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Ability Draft Thread - Page 18

Forum Index > The Tavern
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Belisarius
Profile Joined November 2010
Australia6233 Posts
February 04 2014 13:18 GMT
#341
On February 04 2014 22:14 run.at.me wrote:
is THD's duel breath bugged? seems on synderens stream, the first 'breath' doesn't do damage, whereas the second breath does (from memory, theres 2 higher blasts of dmg then damge over time)

he's zeus, dno if that has any significance,

doesn't look likes synderens picked up on it either.



Like this?

Jakiro
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath
run.at.me
Profile Joined December 2011
Australia550 Posts
February 04 2014 13:22 GMT
#342
On February 04 2014 22:18 Belisarius wrote:
Show nested quote +
On February 04 2014 22:14 run.at.me wrote:
is THD's duel breath bugged? seems on synderens stream, the first 'breath' doesn't do damage, whereas the second breath does (from memory, theres 2 higher blasts of dmg then damge over time)

he's zeus, dno if that has any significance,

doesn't look likes synderens picked up on it either.



Like this?

Show nested quote +
Jakiro
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath


Touche, lol, I haven't played this patch yet ;( exams

Thanks
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
February 04 2014 13:45 GMT
#343
enemy night stalker with chronosphere didn't have much fun when i realized that I as a void can also walk around and hit stuff inside his chronosphere C:
Liquipedia@jkursk
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
February 04 2014 14:29 GMT
#344
On February 04 2014 22:45 fusefuse wrote:
enemy night stalker with chronosphere didn't have much fun when i realized that I as a void can also walk around and hit stuff inside his chronosphere C:


I had an Omniknight on my team the other day pick up Chronosphere and we had a Void too. So they'd just drop chronosphere then run in together and start hitting away together.

Admittedly it didn't help much due to the epic feed from Omni and one or two others on my team. But it was a pretty neat strategy to see. If you got it on something like an Antimage the two of you could act as a roaming, blinking chronosphere kill team.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Appendix
Profile Joined July 2009
Sweden979 Posts
February 04 2014 14:45 GMT
#345
On February 04 2014 20:28 Mandalor wrote:
Show nested quote +
On February 04 2014 20:23 Tobberoth wrote:
On February 04 2014 19:39 Mandalor wrote:
The only gripe I have with this game mode is that people want to fight waaaay too much.
It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens.
Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher.

Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em.


Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that.
I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T

Building those kind of heroes is like throwing the game
levelping
Profile Joined May 2010
Singapore759 Posts
February 04 2014 15:55 GMT
#346
On February 04 2014 23:45 Appendix wrote:
Show nested quote +
On February 04 2014 20:28 Mandalor wrote:
On February 04 2014 20:23 Tobberoth wrote:
On February 04 2014 19:39 Mandalor wrote:
The only gripe I have with this game mode is that people want to fight waaaay too much.
It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens.
Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher.

Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em.


Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that.
I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T

Building those kind of heroes is like throwing the game


Yeah. If you have only passives you're kinda just deadweight.
Laurens
Profile Joined September 2010
Belgium4553 Posts
February 04 2014 16:00 GMT
#347
Ion shell + sticky napalm is incredibly broken. I had an ally build it on spirit breaker and he could just melt enemies.
He maxed napalm first, then ion shell. Enemy HP bars were sliding to the left at such a fast rate, it was hilarious.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
February 04 2014 16:11 GMT
#348
Lots of things and sticky napalm is completely broken.
I had Sticky Napalm + Rocket Barrage + Liquid Fire. I literally melted people.
I will reduce you to a series of numbers.
Appendix
Profile Joined July 2009
Sweden979 Posts
February 04 2014 16:20 GMT
#349
Everything with many instances over short time is kind of broken.

Ion shell, rocket barrage, dark pact and mystic flare all do one instance of damage every 0,1 second, so it's just to multiply the extra napalm dmg by 10 and number of stacks to get how much damage per second you get.

4 stacks of lvl 4 napalm and all of a sudden dark pact is a 1000 dmg aoe nuke.
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
February 04 2014 16:25 GMT
#350
how owuld bouncing blades from luna interact with flak?
will all flak-shots bounce or just the "main"-shot?
Ooooh, look at it go
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
February 04 2014 17:53 GMT
#351
On February 05 2014 00:55 levelping wrote:
Show nested quote +
On February 04 2014 23:45 Appendix wrote:
On February 04 2014 20:28 Mandalor wrote:
On February 04 2014 20:23 Tobberoth wrote:
On February 04 2014 19:39 Mandalor wrote:
The only gripe I have with this game mode is that people want to fight waaaay too much.
It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens.
Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher.

Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em.


Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that.
I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T

Building those kind of heroes is like throwing the game


Yeah. If you have only passives you're kinda just deadweight.


It depends on the passives. If you've got Blade Dance, Vamp Aura and Gravekeeper's plus Reincarnation, yeah, you're probably deadweight. If you have Curse of Avernus, Essence Shift, Unstable Current and Grow!, then yeah, you're probably pretty damned effective.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
SKC
Profile Joined October 2010
Brazil18828 Posts
February 04 2014 17:56 GMT
#352
Dispersion, Backtrack, Bristleback + Borrowed Time for the funniest passive build. But it was better in Wc3 when multiple triggered heals actually healed you.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-02-04 17:56:59
February 04 2014 17:56 GMT
#353
@Luck: Unless you get behind early then you do fuck-all.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
February 04 2014 17:58 GMT
#354
On February 05 2014 01:25 Rodberd wrote:
how owuld bouncing blades from luna interact with flak?
will all flak-shots bounce or just the "main"-shot?


glaives and flak are treated as two separate instances, so the glaives bounce as they normally would and flak goes as it normally would
In Mushi we trust
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 04 2014 18:02 GMT
#355
So basically only the main attack glaives bounces, even though it looks funny cuz all the flak projectiles are glaives lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2014-02-04 18:16:25
February 04 2014 18:15 GMT
#356
On February 05 2014 00:55 levelping wrote:
Show nested quote +
On February 04 2014 23:45 Appendix wrote:
On February 04 2014 20:28 Mandalor wrote:
On February 04 2014 20:23 Tobberoth wrote:
On February 04 2014 19:39 Mandalor wrote:
The only gripe I have with this game mode is that people want to fight waaaay too much.
It seems like once the laning phase is over, our opponents just 5 man push the mid towers for the rest of the game. There's just no time to ever farm up / I get pinged at and insulted constantly cuz I don't sit at the tower for minutes in case something happens.
Otherwise this is a ton of fun. I can't see myself playing this alone tho. If you're with 2 or more friends, the likelyhood of you getting really strong combinations is so much higher.

Just mute them, ability draft is for fun, you don't have to follow their orders. The reason people do that though, is not surprising, they want to test their ability combos. If they wanted to farm items they would be playing normal dota. I'm sort of the same, I play WAY more aggressive in ability draft, picking nice stun combos and so on. Doesn't mean I'm being an ass to people who want to farm though, so the guys are just being pricks, mute em.


Oh I mute people really quickly, too bad you can't mute pings but meh I can ignore that.
I just wish people would pick their fights more intelligently in AD sometimes. I love to go for crit- and/or aoe-heavy passives, a combination that needs +attack speed and a basher since I don't have any stuns. So with a build like that I need a couple of items. At the same time, I don't want to just farm up while seeing my teammates lose in 4v5 scenarios so I often end up not farming and being too late for the fights T_T

Building those kind of heroes is like throwing the game


Yeah. If you have only passives you're kinda just deadweight.


I had a Chaos Knight who took Backtrack, Reactive Armour, Mirror Image, and Guardian Angel. He stated early on that his plan was to rush Radiance and farm up and be unkillable. It was pretty painful but we did eventually win. I couldn't complain anyway because I'd done a silly draft with Battle Hunger, Time Walk, Repel, and Fiend's Grip on Shadow Shaman (my plan was to go mid, get fast level 6, and be a ganking terror with a blink and an uninterruptable Grip while the target eats BH damage, I ended up hard supporting though so that didn't work out lolol).

Oh yeah and I found out that Glaives doesn't work on melee heroes.

You just end up with a million glaives spinning in place forever.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
February 04 2014 18:23 GMT
#357
On February 05 2014 01:11 Gowerly wrote:
Lots of things and sticky napalm is completely broken.
I had Sticky Napalm + Rocket Barrage + Liquid Fire. I literally melted people.

Sticky Napalm + Dark Pact

I got 1-shot.
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
February 04 2014 19:38 GMT
#358
Has anyone given any thought to putting together a guide to AD?
On Twitter @GosuGamers_LotI | Grubby has a huge head!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 04 2014 19:44 GMT
#359
On February 05 2014 04:38 LuckoftheIrish wrote:
Has anyone given any thought to putting together a guide to AD?

Much, much too srs.

If you want tho you can do an ability-tier type thing.

Tier 1: REALLY FUCKING BUSTED
tidebringer
rearm (needs a combo skill tho usually).
shukuchi
Tier 2: Always busted
every mobility skill (blink, leap, global tp, pounce, most invis, etc)
Tier 3: Busted situationally
castable orbs on melee heroes, walrus punch, enchant totem, busted melee passives on ranged heroes (jinada/mana burn etc), most busted ults
Tier 4: Filler but good
most stuns
Tier 5: SHIIIIIIIIIIIIT
The rest.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TomatoBisque
Profile Joined March 2013
United States6290 Posts
Last Edited: 2014-02-04 19:59:08
February 04 2014 19:58 GMT
#360
You forgot Untouchable on anything tankier than Ench, I'd probably put it in Tier 3 or 4
rip
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