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On February 04 2014 22:14 run.at.me wrote: is THD's duel breath bugged? seems on synderens stream, the first 'breath' doesn't do damage, whereas the second breath does (from memory, theres 2 higher blasts of dmg then damge over time)
he's zeus, dno if that has any significance,
doesn't look likes synderens picked up on it either.
Like this?
Jakiro Dual Breath burn and slow duration increased from 4 to 5 seconds Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76 Dual Breath damage interval improved from every 1 second to every 0.5 seconds Dual Breath Attack Speed slow increased from -20 to -30 Removed initial impact damage from Dual Breath
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On February 04 2014 22:18 Belisarius wrote:Show nested quote +On February 04 2014 22:14 run.at.me wrote: is THD's duel breath bugged? seems on synderens stream, the first 'breath' doesn't do damage, whereas the second breath does (from memory, theres 2 higher blasts of dmg then damge over time)
he's zeus, dno if that has any significance,
doesn't look likes synderens picked up on it either.
Like this? Show nested quote +Jakiro Dual Breath burn and slow duration increased from 4 to 5 seconds Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76 Dual Breath damage interval improved from every 1 second to every 0.5 seconds Dual Breath Attack Speed slow increased from -20 to -30 Removed initial impact damage from Dual Breath
Touche, lol, I haven't played this patch yet ;( exams
Thanks
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Estonia4644 Posts
enemy night stalker with chronosphere didn't have much fun when i realized that I as a void can also walk around and hit stuff inside his chronosphere C:
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On February 04 2014 22:45 fusefuse wrote: enemy night stalker with chronosphere didn't have much fun when i realized that I as a void can also walk around and hit stuff inside his chronosphere C:
I had an Omniknight on my team the other day pick up Chronosphere and we had a Void too. So they'd just drop chronosphere then run in together and start hitting away together.
Admittedly it didn't help much due to the epic feed from Omni and one or two others on my team. But it was a pretty neat strategy to see. If you got it on something like an Antimage the two of you could act as a roaming, blinking chronosphere kill team.
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On February 04 2014 20:28 Mandalor wrote:Show nested quote +On February 04 2014 20:23 Tobberoth wrote:On February 04 2014 19:39 Mandalor wrote: The only gripe I have with this game mode is that people want to fight waaaay too much. It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens. Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher. Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em. Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that. I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T Building those kind of heroes is like throwing the game
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On February 04 2014 23:45 Appendix wrote:Show nested quote +On February 04 2014 20:28 Mandalor wrote:On February 04 2014 20:23 Tobberoth wrote:On February 04 2014 19:39 Mandalor wrote: The only gripe I have with this game mode is that people want to fight waaaay too much. It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens. Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher. Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em. Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that. I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T Building those kind of heroes is like throwing the game
Yeah. If you have only passives you're kinda just deadweight.
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Ion shell + sticky napalm is incredibly broken. I had an ally build it on spirit breaker and he could just melt enemies. He maxed napalm first, then ion shell. Enemy HP bars were sliding to the left at such a fast rate, it was hilarious.
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Lots of things and sticky napalm is completely broken. I had Sticky Napalm + Rocket Barrage + Liquid Fire. I literally melted people.
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Everything with many instances over short time is kind of broken.
Ion shell, rocket barrage, dark pact and mystic flare all do one instance of damage every 0,1 second, so it's just to multiply the extra napalm dmg by 10 and number of stacks to get how much damage per second you get.
4 stacks of lvl 4 napalm and all of a sudden dark pact is a 1000 dmg aoe nuke.
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how owuld bouncing blades from luna interact with flak? will all flak-shots bounce or just the "main"-shot?
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On February 05 2014 00:55 levelping wrote:Show nested quote +On February 04 2014 23:45 Appendix wrote:On February 04 2014 20:28 Mandalor wrote:On February 04 2014 20:23 Tobberoth wrote:On February 04 2014 19:39 Mandalor wrote: The only gripe I have with this game mode is that people want to fight waaaay too much. It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens. Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher. Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em. Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that. I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T Building those kind of heroes is like throwing the game Yeah. If you have only passives you're kinda just deadweight.
It depends on the passives. If you've got Blade Dance, Vamp Aura and Gravekeeper's plus Reincarnation, yeah, you're probably deadweight. If you have Curse of Avernus, Essence Shift, Unstable Current and Grow!, then yeah, you're probably pretty damned effective.
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Dispersion, Backtrack, Bristleback + Borrowed Time for the funniest passive build. But it was better in Wc3 when multiple triggered heals actually healed you.
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@Luck: Unless you get behind early then you do fuck-all.
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On February 05 2014 01:25 Rodberd wrote: how owuld bouncing blades from luna interact with flak? will all flak-shots bounce or just the "main"-shot?
glaives and flak are treated as two separate instances, so the glaives bounce as they normally would and flak goes as it normally would
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So basically only the main attack glaives bounces, even though it looks funny cuz all the flak projectiles are glaives lol.
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On February 05 2014 00:55 levelping wrote:Show nested quote +On February 04 2014 23:45 Appendix wrote:On February 04 2014 20:28 Mandalor wrote:On February 04 2014 20:23 Tobberoth wrote:On February 04 2014 19:39 Mandalor wrote: The only gripe I have with this game mode is that people want to fight waaaay too much. It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens. Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher. Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em. Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that. I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T Building those kind of heroes is like throwing the game Yeah. If you have only passives you're kinda just deadweight.
I had a Chaos Knight who took Backtrack, Reactive Armour, Mirror Image, and Guardian Angel. He stated early on that his plan was to rush Radiance and farm up and be unkillable. It was pretty painful but we did eventually win. I couldn't complain anyway because I'd done a silly draft with Battle Hunger, Time Walk, Repel, and Fiend's Grip on Shadow Shaman (my plan was to go mid, get fast level 6, and be a ganking terror with a blink and an uninterruptable Grip while the target eats BH damage, I ended up hard supporting though so that didn't work out lolol).
Oh yeah and I found out that Glaives doesn't work on melee heroes.
You just end up with a million glaives spinning in place forever.
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On February 05 2014 01:11 Gowerly wrote: Lots of things and sticky napalm is completely broken. I had Sticky Napalm + Rocket Barrage + Liquid Fire. I literally melted people. Sticky Napalm + Dark Pact
I got 1-shot.
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Has anyone given any thought to putting together a guide to AD?
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On February 05 2014 04:38 LuckoftheIrish wrote: Has anyone given any thought to putting together a guide to AD? Much, much too srs.
If you want tho you can do an ability-tier type thing.
Tier 1: REALLY FUCKING BUSTED tidebringer rearm (needs a combo skill tho usually). shukuchi Tier 2: Always busted every mobility skill (blink, leap, global tp, pounce, most invis, etc) Tier 3: Busted situationally castable orbs on melee heroes, walrus punch, enchant totem, busted melee passives on ranged heroes (jinada/mana burn etc), most busted ults Tier 4: Filler but good most stuns Tier 5: SHIIIIIIIIIIIIT The rest.
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You forgot Untouchable on anything tankier than Ench, I'd probably put it in Tier 3 or 4
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