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On May 16 2012 21:27 Tobberoth wrote:Show nested quote +On May 16 2012 20:05 Canas wrote:On May 16 2012 19:20 Tobberoth wrote: Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal. I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form? Less actions = faster = better.
This
I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.
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Depends on your last hit style and hotkey setup IMO. For me A-clicking isn't a big thing, to the point of when I have played LoL for some time(just to check it out) I was A-clicking my own creeps all the time just to have something to do. I also do most of the stuff with my mouse, having all items bound to the customizable keys, meaning my keyboard hand isn't very busy
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On May 16 2012 21:27 Tobberoth wrote:Show nested quote +On May 16 2012 20:05 Canas wrote:On May 16 2012 19:20 Tobberoth wrote: Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal. I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form? Less actions = faster = better. there are not that many actions in dota
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some of these are really useful, thanks.
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On May 16 2012 22:46 Candadar wrote:Show nested quote +On May 16 2012 21:27 Tobberoth wrote:On May 16 2012 20:05 Canas wrote:On May 16 2012 19:20 Tobberoth wrote: Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal. I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form? Less actions = faster = better. This I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference.
Right click deny was used in HoN so this option is probably popular among people making the transition.
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Yea but HoN also allowed mods that are directly game-changing. Hilarious for a 'competitive' game, even if the mods weren't allowed in tournaments.
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[B]On May 15 2012 17:37 tauon wrote: Command: dota_force_right_click_attack Description: Can now right-click to deny creeps Example: dota_force_right_click_attack "1" Default: "0", right click deny is disabled Comments: The trade-off with this command is that it will no longer be possible to right click an ally to follow and instead will have to m-click them. This might be good for former HoN players.
I would recommend nobody to use this. First of all, it's not meant to be like that. Secondly this is disabled in tournaments and are illegal (It was in HoN, so I'm guessing it's the same in DotA 2) it gives you a lame advantage that isn't meant to be there. - But I guess that's just my opinion. Play the game as it's meant to be played. --> Attack --> click own creeps.
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On May 20 2012 18:28 tauon wrote:Show nested quote +On May 16 2012 22:46 Candadar wrote:On May 16 2012 21:27 Tobberoth wrote:On May 16 2012 20:05 Canas wrote:On May 16 2012 19:20 Tobberoth wrote: Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal. I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form? Less actions = faster = better. This I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference. Right click deny was used in HoN so this option is probably popular among people making the transition. It was illegal to use in HoN, was a thirdparty addon.
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On May 20 2012 22:06 Utaheka wrote:Show nested quote +On May 20 2012 18:28 tauon wrote:On May 16 2012 22:46 Candadar wrote:On May 16 2012 21:27 Tobberoth wrote:On May 16 2012 20:05 Canas wrote:On May 16 2012 19:20 Tobberoth wrote: Wow, that's so useful, being able to deny creeps without attack-moving... surprised it's allowed though, even though it's not a huge deal. I've never understood why some people think stuff like this is so useful. I attack move for last hitting enemy creeps too, and it doesn't hurt me in any way, shape or form? Less actions = faster = better. This I much prefer just right clicking denies. It's not a huge deal, it hasn't increased efficiency by a gorillion percent, and it hasn't made me a necessarily better player. However, it's made my time easier and it allowed me to get more denies on the fly. It's just up to personal preference. Right click deny was used in HoN so this option is probably popular among people making the transition. It was illegal to use in HoN, was a thirdparty addon.
For HoN, non-gameplay altering mods were allowed in the public matchmaking but were not used in tournaments.
On May 20 2012 22:05 Utaheka wrote:Show nested quote +[B]On May 15 2012 17:37 tauon wrote: Command: dota_force_right_click_attack Description: Can now right-click to deny creeps Example: dota_force_right_click_attack "1" Default: "0", right click deny is disabled Comments: The trade-off with this command is that it will no longer be possible to right click an ally to follow and instead will have to m-click them. This might be good for former HoN players.
I would recommend nobody to use this. First of all, it's not meant to be like that. Secondly this is disabled in tournaments and are illegal (It was in HoN, so I'm guessing it's the same in DotA 2) it gives you a lame advantage that isn't meant to be there. - But I guess that's just my opinion. Play the game as it's meant to be played. --> Attack --> click own creeps.
I just want to make this clear: These are perfectly legal and Valve lets you use them in tournaments and on the public matchmaking. Options which they don't want you to use in these games are just disabled and won't activate unless cheat-mode is enabled in a custom game.
There is no chance of being banned for using these or any other console commands. NONE. Valve lets you enable console so you can use it! Just look at any other Valve game (like CS:Source or 1.6) and you will find these commands/options have been used in tournaments.
Please stop spreading misinformation!
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Hey I don't want to start a discussion but Shadow Blade on drow is not bad.
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a lot of this seems like it would constitute as cheating.. like screen not shaking after certain spells?
On May 20 2012 23:49 ilovelings wrote: Hey I don't want to start a discussion but Shadow Blade on drow is not bad.
yes, yes it is.
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i admit, i do use a script for the courier and auto attack off. these auto exec files are very useful for customising the game. some little tweaks that make quality of life a lot better.
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On May 20 2012 23:49 da_head wrote: a lot of this seems like it would constitute as cheating.. like screen not shaking after certain spells?
They're really not cheats considering they're not flagged as such in the game.
That, and screen shake is in the game options as well. (Along with some others from the OP) These things exist for a reason.
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I really don't recommend changing to right-click deny as M-clicking, an essential part of dota, is awful mechanically. Plus, you don't want to A-click while running away from an enemy..
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It doesn't actually change your right click to an a-click, unless I misunderstood.
I'd be really baffled, if stopping the screen shaking effect to see what's happening clearly was officially considered cheating... In the end, all of these options are given to you by the developer, so it's kinda hard to appreciate the morality of a-clicking to deny so you can "play the game as it's meant to be played".
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On May 20 2012 23:49 ilovelings wrote: Hey I don't want to start a discussion but Shadow Blade on drow is not bad.
I don't want a major discussion either, but here is my right of reply:
When I first started playing, shadow blade (lothars) was quite popular on drow. As soon as dust of appearance was introduced people stopped getting it. In terms of stats, it doesn't give the best value for money so you probably buy it for the active ability. The invis is cheaper to counter and not that useful in team fights. Besides, with shadow blade you're often spending gold to save yourself from situations that better map awareness (which is free) can help correct. That being said, it's not a terrible item imo.
On May 21 2012 09:18 lifeisgood99 wrote: I really don't recommend changing to right-click deny as M-clicking, an essential part of dota, is awful mechanically. Plus, you don't want to A-click while running away from an enemy..
This is incorrect. This option only changes what right clicking your own creep does and nothing else. It is still right click to move, right click on an enemy to attack.
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Alright, my bad then. I guess it only comes down to preference now
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On May 20 2012 23:49 da_head wrote: a lot of this seems like it would constitute as cheating.. like screen not shaking after certain spells?
You do know that you can turn off screen shaking in the options, right
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I am messing around some with this, the dota_disable_range_finder 0 gives me a green bar towards where I am pointing it though, is it possible to have a green circle of 1200(experience range\blink dagger) when I have not clicked an ability, and have the circle resize itself to the abilitys range if i have an ability selected?
The other range finders does not seem to work on blinks, and is not as clear as the rangecircle is. I guess there is no such thing, ohwell what i have is good enough.
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On May 23 2012 01:50 Earll wrote: I am messing around some with this, the dota_disable_range_finder 0 gives me a green bar towards where I am pointing it though, is it possible to have a green circle of 1200(experience range\blink dagger) when I have not clicked an ability, and have the circle resize itself to the abilitys range if i have an ability selected?
The other range finders does not seem to work on blinks, and is not as clear as the rangecircle is. I guess there is no such thing, ohwell what i have is good enough.
Try this adding this to your autoexec.cfg:
alias "+range" "dota_range_display 1100" alias "-range" "dota_range_display 0" bind "]" "+range"
It's not exactly what you asked for but, if you press the ] key you will create a circle with the range of a blink dagger. I like to set it to the key next to the key for the item slot where I put my blink dagger.
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