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Active: 8997 users

Customising Dota 2

Forum Index > The Tavern
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tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2014-05-13 15:44:49
May 15 2012 08:37 GMT
#1
Guide to the Console and Config Files

Version 1.9

by tauon

[image loading] "So begins a new age of knowledge"

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/0/09/Invo_begin_01.mp3


Hello TLers! After looking around, I realised there were no threads on teamliquid about using config files to customise Dota 2. After a long time lurking I figured this would make a good first post.

Dota 2 is built on the source engine which Valve have deliberately made fun to mess around with. Before I go into any details, here are some examples of the things you can change:
  • Can deny creeps by just right clicking them (no attack move required)
  • Add range finder to spells
  • Add hotkeys to automate shop purchases
Most of these options can't be accessed though the game client and must be changed using the game's config files or through the console.

Feel free to post any questions/bugs you have in this thread. I'll do my best to answer them!


0. Table of Contents

I Introduction
II Launch Options
III Useful Commands
IV Macros
V Smart Casting
VI Internet Connection
VII Performance
VIII Editing Recommended Items
IX Custom Cursors
X References
XIa Autoexec.cfg
XIb Kael.cfg
XII Changelog



[image loading] "No sorcery lies beyond my grasp."

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/8/81/Rubick_move_21.mp3


I. Introduction

To create a console script that is executed at the start up of dota 2, you need to create a .txt file and rename it to autoexec.cfg. You then need to place this file in the folder C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota\cfg\.

Each line in this file will be a command. Note that anything after a `//' in a particular line will not be read by the Source Engine (it is said to have been `commented out'). These commands can also be used with the console.

This cfg file can be edited using any text editor such as notepad. (becareful you don't create a file called autoexec.cfg.txt )

If at anytime you want to undo these changes, simply delete the autoexec.cfg file.


[image loading] "Hey, I was thinking. Uh oh. "

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/2/2c/Ogmag_level_05.mp3

II. Launch Options

You can adde custom launch options to Dota 2 by going to your steam library, right clicking Dota 2 and click properties. From here, click the Set Launch Options button which can be found in the General tab. In the text box type all the launch options you want seperated by spaces but preceded by dashes (eg. -novid -console -high).

Command: -console
Description: Enables the console. Can also be activated by using the console command con_enable "1" in your autoexec.cfg file.


Command: -novid
Description: Disables the intro video played every time you start dota


Command: -noforcemaccel -noforcemspd -useforcedmparms
Description: Disable mouse acceleration


Command: -noforcemaccel -noforcemspd -useforcedmparms
Description: Disables mouse acceleration


Command: -high
Description: Automatically assigns dota a high CPU priority. Useful if other processes are running in the background.


Command: -windowed -w # -h # -noborder
Description: Starts Dota in a borderless window with the specified resolution. Replace the # with your desired height and width.


[image loading] "That was genius!"

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/f/f0/Tink_kill_03.mp3

III. Useful Commands

Command: dota_force_right_click_attack
Description: Can now right-click to deny creeps
Example: dota_force_right_click_attack "1"
Default: "0", right click deny is disabled
Comments: The trade-off with this command is that it will no longer be possible to right click an ally to follow and instead will have to m-click them. This might be good for former HoN players.


Command: dota_disable_range_finder
Description: When spell is selected, a range finder is shown
Example: dota_disable_range_finder "0"
Default: "1", range finder is disabled


Command: dota_screen_shake
Description: Stops the screen shaking when certain spells are cast
Example: dota_screen_shake "0"
Default: "1", screen shakes when certain spells are cast


Command: dota_player_multipler_orders
Description: Allows all units controlled by a player to be used by ctrl clicking
Example: dota_player_multipler_orders "1"
Default: "0", disabled


Command: dota_set_avatar
Description: Controls what avatar you will appear as in the lobby
Example: dota_set_avatar "4"
Default: "0"
Notes: This command no longer works
+ Show Spoiler +
0 - Creep
[image loading]
1 - Crystal Maiden
[image loading]
2 - Kunka
[image loading]
3 - Faceless void
[image loading]
4 - Furion
[image loading]
5 - Juggernaut
[image loading]
6 - Bloodseeker
[image loading]
7 - Lich
[image loading]
8 - Axe
[image loading]
9 - Pudge
[image loading]
10 - Puck
[image loading]



Command: chat_join
Description: Automatically joins a chat channel at start up
Example: chat_join "teamliquid"


Command: dota_player_add_summoned_to_selection
Description: Summons are automatically added to your current control group when spawned
Example: dota_player_add_summoned_to_selection "1"


Command: dota_minimap_hero_size
Description: sets the size of the heroes on the minimap
Example: dota_minimap_hero_size "700"
Default: "600"


Command: dota_unit_fly_bonus_height
Description: Sets height of flying units
Example: dota_unit_fly_bonus_height "10"
Default: "150"


Command: hud_sticky_item_name
Description: Change the item (tp scroll by default) placed in the sticky section of the quickbuy panel.
Example: hud_sticky_item_name "item_tpscroll"
Notes: List of item codes shown in the section `Editing Item Recommendations'.

Command: dota_always_show_player_names
Description: Shows the players name above hero
Example: dota_always_show_player_names "1"
Default: "0", off


Command: dota_sf_game_end_delay
Description: Sets delay at end of game before score screen appears
Example: dota_sf_game_end_delay "0"
Default: Set at around "5", not sure


Command: dota_minimap_simple_colors
Description: makes minimap colour scheme similar to Dota 1
Example: dota_minimap_simple_colors "1"
Default: "0", off by default


Command: dota_shop_force_hotkeys
Description: hotkeys up the shop. ie qwerty to choose a tab and 123... to choose an item.
Example: dota_shop_force_hotkeys 1
Default: "0", off by default


Command: bind, say_team
Description: Together, these commands allow you to bind chat commands to hotkeys
Example: bind "p" "say_team miss top"


Command: dota_gamescon_althack
Description: Let's you use ALT+QWEASD to use items from your inventory.
Example: dota_gamescon_althack "1"


Command: tv_nochat
Description: Can switch spectator chat on and off when spectating a game
Example: tv_nochat "1"


Command: dota_minimap_misclick_time
Description: Can create a delay between clicking the minimap and a command being issued. Useful to avoid misclicks but I find this a nuisance and disable it.
Example: dota_minimap_misclick_time "0"


Command: dota_apm
Description: If you type this into the console during a game or at the final score screne (not in the autoexec file), you can view your average APM.
Example: dota_apm


Command: dota_minimap_ping_duration
Command: dota_minimap_ping_tag_duration
Description: Controls the duration of pings and defend pings on the minimap.
Example: dota_minimap_pind_duration "1"


Command:
Description: (I added this because it took me a while to notice) If you open the console at the end of a game, it will automatically display a lot of useful stats about the game. Examples include total damage dealt, total stun duration, total distance travelled for each player.

Command: dota_sf_old_heropedia "1"
Description: Switches back to using the old learn tab, not the web based one, example screenshot.
Note: Only works if the command is executed before the game loads. So it must be placed in your autoexec file or some other config file which loads upon initialisation.

Command: dota_recent_event
Description: Jumps to location of most recent ping. Best to bind this to an actual key.
Example: bind "0" "dota_recent_event"

Command: dota_camera_accelerate
Description: Sets the camera acceleration.
Example: dota_camera_accelerate "49"


[image loading] "I've got some new recipes to try out."

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/2/27/Alch_respawn_04.mp3

IV. Macros

Rather then go into a detailed discussion about macros I thought I'd list some useful macros I have come across:

Printing Text on the Screen
This isn't really a macro but it will allow you to print text onto the top right of the screen in dota 2.

The first thing to do is to enable developer mode with the command: developer 1. The problem with this is it will also print a lot of other stuff onto the screen. To also add the command" con_filter enable "1" and then add a filter with con_filter_text "!!!". To print something onto the screen you can now use the command echo !!!puttexthere. Now the only text printed that is printed onto the screen is prefaced with `!!!'

Related commands are:

contimes "8"
Controls the number of lines on the screen at any one time.

con_notifytime "3"
Amount of time each line spends on the screen.

Range Finder
Creates a ring of radius 1025 around your hero when the `]' is pressed. This can be useful for smoke ganks or dodging Pudge's hooks
alias "+range" "dota_range_display 1025"
alias "-range" "dota_range_display 0"
bind "]" "+range"


Ping
Places the current ping on the top bar. This can be toggled on and off using F10. You may have to play with the numbers "418", and "-80" to work with your resolution, perhaps try 436 and -68.
net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"


Invoker Script
This can be done for any hero, but works particularly well on heroes like Invoker. This macro allows you invoke a spell with a single hotkey. The best way to do this is to create a seperate config file and place it in C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota\cfg\. In this example, I'll call it kael.cfg. You then add the line:
bind "F7" "exec kael.cfg"

This will load the config files settings when you press F7 in game. Inside this file you can add lines like:
bind "`" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1"

This line will bind the Ghost Walk spell to the `/~ key and will also summon three instances of Wex creating a sort of invoker `panic button'. In practice, the same thing can be done for all of invokers spells. If you assign all the different spells to hotkeys, you can also reassign the Quas, Wex, Exort hot-keys to summon three instances instead of one with:
bind "q" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 0"

Keep in mind pressing F7 and executing the kael.cfg file will override any overlapping hot-keys. Typing exec autoexec.cfg should restore your old hotkeys. I've included my config file at the end of this thread.

Shadow Fiend Script
This script can be used for any hero but this script allows you to use the 'z' key to toggle a range finder between three range finders corresponding to the range of each of Shadow Fiends Raises. Simply copy this code into your autoexec.cfg file.

alias "sfrange" "sfrangeQ"
alias "sfrangeQ" "dota_range_display 200;alias sfrange sfrangeW"
alias "sfrangeW" "dota_range_display 450;alias sfrange sfrangeE"
alias "sfrangeE" "dota_range_display 700;alias sfrange sfrange0"
alias "sfrange0" "dota_range_display 0;alias sfrange sfrangeQ"
alias "z" "sfrange"



Key Modifiers
This simple macro allows you to assign multiple commands to a single key. Ie, Q casts the first spell and space+Q uses the item in your first inventory slot.

alias "+custom_mod" "bind q dota_item_execute 0; bind w dota_item_execute 1;bind e dota_item_execute 2;bind r dota_item_execute 3"
"
alias "-custom_mod" "bind q dota_ability_execute 0; bind w dota_ability_execute 1;bind e dota_ability_execute 2;bind r dota_ability_execute 3"

bind "space" "+custom_mod"



Hold Position Behaviour
This was copied directly from: http://dl.dropbox.com/u/51553868/autoexec.cfg
I haven't had an opportunity yet to test it out.

bind "a" "dota_player_units_auto_attack 0;mc_attack" //Attack clicks leave passive stance
bind "s" "dota_player_units_auto_attack 1;dota_stop" //Stop leaves aggressive stance
bind "c" "dota_player_units_auto_attack 0;dota_hold" //Hold leaves passive stance
bind "x" "mc_move" //Move click


[image loading] "Imbalance demands it!"

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/9/9d/Lesh_attack_09.mp3

V Smart Casting
Smart casting allows you to aim and cast a spell with a single click. For example, Vengeful Spirit can cast magic missile by mousing over a hero (or creep lol) and simply pressing Q. No clicking required. Players migrating from LoL may be used to and prefer smart casting.

The basic command used to enable smart casting is:
alias "leftclick" "+sixense_left_click; -sixense_left_click"
This command causes the mouse to execute a left click at what ever point it is at.

Hence smartcasting can be activated on an ability using:
alias "+sCastAbil_Q" "dota_ability_execute 0"
alias "-sCastAbil_Q" "leftclick"
bind "q" "+sCastAbil_Q"


and similarly for items:
alias "+sCastItem_0" "dota_item_execute 0"
alias "-sCastItem_0" "leftclick"
bind "T" "+sCastAbil_0"


You can do this for each spell or just copy the code from http://dev.dota2.com/showthread.php?t=5570 or http://dev.dota2.com/showthread.php?t=30888

You can toggle smart casting on and off for an ability (or item) using:
alias "sCast" "sCastOn"
alias "sCastOn" "alias -sCastAbil_Q click; alias sCast sCastOff"
alias "sCastOff" "alias -sCastAbil_Q; alias sCast sCastOn"

alias "+sCast" "sCastOn"
alias "-sCast" "sCastOff"

bind "space" "sCast"


[image loading] "Did my head just get pointier?"

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/e/e6/Dkseer_level_07.mp3


VI Internet Connection

For those located outside North America, lag can be a bit of a problem. I found the following block of code helped fix the problem for me. If these settings lag for you, try the values shown in brackets that are better suited for slower internet speeds.

rate "80000"       // Total amount of bandwidth Dota 2 may use (40000)
cl_updaterate "40" // Amount of updates recieved from server per second (20)
cl_cmdrate "40" // Amount of updates sent to server per second (20)
cl_interp "0"
cl_interp_ratio "1"
cl_smoothtime "0.01" // When errors occur smooth display over X time



VII Performance

I like to use the following commands:
fps_max "60" // Halves the default fps
mat_vsync "1" // Stops screen refresh rate exceeding refresh rate of monitor
mat_triplebuffered "1" // Enable with vsync if fps is less than 60 (0 Disables, 1 Enables)


For people with lower spec computers or who prefer lower graphics settings (like me), try the following code to increase performance:
dota_cheap_water 1
cl_globallight_shadow_mode 0
r_deferred_height_fog 0
r_deferred_simple_light 1
r_screenspace_aa 0
mat_vsync 0 // Need to delete mat_vsync "1" line


The following list of commands will use (approximately) the lowest available settings for Dota 2

+ Show Spoiler +

lower_body "0"
r_shadow_half_update_rate "1"
r_rainparticledensity "0"
cl_particle_fallback_base "4"
cl_particle_fallback_multiplier "0"
r_flashlightdepthtexture "0"
r_shadowrendertotexture "0"
r_shadowfromworldlights "0"
cl_detaildist "400"
cl_detailfade "150"
r_drawmodeldecals "0"
r_decalstaticprops "0"
cl_ragdoll_maxcount "4"
ragdoll_sleepaftertime "3"
cl_phys_maxticks "3"
r_worldlightmin "0.005"
props_break_max_pieces "2"
z_mob_simple_shadows "2"
cl_ragdoll_maxcount_gib "5"
cl_ragdoll_maxcount_generic "10"
cl_ragdoll_maxcount_special "2"
sv_ragdoll_maxcount "4"
sv_ragdoll_maxcount_gib "5"
sv_ragdoll_maxcount_generic "10"
sv_ragdoll_maxcount_special "2"
z_infected_decals "0"
cl_impacteffects_limit_general "10"
cl_impacteffects_limit_exit "3"
cl_impacteffects_limit_water "2"
cl_ragdoll_self_collision "0"
cl_player_max_decal_count "2"
cl_footstep_fx "0"
r_flashlightinfectedfov "70"
r_flashlightinfectedfar "300"
r_flashlightinfectedlinear "300"
r_worldlights "2"
r_decals "512"
r_decal_overlap_count "1"
mat_bumpmap "0"
mat_specular "0"
mat_phong "0"
mat_grain_enable "0"
mat_local_contrast_enable "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
r_overlayfademin "1750"
r_overlayfademax "2000"
mp_usehwmvcds "-1"
mp_usehwmmodels "-1"
mat_depthfeather_enable "0"
mat_force_vertexfog "1"
mat_picmip "1"



[image loading] "I'll start a checklist."

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/c/ce/Gyro_spawn_04.mp3


VII Editing Recommended Items

You've probably noticed the item recommendations in the right hand side of the shop. I find some of these recommendations quite questionable (shadow blade on Drow!?) but as it turns out you can edit the default recommendations.

The recommendation files are stored the folder C:\Program Files (x86)\steam\steamapps\common\dota 2 beta\dota\cfg\itembuilds\

The files are labelled as "default_hero.txt". Editing these files is pretty straightforward. Just follow the template that's layed out for you in these files.

Some Common Item Codes:
+ Show Spoiler +
Aghanim's Scepter = item_ultimate_scepter
Assault Cuirass = item_assault
Basher = item_basher
Blade Mail = item_blade_mail
Black King Bar = item_black_king_bar
Boots of Speed = item_boots
Bottle = item_bottle
Butterfly = item_butterfly
Clarity = item_clarity
Crysalys = item_crit
Daedalus = item_greater_crit
Desolator = item_desolator
Eul's Scepter of Divinity = item_cyclone
Eye of Skadi = item_skadi
Gauntlets of Strength = item_gauntlets
Healing Salve = item_flask
Heart of Torrasque = item_heart
Helm of the Dominator = item_helm_of_the_dominator
Hood of Defiance = item_hood_of_defiance
Iron Branch = item_branches
Khadgar's Pipe = item_pipe
Linken's Sphere = item_sphere
Magic Stick = item_magic_stick
Magic Wand = item_magic_wand
Manta Style = item_manta
Mantle of Intelligence = item_mantle
Mekansm = item_mekansm
Mjollnir = item_mjollnir
Monkey King Bar = item_monkey_king_bar
Necronomicon = item_necronomicon
Null Talisman = item_null_talisman
Observer Ward = item_ward_observer
Orchid Malevolence = item_orchid
Phase Boots = item_phase_boots
Power Treads = item_power_treads
Quelling Blade = item_quelling_blade
Radiance = item_radiance
Ring of Basilius = item_ring_of_basilius
Ring of Health = item_ring_of_health
Sange = item_sange
Sange and Yasha = item_sange_and_yasha
Satanic = item_satanic
Scythe of Vyse = item_sheepstick
Shadow Blade = item_invis_sword
Shiva's Guard = item_shivas_guard
Slippers of Agility = item_slippers
Stout Shield = item_stout_shield
Tango = item_tango
Teleport Scroll = item_tpscroll
Urn of Shadows = item_urn_of_shadows
Vanguard = item_vanguard
Veil of Discord = item_veil_of_discord
Vladmir's Offering = item_vladmir
Wraith Band = item_wraith_band
Yasha = item_yasha



[image loading] "Some assembly required."

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://www.dota2wiki.com/images/9/99/Ratt_spawn_02.mp3


IX Custom Cursors
This was something discussed in chat and I haven't tried it out myself but as I understand it you can change the default cursor used by Dota.

The cursors are located in C:\Program Files\Steam\SteamApps\common\dota 2 beta\dota\resource\cursor for dota cursors. These can be replaced by any valid .ani file such as those used by Windows which can be found in C:\WINDOWS\Cursors.

As I said, I haven't tried this out myself so if anyone has tried it, please pm or post it at the end of the post.

(Credit to Qbek for the method and DodgySmalls for bringing it up)

X Credits and Resources

I used the following websites heavily when compiling this post. Credit where credit is due:
http://www.killsteal-legends.net/dota-2-tweaked-config.html
http://www.dota2portal.org/t2526-some-dota2-faq

(Semi) Complete list of Dota 2 console commands:
http://www.dota2wiki.com/wiki/Console_Command_List

List of general Source Engine console commands:
https://developer.valvesoftware.com/wiki/Console_commands

Detailed guide on customising item recommendations:
http://www.dotafire.com/dota-2/guide/custom-recommended-items-63#comment-9322

One of the best console/config threads:
http://dev.dota2.com/showthread.php?t=5570

Quick guide to smartcasting:
http://dev.dota2.com/showthread.php?t=30888

For those who are still stuck, I will upload my autoexec.cfg file to my TL blog soon. It contains some extra commands people may also find useful.

XIa Autoexec.cfg

+ Show Spoiler +

// By tauon
// 15/5/12, v.1.0

// Use launch conditions: -console -novid
// -console enables console and -novid disables intro video


con_enable "1" // Enables the console

// List of channels you want to be added to by default
chat_join "teamliquid" // Join Teamliquid chat channel
chat_join "boredaussie"
chat_join "Australia"

// BASIC SETTINGS

dota_screen_shake "0" // Screen will no longer shake when certain are cast
dota_force_right_click_attack "1" // Can now right-click to deny
dota_disable_range_finder "0" // When spell is selected, range finder is shown
dota_minimap_hero_size "700" // Increases the size of heroes on the minimap
dota_player_multipler_orders "1" // Hold ctrl to give order to all units
dota_player_units_auto_attack "0" // Disables hero autoattack
dota_unit_fly_bonus_height "10" // Decreases height of flying units significantly (Default: 150)
dota_always_show_player_names "1" // Always show player names
dota_ability_quick_cast "1" // Doubletapping to selfcast
dota_sf_game_end_delay 0 // Make results appear immediately after game ends

// dota_minimap_simple_colors 1 // Makes minimap colour scheme similar to WC3/Dota 1 (to turn off, set to 0)
// dota_ability_quick_cast 1 // Double tapping item/ability applies it to yourself (to turn off, set to 0)

// Health Bar, makes hp changes instantaneous if set to 0 without quotations
// dota_health_hurt_decay_time_max "0.4" // Default is 0.8
// dota_health_hurt_decay_time_min "0.15" // Default is 0.3
// dota_health_hurt_delay "0.05" // Default is 0.1
// dota_pain_decay "0.4" // Default is 0.8
// dota_pain_factor "1.5" // Default is 3
// dota_pain_multiplier "0.4" // Default is 0.8


// dota_killcam_show 1 // Enables information updon death (Default: 0)
// dota_health_per_vertical_marker "250" // Health segmenting in the lifebar (default 250)
// dota_health_marker_major_alpha "255" // Opacity major healthbar divider (default 255, 0=invisible 255=opaque)
// dota_health_marker_minor_alpha "128" // Opacity minor healthbar divider (default 128, 0=invisible 255=opaque)
// dota_hud_healthbar_number "1" // Health number above the lifebar on (default 1)
// dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2)
// dota_camera_accelerate "10" // Decelerating map scroll (50 = insta stop, 1 = smooth slowdown, vanilla DotA would be 50)
// dota_camera_speed "3682" // Scrolling speed (vanilla DotA-like is 6500, default 3000)
// dota_camera_disable_zoom "1" // Disables mousewheel zoom (default 1)

// dota_unit_multiple_selection "1" // ???

// SOUND
// volume "0.05" // Volume adjusted for teamspeak
// snd_musicvolume "0" // Ingame music volume (Min "0" Max "1.0")


// Choose lobby avatar
// dota_set_avatar 0 //- Default
// dota_set_avatar 1 //- Crystal Maiden
// dota_set_avatar 2 //- Kunkka
// dota_set_avatar 3 //- Faceless Void
dota_set_avatar 4 //- Furion
// dota_set_avatar 5 //- Yurnero
// dota_set_avatar 6 //- Bloodseeker
// dota_set_avatar 7 //- Lich
// dota_set_avatar 8 //- Axe
// dota_set_avatar 9 //- Pudge
// dota_set_avatar 10 //- Puck

// Frame rate
fps_max "60" // Halves the default fps
mat_vsync "1" // Stops screen refresh rate exceeding refresh rate of monitor
mat_triplebuffered "1" // Enable with vsync if fps is less than 60 (0 Disables, 1 Enables)

// FOR LOW SPEC PCs
// dota_cheap_water 1
// cl_globallight_shadow_mode 0
// r_deferred_height_fog 0
// r_deferred_simple_light 1
// r_screenspace_aa 0
// mat_vsync 0 // (Need to delete mat_vsync "1" line)

// PING

net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"


// INTERNET CONNECTION

rate "80000" // Total amount of bandwidth Dota 2 may use (40000)
cl_updaterate "40" // Amount of updates recieved from server per second (20)
cl_cmdrate "40" // Amount of updates sent to server per second (20)

cl_interp "0" // cl_interp 1 / cl_updaterate * (cl_interp_ratio ) (Default 0.1)
cl_interp_ratio "1" // Multiplies final result of cl_interp (Default 2)
cl_smoothtime "0.01" // When errors occur smooth display over X time, 0 Disables (Default 0.1)

// SCRIPTS

// Shows scoreboard and APM in the console
alias "+showboard" "+showscores;dota_apm"
alias "-showboard" "-showscores;"
bind "\" "+showboard" // Show Netgraph and APM

// Shows 1025 rangeunits, the proximity range to be revealed while smoked, 1300 = lvl4 pudge hook range, 700 = tower range, 1150 = dagger range
alias "+range" "dota_range_display 1025"
alias "-range" "dota_range_display 0"
bind "]" "+range" // Show Range Radius


// BINDINGS

bind "u" "dota_learn_stats"
bind "F8" "exec autoexec.cfg" // Executes this autoexec again
bind "F11" "toggleconsole" // Open Console
dota_shop_force_hotkeys 1 // Adds hotkeys to shop (to turn off the set 0)
bind "." "toggleshoppanel" // Open Shop

// Chat Bindings
bind "p" "say_team miss top"
bind "," "say_team miss bottom"
bind "l" "say_team miss mid"
bind "k" "say_team re"
bind "n" "say_team b"
bind "m" "say_team care"

bind "F7" "exec invoker.cfg" // Executes Invoker Script

// `Useful' console commands:
// dota_apm Retrieve average APM for last game
// net_graph # # = 0, 1, 2, 3, 4
// cl_showfps check frame rate


XIb Kael.cfg

+ Show Spoiler +

// By tauon
// 13/7/12, v.1.0
// 3 Quas - q
// bind "q" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 0"

// 3 Wex - w
// bind "w" "dota_ability_execute 1;dota_ability_execute 1; dota_ability_execute 1"

// 3 Exort - e
// bind "e" "dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"

// Ghost Walk - `/~
bind "`" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1"

// Chaos Meteor - z
bind "z" "dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"

// Deafening Blast - x
bind "x" "dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 2;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"

// Ice Wall - c
bind "c" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 2;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2"

// Tornado - 4
bind "4" "dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 0;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"

// EMP - 5
bind "5" "dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"

// Alacrity - 6
bind "6" "dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 2;dota_ability_execute 5;dota_ability_execute 2;dota_ability_execute 2;dota_ability_execute 2"


XII Changelog

v1.1 my autoexec.cfg is here ---> http://www.teamliquid.net/blogs/viewblog.php?id=337800
v1.2 Thanks to Unleashing and Knightess for pointing out that enabling right click deny stops right click following.
Also thanks to writer22816 for pointing out error in default value for range finder command
v1.3 blog post containing autoexec.cfg was closed so I included file in section VII instead
v1.4 Added new reference about general Source Engine command. Thanks to Westerhound for suggesting it.
v1.5 Added a section on editing default item recommendations
v1.6 Added a section on invoker scripts and also added some new commands.
v1.7 Added a lot of new content... To much to list.
v1.8 Added a new commands to use the legacy hero learn tab. Credit to Cyborgmatt for suggesting it.
v1.9 Added some new commands including one suggested by Degu.

[image loading]
Road to 6sange
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 15 2012 09:03 GMT
#2
This is a really useful resource, thanks!

At the end of each command line when specifying a number, does it have to be in quotes? For example, does it have to be dota_force_right_click_attack "1", or can it be dota_force_right_click_attack 1 ?
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 15 2012 09:25 GMT
#3
On May 15 2012 18:03 Angra wrote:
This is a really useful resource, thanks!

At the end of each command line when specifying a number, does it have to be in quotes? For example, does it have to be dota_force_right_click_attack "1", or can it be dota_force_right_click_attack 1 ?

Both variations should work with that command but for commands like: bind "p" "say_team miss top", you need the quotation marks. It's probably just safer to leave them on but it's a matter of personal preference.

Thanks for reading my guide.
Road to 6sange
Tenox
Profile Joined January 2007
Sweden128 Posts
May 15 2012 09:35 GMT
#4
Excellent stuff! Will definitely be using some of these commands! Thanks!:D
Please check out my gallery at: 10ox.deviantart.com
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-05-15 09:55:41
May 15 2012 09:55 GMT
#5
You should probably note that using the right click deny makes you unable to follow allies by right clicking.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
JulsFoF
Profile Joined April 2011
49 Posts
May 15 2012 10:56 GMT
#6
thats why i love tl
someone always comes up with something usefull.

thx dude
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 15 2012 11:50 GMT
#7
Great thread!


Command: dota_disable_range_finder
Description: When spell is selected, a range finder is shown
Example: dota_disable_range_finder "0"
Default: "0", range finder is disabled


Don't you mean Default: 1, range finder is disabled?
8/4/12 never forget, never forgive.
LaiShin
Profile Joined November 2005
Australia978 Posts
May 15 2012 12:23 GMT
#8
I have created my autoexec.cfg, but I can't get it working.

+ Show Spoiler +

net_graph 1
dota_force_right_click_attack 1
dota_hud_health_bars 3
dota_health_per_vertical_marker 250
dota_minimap_hero_size 999
fps_max 101
cl_updaterate 101
cl_cmdrate 101
net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"
rate 80000


Does it matter if my steam is in D drive?
And the folders were manually created as there were no folder with that extension.
imweakless
Profile Blog Joined September 2009
757 Posts
May 15 2012 12:29 GMT
#9
thank you so much for this.. btw is their a list for console commands with appropriate description?
KMK,Qri,GsD#1, UEE,stork jangbi for life!
Elasticity
Profile Blog Joined June 2010
3420 Posts
May 15 2012 12:34 GMT
#10

Command: dota_force_right_click_attack
Description: Can now right-click to deny creeps
Example: dota_force_right_click_attack "1"
Default: "0", right click deny is disabled

About this one, it is pretty good in laning phase. But it also disable the ability to right-click to follow someone. So when you want to make your hero/a unit to follow someone, you have to press M + left click.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 15 2012 15:02 GMT
#11
On May 15 2012 18:55 Unleashing wrote:
You should probably note that using the right click deny makes you unable to follow allies by right clicking.


On May 15 2012 21:34 Knightess wrote:
Show nested quote +

Command: dota_force_right_click_attack
Description: Can now right-click to deny creeps
Example: dota_force_right_click_attack "1"
Default: "0", right click deny is disabled

About this one, it is pretty good in laning phase. But it also disable the ability to right-click to follow someone. So when you want to make your hero/a unit to follow someone, you have to press M + left click.


Included this point in the original post.
Road to 6sange
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 15 2012 15:09 GMT
#12
On May 15 2012 20:50 writer22816 wrote:
Great thread!

Show nested quote +

Command: dota_disable_range_finder
Description: When spell is selected, a range finder is shown
Example: dota_disable_range_finder "0"
Default: "0", range finder is disabled


Don't you mean Default: 1, range finder is disabled?


fixed and acknowledged in the changelog.
Road to 6sange
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-05-16 16:07:14
May 15 2012 15:25 GMT
#13
On May 15 2012 21:29 imweakless wrote:
thank you so much for this.. btw is their a list for console commands with appropriate description?


The best list I found was http://www.dota2wiki.com/wiki/Console_Command_List. The game is still in beta so there probably won't be any proper documentaion for some time.

EDIT: Also this: https://developer.valvesoftware.com/wiki/Console_commands

On May 15 2012 21:23 LaiShin wrote:
I have created my autoexec.cfg, but I can't get it working.

+ Show Spoiler +

net_graph 1
dota_force_right_click_attack 1
dota_hud_health_bars 3
dota_health_per_vertical_marker 250
dota_minimap_hero_size 999
fps_max 101
cl_updaterate 101
cl_cmdrate 101
net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"
rate 80000


Does it matter if my steam is in D drive?
And the folders were manually created as there were no folder with that extension.


It doesn't matter what drive your steam folder is in but you shouldn't have to create the folders to put the file in. The folder should already exist and be full of other happy files to keep autoexec.cfg company.

Just glancing at your code, it contains the following mistakes:
dota_hud_health_bars should be dota_hud_healthbars
duplicates of the line: net_graph 1
There might be more mistakes, but those are the ones that leapt out at me.
Road to 6sange
Skullflower
Profile Joined July 2010
United States3779 Posts
May 15 2012 17:15 GMT
#14
On May 15 2012 17:37 tauon wrote:
Command: dota_shop_force_hotkeys
Description: hotkeys up the shop. ie qwerty to choose a tab and 123... to choose an item.
Example: dota_shop_force_hotkeys 1
Default: "0", off by default


I swore there was an option for this under interface. Or does that do something completely different?
The ruminations are mine, let the world be yours.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 16 2012 08:52 GMT
#15
On May 16 2012 02:15 Skullflower wrote:
Show nested quote +
On May 15 2012 17:37 tauon wrote:
Command: dota_shop_force_hotkeys
Description: hotkeys up the shop. ie qwerty to choose a tab and 123... to choose an item.
Example: dota_shop_force_hotkeys 1
Default: "0", off by default


I swore there was an option for this under interface. Or does that do something completely different?


The option in the main menu will allow you to open the shop with your hotkeys but the option `dota_shop_force_hotkeys' will allow you to buy items with your hotkeys. You press qwer to access a column and a 1-9 buy an item. I just checked and I don't think `dota_shop_force_hotkeys' can be accessed from the menu.
Road to 6sange
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 16 2012 10:20 GMT
#16
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
May 16 2012 11:05 GMT
#17
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?
Coal
Profile Joined July 2011
Sweden1535 Posts
May 16 2012 11:52 GMT
#18
Some amazing stuff in this guide, thanks alot for posting!
In order to succeed, your desire for success should be greater than your fear of failure.
Westerhound
Profile Joined October 2010
Finland69 Posts
Last Edited: 2012-05-16 12:10:52
May 16 2012 12:06 GMT
#19
On May 16 2012 17:52 tauon wrote:
Show nested quote +
On May 16 2012 02:15 Skullflower wrote:
On May 15 2012 17:37 tauon wrote:
Command: dota_shop_force_hotkeys
Description: hotkeys up the shop. ie qwerty to choose a tab and 123... to choose an item.
Example: dota_shop_force_hotkeys 1
Default: "0", off by default


I swore there was an option for this under interface. Or does that do something completely different?


The option in the main menu will allow you to open the shop with your hotkeys but the option `dota_shop_force_hotkeys' will allow you to buy items with your hotkeys. You press qwer to access a column and a 1-9 buy an item. I just checked and I don't think `dota_shop_force_hotkeys' can be accessed from the menu.


Think there are options for both opening the shop and shopping with hotkeys. The latter ones (aka dota_shop_force_hotkeys) is in the gameplay options instead of the controls though.

The graph position can also be changed with the commands net_graph_pos [0,1,2 for right, middle, left I think] and net_graph_height, which I cant remember how it works cause Im a noob.

Maxing the fps at 60 makes the game seem quite stuttery even if monitor refresh rate is only 60Hz, so just bump it up to 120 if your computer can handle it. In that case you obviously have to set mat_vsync to 0 as well so it doesnt cap fps. mat_vsync should not be set to 1 if the game looks fine without it anyway, since it has a bit of a performance hit and causes mouse lag and all that kinda stuff that no one wants sometimes

On May 15 2012 21:23 LaiShin wrote:
I have created my autoexec.cfg, but I can't get it working.

+ Show Spoiler +

net_graph 1
dota_force_right_click_attack 1
dota_hud_health_bars 3
dota_health_per_vertical_marker 250
dota_minimap_hero_size 999
fps_max 101
cl_updaterate 101
cl_cmdrate 101
net_graphinsetbottom "418" // 100 to place below scoreboard
net_graphinsetright "-80" // 600 to place below scoreboard
net_graphproportionalfont "0" // Resize font
net_graph "1"
alias "showgraph" "showgraph_off"
alias "showgraph_on" "net_graph 1; alias showgraph showgraph_off"
alias "showgraph_off" "net_graph 0; alias showgraph showgraph_on"
bind "F10" "showgraph"
rate 80000


Does it matter if my steam is in D drive?
And the folders were manually created as there were no folder with that extension.


Doesnt matter what drive steam is in, as long as your autoexec.cfg is in Steam\steamapps\common\dota 2 beta\dota\cfg\ Also putting cl_updaterate and cl_cmdrate that high doesnt help you at all, just makes you use more bandwidth than necessary (40 is good like OP said)

On May 15 2012 21:29 imweakless wrote:
thank you so much for this.. btw is their a list for console commands with appropriate description?


VDC list
Dota2 Wiki list

Dunno if the two are different from each other, but VDC is for general source engine so its gonna have some commands that are useless for Dota2. Theres so many commands that theres probs never going to be a complete list with descriptions.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 16 2012 12:27 GMT
#20
On May 16 2012 20:05 Canas wrote:
Show nested quote +
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.
Candadar
Profile Blog Joined July 2011
2049 Posts
May 16 2012 13:46 GMT
#21
On May 16 2012 21:27 Tobberoth wrote:
Show nested quote +
On May 16 2012 20:05 Canas wrote:
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.


This

I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 16 2012 14:04 GMT
#22
Depends on your last hit style and hotkey setup IMO. For me A-clicking isn't a big thing, to the point of when I have played LoL for some time(just to check it out) I was A-clicking my own creeps all the time just to have something to do. I also do most of the stuff with my mouse, having all items bound to the customizable keys, meaning my keyboard hand isn't very busy
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
May 16 2012 14:09 GMT
#23
On May 16 2012 21:27 Tobberoth wrote:
Show nested quote +
On May 16 2012 20:05 Canas wrote:
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.

there are not that many actions in dota
myopia
Profile Blog Joined June 2009
United States2928 Posts
May 16 2012 14:32 GMT
#24
some of these are really useful, thanks.
it's my first day
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 20 2012 09:28 GMT
#25
On May 16 2012 22:46 Candadar wrote:
Show nested quote +
On May 16 2012 21:27 Tobberoth wrote:
On May 16 2012 20:05 Canas wrote:
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.


This

I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.


Right click deny was used in HoN so this option is probably popular among people making the transition.
Road to 6sange
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 20 2012 09:54 GMT
#26
Yea but HoN also allowed mods that are directly game-changing.
Hilarious for a 'competitive' game, even if the mods weren't allowed in tournaments.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Utaheka
Profile Joined May 2011
Denmark124 Posts
May 20 2012 13:05 GMT
#27
[B]On May 15 2012 17:37 tauon wrote:
Command: dota_force_right_click_attack
Description: Can now right-click to deny creeps
Example: dota_force_right_click_attack "1"
Default: "0", right click deny is disabled
Comments: The trade-off with this command is that it will no longer be possible to right click an ally to follow and instead will have to m-click them. This might be good for former HoN players.
I would recommend nobody to use this. First of all, it's not meant to be like that. Secondly this is disabled in tournaments and are illegal (It was in HoN, so I'm guessing it's the same in DotA 2) it gives you a lame advantage that isn't meant to be there. - But I guess that's just my opinion. Play the game as it's meant to be played. --> Attack --> click own creeps.
Utaheka
Profile Joined May 2011
Denmark124 Posts
May 20 2012 13:06 GMT
#28
On May 20 2012 18:28 tauon wrote:
Show nested quote +
On May 16 2012 22:46 Candadar wrote:
On May 16 2012 21:27 Tobberoth wrote:
On May 16 2012 20:05 Canas wrote:
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.


This

I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.


Right click deny was used in HoN so this option is probably popular among people making the transition.
It was illegal to use in HoN, was a thirdparty addon.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-05-20 14:37:34
May 20 2012 14:33 GMT
#29
On May 20 2012 22:06 Utaheka wrote:
Show nested quote +
On May 20 2012 18:28 tauon wrote:
On May 16 2012 22:46 Candadar wrote:
On May 16 2012 21:27 Tobberoth wrote:
On May 16 2012 20:05 Canas wrote:
On May 16 2012 19:20 Tobberoth wrote:
Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal.


I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form?

Less actions = faster = better.


This

I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.


Right click deny was used in HoN so this option is probably popular among people making the transition.
It was illegal to use in HoN, was a thirdparty addon.


For HoN, non-gameplay altering mods were allowed in the public matchmaking but were not used in tournaments.

On May 20 2012 22:05 Utaheka wrote:
Show nested quote +
[B]On May 15 2012 17:37 tauon wrote:
Command: dota_force_right_click_attack
Description: Can now right-click to deny creeps
Example: dota_force_right_click_attack "1"
Default: "0", right click deny is disabled
Comments: The trade-off with this command is that it will no longer be possible to right click an ally to follow and instead will have to m-click them. This might be good for former HoN players.
I would recommend nobody to use this. First of all, it's not meant to be like that. Secondly this is disabled in tournaments and are illegal (It was in HoN, so I'm guessing it's the same in DotA 2) it gives you a lame advantage that isn't meant to be there. - But I guess that's just my opinion. Play the game as it's meant to be played. --> Attack --> click own creeps.


I just want to make this clear: These are perfectly legal and Valve lets you use them in tournaments and on the public matchmaking. Options which they don't want you to use in these games are just disabled and won't activate unless cheat-mode is enabled in a custom game.

There is no chance of being banned for using these or any other console commands. NONE. Valve lets you enable console so you can use it! Just look at any other Valve game (like CS:Source or 1.6) and you will find these commands/options have been used in tournaments.

Please stop spreading misinformation!
Road to 6sange
ilovelings
Profile Joined January 2011
Argentina776 Posts
May 20 2012 14:49 GMT
#30
Hey I don't want to start a discussion but Shadow Blade on drow is not bad.
People is diying.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2012-05-20 14:50:08
May 20 2012 14:49 GMT
#31
a lot of this seems like it would constitute as cheating..
like screen not shaking after certain spells?

On May 20 2012 23:49 ilovelings wrote:
Hey I don't want to start a discussion but Shadow Blade on drow is not bad.


yes, yes it is.
When they see MC Probe, all the ladies disrobe.
9lazy9
Profile Joined May 2012
United Kingdom10 Posts
May 20 2012 21:05 GMT
#32
i admit, i do use a script for the courier and auto attack off. these auto exec files are very useful for customising the game. some little tweaks that make quality of life a lot better.
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
Last Edited: 2012-05-21 00:04:20
May 21 2012 00:03 GMT
#33
On May 20 2012 23:49 da_head wrote:
a lot of this seems like it would constitute as cheating..
like screen not shaking after certain spells?


They're really not cheats considering they're not flagged as such in the game.

That, and screen shake is in the game options as well. (Along with some others from the OP)
These things exist for a reason.
EternaLAniMe1991
lifeisgood99
Profile Joined October 2010
Canada915 Posts
May 21 2012 00:18 GMT
#34
I really don't recommend changing to right-click deny as M-clicking, an essential part of dota, is awful mechanically. Plus, you don't want to A-click while running away from an enemy..
Taengoo/Eunji ~ flavourflower.tumblr.com
SQWKZ
Profile Joined February 2011
Finland720 Posts
Last Edited: 2012-05-21 00:46:05
May 21 2012 00:38 GMT
#35
It doesn't actually change your right click to an a-click, unless I misunderstood.

I'd be really baffled, if stopping the screen shaking effect to see what's happening clearly was officially considered cheating... In the end, all of these options are given to you by the developer, so it's kinda hard to appreciate the morality of a-clicking to deny so you can "play the game as it's meant to be played".
So zen.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-05-21 11:59:20
May 21 2012 11:53 GMT
#36
On May 20 2012 23:49 ilovelings wrote:
Hey I don't want to start a discussion but Shadow Blade on drow is not bad.


I don't want a major discussion either, but here is my right of reply:

When I first started playing, shadow blade (lothars) was quite popular on drow. As soon as dust of appearance was introduced people stopped getting it. In terms of stats, it doesn't give the best value for money so you probably buy it for the active ability. The invis is cheaper to counter and not that useful in team fights. Besides, with shadow blade you're often spending gold to save yourself from situations that better map awareness (which is free) can help correct. That being said, it's not a terrible item imo.

On May 21 2012 09:18 lifeisgood99 wrote:
I really don't recommend changing to right-click deny as M-clicking, an essential part of dota, is awful mechanically. Plus, you don't want to A-click while running away from an enemy..


This is incorrect. This option only changes what right clicking your own creep does and nothing else. It is still right click to move, right click on an enemy to attack.
Road to 6sange
lifeisgood99
Profile Joined October 2010
Canada915 Posts
May 21 2012 15:03 GMT
#37
Alright, my bad then. I guess it only comes down to preference now
Taengoo/Eunji ~ flavourflower.tumblr.com
Skullflower
Profile Joined July 2010
United States3779 Posts
May 21 2012 16:02 GMT
#38
On May 20 2012 23:49 da_head wrote:
a lot of this seems like it would constitute as cheating..
like screen not shaking after certain spells?


You do know that you can turn off screen shaking in the options, right
The ruminations are mine, let the world be yours.
Earll
Profile Blog Joined March 2010
Norway847 Posts
Last Edited: 2012-05-22 17:06:14
May 22 2012 16:50 GMT
#39
I am messing around some with this, the dota_disable_range_finder 0 gives me a green bar towards where I am pointing it though, is it possible to have a green circle of 1200(experience range\blink dagger) when I have not clicked an ability, and have the circle resize itself to the abilitys range if i have an ability selected?

The other range finders does not seem to work on blinks, and is not as clear as the rangecircle is. I guess there is no such thing, ohwell what i have is good enough.
Wat
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 23 2012 12:31 GMT
#40
On May 23 2012 01:50 Earll wrote:
I am messing around some with this, the dota_disable_range_finder 0 gives me a green bar towards where I am pointing it though, is it possible to have a green circle of 1200(experience range\blink dagger) when I have not clicked an ability, and have the circle resize itself to the abilitys range if i have an ability selected?

The other range finders does not seem to work on blinks, and is not as clear as the rangecircle is. I guess there is no such thing, ohwell what i have is good enough.


Try this adding this to your autoexec.cfg:

alias "+range" "dota_range_display 1100"
alias "-range" "dota_range_display 0"
bind "]" "+range"

It's not exactly what you asked for but, if you press the ] key you will create a circle with the range of a blink dagger. I like to set it to the key next to the key for the item slot where I put my blink dagger.
Road to 6sange
TiBe
Profile Joined November 2009
Mexico200 Posts
June 23 2012 08:21 GMT
#41
Nice guide, tyvm im using your autoexec.cfg file, just a question, is there a way to start the game without the graph, like starting with it toggled off?
JackDino
Profile Joined July 2010
Gabon6219 Posts
June 23 2012 08:57 GMT
#42
Already googled it, someone here might know, is there a way to change the scroll drag? I'd like to see the left side of the map when I press mouse3 and move my mouse left instead of right.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
SilverStar
Profile Joined January 2012
Sweden18511 Posts
June 26 2012 11:50 GMT
#43
Does anyone remember the command to avoid accidentally clicking the minimap?
thesideshow
Profile Blog Joined May 2010
930 Posts
June 26 2012 11:58 GMT
#44
Nice work. Thanks OP!
OGS:levelchange
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
June 27 2012 01:11 GMT
#45
On June 26 2012 20:50 SilverStar wrote:
Does anyone remember the command to avoid accidentally clicking the minimap?


Here is the command line from Shixxor's autoexec
dota_minimap_misclick_time "0.4" // Threshold delay to accept minimap clicks (default 0.2)
DodgySmalls
Profile Joined June 2012
Canada158 Posts
June 27 2012 02:05 GMT
#46
Woah, some of the proposed things in this thread are really cool! I already found about about range finder from barny's stream but there's some other things in there that are really interesting (to me the macro for showing a range ring around yourself is especially interesting, that could have many applications imo)

I was wondering is there a way to disable the horrible mouse icon they overlay over the real mouse? I don't see why videogames nowadays need to spoil the perfectly acceptable and much more precise default cursor. I find the dota2 cursor extremely oversized and annoying, do you think it's possible to remove without modding?

Anyway thanks, I'll be rechecking this thread to see if anyone else has more cool suggestions like that range ring one.
Please remove nyx assassin
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 27 2012 08:04 GMT
#47
On June 27 2012 11:05 DodgySmalls wrote:
Woah, some of the proposed things in this thread are really cool! I already found about about range finder from barny's stream but there's some other things in there that are really interesting (to me the macro for showing a range ring around yourself is especially interesting, that could have many applications imo)

I was wondering is there a way to disable the horrible mouse icon they overlay over the real mouse? I don't see why videogames nowadays need to spoil the perfectly acceptable and much more precise default cursor. I find the dota2 cursor extremely oversized and annoying, do you think it's possible to remove without modding?

Anyway thanks, I'll be rechecking this thread to see if anyone else has more cool suggestions like that range ring one.

Easiest way to change the cursor is to replace the file, should be 100% legal and all. You have to find the default one in windows files and replace the dota ones in steam files with it. I can give a detailed tutorial if you need it, but I'm can't guarantee anything
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
DodgySmalls
Profile Joined June 2012
Canada158 Posts
Last Edited: 2012-06-27 21:38:11
June 27 2012 21:10 GMT
#48
On June 27 2012 17:04 Qbek wrote:
Show nested quote +
On June 27 2012 11:05 DodgySmalls wrote:
Woah, some of the proposed things in this thread are really cool! I already found about about range finder from barny's stream but there's some other things in there that are really interesting (to me the macro for showing a range ring around yourself is especially interesting, that could have many applications imo)

I was wondering is there a way to disable the horrible mouse icon they overlay over the real mouse? I don't see why videogames nowadays need to spoil the perfectly acceptable and much more precise default cursor. I find the dota2 cursor extremely oversized and annoying, do you think it's possible to remove without modding?

Anyway thanks, I'll be rechecking this thread to see if anyone else has more cool suggestions like that range ring one.

Easiest way to change the cursor is to replace the file, should be 100% legal and all. You have to find the default one in windows files and replace the dota ones in steam files with it. I can give a detailed tutorial if you need it, but I'm can't guarantee anything


I went and searched through steam and found the cursor files for dota2, but unfortunately they were all animated (for no apparent reason) so I went and downloaded a program called graphicgale which was capable of converting between .cur and .ani and transfered the standard windows arrow cursor to a .ani (that only has one frame).

I then created like 15 copies of this file and renamed them to every file name in the folder (after saving a backup of course) and now I have the regular windows cursor in dota2. I find it so much nicer. If anyone wants this as a nice easy .zip or something PM and I'll upload it and you can just replace the old folder with it. Alternatively I may or may not make a slimmer mouse icon pack in the future, maybe I'll get bored one day and spend a few hours in photoshop, working pixel by pixel T_T.

PS there was some photoshop files in that folder, so valve isn't at the stage where they worry about what's left over in the code yet.
Please remove nyx assassin
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 27 2012 21:15 GMT
#49
C:\WINDOWS\Cursors for cursors from windows

Q:\Program Files\Steam\SteamApps\common\dota 2 beta\dota\resource\cursor for dota cursors

Remeber the file you replace them with has to be the same format (.ani)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
MrTortoise
Profile Joined January 2011
1388 Posts
June 30 2012 13:25 GMT
#50
I really dont like vertical sync ... makes things feel laggy and soup like personally.

less actions doesn't mean better.

By having deny not available through right click it removes the chance of denying something when you actually wanted to last hit. Last hitting is generally priorortised over denying ..

So having more things to make a mistake click on is by your simple logic worse
More possible mistakes = more happen = worse
tauon
Profile Blog Joined January 2012
Australia1278 Posts
July 26 2012 18:21 GMT
#51
Just letting people know I've done a major update to the thread. I've add a lot of new content and a couple of brand new sections.

I'm bound to have made some mistakes here and there, so any feedback or corrections are appreciated.
Road to 6sange
LessThanIII
Profile Joined May 2012
9 Posts
July 26 2012 19:20 GMT
#52
I also hated how dota 2 cursor worked so after an afternoon's work I converted the sc2 cursor into ani here is the download link: http://jumbofiles.com/zti65zhj93go
Ronnie Doitch
Profile Joined May 2008
United States55 Posts
August 02 2012 06:43 GMT
#53
Hey, looking for the command to show the tower ranges on the screen at all times. Possible with the console commands?
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-09-05 16:58:39
August 03 2012 03:36 GMT
#54
On August 02 2012 15:43 Ronnie Doitch wrote:
Hey, looking for the command to show the tower ranges on the screen at all times. Possible with the console commands?


It sounds very useful but I can't think of anyway to implement this.

Edit: If you are having trouble judging tower range check out these links:
http://imgur.com/a/UMGYD#0
http://imgur.com/a/tiQC1#0
Road to 6sange
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
August 03 2012 06:33 GMT
#55
Is the autoexec.cfg synchronized with the steam cloud?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 03 2012 07:21 GMT
#56
For people who played with smartcasting in LoL and using the smartcast script, how well does it work? I've never used smartcasting before (I'm not sure if it even existed when I played LoL), but I downloaded LoL to dick around and compare now that I've played a lot of Dota 2 and started using smartcasting. It feels really nice, but obviously makes the game way easier in LoL since there's a TON more skillshots in LoL than dota and smartcasting makes it a breeze to hit with them. Since starting to use smartcasting in LoL I've never missed with Annies W which I used to miss with from time to time before. In Dota 2 though, there's very few skillshots and most abilities are targetted... how does the smartcast script handle it? Do you need to be spot on the enemy hero or you miss, or does it calculate it?
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-08-03 13:44:58
August 03 2012 13:33 GMT
#57
On June 23 2012 17:21 TiBe wrote:
Nice guide, tyvm im using your autoexec.cfg file, just a question, is there a way to start the game without the graph, like starting with it toggled off?


Sorry for the late reply, completely missed your question. The answer is yes. Find the line net_graph "1" and change it to net_graph "0".

On August 03 2012 15:33 StoRm_res wrote:
Is the autoexec.cfg synchronized with the steam cloud?


Yes it is.

On August 03 2012 16:21 Tobberoth wrote:
For people who played with smartcasting in LoL and using the smartcast script, how well does it work? I've never used smartcasting before (I'm not sure if it even existed when I played LoL), but I downloaded LoL to dick around and compare now that I've played a lot of Dota 2 and started using smartcasting. It feels really nice, but obviously makes the game way easier in LoL since there's a TON more skillshots in LoL than dota and smartcasting makes it a breeze to hit with them. Since starting to use smartcasting in LoL I've never missed with Annies W which I used to miss with from time to time before. In Dota 2 though, there's very few skillshots and most abilities are targetted... how does the smartcast script handle it? Do you need to be spot on the enemy hero or you miss, or does it calculate it?


I don't play with smart casting on and I haven't played more then a few games of LoL, but this is how it works:

Pressing and holding down the ability key will select the spell. It will show the range finder (if enabled) and any AoE markers (like those shown for Enigmas Black Hole). At this point, pressing `s' or stop will cancel the selection. Releasing the key without pressing the stop key will be equivalent to executing a left click. If you didn't press stop, releasing the key will be equivalent to a mouse click and will execute the spell if you moused over a valid target. It doesn't use any fancy calculations. A valid click without smart casting is a valid click with smart casting.

If you're looking for a more detailed explanation, try:
http://dev.dota2.com/showthread.php?t=30888&highlight=smartcasting

Someone also said in another thread on dev.dota2.com that Valve were working on implementing a proper smartcasting system. Pic related.
http://dl.dropbox.com/u/16464721/2011-11-03_00002.jpg

On June 23 2012 17:57 JackDino wrote:
Already googled it, someone here might know, is there a way to change the scroll drag? I'd like to see the left side of the map when I press mouse3 and move my mouse left instead of right.


There is a way to change the scroll drag.
thirdperson_screenspace "1"
This should do what you want.

The following commands might be useful for people wanting to modify other pan and drag behaviours:
+sixense_camera_drag
-sixense_camera_drag

and similarly

+sixense_camera_pan
-sixense_camera_pan

There are actually a lot of pretty interesting camera options in the game. Just do a Ctrl-F search for camera on http://www.dota2wiki.com/wiki/Console_Command_List. If people want, I can add a section about it to the main post.
Road to 6sange
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2012-08-16 01:49:11
August 16 2012 01:22 GMT
#58
Nvm, question answered~
thug life.                                                       MVP/ex-
kubkipsot
Profile Joined August 2012
Thailand4 Posts
Last Edited: 2012-08-16 07:15:19
August 16 2012 07:14 GMT
#59
I try this

bind "F7" "exec kael.cfg"

but really don't know how to close this cfg when i play other hero? need to restart my PC everytime?

PS really useful script, thx you. THUMB UP for this
tauon
Profile Blog Joined January 2012
Australia1278 Posts
August 16 2012 10:01 GMT
#60
On August 16 2012 16:14 kubkipsot wrote:
I try this

bind "F7" "exec kael.cfg"

but really don't know how to close this cfg when i play other hero? need to restart my PC everytime?

PS really useful script, thx you. THUMB UP for this


Thanks for the positive feedback ^^.

When you load kael.cfg exec kael.cfg, it over-writes some of your hot-keys, at least until you restart. The only way to undo this is to reassign your old hot-keys. The easiest way to do this is to re-run your autoexec file by typing exec autoexec.cfg into the console (or you can bind this to a hotkey).

If you have other hot-keys which were assigned through the menu interface but not through the autexec file that are over-written by the invoker script, you also need to reassign them. You can do this by going into the menu and manually rebinding them. Alternatively, you can add the commands to your autoexec.cfg that assign the hot-keys you've over-written with the invoker script.
Road to 6sange
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
August 16 2012 10:42 GMT
#61
The set avatar command is very outdated.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
August 16 2012 12:10 GMT
#62
I quite liked having those avatars as well. Should've made it like a Garena system, where you unlock more icons as you level up
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
rifen
Profile Joined May 2012
United States4 Posts
August 17 2012 03:55 GMT
#63
Is there any way to get rid of the sound and message that appears when u spam a key that is cooldown??
kubkipsot
Profile Joined August 2012
Thailand4 Posts
Last Edited: 2012-08-28 03:58:18
August 28 2012 03:56 GMT
#64
On August 16 2012 19:01 tauon wrote:
Show nested quote +
On August 16 2012 16:14 kubkipsot wrote:
I try this

bind "F7" "exec kael.cfg"

but really don't know how to close this cfg when i play other hero? need to restart my PC everytime?

PS really useful script, thx you. THUMB UP for this


Thanks for the positive feedback ^^.

When you load kael.cfg exec kael.cfg, it over-writes some of your hot-keys, at least until you restart. The only way to undo this is to reassign your old hot-keys. The easiest way to do this is to re-run your autoexec file by typing exec autoexec.cfg into the console (or you can bind this to a hotkey).

If you have other hot-keys which were assigned through the menu interface but not through the autexec file that are over-written by the invoker script, you also need to reassign them. You can do this by going into the menu and manually rebinding them. Alternatively, you can add the commands to your autoexec.cfg that assign the hot-keys you've over-written with the invoker script.


yep I use re exec another cfg but I use legacy key that's a problem.
How to make legacy key cfg? Really need advise.
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2012-08-28 04:30:06
August 28 2012 04:23 GMT
#65
ummm isn't stuff like those invoker macros pretty much cheating? They let you do in 1 keystroke what would take 4/5 for a player without macros to do, giving you a clear and unfair advantage.

*edit regardless of whether or not it's explicitly flagged as cheating in the client.
For he is the Oystermeister, lord of all the oysters.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
August 28 2012 07:05 GMT
#66
On August 16 2012 19:42 Garnet wrote:
The set avatar command is very outdated.


I'll make a note next to that command.

On August 17 2012 12:55 rifen wrote:
Is there any way to get rid of the sound and message that appears when u spam a key that is cooldown??


I'm not sure, I'll keep a look out and update in this thread if I find out how to do this. It would be a useful thing to know.

On August 28 2012 12:56 kubkipsot wrote:
Show nested quote +
On August 16 2012 19:01 tauon wrote:
On August 16 2012 16:14 kubkipsot wrote:
I try this

bind "F7" "exec kael.cfg"

but really don't know how to close this cfg when i play other hero? need to restart my PC everytime?

PS really useful script, thx you. THUMB UP for this


Thanks for the positive feedback ^^.

When you load kael.cfg exec kael.cfg, it over-writes some of your hot-keys, at least until you restart. The only way to undo this is to reassign your old hot-keys. The easiest way to do this is to re-run your autoexec file by typing exec autoexec.cfg into the console (or you can bind this to a hotkey).

If you have other hot-keys which were assigned through the menu interface but not through the autexec file that are over-written by the invoker script, you also need to reassign them. You can do this by going into the menu and manually rebinding them. Alternatively, you can add the commands to your autoexec.cfg that assign the hot-keys you've over-written with the invoker script.


yep I use re exec another cfg but I use legacy key that's a problem.
How to make legacy key cfg? Really need advise.


I'm not sure how to do this. If anyone knows how to do this, please tell me and I'll update the thread. Otherwise you are probably just going to have to reassign them through the menu system.

On August 28 2012 13:23 Varpulis wrote:
ummm isn't stuff like those invoker macros pretty much cheating? They let you do in 1 keystroke what would take 4/5 for a player without macros to do, giving you a clear and unfair advantage.

*edit regardless of whether or not it's explicitly flagged as cheating in the client.


I don't think this gives players an unfair advantage. At the moment it's a level playing field, anyone can implement them. If they were to remove them, some people would switch to using 3rd party programs to modify hotkeys and add macros like they did in Dota 1. But I tend to agree with you, Invoker macros are probably not in the `spirit' of Dota but I still don't want to part with my Ghost Walk panic button.

Still I think it's easy to exagerate how much macros improve your skill. Invoker would need a total of 22 keys to implement all his spells, reagents, and item slots. I don't think this is practical and I just use the manual way to invoke his spells (except ghost walk ).

There is a really long discussion about this here:
http://dev.dota2.com/showthread.php?t=50605&highlight=cheating

Best response from that thread:
`I disagree enough to compare it to Luke Skywalker blowing up the Death Star. He had the OPTION to use his targetting computer when aiming at the 2mm exhaust port on the death star, yet he was PRO enough (aka the "force") not to use it. If Luke Skywalker doesn't need no cheesy green arrow showing distances then I don't either! '
Road to 6sange
xXAVx
Profile Joined August 2012
Spain10 Posts
August 31 2012 00:14 GMT
#67
whoa! The FINAL reference right here. Thanks for this huge post!
A man should never be ashamed to own he has been wrong, which is but saying, that he is wiser today than he was yesterday.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
August 31 2012 01:27 GMT
#68
Why do you have "" around some number but not others?

Example:
dota_disable_range_finder "0"

dota_sf_game_end_delay 0
Kahzaar
Profile Joined October 2010
Sweden897 Posts
Last Edited: 2012-08-31 01:42:38
August 31 2012 01:38 GMT
#69
On August 31 2012 10:27 nosliw wrote:
Why do you have "" around some number but not others?

Example:
dota_disable_range_finder "0"

dota_sf_game_end_delay 0

In programming 0 and 1 means true/false, when in quotation marks they're interpreted as actual numbers or at least in this case. So it basically means,

dota_disable_range_finder "zero"
dota_sf_game_end_delay false/off
tauon
Profile Blog Joined January 2012
Australia1278 Posts
August 31 2012 06:48 GMT
#70
On August 31 2012 10:27 nosliw wrote:
Why do you have "" around some number but not others?

Example:
dota_disable_range_finder "0"

dota_sf_game_end_delay 0


It won't matter whether you write "0" or 0. I should probably stick to one convention. I think the only time quotation marks are needed is when a function/commands takes more than one parameter as an input.
eg: bind "x" "commands1;command2"

On August 31 2012 10:38 Kahzaar wrote:
Show nested quote +
On August 31 2012 10:27 nosliw wrote:
Why do you have "" around some number but not others?

Example:
dota_disable_range_finder "0"

dota_sf_game_end_delay 0

In programming 0 and 1 means true/false, when in quotation marks they're interpreted as actual numbers or at least in this case. So it basically means,

dota_disable_range_finder "zero"
dota_sf_game_end_delay false/off


I think using/not using quotations only affects the way the command is parsed to the source engine. I wasn't sure at first, but after a few tests I'm pretty sure this is the case.
Road to 6sange
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
Last Edited: 2012-08-31 06:57:19
August 31 2012 06:55 GMT
#71
Very usefull thread, gonna use it
Anyway, haven't played yet but is there a possibility for EU played to play NA servers? And is the lag a big issue?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
August 31 2012 07:03 GMT
#72
On August 31 2012 15:55 EatMySpell wrote:
Very usefull thread, gonna use it
Anyway, haven't played yet but is there a possibility for EU played to play NA servers? And is the lag a big issue?

you can manually select what servers to queue for. I don't know about EU to NA but I'm on the East coast of the US and i don't have noticeably more lag on EU than i do on the NA servers.
For he is the Oystermeister, lord of all the oysters.
fidelity
Profile Joined August 2010
Sweden410 Posts
August 31 2012 08:27 GMT
#73
Thanks for a great guide, helped me out a lot!
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 31 2012 08:30 GMT
#74
On August 31 2012 16:03 Varpulis wrote:
Show nested quote +
On August 31 2012 15:55 EatMySpell wrote:
Very usefull thread, gonna use it
Anyway, haven't played yet but is there a possibility for EU played to play NA servers? And is the lag a big issue?

you can manually select what servers to queue for. I don't know about EU to NA but I'm on the East coast of the US and i don't have noticeably more lag on EU than i do on the NA servers.

Thanks a lot, that's what I wanted to know.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
YokaY
Profile Blog Joined April 2010
United States108 Posts
September 04 2012 21:22 GMT
#75
Is there a way to show range when an attack is queued to cast? But have it be a ring instead of the arrow thing?
Sisaroth
Profile Joined May 2011
Belgium591 Posts
September 05 2012 07:56 GMT
#76
fantastic guide.

I wished i saw this earlier, not being able to right-click my own creeps for denying is one of the things i hated most about dota1 :p.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
Last Edited: 2012-09-05 08:05:31
September 05 2012 08:02 GMT
#77
Thanks for the guide!

I read a similar, less detailed, thread here. http://dota2.ca/topic/1508-ways-to-optimize-dota-2/

Right now I'm trying to squeeze performance out of a poor laptop. Do you know if the suggestion in that post to run DOTA 2 in directx 9 instead of 11 will bring about a performance increase? I'll try and do testing myself when I can. From what I've researched it sounds like dx11 is supposed to be more efficient with identical settings but that isn't always actually the case.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
September 06 2012 07:56 GMT
#78
On September 05 2012 06:22 YokaY wrote:
Is there a way to show range when an attack is queued to cast? But have it be a ring instead of the arrow thing?

Not Really. I don't know of a way of doing this without manually inputting the range of each spell individually and creating cfgs for each individiual hero.

On September 05 2012 17:02 Jonoman92 wrote:
Thanks for the guide!

I read a similar, less detailed, thread here. http://dota2.ca/topic/1508-ways-to-optimize-dota-2/

Right now I'm trying to squeeze performance out of a poor laptop. Do you know if the suggestion in that post to run DOTA 2 in directx 9 instead of 11 will bring about a performance increase? I'll try and do testing myself when I can. From what I've researched it sounds like dx11 is supposed to be more efficient with identical settings but that isn't always actually the case.

I can't say definitively which one will give better performance. It varies depending on what settings you enable and what graphics card you run etc. I'm not 100% sure about this but I've been told that dx11 is supposedly faster then dx9 if you use only dx9 features. This isn't always the case so by switching to dx9 you can still get some extra performance.

You should even consider trying: -nod3d9ex -high -dxlevel 81
This commands uses dx 8.1 which I've heard works well on some low end pcs.

Aside from lowering the graphics settings, the best way to increase FPS is to:
  • make sure dota is in fullscreen mode and not borderless window (or window)
  • reduce the resolution you use for Dota. Try adding -w 1280 -h 720 to your launch options
  • turn off vsync
  • try the console command "dota_embers 0". I read somewhere that this will disable the ember effects from the background which was slowing down some computers. I tried and it did no harm but I'm still not sure if it works.
  • try limiting your max fps using the console command: fps_max 60 (default is 120)


With laptops, the problem can sometimes be attributed to overheating. If you're finding that the performance drops significantly only after you've been playing for about 15 mins - 1 hour, you might need to clean your fan.

From what I've read on the dev.dota2.com forum, a lot of people are having trouble with Dota 2 performance are running Windows 7 x64 on a laptop but this is definitely unconfirmed. This seems to have gotten much worse in the last few patches.

I've been wanting to create a better performance section but a lot these things seem very hit-and-miss. Please let me know what settings end up working best for you. I've been wanting to create a better performance section but these things seem very hit-and-miss.
Road to 6sange
BeHave
Profile Joined March 2011
Germany121 Posts
September 06 2012 08:32 GMT
#79
I feel like some of these changes are close to cheats. Especially the macros you mentioned (Invoker) take alot away from the player.
Cyborgmatt
Profile Joined September 2012
United Kingdom50 Posts
Last Edited: 2012-09-06 08:40:26
September 06 2012 08:39 GMT
#80
Here's a pretty good one that you missed. Only works from your autoexec.cfg or any cfg that initialises before the game loads.

Comment: dota_sf_old_heropedia "1"
Description: Switches back to using the old learn tab, not the web based one, example screenshot.
Atoissen
Profile Joined July 2011
Norway1737 Posts
September 06 2012 08:50 GMT
#81
Whoa!! Sick post... Thanks for this.
“Strength lies not in defense but in attack.”
yejin
Profile Blog Joined August 2006
France493 Posts
September 06 2012 09:21 GMT
#82
On September 06 2012 17:32 BeHave wrote:
I feel like some of these changes are close to cheats. Especially the macros you mentioned (Invoker) take alot away from the player.


THisssssssssss
nospeech
Cookies326
Profile Joined September 2012
Malaysia14 Posts
September 06 2012 10:01 GMT
#83
This is great! However, I think that some of these(such as SF's) feel like cheats. Sure they help but it reduces the level of the hero's skill and it's maximized potential. In a way it may be good but technically you're just pampering the newbies.
bOneSeven
Profile Blog Joined January 2012
Romania685 Posts
September 06 2012 11:09 GMT
#84
Most of the time you write something like this cl_updaterate "40", when you use the vale between those " signs. But here: dota cheap water, and those 5 commands you dont use ". Does it matter ?
Planet earth is blue and there's nothing I can do
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-09-06 16:09:43
September 06 2012 11:17 GMT
#85
On September 06 2012 17:32 BeHave wrote:
I feel like some of these changes are close to cheats. Especially the macros you mentioned (Invoker) take alot away from the player.

It's only cheating when players on the other team use it.

On September 06 2012 17:39 Cyborgmatt wrote:
Here's a pretty good one that you missed. Only works from your autoexec.cfg or any cfg that initialises before the game loads.

Comment: dota_sf_old_heropedia "1"
Description: Switches back to using the old learn tab, not the web based one, example screenshot.


Added. btw where did you find out about that command? I've searched and the only source seems to be your twitter account.

Do you have any more gems?
Road to 6sange
Incze
Profile Blog Joined December 2011
Romania2058 Posts
September 06 2012 14:53 GMT
#86
Wow, the invoker ones seem borderline cheating to me. As a pretty bad invoker player, with those scripts I could cast spells incredibly fast, much faster than I normally would, and, most importantly, without mistake.
O
n the flip side, in the long run, it won't help you that much, because you haven't trained your micro skills. Maybe you'll get an absurdly high winrate using the macro (unlikely) and get to a point where most people have better micro than you do, because you used that script to get there.

This thread has helped me a lot, especially the performance editing, now I can play at a reasonable fps on my old PC. Thanks!
Religion: Buckethead
nosliw
Profile Blog Joined December 2008
United States2716 Posts
September 06 2012 16:27 GMT
#87
Can you zoom out the camera? My resolution is low, and I can't see very far around my hero.
Degu
Profile Joined September 2010
Philippines202 Posts
September 06 2012 19:16 GMT
#88
Command: dota_gamescon_althack
Description: Let's you use ALT+QWEASD to use items from your inventory.
Example: dota_gamescon_althack "1"


So, if I end up giving beta keys to my friends who got used to playing with the ALT+QWEASD I can just ask them to type this into their console and they won't have to bother fixing it in controls option anymore?

How I wish I knew this sooner.
Degu
Profile Joined September 2010
Philippines202 Posts
September 06 2012 19:20 GMT
#89
dota_camera_accelerate 49

I'm not sure if anyone's posted this or if there's a better way to fix the camera from sliding when scrolling but I've found this to be really helpful.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
September 06 2012 20:11 GMT
#90
On September 07 2012 01:27 nosliw wrote:
Can you zoom out the camera? My resolution is low, and I can't see very far around my hero.


This is by design. No amount of resolution will change the area you can see around your hero. Even at 1900x1200 (16:10 monitor, hell yeah), the area you can see is not very big.
The Innocent shall suffer... big time.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
September 06 2012 22:47 GMT
#91
Does autoexec.cfg overwrite the bindings in config.cfg?
tauon
Profile Blog Joined January 2012
Australia1278 Posts
Last Edited: 2012-09-07 18:06:23
September 07 2012 18:03 GMT
#92
On September 07 2012 04:16 Degu wrote:
Show nested quote +
Command: dota_gamescon_althack
Description: Let's you use ALT+QWEASD to use items from your inventory.
Example: dota_gamescon_althack "1"


So, if I end up giving beta keys to my friends who got used to playing with the ALT+QWEASD I can just ask them to type this into their console and they won't have to bother fixing it in controls option anymore?

How I wish I knew this sooner.


Yeah. It should work just like that. If you want to test it out just type the command into the console.

On September 07 2012 01:27 nosliw wrote:
Can you zoom out the camera? My resolution is low, and I can't see very far around my hero.



For balance reasons, there is no command to zoom out then the default max zoom unless you are playing a lobby game in 'cheat mode' in which case the command is dota_camera_distance. The default value is 1134 and 2000 will look like
this.

I haven't tested this but you might be able to use that command when spectating.

For tons more cheat mode commands check out this and this. If people want, I can add a section about this to the op. There quite useful for testing things out.

On September 07 2012 05:11 Rayeth wrote:
Show nested quote +
On September 07 2012 01:27 nosliw wrote:
Can you zoom out the camera? My resolution is low, and I can't see very far around my hero.


This is by design. No amount of resolution will change the area you can see around your hero. Even at 1900x1200 (16:10 monitor, hell yeah), the area you can see is not very big.


Just one extra point: a few threads on the official Dota 2 forum were suggesting that people with different resolutions could potentially see more of the map.

16: 9 vs 16: 10 thread
http://dev.dota2.com/showthread.php?t=7105

16: 9 vs 32: 9 thread
http://dev.dota2.com/showthread.php?t=3733&highlight=multi monitor

I'm not sure what the status is, maybe this has been fixed in some way... idk

On September 07 2012 07:47 nosliw wrote:
Does autoexec.cfg overwrite the bindings in config.cfg?


It won't over-write your other config files but it should override it. If there is any ambiguity, your autoexec file will take precedence although it won't change or delete your other config files. You should be able to restore any settings back to what they were by deleting the autoexec file and restarting Dota 2.

On September 07 2012 04:20 Degu wrote:
dota_camera_accelerate 49

I'm not sure if anyone's posted this or if there's a better way to fix the camera from sliding when scrolling but I've found this to be really helpful.


I'm not entirely sure but you might be able to change it using the settings menu. I'll add it to the main post.


New command added to main post:

bind "" "dota_recent_event"
will automatically jump to most recent ping.
Road to 6sange
bOneSeven
Profile Blog Joined January 2012
Romania685 Posts
September 13 2012 16:54 GMT
#93
what am I doing wrong?-_-

[image loading]
Planet earth is blue and there's nothing I can do
IronOutlaw
Profile Joined November 2011
United States48 Posts
September 13 2012 18:14 GMT
#94
Very useful, thank you!
"People won't care what you know until they know that you care."
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 16 2012 17:59 GMT
#95
HALP T_T

In my autoexec.cfg I have this:
//Inventory keys
bind "x" "dota_item_execute 0"
bind "c" "dota_item_execute 1"
bind "t" "dota_item_execute 2"
bind "g" "dota_item_execute 3"
bind "v" "dota_item_execute 4"
bind "space" "dota_item_execute 5"


However my config.cfg lists both the above hotkeys but it also adds hotkeys from 1-4 and mouse4+mouse5 on every single startup. As soon as I'm ingame those are the hotkeys the game wants me ot use, if I load the config.cfg at that point both keysetups show up.

What am I doing wrong? T_T
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
dellesh1ruH
Profile Joined August 2009
Denmark509 Posts
September 16 2012 18:06 GMT
#96
Wow nice post man! Very useful.
Pain is temporary, Glory is forever!
HiTnSpliT
Profile Joined September 2012
United States2 Posts
September 22 2012 03:25 GMT
#97
On August 03 2012 22:33 tauon wrote:
There is a way to change the scroll drag.
thirdperson_screenspace "1"
This should do what you want.


I am desperately trying to get this command to work, but I can't seem to get it to work. I absolutely cannot play this game without inverting the drag scroll. I am too used to sc2 and LoL.

I have no problem creating the .txt file and putting it in the proper location, but where do I enter this command?? I tried to put it into the launch options, but it didn't work there. I used the -novid command in launch options and that one worked.

Thanks for your time!
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
September 22 2012 05:21 GMT
#98
On September 08 2012 03:03 tauon wrote:
Just one extra point: a few threads on the official Dota 2 forum were suggesting that people with different resolutions could potentially see more of the map.

16: 9 vs 16: 10 thread
http://dev.dota2.com/showthread.php?t=7105

16: 9 vs 32: 9 thread
http://dev.dota2.com/showthread.php?t=3733&highlight=multi monitor

I'm not sure what the status is, maybe this has been fixed in some way... idk

Just on this, if you have 16:10 monitor (1920x1200) the best way is just to run 1920x1080 resolution in borderless window. It gets letterboxed, but thats great because you have easy access to the taskbar too.

You could also run 1920x1080 in fullscreen but it will get stretched and screw up the aspect ratio.
Attakijing
Profile Joined June 2011
United States693 Posts
September 25 2012 15:54 GMT
#99
I tried some of the tips in the "list of commands will use (approximately) the lowest available settings for Dota 2" and it wouldn't run. It said "setup file gameinfo.txt doesn't exist in subdirectory 'hl2'."

I tried the list of low spec/low graphics settings that you recommended and it worked fine. So things are OK for me, but there is an issue.
kaykaykay
Profile Joined July 2012
Singapore637 Posts
September 25 2012 19:13 GMT
#100
On September 17 2012 02:59 r.Evo wrote:
HALP T_T

In my autoexec.cfg I have this:
Show nested quote +
//Inventory keys
bind "x" "dota_item_execute 0"
bind "c" "dota_item_execute 1"
bind "t" "dota_item_execute 2"
bind "g" "dota_item_execute 3"
bind "v" "dota_item_execute 4"
bind "space" "dota_item_execute 5"


However my config.cfg lists both the above hotkeys but it also adds hotkeys from 1-4 and mouse4+mouse5 on every single startup. As soon as I'm ingame those are the hotkeys the game wants me ot use, if I load the config.cfg at that point both keysetups show up.

What am I doing wrong? T_T


i've the same problem too. my other .cfg files automatically get included in the config.cfg files even if i don't enable them.
the only thing i've done to stop this is to delete all the 'extra' commands in config.cfg files and reopen the dota 2 client.
if you've found a better solution, all the better.






On September 22 2012 14:21 skipgamer wrote:
Show nested quote +
On September 08 2012 03:03 tauon wrote:
Just one extra point: a few threads on the official Dota 2 forum were suggesting that people with different resolutions could potentially see more of the map.

16: 9 vs 16: 10 thread
http://dev.dota2.com/showthread.php?t=7105

16: 9 vs 32: 9 thread
http://dev.dota2.com/showthread.php?t=3733&highlight=multi monitor

I'm not sure what the status is, maybe this has been fixed in some way... idk

Just on this, if you have 16:10 monitor (1920x1200) the best way is just to run 1920x1080 resolution in borderless window. It gets letterboxed, but thats great because you have easy access to the taskbar too.

You could also run 1920x1080 in fullscreen but it will get stretched and screw up the aspect ratio.



erm so anyone knows which aspect/resolution is it better to run dota 2 on?
Starve the ego, feed the soul.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-09-25 19:32:26
September 25 2012 19:32 GMT
#101
On September 26 2012 04:13 kaykaykay wrote:
Show nested quote +
On September 17 2012 02:59 r.Evo wrote:
HALP T_T

In my autoexec.cfg I have this:
//Inventory keys
bind "x" "dota_item_execute 0"
bind "c" "dota_item_execute 1"
bind "t" "dota_item_execute 2"
bind "g" "dota_item_execute 3"
bind "v" "dota_item_execute 4"
bind "space" "dota_item_execute 5"


However my config.cfg lists both the above hotkeys but it also adds hotkeys from 1-4 and mouse4+mouse5 on every single startup. As soon as I'm ingame those are the hotkeys the game wants me ot use, if I load the config.cfg at that point both keysetups show up.

What am I doing wrong? T_T


i've the same problem too. my other .cfg files automatically get included in the config.cfg files even if i don't enable them.
the only thing i've done to stop this is to delete all the 'extra' commands in config.cfg files and reopen the dota 2 client.
if you've found a better solution, all the better.

Show nested quote +
On September 22 2012 14:21 skipgamer wrote:
On September 08 2012 03:03 tauon wrote:
Just one extra point: a few threads on the official Dota 2 forum were suggesting that people with different resolutions could potentially see more of the map.

16: 9 vs 16: 10 thread
http://dev.dota2.com/showthread.php?t=7105

16: 9 vs 32: 9 thread
http://dev.dota2.com/showthread.php?t=3733&highlight=multi monitor

I'm not sure what the status is, maybe this has been fixed in some way... idk

Just on this, if you have 16:10 monitor (1920x1200) the best way is just to run 1920x1080 resolution in borderless window. It gets letterboxed, but thats great because you have easy access to the taskbar too.

You could also run 1920x1080 in fullscreen but it will get stretched and screw up the aspect ratio.



erm so anyone knows which aspect/resolution is it better to run dota 2 on?

Wait, can I just delete the entire content of the config.cfg and everything will be fine? :o

As to which aspect/resolution is best for maximum viewability: 16: 9 - compared to 16:10 it adds a little viewable space on both borders.

Obviously 4:3 is inferior to both of the above.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
September 25 2012 19:48 GMT
#102
meh seems like too much work for me.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
kaykaykay
Profile Joined July 2012
Singapore637 Posts
Last Edited: 2012-09-25 21:28:40
September 25 2012 21:28 GMT
#103
On September 26 2012 04:32 r.Evo wrote:
Show nested quote +
On September 26 2012 04:13 kaykaykay wrote:
On September 17 2012 02:59 r.Evo wrote:
HALP T_T

In my autoexec.cfg I have this:
//Inventory keys
bind "x" "dota_item_execute 0"
bind "c" "dota_item_execute 1"
bind "t" "dota_item_execute 2"
bind "g" "dota_item_execute 3"
bind "v" "dota_item_execute 4"
bind "space" "dota_item_execute 5"


However my config.cfg lists both the above hotkeys but it also adds hotkeys from 1-4 and mouse4+mouse5 on every single startup. As soon as I'm ingame those are the hotkeys the game wants me ot use, if I load the config.cfg at that point both keysetups show up.

What am I doing wrong? T_T


i've the same problem too. my other .cfg files automatically get included in the config.cfg files even if i don't enable them.
the only thing i've done to stop this is to delete all the 'extra' commands in config.cfg files and reopen the dota 2 client.
if you've found a better solution, all the better.

On September 22 2012 14:21 skipgamer wrote:
On September 08 2012 03:03 tauon wrote:
Just one extra point: a few threads on the official Dota 2 forum were suggesting that people with different resolutions could potentially see more of the map.

16: 9 vs 16: 10 thread
http://dev.dota2.com/showthread.php?t=7105

16: 9 vs 32: 9 thread
http://dev.dota2.com/showthread.php?t=3733&highlight=multi monitor

I'm not sure what the status is, maybe this has been fixed in some way... idk

Just on this, if you have 16:10 monitor (1920x1200) the best way is just to run 1920x1080 resolution in borderless window. It gets letterboxed, but thats great because you have easy access to the taskbar too.

You could also run 1920x1080 in fullscreen but it will get stretched and screw up the aspect ratio.



erm so anyone knows which aspect/resolution is it better to run dota 2 on?

Wait, can I just delete the entire content of the config.cfg and everything will be fine? :o

As to which aspect/resolution is best for maximum viewability: 16: 9 - compared to 16:10 it adds a little viewable space on both borders.

Obviously 4:3 is inferior to both of the above.



Entire content..? sounds risky. xD
i'm not too sure, never tried it.
maybe you could ask tauon.
we came up with a few codes while working together once.

so technically, 16: 9 is slightly better?
Starve the ego, feed the soul.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 26 2012 10:55 GMT
#104
How to change exec file to show FPS/ping during the game ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
mcht
Profile Joined December 2009
Germany201 Posts
September 26 2012 11:21 GMT
#105
if u want to have a LoL-like herofollow on space just add this

bind "space" "+dota_camera_follow"
dota_camera_follow_doublepress_time "999999"
dota_camera_lock_view_helper "0"
kaykaykay
Profile Joined July 2012
Singapore637 Posts
Last Edited: 2012-09-29 16:32:25
September 29 2012 16:32 GMT
#106
On September 26 2012 19:55 EatMySpell wrote:
How to change exec file to show FPS/ping during the game ?


net_graph 1
under your console.
Starve the ego, feed the soul.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 30 2012 20:19 GMT
#107
Add -international to launch option if you want to stick with the blue logo in the bg ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Attakijing
Profile Joined June 2011
United States693 Posts
October 01 2012 01:22 GMT
#108
so my computer is so slow, it can only run dota 2 on 640x480. But its widescreen. When I set it to 4:3, it stretches the image.

Is there a way to get it to letterbox? I don't want to change my resolution every time I launch the game.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-10-01 01:28:07
October 01 2012 01:25 GMT
#109
On October 01 2012 10:22 Attakijing wrote:
so my computer is so slow, it can only run dota 2 on 640x480. But its widescreen. When I set it to 4:3, it stretches the image.

Is there a way to get it to letterbox? I don't want to change my resolution every time I launch the game.

You can try it via rightclick in steam -> properties -> launch options if you want to run a custom resolution.

An example of what I have to use to get it to run in windowed borderless mode and 16: 9 resolution (for some reason I can't set this exact res ingame but works completely fine via launch options):
-windowed -noborder -h 1440 -w 2560

So basically for you it should probably be around "-fullscreen -h xxxx -w xxxx", just replace with the height/width you want in there.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2012 01:25 GMT
#110
On October 01 2012 10:22 Attakijing wrote:
Is there a way to get it to letterbox? I don't want to change my resolution every time I launch the game.

Generally that's a monitor or graphics card setting, with regard to how it handles non-native resolutions.
Moderator
Attakijing
Profile Joined June 2011
United States693 Posts
Last Edited: 2012-10-01 17:11:16
October 01 2012 01:39 GMT
#111
ok ill try that...(edit: it didnt work, i think theyango is right)

i was also thinking about adjusting that option that makes the actual game look more pixely but the hud stays crisp. i forget what it's called, i remember using it on my old laptop. does anyone remember what that is? It would be like reducing the render quality slider to below 50%, but i've been searching online using the search term "render quality" and can't find it.

edit: FOUND IT http://i.imgur.com/EeZ4z.jpg
imMUTAble787
Profile Joined November 2011
United States680 Posts
October 01 2012 08:35 GMT
#112
sorry if this has been answered in the thread, i skimmed through and didnt see anyone talking about it

are the macros/scripts in the OP for characters like invoker legal to use in competitive play ? im just wondering if people are using them in tournaments
*eternalenvy fanboy*
Garnet
Profile Blog Joined February 2006
Vietnam9014 Posts
October 09 2012 07:43 GMT
#113
My game freezes during big battles, any way to fix it?. I've tried the lines in the "Internet Connection" section. Doesn't really help.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
October 09 2012 07:54 GMT
#114
Sorry I haven't been answering any questions lately, I've been very busy at uni. I promise I'll answer them at the end of next week.
Road to 6sange
kaykaykay
Profile Joined July 2012
Singapore637 Posts
October 19 2012 16:52 GMT
#115
anyone has a similar problem like me where your config files will keep reverting back to original even though you have already saved it beforehand?

This File Has Been Modified By Another Program. Would You like To Reload It?" Whenever i press yes it changes back to the original config file, and whenever i press no the file doesn't change, but my server reads it as the original config file.
Starve the ego, feed the soul.
Arkless
Profile Joined April 2010
Canada1547 Posts
October 19 2012 16:54 GMT
#116
omg, for sure activating right click to deny
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
thOr6136
Profile Blog Joined July 2009
Slovenia1775 Posts
October 19 2012 17:09 GMT
#117
Man i hate last hitting with right click, not even thinking about denying with it. A + left click feels so much batter
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
Last Edited: 2012-10-20 05:08:26
October 20 2012 05:05 GMT
#118
Edit*
Nvm I am an imbecile, put it in wrong folder -_- after 40 minutes I noticed my mistake. in config instead cfg folder
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
October 20 2012 05:46 GMT
#119
On September 26 2012 20:21 mcht wrote:
if u want to have a LoL-like herofollow on space just add this

bind "space" "+dota_camera_follow"
dota_camera_follow_doublepress_time "999999"
dota_camera_lock_view_helper "0"

wow, you are a life saver!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
October 20 2012 05:50 GMT
#120
On October 01 2012 17:35 imMUTAble787 wrote:
sorry if this has been answered in the thread, i skimmed through and didnt see anyone talking about it

are the macros/scripts in the OP for characters like invoker legal to use in competitive play ? im just wondering if people are using them in tournaments


No they aren't legal.
kaykaykay
Profile Joined July 2012
Singapore637 Posts
October 20 2012 20:01 GMT
#121
On October 20 2012 01:52 kaykaykay wrote:
anyone has a similar problem like me where your config files will keep reverting back to original even though you have already saved it beforehand?

This File Has Been Modified By Another Program. Would You like To Reload It?" Whenever i press yes it changes back to the original config file, and whenever i press no the file doesn't change, but my server reads it as the original config file.


Sorry, quick bumps.
Anyone has any idea at all? Have thoughts on re-installing DotA 2.
Starve the ego, feed the soul.
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 21 2012 02:53 GMT
#122
Try this:
-Open DotA 2, make the changes ingame that you want to make.
-Sype "host_writeconfig config.cfg" in the console
-Set config.cfg to "Read only" via explorer.

With the fix above in addition to adding
dota_keybindings_cloud_disable "1"

To my autoexect.cfg I managed to fix my issues from 2 pages back:
http://www.teamliquid.net/forum/viewpost.php?post_id=16265615
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
kaykaykay
Profile Joined July 2012
Singapore637 Posts
Last Edited: 2012-10-21 05:43:44
October 21 2012 05:41 GMT
#123
On October 21 2012 11:53 r.Evo wrote:
Try this:
-Open DotA 2, make the changes ingame that you want to make.
-Sype "host_writeconfig config.cfg" in the console
-Set config.cfg to "Read only" via explorer.

With the fix above in addition to adding
dota_keybindings_cloud_disable "1"

To my autoexect.cfg I managed to fix my issues from 2 pages back:
http://www.teamliquid.net/forum/viewpost.php?post_id=16265615



Man, you're a real lifesaver!

do you put the
dota_keybindings_cloud_disable "1"
into your autoexec.cfg or config.cfg?
Starve the ego, feed the soul.
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 21 2012 06:01 GMT
#124
That's part of my autoexec.cfg.

I assume it worked? <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
dreadlordx
Profile Joined January 2012
United States80 Posts
October 25 2012 18:08 GMT
#125
I have a rare strange modifier and four strange items but the modifier keeps saying no tool can be found to attach to? Does anyone know how to attach it or get it to work? It is the Bounty Hunter track gold rare modifier and I have 4 strange items for BH but it wont attach to any of them.....
Play on Playa!!!!
AveiMil
Profile Joined May 2010
Norway138 Posts
Last Edited: 2012-10-25 22:22:19
October 25 2012 21:39 GMT
#126
Great thread.

Question; are all these modifications "legal"? Supported for tournament use?

EDIT: I guess some of the scripts aren't legal but where is the line drawn?
ilve
jntkflow
Profile Joined August 2011
United States337 Posts
Last Edited: 2012-10-26 00:10:59
October 25 2012 23:54 GMT
#127
Cool!
St.Velten
Profile Joined March 2011
Germany222 Posts
November 01 2012 11:08 GMT
#128
dota_health_per_vertical_marker "300" ( 250 is default)

As iam playing a lot of axe lately and have had enought of missing cullingblades over and over again i decided it would be worth changing the hp bar markers to 300 a piece so its a lot easier to get them straight. I tryed 150 but it was to many markers for me. Just wanted to share it feel free to use.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
November 01 2012 15:52 GMT
#129
is there any way to customize ping sounds down ? or the sound to only play once when they spam ping 10 times
InfectedGoat
Profile Joined December 2010
Canada444 Posts
November 22 2012 02:01 GMT
#130
cant alt tab with this config?!
and i was like BANELINGS x 3
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 22 2012 03:40 GMT
#131
i just found this, i feel obligated to say, this is fucking amazing thanks so much

On November 22 2012 11:01 InfectedGoat wrote:
cant alt tab with this config?!


idk i couldnt alt tab first time in game, could when in the menus and stuff so i just used shift window and then i could alt tab

Remember, no matter where you go, there you are.
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
November 22 2012 07:42 GMT
#132
On October 21 2012 14:41 kaykaykay wrote:
Show nested quote +
On October 21 2012 11:53 r.Evo wrote:
Try this:
-Open DotA 2, make the changes ingame that you want to make.
-Sype "host_writeconfig config.cfg" in the console
-Set config.cfg to "Read only" via explorer.

With the fix above in addition to adding
dota_keybindings_cloud_disable "1"

To my autoexect.cfg I managed to fix my issues from 2 pages back:
http://www.teamliquid.net/forum/viewpost.php?post_id=16265615



Man, you're a real lifesaver!

do you put the
dota_keybindings_cloud_disable "1"
into your autoexec.cfg or config.cfg?

A word of warning disabling cloud disables saving on the cloud for ALL steam games you might want to turn it back on once you are happy with your config.
kaykaykay
Profile Joined July 2012
Singapore637 Posts
Last Edited: 2012-11-22 13:29:05
November 22 2012 13:28 GMT
#133
well.. the only game I play is DotA 2 which is kinda sad but yeah..

Edit: Oh and GW2 too but that's not on steam.
Starve the ego, feed the soul.
Contrary
Profile Joined August 2012
104 Posts
November 26 2012 12:57 GMT
#134
Wow, this is incredibly useful.
Thanks a lot!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
December 08 2012 00:46 GMT
#135
omg....this is counter strike all over again

after half a decade i have most of them still memorized from muscle memory lol
age: 84 | location: california | sex: 잘함
Jragon
Profile Joined October 2010
Australia1471 Posts
December 11 2012 04:54 GMT
#136
Very nice thread, thanks!

On May 15 2012 17:37 tauon wrote:

Invoker Script
This can be done for any hero, but works particularly well on heroes like Invoker. This macro allows you invoke a spell with a single hotkey. The best way to do this is to create a seperate config file and place it in C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota\cfg\. In this example, I'll call it kael.cfg. You then add the line:
bind "F7" "exec kael.cfg"

This will load the config files settings when you press F7 in game. Inside this file you can add lines like:
bind "`" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1"

This line will bind the Ghost Walk spell to the `/~ key and will also summon three instances of Wex creating a sort of invoker `panic button'. In practice, the same thing can be done for all of invokers spells. If you assign all the different spells to hotkeys, you can also reassign the Quas, Wex, Exort hot-keys to summon three instances instead of one with:
bind "q" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 0"


Shouldn't there be the Ghost Walk execute that's usually on the D button press in the Ghost Walk script? At the moment, it looks like it's Quas, Quas, Wex, Invoke, Wex, Wex, Wex, invoking Ghost Walk but not using it. Also, isn't it being bound to the apostrophe key?
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
jermmanDOTA
Profile Joined December 2012
Canada45 Posts
December 11 2012 08:53 GMT
#137
This is so so sick, ive been looking for a way to edit stuffs in dota like I did in sc2 kinda.
I exercise occult and subtle power, Carrying water, shouldering firewood.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
December 15 2012 10:15 GMT
#138
Any tricks to get rid of the new clicking sound in ingame chat?
its bugging the hell outta me
SgtSlick
Profile Joined April 2011
Australia92 Posts
December 16 2012 05:13 GMT
#139
bind "x" "toggle dota_range_display 1025 1200 1300 0"

So pressing x rotates through the range display
Hammer Time
The_Australian
Profile Blog Joined December 2007
Australia458 Posts
December 20 2012 00:37 GMT
#140
Is there a way to change the Christmas map back to the original? I much prefer the normal map as the Christmas one hurts my eyes more.
"Nothing should be unstoppable when you see it coming...." - Boxer
Rad
Profile Joined May 2010
United States935 Posts
Last Edited: 2012-12-20 06:04:48
December 20 2012 06:02 GMT
#141
Is there any way to make it so middle mouse button pans the camera indefinitely? Like in sc2... you can hold it and keep moving as far as you want, but in dota 2, you hold it and move and when it hits the edge of the screen it stops. Believe it or not this is a huge factor stopping me from playing this game I'm too used to using it constantly in sc2 and every time I try to get into dota 2 it just pisses me off and I quit immediately (I bind MMB to a thumb button and use it there).
Audax
Profile Joined April 2003
United States28 Posts
December 23 2012 03:57 GMT
#142
What does dota_minimap_filter_amount do? Mine was set at 0.1 for some reason, and changing it to 1 seemed to make my minimap O/X seem brighter.

Is this a trick my eyes are playing on me or is that the command is actually doing?
PSIDefenseUp
Profile Joined January 2011
United States251 Posts
December 23 2012 04:04 GMT
#143
On December 23 2012 12:57 Audax wrote:
What does dota_minimap_filter_amount do? Mine was set at 0.1 for some reason, and changing it to 1 seemed to make my minimap O/X seem brighter.

Is this a trick my eyes are playing on me or is that the command is actually doing?


Bound a hotkey to switch between the values, doesn't seem to do anything.
EternaLAniMe1991
Eurekastreet
Profile Joined November 2010
1308 Posts
January 04 2013 16:55 GMT
#144
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?
"2 cannons, it's not one cannons" - White-Ra
TheYango
Profile Joined September 2008
United States47024 Posts
January 04 2013 16:59 GMT
#145
On January 05 2013 01:55 Eurekastreet wrote:
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?

Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack.

Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them.
Moderator
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
Last Edited: 2013-01-04 17:02:34
January 04 2013 17:00 GMT
#146
pudges rot deals damage to himself, thats why he can suicide.
There is no suicide button or something like that

edit: looks I've been beaten to it
Eurekastreet
Profile Joined November 2010
1308 Posts
January 04 2013 17:23 GMT
#147
On January 05 2013 01:59 TheYango wrote:
Show nested quote +
On January 05 2013 01:55 Eurekastreet wrote:
I've seen some enemies "suicide" when they were about to die (Pudge being the latest). Annoying since you don't get the money for the kill. I googled it but can't find how it's done.....Is there a macro for this ?

Pudge can suicide because Rot does self-damage that can kill him. It's not a macro or anything--he just happens to time Rot such that it kills himself and not an enemy skill/attack.

Most other heroes are incapable of this because they don't have abilities that do self-damage. Though they can achieve similar effect by allowing neutral creeps to get the last hit on them.



Thanks.
"2 cannons, it's not one cannons" - White-Ra
ChriseC
Profile Joined December 2010
Germany440 Posts
January 17 2013 21:26 GMT
#148
does the shadowfiend thing still work?
hero-_-
Profile Joined January 2011
United States11 Posts
Last Edited: 2013-01-17 22:37:05
January 17 2013 22:35 GMT
#149
net_graph 1

net_graphinsetbottom 435

net_graphinsetright -80

net_graphproportionalfont 0


looks like this:

http://cloud.steampowered.com/ugc/920126282329081683/6E0CDA678B9F8861DCD447CCFA4DF56465255AA8/

Puts netgraph in your title bar so it's not in the way! Sorry if someone else already posted this. You can change net_graphinsetbottom if it's clipping off the bar to move it around depending on you resolution. I saw in the OP you had it below scoreboard but not where I had it placed.
nadota.com
Kutay
Profile Joined January 2013
Turkey2 Posts
January 18 2013 05:20 GMT
#150
dota_sf_old_heropedia "1"

The command works but the hero images do not fit the place where it should. Wish you understood what I mean. It is like that just on me or for everyone? Any way to fix? I can add a screenshot if I wasn't clear enough.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-01-18 13:56:03
January 18 2013 13:26 GMT
#151
Is it possible to enable the "dota_range_display" when you select where you want to blink with Blink Dagger?

Same question with spells, would be quite useful for blinking maximum distance.

another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off

I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T
You must gather your party before venturing forth.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-01-18 21:21:10
January 18 2013 14:17 GMT
#152
On January 18 2013 22:26 Andr3 wrote:
Is it possible to enable the "dota_range_display" when you select where you want to blink with Blink Dagger?

Same question with spells, would be quite useful for blinking maximum distance.

another question: how do you make dota_range_display toggle-able? like if you press "B" it turns it on and you press "B" again it turns it off

I've tried to do it the same way smart-casting is made toggleable in the OP but it didn't work T;T


If you put the blink dagger in the same inventory slot every time it's semi-doable (since it would show with every other item you use in the same slot as well).
Let's say you want to activate the blink dagger with your space key "SPACE" and it's in your 5th slot.

As long as you press space the range will be shown. If you hit it once it will only show for a very short time.
bind "SPACE" "+blinkDagger"
alias "+blinkDagger" "dota_range_display 1200; dota_item_execute 4"
alias "-blinkDagger" "dota_range_display 0"


You do a "b" toggle like this:
bind "b" "range1"
alias range1 "dota_range_display 1200; bind b range2"
alias range2 "dota_range_display 0; bind b range1"


Edit:
For hero abilities and range indicator it's complicated.
+ Show Spoiler [Possible solution but probably not wor…] +

It's similar to the blink dagger one only that you use
dota_ability_execute X (with X being the correct ability number) instead of dota_item_execute
The problem is that each hero has a different range and each level of the ability has a different range as well. You can solve this by making a specific config file for each individual hero, and run the correct one via console at the start of each game.
So basically you make an "am.cfg" file (same folder as the autoexec.cfg) for i.e. Anti-Mage. And after you picked anti-mage you write "exec am.cfg" in the console to load the specific setting.
You will need an extra key (let's use F5 as example) to manually (!!) toggle through the different levels each time you put another level in Blink (and read the 1st post about "Printing Text on the Screen" since I will use echo as well)

Content of am.cfg (untested):
bind "w" "dota_ability_execute 1"
bind "F5" "toggle1"

alias "toggle1" "bind w +blink1; bind F5 toggle2; echo !!!BlinkLevel1Indicator"
alias "toggle2" "bind w +blink2; bind F5 toggle3; echo !!!BlinkLevel2Indicator"
alias "toggle3" "bind w +blink3; bind F5 toggle4; echo !!!BlinkLevel3Indicator"
alias "toggle4" "bind w +blink4; bind F5 toggle1; echo !!!BlinkLevel4Indicator"

alias "+blink1" "dota_range_display 1000; dota_ability_execute 1"
alias "-blink1" "dota_range_display 0"
alias "+blink2" "dota_range_display 1075; dota_ability_execute 1"
alias "-blink2" "dota_range_display 0"
alias "+blink3" "dota_range_display 1150; dota_ability_execute 1"
alias "-blink3" "dota_range_display 0"
alias "+blink4" "dota_range_display 1150; dota_ability_execute 1"
alias "-blink4" "dota_range_display 0"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
January 18 2013 14:45 GMT
#153
Wow, thank you so much, you're awesome.

The reason I asked for hero blinks as well is that I was under the impression that they work the same way as blink dagger(that is if you click outside the maximum blink distance it will only blink you like 4/5 of the range) but that seems to be untrue.

I tested it only with AM and if you blink outside the maximum distance he will still blink for maximum range. I don't know about QoP and other such spells though.

Supposedly blink spells/blink dagger behaved the same in dota1.
You must gather your party before venturing forth.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 18 2013 17:53 GMT
#154
I don't know if the am blink is an intended change from dota 1 or not
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
asaed
Profile Joined September 2011
United States1412 Posts
January 18 2013 20:42 GMT
#155
Also, thank you so much for the responses and details on blink and other range issues!! So so useful!

I have a question...

What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun).

Does just turning on the range display do this? Or do I need a special console command?

THANKS IN ADVANCE :D!
Galatians 2:20
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 18 2013 20:49 GMT
#156
On January 19 2013 05:42 asaed wrote:
Also, thank you so much for the responses and details on blink and other range issues!! So so useful!

I have a question...

What I want: Whenever I hit a spell, like Venge's stun, I want to see the range before I click the hero (so i press Q for stun, and then the range finder should pop up, and then I click the hero I want to stun).

Does just turning on the range display do this? Or do I need a special console command?

THANKS IN ADVANCE :D!


There is no command for that. you have to do that complicated workaround that he showed for every spell for every hero if you want it to work. Not recommended. This isn't HoN/LoL
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
January 21 2013 13:06 GMT
#157
The range finder has like a green overlay, but I only want to have the line. How can I remove the backgroundcolor?

cheers
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
January 21 2013 17:40 GMT
#158
Does dota_gamescon_althack enable the use of right alt? I really want to move my keybinds to the right side of the board and use my thumb more comfortably instead of using it for the awkward left alt. Getting right ctrl to work would be OK also. The in game hotkey settings don't allow you to use either of these as a modifier
A little nonsense now and then is relished by the wisest men
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
January 21 2013 21:59 GMT
#159
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog
Jar Jar Binks
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
Last Edited: 2013-01-25 23:38:46
January 25 2013 23:37 GMT
#160
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
January 26 2013 00:02 GMT
#161
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.
"[...] you just keep on trying till you run out of cake!" - GLaDOS
iam8bit
Profile Joined December 2012
2 Posts
January 26 2013 06:25 GMT
#162
Hello i was playing with the commands and i somehow set the comand if you click ally hero it wont folllow him sometimes its good in teamfights but most of the time i find it more harm than good. Anyone maybe know what command i typed i cant find it anywhere.
.___________________________________________.
Feeddeer
Profile Joined January 2013
2 Posts
Last Edited: 2013-01-26 07:16:39
January 26 2013 07:08 GMT
#163
Anyone knows the command for centering my hero with just one press on spacebar?
grs
Profile Blog Joined April 2011
Germany2339 Posts
January 26 2013 09:45 GMT
#164
On January 26 2013 08:37 Ryhzuo wrote:
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

Show nested quote +
To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.

I get why this is considered cheating, but what I don't get is why the console allows commands that are considered cheating even by the developement team!?
phrenetiC
Profile Joined April 2011
Switzerland224 Posts
January 26 2013 16:42 GMT
#165
On January 26 2013 18:45 grs wrote:
Show nested quote +
On January 26 2013 08:37 Ryhzuo wrote:
Use these commands at your own risk. Just because they are console commands doesn't mean that they are necessarily legal. The invoker script for example, is considered cheating.

Source

To clarify, using console to change various settings/tweaks, remapping hotkeys are perfectly fine.
Using console/autoexec.cfg etc to create macro is not. This includes, but not limited to, invoker/meepo/enigma etc (combo) scripts, smartcasting etc.
Anything non-default that actively helps you play your game is cheating except some very specific exception like hotkey remapping. Scripts that perform micro/macro do not fall in to these exceptions.

This has been the official stance about autoscripts/macros since ages when it comes to DotA and it will remain the same for Dota 2 until otherwise notified.

Just like at PlayDota.com, this rule will be strictly enforced in this forum. Please report the posts discussing these cheats.

If you have any specific questions, send me a PM.

Closed.

I get why this is considered cheating, but what I don't get is why the console allows commands that are considered cheating even by the developement team!?

None of the commands are considered cheating when being used alone. It's the usage of macros that is not legal!
A script is considered a macro, as soon as its purpose is to perform a chain of actions faster than a player's hands/brain would allow.
"[...] you just keep on trying till you run out of cake!" - GLaDOS
r_con
Profile Blog Joined May 2011
United States824 Posts
January 27 2013 01:47 GMT
#166
I'm wondering how i can make a wisp script to hit his w, then it enables the range display at the default ball spin setting, then d and f modify the size of the circle to where the balls will spin. is there a way to do that? or am i out of luck?
Flash Fan!
gautamvirk86
Profile Joined August 2010
India55 Posts
February 15 2013 07:05 GMT
#167
So i need some help

When I go and change the config file and start Dota2, everything resets to the original form except a few commands like net_graph

Commands like dota_range_finder, i have to enable it every time i start the game

Please help me fix this problem
"Hopefully you're not the real TLO so it's not casted" - SpecialK
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 15 2013 09:19 GMT
#168
On February 15 2013 16:05 gautamvirk86 wrote:
So i need some help

When I go and change the config file and start Dota2, everything resets to the original form except a few commands like net_graph

Commands like dota_range_finder, i have to enable it every time i start the game

Please help me fix this problem

Create a separate file called autoexec.cfg and put all your tweaks in there. It goes in the same place as config.cfg and the game will automatically load it.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
blackegul
Profile Joined February 2013
United States2 Posts
February 22 2013 03:09 GMT
#169
Hey guys I really need some help I am trying to set up the macro that lets me use space bar and q w e r as item slots but I can't seem to get them to start working. Its a little frustrating.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-02-22 04:01:36
February 22 2013 03:56 GMT
#170
On February 22 2013 12:09 blackegul wrote:
Hey guys I really need some help I am trying to set up the macro that lets me use space bar and q w e r as item slots but I can't seem to get them to start working. Its a little frustrating.


just set them in game. Why would you want it done in the autoexec? go to options and change them via the hotkeys panel.....

edit: oh u want to use space as a modifier? can't remember how you do that! you will have to make sure your spacebar isn't set as a hotkey already tho
When there is nothing left to lose but your dignity, it is already gone.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 22 2013 04:03 GMT
#171
don't know if you might want to add this to the OP but if you use -international in the launch options, you get the blue background instead of the default one.
When there is nothing left to lose but your dignity, it is already gone.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
February 22 2013 04:36 GMT
#172
On January 26 2013 16:08 Feeddeer wrote:
Anyone knows the command for centering my hero with just one press on spacebar?


Didn't see anyone answer this yet so here's the line I use to center on hero with F1.

bind "F1" "+dota_camera_follow; +dota_camera_follow; -dota_camera_follow" // center on hero but not follow

Just change the f1 to whatever key you want (spacebar).

I think the rough idea is that it locks&centers the camera on your hero, then unlocks it. So the effect is just centering on hero with one press.

(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
The Irate Turk
Profile Blog Joined January 2011
285 Posts
February 22 2013 15:49 GMT
#173
Can you have more than one dota_range_display on your character at a time?

I find both 1200 and 500 have their uses but am hoping for a better work around than binding a key to change them in game (have both up simultaneously)
CaptainKishimoto
Profile Joined March 2013
Canada2 Posts
March 01 2013 04:28 GMT
#174
Currently in Dota2, when a spell selected, I can cancel it by right-clicking, pressing ESC, or other various buttons. However, I wanted to know if there was a way to make it like in war3, where if I right-clicked while a spell was selected, that it'd cancel AND allow me to move to the selected place where I right-clicked (at the same time).
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
March 06 2013 04:19 GMT
#175
On January 26 2013 09:02 phrenetiC wrote:
Show nested quote +
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


It only works with cheats enabled. So unfortunately, this is a no go.
When there is nothing left to lose but your dignity, it is already gone.
EyeKon
Profile Joined January 2011
Canada129 Posts
March 06 2013 23:07 GMT
#176
I realize this post has been around for a while; however, i've just started to play dota2 a lot and being able to deny by right clicking is a huge help. I realize there is so much more info included here, thanks for a great guide.
playing since Stealth Assassin had Death Ward
infam
Profile Joined January 2012
Germany66 Posts
March 07 2013 05:08 GMT
#177
dota_player_multipler_orders 1

That command does not work for me. If i press CTRL + key it tells me either that i have no skill points available or that skill is maxed. It is some kind of "ability learn" but whithout the yellow thingy popping up, so if i hold down CTRL it wants me to learn a skill and if i release CTRL i can cast a spell unlike ability learn where i have to press the key again to be able to cast something. Hard to explain without a video. I dont know how to get rid of that shit, there is nothing in my config about it and ability learn is on a different hotkey. Tried it with a config from my friend but didnt help. Also tried to uninstall and install fresh but still the same. Anyone else got a suggestion?
kl3zero
Profile Joined April 2011
United States27 Posts
March 09 2013 19:45 GMT
#178
I can not get the Space + qwer for items to work. I know its possible since it is mentioned here and in this thread on reddit
http://www.reddit.com/r/DotA2/comments/115pxx/autoexeccfg_space_as_modifier_key/

can anyone help that has this working?
Earll
Profile Blog Joined March 2010
Norway847 Posts
Last Edited: 2013-03-11 00:41:21
March 11 2013 00:37 GMT
#179
Are config files generally allowed in Tournaments?

On January 26 2013 09:02 phrenetiC wrote:
Show nested quote +
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


Was here to ask pretty much this question and one additional question, are you able to load multiple config files at the same time? What I have been thinking about, and something which imo would be a pretty useful tool, is if you are able to make chat commands in regards to the time, is to set up one config file for every hero\hotkey with long cooldown\important abilities, and then load in the approriate config files into the game. Can imagine it would be a lot easier to accurately track the time of important abilities by just clicking 1 hotkey to write down the time, than having to do it manually, especially since such abilities are used in a teamfight, where you obviously have no time to be typing. So is it possible to send messages which includs a print of the time?

Obviously I suck at dota and have absolutely no "right" to tell the pro's what they should do. But big abilities can have such a huge impact in dota and a few seconds is so long, it contiunues to surprise me how it seems like only a few people\teams realize the importance of tracking various cooldowns (and even the teams who takes it into account seem to not do it as much as they 'should.') Knowing black hole is down for 20 more seconds giving you time to push into tier 3 can completely change a game\how you play it.
Wat
kdgns
Profile Joined May 2009
United States2427 Posts
March 11 2013 03:00 GMT
#180
On March 11 2013 09:37 Earll wrote:
Are config files generally allowed in Tournaments?

Show nested quote +
On January 26 2013 09:02 phrenetiC wrote:
On January 22 2013 06:59 BlackGosu wrote:
hey i have a question, is there a command to display the time in chat? say if something like roshan was killed, i wanna bind a key to display the current time in chatlog

That's actually a neat idea! According to dota2wiki/Console_Command_List, there is a command called:
display_elapsedtime - Displays how much time has elapsed since the game started

Haven't tried it out yet tho.


Was here to ask pretty much this question and one additional question, are you able to load multiple config files at the same time? What I have been thinking about, and something which imo would be a pretty useful tool, is if you are able to make chat commands in regards to the time, is to set up one config file for every hero\hotkey with long cooldown\important abilities, and then load in the approriate config files into the game. Can imagine it would be a lot easier to accurately track the time of important abilities by just clicking 1 hotkey to write down the time, than having to do it manually, especially since such abilities are used in a teamfight, where you obviously have no time to be typing. So is it possible to send messages which includs a print of the time?

Obviously I suck at dota and have absolutely no "right" to tell the pro's what they should do. But big abilities can have such a huge impact in dota and a few seconds is so long, it contiunues to surprise me how it seems like only a few people\teams realize the importance of tracking various cooldowns (and even the teams who takes it into account seem to not do it as much as they 'should.') Knowing black hole is down for 20 more seconds giving you time to push into tier 3 can completely change a game\how you play it.


I know in chinese tournaments that i've watched I've seen a 6th man in the booth for each team, generally referred to as the manager. He not only helps with strats and pick/bans but also keeps track of important cooldowns. I think this practice has largely died down as players began doing this on their own.
drew-chan
Profile Joined July 2009
Malaysia1517 Posts
March 11 2013 04:20 GMT
#181
On March 10 2013 04:45 kl3zero wrote:
I can not get the Space + qwer for items to work. I know its possible since it is mentioned here and in this thread on reddit
http://www.reddit.com/r/DotA2/comments/115pxx/autoexeccfg_space_as_modifier_key/

can anyone help that has this working?



you could always use autohotkey to rebind space into control then set up normal control+key binds
...
kuruptt
Profile Joined August 2012
Canada168 Posts
March 12 2013 23:20 GMT
#182
Hey, does anybody know if there is a way to make the buff icons have timers on them? It is pretty hard to see how long a buff lasts. Is it possible to add a timer inside the icon? People that play WoW will know what I mean!

Taiga.
Profile Joined November 2012
United Kingdom13 Posts
March 14 2013 15:35 GMT
#183
Hi, I'm trying to create a hotkey which will allow me to bring up the reliable and unreliable gold tool tip when the cursor is over the gold display. I've looked into the dota console commands and haven't been able to get anything working to bring the tooltip up, closest I got was I found a reference to "hud_sf_is_element_visible reliable (Visible)" from a console dump. Does anyone know if there is a command to achieve what I want?

Alternatively, any ideas on how else I can achieve this? such as mouse position commands or something? I'd just prefer to be able to use a hotkey to bring this up instead of having to mouse-over the gold all the time.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-03-14 16:30:16
March 14 2013 16:27 GMT
#184
On March 15 2013 00:35 Taiga. wrote:
Hi, I'm trying to create a hotkey which will allow me to bring up the reliable and unreliable gold tool tip when the cursor is over the gold display. I've looked into the dota console commands and haven't been able to get anything working to bring the tooltip up, closest I got was I found a reference to "hud_sf_is_element_visible reliable (Visible)" from a console dump. Does anyone know if there is a command to achieve what I want?

Alternatively, any ideas on how else I can achieve this? such as mouse position commands or something? I'd just prefer to be able to use a hotkey to bring this up instead of having to mouse-over the gold all the time.


As much as we'd all like certain things to be simpler, I think in this case you are out of luck.

On March 13 2013 08:20 kuruptt wrote:
Hey, does anybody know if there is a way to make the buff icons have timers on them? It is pretty hard to see how long a buff lasts. Is it possible to add a timer inside the icon? People that play WoW will know what I mean!



It would be great, but its not like its hard to work out. If you get tracked, track lasts 30 secs, so its pretty easy to figure out how long is left by the clock swipe gfx on the icon. You just have to know how long they last at full duration and do a little maths.

I genuinely think WoW has spoiled many players with its customisation. Anyone who played Arena competitively would be used to not having timers on their buffs as by default you have to mouse over them in WoW, or atleast you did when I played ;p
When there is nothing left to lose but your dignity, it is already gone.
matiK23
Profile Joined May 2011
United States963 Posts
March 14 2013 16:46 GMT
#185
Sigh I don't understand why humans can't adapt to change but anyways this kid I play with hates that the minimap is on the left side as he's from LoL. Would he use the minimap misclick time command to combat him clicking on the minimap by accident as he's running away radiant side?
Without a paddle up shit creek.
TrattpingviN
Profile Joined May 2010
Sweden9 Posts
March 26 2013 18:41 GMT
#186
Hi

I'm looking for a way to have my tread switches be backwards, so it goes str - agi - int instead of the current str - int - agi... I'm used to that way from HoN and even after 200 dota 2 games I still stumble with the new order. So basically I'm hoping theres some obscure config command to change the order of tread switching?
deroth
Profile Joined August 2010
United States83 Posts
March 26 2013 19:20 GMT
#187
On March 27 2013 03:41 TrattpingviN wrote:
Hi

I'm looking for a way to have my tread switches be backwards, so it goes str - agi - int instead of the current str - int - agi... I'm used to that way from HoN and even after 200 dota 2 games I still stumble with the new order. So basically I'm hoping theres some obscure config command to change the order of tread switching?


You can do that by creating a macro that would toggle your item (boots in this case) twice, and then bind your normal boots key to this macro. You'd have to un-bind that key from the game UI as well.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
March 26 2013 19:43 GMT
#188
Two questions:

1- I use ALT + Q, W, E, A , S or D for items. Is it possible to still use these without pinging the map when I do?
2- I'm 99% the answer is no, but just in case, anyway to increase maximum camera distance? Thanks.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 26 2013 21:35 GMT
#189
Yes, just release Alt + Q/W/E/A/S/D when you click to use the item. I often ping the map purely because I'm doing it fast and don't release those keys in time. You don't need the keys held.

You can't change the camera distance unless you're in replay or cheats mode. Expanding your vision would obviously be advantageous to you.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
3772
Profile Joined May 2010
Czech Republic434 Posts
Last Edited: 2013-03-26 22:12:10
March 26 2013 22:11 GMT
#190
dota_range_display 1200
For blinking and also exp range, I guess.
Reap_
Profile Joined September 2011
Brunei Darussalam760 Posts
March 28 2013 11:09 GMT
#191
After applying this

VI Internet Connection

For those located outside North America, lag can be a bit of a problem. I found the following block of code helped fix the problem for me. If these settings lag for you, try the values shown in brackets that are better suited for slower internet speeds.

rate "80000" // Total amount of bandwidth Dota 2 may use (40000)
cl_updaterate "40" // Amount of updates recieved from server per second (20)
cl_cmdrate "40" // Amount of updates sent to server per second (20)
cl_interp "0"
cl_interp_ratio "1"
cl_smoothtime "0.01" // When errors occur smooth display over X time

My ping is now worse. Is there any way to undo this?
www.twitter.com/raginreap | First Departure, Orange, Na`Vi, Mouz and Zenith
Ryder.
Profile Joined January 2011
1117 Posts
April 01 2013 11:48 GMT
#192
I've tried to create an autoexec file to do stuff like enable deny without attack move, have a toggleable range circle etc but I can't seem to get it working. Do I need to do anything before I create this autoexec file? Because I copied the commands straight from this thread so I'm assuming that isn't the problem...
Oakenshield
Profile Joined January 2013
United States347 Posts
April 01 2013 20:12 GMT
#193
That is a lot of things I mostly didn't know, thanks.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 01 2013 20:13 GMT
#194
On April 01 2013 20:48 Ryder. wrote:
I've tried to create an autoexec file to do stuff like enable deny without attack move, have a toggleable range circle etc but I can't seem to get it working. Do I need to do anything before I create this autoexec file? Because I copied the commands straight from this thread so I'm assuming that isn't the problem...


Make sure its saved as "autoexec.cfg" in the correct location. Make sure that it is NOT "autoexec.cfg.txt".
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-04-02 00:42:43
April 02 2013 00:05 GMT
#195
On April 02 2013 05:13 Sn0_Man wrote:
Show nested quote +
On April 01 2013 20:48 Ryder. wrote:
I've tried to create an autoexec file to do stuff like enable deny without attack move, have a toggleable range circle etc but I can't seem to get it working. Do I need to do anything before I create this autoexec file? Because I copied the commands straight from this thread so I'm assuming that isn't the problem...


Make sure its saved as "autoexec.cfg" in the correct location. Make sure that it is NOT "autoexec.cfg.txt".

Edit: Read another guide, some guy told me to simply to copy the cfg file already there, delete the stuff in it, put my stuff in and rename it autoexec (no .cfg) and it works. Cheers
EyeKon
Profile Joined January 2011
Canada129 Posts
Last Edited: 2013-04-04 19:58:29
April 04 2013 19:42 GMT
#196
As far as I can tell I've followed all of the steps
1) creating document
2) double checking location and spelling - it is in the right location


I looked over the sample autoexec.cfg's and didn't see any additional scripts other then the lines themselves, so this is all I'm trying to load:

con_enable "1" // Enables the console
dota_force_right_click_attack "1" //right click deny
dota_minimap_hero_size "800" // larger minimap icons



with all that done, when I load the game none of these changes are in effect and I have to enter them into the console, am I missing anything obvious?

EDIT: Just saw Ryder.'s post above mine, didn't see it before I posted, going to try his solution.
2nd EDIT: It appears right click deny worked but not minimap icon size
playing since Stealth Assassin had Death Ward
Datteln
Profile Joined October 2012
Germany76 Posts
Last Edited: 2013-05-03 23:34:07
May 03 2013 22:28 GMT
#197
Nice post. Everything works fine.

Thank you.
Mada mada dane.
FOAB
Profile Joined June 2012
Germany14 Posts
May 05 2013 09:39 GMT
#198
A nice script by Absolute1337 from Reddit that allows you to use any range display on the fly:

bind "KP_MULTIPLY" "dota_range_display 0"
bind KP_0 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 0";
bind KP_1 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 1";
bind KP_2 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 2";
bind KP_3 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 3";
bind KP_4 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 4";
bind KP_5 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 5";
bind KP_6 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 6";
bind KP_7 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 7";
bind KP_8 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 8";
bind KP_9 "multvar dota_range_display 0 999999 10;incrementvar dota_range_display 0 999999 9";


To use it ingame:
-Press the star (*) key on your numeric keypad.
-Still using the numeric keypad, type in the desired range (e.g. 1653)

http://pastebin.com/kZGw8aYJ
http://de.reddit.com/r/DotA2/comments/1dc72f/choose_any_range_display_without_entering_console/
Datteln
Profile Joined October 2012
Germany76 Posts
May 06 2013 11:56 GMT
#199
Hello!

After i googled my problem without any solution im gonna try it here

i changed the command:

dota_health_per_vertical_marker "250" ===> dota_health_per_vertical_marker "100"

My problem is, that every forth green bar is followed by a black one.
When i have 2000 hitpoints the bar is divided in 5 sections with 400 hp each.
I would like to have 4 sections with 500 hp each, or 2 sections with 1000 hp each.

Is there a command, or anything else to control the position of the black dividing bars???

Greets from Germany gogogogo TLO!!
Mada mada dane.
neSix
Profile Blog Joined November 2004
United States1772 Posts
June 05 2013 05:38 GMT
#200
My autoexec changes don't seem to be working anymore with the latest patch... Anybody have any idea what I can do to get it working again?
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
June 05 2013 05:44 GMT
#201
afaik only display range finder isnt working? commands like fpsmax should be ok still
To Skeleton King: "Have you considered employment at Apple?"
ETisME
Profile Blog Joined April 2011
12350 Posts
June 05 2013 06:07 GMT
#202
more customisation is always good. I remember when I first played HoN, I was super impressed by the amount of customisation you could do.
there were some really nice clean UI along with useful info on screen.
Was a little bit disappointed with Dota 2 level of customisation but this is not too bad, at least a step up from the dota 1 lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
tuts1988
Profile Joined May 2012
Philippines29 Posts
June 11 2013 19:05 GMT
#203
Hey mate. I'm posting to say thank you for this. I just discovered Dota 2's console just now and this has really been a big help. Again, thanks!
Sometimes more can be said with silence
IconicSC
Profile Joined June 2011
United States20 Posts
June 12 2013 16:43 GMT
#204
On April 05 2013 04:42 EyeKon wrote:
As far as I can tell I've followed all of the steps
1) creating document
2) double checking location and spelling - it is in the right location

...

EDIT: Just saw Ryder.'s post above mine, didn't see it before I posted, going to try his solution.
2nd EDIT: It appears right click deny worked but not minimap icon size

a simple thing i used to do when playing other games that used autoexec,
it's important that whatever you write up you do it in a new document on notepad or whatever, and then when you save, go to save as, then check the save as type: is set to All Files. then add .cfg to the file name line, no .txt and see if that works.

also, it's gotta be autoexec.cfg for it to execute on startup, if you have another cfg file you want to use in conjunction, you can add "exec ___.cfg" to the autoexec (obviously no " here). but make sure if you have another, it's recognized in some way in the autoexec.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 12 2013 19:03 GMT
#205
I saw "right click denies creeps" and immediately fell in love with you
"KDA is actually the most useless stat in the game" Aui_2000
Shraft
Profile Joined October 2010
Sweden701 Posts
June 12 2013 19:05 GMT
#206
On June 05 2013 15:07 ETisME wrote:
more customisation is always good. I remember when I first played HoN, I was super impressed by the amount of customisation you could do.
there were some really nice clean UI along with useful info on screen.
Was a little bit disappointed with Dota 2 level of customisation but this is not too bad, at least a step up from the dota 1 lol

More customisation isn't always good. I hope they never introduce custom UIs or addons to Dota 2.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
June 12 2013 19:14 GMT
#207
Ahhh before seeing this thread I never even thought about seeking help for these kind of things. Thanks so much for showing how to customise Dota 2!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
hews3d
Profile Joined June 2013
Malaysia2 Posts
June 18 2013 04:50 GMT
#208
I have one question do any of you know how to make your dota2 cursor goes black everytime you click it?? please anyone?
nothin on you baby
lazyitachi
Profile Blog Joined December 2011
1043 Posts
June 18 2013 05:12 GMT
#209
That s the xplit thing. Not an actual game thing I believe.
Someone can corroborate this.
Epx
Profile Joined June 2011
Switzerland209 Posts
Last Edited: 2013-07-13 18:40:26
July 13 2013 18:33 GMT
#210
thanks, this guide really helped me but there was one thing, important or not, which caught my attention and you might want to edit it.

actually you implemented these exact lines two times in your start post:

Command: -noforcemaccel -noforcemspd -useforcedmparms
Description: Disable mouse acceleration


and as an old counterstrike player your description isn't that clear, while for my knowledge there is no such command as "-useforcedmparms."

the correct lines are:

-noforcemaccel > reverts to desktop mouse acceleration settings (more)
-noforcemparms > reverts to desktop mouse button settings (more)
-noforcemspd > uses desktop mouse speed settings (more)

for most players it feels better to just skip the "-noforcemspd" command but since it's no fps-game it might not be that important.
everyone should try it out by himself although.

additionally to get completely rid of acceleration you need to disable "enhanced pointer precision" in windows mouse settings and to be really sure you can install "markC's mouse fix" which edits one line in your registry to delete window's "hidden" mouse accel.
3772
Profile Joined May 2010
Czech Republic434 Posts
Last Edited: 2013-08-19 23:38:17
August 18 2013 23:28 GMT
#211
Can someone post an up to date cfg? I don't care about keybinds and healthbars (I can do the 0 delay in hp change myself), but I need the settings for best latency/delay, performance and disabled mouse acceleration.
Since they removed dota_range_display, is there any way to achieve similar results (range circle of specified radius)?

I found a part of an old config, but it only has these: + Show Spoiler +
cl_cmdrate 66
cl_interp 0.0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000


edit: So I went and found what I wanted, here's my final config if anyone finds it useful:
+ Show Spoiler +
dota_disable_range_finder 0
dota_camera_accelerate 49
dota_camera_disable_zoom 1
dota_screen_shake 0
dota_reset_camera_on_spawn 0
dota_sf_game_end_delay 0
dota_force_right_click_attack 1
dota_health_per_vertical_marker 100
dota_health_hurt_decay_time_min 0
dota_health_hurt_decay_time_max 0
dota_health_hurt_delay 0
dota_health_hurt_threshold 99999
dota_hud_healthbars 3
dota_pain_decay 0
dota_pain_factor 0
dota_pain_fade_rate 0
dota_pain_multiplier 0
alias +center "+dota_camera_follow;-dota_camera_follow;dota_camera_lock 1;"
alias -center "dota_camera_lock 0;"
bind SPACE +center
r_renderoverlayfragment "0"
r_threaded_shadow_clip "1"
mat_queue_mode "2"
r_queued_decals "1"
r_queued_post_processing "1"
snd_mix_async 1
net_maxcleartime "0"
mem_level "0"
gpu_level "0"
gpu_mem_level "0"
cpu_level "0"
cl_cmdrate 66
cl_interp 0.0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 30000
dota_cheap_water 1
mat_vsync 0
fps_max 60
echo "Autoexec successful."


If you want the game to load everything even before the first match, use these:
+ Show Spoiler +
cl_forcepreload 1
sv_forcepreload 1
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
August 20 2013 02:01 GMT
#212
anyone know how to get the blue launch screen back?
3772
Profile Joined May 2010
Czech Republic434 Posts
August 20 2013 15:21 GMT
#213
-international
kilos
Profile Joined June 2012
Sweden11 Posts
Last Edited: 2013-09-11 15:22:45
September 11 2013 15:20 GMT
#214
Im wondering about the launch options is it really necessary to use

-noforcemaccel -noforcemspd -useforcedmparms to disable mouse acc. I feel no differance at all.. Does these commands even work?
When do you need them?

I have already my mouse at 6/11 in windows.. And disable mouse acc in windows.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-09-15 18:55:39
September 15 2013 18:50 GMT
#215
I posted this on the dota2 dev forums a while back, you can customise the names of pretty much everything in the game from a txt file, this is particularly useful if you want to use Names on Minimap!!!! The names are usually too long to use effectively and look horrible.... however you can change that,

The changes effect the entire UI, if you change Lifestealer to Naix it will show up as that in the hero select screens etc. You can change the name of pretty much everything in the game, including the aegis of the immortal, but for now I'll just focus on the hero names!!!

First off go to your steam folder, then navigate your way to your dota 2 installation (on windows this is programs files\steam\steamapps\common\dota 2 beta). Now navigate to dota\resource\ folder. In that folder you will find all the resources for every language. You need to find the file for the language you play in, for instance if you play in english dota_english.txt or russians dota_russian.txt etc. If you dont change the file for the language you play in, nothing will happen for you in game. These are basically the localization files, open your one up and search (ctrl+f) Queen.

This will bring you to the part of the text file you need to edit. It looks like whats inside the spoiler (I have already edited the names to how I like them, feel free to copy and paste!!!!):

+ Show Spoiler +
//Hero Names
"npc_dota_hero_queenofpain" "QoP"
"npc_dota_hero_antimage" "Magina"
"npc_dota_hero_kunkka" "Kunkka"
"npc_dota_hero_lina" "Lina"
"npc_dota_hero_mirana" "Mirana"
"npc_dota_hero_windrunner" "Wind"
"npc_dota_hero_slardar" "Slar"
"npc_dota_hero_lion" "Lion"
"npc_dota_hero_phantom_assassin" "PA"
"npc_dota_hero_tidehunter" "Tid"
"npc_dota_hero_witch_doctor" "WD"
"npc_dota_hero_vengefulspirit" "Venge"
"npc_dota_hero_juggernaut" "Jugg"
"npc_dota_hero_earthshaker" "Shaker"
"npc_dota_hero_pudge" "Pudge"
"npc_dota_hero_bane" "Bane"
"npc_dota_hero_crystal_maiden" "CM"
"npc_dota_hero_sven" "Sven"
"npc_dota_hero_skeleton_king" "Skele"
"npc_dota_hero_storm_spirit" "Storm"
"npc_dota_hero_sand_king" "SS"
"npc_dota_hero_nevermore" "SF"
"npc_dota_hero_drow_ranger" "Drow"
"npc_dota_hero_axe" "Axe"
"npc_dota_hero_bloodseeker" "Blood"
"npc_dota_hero_phantom_lancer" "PL"
"npc_dota_hero_razor" "Razor"
"npc_dota_hero_morphling" "Morph"
"npc_dota_hero_zuus" "Zeus"
"npc_dota_hero_tiny" "Tiny"
"npc_dota_hero_puck" "Puck"
"npc_dota_hero_windrunner" "Wind"
"npc_dota_hero_lich" "Lich"
"npc_dota_hero_shadow_shaman" "Shaman"
"npc_dota_hero_riki" "Riki"
"npc_dota_hero_enigma" "Enigma"
"npc_dota_hero_tinker" "Tinker"
"npc_dota_hero_sniper" "Sniper"
"npc_dota_hero_necrolyte" "Necro"
"npc_dota_hero_warlock" "Warlock"
"npc_dota_hero_beastmaster" "Beast"
"npc_dota_hero_venomancer" "Veno"
"npc_dota_hero_faceless_void" "Void"
"npc_dota_hero_death_prophet" "DP"
"npc_dota_hero_pugna" "Pugna"
"npc_dota_hero_templar_assassin" "TA"
"npc_dota_hero_viper" "Viper"
"npc_dota_hero_luna" "Luna"
"npc_dota_hero_dragon_knight" "DK"
"npc_dota_hero_dazzle" "Dazzle"
"npc_dota_hero_rattletrap" "Clock"
"npc_dota_hero_leshrac" "Lesh"
"npc_dota_hero_furion" "Furion"
"npc_dota_hero_life_stealer" "Naix"
"npc_dota_hero_dark_seer" "Seer"
"npc_dota_hero_clinkz" "Clinkz"
"npc_dota_hero_omniknight" "Omni"
"npc_dota_hero_enchantress" "Ench"
"npc_dota_hero_huskar" "Huskar"
"npc_dota_hero_night_stalker" "Stalker"
"npc_dota_hero_broodmother" "Brood"
"npc_dota_hero_bounty_hunter" "Bounty"
"npc_dota_hero_weaver" "Weaver"
"npc_dota_hero_jakiro" "Jakiro"
"npc_dota_hero_batrider" "Batrider"
"npc_dota_hero_chen" "Chen"
"npc_dota_hero_spectre" "Spectre"
"npc_dota_hero_doom_bringer" "Doom"
"npc_dota_hero_ancient_apparition" "AA"
"npc_dota_hero_ursa" "Ursa"
"npc_dota_hero_spirit_breaker" "SB"
"npc_dota_hero_gyrocopter" "Gyro"
"npc_dota_hero_alchemist" "Alch"
"npc_dota_hero_invoker" "Invoker"
"npc_dota_hero_silencer" "Silencer"
"npc_dota_hero_obsidian_destroyer" "OD"
"npc_dota_hero_lycan" "Lycant"
"npc_dota_hero_brewmaster" "Brew"
"npc_dota_hero_shadow_demon" "SD"
"npc_dota_hero_lone_druid" "Druid"
"npc_dota_hero_chaos_knight" "Chaos"
"npc_dota_hero_treant" "Treant"
"npc_dota_hero_meepo" "Meepo"
"npc_dota_hero_ogre_magi" "Ogre"
"npc_dota_hero_undying" "Undying"
"npc_dota_hero_rubick" "Rubick"
"npc_dota_hero_disruptor" "Disruptor"
"npc_dota_hero_nyx_assassin" "Nyx"
"npc_dota_hero_naga_siren" "Naga"
"npc_dota_hero_keeper_of_the_light" "KotL"
"npc_dota_hero_visage" "Visage"
"npc_dota_hero_wisp" "Wisp"
"npc_dota_hero_slark" "Slark"
"npc_dota_hero_medusa" "Medusa"
"npc_dota_hero_troll_warlord" "Troll"
"npc_dota_hero_centaur" "Cent"
"npc_dota_hero_magnataur" "Magnus"
"npc_dota_hero_shredder" "Timber"
"npc_dota_hero_bristleback" "Bristle"
"npc_dota_hero_tusk" "Tusk"
"npc_dota_hero_skywrath_mage" "Skywrath"
"npc_dota_hero_abaddon" "Abaddon"
"npc_dota_hero_elder_titan" "Titan"
"npc_dota_hero_legion_commander" "Legion"


All you need to do is edit the name of the hero to whatever you like, I use as short a form of the name as possible, to make them as small as possible on the minimap. Once you have edited the names, or copy and pasted my ones, you need to save the file... twice.

The first save is obvious, to save the changes to the file so they show up in game. The second save is more important!!!! You must save a copy of the file, names dota_insertlanguage_edited.txt. This is because every time the game receives and update, the dota_insertlanguage.txt will be overwritten to its standard state. So you will then overwrite it once again with the backup copy.

Even if you dont use names on minimap, this allows you to have the characters named as you like them named within the hero select screens etc. So if you want characters by their dota 1 names, that is possible. Its all client side, so its just for you and perfectly legal.

I'll give you some highlights of the other things you can change from the same file:
All menu/ui labels, error messages such as "Not connected to the dota 2 network" you see at startup sometimes, all in game tooltips, basically if you see text on the screen...... you can change it from here.
When there is nothing left to lose but your dignity, it is already gone.
Reesj
Profile Joined August 2010
Sri Lanka47 Posts
October 07 2013 15:08 GMT
#216
Help plz anyone can tell me what I have to do to get the inventory all in 1! Like without the descriptions and many items for 1 screen? I assume it might be a console command!
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 07 2013 15:11 GMT
#217
On October 08 2013 00:08 Reesj wrote:
Help plz anyone can tell me what I have to do to get the inventory all in 1! Like without the descriptions and many items for 1 screen? I assume it might be a console command!

A small button in the top right of shop menu is what you are looking for I think
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Reesj
Profile Joined August 2010
Sri Lanka47 Posts
October 07 2013 15:35 GMT
#218
On October 08 2013 00:11 Qbek wrote:
Show nested quote +
On October 08 2013 00:08 Reesj wrote:
Help plz anyone can tell me what I have to do to get the inventory all in 1! Like without the descriptions and many items for 1 screen? I assume it might be a console command!

A small button in the top right of shop menu is what you are looking for I think


Thanks man! sorry for my retardness lol. 1.2k games and still did not c that!
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
October 09 2013 03:12 GMT
#219
Sorry for not reading through the whole thread, but how do you change mini-map icons to show the hero name or face instead of just the color? Haven't decided which would be better yet between the face icon and the name.
2kwatcher
Profile Joined July 2013
2 Posts
October 09 2013 03:42 GMT
#220
the dota_sf_old_heropedia "1" looks weird now..
tauon
Profile Blog Joined January 2012
Australia1278 Posts
October 09 2013 13:39 GMT
#221
On October 09 2013 12:12 Jonoman92 wrote:
Sorry for not reading through the whole thread, but how do you change mini-map icons to show the hero name or face instead of just the color? Haven't decided which would be better yet between the face icon and the name.

There is an option in the menu under -> game -> interface
Road to 6sange
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
October 09 2013 14:01 GMT
#222
Not quite sure if this is a dota2 customisation or if it's somewhere in the options menu..
I've seen people use the mousewheel to say e.g. "Missing QoP". Any idea how they do that? Would be more useful than missing mid/top/bottom imo.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
October 09 2013 14:06 GMT
#223
On October 09 2013 23:01 Mandalor wrote:
Not quite sure if this is a dota2 customisation or if it's somewhere in the options menu..
I've seen people use the mousewheel to say e.g. "Missing QoP". Any idea how they do that? Would be more useful than missing mid/top/bottom imo.

Alt click the portraits on top
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Cleaver
Profile Joined October 2013
United Kingdom2 Posts
October 17 2013 12:20 GMT
#224
Is dota_force_right_click_attack 1 allowed in pro games, pro tournaments? Anybody know if any pros use it?
woreyour
Profile Blog Joined December 2010
582 Posts
October 17 2013 12:35 GMT
#225
On October 09 2013 23:06 Qbek wrote:
Show nested quote +
On October 09 2013 23:01 Mandalor wrote:
Not quite sure if this is a dota2 customisation or if it's somewhere in the options menu..
I've seen people use the mousewheel to say e.g. "Missing QoP". Any idea how they do that? Would be more useful than missing mid/top/bottom imo.

Alt click the portraits on top



thank you very much!
I am so sexy.. I sometimes romance myself..
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
October 17 2013 14:55 GMT
#226
On October 17 2013 21:35 woreyour wrote:
Show nested quote +
On October 09 2013 23:06 Qbek wrote:
On October 09 2013 23:01 Mandalor wrote:
Not quite sure if this is a dota2 customisation or if it's somewhere in the options menu..
I've seen people use the mousewheel to say e.g. "Missing QoP". Any idea how they do that? Would be more useful than missing mid/top/bottom imo.

Alt click the portraits on top



thank you very much!


oh yeah, thanks a ton
tauon
Profile Blog Joined January 2012
Australia1278 Posts
October 17 2013 15:04 GMT
#227
On October 17 2013 21:20 Cleaver wrote:
Is dota_force_right_click_attack 1 allowed in pro games, pro tournaments? Anybody know if any pros use it?

It's allowed. A lot of players openly say they use it.
Road to 6sange
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2013-11-05 21:39:28
November 05 2013 20:40 GMT
#228
can someone please look at my file?
i tested and right-click deny is working but pressing c/hold doesn't disable autoattack

bind "a" "dota_player_units_auto_attack 0;mc_attack" //A click enables autoattack
bind "s" "dota_player_units_auto_attack 0;dota_stop" //S enables autoattack
bind "c" "dota_player_units_auto_attack 1;dota_hold" //C disables autoattack
bind "x" "mc_move" //Move click

dota_force_right_click_attack "1" //Deny with right click only
dota_disable_range_finder "0"
dota_screen_shake "0"

alias "+range" "dota_range_display 700"
alias "-range" "dota_range_display 0"
bind "[" "+range"

going to test it again


edit: i switched the 1 and 0s around but still doesn't work


edit2: i'm starting with console open and typing exec autoexec.cfg every time but still c does not disable autoattack (and also range alias doesn't work but dont care about that. been like 9 loads waiting for bots now


edit3: i thiknk the problem is i wrote the same commands over each other multiple times. i tried changing bing x mc_move to z, and now both z AND x make a move command. i then renamed my autoexec and loaded dota and both x and z are move commands still. i need to reset it all somehow

although this shouldn't matter coz im just editing those 3 commands (a/s/c)


edit4: ps my file now looks like this:

bind "a" "dota_player_units_auto_attack 1;mc_attack"
bind "s" "dota_player_units_auto_attack 1;dota_stop"

bind "c" "dota_player_units_auto_attack 0;dota_hold"

bind "z" "mc_move"

dota_force_right_click_attack "1"



edit5: ok i made some progress. i added

bind "h" "dota_player_units_auto_attack 0;dota_hold"

so the file now looks like :
+ Show Spoiler +

bind "a" "dota_player_units_auto_attack 1;mc_attack"
bind "s" "dota_player_units_auto_attack 1;dota_stop"

bind "c" "dota_player_units_auto_attack 0;dota_hold"
bind "h" "dota_player_units_auto_attack 0;dota_hold"

bind "x" "mc_move"

dota_force_right_click_attack "1"


now pressing h will turn my autoattack off, but a/s/c do not work or turn it back on. the only difference between h and the others is that h is not set in dota as one of my hotkeys. i will try changing my attack/stop/hold hotkeys to blank or to random unused buttons and see if they start working.


edit: now works.

if your auto-attack toggle autoexec doesn't work, you need to remove your hotkeys for those commands within dota. i set my a-move, stop and hold position hotkeys from a/s/c/h to blank (by setting them to return/enter button one after the other). shit now works...
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-05 21:39:49
November 05 2013 21:39 GMT
#229
DotA loads menu keybinds after it loads autoexec.cfg, so keybinds set in the game menu will overwrite ones set in your autoexec.cfg.

Range display was disabled quite a few patches ago, so that shouldn't work anymore.
Moderator
FFGenerations
Profile Blog Joined April 2011
7088 Posts
November 05 2013 21:40 GMT
#230
after an hour of that BS i totally dont feel like trying to micro LD anymore
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2014-01-07 00:09:52
January 06 2014 23:56 GMT
#231
On May 15 2012 17:37 tauon wrote:


VII Performance

I like to use the following commands:
fps_max "60" // Halves the default fps
mat_vsync "1" // Stops screen refresh rate exceeding refresh rate of monitor
mat_triplebuffered "1" // Enable with vsync if fps is less than 60 (0 Disables, 1 Enables)


For people with lower spec computers or who prefer lower graphics settings (like me), try the following code to increase performance:
dota_cheap_water 1
cl_globallight_shadow_mode 0
r_deferred_height_fog 0
r_deferred_simple_light 1
r_screenspace_aa 0
mat_vsync 0 // Need to delete mat_vsync "1" line


The following list of commands will use (approximately) the lowest available settings for Dota 2

+ Show Spoiler +

lower_body "0"
r_shadow_half_update_rate "1"
r_rainparticledensity "0"
cl_particle_fallback_base "4"
cl_particle_fallback_multiplier "0"
r_flashlightdepthtexture "0"
r_shadowrendertotexture "0"
r_shadowfromworldlights "0"
cl_detaildist "400"
cl_detailfade "150"
r_drawmodeldecals "0"
r_decalstaticprops "0"
cl_ragdoll_maxcount "4"
ragdoll_sleepaftertime "3"
cl_phys_maxticks "3"
r_worldlightmin "0.005"
props_break_max_pieces "2"
z_mob_simple_shadows "2"
cl_ragdoll_maxcount_gib "5"
cl_ragdoll_maxcount_generic "10"
cl_ragdoll_maxcount_special "2"
sv_ragdoll_maxcount "4"
sv_ragdoll_maxcount_gib "5"
sv_ragdoll_maxcount_generic "10"
sv_ragdoll_maxcount_special "2"
z_infected_decals "0"
cl_impacteffects_limit_general "10"
cl_impacteffects_limit_exit "3"
cl_impacteffects_limit_water "2"
cl_ragdoll_self_collision "0"
cl_player_max_decal_count "2"
cl_footstep_fx "0"
r_flashlightinfectedfov "70"
r_flashlightinfectedfar "300"
r_flashlightinfectedlinear "300"
r_worldlights "2"
r_decals "512"
r_decal_overlap_count "1"
mat_bumpmap "0"
mat_specular "0"
mat_phong "0"
mat_grain_enable "0"
mat_local_contrast_enable "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
r_overlayfademin "1750"
r_overlayfademax "2000"
mp_usehwmvcds "-1"
mp_usehwmmodels "-1"
mat_depthfeather_enable "0"
mat_force_vertexfog "1"
mat_picmip "1"






If I were to use these settings, how would i revert back to the default ones if I found these to be unsuitable? I don't see these settings in my config.cfg file anywhere, so deleting that probably wouldn't reset these settings.

UPDATE (for any idiots with same question): "If at anytime you want to undo these changes, simply delete the autoexec.cfg file."
powerworddie
Profile Joined January 2014
Singapore4 Posts
January 10 2014 03:39 GMT
#232
Hi is there a command to bind keys with alt?
e.g I want to bind item1 on alt Z.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
January 10 2014 04:17 GMT
#233
On January 10 2014 12:39 powerworddie wrote:
Hi is there a command to bind keys with alt?
e.g I want to bind item1 on alt Z.

I might be remembering incorrectly but I think you can do it from the option menu.
Road to 6sange
powerworddie
Profile Joined January 2014
Singapore4 Posts
January 10 2014 05:23 GMT
#234
On January 10 2014 13:17 tauon wrote:
Show nested quote +
On January 10 2014 12:39 powerworddie wrote:
Hi is there a command to bind keys with alt?
e.g I want to bind item1 on alt Z.

I might be remembering incorrectly but I think you can do it from the option menu.


erm actually i am thinking of binding invoker spells with alt ZXCVB.
I know options can set item hotkeys btw :D
Smurphy
Profile Blog Joined November 2010
United States374 Posts
February 05 2014 18:53 GMT
#235
Is there anyway to change the middle mouse camera move to operate in a manner similar to Starcraft 2?

In Dota2, the middle mouse option to move the camera doesn't lock the mouse in place. When a player clicks the middle mouse down and moves the camera, the movement stops when the cursor hits the edge of the screen. This stopping at edge of screen is different than the middle mouse key movement in starcraft. When the middle mouse key is pressed the cursor disappears and a player is able to move the camera several screen lengths in any direction very rapidly and accurately.

The biggest downside to middle mouse scrolling is Dota is trying to move the camera up and down. Since the up and down draw distance on the screen is significantly smaller than the left/right direction a player can only move the camera a very small distance for each middle mouse click. This renders the middle mouse click nearly useless.

Is there anyway I can change the middle mouse functionality?
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
February 05 2014 18:56 GMT
#236
On January 10 2014 12:39 powerworddie wrote:
Hi is there a command to bind keys with alt?
e.g I want to bind item1 on alt Z.


You can do it in the options menu. My items are Alt-1, alt-2, alt-3, space, mouse 4, mouse 5.
LiquidDota Staff
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
February 12 2014 00:08 GMT
#237
So I have a rather silly question...

How do I NOT make this file autoexec.cfg.txt? I can create the file and edit it with notepad but obviously none of my commands work due to the fact it's still a .txt file. :p
Q( ' '(Q
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2014-02-12 01:42:21
February 12 2014 01:29 GMT
#238
On February 12 2014 09:08 Fake)Plants wrote:
So I have a rather silly question...

How do I NOT make this file autoexec.cfg.txt? I can create the file and edit it with notepad but obviously none of my commands work due to the fact it's still a .txt file. :p


Open the folder in your file explorer. Go to tools -> options -> view (or something similar), and uncheck the box that says hide known extensions.
Then you should see the file now says autoexec.cfg.txt not just autoexec.cfg. Delete the .txt part. It'll ask if you're sure you want to change the file type, just click ok.
Oh yeah, alternatively, when you go to Save As.., where it says Save As Type, click on the dropdown box, and select 'All Files' and just name it .cfg there
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
February 12 2014 04:07 GMT
#239
Ah, worked perfectly. Thank you!
Q( ' '(Q
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 02 2014 08:47 GMT
#240
I'm trying to make hold position work like it did in HoN, where hitting h (or d in my case) would put your hero in passive mode where it wouldn't attack enemy units even with its range. A clicking or right clicking would break this passive mode.

In dota 2, I've added the following lines to my autoexec.cfg in an attempt to produce this behavior:

//Proper hold position behavior
bind "a" "dota_player_units_auto_attack 1;mc_attack" //Attack enters aggressive stance
bind "s" "dota_player_units_auto_attack 1;dota_stop" //Stop enters aggressive stance
bind "d" "dota_player_units_auto_attack 0;dota_hold" //Hold enters passive stance
bind "x" "mc_move"

But what seems to happen with these entries is that d will toggle on passive mode, and a will toggle it off. So if I were to hit d once, then right clicking anywhere would maintain the passive mode. A clicking breaks this passive mode, subsequent to which all right clicks will attack enemy heroes within aggro range.

So my question, I guess, is how to make right clicking break the passive mode as well.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
March 02 2014 11:34 GMT
#241
Can you explain the difference between that compared to hold position and stop position? I'm having a hard time understanding that HoN mechanic.
Erase and improve
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
March 02 2014 12:00 GMT
#242
On March 02 2014 17:47 Gandalf wrote:
I'm trying to make hold position work like it did in HoN, where hitting h (or d in my case) would put your hero in passive mode where it wouldn't attack enemy units even with its range. A clicking or right clicking would break this passive mode.

In dota 2, I've added the following lines to my autoexec.cfg in an attempt to produce this behavior:

//Proper hold position behavior
bind "a" "dota_player_units_auto_attack 1;mc_attack" //Attack enters aggressive stance
bind "s" "dota_player_units_auto_attack 1;dota_stop" //Stop enters aggressive stance
bind "d" "dota_player_units_auto_attack 0;dota_hold" //Hold enters passive stance
bind "x" "mc_move"

But what seems to happen with these entries is that d will toggle on passive mode, and a will toggle it off. So if I were to hit d once, then right clicking anywhere would maintain the passive mode. A clicking breaks this passive mode, subsequent to which all right clicks will attack enemy heroes within aggro range.

So my question, I guess, is how to make right clicking break the passive mode as well.


I'm not sure if this would be the exact same as what you're after but couldn't you toggle auto-attack on/off with one button and then just rely on the default hold action?
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
March 02 2014 18:39 GMT
#243
On March 02 2014 20:34 Surprise.820 wrote:
Can you explain the difference between that compared to hold position and stop position? I'm having a hard time understanding that HoN mechanic.


I didn't play a lot of HoN, but iirc, stop cancelled animations and hold position entered passive mode (that could be broken by either a moving or right clicking). Later they introduced a "stop and hold" hotkey which did both.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
March 06 2014 00:40 GMT
#244
bind "d" "dota_item_execute 4; dota_item_execute 4"

This uses an item twice. I have two of my item slots bound like this. "Alt + d" is bound to the original functionality of the item. I use it in three ways:

1. To self cast items quickly. It is very important to use Eul's instantly in some situations. Same with force staff.

2. I use it to tread swap. Using this bind, it goes backwards in the swap order. So, I can use "d" to go agi -> int and then use "d" to go agi <- int. It is so much less confusing for me, and it is less keypresses. You can swap very fast.

[image loading]

3. I use it to armlet toggle quickly. You can get like 99% less time at 1 hp with this script.

Overall this script is very very useful and I suggest it to anyone who is very serious about their mechanics.



alias "rune" "toprune"
alias toprune "dota_camera_setpos -2273 1150 982; alias rune botrune"
alias botrune "dota_camera_setpos 3035 -3050 966; alias rune toprune"
bind "F1" rune

I made this script for 2 in 1 runes a while back and it has been reposted on reddit a few times. Very useful.

dota_minimap_creep_scale 2
dota_minimap_hero_size "1065"
dota_unit_use_player_color "1";
dota_friendly_color_b "0"; dota_friendly_color_g ".45"; dota_friendly_color_r "1";
dota_enemy_color_b "1"; dota_enemy_color_g ".6"; dota_enemy_color_r "0";


Makes the minimap look amazing. I fiddled with the colors for a long time to get them perfect. The enemy creeps have colors that contrast against their color scheme.
[image loading]

alias "attackSpam" "dota_stop ;mc_attack"
alias "leftclick" "+sixense_left_click; -sixense_left_click"
bind "s" "attackSpam; leftclick"


This combines stop command and attack command into one handy button. I find my mouse hand really gets tired from right clicking so much. I was already spamming S, so I combined the two buttons into one! I find last hitting to be incredibly easy with this. (at least if you have the timing down already).
http://grooveshark.com/#/deltrus/music
Moustache Cash Stash
Profile Joined February 2014
United States222 Posts
Last Edited: 2014-04-25 16:45:50
March 06 2014 02:49 GMT
#245
Can anybody tell me how to do the auto execute file on Macs? Right now I have the autoexec.cfg in:

Library/Application Support/Steam/SteamApps/Common/Dota 2 Beta/Dota/cfg

However, every time I launch Dota 2, the file is deleted and the scripts are not executed. Can anybody help me with this? Currently, I am just copying and pasting the scripts every time I launch Dota.

Edit: Fixed the problem on Mac. Converted the text file to plain text from rich text and was able to save it as a .cfg file.
You got a 4x multicast? You must be so good at Dota.
Eriksen
Profile Joined December 2012
Micronesia720 Posts
March 07 2014 06:17 GMT
#246
On March 06 2014 09:40 DeltruS wrote:

dota_minimap_creep_scale 2
dota_minimap_hero_size "1065"
dota_unit_use_player_color "1";
dota_friendly_color_b "0"; dota_friendly_color_g ".45"; dota_friendly_color_r "1";
dota_enemy_color_b "1"; dota_enemy_color_g ".6"; dota_enemy_color_r "0";


Makes the minimap look amazing. I fiddled with the colors for a long time to get them perfect. The enemy creeps have colors that contrast against their color scheme.
[image loading]


Hey just wanted to say thanks for the poster. Tweaked the color and love to see Gold versus Blue
Whether it has ended with a happy ending or sad, I never was an important thing to you.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
March 07 2014 22:24 GMT
#247
Glad you liked it.
http://grooveshark.com/#/deltrus/music
theqat
Profile Blog Joined March 2008
United States2856 Posts
March 14 2014 03:46 GMT
#248
On March 06 2014 09:40 DeltruS wrote:





dota_minimap_creep_scale 2
dota_minimap_hero_size "1065"
dota_unit_use_player_color "1";
dota_friendly_color_b "0"; dota_friendly_color_g ".45"; dota_friendly_color_r "1";
dota_enemy_color_b "1"; dota_enemy_color_g ".6"; dota_enemy_color_r "0";


Makes the minimap look amazing. I fiddled with the colors for a long time to get them perfect. The enemy creeps have colors that contrast against their color scheme.
[image loading]



Holy crap this looks great. Just tried it out and I'm super happy. Thanks so much.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2014-03-16 19:44:43
March 16 2014 19:40 GMT
#249
alias "efficientCourier" "dota_select_courier; stash_grab_all;dota_courier_deliver;+dota_camera_follow;+dota_camera_follow"
bind "F3" "efficientCourier"


This script will grab items straight from stash, unlike the normal "courier deliver items" keybinding. The "courier deliver items" button normally runs ALL THE WAY to the shop keeper and back, wasting ~6 seconds of courier time.

If the courier isn't within shop range, it will behave like the normal "deliver items" and run all the way to the shopkeeper.

As an example, using this script you can position the courier here:+ Show Spoiler +
[image loading]


The script will automatically follow your hero after the courier picks up the items.
http://grooveshark.com/#/deltrus/music
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2014-03-18 17:35:12
March 18 2014 17:29 GMT
#250
alias "+cameraControl" "+cameragrip;+sixense_left_click"
alias "-cameraControl" "-cameragrip;-sixense_left_click"
bind "space" "+cameraControl"


Lets you bind camera grip (normally middle mouse) to another key such as space. S4 and singsing both use camera grip. I think camera grip is superior for me because it is much harder to lose track of your hero, and you can accurately position your camera over teamfights.
http://grooveshark.com/#/deltrus/music
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2014-04-07 20:59:46
April 07 2014 17:17 GMT
#251
alias "shopswitch" "shopswitch1"
alias shopswitch1 "dota_shop_force_hotkeys 1; toggleshoppanel; toggleshoppanel; shop_nav_to_tab 0; dota_shop_force_hotkeys 0;

toggleshoppanel;toggleshoppanel; alias shopswitch shopswitch2"
alias shopswitch2 "dota_shop_force_hotkeys 1; toggleshoppanel; toggleshoppanel; shop_nav_to_tab 5; dota_shop_force_hotkeys 0; toggleshoppanel; toggleshoppanel; alias shopswitch shopswitch1"
bind "c" shopswitch


Hotkey to switch between the two shop tabs. edit; I actually decided not to use this because it sometimes makes me lag, and I can just practice switching fast with my mouse.
http://grooveshark.com/#/deltrus/music
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2014-04-07 18:04:18
April 07 2014 17:57 GMT
#252
Are all of these scripts really fine by Valve?

I'm asking because some of them really make certain stuff easy. Great stuff btw.

one question, why did you put in "follow hero" movement into the courier delivery script? just seems weird to use, you're usually gonna be focused on the lane and move the camera around and stuff
You must gather your party before venturing forth.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 07 2014 18:27 GMT
#253
Yeah I took that out after using the script for a while. You can take it out too. The scripts are 100% ok to use. Almost everyone uses some type of script / console command.
http://grooveshark.com/#/deltrus/music
Rainling
Profile Joined June 2011
United States456 Posts
April 17 2014 06:08 GMT
#254
Is there an updated thread on Dota 2 customization? This has some outdated stuff, for example "dota_range_display ____" doesn't work anymore.
Moustache Cash Stash
Profile Joined February 2014
United States222 Posts
April 25 2014 16:44 GMT
#255
On April 17 2014 15:08 Rainling wrote:
Is there an updated thread on Dota 2 customization? This has some outdated stuff, for example "dota_range_display ____" doesn't work anymore.


Does the range display command not work anymore? I've been able to use the command inside Dota 2 console, but it doesn't work in the auto exec.

Edit: I'm not sure that I actually got it to work in a online match, it might have just been a bot game.
You got a 4x multicast? You must be so good at Dota.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 25 2014 16:46 GMT
#256
That command only works in bot games now
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
mnick
Profile Joined April 2014
Poland2 Posts
Last Edited: 2014-04-25 22:08:34
April 25 2014 21:50 GMT
#257
I've been trying to create my bottle-crow script, but something's wrong there. Courier pick ups the bottle but then he stops. I guess some kind of wait command would do the job, but it's not there and I'm think, is there any replacement for that?
alias "bottle" "dota_select_courier;+sixense_right_click;-sixense_right_click;dota_ability_execute 0;dota_ability_execute 5;dota_ability_execute 4;"
bind "v" "bottle"


I've also tried with:

alias "nowa_runka"
"dota_select_courier;
+sixense_right_click; -sixense_right_click;
+sixense_left_shift;
dota_ability_execute 0; dota_ability_execute 5; dota_ability_execute 4;
-sixense_left_shift;
+dota_camera_follow;"
bind "v" "nowa_runka"


Which in theory is flawless, but it doesn't work
Maaasta
Profile Joined April 2010
61 Posts
April 27 2014 23:28 GMT
#258
Does someone now how i can bind ALT + Key for something using the .cfg file? Or do i have to use alias for that?
Xapti
Profile Joined April 2010
Canada2473 Posts
April 29 2014 22:42 GMT
#259
This probably isn't related to console stuff, but rather some sort of file editing:

How do you edit customized gear and announcers for heroes whilst outside of the game lobby? (such as editing a profile/settings file)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
April 29 2014 22:49 GMT
#260
On April 30 2014 07:42 Xapti wrote:
This probably isn't related to console stuff, but rather some sort of file editing:

How do you edit customized gear and announcers for heroes whilst outside of the game lobby? (such as editing a profile/settings file)

Not 100% what you mean, but you can go to the Loadout tab in your Armory?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
May 02 2014 18:50 GMT
#261
I saw a different setting look on joindota stream. Does anyone know how to do that? Image of what I am talking about in spoiler

+ Show Spoiler +
&#91;image loading&#93;
anonymous is the most famous author that anyone can be
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 02 2014 19:51 GMT
#262
On May 03 2014 03:50 YourGoodFriend wrote:
I saw a different setting look on joindota stream. Does anyone know how to do that? Image of what I am talking about in spoiler

+ Show Spoiler +
[image loading]

It was updated to that in the latest patch 6.81
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
May 02 2014 20:23 GMT
#263
On May 03 2014 04:51 ahswtini wrote:
Show nested quote +
On May 03 2014 03:50 YourGoodFriend wrote:
I saw a different setting look on joindota stream. Does anyone know how to do that? Image of what I am talking about in spoiler

+ Show Spoiler +
&#91;image loading&#93;

It was updated to that in the latest patch 6.81


Awesome! Thanks! havent gotten on since the new patch
anonymous is the most famous author that anyone can be
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 13 2014 13:09 GMT
#264
I'm having problems getting something in my autoexec.cfg working. It's a .cfg , not .txt in dota 2 beta\dota\cfg and the content is this:

bind “F6” “dota_camera_setpos -2273.898682 1232.745483 982.072876”
bind “F7” “dota_camera_setpos 3035.773438 -2972.680176 966.072937”

I think the game has F6 default to "jpeg" command, but even if I switch the two binds to - and = it doesn't work. If I enter it manually in the console in game it works fine though.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2014-05-13 13:23:14
May 13 2014 13:14 GMT
#265
I personally use:

//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 13 2014 13:32 GMT
#266
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

Show nested quote +
//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Thank you, these work now. Only problem is I can't get F6 to be bound, it's always bound to the jpeg command.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 13 2014 13:36 GMT
#267
It's a pity I can't edit the OP anymore, It would be really good to add this:
On March 06 2014 09:40 DeltruS wrote:
dota_minimap_creep_scale 2
dota_minimap_hero_size "1065"
dota_unit_use_player_color "1";
dota_friendly_color_b "0"; dota_friendly_color_g ".45"; dota_friendly_color_r "1";
dota_enemy_color_b "1"; dota_enemy_color_g ".6"; dota_enemy_color_r "0";


Makes the minimap look amazing. I fiddled with the colors for a long time to get them perfect. The enemy creeps have colors that contrast against their color scheme.
+ Show Spoiler +
[image loading]

Road to 6sange
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
May 13 2014 13:52 GMT
#268
You can ask a mod to enable the OP for re-editing (or at least, you could back in the motherland (TL)).
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 13 2014 14:38 GMT
#269
It turns out what I'm actually having trouble with is unbinding certain keys I set in the config.cfg that aren't in the options menu in-game or it's being synced with the steam cloud, maybe? Once I got rid of 6 being bound to control group 6 I could use it in the autoexec but not before.
tauon
Profile Blog Joined January 2012
Australia1278 Posts
May 13 2014 16:25 GMT
#270
On May 13 2014 22:52 ReignSupreme. wrote:
You can ask a mod to enable the OP for re-editing (or at least, you could back in the motherland (TL)).

I asked Firebolt and he unlocked it. I'll add some more stuff in this week-end.
Road to 6sange
Yoshi-
Profile Joined October 2008
Germany10227 Posts
May 13 2014 16:26 GMT
#271
On May 13 2014 22:32 Jutranjo wrote:
Show nested quote +
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Thank you, these work now. Only problem is I can't get F6 to be bound, it's always bound to the jpeg command.


try "unbind F6"
Jutranjo
Profile Joined October 2010
Slovenia140 Posts
May 13 2014 19:17 GMT
#272
On May 14 2014 01:26 Yoshi- wrote:
Show nested quote +
On May 13 2014 22:32 Jutranjo wrote:
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Thank you, these work now. Only problem is I can't get F6 to be bound, it's always bound to the jpeg command.


try "unbind F6"

Tried adding to autoexec, didn't work. Tried using in game and then restarting, it's still back on "jpeg" though it does nothing after I unbind it via console.
Maaasta
Profile Joined April 2010
61 Posts
May 28 2014 04:25 GMT
#273
Does someone know how i can rebind map ping when i use "dota_remap_alt key x"?
tebotebo
Profile Joined May 2014
7 Posts
May 28 2014 22:51 GMT
#274
Awesome thread! Thanks man.
Fumanchu
Profile Blog Joined February 2008
Canada669 Posts
Last Edited: 2014-06-14 16:45:10
June 14 2014 16:44 GMT
#275
I just set up my own file a week ago. I also added kill thresholds for the ults of axe, lina, lion, and sniper. I also made one for dagon. Of course this is only helpful as long as they don't have extra magic resistance. But I play axe a lot, and now I never mistime an ult.
Easy doesnt fit into grownup life.
H3rN4n_11
Profile Joined June 2014
Spain3 Posts
June 17 2014 20:44 GMT
#276
Hi, I want a simple thing but I can't achieve just yet.
I want to swap Tab key with left Shift key.
In windows I did it with the program AutoHotKeys but in linux I change de keycodes of the keys but Dota don't use the X keymapping.

I think that with the console I could do it.

Any help?
Lots of thanks, sorry for my English.
rmfame[emw]
Profile Joined November 2010
Germany7 Posts
June 19 2014 12:44 GMT
#277
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

Show nested quote +
//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Hey, since today, the latest DotA update, these binds do not work anymore?
Any ideas? im not really into scripting and stuff. thanks a lot!
makmeatt
Profile Blog Joined June 2011
2024 Posts
June 19 2014 12:58 GMT
#278
On June 19 2014 21:44 rmfame[emw] wrote:
Show nested quote +
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Hey, since today, the latest DotA update, these binds do not work anymore?
Any ideas? im not really into scripting and stuff. thanks a lot!


From Reddit:
2 hours ago Skomski wrote:
It still works. They just changed the dota_camera_setpos command to only accept 2 arguments.

You now need to specify only the x and y coordinate and add 566 to the y coordinate from dota_camera_getpos.

bind "F4" "dota_camera_setpos -2273 1800" // Top Rune

bind "F5" "dota_camera_setpos 3035 -2350" // Bot Rune

"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
rmfame[emw]
Profile Joined November 2010
Germany7 Posts
June 19 2014 13:11 GMT
#279
thats it! works now again. thanky man <3
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 20:33:46
June 19 2014 20:27 GMT
#280
On June 19 2014 21:58 makmeatt wrote:
Show nested quote +
On June 19 2014 21:44 rmfame[emw] wrote:
On May 13 2014 22:14 ReignSupreme. wrote:
I personally use:

//Top Rune Bind
alias "+runetop" "dota_camera_setpos -2273.898682 1232.745483 982.072876"
alias "-runetop" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "z" "+runetop"

//Bottom Rune Bind
alias "+runebot" "dota_camera_setpos 3035.773438 -2972.680176 966.072937"
alias "-runebot" "+dota_camera_follow;+dota_camera_follow;-dota_camera_follow"
bind "x" "+runebot"


You could just subsitute "z" and "x" for the key's you want to use.
The // lines do nothing, they are just comments and the +/- just makes it so when I release those keys the camera moves back to my hero.

Hey, since today, the latest DotA update, these binds do not work anymore?
Any ideas? im not really into scripting and stuff. thanks a lot!


From Reddit:
Show nested quote +
2 hours ago Skomski wrote:
It still works. They just changed the dota_camera_setpos command to only accept 2 arguments.

You now need to specify only the x and y coordinate and add 566 to the y coordinate from dota_camera_getpos.

bind "F4" "dota_camera_setpos -2273 1800" // Top Rune

bind "F5" "dota_camera_setpos 3035 -2350" // Bot Rune



When I tried this, it goes to the rune, but it does not go back to the hero. Any ideas ???
Whats the altitude?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 19 2014 20:38 GMT
#281
Why would it go back to the hero? Just double tap your select hero hotkey
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 20:46:36
June 19 2014 20:41 GMT
#282
I thought it would go bk to your hero when u release key?

I press and hold a key and it shows an area, and when I release key it goes back to my hero. That is what I want. Is this not possible?
Whats the altitude?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 19 2014 21:02 GMT
#283
wtf?
no thats not possible
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
June 19 2014 21:06 GMT
#284
I'm actually pretty sure it's possible. Source Engine allows you to bind pressing a key to one action and releasing the key to a different action, I just don't remember off the top of my head how to do it.
Moderator
zzdd
Profile Joined December 2010
United States484 Posts
June 19 2014 21:18 GMT
#285
On June 20 2014 05:41 Chewits wrote:
I thought it would go bk to your hero when u release key?

I press and hold a key and it shows an area, and when I release key it goes back to my hero. That is what I want. Is this not possible?


bind "+F4" "dota_camera_setpos -2273 1800" // Top Rune
bind "-F4" "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

bind "+F5" "dota_camera_setpos 3035 -2350" // Bot Rune
bind "-F5" "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

This should work.
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 21:33:00
June 19 2014 21:31 GMT
#286
On June 20 2014 06:18 zzdd wrote:
Show nested quote +
On June 20 2014 05:41 Chewits wrote:
I thought it would go bk to your hero when u release key?

I press and hold a key and it shows an area, and when I release key it goes back to my hero. That is what I want. Is this not possible?


bind "+F4" "dota_camera_setpos -2273 1800" // Top Rune
bind "-F4" "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

bind "+F5" "dota_camera_setpos 3035 -2350" // Bot Rune
bind "-F5" "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

This should work.


This did nothing.

I get this error in console;

"+F4" isn't a valid key
"-F4" isn't a valid key
"+F5" isn't a valid key
"-F5" isn't a valid key
Whats the altitude?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 19 2014 21:32 GMT
#287
Don't think you can use the + and - on keys, try this:

alias +botrune "dota_camera_setpos 3035 -2350"
alias -botrune "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

bind "F5" +botrune
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 21:42:41
June 19 2014 21:36 GMT
#288
On June 20 2014 06:32 Yoshi- wrote:
Don't think you can use the + and - on keys, try this:

alias +botrune "dota_camera_setpos 3035 -2350"
alias -botrune "+dota_camera_follow; -dota_camera_follow; +dota_camera_follow; -dota_camera_follow"

bind "F5" +botrune


Yeah that is what I thought and got from elsewhere, but it does not go back to hero. Goes to rune but does not go back to hero. Would you not do something like -botrune and make a command that centers hero on screen, IE F1 key or something?

Everywhere I read, that dota_Camera_follow line should center on hero, but its not working for me. Has the command changed with patch? Or is there some setting i need to do in autoexe or in my options?
Whats the altitude?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2014-06-19 21:49:01
June 19 2014 21:44 GMT
#289
+ Show Spoiler +
Hmm yea.

If you do

alias -botrune "+dota_camera_follow; +dota_camera_follow;"


It will jump back to your hero, but then you are stuck in Follow mode. If you include -dota_camera_follow it seems to happen too fast, so that you don't jump to your hero at all. Dunno if there is a way around it.
And afaik it is also not possible to simulate pressing another key(e.g. double tapping f1)



Okay, if you do this it will work:


alias -botrune "dota_camera_center;"


Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 21:58:34
June 19 2014 21:53 GMT
#290
Cool. This works to an extent. It works once, but if you try to do it again it does not. However If i select another unit, it will work again, only one time. Also if I have 2 keys, one for top and one for bot rune. If i press one of them the other will then not work, again untill I select another hero/building/creep etc. Any ideas?

I tell a lie. I just have to move screen away slightly from hero for it to work. Little annoying, but still pretty awesome. Thanks

So yeah, that commands centers hero on screen and follows untill u move curse to side of screen then it resets.
Whats the altitude?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 19 2014 21:58 GMT
#291
Yea and it also puts you into follow hero mode. So not really ideal.

No clue then
Folca
Profile Blog Joined October 2006
2235 Posts
June 19 2014 21:59 GMT
#292
Is there a hotkey customization to where we can have Templar Assassin's ultimate to be used the instant that its created, without the animations of the TA?
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
zzdd
Profile Joined December 2010
United States484 Posts
June 19 2014 22:00 GMT
#293
On June 20 2014 06:44 Yoshi- wrote:
+ Show Spoiler +
Hmm yea.

If you do

alias -botrune "+dota_camera_follow; +dota_camera_follow;"


It will jump back to your hero, but then you are stuck in Follow mode. If you include -dota_camera_follow it seems to happen too fast, so that you don't jump to your hero at all. Dunno if there is a way around it.
And afaik it is also not possible to simulate pressing another key(e.g. double tapping f1)



Okay, if you do this it will work:


alias -botrune "dota_camera_center;"




alias -botrune "+dota_camera_follow; +dota_camera_follow;-dota_camera_follow"

Would this work? I am not able to test it.
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
Last Edited: 2014-06-19 22:01:21
June 19 2014 22:01 GMT
#294
On June 20 2014 06:58 Yoshi- wrote:
Yea and it also puts you into follow hero mode. So not really ideal.

No clue then


Its not bad though. Its pretty awesome actually. Idea is to be able to very quickly check a rune and be back at the hero without having to press alot of buttons. So this works perfectly. I tend to move screen about quite a bit anyway, so its not too bad. I will see how ti goes in a real game Thanks
Whats the altitude?
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
June 19 2014 22:04 GMT
#295
On June 20 2014 07:00 zzdd wrote:
Show nested quote +
On June 20 2014 06:44 Yoshi- wrote:
+ Show Spoiler +
Hmm yea.

If you do

alias -botrune "+dota_camera_follow; +dota_camera_follow;"


It will jump back to your hero, but then you are stuck in Follow mode. If you include -dota_camera_follow it seems to happen too fast, so that you don't jump to your hero at all. Dunno if there is a way around it.
And afaik it is also not possible to simulate pressing another key(e.g. double tapping f1)



Okay, if you do this it will work:


alias -botrune "dota_camera_center;"




alias -botrune "+dota_camera_follow; +dota_camera_follow;-dota_camera_follow"

Would this work? I am not able to test it.


No. It goes to area but nothing happens on depress.
Whats the altitude?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 19 2014 22:06 GMT
#296
On June 20 2014 06:59 Folca wrote:
Is there a hotkey customization to where we can have Templar Assassin's ultimate to be used the instant that its created, without the animations of the TA?

Well TA doesn't use an animation to trap detonate so you could just bind a key to ult followed by trap destroy, I dunno the exact commands. Should work fine.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Chewits
Profile Joined September 2006
Northern Ireland1200 Posts
June 19 2014 22:08 GMT
#297
So essentially what Yoshi posted works, but as he says it puts you into follow mode. You have to move cursor to edge of screen to come out of follow mode and for it to work again. If there was a way to automatically take you out of follow mode after your camera centers on hero, then its perfect.
Whats the altitude?
Jotoco
Profile Joined October 2010
Brazil1342 Posts
June 19 2014 22:38 GMT
#298
can't you add a command that "waits" a little, if the problem is that it follows and the unfollows too fast?

I'm pretty sure that there was a command like this in CS or something. wait or pause or somesuch. But I'm pretty newb on console code.
zzdd
Profile Joined December 2010
United States484 Posts
June 19 2014 22:45 GMT
#299
On June 20 2014 07:38 Jotoco wrote:
can't you add a command that "waits" a little, if the problem is that it follows and the unfollows too fast?

I'm pretty sure that there was a command like this in CS or something. wait or pause or somesuch. But I'm pretty newb on console code.

I believe they disabled the wait command.
Folca
Profile Blog Joined October 2006
2235 Posts
June 19 2014 22:55 GMT
#300
On June 20 2014 07:06 Sn0_Man wrote:
Show nested quote +
On June 20 2014 06:59 Folca wrote:
Is there a hotkey customization to where we can have Templar Assassin's ultimate to be used the instant that its created, without the animations of the TA?

Well TA doesn't use an animation to trap detonate so you could just bind a key to ult followed by trap destroy, I dunno the exact commands. Should work fine.


Assuming the D as to activate the nearest trap, yes, Templar Assassin does have an animation to activate the trap. To instantly cast the trap, once again assuming default hotkeys, you click the trap and press Q. I was wondering if theres a bind or a set of customization to where I can just press one button which
1. Sets the trap
2. Clicks the trap
3. Detonates the trap

all in one.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
TheYango
Profile Joined September 2008
United States47024 Posts
June 19 2014 23:35 GMT
#301
Placing a Psionic Trap automatically adds the trap to your current unit selection, so you can do Place Trap->Control Group Tab->Detonate Trap.

Of course, if you're planning on playing the hero any significant amount, this should really just be practiced into your muscle memory anyway.
Moderator
SpiZe
Profile Joined December 2010
Canada3640 Posts
June 20 2014 01:16 GMT
#302
That animation was removed in the most recent patch (or one prior dunno), and no as far as I know (and that isn't much so feel free to correct me) you can't do this since even if you bind a key to mimic R then D, you wouldn't have time to place the trap before you send the detonate button, and I don't know if it's possible to wait for the mouse click via console.

And from a gameplay perspective, this wouldn't be "good"
GOmnipotentD
Profile Joined August 2010
France36 Posts
Last Edited: 2014-06-20 16:11:46
June 20 2014 16:09 GMT
#303
For some reason, no matter what I do to my autoexec, nothing actually happens ingame. When I go into the console I get a message which says " unknown command "?" " and that also shows up when I try to use the console to execute the autoexec. Any help?
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 20 2014 16:17 GMT
#304
It could be that the autoexec has a BOM or any other invisible character, that might break it. You could try opening it inside a hex editor or save it as UTF-8 without bom
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 21 2014 19:50 GMT
#305
On June 21 2014 01:09 GOmnipotentD wrote:
For some reason, no matter what I do to my autoexec, nothing actually happens ingame. When I go into the console I get a message which says " unknown command "?" " and that also shows up when I try to use the console to execute the autoexec. Any help?


You are probably missing a quotation mark somewhere. If you miss a " then it just fucks everything up.
http://grooveshark.com/#/deltrus/music
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 21 2014 19:52 GMT
#306
On June 18 2014 05:44 H3rN4n_11 wrote:
Hi, I want a simple thing but I can't achieve just yet.
I want to swap Tab key with left Shift key.
In windows I did it with the program AutoHotKeys but in linux I change de keycodes of the keys but Dota don't use the X keymapping.

I think that with the console I could do it.

Any help?
Lots of thanks, sorry for my English.


Not possible to remap shift using the console.
http://grooveshark.com/#/deltrus/music
Yoshi-
Profile Joined October 2008
Germany10227 Posts
June 24 2014 11:01 GMT
#307
On June 20 2014 07:01 Chewits wrote:
Show nested quote +
On June 20 2014 06:58 Yoshi- wrote:
Yea and it also puts you into follow hero mode. So not really ideal.

No clue then


Its not bad though. Its pretty awesome actually. Idea is to be able to very quickly check a rune and be back at the hero without having to press alot of buttons. So this works perfectly. I tend to move screen about quite a bit anyway, so its not too bad. I will see how ti goes in a real game Thanks


http://www.reddit.com/r/DotA2/comments/28xfmb/psa_new_camera_position_command/

There is another way of doing it, maybe that works better.
rmfame[emw]
Profile Joined November 2010
Germany7 Posts
June 24 2014 15:56 GMT
#308
he guys, me again. since the latest update? yesterday i guess? my
bind "F1" "dota_camera_setpos -2273 1800"
bind "F2" "dota_camera_setpos 3035 -2350"

doenst work anymore? i just did this to fix it the patch before, anyone any ideas whats now the problem here? ty :o
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-06-24 16:00:34
June 24 2014 15:58 GMT
#309
On June 25 2014 00:56 rmfame[emw] wrote:
he guys, me again. since the latest update? yesterday i guess? my
bind "F1" "dota_camera_setpos -2273 1800"
bind "F2" "dota_camera_setpos 3035 -2350"

doenst work anymore? i just did this to fix it the patch before, anyone any ideas whats now the problem here? ty :o

"Hi guys I didn't read the post above me please help"
E: okay fine I'll click the link for you
dota_camera_set_lookatpos -2273 1800
dota_camera_set_lookatpos 3035 -2350

those are the new commands for rune looking, bind appropriately.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
H3rN4n_11
Profile Joined June 2014
Spain3 Posts
June 24 2014 16:09 GMT
#310
On June 22 2014 04:52 DeltruS wrote:
Show nested quote +
On June 18 2014 05:44 H3rN4n_11 wrote:
Hi, I want a simple thing but I can't achieve just yet.
I want to swap Tab key with left Shift key.
In windows I did it with the program AutoHotKeys but in linux I change de keycodes of the keys but Dota don't use the X keymapping.

I think that with the console I could do it.

Any help?
Lots of thanks, sorry for my English.


Not possible to remap shift using the console.


But, is it possible remap another key to do what shift do?
I tried +sixense_left_click but I think that sixense commands does't work in linux.
makmeatt
Profile Blog Joined June 2011
2024 Posts
June 24 2014 16:53 GMT
#311
On June 25 2014 01:09 H3rN4n_11 wrote:
Show nested quote +
On June 22 2014 04:52 DeltruS wrote:
On June 18 2014 05:44 H3rN4n_11 wrote:
Hi, I want a simple thing but I can't achieve just yet.
I want to swap Tab key with left Shift key.
In windows I did it with the program AutoHotKeys but in linux I change de keycodes of the keys but Dota don't use the X keymapping.

I think that with the console I could do it.

Any help?
Lots of thanks, sorry for my English.


Not possible to remap shift using the console.


But, is it possible remap another key to do what shift do?
I tried +sixense_left_click but I think that sixense commands does't work in linux.

You can use autohotkey for that. From in game it's impossible as modifier keys are unbindable if you can use combinations as hotkeys, which is the case in Source (not 100% sure on this one, correct me if I'm wrong).
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
H3rN4n_11
Profile Joined June 2014
Spain3 Posts
June 24 2014 17:28 GMT
#312
Thank you, but AutoHotKeys is only for Windows.
makmeatt
Profile Blog Joined June 2011
2024 Posts
June 24 2014 18:57 GMT
#313
On June 25 2014 02:28 H3rN4n_11 wrote:
Thank you, but AutoHotKeys is only for Windows.

Aight, my bad, thought it's universal enough. You can google for equivalents though; Autokey stands out.
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
Cargopain
Profile Joined July 2014
Argentina1 Post
July 09 2014 18:48 GMT
#314
guys, there is a way to activate "play on desktop" by a line on the autoexec.cfg ?

i know the file disables it but i cant find whitch line does that.

sry if my english ia a fail.
no qoute
Lesser Finks
Profile Joined July 2014
1 Post
July 10 2014 21:54 GMT
#315
In pro tournament are allowed to use these changes?

For example: In Ti4.

Thanks
tauon
Profile Blog Joined January 2012
Australia1278 Posts
July 11 2014 04:34 GMT
#316
On July 11 2014 06:54 Lesser Finks wrote:
In pro tournament are allowed to use these changes?

For example: In Ti4.

Thanks

Yes. Until it was patched out, Bulldog was known to use the range command to stay in exp range and within bear tether radius. Arteezy, Merlini etc use hotkeys to automatically position their camera above the runes.
Road to 6sange
saocyn
Profile Joined July 2011
United States937 Posts
July 14 2014 15:55 GMT
#317
no matter where i look i can't find the proper command to give the bots an item. it was stated -givebots (item name) in game was the command, does anyone know what command that currently works? and what would the command be if there were 2 or more bots since the command would have to differentiate which one it is giving it to.
makmeatt
Profile Blog Joined June 2011
2024 Posts
July 14 2014 16:02 GMT
#318
On July 15 2014 00:55 saocyn wrote:
no matter where i look i can't find the proper command to give the bots an item. it was stated -givebots (item name) in game was the command, does anyone know what command that currently works? and what would the command be if there were 2 or more bots since the command would have to differentiate which one it is giving it to.

It is -givebots, maybe you input wrong item names (same as for -item).
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
saocyn
Profile Joined July 2011
United States937 Posts
July 14 2014 17:17 GMT
#319
On July 15 2014 01:02 makmeatt wrote:
Show nested quote +
On July 15 2014 00:55 saocyn wrote:
no matter where i look i can't find the proper command to give the bots an item. it was stated -givebots (item name) in game was the command, does anyone know what command that currently works? and what would the command be if there were 2 or more bots since the command would have to differentiate which one it is giving it to.

It is -givebots, maybe you input wrong item names (same as for -item).


are there abbreviations for item names like some heroes aka (nevermore, etc) and do you have to spell out the whole item. are there also spaces for the item names I.E.: boots of speed instead of bootsofspeed?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 14 2014 17:18 GMT
#320
On July 15 2014 02:17 saocyn wrote:
Show nested quote +
On July 15 2014 01:02 makmeatt wrote:
On July 15 2014 00:55 saocyn wrote:
no matter where i look i can't find the proper command to give the bots an item. it was stated -givebots (item name) in game was the command, does anyone know what command that currently works? and what would the command be if there were 2 or more bots since the command would have to differentiate which one it is giving it to.

It is -givebots, maybe you input wrong item names (same as for -item).


are there abbreviations for item names like some heroes aka (nevermore, etc) and do you have to spell out the whole item. are there also spaces for the item names I.E.: boots of speed instead of bootsofspeed?

look it up all the item names should be somewhere.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
saocyn
Profile Joined July 2011
United States937 Posts
July 14 2014 17:37 GMT
#321
k^

does anyone know if there is a command to hear the sound on the desktop for games being found? i know it generally does it by default when you alt tab, but with the current updates i havent heard it or noticed it which resulted in 2-24 hour game bans for a missed que. i've turned on sound on desktop on the offchance i may not have heard it but...yeah, i'm not trying to get banned again for 24 hours due to a missed que.
pedes12
Profile Joined July 2014
1 Post
July 14 2014 18:19 GMT
#322
Command: dota_player_multipler_orders
Description: Allows all units controlled by a player to be used by ctrl clicking
Example: dota_player_multipler_orders "1"
Default: "0", disabled

cant make it work on meepo's poof..assist me please!

thanks for the useful thread tho!
tauon
Profile Blog Joined January 2012
Australia1278 Posts
July 14 2014 19:14 GMT
#323
On July 15 2014 03:19 pedes12 wrote:
Command: dota_player_multipler_orders
Description: Allows all units controlled by a player to be used by ctrl clicking
Example: dota_player_multipler_orders "1"
Default: "0", disabled

cant make it work on meepo's poof..assist me please!

thanks for the useful thread tho!

You will need to write a macro to do that.

I also found this comment by a mod on dev.dota2 recently and it might be relevant: http://dev.dota2.com/showthread.php?t=50605&page=68&p=363301&viewfull=1#post363301
Road to 6sange
zzdd
Profile Joined December 2010
United States484 Posts
July 14 2014 20:16 GMT
#324
On July 15 2014 02:17 saocyn wrote:
Show nested quote +
On July 15 2014 01:02 makmeatt wrote:
On July 15 2014 00:55 saocyn wrote:
no matter where i look i can't find the proper command to give the bots an item. it was stated -givebots (item name) in game was the command, does anyone know what command that currently works? and what would the command be if there were 2 or more bots since the command would have to differentiate which one it is giving it to.

It is -givebots, maybe you input wrong item names (same as for -item).


are there abbreviations for item names like some heroes aka (nevermore, etc) and do you have to spell out the whole item. are there also spaces for the item names I.E.: boots of speed instead of bootsofspeed?

http://dota2.gamepedia.com/Cheats#Item_names
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
July 27 2014 01:22 GMT
#325
On June 20 2014 06:58 Yoshi- wrote:
Yea and it also puts you into follow hero mode. So not really ideal.

No clue then

alias toprunecycle "dota_camera_set_lookatpos -2273 1800"
alias centerhero "dota_select_all; dota_select_all; +dota_camera_follow"
alias +runecycletop toprunecycle
alias -runecycletop centerhero
bind "F5" +runecycletop

alias botrunecycle "dota_camera_set_lookatpos 3035 -2350"
alias centerhero "dota_select_all; dota_select_all; +dota_camera_follow"
alias +runecyclebot botrunecycle
alias -runecyclebot centerhero
bind "F6" +runecyclebot


think this does it
posting on liquid sites in current year
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
August 12 2014 11:57 GMT
#326
Anyone know the command for hiding the hero arrow indicator when your hero is not on your screen and it indicates where your hero is?

I find it really anoying because i don't look at my own hero often and it clogs up my screen
Twitch.tv/TechGTV / Twitter.com/TechGTV
Iipq_
Profile Joined November 2014
United Kingdom1 Post
November 19 2014 21:15 GMT
#327
Nice, highly appreciated ^^
Swag yolo.
babishh
Profile Blog Joined September 2010
Canada965 Posts
December 03 2014 18:51 GMT
#328
Hi guys, do you know if it is possible to bind wheelup and wheeldown to actions? I just thought of it as the program that comes with my new mouse doesn't let me reassign actions to those two 'buttons'.
Does it work like in cs 1.6? There i used to bind weapon slots on wheelup and wheeldown (not just going through all weapons by scrolling).

I'd like to bind wheeldown to select hero and wheelup to hold.
twitch.tv/babishh
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 03 2014 22:06 GMT
#329
Can't bind to those two, you could use software to rebind normal keys to wheelup/down and then bind those keys.

I have no idea why it's like that though, Valve lazy perhaps? One thing I've always wanted as well was to bind alt/ctrl+whatever key to different actions. Atm it's only possible for spells/items.
You must gather your party before venturing forth.
babishh
Profile Blog Joined September 2010
Canada965 Posts
December 04 2014 02:10 GMT
#330
I could do it on cs 1.6, I can't do it on source ~_~ and no, steelseries engine doesn't read wheelup/down as bindable keys. My previous deathadder did, It's nice that instead of evolving they give less options.
twitch.tv/babishh
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 04 2014 09:17 GMT
#331
On December 04 2014 07:06 Andre wrote:
Can't bind to those two, you could use software to rebind normal keys to wheelup/down and then bind those keys.

I have no idea why it's like that though, Valve lazy perhaps? One thing I've always wanted as well was to bind alt/ctrl+whatever key to different actions. Atm it's only possible for spells/items.

you can't bind ctrl to anything, i think it's hard set as the unified orders key
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 04 2014 15:06 GMT
#332
I think they don't allow you to use the mouse wheel because it presents the opportunity to spam a lot faster than regular clicking.

at least in sc2 this was disallowed, but it could have gameplay implications (infested terran spam in sc2)

could be why.
LiquidDota Staff@BluemoonGG_
Supaflyah
Profile Joined January 2015
Bulgaria1 Post
January 04 2015 17:18 GMT
#333
bind "g" "dota_ability_execute 0;dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1" <<< - THIS is working


bind "z" "dota_ability_execute 0;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 5;dota_ability_execute 1;dota_ability_execute 1;dota_ability_execute 1" <<<< - THIS is not??!?!


Why? They should be in the same file right?.. pls help


Ebanieeeee
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 05 2015 20:08 GMT
#334
Is Z already bound to something in the settings panel? Is there something else bound to Z underneath that line in the autoexec? Those are the only reasons I can think of.
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