Customising Dota 2 - Page 3
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TiBe
Mexico200 Posts
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JackDino
Gabon6219 Posts
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SilverStar
Sweden18511 Posts
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thesideshow
930 Posts
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Hadraziel
Russian Federation114 Posts
On June 26 2012 20:50 SilverStar wrote: Does anyone remember the command to avoid accidentally clicking the minimap? Here is the command line from Shixxor's autoexec dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2) | ||
DodgySmalls
Canada158 Posts
I was wondering is there a way to disable the horrible mouse icon they overlay over the real mouse? I don't see why videogames nowadays need to spoil the perfectly acceptable and much more precise default cursor. I find the dota2 cursor extremely oversized and annoying, do you think it's possible to remove without modding? Anyway thanks, I'll be rechecking this thread to see if anyone else has more cool suggestions like that range ring one. | ||
Qbek
Poland12923 Posts
On June 27 2012 11:05 DodgySmalls wrote: Woah, some of the proposed things in this thread are really cool! I already found about about range finder from barny's stream but there's some other things in there that are really interesting (to me the macro for showing a range ring around yourself is especially interesting, that could have many applications imo) I was wondering is there a way to disable the horrible mouse icon they overlay over the real mouse? I don't see why videogames nowadays need to spoil the perfectly acceptable and much more precise default cursor. I find the dota2 cursor extremely oversized and annoying, do you think it's possible to remove without modding? Anyway thanks, I'll be rechecking this thread to see if anyone else has more cool suggestions like that range ring one. Easiest way to change the cursor is to replace the file, should be 100% legal and all. You have to find the default one in windows files and replace the dota ones in steam files with it. I can give a detailed tutorial if you need it, but I'm can't guarantee anything ![]() | ||
DodgySmalls
Canada158 Posts
On June 27 2012 17:04 Qbek wrote: Easiest way to change the cursor is to replace the file, should be 100% legal and all. You have to find the default one in windows files and replace the dota ones in steam files with it. I can give a detailed tutorial if you need it, but I'm can't guarantee anything ![]() I went and searched through steam and found the cursor files for dota2, but unfortunately they were all animated (for no apparent reason) so I went and downloaded a program called graphicgale which was capable of converting between .cur and .ani and transfered the standard windows arrow cursor to a .ani (that only has one frame). I then created like 15 copies of this file and renamed them to every file name in the folder (after saving a backup of course) and now I have the regular windows cursor in dota2. I find it so much nicer. If anyone wants this as a nice easy .zip or something PM and I'll upload it and you can just replace the old folder with it. Alternatively I may or may not make a slimmer mouse icon pack in the future, maybe I'll get bored one day and spend a few hours in photoshop, working pixel by pixel T_T. PS there was some photoshop files in that folder, so valve isn't at the stage where they worry about what's left over in the code yet. | ||
Qbek
Poland12923 Posts
Q:\Program Files\Steam\SteamApps\common\dota 2 beta\dota\resource\cursor for dota cursors Remeber the file you replace them with has to be the same format (.ani) | ||
MrTortoise
1388 Posts
less actions doesn't mean better. By having deny not available through right click it removes the chance of denying something when you actually wanted to last hit. Last hitting is generally priorortised over denying .. So having more things to make a mistake click on is by your simple logic worse More possible mistakes = more happen = worse | ||
tauon
Australia1278 Posts
I'm bound to have made some mistakes here and there, so any feedback or corrections are appreciated. | ||
LessThanIII
9 Posts
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Ronnie Doitch
United States55 Posts
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tauon
Australia1278 Posts
On August 02 2012 15:43 Ronnie Doitch wrote: Hey, looking for the command to show the tower ranges on the screen at all times. Possible with the console commands? It sounds very useful but I can't think of anyway to implement this. Edit: If you are having trouble judging tower range check out these links: http://imgur.com/a/UMGYD#0 http://imgur.com/a/tiQC1#0 | ||
StoRm_res
Switzerland891 Posts
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Tobberoth
Sweden6375 Posts
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tauon
Australia1278 Posts
On June 23 2012 17:21 TiBe wrote: Nice guide, tyvm im using your autoexec.cfg file, just a question, is there a way to start the game without the graph, like starting with it toggled off? Sorry for the late reply, completely missed your question. The answer is yes. Find the line net_graph "1" and change it to net_graph "0". On August 03 2012 15:33 StoRm_res wrote: Is the autoexec.cfg synchronized with the steam cloud? Yes it is. On August 03 2012 16:21 Tobberoth wrote: For people who played with smartcasting in LoL and using the smartcast script, how well does it work? I've never used smartcasting before (I'm not sure if it even existed when I played LoL), but I downloaded LoL to dick around and compare now that I've played a lot of Dota 2 and started using smartcasting. It feels really nice, but obviously makes the game way easier in LoL since there's a TON more skillshots in LoL than dota and smartcasting makes it a breeze to hit with them. Since starting to use smartcasting in LoL I've never missed with Annies W which I used to miss with from time to time before. In Dota 2 though, there's very few skillshots and most abilities are targetted... how does the smartcast script handle it? Do you need to be spot on the enemy hero or you miss, or does it calculate it? I don't play with smart casting on and I haven't played more then a few games of LoL, but this is how it works: Pressing and holding down the ability key will select the spell. It will show the range finder (if enabled) and any AoE markers (like those shown for Enigmas Black Hole). At this point, pressing `s' or stop will cancel the selection. Releasing the key without pressing the stop key will be equivalent to executing a left click. If you didn't press stop, releasing the key will be equivalent to a mouse click and will execute the spell if you moused over a valid target. It doesn't use any fancy calculations. A valid click without smart casting is a valid click with smart casting. If you're looking for a more detailed explanation, try: http://dev.dota2.com/showthread.php?t=30888&highlight=smartcasting Someone also said in another thread on dev.dota2.com that Valve were working on implementing a proper smartcasting system. Pic related. http://dl.dropbox.com/u/16464721/2011-11-03_00002.jpg On June 23 2012 17:57 JackDino wrote: Already googled it, someone here might know, is there a way to change the scroll drag? I'd like to see the left side of the map when I press mouse3 and move my mouse left instead of right. There is a way to change the scroll drag. thirdperson_screenspace "1" This should do what you want. The following commands might be useful for people wanting to modify other pan and drag behaviours: +sixense_camera_drag -sixense_camera_drag and similarly +sixense_camera_pan -sixense_camera_pan There are actually a lot of pretty interesting camera options in the game. Just do a Ctrl-F search for camera on http://www.dota2wiki.com/wiki/Console_Command_List. If people want, I can add a section about it to the main post. | ||
FinestHour
United States18466 Posts
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kubkipsot
Thailand4 Posts
bind "F7" "exec kael.cfg" but really don't know how to close this cfg when i play other hero? need to restart my PC everytime? PS really useful script, thx you. THUMB UP for this | ||
tauon
Australia1278 Posts
On August 16 2012 16:14 kubkipsot wrote: I try this bind "F7" "exec kael.cfg" but really don't know how to close this cfg when i play other hero? need to restart my PC everytime? PS really useful script, thx you. THUMB UP for this Thanks for the positive feedback ^^. When you load kael.cfg exec kael.cfg, it over-writes some of your hot-keys, at least until you restart. The only way to undo this is to reassign your old hot-keys. The easiest way to do this is to re-run your autoexec file by typing exec autoexec.cfg into the console (or you can bind this to a hotkey). If you have other hot-keys which were assigned through the menu interface but not through the autexec file that are over-written by the invoker script, you also need to reassign them. You can do this by going into the menu and manually rebinding them. Alternatively, you can add the commands to your autoexec.cfg that assign the hot-keys you've over-written with the invoker script. | ||
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