Joined October 2010
United States197 Posts
October 13 2011 21:43 GMT
#423
I'm quite sure this has already been addressed....

- The game, according the EULA you signed, belongs solely and entirely to Blizzard and is protected under law as their copyrighted material.
- Having intellectual rights to the game, Blizzard is duly empowered to take whatever cut they wish from tournaments profiting from their intellectual property.
- As the EULA states, you do not "buy" a copy of the game, but rather an account which you can use to play the game. To those using a car analogy, yes, if Ford lets you use their intellectual property to create a car, they can make conditions on its use. Normally, however, you simply buy a car, and it becomes your personal property, and is thus entirely unrelated to the current discussion.
"The life of man, solitary, poor, nasty, brutish, and short."
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 13 2011 21:44 GMT
#424
On October 14 2011 06:33 Cataphract wrote:
You think David Kim just sits down one day in his office and decides on what needs to be changed and whips up the code himself? They have a TEAM of people that have the one job of balancing the game. They don't work for free.


Sorry but why do i care about the effort balancing the game, why shouldn't they support it. They want to keep the ladder active and they want to keep interest going for the expansions. You can be sure eventually they will stop regardless of if it helps eSports or not. It's totally irrelevant really, how low are your expectations that you think the richest game developer in the world that sold 4.5 million copies of their game needs extra revenue to have (gasp) a WHOLE TEAM!!!! continue balancing the game.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:44 GMT
#425
On October 14 2011 06:39 Vindicare605 wrote:
Show nested quote +
On October 14 2011 06:18 Hnnngg wrote:
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
On October 14 2011 05:03 gatorling wrote:


If Blizzard gets too greedy. The market will punish them, there are plenty of other games out there that would love to be THE e-sport game.



There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.


Meta-game has nothing to do with balance. Balance isn't a perceived idea. It's just math. It takes this much time to make these many units that to do this much damage and have this much health and can take this much damage from this many units that take this amount of time to make.

It's just numbers.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 13 2011 21:50 GMT
#426
On October 14 2011 06:44 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:39 Vindicare605 wrote:
On October 14 2011 06:18 Hnnngg wrote:
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
On October 14 2011 05:10 Cataphract wrote:
[quote]

There are plenty of games that WANT to be the e-sport game, but there is only one that I want to watch, Starcraft 2.

And I think Blizzard has every right to get a share of money from tournaments.

Man, the guy above me REALLY hates the single-player campaign. I would still bet that Blizzard made more money from people that only played that or enjoyed both SP and MP over those that only play MP.


Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.


Meta-game has nothing to do with balance. Balance isn't a perceived idea. It's just math. It takes this much time to make these many units that to do this much damage and have this much health and can take this much damage from this many units that take this amount of time to make.

It's just numbers.


And this is why you aren't on the balance team.

Balance is more than simple math. You can't just tweak levers and knobs every time there's a fluctuation in the win rates of the races. Even then by what measure of win rate are you using to justify the need to tweak the levers.

Match up win percentages in GM Korea? What about GM North America? Europe? China? Russia?

What if the ladder win rates are contradicting what is happening in the pro levels? What about in the leagues below GM?

How would you explain the flavor of the month build in ZvP for a while, the one base Roach/Ling all in all of a sudden not working once Protoss players started figuring out how to stop it? Do you think a balance patch was necessary then?

How does the map pool play into the ladder win rates? How do you explain the differences in win rates across the various regions?

Balance is not a matter of simple math, even recognizing that something IS imbalanced is a much more complicated process than you seem to think it is. Addressing it in a way that doesn't completely throw the other match ups out of whack is a whole other process entirely.
aka: KTVindicare the Geeky Bartender
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:52 GMT
#427
On October 14 2011 06:42 Cataphract wrote:
Show nested quote +
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
On October 14 2011 05:37 Hnnngg wrote:
[quote]

Because that's not possible. Idealism != impossible.

Things could be better. They aren't because of Blizzard. Fuck them for making things worse.


not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company. I'm sure Blizzard makes more from MLG than a few hundred dollars from ad revenue (MLG being a multimillion dollar franchise).

Actually, let's say MLG gets 100,000 views on ads. That's $200 per ad.

Let's be more conservative and say 50,000 ad hits. $100 per ad. That's a ton of money considering how many ads they run throughout a weekend. That adds up to $4195 really quickly, for a one time fee + subscription that generates more money than MLG can dream of.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 21:53 GMT
#428
On October 14 2011 06:50 Vindicare605 wrote:
Show nested quote +
On October 14 2011 06:44 Hnnngg wrote:
On October 14 2011 06:39 Vindicare605 wrote:
On October 14 2011 06:18 Hnnngg wrote:
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
On October 14 2011 05:17 Hnnngg wrote:
[quote]

Being a WoW PvP player, you are always on the backburner to PvE. I see the same thing happening with SC2, except SC2 has already started with so much potential from the laurels of BW whereas WoW had a community to force it to have some semblance of competition.

SC2 multiplayer is being throttled by the single-player, and Blizzard wants money from the tournaments. I'm not talking about balancing, I'm talking about time, energy, and money. The majority of the content of the original SC2 box is single-player. But because of great companies like MLG, we can have content outside of that original box. Blizzard only gave us box content, working years and years on it. But they didn't work for years on multiplayer, or balancing, or anything esports related. I don't understand why people think Blizzard is responsible for anything but single-player when talking about content.


Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.


Meta-game has nothing to do with balance. Balance isn't a perceived idea. It's just math. It takes this much time to make these many units that to do this much damage and have this much health and can take this much damage from this many units that take this amount of time to make.

It's just numbers.


And this is why you aren't on the balance team.

Balance is more than simple math. You can't just tweak levers and knobs every time there's a fluctuation in the win rates of the races. Even then by what measure of win rate are you using to justify the need to tweak the levers.

Match up win percentages in GM Korea? What about GM North America? Europe? China? Russia?

What if the ladder win rates are contradicting what is happening in the pro levels? What about in the leagues below GM?

How would you explain the flavor of the month build in ZvP for a while, the one base Roach/Ling all in all of a sudden not working once Protoss players started figuring out how to stop it? Do you think a balance patch was necessary then?

How does the map pool play into the ladder win rates? How do you explain the differences in win rates across the various regions?

Balance is not a matter of simple math, even recognizing that something IS imbalanced is a much more complicated process than you seem to think it is. Addressing it in a way that doesn't completely throw the other match ups out of whack is a whole other process entirely.


I didn't say anything about winrates. Good job.
ziggurat
Profile Joined October 2010
Canada847 Posts
October 13 2011 21:59 GMT
#429
I think it is actually a really cool business model that Blizzard has come up with. It takes a lot of vision to believe that they'll be able to make significant revenue off an esports scene that barely existed when they started working on the game. So far the scene is growing beyond most people's wildest dreams.

I'm pretty sure that so far the amount of money that they're getting from big tournaments is pretty negligible to their bottom line. But if growth continues and they can actually have a solid long-term revenue stream from this stuff that will be truly amazing. Amazing for the company and also amazing for the competitive SC2 scene.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2011-10-13 22:03:57
October 13 2011 22:01 GMT
#430
On October 14 2011 06:24 infinity2k9 wrote:

MLG is clearly promotion for the game itself and everyone involved bought copies of the game, therefore paying for their development costs. It's just free advertisement potentially leading to more sales and continuing hype for the expansions. You say 'all the profit' like MLG is going to be raking in tons of money.

There is not much profit in eSports! I don't know how many times this has to be repeated. And again look at the BW scene if you want to see why leaving the scene alone to develop itself is preferable. To this day its still going strong with salaries, team houses, well funded events and good sponsors. There's no benefit to taking a cut other than to Blizzard, i don't understand how people can be so gung-ho for eSports constantly then arguing in favour of something that simply lines Blizzard's already massively fat pockets.



What is your point here? I'm simply stating that Blizzard have a part to play in every tournament simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if tournament organizers keep agreeing to Blizzard's demands that is just good business in my book.

Think of it as paying that extra cleaning lady at Blizzard's office.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 13 2011 22:01 GMT
#431
On October 14 2011 06:53 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:50 Vindicare605 wrote:
On October 14 2011 06:44 Hnnngg wrote:
On October 14 2011 06:39 Vindicare605 wrote:
On October 14 2011 06:18 Hnnngg wrote:
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
On October 14 2011 05:36 DusTerr wrote:
[quote]

Wait, MP is being throttled by SP? I get how that happened in WoW, but explain how that's happening in SC2?
First, the entire beta period was testing what part of the game? The same part of the game they spent time balancing and creating maps and a ladder system for.. MP (how well they've done isn't relevant).
Everything they've done since release has also been MP related:
*Balance patches (we're on 1.4 now) were ALL for MP (if you play any SP, all the original stats are still there).
*All of the maps that blizzard created and have added to the ladder are for MP (sure you can use them vs AI also).
*Master League and then GM being added.
*updates to the observer overlays
etc..



They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.


Meta-game has nothing to do with balance. Balance isn't a perceived idea. It's just math. It takes this much time to make these many units that to do this much damage and have this much health and can take this much damage from this many units that take this amount of time to make.

It's just numbers.


And this is why you aren't on the balance team.

Balance is more than simple math. You can't just tweak levers and knobs every time there's a fluctuation in the win rates of the races. Even then by what measure of win rate are you using to justify the need to tweak the levers.

Match up win percentages in GM Korea? What about GM North America? Europe? China? Russia?

What if the ladder win rates are contradicting what is happening in the pro levels? What about in the leagues below GM?

How would you explain the flavor of the month build in ZvP for a while, the one base Roach/Ling all in all of a sudden not working once Protoss players started figuring out how to stop it? Do you think a balance patch was necessary then?

How does the map pool play into the ladder win rates? How do you explain the differences in win rates across the various regions?

Balance is not a matter of simple math, even recognizing that something IS imbalanced is a much more complicated process than you seem to think it is. Addressing it in a way that doesn't completely throw the other match ups out of whack is a whole other process entirely.


I didn't say anything about winrates. Good job.


Ok cool, so you're saying Balance is simple numbers and yet you aren't even proposing a way in which we can measure it.
aka: KTVindicare the Geeky Bartender
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 13 2011 22:04 GMT
#432
On October 14 2011 06:52 Hnnngg wrote:
Show nested quote +
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
On October 14 2011 05:42 DusTerr wrote:
[quote]

not making things better != making things worse...


They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 22:04 GMT
#433
On October 14 2011 07:01 Vindicare605 wrote:
Show nested quote +
On October 14 2011 06:53 Hnnngg wrote:
On October 14 2011 06:50 Vindicare605 wrote:
On October 14 2011 06:44 Hnnngg wrote:
On October 14 2011 06:39 Vindicare605 wrote:
On October 14 2011 06:18 Hnnngg wrote:
On October 14 2011 06:12 FreudianTrip wrote:
On October 14 2011 05:51 Hnnngg wrote:
On October 14 2011 05:49 Assirra wrote:
On October 14 2011 05:40 Hnnngg wrote:
[quote]

They have to throttle it. They don't have unlimited time and manpower, so they have to split the time between SP and MP. All the bulletpoints could've been with the box if they spent their time with MP instead of SP.

Isn't this exactly why blizzard doesn't release games before its done?
To make sure all those bulletpoints are in the box or please tell me what was so broken when you bought the game?
Balance doesn't count btw, there are only a limited amount of testers and ppl nonstop find new ways to do stuff.


No, the majority of time is dedicated to cinematics. Cinematics take so long to make compared to how long the actual video lasts. If you want to look at things that were broken, look at patch notes. Balance does count. They could dedicate the amount of people used to make cinematics, cosmetics, and flair to actually test things for balance.


Absolutely retarded. You think a bunch of dudes who know how to use Maya and Photoshop will be badass at balancing? It wouldn't surprise me if most of them don't even play the game. Its not even the same part of the studio, its a separate team.

Reading your post again it seems to be you saying fire anyone who doesn't do balance and hire balance people which is also retarded. Too many cooks spoil the broth.


People to test balance. I want someone to test whether or not Guardian Shield damage reduction applies to Siege Tank attacks (hint, it didn't). They don't have to hire the Cinematic Team if they don't need one. They can use the money they would pay them to hire people to test balance. They can still have their small Balance Deciders, but they should've hired balance testers to test their balance, instead of riding on their customers to determine what is imbalanced or not (that is what has been happening by the way).


It doesn't work that way, larger teams doesn't always equal better results. Besides, you're now asking Blizzard to reallocate funding from projects the community loves to increasing the size of the balance team when that may or may not have any actual effect on anything.

The most it would do at best is speed up the rate at which balance patches are applied (which according to Blizzard they think is too fast as is) and at worst make balancing harder to do because with each new person brings with them differing opinions on how to proceed.

The problem with the typical SC2 player is that they think any perceived imbalance should be patched immediately when Blizzard's entire mindset is to take things slowly and let the metagame evolve on its own. Your suggestion goes completely against that mindset, and they aren't changing that mindset so don't bother.

It took Brood War many years to become as balanced as it is, if Blizz just releases patches every week it won't accomplish a damn thing beside making the metagame stale and the game frustrating to play.


Meta-game has nothing to do with balance. Balance isn't a perceived idea. It's just math. It takes this much time to make these many units that to do this much damage and have this much health and can take this much damage from this many units that take this amount of time to make.

It's just numbers.


And this is why you aren't on the balance team.

Balance is more than simple math. You can't just tweak levers and knobs every time there's a fluctuation in the win rates of the races. Even then by what measure of win rate are you using to justify the need to tweak the levers.

Match up win percentages in GM Korea? What about GM North America? Europe? China? Russia?

What if the ladder win rates are contradicting what is happening in the pro levels? What about in the leagues below GM?

How would you explain the flavor of the month build in ZvP for a while, the one base Roach/Ling all in all of a sudden not working once Protoss players started figuring out how to stop it? Do you think a balance patch was necessary then?

How does the map pool play into the ladder win rates? How do you explain the differences in win rates across the various regions?

Balance is not a matter of simple math, even recognizing that something IS imbalanced is a much more complicated process than you seem to think it is. Addressing it in a way that doesn't completely throw the other match ups out of whack is a whole other process entirely.


I didn't say anything about winrates. Good job.


Ok cool, so you're saying Balance is simple numbers and yet you aren't even proposing a way in which we can measure it.


Winrates only tell you where to look, not what to do.

If you look at the winrates of all frosTSG teams, and they have wlr of about 90%, you'd say that'd be unbalanced yeh? So then you just blanket nerf Mortal Strike and Frost Strike, where the real problems are Spell Reflect and Necrotic Strike.

Winrates are not how you determine balance.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 22:07 GMT
#434
On October 14 2011 07:04 Ribbon wrote:
Show nested quote +
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
On October 14 2011 05:44 Hnnngg wrote:
[quote]

They're not being inactive. They are actively siphoning money from esports. They can't use all that money to reinvest back into esports.


They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 13 2011 22:14 GMT
#435
Blizzard money hungry.
Snitches get stiches
qyk05328
Profile Joined June 2011
Germany635 Posts
October 13 2011 22:40 GMT
#436
On October 14 2011 07:07 Hnnngg wrote:
Show nested quote +
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
On October 14 2011 05:46 Treemonkeys wrote:
[quote]

They are taking a fraction of a total sum of money would not have been available to esports at all without Starcraft 2.


Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 13 2011 22:44 GMT
#437
On October 14 2011 07:40 qyk05328 wrote:
Show nested quote +
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
[quote]

Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 13 2011 22:45 GMT
#438
On October 14 2011 07:40 qyk05328 wrote:
Show nested quote +
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
On October 14 2011 05:49 Hnnngg wrote:
[quote]

Microsoft should start doing the same, taking royalties from everyone making money off their computers.

"You wouldn't be able to make money without our computers, give us a fraction!"


They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Oh.

That makes Blizzard look like dicks.

OOOH.
Assirra
Profile Joined August 2010
Belgium4169 Posts
October 13 2011 22:47 GMT
#439
On October 14 2011 07:44 SupLilSon wrote:
Show nested quote +
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
On October 14 2011 05:59 Cataphract wrote:
[quote]

They do. It is called having Windows or Office on your PC.


So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-13 23:11:15
October 13 2011 23:11 GMT
#440
On October 14 2011 07:47 Assirra wrote:
Show nested quote +
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
On October 14 2011 06:01 Hnnngg wrote:
[quote]

So it's a onetime fee? I'm pretty sure major tournaments pay that to Blizzard ontop of the part of ad revenue going to Blizzard.


You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).
shell
Profile Joined October 2010
Portugal2722 Posts
October 14 2011 00:03 GMT
#441
After MLG Lee post i think the debate is over, since he is on the other side and pays for it and thinks it's a great deal and it's well deserved money for blizzard!

I guess we fans can't be upset when the tournament admins think it's right..
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
PH
Profile Blog Joined June 2008
United States6173 Posts
October 14 2011 00:07 GMT
#442
This thread really needs to be closed. The number of people who are posting horribly naive opinions is just saddening.
Hello
Jiddra
Profile Joined October 2010
Sweden2685 Posts
October 14 2011 00:11 GMT
#443
LoL at the MS experts here MS makes the big money on support for big companys, a contract for support for a software is in the millions.
I am not young enough to know everything.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 14 2011 00:11 GMT
#444
On October 14 2011 08:11 Hnnngg wrote:
Show nested quote +
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
On October 14 2011 06:33 Cataphract wrote:
[quote]

You pay a lot more for these products as a business than you do as a personal user. This doesn't include their server OS, or support that comes with it.


AutoCAD is $1000 for ONE license. You have to pay for a subscription to get tech support on an individual bias.


$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.
aka: KTVindicare the Geeky Bartender
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 00:14 GMT
#445
On October 14 2011 09:11 Vindicare605 wrote:
Show nested quote +
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
On October 14 2011 06:36 Hnnngg wrote:
[quote]

$1000? Well, I've spent more on WoW by myself.

Whereas the only percentage we have (50%) is a lot lot lot.


Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


User was warned for this post
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2011-10-14 00:19:27
October 14 2011 00:19 GMT
#446
On October 14 2011 09:14 Hnnngg wrote:
Show nested quote +
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
On October 14 2011 06:42 Cataphract wrote:
[quote]

Oh, I was wrong about the $1000 plus subscription. It is really $4195. For one license. Plus, with the word subscription in there, you get charged after that too.



Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither do a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.
aka: KTVindicare the Geeky Bartender
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 00:23 GMT
#447
On October 14 2011 09:19 Vindicare605 wrote:
Show nested quote +
On October 14 2011 09:14 Hnnngg wrote:
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
On October 14 2011 06:52 Hnnngg wrote:
[quote]

Still, it's a few thousand dollars for a multibillion dollar company.


You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither does a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.


Alright, fact time.

Blizzard has always been against gold-selling in World of Warcraft. It is illegal, as per the ToS, to buy ingame items (including gold) using real money.

The article I showed you (that you obviously didn't read) reveals a new feature that allows you to buy an item for real money. This has happened before, but such items were cosmetic. However, this item can be sold for ingame money, thus you buy an item for real money and sell it for ingame money.

It completely backtracks their policy, there have been literally tons of people (you can measure people in tons) who have had their accounts stripped from them by engaging in gold-selling. They're effectively shutting down real monetary value now by adding this Gold-Selling Pet.

Basically fuck Blizzard for their hypocrisy.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
October 14 2011 00:30 GMT
#448
Oh boy, didn't know that.

Well, this is what B.net 2.0 is about: you can force people to pay you 50% ad revenue if they want to run tournaments with your game -.-;; Never mind actually putting out a good product for your customers. And I thought the initial sum requested for GSL's stream was a dick move... if only I knew why it was so high, lol.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 14 2011 00:30 GMT
#449
short term revenue isn't really the major benefit. they can build their brand and following etc
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 14 2011 00:31 GMT
#450
On October 14 2011 09:23 Hnnngg wrote:
Show nested quote +
On October 14 2011 09:19 Vindicare605 wrote:
On October 14 2011 09:14 Hnnngg wrote:
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
On October 14 2011 07:04 Ribbon wrote:
[quote]

You would be amazed at how quickly software licensing fees at up for large corporations. Microsoft can and does charge companies millions of dollars in license fees. Even $100 licensing fee can get pretty major when it's per VM for a major company.


I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither does a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.


Alright, fact time.

Blizzard has always been against gold-selling in World of Warcraft. It is illegal, as per the ToS, to buy ingame items (including gold) using real money.

The article I showed you (that you obviously didn't read) reveals a new feature that allows you to buy an item for real money. This has happened before, but such items were cosmetic. However, this item can be sold for ingame money, thus you buy an item for real money and sell it for ingame money.

It completely backtracks their policy, there have been literally tons of people (you can measure people in tons) who have had their accounts stripped from them by engaging in gold-selling. They're effectively shutting down real monetary value now by adding this Gold-Selling Pet.

Basically fuck Blizzard for their hypocrisy.


I know what the pet is as I still play WoW and read the WoW boards often.

The pet isn't going to be a big deal, it's players like you that are blowing it out of proportion. It's not gold selling any more than the Spectral Tiger is gold selling. No one has ever had a problem with players selling THAT for gold because it's rare.

This is a single pet, in the first couple days that it's released the AH is going be flooded with them so that no one is ever going to make a decent return on their pet investment if all they bought it for was to resell it for gold.

Eventually the pet will become rarer and people who bought it for themselves will happily have it and avid pet collectors will have theirs either from buying it directly from Blizz or via the AH. After a few months no one will care anymore.

Wait and see. You're making an issue where none exists.
aka: KTVindicare the Geeky Bartender
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 00:34 GMT
#451
On October 14 2011 09:31 Vindicare605 wrote:
Show nested quote +
On October 14 2011 09:23 Hnnngg wrote:
On October 14 2011 09:19 Vindicare605 wrote:
On October 14 2011 09:14 Hnnngg wrote:
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
On October 14 2011 07:07 Hnnngg wrote:
[quote]

I don't think Blizzard is paying Microsoft millions of dollars to make video games.

I'd actually be interested to see how much money Blizzard pays Microsoft and how much MLG pays Blizzard compared to their revenues.


As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither does a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.


Alright, fact time.

Blizzard has always been against gold-selling in World of Warcraft. It is illegal, as per the ToS, to buy ingame items (including gold) using real money.

The article I showed you (that you obviously didn't read) reveals a new feature that allows you to buy an item for real money. This has happened before, but such items were cosmetic. However, this item can be sold for ingame money, thus you buy an item for real money and sell it for ingame money.

It completely backtracks their policy, there have been literally tons of people (you can measure people in tons) who have had their accounts stripped from them by engaging in gold-selling. They're effectively shutting down real monetary value now by adding this Gold-Selling Pet.

Basically fuck Blizzard for their hypocrisy.


I know what the pet is as I still play WoW and read the WoW boards often.

The pet isn't going to be a big deal, it's players like you that are blowing it out of proportion. It's not gold selling any more than the Spectral Tiger is gold selling. No one has ever had a problem with players selling THAT for gold because it's rare.

This is a single pet, in the first couple days that it's released the AH is going be flooded with them so that no one is ever going to make a decent return on their pet investment if all they bought it for was to resell it for gold.

Eventually the pet will become rarer and people who bought it for themselves will happily have it and avid pet collectors will have theirs either from buying it directly from Blizz or via the AH. After a few months no one will care anymore.

Wait and see. You're making an issue where none exists.


So it doesn't matter if you buy gold if you only buy a little bit? Nice principles.

Oh wait. It doesn't actually matter how much gold it is, I don't give a fuck what return they get. They could sell it for 2g and it would still be gold-selling.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
October 14 2011 00:40 GMT
#452
On October 14 2011 09:34 Hnnngg wrote:
Show nested quote +
On October 14 2011 09:31 Vindicare605 wrote:
On October 14 2011 09:23 Hnnngg wrote:
On October 14 2011 09:19 Vindicare605 wrote:
On October 14 2011 09:14 Hnnngg wrote:
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
On October 14 2011 07:40 qyk05328 wrote:
[quote]

As a very rough estimate on the upper bound, if they used Visual Studio 2010 Professional with MSDN, paid the full retail price of $1,199.00 for every single one, and had 12-14 programmers that would be at most $17,000.

Of course, they could have paid nothing at all and used the free SDK with their own toolchain; it is a simple matter of convenience, they are in no way forced to pay MS anything. And no cuts from the revenue generated by the product goes to Microsoft, this is just absurd.


Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither does a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.


Alright, fact time.

Blizzard has always been against gold-selling in World of Warcraft. It is illegal, as per the ToS, to buy ingame items (including gold) using real money.

The article I showed you (that you obviously didn't read) reveals a new feature that allows you to buy an item for real money. This has happened before, but such items were cosmetic. However, this item can be sold for ingame money, thus you buy an item for real money and sell it for ingame money.

It completely backtracks their policy, there have been literally tons of people (you can measure people in tons) who have had their accounts stripped from them by engaging in gold-selling. They're effectively shutting down real monetary value now by adding this Gold-Selling Pet.

Basically fuck Blizzard for their hypocrisy.


I know what the pet is as I still play WoW and read the WoW boards often.

The pet isn't going to be a big deal, it's players like you that are blowing it out of proportion. It's not gold selling any more than the Spectral Tiger is gold selling. No one has ever had a problem with players selling THAT for gold because it's rare.

This is a single pet, in the first couple days that it's released the AH is going be flooded with them so that no one is ever going to make a decent return on their pet investment if all they bought it for was to resell it for gold.

Eventually the pet will become rarer and people who bought it for themselves will happily have it and avid pet collectors will have theirs either from buying it directly from Blizz or via the AH. After a few months no one will care anymore.

Wait and see. You're making an issue where none exists.


So it doesn't matter if you buy gold if you only buy a little bit? Nice principles.

Oh wait. It doesn't actually matter how much gold it is, I don't give a fuck what return they get. They could sell it for 2g and it would still be gold-selling.


Then you aren't seeing the big picture which after reading your other posts doesn't surprise me at all.

Blizzard has an anti-gold selling policy, not only for the gold itself ruining the economy by entering it in large amounts, but also because of the damage the gold sellers have done to the game by hacking accounts and the game itself.

This little pet won't do any of that. It's a fun novelty item that isn't exclusive to people who only purchase it with RL money. It won't wreck any server's economies, it won't hack people's accounts and very few people if any are going to be dumb enough to try and make a return on them by selling them in game for gold.

Blizzard thinks it's ok to implement this into their own game and who the hell are you to tell them they can't? They're giving a section of the community exactly what they've been asking for for a while. A way to buy a unique pet like the ones they sell at the Blizzard store without paying for it with real life money. Blizzard is catering to those people while at the same time doing nothing to harm their own game.

If the only thing negative they have to hear about it is from a few whining anti-Blizzard people like you I think they can live with that. The rest of us aren't bothered by it.
aka: KTVindicare the Geeky Bartender
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 00:45 GMT
#453
On October 14 2011 09:40 Vindicare605 wrote:
Show nested quote +
On October 14 2011 09:34 Hnnngg wrote:
On October 14 2011 09:31 Vindicare605 wrote:
On October 14 2011 09:23 Hnnngg wrote:
On October 14 2011 09:19 Vindicare605 wrote:
On October 14 2011 09:14 Hnnngg wrote:
On October 14 2011 09:11 Vindicare605 wrote:
On October 14 2011 08:11 Hnnngg wrote:
On October 14 2011 07:47 Assirra wrote:
On October 14 2011 07:44 SupLilSon wrote:
[quote]

Yea, there are alot of people in here defending Blizz with no idea what they are talking about. Does Valve take a monetary cut from tournaments using CS? Just wondering..

Do we have ANYONE who knows anything about this whole point?
The one person that knows wtf is going on (MLG_Lee) simply got ignored for more factless rambling.


There's this sweet thing called an NDA. Basically means nobody can talk about anything. No scrutiny, at least on a fan level.

We get to take a backseat ride to Blizzard's apparent drunk driving (no we don't support gold-selling, but now we do).


It's not your game.

It's Blizzard's game. If don't like what they do with it, tough. There's actually a lot of us that do. Don't try and use an "us vs them" mentality.


http://us.battle.net/wow/en/blog/3665632

Blizzard is retarded. They have no fucking idea what they're doing and backtrack on even their most fundamental values.

It's not a mentality, it's just facts.


Again, I don't care what they're doing with that cub. Neither does a lot of players.

It's your own personal opinion, others don't share it. You haven't stated a single FACT in any of the posts you've made in this entire thread.


Alright, fact time.

Blizzard has always been against gold-selling in World of Warcraft. It is illegal, as per the ToS, to buy ingame items (including gold) using real money.

The article I showed you (that you obviously didn't read) reveals a new feature that allows you to buy an item for real money. This has happened before, but such items were cosmetic. However, this item can be sold for ingame money, thus you buy an item for real money and sell it for ingame money.

It completely backtracks their policy, there have been literally tons of people (you can measure people in tons) who have had their accounts stripped from them by engaging in gold-selling. They're effectively shutting down real monetary value now by adding this Gold-Selling Pet.

Basically fuck Blizzard for their hypocrisy.


I know what the pet is as I still play WoW and read the WoW boards often.

The pet isn't going to be a big deal, it's players like you that are blowing it out of proportion. It's not gold selling any more than the Spectral Tiger is gold selling. No one has ever had a problem with players selling THAT for gold because it's rare.

This is a single pet, in the first couple days that it's released the AH is going be flooded with them so that no one is ever going to make a decent return on their pet investment if all they bought it for was to resell it for gold.

Eventually the pet will become rarer and people who bought it for themselves will happily have it and avid pet collectors will have theirs either from buying it directly from Blizz or via the AH. After a few months no one will care anymore.

Wait and see. You're making an issue where none exists.


So it doesn't matter if you buy gold if you only buy a little bit? Nice principles.

Oh wait. It doesn't actually matter how much gold it is, I don't give a fuck what return they get. They could sell it for 2g and it would still be gold-selling.


Then you aren't seeing the big picture which after reading your other posts doesn't surprise me at all.

Blizzard has an anti-gold selling policy, not only for the gold itself ruining the economy by entering it in large amounts, but also because of the damage the gold sellers have done to the game by hacking accounts and the game itself.

This little pet won't do any of that. It's a fun novelty item that isn't exclusive to people who only purchase it with RL money. It won't wreck any server's economies, it won't hack people's accounts and very few people if any are going to be dumb enough to try and make a return on them by selling them in game for gold.

Blizzard thinks it's ok to implement this into their own game and who the hell are you to tell them they can't? They're giving a section of the community exactly what they've been asking for for a while. A way to buy a unique pet like the ones they sell at the Blizzard store without paying for it with real life money. Blizzard is catering to those people while at the same time doing nothing to harm their own game.

If the only thing negative they have to hear about it is from a few whining anti-Blizzard people like you I think they can live with that. The rest of us aren't bothered by it.


Gold-selling won't wreck economies no matter what, blatant lies.

Hacked accounts will happen regardless of their stance of gold-selling. Their stance on gold-selling only hurts third party gold-sellers who want to make money for their ingame time. Anecdotal evidence withstanding.

It's still hypocrisy no matter how you slice it, and the same people are in charge of SC2 and want 50% of ad revenue from tournaments that they don't contribute any work to.
coolcor
Profile Joined February 2011
520 Posts
October 14 2011 02:38 GMT
#454
On October 13 2011 17:10 Vindicare605 wrote:
Show nested quote +
On October 13 2011 16:56 ICarrotU wrote:
On October 13 2011 16:44 coolcor wrote:
I just want to say a couple things about common arguments in this thread.

Why would Blizzard continually pay money into putting in a support staff (eg. Dustin Browder, now whether you think he's useful is a different story) if they're not getting any revenue outside of a one-time purchase fee?


is unreasonable to expect a modern company to support a game after launch without some way for them to continue to receive income. People who do are, frankly, insane.


For the same reason they supported broodwar, warcraft 3 and diablo 2 for years after release? Or that riot supports their rts games after release(DOW2 is a modern game and is still patched) Valve just released a free dlc co-op campaign with voice acting for portal 2 so I don't think it is fair to say we have to chose between tournament fees or no support companies seemed to have figured out a reason to support games without it.

People also keep saying stuff like this.
Because without Blizzard they wouldn't be hosting the event at all.

They did the work of creating the game that you are using to make money off of.


It is not just tournaments that are making money on starcraft though. Destiny, Husky and Day9 are all making enough to live without another job and they couldn't do that without blizzard so blizzard should demand some percent of ad revenue and if they don't they are being an irresponsible business that are not maximizing profit to their shareholders. Should blizzard start charging all the casters and players who make money off of streaming or youtube videos? And of course the streaming and video sites themselves also make a profit off of this content. Oh and the also pro teams and websites like team liquid don't forget about them.

Also Microsoft should start charging blizzard(plus every other business ever) a percent of revenue if they use or sell windows software to try and make a profit.

We don't even know if the tournaments are profitable the IGN guy said that MLG shouldn't brag about raising investment money because that means they are losing money. They might all just be hoping for future growth to make them profitable and that might not come.Would blizzard lower or eliminate fees for a tournament that loses money?


Riot and Valve have both implemented micro-transactions into their games and are making a killing, so those are poor examples.

I believe Blizzard not only continually updated WC3, Diablo 2 and others for the fans but also to form and grow a strong user base, which from the looks of it, has definitely worked.


Yea I was just going to bring up the in game transactions point for this guy but you beat me to it. Thanks for that.


Sorry I mean relic not riot. Can you explain why company of heroes and dawn of war received lots of balance patches with no esports royalties? The only dlc came with the 2nd Dow2 expansion and that is only some overpriced cosmetic army models for multiplayer plus wargear for single player and last stand (The last stand was originally released as free dlc for the original game). Blizzard is getting the map marketplace soon anyways so they will be getting dlc anyways.

Valve released tonnes of free updates for team fortress 2 before they added the shop. They did it because it made them lots of money.

With Team Fortress 2, Valve shipped the game as a service and not a product. Valve uses "updates" to create more value for its customers. Updates can be bug fixes, new achievements, maps, and unlocks. There have been 63 updates to Team Fortress 2 since its release. This is also why the PC version is so much better than the Xbox 360 version.

Time to look at the sales of Team Fortress 2 to see the impact of the updates on revenue. Holy s#!%. The sales spike by huge amounts everytime there's a sale or major update. Steam sales went up 106% after a free update. Player minutes went up by 105%. Gifting has thrown a 71% sales increase. Surprisingly, sales from retail stores also went up by 28%. Finally, it saw 75% increase in new users. Knock knock. Who's there? Steam. Steam who? Steam is so successful it hurts.


http://www.g4tv.com/thefeed/blog/post/693342/live-blog-dice-2009-keynote-gabe-newell-valve-software/

So I can't believe that the only way to get balance patches and support is with tournament royalties and without it blizzard should stop them immediately.

I'm simply stating that Blizzard have a part to play in every tournament simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if tournament organizers keep agreeing to Blizzard's demands that is just good business in my book.


I'm simply stating that Blizzard have a part to play in every pro team, player stream, player coaching, caster youtube vods, websites like teamliquid, barcraft and the day9 daily simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if all those people keep agreeing to Blizzard's demands that is just good business in my book.

No seriously I bet that blizzard could get all those organizations to agree to pay at least some percent of revenue and right now they are getting zero as far as we know. Why is blizzard being a poor business and giving up on this potential profit?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2011-10-14 02:51:12
October 14 2011 02:49 GMT
#455
On October 14 2011 11:38 coolcor wrote:
I'm simply stating that Blizzard have a part to play in every pro team, player stream, player coaching, caster youtube vods, websites like teamliquid, barcraft and the day9 daily simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if all those people keep agreeing to Blizzard's demands that is just good business in my book.

No seriously I bet that blizzard could get all those organizations to agree to pay at least some percent of revenue and right now they are getting zero as far as we know. Why is blizzard being a poor business and giving up on this potential profit?


Err what...

By your reasoning, if I buy ten vans from Ford and start a courier business, I should be paying Ford a percentage of my revenue, since I'm using their product. Blizzard is only able to make people agree to their outlandish demands since they chose not to include lan mode in their "ESPORTS" product... I mean, this is why anti-trust laws and such exist, right?
coolcor
Profile Joined February 2011
520 Posts
October 14 2011 02:59 GMT
#456
On October 14 2011 11:49 Nikon wrote:
Show nested quote +
On October 14 2011 11:38 coolcor wrote:
I'm simply stating that Blizzard have a part to play in every pro team, player stream, player coaching, caster youtube vods, websites like teamliquid, barcraft and the day9 daily simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if all those people keep agreeing to Blizzard's demands that is just good business in my book.

No seriously I bet that blizzard could get all those organizations to agree to pay at least some percent of revenue and right now they are getting zero as far as we know. Why is blizzard being a poor business and giving up on this potential profit?


Err what...

By your reasoning, if I buy ten vans from Ford and start a courier business, I should be paying Ford a percentage of my revenue, since I'm using their product. Blizzard is only able to make people agree to their outlandish demands since they chose not to include lan mode in their "ESPORTS" product... I mean, this is why anti-trust laws and such exist, right?


I don't think they should charge all those people but I'm wondering why people who agree with blizzard charging tournaments would agree with charging any of those other things listed or not. They are all making money off of starcraft just like tournaments, blizzard could add stuff the EULA saying they will ban/sue anyone who does those things I listed without a licence. How is the day9 daily different then a hypothetical shoutcraft invitational with a 6000$ prize pool so only one needs to pay?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2011-10-14 03:20:59
October 14 2011 03:20 GMT
#457
I'll tell you how Day9 is different. If Blizzard ban him for not paying them to stream his dailies, they basically commit PR suicide. Can you imagine the backlash from the community from something like that?

On the other hand, with tournaments, these interactions are solved way before you even hear about the event being hosted. The organisers have no way of holding the tournament without going through the b.net system. If they want big-name players to show up in case of an invite tourney, for example, they have to have guarantee that Blizzard won't randomly decide to interrupt the tournament in the middle. Because they didn't pay their taxes. You know.
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
October 14 2011 03:26 GMT
#458
On October 14 2011 09:03 shell wrote:
After MLG Lee post i think the debate is over, since he is on the other side and pays for it and thinks it's a great deal and it's well deserved money for blizzard!

I guess we fans can't be upset when the tournament admins think it's right..


Agreed, especially seeing that MLG is making most of their money off the Brand itself, not the ad revenue, and without a game as big as starcraft it would be hard to grow their brand,
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 14 2011 03:37 GMT
#459
Hnnng can you please stop posting, it's clear you're a very eager anti-Blizzard fan for whatever reason but none of the posts you've made are anything but mindless hate towards Blizzard.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-10-14 04:01:20
October 14 2011 03:56 GMT
#460
On October 14 2011 11:49 Nikon wrote:
Show nested quote +
On October 14 2011 11:38 coolcor wrote:
I'm simply stating that Blizzard have a part to play in every pro team, player stream, player coaching, caster youtube vods, websites like teamliquid, barcraft and the day9 daily simply because their product is the game that is being played. -_- Saying stuff like Blizzard is already rich enough is just naive, a business should thrive to maximize profit however small the gains may be and if all those people keep agreeing to Blizzard's demands that is just good business in my book.

No seriously I bet that blizzard could get all those organizations to agree to pay at least some percent of revenue and right now they are getting zero as far as we know. Why is blizzard being a poor business and giving up on this potential profit?


Err what...

By your reasoning, if I buy ten vans from Ford and start a courier business, I should be paying Ford a percentage of my revenue, since I'm using their product. Blizzard is only able to make people agree to their outlandish demands since they chose not to include lan mode in their "ESPORTS" product... I mean, this is why anti-trust laws and such exist, right?


Uh, not really. Blizzard is taking the time and effort to make this game competitive, entertaining to watch, and entertaining to play. They are constantly testing balance, patching, and supplying a online service, all for a one-time fee. To suggest that they should be making money off of the competitive parts of their game is honestly not that crazy.

Though when you look at the credits of starcraft II there is an "esports" section. So I imagine they have people helping out or SOMETHING. The fact that Blizzcon is hosting the finals is also a good indicator that they're probably more involved than it looks like initially.

As for why don't they do this? Maybe it's because blizzard is awesome? Maybe because Blizzard wants to be known as being totally awesome?
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
Last Edited: 2011-10-14 03:57:41
October 14 2011 03:57 GMT
#461
E-sports biggest problem is it's tied to "For profit" companies. Until good quality games appear made by E-Sports companies for E-Sports directly and not for profit and shareholders, this is our lot. and it won't change. but then I wonder, how many people would then follow E-Sports if it wasn't for the popular titles used. Would the guy on the street be tempted to try this new E-Sport game his friend plays that he's never heard of? or is h going to go to best buy and pick up whatever the hell new is on the shelf.
If the community wants change, it needs to make change itself, because for profit companies aren't going to stop making as much profit as they can just to be nice.
戦いの中に答えはある
coolcor
Profile Joined February 2011
520 Posts
October 14 2011 03:58 GMT
#462
On October 14 2011 12:20 Nikon wrote:
I'll tell you how Day9 is different. If Blizzard ban him for not paying them to stream his dailies, they basically commit PR suicide. Can you imagine the backlash from the community from something like that?

On the other hand, with tournaments, these interactions are solved way before you even hear about the event being hosted. The organisers have no way of holding the tournament without going through the b.net system. If they want big-name players to show up in case of an invite tourney, for example, they have to have guarantee that Blizzard won't randomly decide to interrupt the tournament in the middle. Because they didn't pay their taxes. You know.


Can you imagine the backlash from the community if blizzard randomly decided to shut down MLG, IPL or GOM in the middle? Would it be that much less PR suicede than day9? Even a shoutcraft invitational would get them lots of hate. They already get tones of flames every time they lag for LAN does it really matter?

Of course Blizzard should try to avoid actually banning Day9 just negotiate and find the maximum percent they can charge him that he is willing to pay and still do the dailies. They don't even have to talk to the streamers directly just tell twitch and blip to send them half of all revenues from starcraft 2 streams or else they will sue for broadcasting their intellectual property and not responding to requests to stop just like movie companies can. Then day9 would get half of what he gets now but if MLG shouldn't be making profit from starcraft content without blizzard I doubt twitch should either.

They don't need just the threat of banning to get paid royalties they can't touch starcraft 1 games and kespa had to pay in the end after blizzard went to the courts. They can use the courts for starcraft 2 of course if they couldn't MLG could use the LAN hack and be fine.
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 03:58 GMT
#463
On October 14 2011 12:37 Zeroxk wrote:
Hnnng can you please stop posting, it's clear you're a very eager anti-Blizzard fan for whatever reason but none of the posts you've made are anything but mindless hate towards Blizzard.


Thanks, I'll be sure to keep my worthless opinion to myself.
Alyoshka
Profile Joined July 2010
United States10 Posts
October 14 2011 05:00 GMT
#464
I would just like to thank MLG Lee for stepping out of the frying pan and into the fire to give us some insight. Its sad that such insight gets overwhelmed by noise (*cough Hnnngg*). Those closest to Blizzard have, largely, supported Blizzard and what they're doing and the game they've created. I would rather trust their opinion than hordes of ranters on the internet who have taken a white-knight approach to esports.
Hnnngg
Profile Joined June 2011
United States1101 Posts
Last Edited: 2011-10-14 05:07:59
October 14 2011 05:06 GMT
#465
On October 14 2011 14:00 Alyoshka wrote:
I would just like to thank MLG Lee for stepping out of the frying pan and into the fire to give us some insight. Its sad that such insight gets overwhelmed by noise (*cough Hnnngg*). Those closest to Blizzard have, largely, supported Blizzard and what they're doing and the game they've created. I would rather trust their opinion than hordes of ranters on the internet who have taken a white-knight approach to esports.


Wait, how does MLG Lee factor into this? Because he says it's fine that the money I want to give to him and his company is given to Blizzard instead and that's not okay with me?

Makes sense.

"So sign up for the membership and you won't give Blizzard anymore money."

Thanks, I wish I knew this 14 months ago.

EDIT: I just remembered this membership didn't exist 14 months ago. 4 months ago, regardless.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
October 14 2011 06:17 GMT
#466
Is it any surprise that the absence of real information on the issue hasn't stopped anyone from forming super hardcore opinions?
I will eat you alive
Arisen
Profile Blog Joined October 2010
United States2382 Posts
October 14 2011 06:22 GMT
#467
On October 13 2011 16:19 ELA wrote:
Show nested quote +
On October 13 2011 12:34 Arisen wrote:
They get like 60 dollars per participant.


Dude, do you have ANY fact/source to back that up? I hear all this random bullshit, but nothing concrete.. It ranges from 5% (lol) of prizepool, to fee per player, fee per viewer and god knows what

Do you realize, that all that Blizzard is stating on their tournament site, is that tournaments with a prizepool above 5000$, has to get a written permission from Blizzard - Nothing else.

If anyone has experience with this, has written proof from Blizzard, you know what to do;

www.wikileaks.com

Remember to erase your information in e-mails, date/time etc.

:-)


Sigh. Since some people obviously don't get jokes, 60 dollars is the price of a copy of Starcraft II, which you have to have to play the game and thus be a participant in a starcraft II tournament.

"If you're not angry, you're not paying attention"
gatorling
Profile Joined December 2010
United States30 Posts
October 14 2011 14:23 GMT
#468

On October 14 2011 03:55 Hnnngg wrote:
Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


Well.. I'd rather not get into the morality of Blizzard's decision to take a cut of tournament ad profits.

Because, I think, that we all can agree that companies will do whatever it takes to increase profits so long as those actions are legal.
This is doubly true for publicly held companies who have shareholders to make happy.

Is Blizzard well within its rights to extract profit from the efforts of event organizers?
Yes.

Is it within Blizzard's best interest to see E-sports grow?
Yes, because as of now StarCraft2 has promise to be a large player in the E-sports area. I think they are tooling Diablo 3 to be a major contender as well.

Does Blizzard's cut of ad profits hurt E-sports?
No one knows this answer because we honestly don't have all the facts. We don't know what Blizzard does with this money. Does Blizzard re-invest in capital and the E-sports infrastructure or do these profits simply get distributed to corporate profits and shareholder equity?
My guess is that a super majority of it gets re-invested...
Ad profits from events would be chump change compared to corporate profits or the market capitalization of ActiVision.
It would be much better spent (from a returns perspective) on growing E-sports.

A recent, more public, event that shows that Blizzard wants E-sports to grow is its promotion of the BarCraft events.
This shows that Blizzard wants to expose the general public to E-sports and raise awareness...

because Blizzard knows that more awareness means more viewership..
more viewership means that advertisers will pay more money to advertise..




What is?
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 14 2011 16:25 GMT
#469
On October 14 2011 15:17 FieryBalrog wrote:
Is it any surprise that the absence of real information on the issue hasn't stopped anyone from forming super hardcore opinions?


The absence of information is, in itself, a cause for discussion. Deals that happen behind closed doors are good reason for pause.

A good question is whether or not we ought to know how much Blizzard takes. On the one hand, it's not our deal. If MLG is happy with the terms then the free market says it's ok and we probably shouldn't be too bothered by it. On the other hand, it's my money going into these deals and I typically like to know where my money goes.
#2throwed
Hnnngg
Profile Joined June 2011
United States1101 Posts
October 14 2011 18:37 GMT
#470
On October 14 2011 23:23 gatorling wrote:

Show nested quote +
On October 14 2011 03:55 Hnnngg wrote:
Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


A recent, more public, event that shows that Blizzard wants E-sports to grow is its promotion of the BarCraft events.
This shows that Blizzard wants to expose the general public to E-sports and raise awareness...



Yeah, trying to swipe the patent away from the original creators, good ol' Blizz.

Except they didn't need to do that, they could've just did what they said they wanted to do and "promote" Barcraft on their website. They didn't need the patent, but that was the only thing that was what was going to make them the most money.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 14 2011 19:20 GMT
#471
On October 15 2011 03:37 Hnnngg wrote:
Show nested quote +
On October 14 2011 23:23 gatorling wrote:

On October 14 2011 03:55 Hnnngg wrote:
Except they don't deserve to pay for it. We're not talking about legal issues, that discussion is pointless. The discussion should be whether or not Blizzard morally deserves the money, given how much work they put into SC2.


A recent, more public, event that shows that Blizzard wants E-sports to grow is its promotion of the BarCraft events.
This shows that Blizzard wants to expose the general public to E-sports and raise awareness...



Yeah, trying to swipe the patent away from the original creators, good ol' Blizz.

Except they didn't need to do that, they could've just did what they said they wanted to do and "promote" Barcraft on their website. They didn't need the patent, but that was the only thing that was what was going to make them the most money.


Except the original creators were not the only ones who could have trademark it(patents are different). We now work on a "first to file" is the owner of the trademark/patent. That means anyone who was running a Barcraft(or not running for that matter) could have trademarked Barcraft and then attempted to charge anyone using the term.

Read up on Edge Games: http://en.wikipedia.org/wiki/Edge_Games
A man, Tim Langdell, was in the practice of filing a legal action against anyone who used the word "Edge" in any video game title, claiming he had the orgional trademark for all entertainment media with the word edge in the game. He did so as early as 2001 with "Souls Edge" and continued until he was stripped of any claim to the word Edge from the court in 2010 after a failed attempt to sue EA for Mirror Edge. The best part is that Tim Langdell had very little claim to the word Edge and he never worked for a game production company. If I were Blizzard and the term Barcraft was floating out there with no trademark, I would do anything to avoid this from happening. Litigation costs a lot.

I don't know if it was a huge problem, since it was the creators doing so. I am sure Blizzard and their legal department had a few frank discussions with them, but thats good. Its best to let everyone know where they stand and each party is prepared to do. I am sure Blizzard wanted to make sure that the creators were not going to attempt to charge anyone for using Barcraft(which we know they wouldn't do, but in the legal world, you never assume).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 14 2011 19:25 GMT
#472
On October 15 2011 04:20 Plansix wrote:
I am sure Blizzard wanted to make sure that the creators were not going to attempt to charge anyone for using Barcraft(which we know they wouldn't do, but in the legal world, you never assume).


And we can all rest safe knowing that Blizzard would never ever charge bars (or take a percentage of their revenues) for Barcraft...
#2throwed
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 14 2011 19:27 GMT
#473
On October 14 2011 15:22 Arisen wrote:
Show nested quote +
On October 13 2011 16:19 ELA wrote:
On October 13 2011 12:34 Arisen wrote:
They get like 60 dollars per participant.


Dude, do you have ANY fact/source to back that up? I hear all this random bullshit, but nothing concrete.. It ranges from 5% (lol) of prizepool, to fee per player, fee per viewer and god knows what

Do you realize, that all that Blizzard is stating on their tournament site, is that tournaments with a prizepool above 5000$, has to get a written permission from Blizzard - Nothing else.

If anyone has experience with this, has written proof from Blizzard, you know what to do;

www.wikileaks.com

Remember to erase your information in e-mails, date/time etc.

:-)


Sigh. Since some people obviously don't get jokes, 60 dollars is the price of a copy of Starcraft II, which you have to have to play the game and thus be a participant in a starcraft II tournament.



lloll... nice try man. Some people are just way too ready to argue, they cant even read your post..
Flamingo777
Profile Joined October 2010
United States1190 Posts
October 14 2011 19:45 GMT
#474
On October 12 2011 20:32 Tonem wrote:
battlenet forums

Exactly.
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